Gark the Goblin's page

7,071 posts. Alias of Human.

Full Name

Gark the Goblin




Warrior 1






19 years (old)



Strength 13
Dexterity 12
Constitution 10
Intelligence 9
Wisdom 9
Charisma 7

About Gark the Goblin

Check out my campaign journal! I've fallen horribly behind!

goblin secrets:
Stats rolled at: Invisible Castle

Gark the Goblin CR 1/3
Male goblin warrior 1
NE Small humanoid (goblin)
Init +1; Senses darkvision 60 ft.; Listen -1, Spot -1
Immune auditory effects; Resist fire 5
AC 17, touch 12, flat-footed 16 (+4 armor, +1 shield, +1 Dex, +1 size)
hp 4 (1 HD; 1d8)
Fort +2, Ref +1, Will -1
Spd 20 ft.
Melee small scimitar +2 (1d4+1/18-20)
Ranged 5 small javelins +2 (1d4+1/x2)
Before Combat Gark rarely notices that there are mean tall people coming, but if he does he tries to summon or awaken other goblins. If he still has time, he saddles his goblin dog.
During Combat Gark throws his javelins at approaching humans. If they appear to have stronger weapons or armor, he mounts his goblin dog and darts around, displaying unusual skill for even one of the bigger races.
Morale Rarely one to risk his neck, Gark runs as soon as he is hit (assuming he is still alive). If a well-muscled character approaches, Gark either flees or tries to beg for mercy (unless his chieftain intimidates him into remaining in the fight).
Str 13, Dex 12, Con 10, Int 9, Wis 9, Cha 7
Base Atk +1; Grp -2
Feats Mounted Combat
Skills Hide -1, Move Silently -1, Ride +9
Languages Goblin*
Gear small scimitar, small scale mail, 5 small javelins, small light wooden shield, small traveler's outfit, medium riding saddle, small backpack (with 60 feet hempen rope, 5 days small trail rations, small full waterskin, small winter blanket, 2 pieces chalk, sewing needle, signet ring depicting a fish, 28 Korvosan copper pinches, 30 silver coins), brass amulet on a thread
Light load 37.5 lbs or less; medium load greater than 37.5 lbs, less than or equal to 75 lbs; heavy load greater than 75 lbs, less than or equal to 112.5 lbs; Weight carried 47.41 lbs
*Can only speak, due to low Intelligence and goblin superstition.
Skills Goblins have a +4 racial bonus on all Move Silently and Ride checks.

Gark's interests include fire and knives.