Curse of the Crimson Throne (Inactive)

Game Master R0B0GEISHA

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Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)
Alika Karela wrote:
I think he's going to find a faster post rate.

I would love to have more posts going on in this game...My post was nothing more than a nudge to get the game moving forward again.

Garran wrote:
Where are you going, Alistair?

I got tired of waiting for the tea and crumpets party to end so I decided that the citadel was a better place to be. Sergeant Summerstride is there and I can check in on my family. May even see how the poisoned soldier is doing.

He says as he continues to slowly walk.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran chuckles at the analogy. "Tea and crumpets party. If the man had actually provided such, it might have been a more pleasant meeting. We've finished up now. Besides, now isn't the time to be wandering around alone."

Garran holds the other man's arm to stop him from walking, leans in and whispers, "The brooch we found in Lamm's things? It apparently belongs to Queen Ileosa. There's a reward for it of 1200 gold sails. Nicoleta wants to turn it in to Castle Korvosa for the reward."

Letting go of Alistair's arm, Garran steps back a bit and says, "I wanted to throw it in the harbor, but greed appears rampant in that one. Here's your share of the profits." He hands Alistair several money pouches that clink as he hands them off.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

taking the money and placing the coins in a pouch along his belt, Alistair shakes his head.
Of course she would want that...
He turns and looks at Garran.
She has no clue what she is getting you into or herself.

He still addresses Garran but his voice is louder so that the rest will hear.
If that is what everyone wants to do. You guys can do that and keep my share of the reward. I will not be part of it. We already have a nice target on our backs that will be exploited by some low life wanting to avenge Lamm. Adding the nobility to that list is not something I will do. Queen Ileosa just took power and we stroll in handing over lost jewelry to collect a nice reward. Well the factions that do not want her will put us right beside her when they attempt to cut her head off. I am very fond of my head staying right where it is.

He again lowers his voice for Garran.
Garran, the citadel is the safer choice. The smarter...choice. The Korvosian Guard are know to hold the city as their first priority. The nails are out and about pushing their brand of justice. Sable company holds good ties with the guards. The city is a pile of kindling waiting for a spark. We go to the guard and avoid the nobles if at all possible...right now there are so many powers at work trying to gain favor. Showing favor right now to any group that is vying for power...will be a mistake. You go to the castle...you will be swimming in shark infested waters with a bloody brisket hanging around your neck. Trust me on this one...The citadel is the correct course we should take. They will know of the broach and the reward. They will be more discreet about the jewelry being returned to the queen.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran considers a moment, then says, "Well, I wanted to throw the brooch in the water anyway, reward or no. The Citadel might be a safer place. Personally, I think the safest place is anywhere but Korvosa right now, but seeing as that isn't an option..."

To everyone else he says, "I think I'll stick with Alistair. The city isn't a good place to be walking around alone, and if he's going to be by himself, he'd better have some backup with him. I'm sure we'll be able to meet up again later."


INACTIVE - GAME DIED

"Very well. Good bye and good luck, Alistair," says Alika.

Having only just met these people, she has no strong reason to stay connected to them.

If you wanna throw a fit and break up the party, that's cool, I can find other games.


Game Concluded
Garran Fain wrote:
To everyone else he says, "I think I'll stick with Alistair. The city isn't a good place to be walking around alone, and if he's going to be by himself, he'd better have some backup with him. I'm sure we'll be able to meet up again later."

"Fine with me if the boys don't want to come with us," she says, looking at Alika and Danni after Garran and Alistair leave. "That means we only have to split the reward three ways." She smiles. "Shall we?"


INACTIVE - GAME DIED

"Sure. I'm less worried about the reward than about doing the right thing and getting the opportunity to see how the city's responding to the news," says Alika. "We've already seen some chaos, I'm sure it's going to be worse before it's better. We should expect a general martial lockdown soon, to suppress unrest."


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)
Alika Karela wrote:


If you wanna throw a fit and break up the party, that's cool, I can find other games.

I call it role-playing but you are entitled to your opinion... There has not been much in the way of party building, pretty much just the opposite. If you feel the need to find another game I can not stop you. I wish you luck all the same.


F Human Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

Danni frowns as the two men start to stride away. She wasn't exactly comfortable with the idea of the palace herself. Hiding has worked very well for her for some time. But this was a very unusual time, and these were quite uncharted waters.
Still, the cleric helped to give at least the veneer of respectability. And Danni respects the way the children were treated by her church. She would support her for now. Resigned, she sighs heavily. "Wait for us at the Citadel. I'm sure we'll be along shortly," she says. She wonders if the words sound as hollow as they feel.


INACTIVE - GAME DIED

"All right. We'll try to be careful. If there is trouble, I'll do my best to meet back up at the temple," says Alika to Danni. "I don't really know anything about the new Queen... likely she and her retinue are so busy with the transition of power that a little thing like this is not really significant to them. Perhaps we'll simply fly right under their radar."


The Men:
Garran and Alistair make their way through the riot-torn streets of Korvosa. Although the Nail hellknights have added some measure of stability nearest Castle Korvosa, the further from the center of the city one strays, the more dangerous it becomes. Luckily, Citadel Volshyenek isn't far from the Gold Market and Jitters's shop, but there are ample opportunities to get into trouble.

Nearly within sight of the Korvosan Guard's headquarters, a filthy man dressed in nothing but torn rags and a wooden sandwich board stumbles out from an alley before the two warriors. The man casts about before his wide eyes land on Alistair. As he turns, they can see that the boards that hide his naked chest and back display an ominous symbol: a crude rendition of a leering skull-faced moon.

He takes a fumbling step towards Alistair before coughing violently, but the moment passes before he raises a trembling finger towards the swashbuckler.

"The Eye of Groetus has turned from the Boneyard to look upon Korvosa," he shouts, spittle frothing at the corners of his mouth. "It casts its gaze upon all nobility. They have failed this city!"

The mad man continues shouting as he approaches.

The Ladies:
Garran and Alistair make their way through the riot-torn streets of Korvosa. Although the Nail hellknights have added some measure of stability nearest Castle Korvosa, the further from the center of the city one strays, the more dangerous it becomes. Unfortunately for Nicoleta, Alika, and Danni, trouble finds them on their way to the castle.

A man's scream, shrill with fear, flies out of a nearby alley. A group of tough-looking men armed with shovels, chair-legs, and other improvised clubs stand around a young, harried-looking nobleman. One of the rioters, a burly woman with greasy strands of hair framing her rotund face, jeers and addresses the beardless man in a booming voice.

"Betcha never worked an honest day's wage in your life, eh, Queen's Man? M'brother has his arm crushed by a barrel on the docks when he was younger than you. Never raised a mug of ale with that wrist again. Show him what it feels like, Jon!"

"No, please," the man shouts before he's shoved to the ground.


F Human Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

Danni's had enough of bullies. She runs forth and calls out, "Hey!" to get the attention of the rioters. As they turn to look, she waves her hand and a cone of swirling light and colors spews forth (casting color spray DC15 will). Her hawk flaps its wings as it hovers overhead.
since he's on the ground, it shouldn't be too hard to have the cone be a little above the noble's head


Game Concluded

... and we're in combat. ;)

Nicoleta pauses for just a moment as if she's about to say something about the wisdom of jumping into every single tussle they come across. However, the memory of the foul, greasy water of the river and the sensation of a shark swimming right by her shuts her mouth.

So, instead, she decides to lend her skills to that of the sorceress and charges into the fray.

If the loud woman is still active after Danni's spell ...

"Hey, Fat-face! How about trying someone that hits back!" she shouts at the woman. A roundhouse kick aimed at her head follows.

Unarmed Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Unarmed Damage - Non-lethal: 1d6 + 2 ⇒ (3) + 2 = 5

If the woman is disabled already, she'll just take a shot at the townsperson closest to the prone noble.

Or it won't matter. :(


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)
GM R0B0GEISHA wrote:

"The Eye of Groetus has turned from the Boneyard to look upon Korvosa," he shouts, spittle frothing at the corners of his mouth. "It casts its gaze upon all nobility. They have failed this city!"

So this is the famous Oliver Queen...

If that were true then all of Korvosa would fall under his gaze. The end of times cares not if you are of noble birth.

He keeps his weapon pointing downwards but in between himself and the mad man. He tries to navigate around the man without conflict.
Ready to defend if needed
He turns his head to Garran.
Let us keep moving, the sooner we get to the citadel the better...The others should have come with us. Stuck to the original plan instead of changing things.
The young noble lets his eyes roam around the area looking for the possibility that there are more problems that will come out of the alley.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran steps between the clearly deranged man and Alistair, saying, "Friend, if Groetus has truly turned his gaze upon Korvosa, then there is far more death to come. Let us put aside death for now. Instead, perhaps you should share your message with others. In the Gold Market, perhaps."

Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17


GM Screen:
1d20 + 1 ⇒ (16) + 1 = 17
5d20 ⇒ (1, 3, 1, 11, 20) = 36

The Men:
I may have watched Arrow once or twice...

"And the bezan shall be huge and black and the eyes thereof red with the blood of living creatures, and the whore of Azlant shall ride forth on a three-headed serpent, and throughout the lands, there will be a great rubbing of parts. Yeeah..." Oblivious to Garran's words, the mad man continues shouting. Without warning, the prophet hurtles at the fighter, bringing him to the ground with a tackle.

"I have dreamed your face," he shouts, spraying Garran with spittle. "Death will come to you during a time of plague and famine, Korvosa's darkest hour! It will usher in a new age of writhing doom."

Garran is grappled and needs to take a Fortitude save. Both Garran and Alistair may act.

The Ladies:
Danni's spell leaves all but one rioter standing, the rest stumble about blindly. The remaining man flinches away from Nicoleta's spinning kick before fleeing, running down the alley and away from the trio of women.

The nobleman on the ground cringes and raises his hands to protect his face. "Oh, please gods, don't hurt me!"


Game Concluded

"Sorry, not one of my kinks," Nicoleta says as she holds out a hand to help the man to his feet. "So, did you do something specific to piss off those folks or were you just in the wrong place at the wrong time?"


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17

Garran attempts to break the man's grip on him and stand up. "I don't know what you're talking about, lunatic, but your decision to attack me will go poorly for you. I strongly suggest you cease at once."

CMB to Break Grapple: 1d20 + 6 ⇒ (17) + 6 = 23


The Ladies:
My bad, the rioters hit by Danni's spell are actually unconscious.

"Wrong place and time, I'm afraid," the man admits, accepting Nicoleta's hand. Once on his feet, he gives the party a practiced bow. "I'm Amin Jalento. Thank you for your timely intervention."


Game Concluded

"The pleasure was all ours, Mr. Jalento," Nicoleta says with a friendly smile. "We couldn't just stand aside and let an innocent man be beaten." She glances at Danni and Alika, silently hoping they don't call her out on her initial reluctance. "Is ... uh ..." she looks around for any guards or other observers. "Is there someplace we can take you? We're heading towards the palace ourselves, but we could possibly take a side trip - if we had to - for a nominal fee, of course."


INACTIVE - GAME DIED

The Ladies:

"I'm just glad we were able to avoid any more bloodshed," says Alika. "The city is going to go through a lot of upheaval before it gets better, I'm afraid."


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Taking advantage of the scuffle, Alistair steps forward to put the man in between him and Garran.
Five foot step
Now you gone and done it. I do not know what sauce you are on but it is time to move along to another alley...please good sir...do not do this. Leave and all will be forgiven.

Holding my attacks to hit the profit with the basket hilts if he continues to be aggressive. I will not attack if he leaves.
Attack:Basket Hilt: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Non Lethal Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack:Basket Hilt: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Non Lethal Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Dont' forget the -4 for dealing nonlethal damage, Alistair.


F Human Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

ladies:
Danni glances at Nicoleta with a frown. It doesn't ALL have to be about money. She's a little surprised the woman hasn't rolled the passed out villagers just to be sure. "Are you perchance known at the palace? Perhaps that would make a suitable safe-haven."
Danni probably assumes most of the swells know the royals


Game Concluded

Ladies:
As if listening to Danni's thoughts, Nicoleta eyes the unconscious bodies of the lynch mob appraisingly before shaking her head and returning her attention to the rescued noble.


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Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

I really hope AC15 hits a prone man with a sandwich board as armor.


[spoilers=The Men]Garran throws the lunatic off of him and Alistair steps between the two men to avoid an escalation of violence. The mad man eyes the two adventurers before laughing crazily and stumbling off in a different direction.

---

Citadel Volshyenek is an imposing granite structure, the largest building in the Midland distract. It sits atop a peninsular hill that juts into the Jeggare River, giving it a commanding view of the city and waterway.

Outside the main gate, a pair of Korvosan Guards stand at wary attention. One of them holds up his hand to halt Alistair and Garran. "Hold, citizens. State your business."[/spoiler]

The Ladies:
Amin nods, absently running a hand through his hair. "Yes, I was on my way to the palace to petition the throne about damage done to my manor by the mobs. I fear if you hadn't arrived when you did what those ruffians might have done to me."

He pulls a ring off of his finger and hands it to Nicoleta. "For your timely intervention," he explains. "Now, if you ladies don't mind, I shall accompany you to the palace."

---

Castle Korvosa is the centerpiece and crown jewel of the city. Perched atop the Grand Mastaba, a four-sided sandstone pyramid carved to cyclopean proportions, the high-walled citadel towers above the rest of Korvosa.

The northern face of the pyramid has a wide set of steps cut for human-sized travelers rises up the center of the northeastern face. At the top of the stairs, a pair of Korvosan Guards and a Sable Company Marine stand at wary attention.

"Hold, citizens," the Marine demands, gesturing for the party to stop. "State your business."


Game Concluded

The Ladies:
"This doesn't mean we're engaged, does it?" the monk responds with a leer when Amin hands her his ring.

Appraise: 1d20 + 0 ⇒ (19) + 0 = 19

~~~~~

"Were concerned citizens here to return the Queen's personal property that we've recovered from a known thief," Nicoleta responds to the guard with her best innocent eyes. She holds out the brooch.


F Human Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

Ladies:
Danni stays in the back of the group. When Nicoleta pipes up, she nudges Alika. Without the respectability of the priestess, she's pretty convinced this would be a fool's errand. Suddenly feeling very exposed, she wonders Maybe I should have gone with the others after all.


INACTIVE - GAME DIED

The Ladies:

Alika steps up as Nicoleta speaks and says, "As a priestess of Sarenrae, I can vouch for the statements in question. In this time of difficulty we are hoping to provide some good."

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


Game Concluded

The Ladies:
Nicoleta turns to look at Alika and just a trace of irritation flickers across her face before vanishing. Her close-lipped smile returns as she looks back at the guards.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Alistair nods at the guards.
Good Gentles. I am Lord Wellington and I am seeking Sergeant Summerstride. Earlier this evening my companions and I were escorting some children to the temple of Sarenrae when we happen to see a Sable Company soldier take a nasty spill into the river. We were able to get him back to shore when the Sergeant and Deathclaw came by. There is so much anger and chaos on the streets that we decided to wait out the trouble in...as the sergeant put it, "likely the safest place in this mess." I hope that he and the injured marine made it back here safely.

Let us hope the name drops will help. Not likely to just let anyone in.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran allowed Alistair to take the point on this. He knew that he looked exactly like what he was - a hired bodyguard who worked for the highest bidder. They would likely be far more receptive to Alistair, with his noble upbringing, than they would to him. Besides, he didn't quite trust the guards. They might try to conscript him or something like that.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Alistair keeps his tone and manners in check as he speaks with the guard. His words are polite and respectful.
Garran is more intelligent then he lets on. He knows when to speak and when not to. He is a survivor and I am glad to have him along for the ride.


The Ladies:
Amin chuckles good-naturedly. "I should be so lucky."

---

"And I am Amin Jalento of House Zenderholm," Amin adds. "I have come to seek an audience with the new queen regarding a personal matter, but I can also vouch for the honor of these women. They likely saved me from being torn to shreds by a group of rioters."

After Alika and Amin speak, the marine softens slightly. "Let me have a look at that." The man scrutinizes the brooch for a moment before handing it back. "I'm no jeweler, but I'll see if I can find somebody to verify this. Leave your weapons here and please follow me."

The Men:
Alistair, it's been a while since this was mentioned, but your encounter with the Sable Marines was the night before. The party spent the night in the Temple of Sarenrae.

The guards eye Alistair skeptically, but one takes their inquiry into the Citadel. After a few tense moments, he returns with Sergeant Summerstride right behind. Edgar grins, despite his obvious fatigue. "You came," he states, holding out a hand for either Alistair or Garran to shake. "Come in, I'll take you to Sabin."


Game Concluded

The Ladies:

GM R0B0GEISHA wrote:
After Alika and Amin speak, the marine softens slightly. "Let me have a look at that." The man scrutinizes the brooch for a moment before handing it back. "I'm no jeweler, but I'll see if I can find somebody to verify this. Leave your weapons here and please follow me."

Nicoleta hides her trepidation as the soldier examines the brooch as well as her relief when he instructs them to follow him.

The monk looks at the others and her lips lift into a crooked grin. Her eyes move down to her dirty hands and then back up. She waggles her dark eyebrows a little and then moves to follow the guard.


F Human Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

Ladies:
Like Nicoleta, her weapons are kinda hard to just leave. But she does as they ask with her physical weapons. Her hawk appears upon her shoulder (...so it must have just landed there) and nuzzles her ear. Danni smirks at the monk's eyebrow waggle and follows along.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Accepting the offered hand, Alistair follows along.
It is good to see you again and under better circumstances.

His eye brows raise slightly at the mention of the name Sabin. His voice remains polite and respectful.
Yes by all means lead the way.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran followed Alistair into the Citadel, keeping a wary eye out in case the guards decided to try and lock them up.


The Ladies:
Assuming that Alika gives up her sword.

The women are separated from Amin and lead through a courtyard and up a flight of stairs to the third floor of the castle. Deposited in one of the many antechambers that lead to the throne room, the guards move to either exit and stand at attention. Further inquiries are met with brusque replies that they're awaiting word from the queen.

The chamber is comfortably furnished and well-lit, its walls decorated with memorabilia affiliated with the royal family: the Arabasti battle standard and a pair of fine jousting lances mounted on a rack.

After what seems like nearly an hour, the party is joined by a stern-faced young woman. The woman's dark hair and pale skin give her a distinctive gothic beauty, but her Korvosan Guard uniform and a jagged scar bisecting her right eyebrow serve to de-emphasize her femininity. A pair of duelist's blades hang low on her hip and she stands with an easy confidence.

The guards in the room immediately straighten when she enters, but a nod from her sets them at ease. She extends a gloved hand to the group. "Lieutenant Sabina Merrin, Guard attaché for Castle Korvosa. It's my understanding that you have something that belongs to the Queen. Is that correct?"

Ran out of time tonight. I'll have something for Alistair and Garran up asap.


Game Concluded

The Ladies:

Nicoleta steps forward with a smile. "Good morning, Lieutenant Merrin," she says. "My name is Nicoleta Radacan. These are my companions; Danni and Alika Karela. While we were engaged in an attempt to rescue a number of orphans that were being held by a known criminal, we recovered this." She holds out the brooch to the dark-haired woman.

"We came to learn that it belonged to the queen. So after securing safe shelter for the children, we came here to return it to its rightful owner."


F Human Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

Danni has to concentrate to hide her expression of disbelief when Nicoleta speaks. Oh, thanks the gods! I thought she'd get us killed for sure.
Danni nods along. "Pleasure to meet you, Lieutenant."


The Ladies:
Sabina accepts the brooch and examines it. Right before the pause could turn tense, the Guard lieutenant looks up and grins. "This appears to be the genuine brooch." She turns to the guards. "Return to your posts. These heroes pose no threat to the queen."

After they leave, she returns her attention to the party. "The queen will wish to thank you herself, I'm sure. How would you prefer to be announced?"

The Men:
Edgar leads you to the infirmary located in one of the wings of the Citadel. Here, overtaxed physicians and clerics work to heal wounded Guard soldiers for a speedy return to the city. In one curtain-dissected room, dozens of beds provide a resting place for convalescing warriors. Sabin is one such patient. He lies sleeping in a bed, his side wrapped in clean bandages.

"Thanks to you and your friends," Edgar says quietly, "Deathclaw and I got Sabin to a healer before the poison could take him."


Game Concluded

The Ladies:
"How would I prefer to be announced?" Nicoleta responds, the question not seeming to sink in. "To the queen?"

There's a moment of silence as the situation processes in her head. A smile finally appears, but then fades away. "Just Nicoleta Radacan, please," she says at last. She turns to the others with an expression of bewilderment on her face. She mouths the words, 'The Queen' towards the other ladies. She mouths something else that might be 'Holy f!$+!', but then turns back to Lieutenant Merrin for further instructions.


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Alistair nods in appreciation.
We happen to be in the right place at the right time.
The young noble keeps his stance relaxed as he talks.
It is the least we can do to repay the service all of you do for us...each and every day. The Sable Company has always been good to my family...a slight grin come across his face...and the guard have pulled me out of few gutters over the years. We are just glad to know that all of you made it to safety.

His face turns serious.
The street are dangerous, too dangerous for us to get to my family's estate outside the city. We were hoping we could remain here till things calm down a bit? This being probably the safest place right now.


F Human Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

Ladies:
Danni's face pales. She doesn't usually give people her last name, at least not her real one. But she's totally taken by surprise. "Danni Shriikirri," she says. "Like the Shoanti quah." The words spill out of her mouth, stunning her almost as much as the thought of being before the Queen.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran looks at Alistair, then nods. "We were glad to be able to assist when we could. How long do you think the streets will be disrupted by rioting?"


INACTIVE - GAME DIED

Ladies:
"Sister Alika will do, thank you," says Alika to the guard.


Game Concluded

The Ladies:

Nicoleta leans in close to Alika. "Did you ever hear the one about the two sisters and the cucumber?" she asks with a smirk, but then she frowns. "On the other hand ... uh ... you might not think it's funny. Sorry." She shrugs in apology.


INACTIVE - GAME DIED

Nicoleta:
"Is this the one about the slippery cucumber, or the long cucumber?"

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Gaedren, a local would be crime lord has wronged you. Unlike everyone else he has done this to in the past, you will do something about it. As you are plotting your revenge you find a Harrow Card. There is a message written on it that reads:

I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate. and justice must be done. When you read the message you get a flash of a young woman's face. Her hair is pulled back and held by a bandanna.

Hi all, welcome to my recruitment for Curse of the Crimson Throne. I bought the new hardcover about a year ago, but never got a chance to play it yet. With the next edition of Pathfinder approaching, I wanted to revisit one of the original great APs.This will be Theater of the Mind game style (No combat maps) and I plan on using a lot of concepts from Ultimate Intrigue

Character Creation:
25 point buy (feeling generous) 2 traits- One must be a campaign trait. Here is a link to the updated campaign guide Curse of Crimson Throne Campaign Guide Max HP every level. No background skills. Will be using Hero Points. 400 gold to start (300 must be spent on equipment, any gold over 100 left over will be rounded to 100). Any Paizo material maybe used, but try to make a character that fits in this setting please. Third party material will be case by case, don't be surprised if I say no. It usually is not the third party material by itself that is overpowered, but the combination of it and other paizo materials. I would like a background that includes-Why are you in Korvosa? How has Gaedren wronged you? And, what major goal does your character have?

Special Rules:
Hero Points will be used. You start with one. Hero point feats are allowed. Some NPCs will also have Hero Points so beware. I will give out levels at appropriate times, there will be no xp. Because of that, once you complete your campaign trait mini-quest or achievement you will instead increase the party's hero points by 1. That is that everyone will gain 1 hero point and increase their total potential hero points by 1. Social Combat From Ultimate Intrigue I will be using the social combat rules. I have never used them before so would like to give them a try and I feel this AP will have some appropriate spots for them.

Basic expectations- Post once a day excluding weekends. If you do not post within 48 hours I will narrate something appropriate for your character to be doing ( I will not bot them). Please give me more than a one sentence post. Tell me what your character is doing, saying, thinking. Push the story forward with choices you are making. If I tell you there is a door in front of you tell me if you are going through it, checking it for traps, or if you are waiting what are you waiting for. If you need to discuss things OOC extensively, that is what the discussion tab is for. I have no problem with a little "table talk" in the discussion tab, there are players of all levels of experience so be patient and respectful.

I will choose players in a week, 5 slots. That is July 18th @ midnight MST. You will not have to make a profile yet, just a concept and background at this time if you want. Once I have chosen players I will ask the chosen to post in discussion with a profile and do last min audits of the characters before I post the gameplay. Ask any questions you might have.


Interested.
I have tried this AP three times now. Twice just after the end of the Lamm and the other time the dm up and vanished. I would really like to see what happens after the first part. I will adjust the character soon.


Alistair Wellington wrote:

Interested.

I have tried this AP three times now. Twice just after the end of the Lamm and the other time the dm up and vanished. I would really like to see what happens after the first part. I will adjust the character soon.

Sounds good. PbP can be hit or miss with that. I have had some that lasted a year, some only a few weeks. I am not sure of a remedy for that. One precaution I am doing is adding a 5th person to this group in case one does drop out we are not immediately hurting. Perhaps if one applicant also signed up willing to take over as GM should something unforeseen happen to me.

Liberty's Edge

Dot


I'd like to toss my hat in the ring for this. I've got a few concepts for this AP that I'd like to run... now to pick one...


Dot!

Grand Lodge

I would love a chance to play this ap!


Great looks like a lot of interest. I work weird hours so though I will respond within 24hours of any questions, it might be at odd times.


very interested in Crimson Throne. Will see what I can come up with


I'm thinking it might be fun to play a Mysterious Avenger Swashbuckler rather than go full on Vigilante.


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Dot. I have an idea for a fighter/member of the guard.

EDIT: I should add that, if selected, I'd be willing to serve as a back-up GM.


R0B0GEISHA wrote:


EDIT: I should add that, if selected, I'd be willing to serve as a back-up GM.

Thanks R0B0GEISHA. I do not plan on quitting of course, but things happen. A few years ago I was in the hospital for one week and that is all it took for a game to collapse so I understand such concerns.

Sczarni

Interested...probably in a city-loving CG unchained rogue.

Should have the core of the PC avail tonight, I'd guess.

Grand Lodge

I was thing about an infiltrator inquisitor focused on returning balance to the city. True neutral. Knowing that eradicating evil may be beyond his capability but a nudge toward balance may be possible from the shadows. The struggle becomes, if he makes too many exceptions to his personal code he maybe adding to the imbalance instead of correcting it.

Personality-wise I want to a void the sulky sullen rogue trope so he will be a affable courtly fellow who has learned to bend into most social situations. Will skulk in the shadows when necessary.


I think I'm gonna try a tattooed sorcerer


Dotting my interest as well. I was in a game that ended shortly after the first part (with Alistair, in fact), and would like to try again.

Hi, Alistair!

EDIT: Garran should be finished modifying to your character creation guidelines.


Consider me intrigued. Will work on something after work


Garran Fain wrote:

Dotting my interest as well. I was in a game that ended shortly after the first part (with Alistair, in fact), and would like to try again.

Hi, Alistair!

EDIT: Garran should be finished modifying to your character creation guidelines.

Looks good for most part, only thing I don't see is your encumbrance level.

Scarab Sages

Dotting with great interest! I'm putting together a Lamplighter Investigator.


Count me interested with a Archaeologist Bard.


Whoops, sorry. I'm so used to just doing Encumbrance by armor I didn't even think about that. I've updated the stat block to include Carrying Capacity and Encumbrance.


here's my initial take on the tattooed sorcerer. Just have to finish up a few bits


Good to see you on this recruitment Garran. We did work well together. It was a shame that the game fell apart. I hope we can continue the work together in this campaign.

Scarab Sages

dotting for interest, i'll have a base line idea done in a few hours.

Scarab Sages

I will be reworking a halfling order of the paw cavalier. Should have him re adjusted soon.


Hi GM, I'd like to submit Lahrehn here for your appreciation. :)

If you need me to fix or change anything, just let me know - the profile has the complete background, appearance, behavior and some other details about the character.

Thanks for the consideration!


What’s your opinion about applicants that are familiar with the AP? I’m running a modified version of it as a home game.


Here's the nuts and bolts of my Rogue submission.

Will have the details and backstory up tomorrow.


Hey, does anyone want to submit w/ me as in-game relatives? Thinking siblings, cousins, parent/child, nephew/niece & aunt/uncle? Just curious. :)

Grand Lodge

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I would be down with that. Siblings or cousins sounds good.


You mentioned running 3PP by you, thoughts on Spheres of Power/Spheres of Might?


Aipaca here, this is a character that didn't get selected for another CotCT gameusing Spheres if you wanted to take a look?


Wow a lot of responses since I was last on. I will look over the questions and submissions and address them soon.


You don’t have to give me a full profile, but if you do I will do my best to look over it. I am compiling a list of submissions and concepts.
Submissions so far

Garran Fain Human Fighter- Looks good, solid submission

Danni Shriikirri Shoanti Tattooed Sorceror- The parts that are finished look good. The concept seems a nice fit for this AP. Finish up gear/money/weight when can.

Alistair Wellington Human Swashbuckler- I like the concept. The backstory is extensive which his fine, but I didn’t read it all yet just skimmed it for the moment. I know you said you are working on updating the character since this one is already lvl and that is fine.

Lahrehn Azheron Human Paladin- I wasn’t sure about Apsu at first, but after reading your reasoning it became clearer. It might work, I will look into it further as I have only read the first two chapters of the AP so far though I will be caught up by next week.

Roberto Corvus Human (Chelaxian) Rogue- Other than weight the mechanics look right. Going for broke on dex eh? Fair enough. Looking forward to the backstory.

Luca Tismaneanu Human Troubadour- I will have to look into the 3pp material you presented I am not familiar with it. You need to change one of your traits to a campaign trait and I do not see your connection to Gaedren in the backstory. In general I like to concept, but the devil is in the details and I will get back to you about the material you asked about.

Concepts

The Nine Halfling order of the paw – Could work. Don’t get too obnoxious about where your mount can go and should be fine. In a dungeon-sure. Inside the Queen’s court-no. Not an accusation mind you, just experience talking.

Elhona Felar and Grandlounge Siblings of some sort- This might work well in this AP. The stronger the connection between yourselves and the community the better.
Questions

Spheres of Power/Spheres of Might 3pp I will look into those tonight. If I do allow them, expect to see NPCs using some of it too.

Litejedi-“What’s your opinin about applicants that are familiar with the AP?” That is fine and should go without saying not to spoil anything. In instances where there party needs to make a choice perhaps take a backseat or be very good at roleplaying your character’s position and not our own.


Aipaca wrote:
You mentioned running 3PP by you, thoughts on Spheres of Power/Spheres of Might?

After looking into these 3pp I am sorry to say I am not a fan. Its these kind of 3pp material that give the others a bad name in my opinion. Power and Might is accurate descriptors I'd say. Nothing conceptually gained from being a troubadour that could not be gained by using the bard+Ultimate Intrigue so I would suggest that route for this game.


I just realized I forgot to add these names to list. If I missed others let me know.

R0B0GESHIA
CaptainFord


Thanks Esmeranda, I think I can do that. Out of curiosity, would you be interested in using the “background skills” system that was introduced in the unchained book?

My idea for a character is Garus, a Lawful Good Abadarian half-orc (my favorite race) that grew up as an orphan and was enslaved by Gaedren Lamm for many years. He escaped through guile and luck and works for the church in Korvosa now. He will have a few ranks of profession (barrister) over time, as well. He’s nursed a grudge against Lamm for years but did not see a way to get the justice that he believes Lamm deserves until he receives the harrow card.

Spoiler:
Why are you in Korvosa? Garus was born in or around Korvosa and has no memory of living anywhere else.

How has Gaedren wronged you? Gaedren found Garus abandoned as a baby and “adopted” him.

And, what major goal does your character have? To get fair justice against Gaedren and bring order and safety to the people of Korvosa. He is worried about how crime is increasing in Korvosa and for the safety of the citizens, as he knows firsthand how terrible the underworld is. He would like to see criminals reformed as he believes this is the only long term solution to the chaos of crime, and would like to “check-in” with any character he arrests to work with them on the path of redemption.

Beyond that, I have two possible characters - an inquisitor (sacred huntmaster) or warpriest (possibly with an archetype). I’d prefer the sacred huntmaster as I’ve wanted to play one for some time, but I know animal companions can sometimes be difficult to run in a pbp. I can post statblocks for both characters tonight if you’d like. The characters are pretty similar but the inquisitor has more social skills and utility (from what I can tell) and the warpriest has a little more combat ability.


Here's the updated character sheet, with description, background, and encumbrance factored in.


No background skills. I did put that in the character creation tab, but it is easy to miss smashed in middle of a sentence.

Garus sounds good, nice to have a non-human, though having a lot of humans is representative of the area. Animal companions are fine, just realize they are not allowed at court and other social functions- at least not without pushback. Expand a little on what occured when you were adopted by Gaedren, but otherwise that is fine.

Roberto Corvus Looks good Roberto.

A lot of good choices so far.


Esmeranda wrote:
Aipaca wrote:
You mentioned running 3PP by you, thoughts on Spheres of Power/Spheres of Might?
After looking into these 3pp I am sorry to say I am not a fan. Its these kind of 3pp material that give the others a bad name in my opinion. Power and Might is accurate descriptors I'd say. Nothing conceptually gained from being a troubadour that could not be gained by using the bard+Ultimate Intrigue so I would suggest that route for this game.

After rereading this I feel I might have come off a bit harsh. I certainly do not fault you for finding something interesting in this third party material, but for me third party material should only be brought in if its to introduce something that is missing from the current system . For example when Dreamscarred Press did the Psionics or when Louis Porter did the Machinesmith. These things were unique and at the time missing from the current system. That is where I stand on third party material I hope that seems reasonable.


My submission: Montana James, the Archaeologist Bard.
I plan on taking the Hero Point feats down the road and really trying to utilize that subsystem.

Quick Background::

Why are you in Korvosa?
Landed a job teaching History and helping students avoid substance abuse.

How has Gaedren wronged you?
Was formerly a Shiver addict, and Gaedren is making new addicts every day.

What major goal does your character have?
To become the kind of Hero people tell stories about.


(full Background and Stats in the Profile.)


Sorry for missing that, and thanks for the interest. I agree that animal companions wouldn’t make sense in courtly settings. Would you like me to send you a pair of statblocks via PM or in this thread tonight? I noticed that you said you don’t necessarily want an alias to be made for every submission.

Grand Lodge

Throwing this alias in the ring for submission. Not as detailed as I usually like, and still need to work on equipment and encumbrance... but I wanted to try a fortune teller this time around!

"Never forget to smile."

Statblock:
Male Human Magus (Card Caster) 1
NG Small Humanoid (Human)
Deity: Desna Homeland: Korvosa, Varisia

Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 16 Touch 13 Flat-footed 13
HP 11/11
Fort +4 Ref +3 Will +3
Favored Class Magus (+1 HP)
--------------------
Offense
--------------------
Speed 30 ft.
Melee Throwing Axe +2 (1d6+2)
Ranged Cards +4 (1d4+3/x2) 20' or Throwing Axe +4 (1d6+2/x2) 10'
Special Arcane Pool 3/3

Spells
0th - Light, Detect Magic, Ray of Frost
1st - Chill Touch, Returning Weapon
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 14, Wis 13, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Arcane Strike, Point Blank Shot, Deadly Dealer,
Traits All Alone (Orphaned), Vagabond Child (Sleight of Hand)
Skills
(1) Kn. Arcana +6
(1) Perception +2
(1) Sleight of Hand +8
(1) Survival +6
(1) Spellcraft +6
(1) Use Magic Device +4
Languages Common, Elven, Dwarven, Undercommon
Combat Gear Studded Leather, Quarterstaff
SQ Arcane Pool (3 points), Spell Combat
--------------------
Equipment
--------------------

Background:
Kane was born to a dock worker and a Varisian fortune teller. Growing up the oldest of two other sisters, 14 and 10 years old, Kane's father died in a reefclaw attack shortly after his youngest sister was born, so he took to learning his mother's skill with the Harrow deck to help make ends meet. Kane developed a knack for using his cards to perform simple tricks and sleights of hand to make it appear like he was performing magic, and in time, he began learning bits and pieces of real magic, hungering for a taste of true magical talent.

Working extra jobs and saving up his money, Kane and his mother finally earned enough money to afford the entrance exam to the Theumanexus College. Not quite as prestigious as the Academae, but certainly enough to teach him the foundations of magic, casting and the like. Kane swore that with his education, he would earn his fortune, take care of his family, and neither his mom nor his sisters would want for anything.

Sadly, Kane's plans were cut short, along with his mother's life. On a walk home from the market one night, Kane's mother was murdered in an alleyway, leaving him and his sisters orphaned. Kane pulled out of school to work full time as a fortune teller, street performer, and, on occasion, a dealer in the tavern of a friend of his mom's. Although he has been working to support and care for his little sisters, Kane has been searching relentlessly for his mother's killer. The ring their father gave her turned up in a pawn shop recently, and although he can't afford to buy it back, he has a name: Gaedren Lamm. A crime lord and snake in the grass, as far as Kane is concerned. And as if killing his mother wasn't enough, the rumors that he kidnapped children to do his dirty work made him seethe with anger and fear for the well-being of his sisters.

In between his work as a fortune teller, Kane has been doing his best to track down his mom's murderer. As long as he walks the night, the city is too dangerous for his sisters. Kane will either bring him to justice, or see him dead. He will take on every criminal Korvosa has to offer, if it means keeping his sisters out of harm's way. Starting with Lamm.

Personality:
For someone who has lost both his parents and was forced to drop out of his hard-earned studies, Kane is surprisingly cheery and optimistic. Someone has to be. Kane refuses to let his sisters see the world break him, for if it does, he fears it will crush their spirits. For all the things that go wrong, Kane continues to try and see the bright side - he can work, he still has his siblings to cheer him up, and he has learned enough magic to continue his studies, should he ever be able to some day. He maintains an air of confidence and control in the face of danger and uncertainty, and comes across like he has things well in hand... even if he doesn't. Kane believes that hard work will not go unrewarded, and that at the end of the day, the heroes will win. Unfortunately, this can also work to his disadvantage, as he can, on occasion, be too trusting of others.

Grand Lodge

Here is a link to the crunch of the character. I will get the backstory together ASAP.

Quinn

I'm not posting with the alias because the last name is not set.


Hello,

I am interested in this campaign. I find it a process to develop a character and then never make it into the game. Are you willing to recruit someone without a character/background and will build after the party is selected. I like to build with and around other players. Let me know!

I like to play all kinds of classes with more rare races. I am an active game master and plan to run this game at my future tables and would like a chance to play it before I go and read it.

If that is not an option, disregard this application.

Thank you,
Secret


Dotting, thinking a two-weapon ranger working towards the Thunder and Fang feat.
I'll be back with a character outline in a bit.


I'm still here. Just mulling over what I'd like to play.


The character is adjusted and I hope I did not forget anything.
Thank you for taking the time to run this game.


This is Captain Collateral Damage's Character. Given the high ratio of martial character to divine ones, I've gone with the hunter instead.
Working on my background currently.
Question: Is there much downtime/opportunities to retrain in this AP? Asking because most of the feats required for Thunder and Fang are useless until I have the feat itself.


Presenting for your consideration, Nicoleta Radacan.

She's a Dhampir monk. Her appearance reflects her mother's Varisian heritage.

She's not the typical ascetic monk; she has no issues at all indulging in life's pleasures. Although not all the way to a drunken master.

The nature of her discipline has been inculcated from an early age by her mother to keep restrained the darkness and bloodlust of her father.

She's taking the Love Lost: Orphaned campaign trait.

I'm still working on a full background write-up, but you can see a little of her personality in the Appearance/Personality spoiler of her profile.

I also haven't fully equipped her.

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