About Alistair Wellington
Alistair Wellington III .
STR 10 (+0)
DEX 22 (+6)
CON 12 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 15 (+2)
CMB: +1 (+1 BAB +0 Str)
Inspired Panache (Ex) 6 (3 Cha + 1 Int +2 Feat)
Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1), instead of just her Charisma modifier. Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier.
Inspired Finesse (Ex)
Weapon and Armor Proficiency
Charmed Life (Ex) 4/day
Nimble (Ex) +2 AC (Dodge)
Bonus Feats 2 Feats:
In addition, upon reaching 4th level and every 4 levels thereafter, a swashbuckler can choose to learn a new bonus feat in place of a bonus feat she has already learned. In effect, the swashbuckler loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A swashbuckler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus feat for the level.
Rapier Training (Ex)
Dodging Panache (Ex):
Opportune Parry and Riposte (Ex):
Menacing Swordplay (Ex):
Precise Strike (Ex): +9 Damage
Swashbuckler Initiative (Ex):
Swashbuckler’s Grace (Ex):
Superior Feint (Ex):
Targeted Strike (Ex):
Arms: The target takes no damage from the attack, but it drops one carried item of the swashbuckler’s choice, even if the item is wielded with two hands. Items held in a locked gauntlet cannot be chosen.
Weapon Focus Rapiers (Bonus)
Weapon Finesse Rapiers (Bonus)
Lost Love:All Alone
The murder victim was your twin sister. With your sister's death, a part of you died as well, leaving you haunted, grim, and prone to dark musings. You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you.
All simple and martial weapons, Light armor and bucklers
The swashbuckler's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge(local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim(Str).
The rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Per Level: Swashbuckler 7 (4 Base + 2 Int +1 Human)
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
LOAD: 21 lbs.
Light: 33.00 lbs. or less
Medium: 34-66 lbs. (Max Dex +3, Skill Checks –3, Speed: 15 ft., Run ×4)
Heavy: 67-100 lbs. (Max Dex +1, Skill Checks –6, Speed: 15 ft., Run ×3)
Leather armor (15)
Belt Pouch left side (.5)
Belt Pouch right side (.5)
Oil flask w/oil cloth (1)
Signet Ring (-)
Whet Stone (-)
Nobles Outfit (10) Not Worn
Gloves of Dueling 15,000
Black Hair Shoulder Length
25 years old with long black hair, van d*@@. well groomed and attractive. Attire is clean and well maintained.
normally a nice guy but since his sister's death he has become very depressed and drunk most of the time.
Alistair was born to parents that are semi-prosperous merchants of noble birth. He grew up around horses and knows how to ride them, train them but that is where it stops. His parents are horse breeders, in that they breed, sell and train horses. Being the forth child of five pretty much meant he was not inheriting anything substantial. His twin sister Alicia was also of the same thinking and the two of them moved on to other adventures other than the family business. Alistair took up fencing and Alicia fell in love with helping the poor and destitute of Korvosa. While aiding the down trodden, she was killed while taking food to the needy. Alistair was devastated and never really recovered. His parents were hit the hardest. They fell into their work to help with the pain and the loss. Alistair had no such avenues so he turned to drinking and he became quite good at it. Then word came around to him that some of his twin sister's personal items were for sale in a local pawn shop. He was able to get most of her personal effects but her signet ring was still not found. That items was unique in that only two have ever been made. They were personalized signet rings of House Wellington and belong to Alicia and Alistair. The pawn shop owner was able to pass along a name of the person who sold the items, Gaedrenn Lamm.
It turns out that he was not the only one that this man has wronged. One night while on a heavy drinking excursion...thoughts of his sister haunted him and the city was full of revelers, so it wasn't hard to join in the celebrations. Although much of the evening was a blur, the noise of the patrons and smell of breakfast awoke him from his stupor. He was not sure where he was, but he was at a table in a tavern. His head was pounding and the smell of food made him nauseous and hungry. His hand was still clutching his tankard, now empty except for a Harrow card. The Juggler. Turning the card over, there was a message written upon the back in common but in a handwriting he did not recognize...I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate, and justice must be done. Alistair blamed himself for his sisters death and was spiraling downward; drinking and dabbling in too many women to remember, picking fights he could not win. Was this his chance to avenge his sister? He met up with these people and found out that they all were wronged by Gaedren in one way or another. Ophelia Wintrish was a sorcerer who dreamed of being of a station higher than her own. She was one of Gaedren Lamms Lambs at one time and was able to escape from his clutches, She wanted revenge on him for the life he stole from her. Then we have the marine Trisane Imphawke. Ours is not to reason why. Ours is but to do and die was on the lips of this idiot. He was a good man but if you did not do as he said he would give you an ear full. He was a marine and far better than anyone else..or at least he thought so. He was after Gaedren to bring him to justice for a nephew that went missing. The last and least of the group was this Varisian...Nik Fralliniz. He was just plain little Nikki to Alistair who found his disrespect and judgmental ways a bit to much to handle, but finding his sister's killer was of important to Alistair. Putting up with the pompous ars was a necessity. Little Nikki was looking for his brother that he ran out of his tribe for some reason. The four of then tracked Gaedren to his fish shack and decide that they should bring him to "justice", now this justice was in the eye of the beholder as the newly formed group was split on how to they should handle Gaedren. So it came to almost blows when Gaedren Lamm was found and capture by the little group of adventures. Most of the party wanted to deal with Lamm right there and then. Be done with him and feed him to the fish. Little Nikki in his holier than though attitude decide that Gaedren should be turned over to the authorities and decided to turn him over to the first guards he came to, regardless what the rest of the group said. The first group that they came to was the Hell Knights. Little Nikki told them everything that the group had done. Long story short. Alistair's parents bailed him out of jail and all charges were drop agaisnt him for breaking and entering, disorderly conduct, public fighting, and a lot of other charges. Gaedren was set free to roam the streets a free man.
Alistair left Korvosa shortly after this and signed on as a caravan guard. Returning home several months later to find that Gaedren Lamm had continued his evil ways and thus far has escaped justice. Over the next couple of weeks , Alistair got reacquainted with the people of Korvoasa. He quickly became a well known around town, his drinking habits had cooled to a tolerance. He also became known for who to talk to and where to go for the best of the best, food, drink or where to shop, Alistair started to know who was who. He had spent a lot of his families money in most of the taverns across the city and passed out in most of those as well. He even became known to the guards. His family was known to the city especially the Sable company. Providing horse meat for their mounts had its benefits . It was always nice to have a way of keeping yourself out of trouble. Providing food for the marines,horses for the caravans, and even work horses for the local farmers. The family was known for breeding war horses as well but most of these were shipped off to Kaer Maga.