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Organized Play Member. 625 posts (16,485 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 90 aliases.


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Scarab Sages

Congrats to the second table! Have a great game!

Scarab Sages

Okay cool, thanks. In thinking about my character up to this point I'd been expecting I'd prioritize DEX, CON, CHA since I wanted to stay out of a potential Investigator's lane. However things have shifted a bit now and INT might be more useful. On the other hand feinting, which is a likely direction for me to go, uses CHA.

On the other, other hand, with your ability advancement explanation, it looks like we have room to grow in new directions after initial ability scores in ways that wouldn't be so possible in standard Pathfinder. I'll think on it overnight, and post in gameplay tomorrow morning, but I'm thinking maybe my Rogue will just become more bookish if it turns out we need it.

Scarab Sages

Heya YBD, (or Whack-a-Rogue, a disturbing moniker in my view :p) I'm checking in. Thanks for choosing me!

I have a question about classes who don't have a casting stat but plan to pick up some casting in the future as a side gig. Which stat would they cast from? Is it a set stat or can we choose which to use?

Actually I'll tack on a second question. The advancement chart lists Ability Boost x3 at levels 4, 8, etc. Does that mean we boost three abilities at that time by +2, or that we boost one ability by +3?

Scarab Sages

I guess I could add that I'm thinking hard about the Warp sphere, which might mean I could add emergency deliveries and removals in tense situations... That would be a bit down the road though.

Also, the Thief tradition seems pretty obvious as the way to do things combat-wise.

Scarab Sages

I suppose my only question is, how sharply defined are you looking for before tomorrow? Is "Rogue, skillmonkey, combat support, and a whiff of low magic" enough or do you want archetypes, traditions, spheres and such nailed down as well?

Scarab Sages

I haven't said it officially, but I guess I should. I've dropped the multiclass idea to favor of going full Rogue. Probably it will be the standard Rogue, but I'm eyeing the Assassin archetype as well. There are things to really like about it, kind of a Knife Master / Scout combo from Pathfinder.

Scarab Sages

Will we be using the Strange Aeons campaign traits?

Scarab Sages

So on the Rogue levels I'm thinking I'll stick with the classic Trapfinding for the Skill Specialty. Imperceptible is tempting, but it seems to be one that benefits more from a long term investment and Rogue will be more of a dip for me.

Don'y know about martial traditions yet, but it would be something compatible with Rogue of course.

Depending on how much dips hurt casters in this system, I might come back later for another Rogue level or so, it might be nice to pick up Finesse Training, which would take 3 levels of Rogue.

I'm also weighing standard Cleric compared to Warpriest. Cleric would favor some investment in Charisma, while Warpriest doesn't have channeling and might be better with the stat boosts going to Intelligence.

Scarab Sages

Still trying to take all the stuff in so this isn't firm yet, but I'm liking the idea of playing a Human who's a fairly good natured ne'er do well, not fit for a straight job. A wanderer who's dabbled in shady stuff here and there, but when the sh** starts going down finds religion real quick.

Start as a Rogue for a level or maybe two, then multiclass into Cleric of Desna.

Scarab Sages

I'll put Rogue on the list of classes to seriously consider then.

But, the 'blank slate' version of character building is tripping me up. I always build from background and personality to mechanics. Sure, I might have a class in mind first, though not usually. After I have the outlines of who the person is, I choose a class, assign ability scores, and pick build details based on what I know about them from personality and background. It's hard for me to choose anything in particular with a huge black hole where my starting point used to be.

I've built a couple of characters for Strange Aeons before, it's remarkable how quickly those campaigns folded, one of them in the third room visited. But anyway, both of those imposed a blackout period of a few years immediately prior to the start of the adventure, and allowed a sketch of a background before that.

Here's an Example:

Odeta’s memories of the earlier childhood are pleasant. She was born and raised in Lepidstadt. Her father is a professor at the university there, and her mother ran the household. She was a daddy’s girl, closest with her father, while her mother was a less warm and affectionate parent. She also knows that she later attended the university as a student.

More recent memories are limited and vague.

- She remembers her father treating her for some kind of congenital condition during her later teen years.

- She believes she assisted her father with his research. She also has the feelings about their relationship that are different from her earlier life, ambivalence on her part and disappointment on his.

- Her father hired an instructor to teach her to use a sword. He said about it “A young woman must know how to defend herself”.

- She and her father shared a secret of some kind. In reference to it, her father would often recite two phases in Ancient Osiriani: “Khu Ba Heteph”, meaning “Seek and you shall find”, and “Sek Ahmet Thul Khof”, meaning “Secrets kept remain mine”.

- She very vaguely remembers a few acquaintances at the university, other students, but no close friends.

Presently Odeta will find she possesses abilities, in combat and otherwise, that she simply cannot account for given what she knows of her life so far. The inability to reconcile herself in the present to her past will be extremely troubling for her.

Of course I knew her whole backstory as a player, but only the elements in the example were available to the character. The memory fragments weren't entirely accurate and reliable either. It gave me enough to build on, even if most everything was locked away in the game itself.

Scarab Sages

I'd be applying to Strange Aeons of course.

I'm not familiar with the 3rd party stuff at all, so I have a lot to look at before I make any firm decisions. That said, from what I've seen so far, I think the Investigator and Magus look interesting.

I'd love to hear any opinions out there on the Legendary Games Rogue. But given Pathfinder's history with the class, I'm a bit gun-shy about Rogues.

I'd very probably choose Human.

Scarab Sages

Good luck everyone!

Scarab Sages

4d6 ⇒ (3, 3, 2, 4) = 12 = 10
4d6 ⇒ (3, 3, 6, 3) = 15 = 12
4d6 ⇒ (1, 6, 6, 2) = 15 = 14
4d6 ⇒ (1, 1, 5, 3) = 10 = 9
4d6 ⇒ (3, 6, 1, 1) = 11 = 10
4d6 ⇒ (4, 4, 4, 6) = 18 = 14

Well that's pretty godawful, an 11 point buy.

4d6 ⇒ (5, 4, 5, 3) = 17 = 14

That's a decent fix, a 17 point buy.

Scarab Sages

Hm, are characters still being accepted for consideration?

I'd like to put together an Elven archer Ranger (Tanglebriar Demon Slayer / Transporter archetypes) if so. the character is up in Mendev from Kyonin as a military observer, but maybe needs to join the action given the present circumstances.

Scarab Sages

Hello YBD!

Wow! I'm really loving the chance for Strange Aeons to run! And since I opened with that, I'll go ahead and get preferences out of the way. Obviously Strange Aeons is my top choice. Savage Tide also sounds tempting. And since you have all the PF 1e APs... I'm going to probably go against the grain and throw out Return of the Runelords and Tyrant's Grasp as a couple I'd be interested in. Neither of the them seems to get much attention in terms of recruitments for them here, so they've been very underrepresented compared to other APs here.

About Me:

I'm an ex-college instructor now state social worker/case manager who works with low income families at an elementary school. I live in Oregon, so I'm in the Pacific time zone. I'm in my mid-40's, divorced, with a kid and some pets.

My first brush with RPGs was in high school when I played a little bit of D&D with some friends. It was fun, but didn't last long or really go anywhere. Then, a long time passes and I ran across an article online named All I needed to know about life I learned from "Dungeons & Dragons" . I was amused enough to read it, and it reminded me that RPGs had really been fun. I decided to see about finding something to play, and there was a PFS group down at the game store at the end of the street. I played PFS there weekly for almost a year until the chapter folded.

Since I didn't really have the free time to look around for, and commit to, an in-person table. I found a game on Roll20 that I played in for a while until the game folded. Then, I found the forums here and I've never looked back. I've been playing Pathfinder here exclusively since 2015. My first game ever, RotRL, ran for 8 years and sadly just recently ended before we could complete the entire AP.

I really love the PbP format since I write better than I speak, and it works well with my RL time constraints. For me PbP is mostly about collaborative creativity, sort of a mix of a writing experiment and improv. The magic is really in the character interactions.

My role play habits tend toward skills and mixed weapons and magic, so I love my Bards, Inquisitors, and Investigators. I do play martial and full caster classes as well, just not as often. I'm not much of a rules and mechanics person, so my builds tend to be fairly vanilla. Mostly I concentrate on background and personality and let the build follow from that.

I haven't wandered much from Pathfinder, which I guess makes sense considering I only play in games here. I have tried out Savage Worlds, which seemed okay. Call of Cthulhu is the only game aside from Pathfinder that I've really loved, which explains my vote for Strange Aeons. I haven't switched to Pathfinder 2e aside from building one character. i don't have anything against it, but I'm still happy with 1e and haven't gotten around to trying to learn 2e at this point.

Scarab Sages

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Andochtuir wrote:

If I might make a request, if only Ritti and Andy could profit anyway, perhaps Atsuko could start perform: dance or another performance without an audible component?

I don't see any mention of a 30' radius for Inspire Courage. Inspire Competence does state there is a 30' radius. Here are the relevant passages:

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

And:

A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard.

Now this wouldn't help Andochtuir since he's deafened. So sure, Atsuko could switch to Perform Dance instead. I'm not sure how line of sight would factor in the current situation for all party members though.

Scarab Sages

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Seth Skorkowski's YouTube channel is really handy for quickly understanding CoC 7th edition and Pulp CoC. Lots of good videos on character creation and other aspects of the game.

Pulp Cthulhu

CoC 7th Edition Video Series

Scarab Sages

Yeah, all working now.

Scarab Sages

There's all working except for the Talents link.

Scarab Sages

Paolingou: Looks like you need to make your links public again. I can't access them. I think you have to do that again each time you make changes.

Scarab Sages

I asked around as well and didn't find anyone. If we consider the recruitment has been open for around 6 weeks and there are 2 of us with characters and just one more person who's shown interest, I doubt we're reaching 4 players in the foreseeable future.

I'll bring up the idea I mentioned a while back again; both of us play 2 characters so we can at least cover the skills we need in the party.

Scarab Sages

Paolingou wrote:
I updated something.

Is there something missing from this post maybe? What did you update?

Scarab Sages

Qstor wrote:


where did you get the sheet?

Paolingou posted a link to it over in the recruitment thread on November 28th.

Scarab Sages

GM Aldizog wrote:
Fenna Pender wrote:

Not a whole lot happens at Lvl. 5 for Bards.

Are you kidding me?

Back in my day we got 1d6 HP for going up a level and we were grateful for it.
You kids these days with your "class features" and "skill points" and "feats"...

I was mostly referring to the clean sweep of no increases to BAB, and fortitude, reflex, will saves, but yes, I am spoiled and I don't care. :p

Scarab Sages

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Here's the latest version of my character sheet, now with background included. I still haven't sorted out possessions completely. I'd rather wait on that part until around starting time when we know a little more about the campaign.

Shen Wei aka Billie Shen

Scarab Sages

Paolingou wrote:
Qstor wrote:
Paolingou wrote:
I'm moving it's to Janurary 5th, or when people start to finish their characters.
I need to flesh mine out.
You could discuss your character and how to flesh out with other people in the discussion.

Yes! Let's discuss as characters are developed!

Scarab Sages

Are we still on track to start December 30th?

Scarab Sages

What flavor of Christianity is Father Garrity working for?

Scarab Sages

Alright, sounds good. Billie doesn't like you of course. Nothing personal, it's just that the situation rankled her, and the bad taste it left persists to the present. :)

Scarab Sages

Hm, Private Investigator.

One of the things requested for investigators is they have some sort of connection to another investigator. My character came to the UK for college a few years back. She's from a very wealthy family, so maybe her father hired your character to provide security or bodyguard services for her for a while until his nerves settled?

What do you think?

Or maybe he hired your character to spy on her, make sure she's really going to school and not getting into too much trouble, that sort of thing. They have that kind of relationship. My character doesn't know your character but he knows her.

Scarab Sages

@Qstor: In case you haven't looked over in discussion, there are posts there you might have to check out.

Scarab Sages

Paolingou wrote:


3. You will be stopping at many location, and spend more than a few days at each of those location, so this game will take more than just 2 weeks in gametime.

Yeah, I didn't expect the journey would be made blazing through the whole route as fast as possible. It just seems like a lot of days (if those are considered whole days spent) for teaching.

Maybe it works fine in a single location if months are passing by in the campaign, but it's hard for me to justify putting any points into the skill if I can only expect it might get used one or two times and it does so little if it succeeds.

I might feel different about it if it took a flat 1d2 or so days regardless of success or failure, but I don't see myself ever deciding to spend 3d6 days on something for a 1d3 point increase in somebody's skill in an area. That's especially true since it's possible to actually LOSE skills points along with days wasted on a failed attempt (which makes no sense at all).

Scarab Sages

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Hi Paolingu, I have a some questions about the new skills you posted.

1. Does the new skill "Sense" replace the existing skills that are similar like "Spot Hidden" and "Listen"? If it dos not replace them, what does it cover that the others do not?

2. Is the "Etiquette" skill specialized by locations, class, or some other factors? For example, would this be etiquette (Venice), etiquette (Italy), etiquette (rich people), etiquette (academia), etc.? Also it seems to be a skill that modifies other communication skills? Like a success in etiquette (XXX) would give a bonus to Persuade or Fast Talk, etc.? Does it ever stand alone, or is it always a modifier for another skill?

3. The training skill seems to take a very long time to use considering the benefits (if any) received? I don't know how well this applies to the game, but in the late 1800's a round trip on the Orient Express took a week. A failed teaching check results in nothing taught and 2d6 days used. An average number of days used then would be almost as many as a round trip takes.

Scarab Sages

@Paolingou: In case you didn't see it, I sent you a private message.

Scarab Sages

I found a wiki for Chronicles of Darkness, thanks! There's a lot of stuff to read through there. I'll give it a look as I find time.

Scarab Sages

Got a chance to look at the non-human options in character creation. I'm wondering if there are any sources you're drawing from that we could reference to get a better feel for what they're like?

The specific one that looks interesting to me is Magi. What are they exactly though? Where do they come from? What are they like? Is there something you drew from in creating them that we could read to get a feel for how to role play them?

Scarab Sages

Qstor wrote:
Paolingou wrote:
FreeRadical 139 wrote:
I don't recall stat generation being like that?
How do you recall it being like?
For 7th Ed I think it's assign points?

This is Pulp Cthulhu. There is an investigator quick creation alternative set of rules given, but we're using the standard creation rules, which I posted above. Stats are rolled.

I can't speak to creating non-human investigators, I haven't seen any house rules posted for that yet.

Scarab Sages

scranford wrote:
...and perhaps he'll be from somewhere in Europe, and able to speak several languages due to his missionary work. I'll concentrate on his faith, and languages, so probably not enough points left to be much in combat so I'll leave that to others.

It might not be a bad idea for all of us to sketch out strengths and weaknesses of our characters, or proposed characters, so everyone can see what is and isn't covered.

Billie is primarily built to handle the group's medical needs. Her communication skills are decent across the board, and she speaks Italian. She's also decent at research unless it takes a specialty, then she's more limited: medical, biology, pharmacy.

She's generally weaker in physical areas, but should do okay at keeping herself safe: swim, climb. She also drives well. In combat she's only going to be good with a firearm.

She is quite rich, with a credit rating of 70 representing the "allowance" she gets from her family. She can play the money bags for the group unless somebody else is really going to lean into the role and go for a 90+ credit rating.

Depending on what other characters look like as they come in, I might cut back some in certain areas if someone else is overlapping Billie. For example, I could reduce skill points in Fast Talk or Persuade if another character is good in those areas.

Scarab Sages

Paolingou wrote:
Just so everybody know, you can pick the same Talent Multiple time during character creation to increase in Rank, and Talents that cost 2 Talent slots, are only for Rank 1, you can spend all 3 Talent slot, to have that Talent at Rank 2.

Is this the only way to increase Talent ranks, or will the ranks increase according to some schedule or rule as the game goes on?

Scarab Sages

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Cool cool. Alright, the mechanics for the character are pretty much done. I have the backstory, etc. worked out as well, but don't have time at the moment to type it in. I'll do that later.

Shen Wei aka Billie Shen

Scarab Sages

I have a question about the character I'm working on. The character is Chinese from Shanghai. Normally "Own Language" would be Chinese (technically Shanghainese or Hu in this case), but it seems highly unlikely this will come up in play. The character's background has her attending a British school in Shanghai though.

Given the need for multiple European languages in this game, could Chinese just be backgrounded in favor of English as "Own Language"? In other words, yes she knows Chinese, no it never comes up, and anyway she's been speaking English for so long in school, university, and for the last 8 years in England that she's essentially bilingual.

This way I could use the skill points I currently have to spend on English for another language, probably French. If this isn't something I can do, I'll probably change my characters nation of origin since it's too expensive to spend points on a third language.

Oh, and I'm playing human.

Scarab Sages

FreeRadical 139 wrote:
I don't recall stat generation being like that?

It looks like stats are generated the usual way, below is copied from the Pulp Cthulhu book:

Use the following rolls to determine each of the characteristics,
although substitute a roll of 1D6+13 multiplied by 5 for the
hero’s core characteristic (as determined by the archetype
chosen in Step One).
• Strength (STR): roll 3D6 and multiply by 5.
• Constitution (CON): roll 3D6 and multiply by 5.
• Size (SIZ): roll 2D6+6 and multiply by 5.
• Dexterity (DEX): roll 3D6 and multiply by 5.
• Appearance (APP): roll 3D6 and multiply by 5.
• Intelligence (INT): roll 2D6+6 and multiply by 5.
• Power (POW): roll 3D6 and multiply by 5.
• Education (EDU): roll 2D6+6 and multiply by 5.

I believe the changes to character creation are for the non-human options. I haven't seen any specific house rules about them yet. Looks like humans get an extra talent, 3 instead of 2.

Scarab Sages

Hi Paolingou, a couple questions about character creation if I may ask:

1. Is there a deadline for submitting characters for the game, and when approximately when do you expect to start game play?

2. How many characters are you choosing for the game?

3. When you wrote Choose Archetype, roll 1d6+13 or 1d6+19 if your main characteristic is 3d6+6, did you mean 1d6+19 for a main characteristic that's 2d6+6? I don't see how any characteristic would be 3d6+6...

Thanks!

Scarab Sages

Paolingou wrote:
rdknight wrote:

There's also Luck?

Do we assign the rolls to the characteristics as we want?

I'm looking at a couple of ideas.

Either a Medical Doctor (Thrill Seeker/Medical Doctor), or a more scholarly type in history archaeology and occult, who was a nurse during the Great War. (Dreamer/Dilettante).

Either way my character would cover medical needs like first aid and medicine.

You only do 1d6+13 or 1d6+19 on your Archetype main characteristic.

Ah! That makes sense. The results otherwise are very high.

Scarab Sages

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Doctor: Shen Wei (Billie Shen) born and raised in Shanghai, China to one of the wealthiest Chinese families in the city. She went to New York for college, then medical school. Her hobbies mostly involve adrenaline related things like auto racing, skiing, and mountaineering. She chose medical school as a way to avoid going back to Shanghai and a marriage that would inevitably come with it, but turned out to be an excellent surgeon. She is taking a year off to travel before she starts her residency.

Dillente Nurse: Dorothy Asquith-Tennent, British but born in Athens Greece. Her father is a diplomat in the foreign service who has an interest in archaeology. She picked up his interests and later served as a nurse on the western front. After the war she attended Oxford for history as a non-degree student (Women could attend Oxford at the time, but were not granted degrees).

Scarab Sages

There's also Luck?

Do we assign the rolls to the characteristics as we want?

I'm looking at a couple of ideas.

Either a Medical Doctor (Thrill Seeker/Medical Doctor), or a more scholarly type in history archaeology and occult, who was a nurse during the Great War. (Dreamer/Dilettante).

Either way my character would cover medical needs like first aid and medicine.

Scarab Sages

The characteristics and so forth?

Scarab Sages

3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (2, 6, 5) = 13
3d6 ⇒ (5, 5, 4) = 14
3d6 ⇒ (3, 3, 2) = 8
1d6 + 19 ⇒ (2) + 19 = 21

2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 6) + 6 = 17

Scarab Sages

What is the year at the start of the game? Will it be in the 20's or the 30's?

Scarab Sages

WOW! I'm SO up for this! Waiting anxiously on character creation details.

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