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Organized Play Member. 697 posts (17,556 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 107 aliases.


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Scarab Sages

Yeah, I'd think 2 weeks at most for the open recruitment is plenty. If there's time to burn before the end of Outpost, it can be used for a Session 0 in the discussion thread.

Scarab Sages

I'd be in! Ironfang seems like it would be lots of fun!

Oh, got into my first game here at the very end of 2016. Before that I played PSF Pathfinder for about a year. That's about 9 years total.

Scarab Sages

Congrats to the selected characters! Have a great game!

Scarab Sages

Oh! This looks great! I must mention I don't have much experience at all with 2e, would that be a problem? I've been playing 1e for years.

I need to read the player's guide and look at options, but offhand Rogue or Sorcerer looks good to me.

Scarab Sages

I didn't more than take a look at Sentence, making something for it was clearly going to be beyond what I could do. But this I can handle for sure.

On the chance you're not full up with Sentence applications, I'll throw my hat in the ring as very interested. I have 3 ideas I'm in the process of pairing down to one for submission.

1. A human ex-Gray Maiden who is looking to make up for past misdeeds (either Sister in Arms Cavalier or Vanilla Fighter / Bard. Might go into Heritor Knight later).

2. An aasimar from Qadira who's mother is revered as practically a saint in the Sarenite church. She's trying to live up to her mother's legacy. (Whirling Dervish Swashbuckler / Divine Paragon Cleric).

3. A human Kellid worshipper of Pulura fighting to drive out the World Wound's demons and restore her homeland. (Transporter & Tanglebriar Demon Slayer archetypes archer Ranger / Inquisitor of Pulura).

Scarab Sages

Well, that decides it. I'll pass.

Scarab Sages

@Violant Well, if it's a reroll for each stat at 10 or below I can reroll 3.

4d6 ⇒ (6, 3, 1, 6) = 16
4d6 ⇒ (4, 1, 1, 6) = 12
4d6 ⇒ (1, 3, 6, 4) = 14

So that would be 12, 12, 13, 15, 11, 13

That's still pretty garbage, but could work for a wizard or sorcerer I guess. It's technically an 18 point buy, but about half the points are wasted. I'll still pass.

Edit: Actually if the scores are giggled just right, they might work for a Virtuous Bravo Paladin of Chaldira Zuzaristan. CotCT isn't usually prime Paladin territory, but Chaldira might just have the wriggle room in the code for it to be okay. Tinkering...

Scarab Sages

Let's see what happens...

4d6 ⇒ (5, 4, 2, 3) = 14 = 12
4d6 ⇒ (2, 3, 4, 1) = 10 = 9
4d6 ⇒ (1, 5, 1, 6) = 13 = 12
4d6 ⇒ (3, 5, 2, 2) = 12 = 10
4d6 ⇒ (2, 2, 4, 4) = 12 = 10
4d6 ⇒ (5, 1, 3, 5) = 14 = 13

That's a 6 point buy!

I'll show myself out.

Scarab Sages

@GM Itzi: No VMC is fine. It's certainly not necessary.

Scarab Sages

@GM Itzi: No problem, I wasn't counting on that Ranger archetype working out, just figured I'd ask and see.

I haven't conclusively decided between Warpriest or Inquisitor yet, but her background and so forth will be the same regardless of which of the two classes I choose. I've gone ahead and posted BAP portions below.

Background:

Vigny was born in Southmoor, the most southern part of the Lands of the Linnorm Kings. When she was barely 4, her parents decided with some friends and relatives to establish a small hamlet in the wild lands close to the Varisian border. It was a perilous place to try to live, but her parents had no use for overlords or taxes, and wanted to be well outside the reach of the regional capital at Jol. When Vigny was 13, the danger caught up to her family. Less than a day into a journey north to buy winter supplies, a group from the hamlet, Vigny among them, was set upon by a band of Nolanders who had crossed over into Southmoor to raid. In a short and brutal fight, Vigney's parents, along with an uncle and her teenaged cousin were killed.

The raiders took Vigny, the only surviver, south as a captive into the Nolands. After a couple of days of travel, the band spied a caravan. They decided to probe its strength by approaching with an offer to barter. The caravan's owner Sandru Vhisky saw through the ruse and surprised them by agreeing. The raiders actually had nothing to offer in trade except Vigny, for which Sandru traded away much of his food supplies and other materials as well. Sandru was careful that the raiders found no exploitable weaknesses, and since they had done far better in the exchange than they expected, the raiders left the caravan in peace.

Sandru reassured the frightened girl, and took her with the caravan to Riddleport. There, he placed her in the care of Caylenite priests who ran an orphanage. Vigny spent the rest of her childhood there, going from ward and student to temple tavern worker. Eventually Vigny joined the church formally as a _________. During those years she only saw Sandru a couple of times when he stopped by to check in on her (she's pretty sure that's why he stopped by. Surely that's why he stopped by...). After becoming a ________ of the church, Vigny decided that it was time for her to travel. She wanted to find Sandru and travel with him if possible. Knowing he was from Sandpoint and stops there regularly, she went to the town hoping to catch him there when he next passes through.

Appearance and Personality:

Height: 5'8" | Weight: 135 | Hair: Light Blond | Eyes: Medium Blue

Appearance
Vigny is on the tall side and has the sturdy build and light coloration typical among Ulfen people. Living outside The Lands of the Linnorm Kings for many years and from an early age, she lacks many of the mannerisms common there. She is far more open and approachable than the gruff, guarded Ulfen of her homeland. Vigny is attractive, but in an athletic and outdoorsy way rather than being strikingly beautiful. Her clothing is Varisian rather than Ulfen.

Personality
Vigny's capture, rescue by Sandru, and subsequent life with the Caydenite priests affected her strongly in several ways. Her family had been insular and suspicious. Their lesson to Vigny was to never trust strangers or stick your neck out for them. But then Sandru, a stranger, saved her. She has rejected her family's views because she knows firsthand the value of a stranger's kindness. Over time Vigny has probably mythologized Sandru's altruism beyond what it actually was. Sandru acted both in kindness and as a canny way out of a dangerous situation. Vigny tends to forget about that second part.

She has come to love him based on her view of events. He saved her from several possible fates worse than death, and probably death too. He gifted her with her entire life since her capture, and even if he never loves her back, she believes she could never repay him for what he did. She also sees Sandru as a prototype of the roguish do-gooder type she is modeling herself on.

Life with the Brothers and Sisters of Cayden Cailean in Varisia has been an altogether sunnier experience for Vigny than Southmoor was, and she has embraced their values. She is optimistic and usually cheerful. She's quite brave really, and a fierce enemy of slavery and oppression. One tendency from her early life in Southmoor has persisted. Growing up so near the Grungir Forest, Vigny heard many stories about the forest's fey inhabitants, all of them to some degree grim and cautionary. She still views fey anything with suspicion and some degree of fear.

She is good at getting to know other people, and skilled at talking up strangers due to her time serving in the Caydenite tavern. Vigny is confident and assertive, but somewhat naive in her idealistic, open views and opinions. She sees the world as mostly white, with some irritating black spots that can certainly be dealt with given enough determination. Grays are something she's not yet accustomed to seeing all that well. Vigny isn't a genius, and isn't particularly subtle in her thinking. She can also be a bit day-dreamy and absent-minded, and therefore clumsy from not paying attention to her surroundings.

Vigny is NOT a loner. She is much happier when around other people. Games, stories, drinking, telling stories about drinking games, whatever will keep her interacting with people is her go to means of steadying herself.

While she's not a perfectionist, she appreciates the value of having the right equipment, and keeping it in excellent condition. Weapon, armor, and equipment maintenance can be a relief for nervous hands or boredom. While she is not much of an art and craft hobbyist in the usual sense, Vigny may find wagon repair to be something interesting. Certainly it would keep her in proximity to Sandru.

Exercise is a good way for her to get her mind off troubles. Weapon practice, swimming, whatever gets her moving and sweating is a good balm. She's not given to sitting around and perseverating about doubts or problems.

Vigny is very much a woman of the common people. Class and hierarchies bother her. She finds them distasteful at best, and usually harmful. Such things run against her communitarian instincts. This could present her with a dilemma later, how does she justify working to enthrone an empress, even one who is a friend, given her social and political leanings?

On the other hand, Vigny is less concerned with tinkering with the "good enough" aspects of the world than with eliminating the bad. She isn't radically anti-establishment in an anarchic sense. She is happy to leave the questions of exactly how a society, polity, or community should work to the philosophers as long as it meets a minimum criteria of not promoting greater suffering.

Scarab Sages

Interested! Thanks for running a campaign Itzi!

I'm considering a Caydenite Inquisitor or Warpriest with the Childhood Crush - Sandru campaign trait.

But before I decide, I want to ask whether a Ranger with the Transporter archetype would be compatible with the campaign? Along with this, how will you be handling the caravan and romance subsystems? Sorry if I missed anything you said about them above. I read through twice but I also have a nasty head cold right now so I'm not very sharp presently.

Scarab Sages

Hm! Let's see what I get...

4d6 ⇒ (5, 6, 6, 6) = 23 = 18
4d6 ⇒ (4, 3, 1, 4) = 12 = 13
4d6 ⇒ (4, 5, 4, 2) = 15 = 13
4d6 ⇒ (2, 3, 4, 3) = 12 = 10
4d6 ⇒ (1, 6, 1, 3) = 11 = 12
4d6 ⇒ (2, 3, 5, 5) = 15 = 13

Rerolled 1s 3d6 ⇒ (5, 2, 3) = 10

Not bad at all, could be a solid arcane caster or maybe something like an investigator. I'll think on this some.

Scarab Sages

I could be interested depending on the AP chosen.

Regarding Wrath of the Righteous: I've played a little bit of it and I could see it working well for this concept. I've also heard terrible things about mythic, but there are also workarounds. Gestalt and maybe mythic limited to 2 or 3 levels, or a higher point buy and gestalt, or some other combination of milder substitutes could work to keep things sane.

Regarding the social combat rules from Ultimate Intrigue: I've played with the social combat rules a little in War for the Crown and mostly I don't think they would be all that helpful for speeding things along, with the possible exception of the part about structuring social encounters as events. You might find some ideas in that part about how to set up social encounters so they're more linear and efficient to play through.

Scarab Sages

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@Robert Henry: Thanks for keeping the list! Tambry is now a Cleric rather than an Investigator

Scarab Sages

3d10 ⇒ (6, 6, 5) = 17

Scarab Sages

Alright, I'm playing 3 Bards amongst my other games right now. I just can't do another Bard. I'm going to go with Bolt Ace from the Gunslinger class. Probably Human, Traits: Ilizmagorti Native and Ease of Faith. Feats: Point-Blank Shot, Precise Shot, Weapon Focus (Light Crossbow), Rapid Reload.

Scarab Sages

rdknight wrote:

Hm, the link didn't work. I'lll try that again. GRENADIER

It' not 3rd party, it's official Paizo material from the Pathfinder Society Field Guide so it's been around forever. The book isn't on your list though.

By default alchemist bombs do fire damage. But, it's not really one of the better options. There are alchemist discoveries to change the damage type. At 4th level the character could easily have a couple of other damage types to use instead, acid, frost, and/or tanglefoot bombs are accessible instead of fire.

The character is actually an old one that I used in a Skulls and Shackles campaign a few years back. Here's the character, which hasn't had any adjustments made to it so far.

Nasifi Calaso

If you don't want to include grenadier though, I'll consider something other than an alchemist.

Yeah, the first one didn't work so I reposted the link in the subsequent post copied above.

Although alchemist bombs don't work the way you seem to believe they do, it's probably not worth getting into. I suppose I could work up a Sea Singer Bard or something similar.

Scarab Sages

Hm, the link didn't work. I'lll try that again. GRENADIER

It' not 3rd party, it's official Paizo material from the Pathfinder Society Field Guide so it's been around forever. The book isn't on your list though.

By default alchemist bombs do fire damage. But, it's not really one of the better options. There are alchemist discoveries to change the damage type. At 4th level the character could easily have a couple of other damage types to use instead, acid, frost, and/or tanglefoot bombs are accessible instead of fire.

The character is actually an old one that I used in a Skulls and Shackles campaign a few years back. Here's the character, which hasn't had any adjustments made to it so far.

Nasifi Calaso

If you don't want to include grenadier though, I'll consider something other than an alchemist.

Scarab Sages

I'm thinking about submitting an Alchemist. The Grenadier archetype isn't from the listed source materials but could I use it?

GRENADIER

Scarab Sages

@brvheart: You're recruiting one player, or more?

Scarab Sages

I'm guessing Magus is alright? I'm thinking about maybe making an Eldritch Archer / Hexcrafter Magus. Probably an Elf.

Scarab Sages

4d6 ⇒ (5, 6, 1, 1) = 13
reroll 2d6 ⇒ (2, 1) = 3 reroll #2 1d6 ⇒ 6 = 17

4d6 ⇒ (6, 6, 4, 5) = 21 = 17

4d6 ⇒ (6, 3, 1, 4) = 14
reroll 1d6 ⇒ 4 = 14

4d6 ⇒ (1, 1, 6, 6) = 14
reroll 2d6 ⇒ (4, 3) = 7 = 16

4d6 ⇒ (1, 1, 6, 1) = 9
reroll 3d6 ⇒ (2, 4, 5) = 11 = 15

4d6 ⇒ (2, 5, 1, 3) = 11
reroll 1d6 ⇒ 1 reroll #2 1d6 ⇒ 6 = 14

17, 17, 14, 16, 15, 14

Could work for anything....

Scarab Sages

Hm, not bad but not good. Probably leans toward a caster. Maybe a caster Oracle...

4d6 ⇒ (2, 5, 3, 2) = 12

Scarab Sages

I think Sylph probably works best for me. I'll go with it.

Scarab Sages

I'd be interested in making a character for the Desna slot. Looks like you need martial characters so for Desna I'd say either a Swashbuckler or a Bloodrager.

Since Desna is in the Tian pantheon I think I'd go with that ethnicity. I think with Swashbuckler I wouldn't take an archetype, but is there a way to get katana and/or wakizashi as a weapon? I think I'd like to flavor the character as a sword saint type rather than 3 musketeers standard Swashbuckler.

If Bloodrager, maybe the same flavor as the Swashbuckler but strength based. Probably the Destined Bloodline to make a lucky warrior. Seems to fit nicely under Desna's rubric.

However if Melda wants Desna, I think I'd go with either a Fighter or Paladin for Abadar. Knight of Coins Paladin seems made for Abadar, but I'm not sure it's particularly useful in this context since the changes are mostly about getting more for selling loot. Probably vanilla Paladin and for that matter vanilla Fighter. Taldan might be the better ethnicity for Abadar.

Scarab Sages

Hm, this sounds interesting. I don't know the setting very well, never played using it before, but a quick google scan later and I have some starter ideas.

For Vilhon Reach maybe a Druid, but I'm not sure what to make of the "yuan-ti patron" part. That sounds a bit disturbing from what I know of them.

Old Empires, I think it has to be an Oracle.

Shadowdale, maybe a martial character. It's pity Slayer isn't on the class list, but maybe Fighter or Ranger.

Scarab Sages

3d6 ⇒ (6, 1, 5) = 12
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (3, 4, 2) = 9
3d6 ⇒ (3, 3, 6) = 12
3d6 ⇒ (6, 1, 6) = 13

17, 18, 17, 13, 15, 18

Uh, wow. Okay, the world is my oyster.

Scarab Sages

@Tara: Same question as above, but with a couple of specific examples.

1. If an archetype replaces the Witch's familiar, like Bonded Witch, does the Witch get the bonded item and also keep the familiar?

2. For Oracle archetypes that replace mystery spells (most of them I think), does the Oracle get both the archetype spells and the replaced mystery spells? Same question for Oracle with class skill replacements.

Also, do you think this campaign would be compatible with mounted characters like Cavaliers?

Scarab Sages

My heart says Tyrant's Grasp for the 1e converted group. I wish the the last couple of 1e adventure paths would get more love than they do. But, my head knows Tyrant's Grasp (or Return of the Runelords) isn't going anywhere. So, my vote goes to Curse of the Crimson Throne because it's one of the greats and I love an urban adventure.

For the 2e group it came down to Strength of Thousands or Quest for the Frozen Flame because of the new locations. My experience with 2e is dime-thin so if I'm going to be in new territory, I want new territory all the way around. I'll vote for Strength of Thousands because from what I hear it leans more toward RP, which I always like.

Scarab Sages

This is interesting! In all these years I've never played a dwarf, so I guess it's time I did. I do love me some gestalt!

Offhand I'm thinking Fighter/Cleric. But I'll do some tinkering before fully committing to that.

Scarab Sages

Sorry to see you go but take care Lady Ladile!

Scarab Sages

Hi Shohreh! I'm glad to see you might be staying on. It's a good thing when a campaign can keep its longtime players and not have to cycle through replacements. I will bow out now and wish you all good luck and good gaming.

Scarab Sages

So, currently we're confirmed for a Kineticist, a Bloodrager, a Shooter Paladin, and an Inqusitor. We've lost a Cleric, and might have a Witch.

Should I bring the Life Oracle back instead of the Inquisitor?

Scarab Sages

A Nethysian library? Just got out of one of those in Osirion in Mummy's Mask. They're such awful places!

Hm, it seems like there would be a narrow subset of people who might be strolling around in there randomly? Is the idea that I would join while the party is in the library, or after they're out?

A couple of thoughts on characters:

Since it's Qadira, a Cloistered or Warpriest Cleric of Sarenrae wouldn't be out of place at all. Or a Redeemer / Liberator Champion of Sarenrae for that matter, depending on whether spells or melee is in greater demand.

Or, an archer Investigator with Alchemical Sciences or Forensic Medicine Methodology if healing and skills are needed?

Scarab Sages

Hello everyone!

It looks like I'm your new replacement player. I'm in a couple other games with Jevar, and I've been playing PbP here for several years now.

My experience with 2e is very thin though, so starting at 11th level will be something of a challenge. I'll probably need to go with a character type that's straightforward and simple so, from what I've heard at least, not an Oracle or Alchemist for example.

I hear you've lost a Cleric, and that's a class I wouldn't be against. Are there any particular gaps or needs the party has at present that might help me decide on a class and so forth?

I scanned back several pages through gameplay but I couldn't figure out where in the world the group is now. Are there any things about the party's current location or circumstances that might give me some hooks to work with in figuring out what kind of character might be crossing paths with you?

Scarab Sages

GM Dark Shadows wrote:


Teofila (Slayer/ selecting Rogue Talent for a level) or Carmine (Bard/ with a Rogue Dip) would fit the Rogue Slot.

As much as I'd like to be able to pick up Trapfinding with a Slayer Talent on a 1 level dip, Slayers don't get a Talent until 2nd level. I'd rather not dip 2 levels.

So, Teofila needs to dip Rogue as well. It's actually the better deal I think. Aside from picking Trapfinding, I save a feat by getting Weapon Finesse as a class bonus feat. I also get a handful of skills in class and an extra d6 of sneak attack. I'm a little behind on Fort saves and BAB, and don't get martial weapons proficiency, but those are about the only downside. Oh, and Slayer studied target doesn't stack with Sanctified Slayer studied target.

Scarab Sages

So, if anyone wants to forward any opinions or preferences regarding my choice of either Carmine the Bard or Teofila the Inquisitor, I'll give it weight when choosing which character to play. If there are no comments, etc. by the 24th, I'll just choose (I might flip a coin).

Scarab Sages

Cole Burrns wrote:
I always looked at it as a relationship of convenience

Yeah, that's a good way of viewing it I think. It's always nice to know someone who can burn things for you.

Scarab Sages

@Cole: Ha! So Teofila put Cole on the path to righteousness? I suppose she could manage catching a teenage arsonist (assuming someone was paying her to do so). Also, Teofina is Pharasman, that's the tradition and an unstated part of the job description for being a Royal Accuser. She's fairly jaded about it though and inclined toward live and let live in matters of faith, or no faith. But, if she believed that's what Cole needed to hear then sure, why not? She'd tell him all about finding grace through devotion to Pharasma if that would make the problem go away. :p

Maybe Teofina just took Cole back to university with her. They're essentially the same age. Teofina is chronologically 1 year older than Cole, but given the differing developmental rates, half-orc versus half-elf, she's perhaps slightly younger than him.

Scarab Sages

@Black Dow & Cole: Both Carmine and Teofila have backstories placing them at Lepidstadt University for some period of time. Either of them could easily link to either of your characters. If either or both of you want to set up some sort of prior relationship between my character and yours, let me know and we can work out the details.

Scarab Sages

Okay, I've added backstories for Teofila the Inquisitor and Carmine the Bard. At this time I'm thinking the gap most likely to remain at the end is a character that is a Rogue, or who can dip it. For that reason I'm going to put Parvin the Magus on the backburner unless something changes. Both Carmine and Teofila are very comfortable with a Rogue dip. For the sake of convenience I've linked to both character below so they're one place together.

Carmine the Bard

Teofila the Inquisitor

Scarab Sages

Alrighty. Mostly what I'm aiming for is to avoid the need for Teofila to consider the welfare of Ustalav's government all the time. Because she really doesn't care about that at all.

Scarab Sages

GM-DS: Before I finalize the details on backgrounds, there's a couple of points I'd like to run by you to see what you think.

1. Teofila the Inquisitor - It turns out Royal Accusers are a real thing with a wiki entry:

The Royal Accusers are a secretive organisation that serves the Ustalavic crown as investigators and enforcers of the law. The Royal Accusers' jurisdiction extends across the whole of Ustalav and, more importantly, they are completely unbeholden to the labyrinthine laws, rights, and obligations granted to the country's nobility that often effectively shield the noble houses from justice. Secretive in nature, the Royal Accusers have a somewhat dark reputation for administering harsh justice, particularly if the matter they are investigating involves national security. Rumours have it that they have ended entire noble dynasties in their relentless pursuit of justice and protection of the crown.

I'm thinking of handling their official status as less "The Kingsmen" and more "Duane 'Dog' Chapman the bounty hunter". Yes, they exist officially. Yes, some Royal Accusers may be personally known to Prince Aduard Ordranti III and the et al around him. But really it's just a licenses granted to pursue an occupation. It's sort of like being a notary public for monster hunting. If you have it, you can go try to make a living off it. The license can be useful when dealing with officials maybe, or for flashing it at the rubes in some godforsaken village, but a Royal Accuser is only the law to the degree those on the spot can be impressed or intimidated into consenting to it. Teofila is in the family business and her license was inherited from her father.

Makes me wonder if I should switch a skill point into Profession: Lawyer...

2. Parvin the Magus:

She's from Gurat in Qadira, and recently arrived in Lastwall for a stint of service. She's never met Dr. van Richten personally, but she's read his books and articles and as a fan has corresponded with him for a few years. She is a somewhat unusual case, being an aasimar, so here is sufficient mutual interest and exchange of letters for him to know she's now in Lastwall.

Are these alright?

Scarab Sages

@Patrick Curtin: A second front liner of some kind would be good I think. We don't have a traps and locks character. We're potentially light on healing, but not sure about that one.

Scarab Sages

Yeah, I played a Witch with the Medium archetype for a while in a Mummy's Mask campaign, which is very undead laden of course. It worked out just fine. It takes looking closely at what spells and hexes will work against undead, but they're certainly available.

In any case, this is a Carrion Crown and Strange Aeons hybrid. We've been talking a lot about undead, but there will be other kinds of nasties as well I'm sure.

This is also a nifty little helper: Threnodic Spell

Scarab Sages

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Patrick Curtin wrote:
Sorry, just coming off a wedding weekend where I drove a long distance. I’m the opposite of a character builder. I hate building characters, yet I love playing them. Isn’t it ironic?

Maybe a little, but I think it's the more normal way of thinking. I like both, but for some reason needing to build a character brings out some kind of OCD trait in me that isn't there otherwise.

Patrick Curtin wrote:
As for work, I am now officially a Law Clerk (which is a paralegal with a fancier title), working in Northern Virginia for the US Army going after polluters who worked on Army bases.

Now that's a funny coincidence. My evil brother is a lawyer who represents polluters who worked on Army bases, among others.

Scarab Sages

Cole Burrns wrote:
I think all of the character ideas so far are pretty cool. However, Im getting a little confused on who is thinking of doing what. Can we summarize? You don’t need my opinion to pick your character, but I am curious still. Im good with my Cole as my choice.

I think I can summarize, at least I'll give it a try.

He'sDeadJim: Half-Orc Fire Kineticist (I'm considering Cole to be primarily ranged, but I don't know much about the class so correct me if I'm wrong.)

Black Dow: Cloistered Cleric (Since this archetype loses medium armor and reach weapons, it seems weaker for melee, while stronger in skills. There's a reduction in daily spells, but the range and power is still there. But again, the specifics of the build will matter of course so I'm speculating.)

jj Surabar: Paladin or Bloodrager.

There are also 2 players who haven't decided yet.

Lady Ladile: Has mentioned the following possibilities: Desnan warpriest, Iomedaean inquisitor, Witch, Summoner.

Patrick Curtin: No information at this time.

I've posted 3 potential characters: Dirge Bard (skills, buffing, debuffing, Rogue(?), Melee Inquisitor (frontliner, buffing), Eldritch Scion Magus (arcane casting, melee support)

I think that's everyone.

EDIT: So, to explain my thinking with the characters I've posted:

1.If we get another full martial character, Marta the Inquisitor isn't really needed, So Bard or Magus. I'm assuming 2 frontliners in a party of 6. Only one works when it works, but when it doesn't things can get real ugly. That's not to say none of the other characters can defend themselves, they're more easily overwhelmed if things start to break down.

2. If we get a full arcane caster, Parvin may not be needed, but still works well with a Witch since Parvin won't be casting the same kinds of spells. All three of my characters could still fit well potentially.

3. If we get a Rogue, Bard, or other skills focused character, Carmine the Bard isn't really needed. There's already some overlap anyway since the Cloistered Cleric has an ability that is essentially a renamed Bardic Knowledge. So Magus or Inquisitor.

Scarab Sages

_JJ Surabar wrote:

Well, I could always multi-class between Paladin and Bloodrager. Unlike barbarian, there are no actual alignment restrictions against doing that.

Given they are semi-spell casters, that might not be best, but on the other hand they are both full BAB so it could work. Still tossing the "Feel" for the character around.

I don't know about a Paladin & Bloodrager multi-class, never looked at it. I don't know much about Paladins since I haven't played them myself and have never been in a party with one. But, my understanding is they are really good defensively but offensively a bit weaker when not smiting. Bloodrager is the opposite. Like a Barbarian defenses are lacking but the idea is to kill things fast so it doesn't matter. I'll bet the right kind of gestalt would be amazing.

If you do multiclass the two, take a look at adding Primalist as a Bloodrager archetype and picking up the Lesser Celestial Totem. It could do amazing things for your Lay on Hands.

With a bard in the party, the paladin auras might be a little less helpful as they are generally morale bonuses. Which might be a strike for Bloodrager now I think of it. But its hardly a decisive call. If we are shorter on healing, I'll likely go paladin, shorter on muscle then bloodrager.

Maybe that's true for a couple of the auras, but after a quick look at them it's doesn't seem like a lot of overlap. Bards are using Inspire Courage about 95% of the time, and only the bonus versus Fear and Charm are moral bonuses. The attack and damage bonuses are competence.

In any case, I'd only be using the Bard option if it's the best fit among the three. or the one the GM chooses, or the one most players want, or however that washes out in the end. Fundamentally the idea behind making 3 characters was to both let me scratch the itch and get something made, while also allowing other players to do what they want without worrying about stepping on at least one other player's toes. So do what you prefer and I probably have something already adjusted to it.

Scarab Sages

Oh, okay. I was thinking one person was two people.

Scarab Sages

So, that's a Bloodrager and a Paladin that we have for melee?

If that's so, it solves the Inquisitor problem. I was considering going with Ravener Hunter and Sanctified Slayer, taking the Battle mystery for the 2 Oracle revelations gets and picking up Skill at Arms for heavy armor proficiency. That would work for a frontliner Inquisitor with a greatsword.

I'll go with Royal Accuser and Sanctified Slayer instead, stick to medium armor and focus on either sneak attacking or archery for the Inquisitor.

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