Pathfinder Campaign Setting: Darklands Revisited (PFRPG)

***** (based on 2 ratings)
Pathfinder Campaign Setting: Darklands Revisited (PFRPG)
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Terrors from Below

Beneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to imagine. This underground world is known as the Darklands, and to those brave enough to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more.

Pathfinder Campaign Setting: Darklands Revisited provides everything you need to hunt or befriend the denizens of the depths, including creatures such as:

  • Demon-worshiping drow and their ceaselessly scheming houses.
  • Gray-skinned duergar slavers, shunned by all other dwarves for their worship of an evil god.
  • Gugs, the four-armed giants of the Dreamlands' tunnels.
  • Intellect devourers, who remove victims' brains and wear their bodies.
  • Munavris, albino psychics who fight against evil in the deepest depths of the Darklands.
  • Degenerate morlocks, who hunt humans even as they worship them.
  • Wormlike neothelids, plotting to bring their fell gods to Golarion.
  • Troglodytes, the fallen scions of a vast reptilian empire.
  • Vampiric, daemon-crafted urdefhans, eager to spread death and pain.
  • Fungal vegepygmies and the carnivorous mold that births them.

Pathfinder Campaign Setting: Darklands Revisited is intended for use with the Pathfinder campaign setting, but can easily be adapted to any fantasy world.

ISBN-13: 978-1-60125-819-9

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Product Reviews (2)

Average product rating:

***** (based on 2 ratings)

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Solid for Spelunking


A pretty handy volume for anyone intent on using the Darklands of Golarion- the fleshing out of the Munavri is particularly welcome, but in general, just about every creature examined here benefits from the improved going-over. I especially liked the overview of Duergar society, and all of the creatures presented here got at least a little bit of cultural detailing to make them more flavorful.

I'm a fan of the "Revisited" series in general, so this was a nifty thing to find in my FLGS today.

To go with the 5 stars, two caveats-

1. Some of the Drow material felt a bit redundant- although not scrambling from the Advanced Race Guide to Inner Sea Races to old volumes of Second Darkness will be appreciated.

2. I don't think ANYONE can get me fired up about using Urdefhans. However, if you're fond of 'em, there is some excellent material here.

I've always loved this region...


The underground world has always been an allure to me. The 'wilderness' is always more dangerous, and the creatures are like something the animals of Australia would have nightmares about. The longest campaign I was ever a part of from my 3.0/3.5 days, about half of it took place in the 'underdark'.

The Darklands of Golarion are very interesting. There's some traditional stuff there (Drow and Duergar) and they're societies are given a little more info here, and even provides some interesting plot ideas for players interacting with these races, and reminding us why they're so terrible.

I really, REALLY like the addition of more detailed information of species in the Darklands that actually have what some would consider a form of 'society'. Morlocks, Gugs and Intellect Devourers to name a few.

The addition of the Munavri is awesome to me. The Darklands have always been a desperate place, but the closest things we've had to a 'good' species down there are Svirfneblin, and they're more like 'leave us alone' not evil. I LOVE the albino, psychic, Darklands-sea-traversing swasbucklers! My only downside is they're way too good for play in some games, but I guess they have to be powerful to do what they do, where they do it! :)

I mentioned the Gug earlier, they and the Neothelid give the 'dark tapestry' love to the Darklands, and honestly, it's cool. The more detailed on how Neothelids are more than just big magic worms, and have a semblance of a hierarchy and society is really cool.

Finally, I love the emphasis on use of the Occult stuff. That's something I felt wasn't done as well before Pathfinder; including new concepts into an existing setting.

I'd love to see a Darklands focussed AP, or even an anniversary/updated Second Darkness!

Definitely a great acquisition.