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Pathfinder Lost Omens: Rival Academies
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Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path.

Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.

ISBN-13: 978-1-60125-596-9

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A World of Battle!

From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practiced by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they’re just as diverse and powerful as any magic—and just as available for bold heroes to claim!

Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you’ll find:

  • A who’s who of the Inner Sea region’s deadliest martial masters.
  • Details on four types of martial training grounds—dojos, gladiatorial arenas, thieves’ guilds, and war colleges—along with rules for joining and honing one’s skills within such organizations.
  • Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion’s many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.
  • Two new cavalier orders—the order of the beast and the order of the guard—along with new context for each knightly order.
  • More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.
  • Two new prestige classes—the Pure Legion enforcer and the Ulfen Guard.
  • Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war.

Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.

Written by Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.
Cover Art by Yu Cheng Hong.

ISBN-13: 978-1-60125-598-3

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The Terrible Truth!

Every civilization has its big questions, those mysteries that have plagued generations of scholars. How did humanity rise from barbarism? Why did the gnomes leave the First World? Who are the string-pulling veiled masters? What is the Aucturn Enigma, and what strange powers did it grant the rulers of Osirion? What secret could be so great that it led to the suppression of volume five of the Pathfinder Chronicles? Within these covers, all these questions—and far more dangerous secrets—are explored at last.

Occult Mysteries shines a light on the darkest mysteries of the Pathfinder campaign setting. Within this book, you’ll find:

  • In-depth explorations of five of the most debated questions of the Pathfinder campaign setting, including the origins of life, the exodus of the gnomes, and the designs of the veiled masters.
  • Insights into the workings and agendas of eight secret societies like the Anaphexia, the Esoteric Order of the Palatine Eye, and the Knights of the Ioun Star, as well as rules for joining their hidden ranks.
  • Revelations on esoteric traditions such as astrology, numerology, spiritualism, and more, along with a host of new rules and character options to help integrate them into your game.
  • Entirely new ways to divine and influence characters’ futures with Golarion’s zodiac, the Cosmic Caravan, as well as a system for using the harrow deck to inspire game-changing plot twists.
  • Details on six of the most infamous texts in Golarion, along with the hidden powers that make them so dangerous.
  • Numerous options for players, including new feats and spells, ritual magic items, the pain taster prestige class, the occult oracle mystery, and more.

Occult Mysteries is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Written by Jason Bulmahn, Crystal Frasier, Jim Groves, Brandon Hodge, James Jacobs, Erik Mona, F. Wesley Schneider, and Jerome Virnich.
Cover Art by Johan Grenier.

ISBN-13: 978-1-60125-649-2

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Charting the Desert

Explore the vast deserts of Osrion, a land of rich history and adventure in the Pathfinder campaign setting, with the Mummy’s Mask Poster Map Folio. Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Mummy’s Mask Adventure Path.

Huge, lavishly illustrated poster maps depict two of the sister cities of the Sphinx Basin: Wati, the Half-City (the setting for the first Mummy’s Mask adventure) and Tephu, the city of the reed people. The third map is a giant player-oriented illustration of Osirion, presented as an ink-and-parchment drawing of the nation, complete with sketches of some of the denizens and dangers found among the dunes! Whether you’re looking for a dusty riverside city or a mysterious regional map to inspire adventure, these beautiful maps are the perfect resource for the Mummy’s Mask Adventure Path or any fantasy campaign.

ISBN-13: 978-1-60125-599-0

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From countless crypts and forgotten fortresses, undead masterminds scheme all manner of unnatural depravities. Whether they take the form of murderous ghouls preying upon a city’s poorest citizens, wayward spirits trapped in ghostly form, or nefarious liches who continue their evil beyond death, there’s no shortage of terrifying undead in the world of the Pathfinder campaign setting. And now they’re just waiting to be set loose on your campaign!

Inside you’ll find 15 deathless enemies, each with full statistics, details of the villain’s history and plots, and a complete lair ready to torment and terrify unprepared heroes. Unleash a host of Golarion’s most fearful foes with Pathfinder Campaign Setting: Undead Unleashed!

Within this book, you’ll find:

  • The treacherous ravener Arantaros, who made a bargain with the demon lord of alchemy to extend his life into undeath.
  • The well-intentioned ghost Ordellia Whilwren, who attempts to carry on the work of the goddess of dreams even in death.
  • The sinister Wight Mother of Isger, blessed by the goddess of undeath herself and tasked with spreading disease throughout the world!
  • Erum-Hel, the mythic Lord of Mohrgs, who plots to put an end to the crusader goddess Iomedae.
  • The Osirian vampire Prince Kasiya, nemesis of Count Varian Jeggare and primary villain in the Pathfinder Tales novel "King of Chaos".
  • Ten other foul exemplars of undeath, from ravenous ghouls and devourers to overwhelming nightshades and liches.

Pathfinder Campaign Setting: Undead Unleashed is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, Jerome Virnich

ISBN-13: 978-1-60125-677-5

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High Seas, High Adventure!

Not all adventures take place on land—the ships that sail the waters of the Inner Sea and surrounding oceans provide countless sources of excitement, plunder, and naval exploits. Whether the adventurers are simple passengers attacked by pirates or intrepid sailors running an enemy blockade, the ships presented in this book give Game Masters the tools they need to run fantastic adventures on the open sea.

Inside you’ll find seven unique ships, each with a captivating history, a detailed map with deck-by-deck descriptions, and backgrounds and statistics for the ship’s captain and crew. Whether they’re part of the Skulls & Shackles Adventure Path or a seaworthy campaign of your very own, the following vessels are sure to spice up any nautical adventure:

  • The Burnt  Saffron, a slave galley said to have strange powers granted by Asmodeus in exchange for spreading slavery throughout the Inner Sea.
  • The  Cetaceal, an Andoren ship serving the Gray Corsairs­, the naval branch of the abolitionist Eagle Knights.
  • The  Hu-Hazhong, a Tian junk from the distant Dragon Empires, traversing the waters of the Inner Sea with ambitions of lucrative trading.
  • The  Impervious, a Chelish man-o’-war carrying a contingent of merciless Hellknights and part of the blockade against Pezzack.
  • The  Kraken’s  Spite, a viking longship built from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.
  • The  Mark  of  Yunnarius, a ghost ship captained by a vengeful banshee, haunting the edge of the Eye of Abendego.
  • The  Ravishing  Ruby, a pirate ship with a ruthless captain intent on retrieving her stolen magical treasure map, no matter the cost.
Pathfinder Campaign Setting: Ships of the Inner Sea is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Benjamin Bruck, Paris Crenshaw, Chris A. Jackson, Amanda Hamon Kunz, Philip A. Lee, John Mangrum
Cover Art by Alex Aparin

ISBN-13: 978-1-60125-702-4

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Lost and Found!

Treasure hunting isn’t just a job. For the most passionate adventurers, it’s the thrill of finally holding a legendary item in your hand, or the flash of insight when you unravel the function of a mysterious magical object, that justifies risking life and limb. From powerful magical weapons like the Pale Maiden and Traitor’s Blade to items like the Beacon of the North and the Witchmarket Coin that carry you vast distances into uncharted realms, the best treasures capture an adventurer’s imagination. Now delve into the dragon’s hoard and discover for yourself some of the most exotic and sought-after items in the Pathfinder campaign setting.

Inside this book you’ll find dozens of marvelous treasures, as well as the tools to integrate them into any Pathfinder RPG adventure, including the treasure troves in which they rest. Whether you’re looking for an item to serve as the seed of a new campaign, or simply want to surprise your players with new loot, Pathfinder Campaign Setting: Lost Treasures delivers, including:
  • More than 40 legendary magical and mundane treasures, from the planar compasses known as astralabes to the dinosaur-controlling Zoic of the Primeval. Each item comes complete with game statistics, a full history, and plot hooks to help you place it into an ongoing campaign or make its discovery the cornerstone for new adventures.
  • Information on a dozen legendary treasure hoards hidden throughout the Inner Sea region and beyond.
  • New curses that can easily be applied to any item, guardian, or treasure trove, adding perilous potential to even the most mundane discovery.
  • Magical treasure chests with unique defenses and abilities, often as strange and valuable as the wonders they contain.

Pathfinder Campaign Setting: Lost Treasures is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Judy Bauer, Savannah Broadway, John Compton, Ron Lundeen, Levi Miles, Justin Riddler, F. Wesley Schneider, Mike Shel, Christina Stiles, James L. Sutter, and Jerome Virnich
Cover Art by Igor Grechanyi

ISBN-13: 978-1-60125-703-1

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Blood and Brutality

Orcs are the scourge of civilization, the raiders who come in the night, slaughtering innocents for treasure and the simple joy of the kill. Their brutality extends even to their own kind, with tribes battling for supremacy and only the strongest individuals surviving to adulthood. Yet despite their fearsome image, orcs maintain a society of their own, having carved out the legendary Hold of Belkzen. Within this chaotic region, warlords vie for supremacy, adventurers plunder ruins long lost to orc barbarism, and those bold orcs who imagine a better life struggle for change.

Whether your players are treasure hunters stealing the riches of the past, soldiers seeking to end the orc threat once and for all, or orcs seeking to escape or rule their brethren, this book has everything you need to run a campaign in the war-torn Hold of Belkzen, including:

  • Detailed gazetteers of Belkzen’s settlements, from the surprisingly cosmopolitan capital of Urgir to the turbulent Blood Plains and the rare non-orc settlements such as Freedom Town and the hanging monastery of Sech Nevali.
  • Information on the terrifying orc gods, such as Dretha the Dark Mother and the Blood God, Nulgreth.
  • Overviews of the most prominent orc tribes, from the Empty Hand and the Broken Spine to the Ice Tooth and the Skull Eater.
  • Information on orc warfare, including their beast-powered war machines.
  • Tons of new adventure sites ripe for exploration, including the draconic Sleeper and the Flood Road, plus a detailed regional map ready to lead your player characters to riches—or a bloody death.
  • Nine new monsters, random encounter tables, and more!

Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Tyler Beck, Jason Garrett, Alex Greenshields, and David Schwartz

ISBN-13: 978-1-60125-710-9

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The Land of Super-Science

Explore Numeria, the land of super-science, with the Iron Gods Poster Map Folio! Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Iron Gods Adventure Path.

These huge, lavishly illustrated poster maps depict locations found in the Iron Gods Adventure Path. The first map explores the strange but industrious town of Torch (the setting for the first volume of the Adventure Path). The second map shows Starfall, Numeria’s capital, which stands in the shadow of Silver Mount. The third map is a giant, player-oriented illustration of the nation, presented as an ink-and-parchment drawing of this land of technology and superstition!

Whether you’re looking for a town in which to begin your adventures, a sprawling industrial city, or a land of robots and alien beasts, these beautiful maps are the perfect resource for the Iron Gods Adventure Path or any fantasy campaign..

Cartography by Robert Lazzaretti and Ben Wooten

ISBN-13: 978-1-60125-719-2

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The Call of the Crypt!

The vaults of the dead lie scattered across the Inner Sea region, waiting for the intrepid and the foolhardy alike to explore them in search of treasures and secrets lost to the ages. From labyrinthine gilded catacombs to the submerged ruins of a forgotten nation or an arcane tower hewn from crystal, these monuments to the deceased are as filled with history and riches as they are cursed with peril and despair. Those daring enough to brave these tombs’ traps and monsters will find themselves wealthy beyond measure—or entombed with the dead for all eternity!

Presented within are six complete tombs, ready to be used as flavorful side quests or the centerpieces of entire adventures. Each one comes complete with a room-by-room breakdown, new monsters and magic items, and cunning traps and haunts sure to challenge any adventurer. Within this book, you’ll find:

  • The Cairn of Attai Horse-Speaker, the tomb of an ancient Nidalese horselord, now overrun by sinister fey.
  • The Clockwork Vault, a desert mausoleum constructed by a master inventor to pass his discoveries on to worthy descendants.
  • Everforge, a former dwarven temple housing a powerful holy relic, now besieged by cultists intent on stealing souls for their dark god.
  • The Golden Ossuary, the gilded bone house where some of the wealthiest adherents of the mercantile Prophecies of Kalistrade are laid to rest.
  • The Prismatic Lantern, an arcane siege engine powered by a self-contained demiplane, which holds the final resting place of the weapon’s creator.
  • The Tomb of the Necrophage, a flooded crypt in the hurricane-ravaged Sodden Lands, now home to a tribe of ruthless cannibals.
Pathfinder Campaign Setting: Tombs of Golarion is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Scott Fernandez, Ron Lundeen, and Larry Wilhelm.
Cover Art by Maichol Quinto.

ISBN-13: 978-1-60125-720-8

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Wedged between the crumbling empire of Taldor and the devil-worshipers of Cheliax, the self-made nation of Andoran shines proudly on the coast of the Inner Sea. Ruled by a Supreme Elect chosen by the people, Andoran is surrounded by aristocratic enemies who believe the republic is an experiment doomed to failure, but who also fear its growing power. Within its own borders, Andoran must face the threat of the greedy Lumber Consortium, warbands of hobgoblins, tribes of werewolves, and increasingly violent creatures of the wilds who are enraged at seeing their forests destroyed for profit.

Whether your players are noble supporters of freedom, agents of older empires, or opportunists seeking to carve out their own places in a young nation, this book has everything you need to run a campaign in the tumultuous land of Andoran, including:

  • In-depth gazetteers of Andoran’s settlements, from the seaport capital of Almas to the Lumber Consortium-controlled city of Oregent, and all the minor settlements clinging to existence on the dangerous wilderness frontiers.
  • Details on the organization of the Eagle Knights, including the Golden Legion, Steel Falcons, Twilight Talons, and Gray Corsairs.
  • Secrets of groups with no loyalty to the government of Andoran, including the thuggish Lumber Consortium and the deposed nobles of the Seven Houses.
  • Numerous adventure sites ripe for exploration, including the fey-ruled Candlestone Caverns and the ancient burial mounds of the Nogortha Necropolis, plus a detailed regional map that allows heroes to navigate the untamed lands between civilized settlements.
  • New monsters, NPCs, random encounter tables, a full write-up of the nation’s patron agathion, and more!

Pathfinder Campaign Setting: Andoran, Birthplace of Freedom is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Tim Hitchcock and Jason Nelson
Cover art by Igor Grechanyi

ISBN-13: 978-1-60125-721-5

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Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

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From cults' secret sanctums to the fortresses of diabolical demigods in Hell itself, the machinations of devils permeate the world of the Pathfinder Roleplaying Game. Explore the unholy minions of Hell in this fell grimoire, which features a dozen specific devils and other infernal influences ready to bring their sinister plots to any gaming table. Each heinous foe is presented with a detailed history, lair, minions, and full statistics, allowing Game Masters to use them as wicked additions to any game or as the centerpiece of intricate plots that form the very core of campaigns of intrigue and treachery. Muster all your courage and explore the pages within to find:

  • Unholy manifestations of powerful devils and deities, allowing the denizens of Hell to exert their will upon the mortal world.
  • A glimpse into the soul-markets of the infernal metropolis of Dis, including the steep prices of the unusual items peddled there.
  • Details of the Hellknights' lethal test of worthiness—one-on-one combat with a summoned devil.
  • Profane particulars on the infamous Book of the Damned, including a self-contained demiplane within the book holding all of its sinister secrets.
  • The exorcism of an innocent child, possessed by a sadistic devil and used as a puppet in an intricate infernal plot of revenge.
  • A march through the fortress of one of Hell's godlike gatekeepers—the infernal duke Furcas.

Pathfinder Campaign Setting: Hell Unleashed is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by F. Wesley Schneider and Jerome Virnich.

ISBN-13: 978-1-60125-757-4

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Stand up to the powerful giants of the Pathfinder campaign setting wherever they may be with the Giantslayer Poster Map Folio. Seek high adventure while battling gigantic foes or map your party's progress through the mountainous regions of the Inner Sea with these three massive poster maps designed for use with the Giantslayer Adventure Path.

These huge, lavishly illustrated poster maps depict locations found in the Giantslayer Adventure Path. The first map explores the human town of Trunau (the setting for the first Giantslayer adventure), surrounded on all sides by the orc-infested Hold of Belkzen. The second map shows the Mindspin Mountains, where the rest of the Adventure Path's action takes place. The third map is a player-oriented illustration of the frost giant training camp of Skirgaard, which your players can use to plan their assault on the settlement in the fourth volume of the Adventure Path!

Whether you're looking for a rough-and-tumble town under threat from orcs or a mountainous giant settlement, these beautiful maps are the perfect resource for the Giantslayer Adventure Path or any fantasy campaign.

Cartography by Robert Lazzaretti and Ben Wootten.

ISBN-13: 978-1-60125-723-9

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The Inner Sea region of the Pathfinder campaign setting is rife with monstrous foes, and 10 of the most fascinating are detailed in Pathfinder Campaign Setting: Inner Sea Monster Codex! From winged strix to aquatic gillmen, Golarion offers no shortage of iconic and inspiring antagonists to challenge any group of adventurers—and unexpected allies to aid them. Each entry presents a trove of information about the nature, history, society, and habits of one of Golarion's monstrous races, and ready-made examples of roles found among each creature type, from centaur foragers and cyclops lorekeepers to minotaur prophets and ogrekin looters.

Inside this book, you'll find creatures like:

  • Charau-ka, fierce simian humanoids who worship demons and possess a thirst for bloodshed.
  • Cyclopes, once part of a grand, ancient society but now reduced to a hunger sated only by sacrifice.
  • Gillmen, amphibious humanoids who claim to be the inheritors of the fallen Azlanti empire.
  • Girtablilus, bold scorpionfolk who guard the mysterious ruins of Golarion's deserts.
  • Strix, black-winged terrors intent on protecting their homeland from the human scourge.
  • Sadistic derros, malevolent minotaurs, aberrant ogrekin, and more!

The Inner Sea Monster Codex is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm
Cover art by Jason Engle

ISBN-13: 978-1-60125-752-9

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Mind-Shattering Monsters!

Little is known about some of the deadliest horrors inhabiting the world of the Pathfinder Roleplaying Game, and that's just how these denizens of dream and thought like it. The less their secrets reach the average adventurer, the more easily they can hunt in the Dimension of Dreams, steal the minds of unsuspecting victims, and spread fear and discord throughout the multiverse. But their secrets are finally revealed! The perfect companion to Pathfinder RPG Occult Adventures, this grimoire of new monsters is a must-have for any Game Master running an occult campaign, whether or not the player characters are themselves psychic spellcasters. Within these mysterious pages you'll find:

  • Nearly 50 new creatures that possess psychic abilities or are based on occult themes.
  • New playable races, including variant duergar and samsarans, as well as munavris—albino humanoid denizens of the Darklands' Sightless Sea.
  • Aliens from Golarion's planetary neighbors and beyond, including yithian elders, enlightened contemplatives, and Liavaran dreamers.
  • Denizens of the mysterious Dimension of Dreams, including rival azatas and demons who vie for control of sleepers' minds.
  • Seven creature templates to turn your favorite monsters into mind-bending foes such as alter egos, animus shades, relentless psychic liches, or thought-sapping psychic vampires.
  • Statistics for powerful aboleth omnipaths, neothelid overlords, and the unique otherworldly horror known as Tychilarius—the perfect capstone to high-level occult adventures.

Pathfinder Campaign Setting: Occult Bestiary is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

ISBN-13: 978-1-60125-767-3

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Beyond the Inner Sea!

It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers—there's a whole world at your fingertips!

Cities detailed in this book include:

  • Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
  • Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
  • Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
  • Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
  • Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
  • Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.

Pathfinder Campaign Setting: Distant Shores is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-787-1

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Unearth Occult Secrets

The world of Golarion is full of ancient mysteries, hidden lore, and untapped psychic powers just waiting to be discovered. Pathfinder Campaign Setting: Occult Realms offers everything you need to explore occult themes in your games, including new rules, detailed locations, and preternatural inspirations to bring occult campaigns of any level to life. Inside this book, you'll find:

  • Rules options for each of the six occult classes presented in Pathfinder RPG Occult Adventures, including legendary spirits that skilled mediums can channel, Thassilonian phantoms tied to the seven sins for wicked spiritualists, and psi-tech discoveries and the mindtech discipline for specialized psychics.
  • Six locations ripe for exploration in occult campaigns, including a temple where astronomers from lost Lirgen still secretly toil, a university of psychic magic on the utopian island of Hermea, and the nation of Zi Ha in Tian Xia, where the samsaran residents live countless lives through reincarnation.
  • Half a dozen places of occult import beyond Golarion, including the Citadel of the Black on Aucturn, the Ocean of Mists on Castrovel, and the Temple of Desna's First Dream in the Dimension of Dreams.
  • Nine occult rituals tied to such iconic organizations as the false priesthood of Razmir and the Red Mantis assassins, allowing characters to achieve lichdom or temporarily transform into a half-fiend.
  • Rules for creating mystical idols that grow in power as their cult followings expand, plus two mysterious sample idols.

Pathfinder Campaign Setting: Occult Realms is a perfect companion for Pathfinder RPG Occult Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

ISBN-13: 978-1-60125-794-9

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In Hell We Trust

For centuries, the empire of Cheliax stood as an example of humanity's greatness, with colonies and vassal states spread throughout the Inner Sea region. Then Aroden, god of humanity, died mysteriously on the eve of his prophesied return, and the empire fell into a vicious civil war. Seeking victory at all costs, the Thrice-Damned House of Thrune made pacts with the denizens of Hell to wrest control of Cheliax away from its rivals. While many of the empire's holdings have fallen away in the decades since, at its core, Cheliax remains powerful, both subservient to and allied with the legions of the Pit. Yet discontent looms throughout the nation, even as brash young Queen Abrogail II seeks to tighten her imperial grip on the populace.

Cheliax is the diabolical setting of the thrilling Hell's Rebels and Hell's Vengeance Adventure Paths, making this comprehensive sourcebook a perfect supplement for either campaign. Within these pages, you'll find:

  • An overview of Cheliax's government, foreign relations, society, and history—including details House Thrune wants forgotten forever.
  • An extensive gazetteer of the entire nation, offering more than 80 entries on such people and places as Brastlewark and its wily gnomes, the xenophobic strix of Devil's Perch, Kintargo and its rebellious citizens, and majestic Egorian's imperial sycophants.
  • A breakdown of Chelish noble titles and the country's social hierarchies.
  • Nearly a dozen new adventure sites ripe for intrigue and exploration, from a magical city ruined in the aftermath of Aroden's death to an isolated island where House Thrune secretly creates fiendish supersoldiers.
  • Six hellish new monsters, plus random encounter tables, a template for creating fiend-infused golems, and much more!

Pathfinder Campaign Setting: Cheliax, The Infernal Empire is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-799-4

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Rebels in the Streets!

Fight to break the Thrice-Damned House of Thrune's control over a large expanse of Cheliax with the Hell's Rebels Poster Map Folio! Seek high adventure while battling diabolical foes or map your party's progress through the streets of Kintargo with these three massive poster maps designed for use with the Hell's Rebels Adventure Path.

These huge, lavishly illustrated poster maps depict prominent locations from the Hell's Rebels Adventure Path. The first depicts Kintargo, the City of Silver, the primary setting for the campaign and a city trapped under the oppressive thumb of House Thrune. The second map portrays Vyre, the City of Masks, a place where one can find any imaginable vice. The third map shows Kintargo in a different light—a beautifully illustrated look at the city from a bird's-eye view. These maps can also be used as player handouts, so the heroes can plan their attacks and gain a greater insight into the streets they're working to free.

Whether you need elaborate city maps or stunning posters, these beautiful maps are the perfect resource for the Hell's Rebels Adventure Path or any fantasy campaign.

ISBN-13: 978-1-60125-809-0

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Terrors from Below

Beneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to imagine. This underground world is known as the Darklands, and to those brave enough to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more.

Pathfinder Campaign Setting: Darklands Revisited provides everything you need to hunt or befriend the denizens of the depths, including creatures such as:

  • Demon-worshiping drow and their ceaselessly scheming houses.
  • Gray-skinned duergar slavers, shunned by all other dwarves for their worship of an evil god.
  • Gugs, the four-armed giants of the Dreamlands' tunnels.
  • Intellect devourers, who remove victims' brains and wear their bodies.
  • Munavris, albino psychics who fight against evil in the deepest depths of the Darklands.
  • Degenerate morlocks, who hunt humans even as they worship them.
  • Wormlike neothelids, plotting to bring their fell gods to Golarion.
  • Troglodytes, the fallen scions of a vast reptilian empire.
  • Vampiric, daemon-crafted urdefhans, eager to spread death and pain.
  • Fungal vegepygmies and the carnivorous mold that births them.

Pathfinder Campaign Setting: Darklands Revisited is intended for use with the Pathfinder campaign setting, but can easily be adapted to any fantasy world.

ISBN-13: 978-1-60125-819-9

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Across the Inner Sea region, few things are as ubiquitous as faith and religion. However, among the myriad nations and cultures, worship and devotion isn't limited to only the area's most widely acknowledged deities. Pathfinder Campaign Setting: Inner Sea Faiths sheds light on 15 lesser-known deities who nonetheless offer great power to their followers, granting spiritual might to any characters willing to offer devotion. Inside this book you'll find details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with divine lore, including:

  • In-depth articles about the Inner Sea region's more esoteric divinities, from Achaekek, god of divine punishment and patron of the deadly Red Mantis assassins, to Besmara, the lusty queen of pirates and tamer of the fierce beasts that dwell beneath the waves, to Milani, vehement enemy of tyranny and slavery, to Naderi, goddess of romantic tragedy and forbidden love.
  • Guidance on how to play an adventurer or create an NPC devoted to a particular god, including the clothing, texts, and holidays sacred to the faithful, as well as aphorisms common among their ranks.
  • Obediences and boons that can empower all worshipers of each divinity, especially those with levels in prestige classes devoted to their faith.
  • Details about each divinity's standing in the Great Beyond, as well as a look into the gods' personal extraplanar realms.
  • Insight into the fascinating creatures that serve each divinity, including the unique astral deva who heralds Kurgess, the Strong Man, and the veiled trumpet archon who heralds Sivanah, the Seventh Veil.

Pathfinder Campaign Setting: Inner Sea Faiths is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be adapted to any fantasy world.

ISBN-13: 978-1-60125-825-0

Note: Pathfinder Campaign Setting: Inner Sea Faiths is an extra-large volume, totalling 96-pages rather than the standard 64-page format.

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Angels on Our Shoulders

The celestial beings of Heaven are paragons of virtue and good, standing steadfastly against the creeping threat of evil. Pathfinder Campaign Setting: Heaven Unleashed reveals 13 of these holy champions, from a cassisian angel and a serpentine couatl to an empyreal lord and the herald of a goodly god. Each article includes a unique stat block, an encounter map, details on the site's locations, and guidelines on integrating the agents of Heaven into campaigns of all alignments, allowing for conflicts between both those allied with and those opposed to these servitors of goodness.

Among the exciting characters included in the book are:

  • Dunnoziel, commander of a celestial fortress detached from the great wall defining Heaven's edge and now floating in the chaotic Maelstrom.
  • The Grim White Stag, herald of the god Erastil, and the cervine protectors grown from his shed antlers, now guarding a site of great druidic power in the demon-infested Worldwound.
  • Penshi, the angelic proprietor of the Blessed Cup, an unassuming tavern in one of Absalom's poorest districts, dedicated to providing the needy with food, drink, and shelter.
  • Pilali, an exscinder archon dedicated to collecting artifacts of evil and keeping them from mortal hands.

Pathfinder Campaign Setting: Heaven Unleashed is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-828-1

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A World of Secrets

From the infamous thieves' guilds of Absalom to the rebel networks of Galt, the poisoners of Daggermark to the secret courts of Taldor, cloakand-dagger plots manipulate fates across the Inner Sea region. With Pathfinder Campaign Setting: Inner Sea Intrigue, you'll learn the truth hidden beneath the surface and discover ways to make it work for your benefit. New insights on social combat, misleading magic, and secret academies allow the techniques introduced in Pathfinder RPG Ultimate Intrigue to shine. Sneaky new equipment, magic items, and spells also present a spectrum of options for deceptive heroes and unlock the powers of the new vigilante class for heroes and villains alike. Learn the hidden arts of the Inner Sea region and unleash the powers of stealth and subtlety in your Pathfinder RPG game!

Among the secrets revealed within are:

  • New Golarion-specific archetypes for a variety of classes, including the Anaphexia thought-killer, Keleshite prophet, and Nexian spellspy.
  • The Lion Blade and enchanting courtesan prestige classes.
  • New talents for investigators, rogues, and vigilantes, as well as devious intrigue inspired inquisitions.
  • Feats to get the most out of masked personas—alternate identities any class can adopt—and stylized spells!

Inner Sea Intrigue is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

ISBN-13: 978-1-60125-837-3

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Champions of Unwavering Law

Merciless, black-armored enforcers, Hellknights care nothing for good or evil, only their absolute, unflinching vision of law. In Pathfinder Campaign Setting: Path of the Hellknight, you'll join the ranks of Golarion's harshest champions of order—knights with ironclad discipline forged in the flames of Hell. Learn the ways of all the Hellknight orders, their true relationship with the legions of Hell, and how to tie your characters to one of Pathfinder's most fearsome organizations. Players and Game Masters can also lay claim to the complete Hellknight arsenal, from terrifying battle arts and grim equipment to the secrets of masked signifers' frontline magic. The Hellknights' unstoppable might is yours to command as you impose unshakable order—whatever the cost.

Among the grim secrets within you'll find:

  • Details about joining a Hellknight order, as well as a timeline of the orders' histories and a comprehensive look at the Measure and the Chain, the philosophies that guide these knights.
  • In-depth descriptions of the seven major Hellknight orders, including the brutal physical reckonings from which they draw great power.
  • An arsenal of feats, spells, and equipment these lawful crusaders typically use, plus class options such as the order of the Ennead Star cavalier order and new disciplines for the Hellknight prestige class.

Pathfinder Campaign Setting: Path of the Hellknight is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

ISBN-13: 978-1-60125-843-4

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Seek Vengeance!

Crush the upstart rebels of the Glorious Reclamation with the Hell's Vengeance Poster Map Folio! Plan attacks, check the progress of the enemy's armies, or simply marvel over the wonders of the empire with these three massive poster maps designed for use with the Hell's Vengeance Adventure Path.

These huge, lavishly illustrated poster maps depict prominent locations from the Hell's Vengeance Adventure Path. The first map is a gorgeous painted depiction of Cheliax illustrating many of its most important features. The second map portrays Egorian, the City of Thorns and capital of Cheliax, in all its glory. The third offering is a political map of Cheliax drawn in a style that could be found in any Golarion library, tagged with all of the empire's cities and areas of intrigue. These maps can also be used as player handouts, so the villains can scheme the best ways to secure their patron empire.

Whether you need elaborate city and national maps or stunning posters, these prints are the perfect resource for the Hell's Vengeance Adventure Path or any fantasy campaign.

ISBN-13: 978-1-60125-852-6

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Embrace the Elements!

The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.

Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:

  • A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
  • A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
  • New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
  • Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
  • A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!

Planes of Power is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-883-0

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Houses of the Holy

Nearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing, and sacrifice for adventurers and common folk alike.

Pathfinder Campaign Setting: Inner Sea Temples helps Game Masters and players explore six of the Inner Sea region's most iconic seats of faith. Each entry comes complete with a detailed map and gazetteer; profiles of the temple's notable members; a history of the structure and the organization of its clergy; and a wealth of magic items, occult rituals, and spells favored by the resident priests.

This book contains details on the following temples:

  • The Cathedral of Exquisite Agony, a dark temple to Zon-Kuthon in Nidal.
  • Cayden's Hall, a combination church and tavern in the heart of Absalom sacred to the Drunken Hero.
  • The First Colonial Bank of Sargava, a bank-temple of Abadar in the city of Kalabuto.
  • The High Temple of Pharasma, a prestigious temple in Osirion dedicated to the Lady of Graves.
  • The House of Dawn's Redemption, a grand cathedral to Sarenrae in Taldor.
  • Imvrildara, an ancient shrine to Calistria hidden deep within the forests of Kyonin.

Inner Sea Temples is intended for use with the Pathfinder Roleplaying Game and Pathfinder Campaign Setting, but can easily adapted to any fantasy world.

ISBN-13: 978-1-60125-893-9

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Scores of Characters! ... Save yourself some number crunching and use this collection of 91 fully statted and ready-to-run nonplayer characters. Whether you need a veteran Pathfinder, an eccentric Red Mantis assassin, an undead-hating Nexian mage, or just a rough-and-tumble thug, this book does...

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Everyone Deserves a Second Chance ... Over the course of its decades-long history, fantasy gaming has produced countless monsters both terrifying and alien, some pulled from mythology and others sprung full-formed from the twisted imaginations of their creators. Yet as with any idea, not every...

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One World, Countless Adventures ... See the Inner Sea as you never have before! Discover adventures you never knew existed and make your mark on the Pathfinder Campaign Setting with the Inner Sea Poster Map Folio! ... This enormous mega-map depicts the Inner Sea region of Golarion, the thrilling...

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The Rival Guide presents 10 fully detailed rival adventuring groups, complete with specialized spells, equipment, magic items, and unusual minions. These groups cover a wide range of themes, from haunted pirates to drow death cultists, monstrous slavers to nigh-unstoppable arch-villains, and...

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Land of Vikings! ... In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First...

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It is a land where honorable samurai wage war against devious ninja. Where the guardian spirits known as kami stand against the ravages of evil oni. Where the martial artists of a shattered empire strive to maintain their traditions against rising chaos. A land of jade and tea, of pride and...

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Since the beginning, people have told stories of the monsters that stalk the night, lurking just beyond the town wall or the village’s edge. These are the creatures of myth and legend that have stood the test of time, which have entered everyday language and remained cultural touchstones for...

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4.60/5 (based on 14 ratings)

Golarion is the primary world of the Pathfinder campaign setting, but it is not alone. Far beyond its lands and seas, sister worlds revolve around the same sun, their residents connected by magical portals or ships of terrifying magic and technology. Now take your game off-planet and explore...

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No creatures demonstrate smaller races’ relative insignificance better than the eerie and awe-inspiring giants, whose humanoid visages and cyclopean strengths exude an aura of both familiarity and terror. Standing in the long shadows of these colossi, smaller races can witness a form of...

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This book contains dozens of new monsters found in the Inner Sea region—all invented specifically for the Pathfinder campaign setting! Some, like the gearsmen of Numeria or the moth-like star monarchs who serve the goddess of dreams, have been mentioned many times in Pathfinder Campaign...

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Every culture tells stories of strange beasts that haunt the edges of civilization. Seldom corroborated, the accounts of those who have encountered such creatures are brushed aside, or at best turned into colorful local legends. But always lurking beneath such myths are more than a few shreds of...

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Far to the north lies a realm that the seasons never touch, where snow lies heavy on the ground all year and winter never releases its icy grip. A country ruled by White Witches with hearts as cold as the north wind—the daughters of the Queen of Witches herself, Baba Yaga—and...

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Return to Varisia ... Venture into the Pathfinder campaign setting’s most notorious frontier with the Shattered Star Map Folio! Plan new missions or map your adventuring group’s exploits in both treacherous cities and the monster-haunted wilds with these three enormous poster maps designed for...

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Pray for Mercy ... The empyreal lords watch over the infinite expanses of the multiverse to ensure that good can flourish and that evil, no matter its form, can be vanquished. But even these powers cannot stem the tide of evil by themselves, and they must often rely on their celestial...

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First World Problems ... Unveil the mysteries of primeval legends, encounter ancient creatures from a time before time, and prepare to enter a preternatural world where nothing is permanent and everything is alive and vibrant. Now the Pathfinder Roleplaying Game explores 10 of the Golarion’s most...

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Storming the Castle ... Whether they are knights of chivalrous causes or nobles scheming nefarious designs, the movers and shakers of Golarion need strongholds to host their forces and to serve as a headquarters for launching their various plots and goals. Perhaps no strongholds are more suited...

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A Desolation of Dragons ... Dragons invade the world of the Pathfinder Roleplaying Game in Pathfinder Campaign Setting: Dragons Unleashed! This collection of deadly foes and potent allies reveals 15 of Golarion’s most powerful and influential dragons, from cunning draconic manipulators to great...

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Winter Wonderlands ... Enter the frigid northern lands of the Pathfinder campaign setting with the Reign of Winter Poster Map Folio. Seek high adventure while battling nefarious rulers of the north or map your party’s explorations through mysterious regions of the Inner Sea and beyond on three...

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Lords of Sin ... Demons have plagued heroes since the dawn of time. They are legion, as varied as the countless mortal sins that give them birth, and ever eager for new opportunities to destroy the works of humanity. Yet despite the danger, arrogant mortals remain fascinated by demons, and may be...

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Hear Ye! Hear Ye! ... Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely places for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. ... Towns of the Inner Sea explores six small but richly...

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No Game Master can ever have too many colorful characters to throw at her players, whether they’re friendly allies or devious enemies. The Inner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the...

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Secrets of the Sands ... In the heart of the Inner Sea region stretches one of the oldest human empires still standing today: the mighty and mysterious land of pharaohs and pyramids known as Osirion. Hosting as many accursed tombs and treasure-filled ruins beneath its shifting sands as above,...

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Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed...

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A World of Battle! ... From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practiced by...

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4.30/5 (based on 8 ratings)

The Terrible Truth! ... Every civilization has its big questions, those mysteries that have plagued generations of scholars. How did humanity rise from barbarism? Why did the gnomes leave the First World? Who are the string-pulling veiled masters? What is the Aucturn Enigma, and what strange...

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Charting the Desert ... Explore the vast deserts of Osrion, a land of rich history and adventure in the Pathfinder campaign setting, with the Mummy’s Mask Poster Map Folio. Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the...

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From countless crypts and forgotten fortresses, undead masterminds scheme all manner of unnatural depravities. Whether they take the form of murderous ghouls preying upon a city’s poorest citizens, wayward spirits trapped in ghostly form, or nefarious liches who continue their evil beyond death,...

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4.70/5 (based on 3 ratings)

High Seas, High Adventure! ... Not all adventures take place on land—the ships that sail the waters of the Inner Sea and surrounding oceans provide countless sources of excitement, plunder, and naval exploits. Whether the adventurers are simple passengers attacked by pirates or intrepid sailors...

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Lost and Found! ... Treasure hunting isn’t just a job. For the most passionate adventurers, it’s the thrill of finally holding a legendary item in your hand, or the flash of insight when you unravel the function of a mysterious magical object, that justifies risking life and limb. From powerful...

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Blood and Brutality ... Orcs are the scourge of civilization, the raiders who come in the night, slaughtering innocents for treasure and the simple joy of the kill. Their brutality extends even to their own kind, with tribes battling for supremacy and only the strongest individuals surviving to...

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The Land of Super-Science ... Explore Numeria, the land of super-science, with the Iron Gods Poster Map Folio! Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Iron Gods Adventure Path. ... These huge, lavishly...

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The Call of the Crypt! ... The vaults of the dead lie scattered across the Inner Sea region, waiting for the intrepid and the foolhardy alike to explore them in search of treasures and secrets lost to the ages. From labyrinthine gilded catacombs to the submerged ruins of a forgotten nation or an...

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Wedged between the crumbling empire of Taldor and the devil-worshipers of Cheliax, the self-made nation of Andoran shines proudly on the coast of the Inner Sea. Ruled by a Supreme Elect chosen by the people, Andoran is surrounded by aristocratic enemies who believe the republic is an experiment...

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Peoples and Powers! ... The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll...

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From cults' secret sanctums to the fortresses of diabolical demigods in Hell itself, the machinations of devils permeate the world of the Pathfinder Roleplaying Game. Explore the unholy minions of Hell in this fell grimoire, which features a dozen specific devils and other infernal influences...

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Stand up to the powerful giants of the Pathfinder campaign setting wherever they may be with the Giantslayer Poster Map Folio. Seek high adventure while battling gigantic foes or map your party's progress through the mountainous regions of the Inner Sea with these three massive poster maps...

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The Inner Sea region of the Pathfinder campaign setting is rife with monstrous foes, and 10 of the most fascinating are detailed in Pathfinder Campaign Setting: Inner Sea Monster Codex! From winged strix to aquatic gillmen, Golarion offers no shortage of iconic and inspiring antagonists to...

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Mind-Shattering Monsters! ... Little is known about some of the deadliest horrors inhabiting the world of the Pathfinder Roleplaying Game, and that's just how these denizens of dream and thought like it. The less their secrets reach the average adventurer, the more easily they can hunt in the...

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4.80/5 (based on 9 ratings)

Beyond the Inner Sea! ... It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six...

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Unearth Occult Secrets ... The world of Golarion is full of ancient mysteries, hidden lore, and untapped psychic powers just waiting to be discovered. Pathfinder Campaign Setting: Occult Realms offers everything you need to explore occult themes in your games, including new rules, detailed...

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In Hell We Trust ... For centuries, the empire of Cheliax stood as an example of humanity's greatness, with colonies and vassal states spread throughout the Inner Sea region. Then Aroden, god of humanity, died mysteriously on the eve of his prophesied return, and the empire fell into a vicious...

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Rebels in the Streets! ... Fight to break the Thrice-Damned House of Thrune's control over a large expanse of Cheliax with the Hell's Rebels Poster Map Folio! Seek high adventure while battling diabolical foes or map your party's progress through the streets of Kintargo with these three massive...

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Terrors from Below ... Beneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to imagine. This underground world is known as the Darklands, and to...

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Across the Inner Sea region, few things are as ubiquitous as faith and religion. However, among the myriad nations and cultures, worship and devotion isn't limited to only the area's most widely acknowledged deities. Pathfinder Campaign Setting: Inner Sea Faiths sheds light on 15 lesser-known...

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Angels on Our Shoulders ... The celestial beings of Heaven are paragons of virtue and good, standing steadfastly against the creeping threat of evil. Pathfinder Campaign Setting: Heaven Unleashed reveals 13 of these holy champions, from a cassisian angel and a serpentine couatl to an empyreal...

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A World of Secrets ... From the infamous thieves' guilds of Absalom to the rebel networks of Galt, the poisoners of Daggermark to the secret courts of Taldor, cloakand-dagger plots manipulate fates across the Inner Sea region. With Pathfinder Campaign Setting: Inner Sea Intrigue, you'll learn the...

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Champions of Unwavering Law ... Merciless, black-armored enforcers, Hellknights care nothing for good or evil, only their absolute, unflinching vision of law. In Pathfinder Campaign Setting: Path of the Hellknight, you'll join the ranks of Golarion's harshest champions of order—knights with...

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Seek Vengeance! ... Crush the upstart rebels of the Glorious Reclamation with the Hell's Vengeance Poster Map Folio! Plan attacks, check the progress of the enemy's armies, or simply marvel over the wonders of the empire with these three massive poster maps designed for use with the Hell's...

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Embrace the Elements! ... The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers...

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Houses of the Holy ... Nearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing, and sacrifice for adventurers and common folk alike. ......