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![]() Someone needs to build the others too. Olaf is clearly a Water/Ice/Snow Wysp. Possibly acting as a familiar to Anna (via Familiar Bond & Improved Familiar feats). Anna is a Phantom Thief Rogue. An acrobatic skill monkey with lots of vigilante social talents (Renown, Loyal Aid, Celebrity Perks?, Skill Familiarity, Always Prepared) and acrobatic feats. Kristoff is a Hunter / Skirmisher Warden Ranger with Sven as a reindeer boon companion. ![]()
![]() Old thread on 3PP APs. Aside from the ones already mentioned above it has: Total Party Kill Games: The Reaping Stone + The Bleeding Hollow Deluxe Adventure + The Fen of the Five-Fold Maw. (Not a full AP) 0One Games' Urban Road to Revolution AP, plus The Sinking Campaign Serial. The psionic AP in the making by Dreamscarred Press Third Dawn (not completed?) Certain AAW adventures to be stringed together ![]()
![]() Cerulean Seas will provide excellent rules for underwater everything. They have several other supplements with underwater psionics, monters etc. I hear the quality is excellent. Check out the reviews Also check out Sunken Empires by Open Design. I wanted to recommend raging Swan Press' awesome GM Miscellany material, but they do not have any underwater material for that line ...yet. Their Adventure Dark Waters Rising is set underwater though. ![]()
![]() nighttree wrote:
Legendary Villains: Dark Druids seems relevant here. Also search Boomer's tumbler archive for uskwood. I suggest to start with this relevant NPC. I applaud inclusion of the gold wyrm from Dragons Revisited. And I hope we get something on the activity of worshippers of Desna in Nidal. Liane's Nightglass had some hints on that, but sadly it was never picked up later in the novels. ![]()
![]() Give him more levels already. Cleric 3 or expert 2/cleric 1 if you don't want too much casting abilities. Or even higher... Read my NPCs get XP too, level 1 = adolescent , NPC leveling rant. ![]()
![]() Chess Pwn wrote:
Which can be awesome if you find a way to stack onto both pools. For examples with Battle Herald. Quote:
Quote: bard and battle herald levels stack to determine the bonuses provided by inspire courage. (Arcane Duelist) Bard 1/Sensei (Unchained?) Monk 1/Evangelist Cleric 1/Cavalier or Samurai 3/Battle Herald x anyone? ![]()
![]() Suthainn wrote:
This build totally breaks gestalt. Imagine combining this with one of the full BAB one level builds above... Or if non gestalt combine with Sword Saint Samurai for moar! iajitsu quasi sneak attack. This list of classes with Sneak attack (not necessarily at level 1 though) might contain a few more... Strangler Brawler 2 for +2d6 Sneak when grappling. ![]()
![]() It deserves its own thread IMO... If the latest Kobold Press Kickstarter gets enough backers, the Midgard campaign setting will be opened up for 3rd party content, similar to the DM's Guild making Forgotten Realms and Ravenloft available. This covers supplements that are compatible with 13th Age, includes 5e and Pathfinder, too. Who else is looking forward to seeing what the broader community comes up with for Midgard? Back the kickstarter for $1 if you want to make it happen! ![]()
![]() As you start reading the Alexandrian you might as well read the clever articles on node based design. This keeps the "plot" going even if characters do not intersect it and also gives different points of intersection. ![]()
![]() I, GROGNARD wrote:
Sorry about that. But it is 2e. So you mean another 2e version? Maybe this discussion helps? ![]()
![]() Check out awesome terrain someone made for a modified version of "The Lure of Greed" by Neil Spicer in Wayfinder #7. ![]()
![]() Purple Dragon Knight wrote:
Same offer from me. First one to send me a PM gets the physical comics. ![]()
![]() Daw wrote:
Tolkien wasn't playing PF or D&D. This game does not map to Tolkien style high fantasy very well. People have tried though, you need to rewrite/houserule/tune the rules a lot to make it fit. ![]()
![]() Just leaving this here: my rant on commoners including lots of detail, Sean K Reynolds Theory on Peasants and lots of nice example builds. IMO 1st level (N)PCs are children or adolescents. This is supported by the starting ages for PC classes. Level 1 commmoners have to be either very young or very inexperienced IMO. A level 1 warrior is a newbie recruit or the local school bully. ...
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![]() As for scripted only encounters, read up on the Alexandrians awesome node based design articles here. They offer cool ways in between railroad and sandbox. A few random encounters are very much needed for verisimilitude IMHO. ![]()
![]() Check out this thread about a Thieves Guild campaign for lots of useful advice and links. Rite Publishing adapted the city stat rules to rules for Yakuza gangs and Samurai clans. I'd adapt them to thieves guilds/gangs and noble houses ![]()
![]() Check out Clinton Boomer's Age of Strange Marvel Pathfinder mashup giving a fantasy alternate future version of the Marvel Univere Or do you want to set it in Golarion? Alternate Golarion? ![]()
![]() Content: Spoiler: FGG Promo email wrote:
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![]() Check out this thread for loads of pirate adventures and sourcebooks. Aside from Paizo's Skull&Shackles AP, Frog God Games Razor Coast and Green Ronin's Freeport product line stand out ![]()
![]() Darigaaz the Igniter wrote: Clerics, Warpriests, and Inquisitors of Desna are basically batman, stalking the darkness to rid it of the terrors that would use it to prey on the innocent. Yes, especially in Nidal. Also with Desna's mysterious origins and Zon Kuthon backstory there might be another connection to Darkness hidden somewhere. In Nidal's capital there's always night and one of my favorite NPCs there is the gold dragon wyrm posing as a simple beggar. (Astarathian from Dragons Revisited ) ![]()
![]() I always liked Greyhawk's Mist Wolves for that. Not sure if they ever got converted to 3e even. In PF the Moon Dog fills a similar role ![]()
![]() Maybe settle for the midlevel "best one shot in ages" : Up from Darkness. If you're set on high level read the level 16+ thread first. From Paizo The Witchwar Legacy is for level 17. Adventure Quarterly #2 contains a lvl 18 adventure: Quote: The high level module of this installment is Steven D. Russell's "Dungeon of No Return", which could e considered a nod towards the "Tomb Of Horrors". If the name was not ample clue: PCs will DIE here. AQ feature one high level adventure in almost each issue... Or start the converted A Paladin in Hell with the early parts as vignettes skipping the middle parts... (it's not a one shot) Run Amok Games has the Kingdom of Toads. ![]()
![]() See also the Retribution product discussion thread for placement ideas:
Quote:
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![]() The Oppara Arena is the oldest arena in the Inner Sea region. It is located in the Grandbridge district of Oppara and is large enough to fit 20,000 people. the Oppara Arena runs daily gladiatorial battles and slave fights. It costs only one copper piece for a person to attend. Sometimes, members of the royalty and senatorial classes feed the crowd in the arena. This tells us that there certainly are slaves in Taldor ![]()
![]() Thanael wrote:
According to Taldor Echoes of Glory: The city Maheto has a sizable population of dwarves who lend their skills in metal-crafting to the empire in exchange for open-ended mining rights in the World's End Mountains. It seems of the core demihumans only the elves, half elves and half-orcs are under-represented. The Pathfinder Tales novel Plague of Shadows by Howard Andrew Jones plays in Taldor and features an Elven Ranger who was a warden for a noble iirc (and a former adventuring companion) and a half-orc Drelm who is a captain of the guard for the same. Nearly all of Wispil's inhabitants are gnomes, although a fair number of halflings, elves, half-elves, fey, and a handful of dwarves also live there. Cassomir has quite a few halfling and a gnome shipwrights. And being a port city probably a few more exotic specimens too. So it seems that Taldor is indeed like a generic human fantasy kingdom in regards to demihumans. They exist here and there, in larger numbers mostly in racially fitting environments. (Gnomes in the wood, dwarves in the city near the mountains, etc.) The larger cities will have a few demihumans, while in rural areas they will be more rare. There might exist smaller demihuman settlements here or there. No weirder races are noted, so I assume they are even rarer. ![]()
![]() Rogar Valertis wrote:
They also have a spy agency, the Lion Blades, embedded in one of the two bardic organizations (Kitharodian Academy and Rhapsodic College). The dwindling Taldan-based Hellknight Order of the Scar specializes in rooting out assassins. Both the Pathfinder Society and the Aspis Cosortium are present in Oppara, and the Lumber Cosortium is in the Verduran Forest though not in the Taldan Part. The new PF Tales novel Shy Knives involves the thieves guild afaik. ![]()
![]() Quote: Taldor and the demihuman races: Taldor is still pretty huge. It encompasses different environments and even holds a sky citadel of the dwarfs inside its borders. So what is the relationship Taldans have with members of the non human races? What about the fey? And the elegant elves of the north? The Sky Citadel Kravenkus is an almost ghost town now, with a population of only a few thousand living in a metropolis/city besieged by dark lands creatures. It would make sense to assume many of the populace did indeed integrate into Taldor's cities and towns. Whispil is a major gnomish city in Taldor's part of the Verduran Forest. The metropolis Cassomir is one of the main halfling settlements in the Inner Sea Region. ![]()
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from the wiki. So you missed commenting on Calistria and Kurgess. Kurgess was a commoner and is probably worshipped by commoners more than nobles, though his portfolio would also appeal to knights. Calistria is probably also seen as a commoner goddess. Also Milani is said to have been a Saint of Aroden so she could be considered a Taldan deity too. She is more relevant to Cheliax of course. ![]()
![]() GM 1990 wrote: I suppose if the GM allowed it with enough GP you could create a whole army of these clones in the arctic, and try to take over the world? Maybe a great 1 on 1 campaign idea, not as much fun in a group IMO. There's an adventure in early dungeon magazine where you encounter several simulacrums in an arch wizards lair. I always wanted to design a mystery scenario with an arctic monastery inhabited by simulacrums only of a former school of ice mages. ![]()
![]() Thanael wrote:
Why did no one point me to thethe awesome Bellflower Harvester archetype? ![]()
![]() Saethori wrote: The Bellflower Harvester archetype for Vigilante might be better than the Bellflower Tiller archetype. It may not be Halfling required, but it is still almost entirely halflings, and it helps you undermine Halfling slave rings more effectively. Nice archetype. I missed that one, it fits better for my halfling butler vigilante idea than actually going I to the prestige class (See the the perfect butler thread.) ![]()
![]() Master of Devils also has a very high level feel, even though it comes before Lord of Runes in Dave Gross' Radovan & Count Jeggare Tales. It is over the top Wuxia fun and Radovan somehow acquires high level monk powers like Quivering Palm, even though he clearly started as a thug rogue. (Still bugs my inner rules lawyer that that cannot be built , even with retraining). He also meets the monkey king iirc. ![]()
![]() Do you know the setting lore about the Lost Empire of Dhakaan? (Read the Legacy of Dhakaan trilogy by Don Bassingthwaite!) Goblin or goblinoid? Goblins are/were the ninja clans of Dhakaan. Being small a front liner bruiser role is a bit hard for them and not typical but certainly doable. Maybe Slayer? Or a hobgoblin Samurai !
About AratheusStatblock:
Aratheus Du Couteau Male Half-Orc Rogue 1, CN Size: M Type Humanoid ( Orc, Human ) HP 9; Init +6 (+4 Dex, +2 Misc) Speed Walk 30 ft. Stats:
Defenses:
Attacks:
SA:
Sneak Attack (Ex), Trapfinding (Ex), Weapon Finesse Vision:
Skills:
Feats:
Possessions:
Description:
Aratheus stand tall at 6' 4". However he is not particularly well built, being more lanky than he his strong.
His skin is of a grey-green complexion with dark brown hair. His eyes are a dark brown as well. He is clean shaven, and generally well groomed. For a half orc he has small tusks, and takes more after his mother's human side, than his orc side.
Backstory as told:
Aratheus tells of being abandoned on the streets as a child, having to learn the tools of thievery to survive. He jokes that he actually became rather good at it and was living well off of other peoples hard work.
While breaking into a household, he was captured by the owner. Rather than handing him to the guard the man spoke to him, and cared for him and looking after him. The man provided food, a roof, and a semblance of belonging for the young Aratheus. He also taught the boy morals, and offered an alternative to a life of thievery: Join the Pathfinder Society. Actual Backstory (which Aratheus keeps to himself):
Aratheus is the illegitimate son of a noble house. His mother was visiting one of the small towns within their lands when the town was attacked by an orc raiding party. His mother survived, andAratheus is the result of that raid. She refused to give him up once she discovered she was pregnant, and was allowed to keep him so long as he remained a secret from the outside world. Aratheus was locked in the family house for most of his youth, where he grew to love the books in their library, with topics from the mechanics of locks, how to apply powder to accentuate features for use on stage, fencing, and the art of conversation. Of course he only grew to know these works as he grew older and the children's stories no longer interested him. All would have been well had his family not fallen prey to the power-mongering of other noble houses. They wanted the land his family owned, and the resources on it. Through the use of trickery and unscrupulous means they drove his family to ruin. They planted evidence, and claimed the family was selling poison to enemies of the state. However the secret of Aratheus had been so well kept that he escaped the hangman's noose. On his 18th nameday he watched from the crowd as his mother, father, and his elder brother were hanged.
He would need to amass power to intimidate, wealth to bribe, and information for blackmail, all to discover who it was that had orchestrated his family's demise. How better to gather these things than by joining the Pathfinder Society. |