Silver Dragon

Elorebaen's page

Goblin Squad Member. Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber. Organized Play Member. 3,377 posts. No reviews. 29 lists. 1 wishlist. 3 Organized Play characters. 1 alias.


RSS

1 to 50 of 3,377 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Really dug the first image!


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
scary harpy wrote:
Malckuss76 wrote:
A little more sparse than I would have liked. However, I'm glad they have started and know the ball will get rolling.

It's a lot more sparse that I would have liked.

I'm almost desperate for spoilers.

I start threads thinking someone must have heard something I didn't.

No such luck. :(

Speaking of spoilers did you see the 100 spoilers that were released at Paizocon? Also, there have been images of pages of the books posted online. Also, there have been a number of live play sessions that have yielded a ton of info.

I don't have specific links, but you can find threads for all of those in this forum.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Awesome!


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Congrats Katina!!!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Well said Steve. CS is a thankless task, and Chris always handled the myriad of situation with skill and empathy.

Chris you have been awesome, and will continue to be awesome in your next endeavor. Good luck with everything!!


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
tqomins wrote:
PossibleCabbage wrote:
I guess if you're going to push back one of the 3 hardcover releases, it's best that it's the world guide since the game is not playable without the CRB and the bestiary.

Yeah. And in the meantime at least the Core Rulebook has the Lost Omens chapter for new players.

But still. It's really too bad. I wonder what happened.

My guess: Current US trade war with China.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Ramanujan wrote:


Of course there is also the excellent Pathfinder Tales book Death's Heretic, which is set in Thuvia. The main character, Salim Ghadafar (who is from Rahadoum), is probably my favourite character from all of their novels.

One of the best of the PF Tales! Salim is my go to model for the In quistor class.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Good to hear, Vic!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Jason S wrote:

I've been reading product reviews since this website was created and wanted to give some feedback on your product pages.

A sample page is below.
https://paizo.com/products/btq01x4p?Pathfinder-Society-Scenario-1016-What-t he-Helms-Hide

1) The Title of each review should be in bold text with slightly larger font. It should not use a smaller font than the body of the review.

2) The Product Reviews tab should be selected by default, not the Product Discussion tab. I very rarely want to see product discussion, but I almost always want to see fan reviews.

I'm glad you fixed the bug where we couldn't change pages to see other reviews. It made me stop reading (and writing) reviews for a long time.

Good idea for #1, but I would not vote for #2. Reviews are static, discussions are living.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Hello!

I was curious what Roll20 plans are for 2e? Is there a location for information on topic?

I game exclusively online these days, and we have grown used to the automation possibilities.

Hoping for vigorous support for 2e from Roll20.

Thanks for any responses!


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Speaking of weeds, what I see many people simply miss is that you cannot distill decades of real, professional experience down to a few quotes.

We try for job interviews, but honestly its not really real, and everyone involved knows it ;)

With all that said, it is fun to hear conversations from master craftmen/women, but, ultimately, what it is all about, is what they produced.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
QuidEst wrote:

I mean… the biggest reason is that they're making Pathfinder. If it didn't feel at all like Pathfinder, they'd lose their advantage of ten years of making PF1. Also, they all like Pathfinder.

As is often the case, QuidEst nailed it. 'nuff said, really.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Kyrone wrote:
I like how small the creature block is and it looks so easy to run the encounter.

My thoughts as well. Not to mention the options are very flavorful.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Fantastic idea!


5 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Marco Massoudi wrote:

I am not mad at Mark for writing this in this article, but it shows a disregard for PF 1.0, which doesn't matter anymore now that 2.0 is coming, because it states what is happening in a book that isn't going to be out for 50 days.

Personally, I think you are taking this too far. I do not see this blog as any different than any other “reveal” blog. Moreover, the world content has been telegraphed for months now.

Anyway, I do hope you are still able to enjoy the AP.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Sooo much Legendary goodness!!!


5 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

I appreciate the (new) Minion rules. They provide a balanced rules' structure, from which various situations can be adjudicated. That is a huge help for DMs. I do not think it breaks verisimilitude anymore than any of the other hundred/thousand game constructs that the rules present so that there is a game, and it runs reasonably well.

Tis, obvious from this thread, that mileage may vary. Thankfully, it is an RPG, and are able to tweak to our hearts content, or choose to live with it, for the greater good.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Luis Loza wrote:
These values are not set in stone, mind you. If we have a "setting heavy" World Guide, it doesn't always mean 85% setting material and a "rules heavy" WG doesn't always mean 50% rules. WG3 sure doesn't adhere to the same amounts that WG1 and WG2 do. The new product line allows us to play around with how much space we dedicate to either setting or rules material. I don't feel that we are beholden to always present the same amounts of material, because not every book fits that mold. It's exciting to give the book the amount material we think is right and frankly, trying to stick with the same formula with every book would lead to lower quality books and get boring pretty quick. Hopefully, people like what we have coming down the pipeline. We would love to get feedback on what does or doesn't work on a particular book as that will help us strike a better balance on setting/rules content going forward.

I am LOVING this new paradigm for this line. Thanks for the head's up, Luis!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

I would suggest Legendary Games’ work with the kingdom rules. As far as I am concerned it is a must when playing that sort of campaign.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

I think the full page art for the classes is fantastic and a really smart way to instantly provide the idea of the class to the reader.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
dmerceless wrote:

Jason and Erik did an interview at games UK Expo. The interview itself wasn't very spoiler-y, but they did flip through book pages. I took the time to capture the best frames where the lighting lets you see each part of the pages with a video editor and put them all HERE.

PS: Yes, I have a lot of free time and not a lot of sanity.

Thank you for posting!


4 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

All of these discussions are making me think they made the right decision with leaving well enough alone, for now.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

REALLY cool stuff in here!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Looking forward to it! That landscape is gorgeous.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Michael Sayre wrote:
Anguish wrote:
Majuba wrote:
GeraintElberion wrote:
Any PF1 news from Paizocon?
The primary PF1 news from the PaizoCon Banquet was "we support our 3rd party publishers."
Also known as "good luck with that." <Grin>
More specifically, the announcement included the fact that 3pps could start receiving materials so they can ramp up to support PF2 as of June 14th. I, personally, find that pretty exciting since it means there's a really good chance that there will be day 1 third-party support. Between that and the ludicrous amount of adventure material that's also going to be immediately available (3 scenarios, 1 special, 1 module, 1 AP volume) PF2 is going to have a strong chance to hit the ground running and ramp up to a really impressive depth of options for both characters and GMs in very short order.

Aye! I was pretty excited to hear that news as well. Pathfinder has always had some of the THE best 3PP support, and I would love to see that continue.


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Desna's Avatar wrote:
MaxAstro wrote:

Point #2 is easily the single most exciting thing about second edition for me. I like second edition monster design more than I like the 3-action economy. I've said this before, but just reading the second edition bestiary literally changed how I think about monster design. Monsters that are easy to run but still do cool stuff is awesome. Not having to decide which of twenty pointless, bolted on spell like abilities to use is awesome. Being able to look at a monster stat block and immediately go "this is what the monster does, this is why it's unique" is awesome. Being able to throw together a Wizard adversary and just go "okay, these are the spells he'll actually cast, who cares about the rest; here's some hit point and stats and here's a couple things that sound like wizard class features" instead of spending hours building the character like a PC is awesome.

As someone who almost always GMs, that is a huge selling point of the new edition for me.

Hear hear.

Hear hear. x2


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
PFRPGrognard wrote:
Yeah, that's a lot of lovely reasoning, so let me break it down for you. Perhaps not everyone wanting to play Kingmaker with Pathfinder is as excited about potentially paying a double buy-in compared to what those using Second Edition are paying.

Let’s not twist up our reasoning too much - this was always a 2e project, that is the bottomline. It is cool that they figured out a way to do a 1e bestiary add-on. But it has always been an add-on.


4 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Love the new wand rules. Easy to manage, much more interesting conceptually, and the risk/reward approach to overcharge adds a touch of excitement, not to mention another good reason to have a good repairman in the party.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Thank you for this thread tq!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

They have been streaming the con on Twitch, and all of the streams are available. It has been great!


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Rysky the Dark Solarion wrote:
Deadmanwalking wrote:
For example, in Starfinder, there was a Solarian NPC who could shoot bolts of energy as a ranged attack. PCs immediately wanted this ability, and there was widespread annoyance when they couldn't get it (since there was no listed PC version anywhere). There wasn't anything special or different about said NPC that resulted in him having an ability no PC could ever acquire (and one that was thematically perfect for the Class in question), he just had it arbitrarily. which is why there were feelings of resentment and complaints.
Yep, I even forecalled it.

I don’t see this as an issue. Basically had you lived the life of that NPC, you would be able to as well. Maybe it was a completely unknown class, or a mutant ability.

There are items, spells, classes, etc that have are completely unknown to PCs, and I think that is a good thing. I think the experience is straight jacketed by only represented by what is currently published.

With that said, I also think both side of this discussion can coexist more or less harmoniously. It sounds like is going to be presented will do the trick.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
WormysQueue wrote:
Elorebaen wrote:
Because every time you play an adventure or an adventure path you are in effect changing the world as it is assumed to be at print. Not to mention all of the things your players will do during the course of their adventures. Any time you are dealing with something pre-made you have to adjudicate multiple timelines, always.

Hm, I didn't try to come across as antagonistic towards James at all, so apologies if I caused that impression. I was just trying to explain what - for me at least - is the difference between Tabletop RPG and basically every other medium out there. Obviously I didn't come across as clear as I thought I would, so let's try again.

First, in my mind TTRPGs are completely different from novels, movies and videogames, because it's the only of those media that is based upon being creative instead of just passively consuming other peoples' work. It's the only medium in which players can have their own agenda and that makes for a huge difference.

Second, you're right that I change the setting every time I play/run an adventure or AP. I'm not only comfortable with that, I also think that it's an important part of making the setting offered to my/our own setting. But that's not what I was talking about in the part of the post that you quoted. I was talking about changing things retroactively that I have already accepted as having happened in my version of the setting. To further clarify, I'll give you two examples:

1)Based on the first campaign setting book, I run the first Runelords AP. In my version of Golarion that AP ends with Karzoug's victory which constitutes a new status quo of the setting. Now the Inner Sea World Guide comes out that assumes Karzoug has been defeated instead. Perfectly fine by me, I don't feel like my game experience has been invalidated like at all. Also, I feel free to ignore all the things in the new setting book that would contradict the developments in my Golarion. This solution is perfectly acceptable to me and I knew that this...

Wormy, to be clear, I didn't think you were accusing anyone :) I also thought you were clear in your first post, as you are in this post. What you are pointing out is just simply how it is, and how it has always been if one is going to use a pre-defined world. Either you are changing the world or you are not, and it looks like changing the world according to player actions is important to you (which is great!). Anyway, I think the dead horse has been beaten sufficiently :) However things turn out, I wish you good gaming!


6 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
WormysQueue wrote:
James Jacobs wrote:
If we can enjoy movies and novels and videogames and more set in our own real-world past, why can't we enjoy adventures set in Golarion’s past?

... I'm not interested in opening alternative timelines in my own game and I'm also not interested in limiting players' agency by railroading them towards an already defined outcome ...

You are going overboard Wormy. Your quote here, if taken in the sense that you were responding to James, would imply that you should not use a pre-made world like Golarion. Basically, from what you described you would need to make your own world. Because every time you play an adventure or an adventure path you are in effect changing the world as it is assumed to be at print. Not to mention all of the things your players will do during the course of their adventures. Any time you are dealing with something pre-made you have to adjudicate multiple timelines, always.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

This blog is fantastic! Looking forward to the book.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Great to hear! Congratulations Lyz!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

W00t!


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Sutter, that was FANTASTIC!


4 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
TriOmegaZero wrote:
Realism is unrealistic.

Right on the money. Just hired a couple young movers the other day who were relatively skinny/“scrawny”, but they were strong as anything! That’s just a quick personal example, but there are a ton of them. Used to wrestle with small skinny guy, who would lay out opponents four times their size. Anyway, tons of examples to be had out there.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Looking forward to the next unlock!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Thank you for the update!!!


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Deadmanwalking wrote:
PossibleCabbage wrote:
I mean, if you introduce the Witch class in the book with Irrisen content, that doesn't mean you can't have more with content (new feats, patrons, class archetypes, etc.) in the Mwangi book.

It does mean that people who want to play a Witch have to buy the Irrisen book even if they hate that area of the world, though. A fact likely to breed discontent and resentment.

Really, this just seems like a bad idea. New Archetypes that are actually mostly from that Region? Sound like a fine addition to a Region Book. New Classes found the world over? Not so much.

Personally, I'd expect Classes to appear in primarily rules-oriented books just like they always have, and think that's probably for the best.

Ahhh, excellent point! And now that I have thought about it, I would concur.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
PossibleCabbage wrote:
I wonder if the new classes won't be arranged as part of the world guide line, with a class being debuted in the book which covers the part of the world where that class is most significant. So whatever book covers Irrisen gets witches, whichever book covers Sarkoris gets summoners, whatever book covers Ustalav gets inquisitors, whichever book covers Alkenstar gets gunslingers, etc.

Hmmm, this could be an interesting approach.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Fantastic James!! This will totally inspire someone interested in being a sorcerer


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Thanks for the info Mark!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
thejeff wrote:
Elorebaen wrote:
ErichAD wrote:
So we're missing out on some context for the colors, that makes sense. Are all the iconics being drawn in the same light?
Of course you/we are missing out on context, you/we are not a professional artist with decades of experience ... you/we are probably missing A LOT. ;)
I think that was more, since we're seeing the iconics in isolation, without any environment or visible lights, we can't tell whether they're in a "warm, bright light" or something else.

Ahh, I see that now. Makes sense, thanks for pointing that out thejeff!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
ErichAD wrote:
So we're missing out on some context for the colors, that makes sense. Are all the iconics being drawn in the same light?

Of course you/we are missing out on context, you/we are not a professional artist with decades of experience ... you/we are probably missing A LOT. ;)


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Jester David wrote:

Check out the first episode of World Tree Burns for an example for what you can do with a streamed story:

https://youtu.be/mpVwWRiHR-E

What about this makes it a good example for you? It looks like there is a well-crafted intro video, but then it is pretty much a regular VTT stream.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

I look forward to this!

I would imagine, if the response is really good, that we would see a 1e compilation of the new stuff. I wouldn't mind to have both the 2e and 1e.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Berselius wrote:
I was really hoping we'd get Second Darkness and Legacy of Fire converted to 1st Edition Pathfinder. As for signing up for this crowdfunding measure, I find it slightly confusing that Paizo Publishing is resorting to having it's customers spend their own money in order to fund production on a product Paizo itself is supposed to be working on. Is Paizo having revenue issues?

Or is Paizo trying out a different approach? Nowadays, I think it is an ultra smart move with niche publishing to involve potential buyers early on.

Also, the comment,

Berselius wrote:
I find it slightly confusing that Paizo Publishing is resorting to having it's customers spend their own money in order to fund production on a product Paizo itself is supposed to be working on. Is Paizo having revenue issues?

Has me confused. When you buy a book, you spend money on the production - that is part of the cost.


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Awesome!! Looking forward to it!

1 to 50 of 3,377 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>