Silver Dragon

Elorebaen's page

Goblin Squad Member. Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber. Organized Play Member. 3,697 posts. No reviews. 29 lists. 1 wishlist. 3 Organized Play characters. 1 alias.


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Very cool! Thank you!


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This sounds great! Looking forward to it!


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First World Bard wrote:
tivadar27 wrote:

I like the new bard for what it is: a spellcasting class that can also buff the entire party at the same time. I dislike the bard for what it isn't anymore: A class that can hang in there with some of the fighting types while also doing a bit of spellcasting and being good at a variety of skills.

I don't think the new bard is a bad class, but it should be viewed similar to "enchanter" in a lot of other games, and not be viewed through the lens of what it was/is in other editions. Something was lost, and I miss it, but I don't poo-poo the 2e bard either.

Yeah, if you want to play that old-style of Bard, you probably want to put a Bard multiclass dedication on top something like a Rogue or maybe a Swashbuckler. Who knows, maybe there will be some Archetypes in the APG that help with that sort of build, too...

Yep, that is how I would see it. I have found it most helpful in this new edition to focus on the goal, so, if it is a fighter who can do a bit of spellcasting, in others words, a fighter (or another class that is a decent fighter depending on style of fighting imagined for character). Given the goal, I would start with fighter-type and then multiclass. Just as First World Bard mentioned. The key is focusing on the goal, then determining your class, as opposed to focusing on the class, and then determining your goal.


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James Jacobs wrote:
The vast majority of the NPCs in the world don't have magic, and thus can't use cantrips. Just because it's an automatic option for PCs if they make specific choices during character creation isn't meant to imply that cantrip casting NPCs are as widespread as farmers, bakers, town guards, merchants, and the rest of the world. Magic is meant to be magic in Golarion, not everyday normal. Feel free to adjust that norm in your game as you wish, of course.

Was just about to say what James said in a much more concise fashion. So, I will just say, I concur with James. That is how I have always understood Golarion. PCs are not NPCs and vice versa.


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Just keeps getting better! I have to say, I am ultra-excited to see Greg in the mix.


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Very cool!


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I am especially digging the look of the morlock. Looking forward to the book!


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Joan H. wrote:

Hi folks,

We are currently looking into the split shipping issues mentioned here and are pushing back shipping to tomorrow. If you have other questions or concerns, please start a new thread in the Customer Service forums and we'll get to you as quickly as possible.

Just curious if the shipping has restarted?


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Vanessa Hoskins wrote:
Elorebaen wrote:
Vanessa Hoskins wrote:

I have my own opinions on how these rules work, but I'm curious to hear what everyone thinks (especially the Paizo design team).

Can a PC target a swarm with a spell that affects 1 creature, such as magic missile or heal animal? What about final sacrifice?

Does 1 creature refer to 1 individual thing, or anything encompassed by the statblock?

My sense is that if Targets says "1 creature", then it would not affect a Swarm because a Swarm is described as "a mass or cloud of creatures" (emphasis mine).

Understood. I also know that you can whack a swarm with a club and deal damage, but Strike also targets 1 creature. So there's precedent.

I notice the "immune to effects that target an individual creature" language is missing from the swarm trait, likely on purpose. It seems like we're supposed to just treat it like 1 big creature, mechanically. I feel like the "mass or cloud of creatures" is just to describe thematically what a swarm is for newer players.

Hmm. Good point! I need to ponder on this further. I suppose the least issue producing approach is simply to say it is "a" creature.


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Vanessa Hoskins wrote:

I have my own opinions on how these rules work, but I'm curious to hear what everyone thinks (especially the Paizo design team).

Can a PC target a swarm with a spell that affects 1 creature, such as magic missile or heal animal? What about final sacrifice?

Does 1 creature refer to 1 individual thing, or anything encompassed by the statblock?

My sense is that if Targets says "1 creature", then it would not affect a Swarm because a Swarm is described as "a mass or cloud of creatures" (emphasis mine).


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Castilliano wrote:
Ravingdork wrote:

I thought the Appendix entries were the compete trait rules.

In any case, I'd say this falls under "similar creature."

Not while in humanoid form, which is the goal.

That is the crux of it, and why, as has been pointed out the OP scenario wouldn't work.


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2e kineticist? Wow, awesome!


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Thanks for sharing DD! I have just started to prepare my first 2e campaign, and I have found small simple combats with one or two characters and a couple NPCs has been extremely helpful to get a feel for the way the mechanics work during actual play.


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Psyched!


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This is AWeSOME! Thank you for sharing!


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Thanks for the update!


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Jason Nelson wrote:

I'll be very interested to see the response to this on the Pathfinder Second Edition side in particular, as the first big Kickstarter project for that system and by a company that's work directly with Paizo on a big PF2E adventure path project already with the Kingmaker Anniversary Edition.

PF2 fans, check it out!

I'm in!


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Totally looking forward to this!!


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MG,

I would suggest checking out the GREAT videos by Basics for Gamers, he has a number of videos pertinent to this discussion.


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Wow! Awesome!


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Woo hooo!


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MaxAstro wrote:

I was designing an adventure just now and I needed a monster. And as often happens I was flipping through the Bestiary getting annoyed because nothing was exactly what I wanted.

And then I thought, "I'll just build it."

And then I did.

It took me about twenty minutes.

When I was finished, I sat there for an extra five thinking "surely there is some step I have missed... what am I forgetting?"

But there was nothing. I was done.

Paizo, what is this madness you have created?

PS I love the monster building rules.

This has been my experience as well :) I have also found myself more inspired to be creative by the whole approach.


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Thank you for the update! How goes the GMG NPC setup?


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Welcome to the new folks, and congratulations to all!


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Payton Smith wrote:
Elorebaen wrote:
Looking forward to Band of Bravos! Will you be using a battle mats?
We'll be using Roll20 for these shows due to all of us working at home. Jason Bulmahn might be using his own hand drawn mats. While Amanda will be using flip mats when able.

Good to hear, and thanks for the reply!


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This is what is fun about 1st level :) Working as it should from my perspective :)


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Looking forward to Band of Bravos! Will you be using a battle mats?


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Thank you for the heads up, Bardess!


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Thank you for sharing DMW!


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Looking forward to this!

Questions:
-Any random encounter tables?
-Mini/Side adventure?


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This is very cool, thank you!

Note, I don't think the Torment and Legacy link is correct.

EDIT: I see now, it is an optional module. Gotcha!


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This is great. Thank you!


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Thank you Sara.


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Thank you for the update! Be well, and take care of yourselves.


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I’ve been trying Astral and it is really cool.


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Awesome!


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Awesome!


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Awesome! Thank you!


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This is giving me Razor Coast vibes!


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Thank you for sharing Felipe!


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MaxAstro wrote:

For anyone else who hasn't seen PF2 EasyTool, check that site out!

I think Archive of Nethys is a little better for doing rules lookups, like if you need to know what the guidelines for encounter building are or the rules for counteract checks.

But EasyTool is incredible for looking up ancestries/classes/feats/skills/spells/monsters/etc. I use it constantly.

Thank you for the tip! I hadn't checked out EasyTool, and man you are right!!


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Mathmuse wrote:

I like to use incidental encouters to fill out the setting. If the party is going through an inhabited swamp, then encountering a boggard tribe (PF2 Bestiary, page 44) would be appropriate. A crocodile (PF2 Bestiary, page 67) would be more appropriate for establishing that no intelligent tribes live in the swamp. Peaceful encounters work for this too, such as encountering a shrine of the champion's religion will illustrate how his or her faith fits into the locale.

My wife points out that incidental encounters can also be roleplaying opportunities. A party rogue might have left a bandit gang to become an adventure, and a chance encounter with the same bandits could be a social encounter if played diplomatically or a combat encounter if played disrespectfully. A druid character could develop his philosophy with nature during an encounter with a leshy (page 218) or a nymph (page 246). A barbarian character could be invited to a boar hunt by the local barbarian tribe.

I also sometimes use little encounters to warn the party about weaknesses in their combat style. Lords of Rust, 2nd module in the Iron Gods adventure path, provides a good example. The party has to fight a gang of gunslingers, even though gunslingers are a rare class and gunpowder firearms do not fit the milieu in Numeria. However, in a few more levels, the party will encounter enemies with laser pistols, since Numeria has alien high technology. The out-of-place gunslingers let them refirne their defenses against firearms by taking new feats before the firearms get especially deadly. An encounter with a 4th-level griffon (PF2 Bestiary, page 194), where a partial success would drive it off to seek easier prey, could let the party practice fighting against a flying beast before an important encounter with a 6th-level manticore (PF2 Bestiary, page 232).

This is how I like to approach encounters. I think it is makes the world so much more interesting.


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Awesome! Thank you for sharing!


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Kicka, very cool of you to make this post.

Good to hear the Paizo folks are well and keeping an eye on things.


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Zapp wrote:

.

But I didn't need all those tables! I could just look at Bestiary monsters' numbers for my intended level to get the ballpark on that.
.

The Bestiary is also example options. I don’t have the book in front of me, but I’m pretty sure they suggest starting with a monster that seems close and going from there.

If you want a long list of options, you could simply strip off all of the options pn monsters at particular levels. Though ultimately I think is going to make more sense to select options that are more thematic for the theme.


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Is there a list of 2e PDFs that have been created so far within the 52 in 52? I haven't been able to find one.

EDIT: Silly me! Here is the info.


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Owen is THE bomb! I'm glad this was posted, I had no idea that Owen had built a Runecaster for 2e!


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Very cool, Bannondorf! Thank you for sharing!


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Jason Nelson wrote:
Elorebaen wrote:

All,

Did you know there are already a ton of GREAT 3rd party 2e products? Yep, there is!

Check out:
https://paizo.com/store/pathfinder/compatible/secondEdition

Personally, I have to give special shout out to following companies as their products are consistently awesome:

Any specific 2rd party 2e products you've been using?

Thanks for the shout-out! We've got more still coming soon!

Great to hear!


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Malk_Content wrote:
Elorebaen wrote:

All,

Did you know there are already a ton of GREAT 3rd party 2e products? Yep, there is!

Check out:
https://paizo.com/store/pathfinder/compatible/secondEdition

Personally, I have to give special shout out to following companies as their products are consistently awesome:

Any specific 2rd party 2e products you've been using?

I've been mining a lot of the 52 in 52 stuff for my PF2. As a GM Runecasters gave me a great basis for enemy abilities.

Malik can you link to that one? I haven't seen it yet. Thanks!

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