Silver Dragon

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Goblin Squad Member. Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber. Organized Play Member. 3,566 posts. No reviews. 29 lists. 1 wishlist. 3 Organized Play characters. 1 alias.


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Gorbacz wrote:


I can't stress how much I like the new NPC/monster rules and how easier do they make my life as a GM. Three 2e games in I can honestly say that this + new action economy was worth the asking price alone.

So much this. Yep.


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Everyone answered the op

Just wanted to add that I am really liking the pace and approach to content in this line.


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I like this type of collating blog is useful.


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LOVING the theme templates.


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HidaOWin wrote:
Instagram cover is great, I love the creepy panel of the skeletons reaching for the star stone at the top.

I absolutely LOVE this image, and the whole idea. Kudos to the creator (s)!


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That sounds about right to me. As a side point, maybe it will pique the interest of a player to play a cleric, or some other healer-type.


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Rysky wrote:
I can see GMs handwaving a bunch of skill checks, that doesn't mean they're gonna.

Exactly what I was thinking. In which case, I would think a friendly discussion with your GM upon considering the dedication/feat would assist with the the play experience.


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Good stuff! Looking forward to receiving the book!


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Thanks Captain! That sounds more or less what I was thinking, but I haven't had as much actual play to make a judgement one way or the other.


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Congrats to all!


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Curious if you two, or anyone else, has had experience providing access to class feats of one class for another?


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The second part of the question is wrong-headed, for the record.

Yes, as a GM I continue to use secret rolls and have been doing so since 1e DnD. They have always been a part of this RPG we play. This new edition is no different for me.


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The more I look at this the more ultra useful it becomes. Thank you again for putting it out and early!


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ClanPsi,

Yes, I think you have been doing it correct. It is very uncomplicated, and does work well.

I think in some cases, there would be some groups that were using Avoid Notice, but didn't roll immediately, in which case you would need the Stealth roll, or as Wheldrake mentioned perhaps it was quite a while since it was last done.

But, honestly, I think they way you are approaching captures the idea, and there is no need to complicate it.

Cheers!


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Awesome, thank you!


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Thanks for the update!


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Thank you for the update!


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Interesting and cool! Looking forward to the book!


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I think the idea of this blog is a good one. Keep it up!


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Woo hoo!


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There is a ton of awesome herein! Also, love the gun-toting knight image!


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Would love to see a 2e version


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Thank you for the effort!


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Quandary wrote:

I'm just going to say that I value early and strong Errata more than getting APG print product on schedule.

Mark mentioned how long-delayed Errata impacts player understanding, but it seems like it also impacted DEV understanding,
since after all if they are writing auxiliary rules, their understanding of core functionality will impact how they construct them.
And it seems like a hot mess to try to manage editing new rules content against vague undertanding of actual rules intent,
when concretely formulating actual rules errata would give solid basis upon which to build and judge new rules content.
All the more so considering the constraints of errata on already printed product, where ideal wording won't always be achieved,
which will necessitate "bandaid" wording in other places, so knowing that bandaid boilerplate is really really important.

With exit of Stephen, I honestly can't imagine how original schedules can be met while pursuing strong Errata process,
so I'm very hopefuly management can see and accept that, and allow devs to do what they need to do for best game system,
recognizing that staying on top of Errata early on for Core Rules is not comparable to "normal" book scheduling needs,
but in fact is about establishing a strong base which can help prevent rules problems in the future.

I hear what you are saying, Q, and having an efficient and timely errata process in place would be wonderful.

But I feel like we are not quite taking reality into account here. I think we may want to look so ... Delay new products, and you won't make payroll, then you will lose more than Stephen. My sense is that is the reality of the situation.

More people (an overwhelming majority I would bet) are impacted by new products, then they are by errata.

So we could halt everything to get errata out, and have one over-worked designer left, which then would delay anything new even more. This one designer would like have to spend time in the warehouse packing boxes as well, because of the need to tighten the budget because the new products were delayed. And so on, and so on.

Don't get me wrong, I think the errata and FAQ system has room for improvement, but let's not delude ourselves into thinking that the simple solution is to change the "normal" book schedule.


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I am absolutely loving the new complimentary subscriptions every month!


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This sounds fantastic!


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Thank you for the update!


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Zaister wrote:
Do you also not use electric lighting for your game?

Candles, lanterns and blood sacrifice subs in for hero points.


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I use Discord, and have used Skype. Both have worked great.


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Ediwir,

Thank you for your efforts!! I haven't started converting yet, but when I do I know I will find your guide ultra-useful.


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Thanks for the update!


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Cool to hear! Thanks for sharing.


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ofMars wrote:
I for one appreciate a list of things that used to have precise specific rules that no longer have precise specific rules,

I'm not sure where you are getting that. Though it does bring up a good point, the lists in this thread would likely be more useful if the points had links to actual rules text.


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The ShadowShackleton wrote:
Literally none of the things posted so far fit under the category of things I must decide by “arbitrary decree”. Many of them are things that were equally up to the GM in PF1. The difference between rules silence on many of these things in PF1 and PF2 making it clear it is a judgement call for the GM.

This is where I stand.

That doesn't mean it wouldn't be helpful to have additional examples and such for a GM to work with. And maybe that's where a list like this would be helpful?


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This is really good. Thank you Liane! Also, the artwork is awesome!


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Alyran wrote:
Mark Moreland wrote:
Saros Palanthios wrote:
is there a way to listen to the show in an audio-only format?
I listen to them while driving by just playing the YouTube videos and pumping the audio through my car stereo while the image plays, face down, into my console. I've also listened to other video content on headphones with the phone in my pocket. Any way you can play a YouTube video you can listen to a YouTube video.
The problem with that is that unless you have unlimited data, YouTube videos (even on low settings) eat way more data than an audio only file.

I suggest doing an internet search for YouTube to .mp3 if you are looking for audio options.


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Ubertron_X wrote:
And to add something to this thread, GM decides how effective you assist when you help somebody (our yourself) fight persistent damage (page 621).

Reference rules text for Persistent Damage. There is a whole side bar that offers guidelines.


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The ShadowShackleton wrote:
Ubertron_X wrote:
The ShadowShackleton wrote:
I also cringed at the use of the term fiat. It feels unnecessarily negative and paints the relationship in an oppositional light.

Arbitrariness sounds better, no?

Don't take my snarky remark with too much salt. Many people just don't like it when two GM's can make totally different calls when confronted with virtually the same situation. Which is especially true if you change your GM's often, e.g. organized play.

And to add something to this tread, GM decides how effective you assist when you help somebody (our yourself) fight persistent damage (page 621).

This to me is an example of them doing it exactly right. They list a specific example of how it works but then leave it up to the GM to decide how effective various actions will be.

We need more rules like this where useful examples are given!

Ninjaed! Hahaha. Exactly what I was thinking.


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Ubertron_X wrote:
Many people just don't like it when two GM's can make totally different calls when confronted with virtually the same situation.

Not to put too fine a point on it, those people should probably not play an RPG. GMs making calls is at the very foundation of what an RPG is.

Sounds like the people you are referring to are looking for a computer game, or perhaps a boardgame.


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Awesome!!!


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Awesome! Thank you for sharing.

Side note, the tags are referring to Starfinder ;)


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Thank you for sharing, Don!


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Awesome updates! Thank you!


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Awesome! Congrats all!


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Ashborne wrote:
Playing a wizard who wants to be able to use shortswords or rapiers, Fighter Dedication was the way to go. Now though, what wizard sinks a 14 into Strength? Dexterity makes sense for the AC, but strength?

I assume one that wants to use shortswords or rapiers like a fighter.


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John Lynch 106 wrote:
Out of interest we’re any questions from this thread answered?

Yes, as was mentioned above. Additionally, I’d say about 75% of the show was answering questions from both forum and Twitch chat.


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This was an awesome session! The GMG looks like it is going to be pretty awesome. It almost feels like a cross between the old GMG and Unchained, with a dash of ultimate campaign. Looking forward to it.


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The Raven Black wrote:
In the end, it's all about the stories you want to tell.

This is where it starts. Everything else falls out of that. As far as I am concerned it has little to nothing to do with rule sets, or specific rules.

This is where the discussion begins. This is usually an interesting, creative, and fun discussion. Quite frankly there isn't a campaign, unless there is this discussion.

It is almost laughable if it wasn't so sad, that the second it is articulated that RPG GMs have a certain set of responsibilities and the tools to fulfill those responsibilities, then the discussion becomes a "debate."

It really does makes me wonder what people have been playing. Thankfully, one of the beautiful things about RPGs is that we can all make it what we want.


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About the same.

I’ve always run Raise Dead as a kind of ritual, and will continue to do so. Likely, only NPCs, unless there is a particular storyline that it makes sense for PCs to learn the ritual

Resurrection is practically unheard of, and will likely remain that way unless there us a good story reason for it
To come up.

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