Fire Giant King

ATXRedBeard's page

164 posts (238 including aliases). No reviews. No lists. No wishlists. 4 aliases.


Location

Austin, TX

Occupation

Teacher

About ATXRedBeard

Authors I find inspiration from:

Gene Wolfe - Book of the New Sun Series
Roger Zelazny - This Immortal, The Great Book of Amber
Samuel Delaney - The Einstein Intersection, Nova, Babel-17, Dhalgren
Glen Cook - Black Company
John Steakley - Armor
Ursula K. Leguin - The Dispossessed, The Left Hand of Darkness
Robert Heinlein - The Moon is a Harsh Mistress, Starship Troopers

Dice Games:

Numenera betting game:
Dice game idea: Difficulty 3 for 1.5x amount waged, difficulty 4 for 2x, difficulty 5 for 3x, 6 for 4x?

Suggestion for tavern wagering game - similar to a game I played in Taiwan - similar to Liar's Dice - all players begin with 6d6 and the first player can "call" up to three dice values - (Ex: 1,2,5 - 2,6 - etc. - although the 'preset calls' are low(123) high(456) even & odd.) All dice showing the called value are pushed out of the game, the last player with dice wins the pot.

I think it could work in this format in the following way:

Two Players agree on Ante (3 shins ea) - GM sets the total # of players at 6 - 2 pc, 4 npc

Participating players post:
Player 1 posts: With my first call, I Call Odds. With my second call, (If I am in) I call High. With my third call, (If I am in)I call Low.
Player 2 posts: With my first call, I Call low. With my second call, (If I am in) I call high. With my third call, (If I am in) I call Low.

GM does rolls:
round 1: (player 1 calls Odds)
Player 1: 6d6 ⇒ (1, 2, 4, 5, 4, 3) = 19 (3 odds - loses 3 dice)
Player 2: 6d6 ⇒ (2, 4, 1, 6, 3, 4) = 20 (2 odds - loses 2 dice)
NPC1: 6d6 ⇒ (3, 4, 1, 5, 5, 6) = 24 (4 odds - loses 4 dice)
NPC2: 6d6 ⇒ (6, 6, 1, 6, 1, 6) = 26 (2 odds - loses 2 dice)
NPC3: 6d6 ⇒ (3, 6, 4, 6, 1, 5) = 25 (3 odds - loses 3 dice)
NPC4: 6d6 ⇒ (6, 2, 5, 5, 5, 3) = 26 (4 odds - loses 4 dice)

round 2: (player 2 calls Low)
Player 1: 3d6 ⇒ (1, 6, 4) = 11 (1 low - loses 1 dice)
Player 2: 4d6 ⇒ (1, 6, 2, 6) = 15 (2 low - loses 2 dice)
NPC1: 2d6 ⇒ (6, 6) = 12 (0 low - loses 0 dice)
NPC2: 2d6 ⇒ (3, 6) = 9 (1 low - loses 1 dice)
NPC3: 3d6 ⇒ (6, 1, 2) = 9 (2 low - loses 2 dice)
NPC4: 2d6 ⇒ (1, 3) = 4 (2 low - loses last dice)

round 3: (NPC 1 calls Even)
Player 1: 2d6 ⇒ (6, 6) = 12 (2 even - loses last dice)
Player 2: 2d6 ⇒ (3, 1) = 4 (0 even - loses 0 dice)
NPC1: 2d6 ⇒ (3, 5) = 8 (1 even - loses 1 dice)
NPC2: 1d6 ⇒ 4 (1 even - loses 1 dice)
NPC3: 1d6 ⇒ 4 (1 even - loses 1 dice)

round 4: (Player 2 calls High)
Player 2: 2d6 ⇒ (2, 6) = 8 (1 high - loses 1 dice)
NPC1: 1d6 ⇒ 6 (1 high - loses last dice dice)

Player 2 wins 18 shins

[.dice=Player 1]6d6[/dice]
[.dice=Player 2]6d6[/dice]
[.dice=NPC1]6d6[/dice]
[.dice=NPC2]6d6[/dice]
[.dice=NPC3]6d6[/dice]
[.dice=NPC4]6d6[/dice]