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Pathfinder Companion Subscriber

Archetypes are nice: my favorite being the Sound Striker. Gives up 2 nominally useful bardic performances for something very intriguing: Weirdwords=sonic Scorching Ray. They benefit from the same feats you are already using on your archer (well, at least PBS and Precise Shot) and are very useful in the event you cannot get past opponent's DR or Spell Resistance (Bardic Performance is Supernatural, which ignores SR).
The aforementioned Discordant Voice feat at 11th level is fantastic. Also, if you are going the Extra Performance route, look at the Verbose Performer (doubles Bardic Performance range) and Master Performer (increases Bardic Performance by +1 across the board)...perhaps not PFS sanctioned, though.


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Pathfinder Companion Subscriber
Isabelle Lee wrote:

I'm afraid we can't do that, Dave.

...this reference admittedly works way better for Starfinder stuff. ^_^

How dare you bring up that evil stepchild in a Pathfinder thread!

;P


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Pathfinder Companion Subscriber

YES!!!! I love the various Pathfinder Chronicles in game literature with skill bonuses. To have a Player Companion named for it and including 'lost' or 'recently discovered' new items/magic?

PRICELESS!

Gimme NOW!

Please?!


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Pathfinder Companion Subscriber

There are some places minds should not go...this might be one of them.


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Pathfinder Companion Subscriber

I have it! I have just scanned through the book and my first impression is...
This book is VERY specific: Ganzi, Aphorite, Shabti, Duskwalker get some quite interesting options.
Just know that there is very little in here for core races.
That can be good for some, bad for others.

For instance, the really cool Nosoi Buddy feat? Exclusive to Duskwalkers.


Pathfinder Companion Subscriber
Cevah wrote:
Fourshadow wrote:
In addition, when you get this at 3rd level, it does 2d8 (1d8/2 caster levels) to a target. If undead, it does 3d6 (1d6/caster level) and those undead vulnerable to bright light 3d8 (1d8/caster level). It will get to 5d8, 10d6, 10d8. As the only character to get this as a 1st level spell, sounds better than Magic Missile to me. Intensified, it would be a 2nd level spell. Nice.

Nope. Searing Light is 1d8/2 levels, which means you don't get that second die until level 4. Remember to round down.

/cevah

But it's a 1st level spell...that you're getting at 3rd level. Shouldn't that bump it? Or that would only be for undead? Hmmmm....


Pathfinder Companion Subscriber
Rysky wrote:
Fourshadow wrote:
Rysky wrote:


Also, NOSOI BUDDY!!!

This intrigues me as I already have a Soul Warden Spiritualist (Planar Adventures) who has a familiar that becomes a full-fledged Nosoi Psychopomp at level 4.

Anything that could apply to that archetype? So eager to read this book!

The 2 feat chain works like that.

The Ghost Hunting Team Feat makes your allies' weapons ghost touched, so that might interest you.

Actually, the familiar gets that already as part of the Spiritualist archetype. I really like it a lot.

But thanks for the info, Rysky!


Pathfinder Companion Subscriber
Rysky wrote:


Also, NOSOI BUDDY!!!

This intrigues me as I already have a Soul Warden Spiritualist (Planar Adventures) who has a familiar that becomes a full-fledged Nosoi Psychopomp at level 4.

Anything that could apply to that archetype? So eager to read this book!


Pathfinder Companion Subscriber

So the Plane-Hopper's Handbook street/PDF date is the 19th? Looks like it will be available for purchase before some of us get our Shipping Notice.
I has a sad.


Pathfinder Companion Subscriber
The Archives of Nethys wrote:
Fourshadow wrote:
And AON appears to be down...don't remember this happening before. Too bad, I spend A LOT of time there. ;-D
Looks to be up now - I've seen a few small blibs in the last few days to the news, which I expect to stabilize, but I haven't seen an outage last longer than a minute or two yet.

Thanks!


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Dire Ursus wrote:
If at level 5 a character chose to boost their int would they gain a new trained skill? If they chose to boost con would they gain their level in total hp?

That's how we have played it and the GM (one of my sons)is a stickler for the rules, so I'm pretty certain that is RAW & RAI.


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And AON appears to be down...don't remember this happening before. Too bad, I spend A LOT of time there. ;-D


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ogmius wrote:
Phnord_Prephect wrote:
TriOmegaZero wrote:
Tridus wrote:
It actually has more coverage than the PRD book wise, so I'm really not understanding what in the world you are talking about.
The PRD was a much more manageable listing of rules, only the hardcover releases generally made it in. That was a useful distinction for him, and now that it is gone, he has lost functionality.

Exactly. Thank you.

For example:

I have a new player.
They want to buy a weapon.
They can use simple weapons.

The new site lists all simple weapons on one page.

I look and see something on there called a "stingchuck".
I have no idea what this is, having never heard of it before.

I open the listing for it and it's "A stingchuck is a foul bag made of a humanoid’s head with the brain removed and the skull heavily scored so that it bursts open when thrown."

What the butt?

Ahh... it's an item from "Adventurer's Armory", not one of the basic books.

Now I can no longer tell my player "Any weapon on this list from this page is available" because they'll be buying a freakin' human head to throw at people IN A HUMAN TOWN!

I don't want this item in my shops!
I don't want my players having this!

And I can not simply and easily send them a link to SIMPLE WEAPONS that does NOT include this item.

Do you really not see the problem here?

I have to agree. many of us DO NOT want the insane amount of info included in all the publishes...some of it is so unbalancing and slows gameplay down far too much.

I looked at the mirror that was posted above, but that is in weird code I dont understand how to read...so thats useless to me as well.
An archived record of our campaign's existing set of rules (the PRD) would have been polite at the minimum...or at the very least a bit of warning?

in 30+ years of gaming, I cant think of a single instance where a game company itself has derailed someones campaign before....I have seen campaigns derailed by obsessive players, drunken...

If it is all Paizo original Pathfinder, it should be on the site. If you want to rule only Core for your game, you do that. The source is listed for every piece of information. But all Paizo Pathfinder should be represented, as AON has done in the past.

Give the Player Companions a chance. Some fantastic stuff in there these past 2 years!


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WHHHHHAAAAAAAT?! YES! Absolutely awesome! My favorite site on the 'net is not going away and is in fact Pathfinder's (well, Starfinder too, but I'm not interested) official RD!

Congrats to Blake and all who assist him with AON!

AON/Blake, you do intend to keep all classic Pathfinder content available when 2nd ed PF kicks off, correct? It's so rich in flavor and options that I will not be making the switch. Love classic Pathfinder.


Pathfinder Companion Subscriber

Thanks for the sneak peeks thus far! Good stuff. Cannot wait to read more on those Wild Talents.


Pathfinder Companion Subscriber

Wow, I have never heard of this happening before...what a bummer to get your shipping notice but no PDF!
Ouch.


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Pathfinder Companion Subscriber

Psychopomps?! Cool. Perhaps I shall take a look at this when it hits the shelf...well, next year.


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willuwontu wrote:
Melkiador wrote:
I'm missing something. What's so great about that spell? It's pretty good against undead and has a decent range, but in general, it seems less useful than magic missile.
Higher damage than magic missile (on even levels), and while it may require a ranged touch attack, it still is a touch attack so it's pretty easy to land.

In addition, when you get this at 3rd level, it does 2d8 (1d8/2 caster levels) to a target. If undead, it does 3d6 (1d6/caster level) and those undead vulnerable to bright light 3d8 (1d8/caster level). It will get to 5d8, 10d6, 10d8. As the only character to get this as a 1st level spell, sounds better than Magic Missile to me. Intensified, it would be a 2nd level spell. Nice.


Pathfinder Companion Subscriber

When this originally came out, the author (Jessica Price) did verify it would be a 1st level spell, just like every other 1st bloodline spell acquired at 3rd level. No need for an FAQ. Just look in the Product Discussion thread for Qadira, Jewel of the East from the Campaign Setting line. One of the best books from that line. In fact, I think it is THE best.


Pathfinder Companion Subscriber
jdgoerzen wrote:
There's... no pdf yet? shoot.

That's because it hasn't shipped yet. Just got my 'Pending' notice and they hope to start shipping this week (tentatively scheduled for tomorrow...). So, it may be another week or two as the PDFs usually are not available until the books hit the shelves in stores.


Pathfinder Companion Subscriber

This is one of the reasons I think the Solar Bloodline is so good. Love it! No one else gets Searing Light as a 1st level spell! So cool.


Pathfinder Companion Subscriber

Yippee! Another Heroes of......! I like them. I like them a lot.


Pathfinder Companion Subscriber

As written, it appears this spell really helps two Bard archetypes with their sonic damage Bardic Performance (Sound Striker and Thundercaller). How? Well, look at the Bardic Performance option for this spell:

Songbird

Spoiler:
Songbird
Source Planar Adventures pg. 44
School conjuration (good); Level arcanist 1, bard 1, cleric/oracle 1, mesmerist 1, paladin 1, psychic 1, skald 1, sorcerer/wizard 1, warpriest 1
Casting
Casting Time 1 swift action
Components S
Effect
Range personal
Target you
Duration 1 round
Description
You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.

If you cast songbird during the same round in which you attempt a Perform check, songbird acts as accompaniment and grants a +3 bonus on that Perform check.

If you cast songbird in the same round in which you activate a bardic performance, that round of bardic performance does not count against your total rounds of bardic performance available for the day.

If you cast songbird in the same round in which you cast a spell with the sonic descriptor, that spell’s save DC increases by 1.

If cast in same round (this spell is a Swift action) as activation of bardic performance, no rounds of such are used in that round! It really benefits the Sound Striker as each Weirdword costs a round...it would enable them to go nova for one round at the cost of a swift action and 1st level spell! Might this be why it isn't PFS endorsed?


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Backlash3906 wrote:
Alchemaic wrote:

Since it seems quiet, and since I've seen it done before, I'll just post the rules index.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Info on the Ninja Archetype please and thank you! :o

Spoiler:
The Gunpowder Bombardier might be the coolest bomb-slinger outside of the Alchemist. They don't give up a lot (an early talent and all Dodge steps) for some big bang that is AoE instead of single target! I might actually want to play a Ninja sometime...ratfolk, though as this is where the type originates--though not limited to just this race.

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I have a question about the Psammokinetic:

Spoiler:
Does it ever get the other simple blast? Because it cannot choose air at 7th, but can at 15th. Does it have to wait that long to get the second simple blast for this archetype? If you choose Sirocco at level 1, then some of the Ki Pool benefits are useless...

This is now my 2nd favorite Kineticist archetype (Elysiokineticist is my 1st). Nice work.


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Already love the Samurai and Kineticist archetypes...at least the overall flavor and impression.
Psyched for the Masterpieces, too. Very intriguing. Cannot wait to read these myself!
Thanks again!


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What! MORE Masterpieces?! Lovely! That Kineticist archetype is especially intriguing to me.

Any chance of a few more details on those I mentioned?

Thank you!

Psammite is a reference to sandstone, so I take it this is Earth related? Cool, my 2nd fave element after Wood.


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Any info on the archetypes would be very welcome, PDF Prophet!


Pathfinder Companion Subscriber

I am afraid I have to echo some of what Arc Riley said: One of the reasons I subscribe is to get product earlier than street date. That may not happen this time around and that is very disappointing.


Pathfinder Companion Subscriber

People of the Wastes has the Elysiokineticist archetype, my personal favorite. Positive energy kineticist, that one.
Wood has a positive blast, though I was certain you knew that already...you did, right? If so, sorry to be Captain Obvious.

Ah, this has been updated!
RADIANT Eidolons?! FANTASTIC!!!!!!!!!!!!!!!!!!!!!!!!


Pathfinder Companion Subscriber

Mr Jacobs, it is "The Fellowship of the Ring". The entire series is "The Lord of the Rings". A nit pick, I know, but an important distinction to make nonetheless.

No animosity intended. Carry on.


Pathfinder Companion Subscriber

Wait, the infused had some good stuff too.
It can't all be dynamite.


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Dragon78 wrote:
Yeah, I was disappointed in those planar-infused feats from Planar Adventures.

And yet I absolutely loved them. Conduit feats are fun and fabulous! Wouldn't mind more at some point....like this book!


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David knott 242 wrote:
Fourshadow wrote:
I see there is no new thread for August shipments....any idea when those will be processed/shipped? Eagerly awaiting Heroes of the Fringe....

There is one now.

Thank you!


Pathfinder Companion Subscriber

I see there is no new thread for August shipments....any idea when those will be processed/shipped? Eagerly awaiting Heroes of the Fringe....


Pathfinder Companion Subscriber

Verbose Performer feat increases Performance range to 60'. There is also the Windsong feat which allows one to cause a Performance to begin 60' away and extend 120' from that point! Both would benefit a Soundstriker.


Pathfinder Companion Subscriber
DeathlessOne wrote:
I don't see this recommended often, but for builds that rely on ranged weapons, you can pick up an extra feat simply by investing gold. If you are only every going to use a combat feat when you are wielding a specific weapon, merely enchant it with the Training weapon ability. Depending on what level you would normally pick up the feat, you could easily afford it.

True. I rather like it. Thanks for the reminder.


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DeciusNero wrote:
Fourshadow wrote:
Isabelle Lee wrote:
Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^
The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.
I did especially like that their use grew with you as you leveled. Very cool!

Indeed! No feat tree, just a skill requirement and the feat gets better as your character does.


Pathfinder Companion Subscriber

Whippoorwill is associated with the collecting of souls, according to Lovecraft.

Thanks again, avr. You seem to be the only one watching this thread and I really appreciate your input.


Pathfinder Companion Subscriber

Rolled and these are the results:
Str 14
Dex: 14
Con: 12
Int: 12
Wis:17
Cha: 18

Going with Divine Fiighting Desna's Shooting Star and Point-Blank Shot for 1st level Feats. Human, obviously. Varisian Tattoo as one trait.
Will start with Raven familiar (Nosoi can appear as any bird, but has to use Raven stats--going to role-play it as a Whippoorwill for I hope obvious reasons!). 4th level, it will become a Nosoi Psychopomp with it's wonderful abilities.

I know, it isn't optimized. I'm more than okay with that.

Couldn't figure out how to get Halfling Staff Sling (and be human) without giving up a feat. Otherwise, that is the route I would've gone.

Any ideas? Thanks for all the feedback thus far.


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Pathfinder Companion Subscriber
Isabelle Lee wrote:
Robert Brookes wrote:
That said, as I'm seeing the full product now, I am legitimately surprised there's not a single archetype or new base form for summoner!
A little odd, I'll grant. There's a new feat that should open up some new opportunities, though. ^_^

The feats in general are quite good. Conduit feats are especially cool. Having a connection to a plane regardless of what plane you are on looks fun.


Pathfinder Companion Subscriber

What about ideas for the Nosoi Psychopomp familiar? Any ideas feat-wise for that? I've done animal companions (dinosaurs) but not had much experience with a familiar. This one gets spell-like abilities such as Haunting Melody, which works a bit like Bardic Performance and the Nosoi will be able to use these melodies to create auras from certain phantoms: Anger, Dedication, Despair, Fear, Hatred, Jealousy or Zeal.

Any feedback would be greatly appreciated. Thanks for the assistance thus far.


Pathfinder Companion Subscriber

Thanks for reminding me of the Divine Fighting technique! I have the Anthology and that will be great, provided my Cha is good...will roll later this week. If so, the Lantern feats could be viable.

Shield is a fave 1st level spell. I'll have to look into shield of darkness and Mindshock. Sounds great. This is my first time playing a divine caster, so all suggestions appreciated.

Thanks for your help, avr.
Any more ideas? I am open to any.


Pathfinder Companion Subscriber

Hmmm....I had overlooked the Cha req for the last Lantern feat. Haven't confirmed my ability scores yet. We actually roll, so I will see what those results are when it happens.
As for Thrown Weapons, I thought PBS, Precise shot and high Str would work fairly well...but I've never done Thrown before. Any advice welcome.
Still open to any advice for this archetype, including spell advice.


Pathfinder Companion Subscriber

New information: It's for the AP Strange Aeons, if that helps at all.


Pathfinder Companion Subscriber

In case anyone is interested, I have started a thread in the advice forum for help designing a Spiritualist Soul Warden character I am creating.

Needless to say, I love the archetype.


Pathfinder Companion Subscriber

The new one from Planar Adventures.

Here is what I know so far: I want to go with thrown weapons as I really like the Lantern feat style chain from Distant Realms. May go Scythe for Melee. Leaning toward Human for the extra feat. May choose Varisian Tattoo as a trait--bladed scarves and star knives proficiency.
For those who do not know: This archetype replaces the Phantom with a Raven familiar--until 4th level, when it 'evolves' into a Nosoi Psychopomp.

Any experience or ideas are welcome! Thanks in advance.


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^^ This Lovecraft mythos makes sense considering a lot of the creatures have been aberrations, IIRC....


Pathfinder Companion Subscriber
Rysky wrote:
Fourshadow wrote:
Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?

You can sing to bolster an ally, if they cast an elemental spell it switches the damage to sonic, if it was already sonic it becomes divine.

Heavenly Bane lets your Bane overcome certain DRs.

Thanks again, Rysky! This product just gets better the more I know. It will definitely be added to my collection.

Really like Bard feats in particular and Choral Support appears to be no exception. The party Sorceror casts Fireball...nope, now it's Thunderball. (Enter Sean Connery...)


Pathfinder Companion Subscriber

Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?

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