Full Name |
Elrawien Lantherion |
Race |
Elf |
Classes/Levels |
Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2 |
Gender |
Female |
Size |
Medium |
Special Abilities |
Alabaster Outcast +1 Diplomacy & Intimidate within Magnimar. Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you. Controller Associated School: Enchantment Dazing Touch (6/day) (Sp) To |
Alignment |
CN |
Deity |
Calistira |
Languages |
Common, Elven, Draconic, Sylvan, Celestial |
Strength |
10 |
Dexterity |
15 |
Constitution |
11 |
Intelligence |
18 |
Wisdom |
13 |
Charisma |
14 |
About Elrawien Lantherion
Elrawien Lantherion
Female Elf Wizard 3
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 14 (3d6+1)
Fort +1, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +1 (1d6/18-20)
Ranged longbow +3 (1d8/×3)
Spells
2nd—hideous laughter [S] (DC 18), invisibility, mirror image
1st—charm person [S] (DC 17), charm person (DC 17), mage armor, sleep (DC 17)
0 (at will)— acid splash, daze (DC 16), detect magic, mage hand
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Statistics
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Str 11, Dex 15, Con 11, Int 18, Wis 13, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Greater Spell Focus (enchantment), Scribe Scroll, Spell Focus (enchantment)
Traits alabaster outcast, calistrian prostitute
Skills Appraise +10, Bluff +5, Intimidate +3, Knowledge (arcana) +10, Knowledge (local) +8, Knowledge
(nobility) +8, Perception +5, Perform (dance) +3, Sense Motive +8, Spellcraft +10 (+12 to determine the
properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Orc, Sylvan
SQ arcane bonds (arcane bond [object]), dazing touch, elven magic, weapon familiarity, force of will,
opposition schools (evocation, necromancy), specialized schools (controller)
Other Gear longbow, rapier, ring (worth 3 gp, 0.9 lb), 55 gp
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Special Abilities
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Alabaster Outcast +1 Diplomacy & Intimidate within Magnimar.
Arcane Bond Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to
cast spells (DC20 + spell level).
Calistrian Prostitute (Sense Motive) +1 Gather Information and Sense Motive, and one of these is a
class skill.
Controller Associated School: Enchantment
Dazing Touch (7/day) (Sp) Touch attack dazes foe for 1 rd, if HD <= wizard level.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Force of Will (Su) 60' telepathy with those you have charmed or dominated.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Treasure 300 gp
A set of silver bracelets set with rubies bearing ancient thassilonian runes for enticement and lust. (provide +1 to caster level for spells of the Enchantment school, also adds a +1 enhancement bonus to CHA as long as they are worn)
A little black book of city guard names and some notes on each one, provides a +1 on social skills against city guards. The book could sell to the right party for 900 GP
Born to a wealthy noble family occupying a seat on the Council of Ushers, Elrawien and her twin brother Faedrin are the youngest siblings in the Lantherion household. She is several minutes younger than her brother who is very protective of her. As twins are rare in elven society and she is the youngest of her father's children, she grew in the lap of luxury and political prominence, Elrawien quickly took to the role of a spoiled and entitled brat, even more so than her brother. Near the end of her 11th decade, Faedrin and his sister were sent away to follow in the family footsteps, to study the arcane arts at the same academy their older siblings and father attended. Sadly for the family, neither sibling cared much for their scholarly pursuits.
Elrawien did flourish in the arcane art of enchantment. With a natural manipulative and controlling personality, she quickly found herself attracted to the elven goddess of lust and vengence, Calisitria and soon spent much time in that temple learning and practicing their arts.
Leaning on the family's name and coffers, she instead spent much of her time abroad recreating the life of luxury in the Temple of Calistria. Eventually though, through her natural talent, and force of personality Elrawien and her brother at last graduated and returned to their family and life of comfort in Varisia's most prosperous city.
Elrawien wasn't expecting the reception she and her brother received, however. Their father was furious with their lack of discipline and with all the squandered time and money they'd wasted while at the academy. Incensed, their father swore that unless the two proved themselves by working off the debt, there'd no longer be a place for them under any Lantherion roof. Even more damaging to Elrawien was the disappointment that her father showed in her, this was the first time that he had dared to speak to her in this manner.
Faedrin and his sister were shell-shocked by the ultimatum, and the two decided to band together and shame their father in staggering fashion. Shortly thereafter, the pair joined the local Pathfinder Lodge intent to walk into some long forgotten ruin, recover a priceless artifact, and pay off their debt tenfold. Surely, that'd sufficiently spite and shame their father. Elrawien certainly thought so at least, but fate had a different course in mind for the elven pair. A far different course indeed.
Personality/Mannerisms:
Elrawien is a very confident individual. She knows what she wants and how she can get it. She is much more calm in her demeanor than her brother and she sometimes has to calm him down. She comes from money and is used to the best that life has to offer. She enjoys all types of experiences and as a devotee of Calistia harbors a long memory of those who have wronged her or who can be perceived as wronging her. She understands her beauty and how to use that to her advantage. She understands that most think of elven women as weak, and she too knows how to use that to her advantage in the body politic. She learned her Calistrian lessons well.
Elrawien has found that she trusts and loves only one person in this world, her twin. She does not appreciate his meddling into her business or the relationships she wishes to have outside of his company but since she has been betrayed, in her mind, her father, he is the only family she has left and she will allow no harm to come to him. If that means having someone else become her friend to do that than so much the better.
Spells in Spellbook
Acid Splash Wizard 0
School: Conjuration / Earth Elemental (Creation) [Acid]; Components:
V, S; Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels);
Effect: One missile of acid; Duration: Instantaneous; Save: None;
Resistance: No
Orb deals 1d3 acid damage.
Arcane Mark Wizard 0
School: Universal; Components: V, S; Casting Time : 1 action;
Range: Touch; Effect: One personal rune or mark, all of which must
fit within 1 sq. ft.; Duration: Permanent; Save: None; Resistance: No
Inscribes a personal rune on an object or creature (visible or invisible).
Daze Wizard 0
School: Enchantment (Compulsion) [Mind-Affecting]; Components: V,
S, M (a pinch of wool or similar substance); Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One humanoid creature of
4 HD or less; Duration: 1 round; Save: DC 14 Will negates;
Resistance: Yes
A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Wizard 0
School: Divination; Components: V, S; Casting Time : 1 action;
Range: 60 ft.; Area: Cone-shaped emanation; Duration:
Concentration, up to 1 min./level (D); Save: None; Resistance: No
Detects all spells and magic items within 60 ft.
Detect Poison Wizard 0
School: Divination; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One creature, one object,
or a 5-ft. cube; Duration: Instantaneous; Save: None; Resistance:
No
Detects poison in one creature or small object.
Ghost Sound Wizard 0
School: Illusion (Figment); Components: V, S, M (a bit of wool or a
small lump of wax); Casting Time : 1 action; Range: Close (25 + 5 ft.
/2 levels); Effect: Illusory sounds; Duration: 1 round/level (D); Save:
DC 13 Will disbelief; Resistance: No
Figment sounds.
Haunted Fey Aspect Wizard 0
School: Illusion (Glamer); Components: S; Casting Time : 1 action;
Range: Personal; Target: You; Duration: 1 round/level (D)
You surround yourself with disturbing illusions.
Mage Hand Wizard 0
School: Transmutation; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One nonmagical,
unattended object weighing up to 5 lbs.; Duration: Concentration;
Save: None; Resistance: No
5-pound telekinesis.
Mending Wizard 0
School: Transmutation / Metal Elemental; Components: V, S;
Casting Time : 10 minutes; Range: 10 ft.; Target: One object of up to
1 lb./level; Duration: Instantaneous; Save: Will negates (harmless,
object); Resistance: Yes (harmless, object)
Makes minor repairs on an object.
Message Wizard 0
School: Transmutation / Air Elemental [language-dependent];
Components: V, S, F (a piece of copper wire); Casting Time : 1
action; Range: Medium (100 + 10 ft./level); Target: One
creature/level; Duration: 10 min./level; Save: None; Resistance: No
Whisper conversation at distance.
Open/Close Wizard 0
School: Transmutation; Components: V, S, F (a brass key); Casting
Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: Object
weighing up to 30 lbs. or portal that can be opened or closed;
Duration: Instantaneous; Save: DC 13 Will negates (object);
Resistance: Yes (object)
Opens or closes small or light things.
Prestidigitation Wizard 0
School: Universal; Components: V, S; Casting Time : 1 action;
Range: 10 ft.; Target: See text; Effect: See text; Area: See text;
Duration: 1 hour; Save: DC 13 See text; Resistance: No
Performs minor tricks.
Read Magic Wizard 0
School: Divination; Components: V, S, F (a clear crystal or mineral
prism); Casting Time : 1 action; Range: Personal; Target: You;
Duration: 10 min./level
Read scrolls and spellbooks.
Resistance Wizard 0
School: Abjuration; Components: V, S, M/DF (a miniature cloak);
Casting Time : 1 action; Range: Touch; Target: Creature touched;
Duration: 1 minute; Save: Will negates (harmless); Resistance: Yes
(harmless)
Subject gains +1 on saving throws.
Scrivener's Chant Wizard 0
School: Transmutation; Components: V, S, M (fine sand and a vial of
ink.); Casting Time : 1 action; Range: 5 ft.; Duration: Concentration,
up to 1 minute/level; Save: Will negates (harmless, object);
Resistance: Yes (object)
Rapidly copies text from one source to another.
Charm Person Wizard 1
School: Enchantment / Wood Elemental (Charm) [Mind-Affecting];
Components: V, S; Casting Time : 1 action; Range: Close (25 + 5 ft.
/2 levels); Target: One humanoid creature; Duration: 1 hour/level;
Save: DC 15 Will negates; Resistance: Yes
Makes one person your friend.
Detect Charm Wizard 1
School: Divination; Components: V, S; Casting Time : 1 action;
Range: 60 ft.; Area: Cone-shaped emanation; Duration:
Concentration, up to 1 minute/level (D); Save: None; Resistance: No
Detect influenced minds in area, can get more info with Sense
Motive/Spellcraft.
Ear-Piercing Scream Wizard 1
School: Evocation [Sonic]; Components: V, S; Casting Time : 1
action; Range: Close (25 + 5 ft./2 levels); Target: one creature;
Duration: Instantaneous; see text; Save: DC 14 Fortitude partial (see
text); Resistance: Yes
Deal sonic damage and daze target.
Identify Wizard 1
School: Divination; Components: V, S, M (wine stirred with an owl's
feather); Casting Time : 1 action; Range: 60 ft.; Area: Cone-shaped
emanation; Duration: 3 rounds/level (D); Save: None; Resistance: No
Gives +10 bonus to identify magic items.
Mage Armor Wizard 1
School: Conjuration (Creation) [Force]; Components: V, S, F (a piece
of cured leather); Casting Time : 1 action; Range: Touch; Target:
Creature touched; Duration: 1 hour/level (D); Save: Will negates
(harmless); Resistance: No
Gives subject +4 armor bonus.
Elrawien Lantherion, Wizard 2 – Spells in Spellbook
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Magic Weapon Wizard 1
School: Transmutation / Metal Elemental; Components: V, S, DF;
Casting Time : 1 action; Range: Touch; Target: Weapon touched;
Duration: 1 min./level; Save: Will negates (harmless, object);
Resistance: Yes (harmless, object)
Weapon gains +1 bonus.
Memory Lapse Wizard 1
School: Enchantment [Mind-Affecting]; Components: V, S; Casting
Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: one living
creature; Duration: Instantaneous; Save: DC 15 Will negates;
Resistance: Yes
Subject forgets events back to last turn.
Protection from Evil Wizard 1
School: Abjuration [Good]; Components: V, S, M/DF; Casting Time :
1 action; Range: Touch; Target: Creature touched; Duration: 1 min.
/level (D); Save: Will negates (harmless); Resistance: No; see text
+2 to AC and saves, plus additional protection against selected
alignment.
Shield Wizard 1
School: Abjuration / Void Elemental [Force]; Components: V, S;
Casting Time : 1 action; Range: Personal; Target: You; Duration: 1
min./level (D)
Invisible disc gives +4 to AC, blocks magic missiles.
Sleep Wizard 1
School: Enchantment (Compulsion) [Mind-Affecting]; Components: V,
S, M (fine sand, rose petals, or a live cricket); Casting Time : 1 round;
Range: Medium (100 + 10 ft./level); Area: One or more living
creatures within a 10-ft.-radius burst; Duration: 1 min./level; Save: DC
15 Will negates; Resistance: Yes
Puts 4 HD of creatures into magical slumber.