DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"That is fine, as long as we don't fall asleep from being awake too long, who is taking the next shift after Bran and I? Wouldn't want to wake the wrong person!"

Looking up and down the room I really hope this place is well and truly abandoned, the middle of the night would be the worst time to find something or someone moved in when the soldiers moved out...


RETIRED

"Well, if the gate has a typical bar-and-latch assembly, we can just hang the lock on the inside," says Ivo. "If not, I might be able to rig up something so that we can loop the chain through some hook or latch on the gate and the wall, double the chain back on itself and run the lock through that, so you can't unloop the chain without undoing the lock. Should keep us safe and snug inside."

"I need sleep like anyone else but I have pretty good eyes in the dusk or dawn and I don't have to do any kind of... magic stuff," he adds helpfully.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Seeing the large interior, Bran makes up his mind and brings Borne on in. "I'll get you out of the cold, no worry," Bran whispers to him, rubbing him down to warm the animal. Bringing out some feed from its pack, Bran gets the donkey situated, then takes a seat and begins to brush out his tail with long strokes.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Tove dismounts her horse with practised grace once the group is within the walls of the Fort.
Assuming there is a stable or similar structure inside the walls of the Fort.
She takes up Ros' bridle in her hands and leads the horse over to the stables, looking around for any extra feed or straw to keep her steed warm in the night. "I'm sorry it's so cold out here girl, perhaps we can find a way to bring you inside."
Perception: 1d20 + 4 ⇒ (7) + 4 = 11 (searching for feed)
Tove only packed enough feed for Ros for one day, intending to stretch that over the two-day journey and let her horse graze to make up the rest of its requirements.
If she finds some more feed here she will give that to Ros and share any extra with the other animals, if not she will give Ros a full day's worth from what she packed and hope that the snow clears enough for grazing tomorrow.
Once the animals are fed and bedded down Tove joins the others inside the Keep and pulls out some rations she retrieved from Ros' saddle bags. "I can take the last watch before dawn, I wake early anyway."


Greenbelt Map Roll20 Link

Taking Ros into the small stable located behind the keep, Tove searches around inside the structure and finds a barrel containing enough grain to feed a horse, pony, or mule for five days.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

By my count that's Ros, Borne, Ivo's pony and possibly Strauch all fed? Greypelt is out hunting and Theodore bought fresh meat for Rufus... Did Razarak have any animals that need feeding?

Realising Torsten had already called the last watch, Tove will take second-to-last.


Greenbelt Map Roll20 Link

The night goes by rather uneventfully, but fortunately inside the warmth of the fort as opposed to out in the frigid temperatures of the night.

You awaken to a cold but sunny morning. A fine layer of snow covers the ground and the road, but many tufts of grasses and other plant life peek out from beneath the snow.

Ready to head out? Oleg's Trading Post is another day and a half away. Barring anything unforseen you should be there come lunchtime tomorrow.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

With a new spell prepared in the morning, Torsten cleans out much of the mess that a donkey, a goat, a wolf and five people can create in the great hall before the others awake. "Right to leave this place as good as we found it, eh?"

Prestidigitation prepared in place of mending. & yes, ready to head out here.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Greypelt stays curled up around Bran as he sits in the courtyard, brushing his tail. He hums as he does, focusing on that connection with magic that he has and communing with it. The mixture of both spring and winter felt great as life began to spring up throughout the earth.

Ready to head out. Same spells prepared.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Tove spends some time meditating in the stable. Same spells prepared as yesterday. When she is finished, she repacks Ros' saddlebags, reorganising things to fit the extra day's worth of feed left over from the barrel she found. Once that is done she saddles up her horse and brings it around to the front of the keep.
"Ready to head out."


RETIRED

In the evening, Ivo fiddles with some kind of small spring-coil mechanism, but eventually gets frustrated and puts it away. He gives his pony some casual attention with brushing and feeding, but doesn't seem especially skilled in that regard.

In the morning, slightly bleary-eyed, he says, "So what's the plan for the next stage? Ride through the day and camp, then finish the trip the next day?" He withdraws a pair of fingerless knitted gloves and puts them on, then rubs his hands together for warmth against the snow.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I watch in wonder as the toymaker easily deals with the large lock, and then step inside with everyone. Rufus watches Greypelt run off and considers going,but decides to stay with me. I sit down by the fire once it is roaring and pull out my rations and the remainder of the days meat for Rufus.

Once we have finished eating I take off Rufus' armour and then take my own off, it takes a while but I manage it with denting or scuffing the armour. "I can take any watch as long as this fire goes all night."

In the morning I half up another days worth of rations and meat and have a good breakfast before doing an hour of swordsmanship. Afterwards I use my armour as a mirror and making myself look good, then I put armour back on again. I struggle with my own, but eventually get it on. "Let's go then."


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"Theodore, you mind if I use your armor to do my hair as well? It can be a bit of a challenge sometimes... I'm ready to go whenever you all are, don't have much to pack and I don't need to prepare any spells or the like."

Razarak bends down to look at himself in Theodores armor, then stands up and looks around, "you all ready? Let's go!


Greenbelt Map Roll20 Link

The group eats a quick breakfast and cleans up before gathering their things and heading out on the road again. The morning is cold, but the rising sun behind them warms the party's backs as they travel.

By mid-day the meager amount of snow that hand fallen overnight is but a memory as the temperatures rises to a cool, but certainly more comfortable level. Shortly after lunch the party's journey on the South Rostland Road turns north and away from the banks of the Shrike River to stay within Brevoy's borders.

By time night-fall arrives, the winds are beginning to pick up a bit but the temperature still remains tolerable as the group comes across a suitable area to make camp for the night.

How are you setting up camp? Campfire? Tents (if you have them)? Watches?


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"it's starting to get dark, we should start thinking about setting a camp. I say we should set up near the trees, break the wind and kinda provide some cover if we decide to set up a fire. What do you all think?"

Razarak starts looking around for a suitable campsite, trying to find somewhere that is a little elevated, and dry.

Hopefully we don't get into any trouble tonight...


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I smile as Razarak asks to use my armour, "By all means, go ahead. Always have to look out best for any unexpected situation." Once he has finished I climb up onto Rufus' back once more and set off.

I am loving the warmth of the sun and while I am relaxed, I do keep an eye out for any danger. The day passes too quickly though, as all the best do. At the mention of camp I let Rufus go and hunt for some game and also try to find a decent spot to set up. "The trees as a wind break sounds good, lets have a look. "

Rufus Survival: 1d20 + 5 ⇒ (20) + 5 = 25 (DC 10, +2 for each person)
Theodore Survival: 1d20 ⇒ 11

Finding what I think is the perfect spot I unravel my tent and begin setting it up. Once I have finished I get to building a small fire for warmth mainly, but also usable for cooking.


RETIRED

Ivo accompanies Razarak in looking for an elevated, somewhat-less-snowy spot.

"Snow will be less likely to linger on areas covered in tree litter," he says helpfully. "Large rocks will tend to stay covered because the rock stays cold underneath the snow."


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Tove enjoys the day spent riding with the sun on their backs. She watches the birds dart from tree to tree along the side of the road. When the group stops for lunch she allows Ros some time to graze what grass there is free from the weight of her saddle.

When the others have found a suitable campsite Tove dismounts and pulls out her small tent, rolling it out and setting up near the tree line before heading over to the fire to warm her hands.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Bran follows behind the others, not making much conversation. As they stop for the night, Greypelt once again silently heads off to hunt for a few hours. Bran pulls out his bedroll, the most he ever prefers when outside. Making sure Borne is situated and taken care of, Bran sits and begins his brushing once more.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

It feels like a longer day for Torsten than some. Horses. I must learn how to ride some day.

At the campsite Torsten moves some dead branches to improve the windbreak before laying down his bedroll. "The same watches as last night, or does anyone feel like a change? Without stone walls there might be more to see, for good or ill."

Survival, improving shelter: 1d20 + 9 ⇒ (18) + 9 = 27


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

"Greypelt will be a while, so I'm fine with taking the same watch," Bran says.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Kind of hoping that Rufus will bring back a deer or something for us to cook, or at least come to get me so we can drag it back to camp. 25 should get us enough food for 8 (including Rufus).

Still warming my hands by the fire as well as making sure that it won't go out at all, I look into the dancing embers and flames. "I'll take any watch, as long as the fire's still going."


RETIRED

"I'm gonna hunt some rabbit before it's totally dark. I'll, uh, try not to get lost," says Ivo as he strings his shortbow. "Maybe I can flush them out toward Rufus or even toward the camp."

Survival (aid): 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"I will take the same watch as last night, unless anyone else wanted it then I'll switch, I don't mind either way"

I think I'm going to climb up into this tree to keep watch, plus keeps me off the ground...

Razarak starts tossing a rope into the tree, until he manages to finally get the end of it far enough over the biggest branch to grab it and pull it down, "Bran, do you mind holding onto this end of the rope so I can climb up in this tree?"

I'll take 20 on throwing the rope up into the tree, and 10 on actually climbing up


Greenbelt Map Roll20 Link

While the majority of the party sets up the campsite for the night, Rufus goes out on the prowl for food. Ivo is able to shoot a rabbit and about the time the rabbit is gutted, skinned and ready for the fire, Rufus returns dragging a deer faun.

The party eats well tonight and Rufus and Greypelt are only too happy to partake of the evening's kills as well. The moon is nearly full and bright tonight, only occasionally being obscured by a passing cloud.

--------------------------------------------------------------------

During the second watch, Ivo notices something moving in the brush to southwest, a stocky, muscular mammal, the size of a badger, its snarling lips revealing a mouth full of yellow teeth.

Before he can react, the snarling creature is upon Ivo and clawing and ripping at the gnome's flesh.

Ivo takes 7 damage!

Knowledge (Nature) DC - only those who have seen it:
The creature is a wolverine. Apparently you've set camp too near its den for its liking.

Only Ivo and Tove are awake at the moment. The others can make a DC 10 Perception check to wake up should Tove or Ivo yell out. Tove or Ivo can make standard actions to wake their companions directly. Map is up on Roll20.

DM Rolls:

Watch: 1d3 ⇒ 2

Perception, Ivo: 1d20 + 8 - 3 ⇒ (18) + 8 - 3 = 23
Perception, Tove: 1d20 + 4 - 5 ⇒ (3) + 4 - 5 = 2

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative, Bran: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative, Ivo: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative, Razarak: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, Theodore: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative, Torsten: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative, Tove: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative, W: 1d20 + 2 ⇒ (20) + 2 = 22

Claw, Ivo: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Initiative Order:
Creature - Done
Torsten - Sleeping
Ivo
Theodore - Sleeping
Bran - Sleeping
Tove
Razarak - Sleeping

The party is up!


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

I can't see the map on my phone, but I won't be able to get back to my computer for a few hours, so posting now assuming I can do this. Tove will try and get close enough to Ivo to touch without moving into a space threatened by the creature.
Tove yells out for the others to wake as she rushes over to where Ivo struggles with the strange beast, trying to get a look at the creature.
Knowledge (Nature): 1d20 + 7 ⇒ (10) + 7 = 17
When she gets a chance, she lays her hands on the gnome's back and channels Erastil's healing energy to him.
Spontaneous Casting, replace Bless with Cure Light Wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Greenbelt Map Roll20 Link

No problem, Tove. I've moved you on the map and applied your spell to Ivo's HP total.

NOTE: The DC on the Knowledge (Nature) check above is 12.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

perception: 1d20 + 4 ⇒ (9) + 4 = 13 Razarak, hearing Tove, stands up and casts shield on himself, then glances around and sees who is still sleeping.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Perception (Torsten): 1d20 + 4 ⇒ (9) + 4 = 13
Perception (Strauch): 1d20 + 4 ⇒ (18) + 4 = 22
Strauch wakes instantly and nips Torsten to get him up faster. Torsten bewilderedly slaps Strauch, saying "Ternesj eligne wux!". The goat's hair takes on a granite glitter as he moves towards the creature.

actions: Torsten stands up and spends a standard action to activate Spirit's Gift (Stone) on Strauch. Strauch stands up and moves towards the creature, 3 down, 5 left, which puts him 2 squares down from Tove.


RETIRED

"AAAAAAAAaaaaaahhhhhheeeeeee..." Ivo's initial scream of pain trails off like a tea kettle whistle.

Am I prone or was that a bit of artistic description?


Greenbelt Map Roll20 Link
Ivo Crownwheel wrote:

"AAAAAAAAaaaaaahhhhhheeeeeee..." Ivo's initial scream of pain trails off like a tea kettle whistle.

Am I prone or was that a bit of artistic description?

You are up and standing as Ivo was on watch at the time. You currently have a full round's worth of actions available to you.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

A light sleeper, Bran is up in a moment when the scream cries out. Jumping up, Bran closes his eyes and focuses on that small, formless energy within. With a steady chant, Bran releases a stream of greenish energy into Greypelt.

What's going on? Bran wonders, now trying to see what made the noise.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Nature: 1d20 + 7 ⇒ (9) + 7 = 16

Getting up and casting Magic Fang on Greypelt. That's it for now.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Theodore Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Rufus Perception: 1d20 + 5 ⇒ (18) + 5 = 23

At the sound of snarling I stir in my sleep, but when Tove calls out for aid my eyes flicker open, "Huh, my turn for watch now?" It is then that I notice Rufus bound off towards the rest of the group. I exit my tent and finally see what is happening I draw my blade and move towards the danger.

Move Action and Stand up action for both. Theo will be 20 feet closer to combat, where as Rufus will be 50 feet closer.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

"what is that thing?? Razarak says while looking around at his companions


Greenbelt Map Roll20 Link

Ivo's screams are more than enough to wake the party.

The tinkerer scurries away from the creature (withdraw), making room for his more martially inclined companions, while Theodore, Rufus, and Strauch move in. Razarak and Torsten cast spells, in preparation for combat while Tove casts a curative spell on the wounded rogue.

With Ivo away, the fierce creature turns its attention to Rufus, claws and teeth doing significant harm to Theodore's trusty mount.

Rufus takes 11 damage!

DM Rolls:

Claw: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Bite: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Initiative Order:
Creature - Done
Torsten
Theodore
Bran
Tove
Razarak
Ivo

The party is up.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

"A wolverine! We may have inadvertently set up camp too near its den!" Tove calls out in response to Razarak.
Directing her attention to the beast. She speaks to it in a soothing voice. "Easy there, creature of these woods, we mean you no ill in travelling these lands."
Cast Calm Animals
Maximum HD affected: 2d4 + 1 ⇒ (4, 2) + 1 = 7
Resist DC 14

If the creature has been dealt with by the time Tove's initiative order has come up, she will instead focus on looking after Rufus. Otherwise this will be her action in the next round.
Moving to noble Rufus' side, Tove looks over the wolf's wounds.
"You have done well this night, Rufus, now take in Erastil's holy blessings."
Spontaneous Casting, replace Divine Favor with Cure Light Wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Looking at the blood and fur flying Torsten decides to drop some true magic into the battle to end it sooner."Wait for me Strauch, then attack its left!" Torsten moves up a little to get a clearer view then pulls out the dab of butter and flicks a bit at the creature. As he speaks words of power the tiny bit expands into a great flying blob of grease which engulfs the area around and behind it.

Moving up and casting grease (Reflex DC 15 or fall prone, DC 10 Acrobatics to move within/out of it), Strauch moves up and attacks.

Strauch attack: 1d20 + 2 ⇒ (5) + 2 = 7 add +4 more if the critter fails its save
Strauch damage: 1d4 + 1 ⇒ (1) + 1 = 2

Edit: apologies Tove. I think Torsten is acting higher up the initiative order anyway


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

No worries Torsten, such is the nature of PbP.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Razarak will move within 25 feet of the wolverine, and cast jolt (edit) on his turn

ranged touch attack: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Theodore :

I wince as Rufus lets out a yelp of pain and rush to try to defend my companion.

Aid Another: 1d20 + 5 ⇒ (9) + 5 = 14 (DC : 10 for +4 AC to Rufus)

Rufus :

Rufus although hurt and in a lot of pain tries to retaliate on the creature that has wounded him.

Bite Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Bite Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip attempt: 1d20 + 2 ⇒ (13) + 2 = 15

He lunges forwards, snarling and growling and manages to bite the creature on the leg and tries to shake it to the floor.


Greenbelt Map Roll20 Link

DM Rolls:

Reflex DC 15 vs Grease: 1d20 + 5 ⇒ (10) + 5 = 15 - Pass

The wolverine manages to keep its footing, in spite of Torsten's grease spell and Rufus's tugging on its leg.

Meanwhile, Tove comes around and heals the overwhelming majority of the damage done to Rufus, while Razarak blasts the beast with a small jolt of electricity.

A strong musky odor fills the area as the wolverine seems to be getting even angrier.

Bran and Ivo are still up before the wolverine tears into someone.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

A wolverine, Bran thinks, closing his eyes. This is not a fair fight, but a fight it is.

Sighing, Bran picks up his bow and orders Greypelt to attack. Carefully aiming, Bran sends an arrow after Greypelt at the wolverine.

Bran's Attack: 1d20 + 2 + 1 - 4 ⇒ (3) + 2 + 1 - 4 = 2
Point-Blank, but into melee.
Damage: 1d8 ⇒ 6
Greypelt's Attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Magic Fang. +2 if flanking.
Damage: 1d6 + 2d1d20 + 2 ⇒ (5) + (3, 14) + 2 = 24

Usually on phone, so unable to move them myself.


Greenbelt Map Roll20 Link

Bran fires an arrow in the general direction of the wolverine, but the shot is not paarticularly close. Greypelt's luck isn't much better as he bites at the air ineffectually.

Ivo draws his bow, steps to get a clearer shot and fires at the wolverine but the shot is wide. Botting Ivo.

Ivo Shortbow: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 (firing into melee)

The wolverine, now angrier than ever, continues to claw and bite at Rufus, but fortunately for the wolf, Theodore's distraction is enough for Rufus to avoid the attacks.

DM Rolls:

Claw: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 (rage)
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (rage)

Claw: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (rage)
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 (rage)

Bite: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 (rage)
Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (rage)

Initiative Order:
Creature - Done
Torsten
Theodore
Bran
Tove
Razarak
Ivo

The party is up.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Half-heartily, Bran fires again. The shoot goes wide, but Bran is not sure if he is glad for that or sorry.

Greypelt continues to attack, though, working with the other wolf to try and bring it down.

Bran's Attack: 1d20 + 2 + 1 - 4 ⇒ (2) + 2 + 1 - 4 = 1
Damage: 1d8 ⇒ 7
Greypelt's Attack: 1d20 + 2 + 1 + 2 ⇒ (16) + 2 + 1 + 2 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Possible Trip if Hit: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Torsten dashes across the campsite and flings a spear at the beast which didn't exist a moment ago. Strauch tries to gore it again but too timidly for success.

Torsten's Splintered Spear attack: 1d20 + 0 ⇒ (18) + 0 = 18 includes penalty for firing into melee
damage: 1d8 + 4 ⇒ (5) + 4 = 9 and 1 point of bleed damage
Strauch attack: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Razarak casts Shocking Grasp then moves up to the wolverine, his hands morphing into scaly, bronze colored claws. He swings at the wolverine, taking advantage of it's attention being on Rufus

If this doesn't do the trick then I don't know what will... This is one tough bugger!

Acrobatics, DC10: 1d20 + 2 ⇒ (16) + 2 = 18
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage; claws and shocking grasp: 1d4 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (5) + 1 = 6


Greenbelt Map Roll20 Link

The party acts in unison, delivering deadly attack after deadly attack on the wolverine.

First Greypelt taking a significant chunk of flesh from the beast's side, followed quickly by Torsten's spear piercing the other side of the wolverine.

Razarak manifests his claws and manages to keep his footing in the grease while delivering an electrified claw to the creature's throat, ending the threat.

Combat over.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Bran takes a few deep breaths as the creature falls to the ground under the assault. With a wistle, Bran has Greypelt back off the dead animal and approaches it.

"Wolverines are usually only this aggressive if people linger near its den," Bran comments crouching down and touching its hide. "I fear we've killed an aniimal that was only trying to protect its home."

Closing his eyes, Bran whispes a short prayer to whoever would listen for such an animal. Looking up to the others, Bran says, "It would be a great waste to leave it here dead. I will skin it in the morning and we can use its meat for supplies."

"Does anyone require aid?"

Survival: 1d20 + 8 ⇒ (7) + 8 = 15
To skin it and collect meat once we finish sleeping.

Will be preparing Magic Fang and Calm Animals tomorrow instead of CLW.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Razarak's claws seem to slide back into his fingers, the scales on his hands appearing to melt back into his skin and take back on his regular color. He flexes them a couple times, just to make sure they're back to normal and then glancing around at the rest of the party.

Well that was exciting, but I think enough for one night. I would offer helpwith wounds and the like, but my magic is purely offensive so I am pretty useless now

I am definitely looking forward to this expedition...

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Greenbelt Map Roll20 Link

Welcome to the game.

Please check-in here and get to know each other a bit. The first in game post will be up on Monday.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Hey all, I am Razarak, the aforementioned draconic sorcerer going toward dragon disciple. I haven't played PbP before so I'll try to aclimate as soon as possible for all our sakes. I'm looking forward to playing with you all, and have been creeping on the recruitment thread through out the entire process. My character is Here:

Spoiler:
Razarak
Male human sorcerer 1
CG Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+5)
Fort +2, Ref +2, Will +2
Resist noble born - medvyed
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . quarterstaff +2 (1d6+3)
Special Attacks claws (2, 1d4, 6 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—shield, shocking grasp
. . 0 (at will)—acid splash, detect magic, jolt[UM], read magic, resistance
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 14
Feats Eschew Materials, Spell Focus (evocation), Toughness
Traits ease of faith, noble born - medvyed
Skills Diplomacy +8, Knowledge (arcana) +6, Perception +4, Spellcraft +6, Use Magic Device +7; Racial Modifiers noble born - medvyed
Languages Common, Draconic, Sylvan
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Other Gear dagger, quarterstaff, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), jug, whetstone, 140 gp, 8 sp, 5 cp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

--------------------
Background

--------------------

Being a "noble" sounds great and all, until you realize you're only a noble by technicality, and that it has gotten you nothing but scorn from the true nobles, and scorn from the commonfolk. That's where Razarak Medvyed is sitting on the spectrum. As the second or third cousin (nobody knows the difference) to the second-in-line heir to the Medvyed lands and holdings, the only time he met Lord Medvyed was when he was born, and his mother brought him to get the lords blessings. Twenty-three years later, and living in the shadows of his noble family has grown tiresome. Sometimes he wishes there was something he could do to make a name for himself, show the world that there is more than just one Medvyed, and that he is worthy of the name. After recently discovering his arcane powers, he has been thinking more and more that now, more than ever, is a perfect time to strike out on his own, make a name for himself. Since hearing of the charter to explore the Stolen Lands, he has been preparing everything he owns, waiting to sign up to leave his home and change his life.

--------------------
Personality

--------------------

Growing up between two castes has given him the good of both sides, while minimizing the negatives of either upbringing. You would expect a noble-born to be spoiled, bratty, and not a hard worker, but since his family was only noble in name, he didn't have any of these attributes. He also had the civility, smooth talking-ness, and manners of the nobles, as his mother used to always say "you are a Medvyed and will act like one". He would commonly talk his way out of fights with other children his age, but that wouldn't stop them from making fun of him for being a noble, and they would often bow when he was near, ask him what his highness wanted or other petty things of the kind. He never let any of that get to him though, always vowing that one day he would find a way to prove to them that he was worth something.

--------------------
Physical Description

--------------------

Razarak is a tall, well built human male, with tan, almost bronze skin and naturally spiky, blonde hair. He tries to tame his hair, but it's as if his entire head was covered in cowlicks, or just has a bad case of hat hair. His eyes, an electric blue, gaze about with an intensity that is almost unsettling. Razarak's face is rather angular, not enough to make people think hes not human, just enough to notice. Although he was never rich, his clothing isn't threadbare or hole filled, and he seems to display a grace that echos to his heritage. He takes pride in his appearance, and if passing by a reflective surface may be caught trying to (unsuccesfully) smooth his hair down. Every now and then, Razarak's feels what can be explained as a jolt and his hands are replaced by scaly hands with long, sharp claws on the ends of the fingers. This scared the bejeezus out of him the first time it happened, but he has since learned to make them grown and dissapear.

If you have any questions feel free to pm me or ask on here. I also have never played this ap, so the only knowledge I have is from the players guide, so no ruining any stories ;P


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Hey. Bran here to check in. A human druid, Bran is trying to earn a high enough standing in Brevos to talk to his father and find out who and where his mother is, since his father doesn't accept him. He'll be able to keep handy spells to stop all those nasty conditions.

This is my first Kingmaker AP, so I'm excited to see how it goes.

As for scheduling, I work the graveyard shift, so my posting is throughout the day. I am able to post more than once a day usually.

I usually keep to PbP norm with "Bold for Speech", Italics for Thought, and General OOC Goodness in Blue.


RETIRED

Hello! I am the resident trapfinder.

Since I'm a nonhuman, I need a "buddy" to explain why I'm included in the charter group. Anyone? Anyone?

(P.S. I know some people play gnomes that are really annoying. I generally try to avoid that.)


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Hey all, Theodore here. Finally made the character profile and I think everything is in there. Looks like we have 2 characters with Wolves, should be fun to see what happens with that.

I live in England, so my posting times may be slightly off from yours, it is currently 2 am here. I also use the stick with the Speech, Thought and Out of Character.

I will also say this now, I tend to speak as if I am the character. So instead of "Theodore walks to the door", I put "I walk to the door". Just want everyone to know that if Theodore causes an argument (which he shouldn't) it doesn't mean that it is also my view and opinion, just roleplaying the character.

I have chosen the Teamwork feat Pack Attack, which will work well with Ivo at points to help him get into flanking, but does anyone know of a feat that would better benefit the party?


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

With a mixture of small and medium creatures, Blades Above and Below might help, but that's in later levels.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Hello everyone! Tove here checking in!
This is my first PbP AP and I'm so excited for it to be Kingmaker. I have run a game for my face-to-face group using the kingdom building rules from this AP so I'm keen to uncover the actual story behind it and to explore the stolen lands with the rest of you.

I live in Australia, so I guess that puts me halfway between Theodore and the rest of you with posting times but it's never been an issue in any of my PbP Society games. I'm usually able to post at least once a day if not multiple times so it should be fine.

I've always used Speech, Thought and Out of Character as well so that works for me too.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Hi! Torsten Bock here to try his first PbP game on the Paizo boards. I've been in a handful on GiantITP but they didn't go anywhere.

I'm a Kiwi but I'm also available most of the day here in NZ.

As Torsten I'm pretty broke. If Ivo would so much as stand me a drink (while assuring me of his abilities & without criticising Strauch, my goat), I'd be glad to invite him along.

Speech, Thought and Out of Character? I can do that.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Wow, this is an international campaign then! Somehow that makes it seem like a lot more fun.

Are any of the Humans planning on being in close combat at all?


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

I plan on being in close combat, at least some of the time,


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Bran might be some, but not until Beast Shape at level 6.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

The reason I ask is due to Teamwork feats. Blades and Above really only works when with a close quarters medium character. Pack Attack makes it better for us to flank as long as I start off beside you.

So going to go through the Teamwork feats again to see if I can find one that matches the group better than what I already have.


Greenbelt Map Roll20 Link

@Razarak - Please pick out an Avatar for your alias.

Looks like we hav all 6 of you checked in. Good. Based on the coposition of this party, I'm guessing you are going to be more range/strike and move oriented than stand toe-to-toe and blow-for-blow.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Rufus counts as a Medium creature. As long as you're mounted on your wolf, you automatically flank every opponent you threaten. I like using that combination with my goblin cavalier. The only downside is that the feat can only be taken at 6th level at the earliest.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

If I were to sacrifice my Skill Focus for Combat Expertise, I could get it at level 1. Howevwr I have built Theo to be more of a teamplayer, so was hoping to find a feat that benefits the whole party.

However mentioning that the Rufus is medium is s good thing as it means that Teamwork feat Blades and Above works with him too.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

While I'm not planning to be in close combat, a good quarterstaff and 14 strength makes it not impossible at times. Certainly not something to plan for with teamwork feats though.


RETIRED

If only the teamwork feats weren't so badly designed...


Greenbelt Map Roll20 Link

I'm not sure how many of you this will effect, but I think I'm going to use the fractional base bonus rules from unchained as well.

For anyone sticking with a single class, you won't see any changes. It will likely help those of you who choose to multi-class over the standard rules.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

Just read through those rules, shouldn't effect me. I plan on sticking with the one class. But it sounds like a good fix for standard multi-classing.

You probably could have guessed but I'll be staying out of close combat. I'm thinking it might be worth working toward Precise Shot so that my longbow will be a bit more effective. But I have plenty of channel energy uses and cleric spells to keep me busy if I can't get a clear shot.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I agree, they are very situational. There are a couple of really good ones, but they are best when multiple characters have them so to gain the benefits permanently.

I am unsure what the fractional base bonus is, but as I am sticking with Cavalier until Prestige class levels, I will have plenty of time to read up on it.


Greenbelt Map Roll20 Link

Not that you have to hurry, but I found myself with the free time now so the First Gameplay Post is up and ready for your response.

Hope everyone has fun!


Greenbelt Map Roll20 Link
Theodore "Greyback" Logan wrote:

I agree, they are very situational. There are a couple of really good ones, but they are best when multiple characters have them so to gain the benefits permanently.

I am unsure what the fractional base bonus is, but as I am sticking with Cavalier until Prestige class levels, I will have plenty of time to read up on it.

Basically it makes it less difficult to multiclass. Instead of a Wizard getting +1 BAB every other level, they get +0.5. Likewise a rogue instead of getting +0 at first they would be +0.75. So if you have a Rogue 1st/Wizard first instead of having a BAB of +0 they would have +1.25. Similar adjustments are made for saving throws.

Fractional Rules


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

If you're taking a full BAB prestige class it won't affect your BAB then either. Less than full BAB classes add 3/4 or 1/2 of a point of BAB each level, so that with this rule a cleric 2 / wizard 1 would have 2*0.75 + 0.5 = 2 BAB.

With saves it's a little more complicated. Each level in a class with a good save adds 1/2 to that save bonus, each level in a class with a poor save adds 1/3, and the +2 for a good save counts only once. e.g. a cleric 2 / wizard 1's will save would be 2 + 2*0.5 + 0.5 = 3.5 which rounds down to +3.


Greenbelt Map Roll20 Link

Here's the Roll20.net link.

Please PM me an email address that I can send your invite to. Thanks.


RETIRED

So, as I noted before, I would like someone to be a "buddy," to explain how Ivo got roped into the charter business. Anyone? He spent many years on the road with a traveling carnival, then settled for a few years on the outskirts of Restov as a toymaker.

Anyone? Anyone?


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Theo could have met you on the way. He would have been travelling for a while and would welcome companionship other than Rufus. I know Torsten said he would have invited you along too, if you were able to get him a drink and not make any remarks about his goat.


RETIRED

Ah, I missed Torsten's comment. Just based on a quick perusal it looks like Ivo is kind of the odd man out in personality because he's too technologically inclined to really be a Green Faith fellow but his carnie background makes him too outside of settled city life to fit in easily with strictly lawful characters. I guess he could "odd couple" it with either Theo or Torsten.

Incidentally, this is the second time I've seen a wizard with a goat familiar in PBP. Is there something super special about what goats get/can do?


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Um... not really. They're size small so they can attack without having to move into an enemies' space, but there's other familiars which can do that. Really I just wanted a familiar which seemed reasonable for someone from a farming community way out in the back of beyond. From my limited experience with farmers they regard pets as a city indulgence, working animals or the herds are a different matter.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

If I keep Pack Attack and use it with Tactician, then my mount attacks a foe. As we are adjacent I get to move 5 feet, but I am guessing that the mount doesn't get it. So I would have to attack and then the mount get the free move?


Greenbelt Map Roll20 Link
Theodore "Greyback" Logan wrote:
If I keep Pack Attack and use it with Tactician, then my mount attacks a foe. As we are adjacent I get to move 5 feet, but I am guessing that the mount doesn't get it. So I would have to attack and then the mount get the free move?

That is correct.

Of course if you used Tactician, there very well could be another ally adjacent to Rufus that could make an attack and then Rufus would get the 5 feet of movement too.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Just thinking it would be good to get into flanking with the rogue. Either that or increase damage by 1d6 whenever flanking, means a bit more damage output.

What is everyones thoughts on this?


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Does your 1d6 continue to scale or is it just 1d6 forever? because if it doesn't, then I think that being able to set the rogue up for sneaks would be more damage after he gains that extra die


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

It is only ever 1d6, but it does stack with Sneak Attack. Also when I get Pack Flanking, it would mean that both Rufus and I get the bonus permanently.

Only downside is that you can't make precision damage non-lethal.

Also DMTalomyr, what is your ruling on Animal Companions taking Teamwork feats? Is it something I would have to increase its Intelligence up to 3 to do or are thinking like Pack Attack something it could take normally?


Greenbelt Map Roll20 Link

I think the teamwork feats when it comes to animal companions is something that should be taken on a case by case basis. Obviously ones like Pack Attack are kind of a no brainer, but I don't know if I'm comfortable issuing a blanket statement on the category as a whole.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Cool, so if I make a list of the ones I would like to take, then we can decide whether they are good already or need the Intelligence increase?


Greenbelt Map Roll20 Link

Sounds like a good plan.


RETIRED

I have a sap just for the purpose of doing non-lethal precision damage.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Now if only we had a ring of greater invisibility so early in the game.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Not sure what Erastils holy ohrase is, but I read the family is the first gift you will receive, so put that. A subtle way of Theo saying that he is also a follower of Erastil, if the stags head on his shield didn't give him away.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 8/8 | Portrait | Elkmark Calendar

I suspected the shield may be related to Erastil but wasn't sure if it was to do with your Order. The family comment did come across as a hint though. I do wish it was easier to find holy phrases related to the gods.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I looked in the Gods and Magic sourcebook, some of them are obviously Holy phrases, so just went with that one as it seemed to fit. The only part of my shield that depicts my order is the blue roses around the border.


Greenbelt Map Roll20 Link

Aphorisms of Erastil's faith from Inner Sea Gods:

Never trust a fool. Whether the fool is the village idiot trying to catch the moon with a spoon or a traveling adventurer trying to inspire the locals to rise up against the local lord, a sensible person ignores him, as no good will come of this "work".

Nothing is more satisfying than the fruits of a day's labor. This saying is used to chastise lazy folk and rebuke those who wonder what's so satisfying about a simple country life. Gold and gems make one weak; hard work in a field shows strength of body and character.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Nature does not like me attacking it and vice versa.


RETIRED

I am on the road and may be botted until I return!


Greenbelt Map Roll20 Link

Will do.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Eh, I'll just let the wolves gouge on it throughout the day. :D


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Does wolves include Rufus? If not, I shall give him some of the meat I bought. Also did we use the entire deer that he caught last night or is there some left for today?


Greenbelt Map Roll20 Link

The deer was a faun and not terribly large. Assuming you had shared that with the wolves last night, there's not much of it left.


Druid (Wolf Shaman) 1 | hp 10/10 | Init 2, Per 8 | AC 14, T 12, FF 12 | Fort 4, Ref 2, Will 6 | Longbow (1d8/x3) | Create Water, Mending, Spark, Cure Light Wounds, Magic Fang | | Greypelt: HP 17, AC 14, T 12, FF 12, Fort 5, Ref 5, Will 1, CMB 2, CMD 14, Bite +2 (1d6+1 plus trip)

Wolves does include Rufus. We probably wouldn't have waited to cook the wolverine meat fully, and it probably wouldn't do well to try it after carrying it all day. So for the wolves it goes.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Cool, thanks. Means we don't have to worry overly much about there food. We just need to try and hang and smoke it, to jerky it a bit so it will last a bit longer.

Shame about the faun, but it did save everyone a ration at the least. I am hoping to collect some antlers during this campaign and see if I can get someone to make a magical Dueling sword, using the Antler as the handle.

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