
Storyteller Shadow |

Recruitment for one of Storyteller Shadows existing Vampire (20th Anniversary Edition) games.
Thanks Talomyr!

Calliope Marchette |

Ahh, I am currently at capacity with what I can handle at the moment, but it looks fun. I hope you find people. :)

Storyteller Shadow |

If it wasn't all Tremere, I'd be down! But all their spooky spells makes my head hurt...
One of the open characters is more Melee oriented than Thaumaturgy oriented but totally understandable, the Tremere are not everyone's cup of tea.

ST Talomyr |

Sorry folks, posting will be spotty at best this week as I'm out of town for a work trip.

Calliope Marchette |

No worries! Hope it's an enjoyable work trip at least.

Storyteller Shadow |

Contemplating spending some XP on a second dot in a Discipline, ST, Auspex 2 has a power that allow for premonitions, I assume that is entirely controlled by you as you see fit and I cannot simply activate the power?

ST Talomyr |

I'll have to look at the power in question when I get home tonight, but I suspect you are right. That being said, if you do take it, and I do not make use of it, feel free to remind me.

Storyteller Shadow |

One more question, I assume I would need to learn a Path directly from a teacher or can I use my Ducheski contacts to try and learn paths from a tome?

Calliope Marchette |

I should look into the XP sitch...I know we got some 6XP 8XP a while back, but I haven't looked much into where to put it.

Storyteller Shadow |
1 person marked this as a favorite. |

I should look into the XP sitch...I know we got some 6XP a while back, but I haven't looked much into where to put it.
We received 8 total thus far.

ST Talomyr |

One more question, I assume I would need to learn a Path directly from a teacher or can I use my Ducheski contacts to try and learn paths from a tome?
Another major change for V5, the paths don't officially exist anymore, there are a number conversions on the Storyteller's Vault (DriveThruRPG), but nothing official. Almost everything that the paths covered is now covered in various Rituals.

Storyteller Shadow |

Storyteller Shadow wrote:One more question, I assume I would need to learn a Path directly from a teacher or can I use my Ducheski contacts to try and learn paths from a tome?Another major change for V5, the paths don't officially exist anymore, there are a number conversions on the Storyteller's Vault (DriveThruRPG), but nothing official. Almost everything that the paths covered is now covered in various Rituals.
I guess those can be learned through tomes then? That would be good!

ST Talomyr |

ST Talomyr wrote:I guess those can be learned through tomes then? That would be good!Storyteller Shadow wrote:One more question, I assume I would need to learn a Path directly from a teacher or can I use my Ducheski contacts to try and learn paths from a tome?Another major change for V5, the paths don't officially exist anymore, there are a number conversions on the Storyteller's Vault (DriveThruRPG), but nothing official. Almost everything that the paths covered is now covered in various Rituals.
Correct via tomes or teachers.

ST Talomyr |

Contemplating spending some XP on a second dot in a Discipline, ST, Auspex 2 has a power that allow for premonitions, I assume that is entirely controlled by you as you see fit and I cannot simply activate the power?
Premonition
The vampire experiences flashes of insight. These may take the form of raised hackles, sudden inspiration or even vivid visions. While never too precise, these visions can nudge the vampire out of harm’s way or reveal a truth previously overlooked.■ Cost: Free or one Rouse Check
■ Dice Pools: Resolve + Auspex
■ System: Whenever the Storyteller deems it appropriate, this power gives the character a sudden hint that aids them in some way: letting them find a clue they’ve missed or saving them from danger. Whether it gives the character a sudden vision of themselves walking into a trap, an inviting red glow over the second right turn during a chase, or the brief flash of a skeleton beneath the floorboards in the Prince’s office, this power always gives the Storyteller license to subtly speed up play or move the story onto a desired track. The suggested limit is one premonition per scene, even if more than one character has Premonition.
■ The user can also actively provoke a premonition by focusing on a subject, making a Rouse Check and rolling Resolve + Auspex. The number of successes rolled determines the level of insight on the subject, if any.
■ Duration: Passive
So the way I read it, the majority of the time it's on me to give you a premonition (requiring no rouse roll, but I would still ask for the Resolve + Auspex roll to determine the degree of the premonition). On the other hand, you can force the issue, trying to gain supernatural insight into a subject by Rousing the blood, and then making the Resolve + Auspex roll.

Storyteller Shadow |

OK, I'll buy Auspex 2 then selecting this power. I have 3 XP left, I'll save it for Dominate or Presence 2 most likely.
Edit: If I wanted to buy the other Auspex 2 power, would I also pay 5 or do I have to buy that as the third dot? Or am I just barred as my pathway through the power is what it is?

Storyteller Shadow |

Not feeling great this evening. Will update the game tomorrow.
Feel better!

Calliope Marchette |

Health is most important! Feel better soon :)

Calliope Marchette |

Jack, hope you're alright.

ST Talomyr |

Jack, hope you're alright.
Same. Jack, you still with us?

ST Talomyr |

Let me think about this for a bit.
Given that we didn't have any other bites the last time we attempted to recruit as a V5 game, I'm considering it rebooting as a V20 game if the two of you are interested, the rationale being that historically we've seen a few more folks interested in the older edition.
Calliope, if I were to do that I would send you a pdf of the book like I did the V5 book.
Thoughts?

Edwin Wagner |

Would that be the same storyline just the prior edition rules? That is fine for me, I find these rules dreadful. Feel free to recruit in my two Vampire games, though the post rate in China is a bit lacking, I think part of that is because the PCs eel a bit restricted by the Tremere hierarchy, of course, I've now obliterated that I/C!

ST Talomyr |

Yep, same storyline just a change of rulesets. I would work with both of you to "convert" your characters to the older edition.

Calliope Marchette |

I would be happy to do that! I'm definitely still interested in playing and I enjoy playing with the both of you. Sad to lose yet another person, though. I always worry.

ST Talomyr |

Alright. I'll start the process of the switch in the next day or so and send that pdf.
Once we get the two of you switched over we'll recruit for reinforcements

Storyteller Shadow |

I would be happy to do that! I'm definitely still interested in playing and I enjoy playing with the both of you. Sad to lose yet another person, though. I always worry.
Yeah, its sad when people just disappear off of the boards with no explanation :-(

Storyteller Shadow |

Alright. I'll start the process of the switch in the next day or so and send that pdf.
Once we get the two of you switched over we'll recruit for reinforcements
Sounds good, I will say, Auspex level 2 precognition is certainly an interesting alternative to Aura Sight but tis ok. I am now contemplating reversing that 2 in Auspex and buying up Presence to 3 as Entrancement would really be handy for Edwin's role as Cult Leader. Would that be something you are ok with as I haven't used Auspex 2 yet anyway?

Calliope Marchette |

Sounds like a plan. Any suggestions folks have for me, I would welcome it!

ST Talomyr |

ST Talomyr wrote:Alright. I'll start the process of the switch in the next day or so and send that pdf.
Once we get the two of you switched over we'll recruit for reinforcements
Sounds good, I will say, Auspex level 2 precognition is certainly an interesting alternative to Aura Sight but tis ok. I am now contemplating reversing that 2 in Auspex and buying up Presence to 3 as Entrancement would really be handy for Edwin's role as Cult Leader. Would that be something you are ok with as I haven't used Auspex 2 yet anyway?
Not a problem

Storyteller Shadow |

Sounds like a plan. Any suggestions folks have for me, I would welcome it!
Maybe 2 Dominate instead of 2 Presence?

Calliope Marchette |

Calliope Marchette wrote:Sounds like a plan. Any suggestions folks have for me, I would welcome it!Maybe 2 Dominate instead of 2 Presence?
I think that'd be a good way to go, given the way Calliope has been unfolding for me!

Storyteller Shadow |

Storyteller Shadow wrote:I think that'd be a good way to go, given the way Calliope has been unfolding for me!Calliope Marchette wrote:Sounds like a plan. Any suggestions folks have for me, I would welcome it!Maybe 2 Dominate instead of 2 Presence?
2 Presnce is Dread Gaze, which will useful does not currently fit into your character arc. I think getting it and the then 3 Presence eventually does make sense for sure as Entrancement is great, but building backwards to V20, 2 Dominate I think makes more sense. :-)

ST Talomyr |

As there are a number of differences in the discipline structure, I intend to be fairly lenient on reassigning of dots.
Calliope - I'll send you a PDF copy of the 20th Anniversary Edition this evening. A link will be in your PMs like I did for the V5 book. Just a heads-up, it's a chunky book.

Calliope Marchette |

Thanks to the both of you -- I have a lot of time this summer. Only a week and a half until my grad school class starts. I'll get through the rules....I hope and it looks like the both of you have a good handle on them if I get confused.

Storyteller Shadow |

Hey ST Talomyr, my initial crack at re-making Edwin with V20 rules:
Attributes:
Physical - Tertiary - No change.
Social - Primary - Have Composure 3 be Appearance 2 and move that third dot to Charisma 3, there are 6 points spread out here, which means Edwin is 1 point shy, I would likely take a 4 Charisma.
Mental - Secondary No change except Resolve is now Perception.
Abilities:
Talents - Primary - There are 10 points currently spread here, Insight becomes Alertness? Persuasion becomes Subterfuge? With the 3 extra points as there are only 10 here I would spend the extra 3 on 2 Intimidation and the second dot of Leadership.
Skills - Tertiary - Performance 1 moves here, with 2 Melee, and 2 Survival, no change here.
Knowledges - Secondary - There are currently 6 points here, with the remaining 3 I would tale Investigation 1, Occult 4, and Politics 4.
I am starting Conscience/Self-Control/Willpower from scratch: Conscience 2, Self-Control 3, Courage 5. Humanity 5, Willpower 5 (getting to 6 by spending a Freebie Point).
Disciplines - 1 in each Tremere Clan Discipline.
Backgrounds: 3 Herd, 2 Retainers.
Onto Freebies!
Flaws (Increase Freebies):
Silver Bane +2
Enemy +1
Mask Flaw Known Blankbody +2
Freebies 20:
Resources 2
Merit:Language 1 (English)
Merit: Occult Library 2
Willpower 1
Thaumaturgy (Dot 2) 1
Presence (Dot 1) 1
With the second retainer and the Occult Library, looking to re-create that Ducheski Research Team effect from V5.
I would like to take 1 more flaw point if possible to drop that into Generation so Edwin is 12th as originally statted. Not sure what I would take yet.
Finally, Experience Points:
Experience Points: 23
Thaumaturgy (Dot 3) 10
Presence (Dot 2) 7
6 XP Remaining
Rituals:
1 - Clinging of the Insect - Gives the caster the ability to cling to walls like a spider.
2 - Ishtar's Touch - The caster turns a dose of their own vitae into a narcotic, 'truth-serum' like substance that leaves a victim more suggestible and vulnerable to mind-affecting Disciplines like Presence and Dominate.
3 - Illusion of Perfection - Conceals the caster's appearance into that of a nondescript individual, similar to the Obfuscate ability Mask of a Thousand Faces
Seeking to learn Deflection of Wooden Doom, not sure if I have it now after a single night of study or how you wish to approach that.
As Paths are now a thing, I would certainly like to delve into them, but first I would build up my Presence to a 3.
LMK your thoughts. Thanks.

Storyteller Shadow |

Thanks to the both of you -- I have a lot of time this summer. Only a week and a half until my grad school class starts. I'll get through the rules....I hope and it looks like the both of you have a good handle on them if I get confused.
I have been playing since 1993 and I believe Talomyr for just as long.
There is somewhere around 60 years of Vampire the Masquerade experience between the 2 of us so you're in good hands :-)

Storyteller Shadow |

As there are a number of differences in the discipline structure, I intend to be fairly lenient on reassigning of dots.
Calliope - I'll send you a PDF copy of the 20th Anniversary Edition this evening. A link will be in your PMs like I did for the V5 book. Just a heads-up, it's a chunky book.
Now that Calliope/feyrial has the V20 rules, if you want to jump in on one of the games I run that would be fine. There are a few former PCs to choose from that you could pick up and play if you like:
Franz a Ventrue,
Onfroi a Nosferatu,
Andrew a Salubri,
Vitaliano a Malkavian,
Xing Shi a Lasombra/New Bloodine Hybrid, or
Bernardo a Gangrel.

Calliope Marchette |

I was 3 years old in 1993 ;) I am a baby in comparison, LOL. I'll take a look at rebuilding tomorrow and see what you all think.
Shadow, if you're extending the invite to me, I'll check those out tomorrow too. :)

Storyteller Shadow |

I was 3 years old in 1993 ;) I am a baby in comparison, LOL. I'll take a look at rebuilding tomorrow and see what you all think.
Shadow, if you're extending the invite to me, I'll check those out tomorrow too. :)
I am, Talomyr has been in the game since inception.
Probably the easiest character to take over would be Franz the Ventrue.

ST Talomyr |

Calliope Marchette wrote:Thanks to the both of you -- I have a lot of time this summer. Only a week and a half until my grad school class starts. I'll get through the rules....I hope and it looks like the both of you have a good handle on them if I get confused.I have been playing since 1993 and I believe Talomyr for just as long.
There is somewhere around 60 years of Vampire the Masquerade experience between the 2 of us so you're in good hands :-)
I've actually got you by a couple of years. Started playing with the 1st edition softback book in 1991. [Yes feyriel, I'm old ;)]

Storyteller Shadow |

Storyteller Shadow wrote:I've actually got you by a couple of years. Started playing with the 1st edition softback book in 1991. [Yes feyriel, I'm old ;)]Calliope Marchette wrote:Thanks to the both of you -- I have a lot of time this summer. Only a week and a half until my grad school class starts. I'll get through the rules....I hope and it looks like the both of you have a good handle on them if I get confused.I have been playing since 1993 and I believe Talomyr for just as long.
There is somewhere around 60 years of Vampire the Masquerade experience between the 2 of us so you're in good hands :-)
Heh, looking back, it was actually 1992, I first played a Werewolf in a Vampire Campaign as the ST wanted the Werewolf book, but had no money so I bought it, he borrowed it and I got to play a Red Talon. You indeed, still have me beat though :-) In 1991, I was still playing D&D.

ST Talomyr |

** spoiler omitted **...
The rebuild on Edwin looks good. If you want to take one more point of flaw to get that generation dot, go for it, but under the circumstances I'm willing to just grant you the dot.
The Loresheets are one of the things I like about V5 (along with the hunger mechanic and willpower mechanics). I don't have a problem keeping those as something available, just treating them as variable cost Merits.
Obviously going to V20, the hunger mechanic is no longer in play as you will all have traditional bloodpools. I am strongly considering Willpower working the same way (i.e. spending a point allows you to re-roll up to 3 dice rather than granting the automatic success). With the effect of willpower not being as stong, I think I will also relax the recovery rate too.

Calliope Marchette |

I'll check out Franz! I like the vibe of a Ventrue, and I don't play men that often. It could be an interesting challenge. I will try to let you know by the end of the week. Don't hesitate to poke me; I have ADHD and can lose track of things like that easily (despite my best efforts).
I am finding the remaking a character rather overwhelming, but I'm working my way through the player's guide. I like the idea of replacing Presence with Dominate if ST approves. Now that I've had some time with Calliope and stuff, I think some things I wrote myself into a corner with (the curse of writing an overly detailed backstory). She loves Mateo, but also loves independence, so her relationship with him is complicated.
Are we carrying over exp or starting from scratch? Same amount of exp to carry over? There was some I hadn't spent yet from last you rewarded us.
I'm assuming whoever we recruit, we'll be giving them a little crash course in what they missed?
Sorry for the billion questions, lol.
Oh, also - although I was but a mere baby/toddler in the early 90s, I do like to think I absorbed some of the atmosphere when my parents would play hours and hours with me nearby. ;P