Sorcerer

Razarak Medvyed's page

452 posts. Alias of Razarak.


Full Name

Razarak Medvyed

Race

Human

Classes/Levels

Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

Gender

Male

Size

Med

Age

23

Alignment

Lawful Neutral

Strength 14
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 16

About Razarak Medvyed

Razarak
Male Human Unchained Monk 3(scaled fist) / Sorcerer (draconic bloodline)
Init +2; Senses Perception +7
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Defense
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AC 17, touch 16, flat-footed 14 (+3 Cha, +2 Dex, +1 dodge, +1 bracers of armor)
hp 29
Fort +5, Ref +5, Will +3
Defensive Abilities evasion; Resist noble born - medvyed
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Offense
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Speed 40 ft.
Melee dagger +5 (1d4+2/19-20) or
. . quarterstaff +5 (1d6+3) or
. . unarmed strike +5 (1d6+2+1d6 electric)
Special Attacks claws (2, 1d4, 6 rounds/day), flurry of blows (unchained), stunning fist (2/day, DC 14)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)shield, shocking grasp
. . 0 (at will)detect magic, jolt, read magic, resistance
. . Bloodline Draconic
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Statistics
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Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 16
Base Atk +2.5; CMB +4; CMD 20
Feats Dodge, Dragon Style, Eschew Materials, Improved Unarmed Strike, Precise Strike, Spell Focus (evocation), Stunning Fist, Toughness
Traits ease of faith, noble born - medvyed
Skills Acrobatics +9, Appraise +7, Diplomacy +11, Escape Artist +6, Handle Animal +4, Intimidate +8, Knowledge (arcana) +9, Knowledge (geography) +4, Knowledge (nobility) +4, Linguistics +3, Perception +7, Spellcraft +7, Stealth +6, Use Magic Device +7; Racial Modifiers noble born - medvyed
Languages Common, Draconic, Gnome, Sylvan
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear potion of cure light wounds,Amulet of mighty fists +1, Bracers of armor +1,potion of shield of faith +2; Other Gear dagger, quarterstaff, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), trail rations (7), waterskin (2), whetstone,
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Stunning Fist (2/day, DC 14) You can stun an opponent with an unarmed attack.