[Outpost VII]PFS1 #6-22 Out of Anarchy by GM Colin

Game Master Colin_Mercer

Chronicle sheets


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Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling does not volunteer, wanting to be ready to rush into action if necessary.


Out of Anarchy map
Kageryu Takeda wrote:
GM_Colin wrote:
Kageryu Takeda wrote:


@GM: Are there scrolls and/or potions of either Air Bubble or Touch of the Sea available in the Tubmarket?

Correction for my previous statements: Potions and Scrolls are indeed available for purchase, not from the Tubmarket or Professor Poppo(not directly), but the Academy's store.

@GM: Ah okay, what does the Academy Store have in stock?

According to pathfinderwiki, Pezzack has a population of about 4800 people, which falls in "Large Town" category. A large town would have up to 5th level spellcasting available, and 3d4 ⇒ (1, 2, 3) = 6 magic item. So, a large selection of spells available but extremely limited stock......

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Back home, we usually ride on top of whales into battle ... not in them. Tempestas comments.

He does peek out a porthole but decides he'd rather prepare for combat as well.


Out of Anarchy map

New map is up
The team spreads around and guard the Whale-marine as Poppo and Olanil navigates the vessal into the high sea. As you sailing out of the secret tunnel out of the Guts, you heard heavy footstep on top of the Whale-vessal, and “Where did you buy these worthless harpoons? Screw those Docktown arm dealers!” followed by four resounding splashes.

The porthole is blasted open soon after, and three figures jumps down into your Whale-vessal. The leading female(red) speaks calmly: "You're all under arrest by the Chelish marine. Drop your weapons and surrender immediately. Failture to comply will result in your life being forfeit."

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Tempestas steps forward.

On what charge?

He will also scan for surface thoughts.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

"Besides, I have no intention of being locked up for life. Looks like we fight."

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

@GM: I'll post purchases in the 'Discussion' section. As for action Kageryu will immediately attack upon hearing "Chelish marine" since arrest is a death sentence for Pathfinders in Cheliax.

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund quietly turns around, "It seems ve have pirates aboard our vessel. They vill not escape."


Out of Anarchy map

GM Rolls:
Initiative:
Init(Ling Chang): 1d20 + 2 ⇒ (4) + 2 = 6
Init(Tuke Aran): 1d20 + 4 ⇒ (13) + 4 = 17
Init(Migsund): 1d20 + 1 ⇒ (19) + 1 = 20
Init(Kaervek): 1d20 + 9 ⇒ (19) + 9 = 28
Init(Tempestas): 1d20 + 2 ⇒ (10) + 2 = 12
Init(Kageryu): 1d20 + 3 ⇒ (14) + 3 = 17
Init(Cyan): 1d20 + 1 ⇒ (10) + 1 = 11
Init(Purple): 1d20 + 1 ⇒ (8) + 1 = 9
Init(Red): 1d20 + 6 ⇒ (17) + 6 = 23

without further ado, the Pathfinders initiate combat with the unwelcomed chelish boarders. "Damn it, those loyalist are fast! Fend them off while I accelerate the whale to lose their ship!" Poppo yells from the helm.

COMBAT!
Initiative Order, round 1
~~~~~~~~~~
Kaervek
-----
Red
-----
Migsund
Tuke Aran
Kageryu
Tempestas
-----
Cyan
Purple
-----
Ling Chang

(Bold are up!)

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

As soon as he enters the whale, Kaervek uses his wand of mage armor on himself.

In initiative:

Kaervek smiles and moves forward.

"I think NOT!"

He speaks a few words of power, accompanied by a strong gesture, and a rainbow of colors flushes over the three Chelish marines.

casting color spray, Will DC 16 negates

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 ⇒ (1, 1) = 2 rounds, then blinded and stunned for 1d4 ⇒ 2 rounds, and then stunned for 1 round.(Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 ⇒ 3 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.


Out of Anarchy map

GM roll:
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Will: 1d20 + 2 ⇒ (12) + 2 = 14
Will: 1d20 + 2 ⇒ (18) + 2 = 20
Touch: 1d20 - 1 + 4 ⇒ (20) - 1 + 4 = 23
Touch: 1d20 - 1 + 4 ⇒ (8) - 1 + 4 = 11
Zap: 2d6 + 2 ⇒ (4, 2) + 2 = 8

The color spray knocks down the cyan sailor, but fail to affect the other two. "If death is what you seek, so be it." The red leader steps toward Kageryu and does a electric handshake with him. ZAP!

Initiative Order, round 1
~~~~~~~~~~
Kaervek
-----
Red
-----
Migsund
Tuke Aran
Kageryu -8
Tempestas

-----
Cyan unconcious2 blind4 stunned4
Purple
-----
Ling Chang

(Bold are up!)

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

"Death? No.. we have much more inventive things in mind for you.

casting color spray, Will DC 15 negates

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 ⇒ (1, 1) = 2 rounds, then blinded and stunned for 1d4 ⇒ 4 rounds, and then stunned for 1 round.(Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 ⇒ 2 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.

If one of them fails the save, but remains standing, Migsund will cast sleep (DC 16 Will) as a swift action on them.


Out of Anarchy map

GM roll:
Purple: 1d20 + 2 ⇒ (2) + 2 = 4
Red: 1d20 + 3 ⇒ (19) + 3 = 22

After the second blast, the leader is still standing. Her purple subordinate drops to the ground, unconcious just like his cyan comrade. "Is that the only thing you have in mind?" Red says to Migsund.

Initiative Order, round 1
~~~~~~~~~~
Kaervek
-----
Red
-----
Migsund
Tuke Aran
Kageryu -8
Tempestas

-----
Cyan unconcious2 blind4 stunned4
Purple unconcious2 blind6 stunned6
-----
Ling Chang

(Bold are up!)

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Migsund Schadenfreude wrote:

"Death? No.. we have much more inventive things in mind for you.

casting color spray, Will DC 15 negates

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.(Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.

If one of them fails the save, but remains standing, Migsund will cast sleep (DC 16 Will) as a swift action on them.

Did you mean to say if they make their save Misgund will cast sleep as a swift action? I'm not sure why you'd cast sleep on something that's stunned and/or blinded...

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

@GM: I'm waiting to see if Misgund casts Sleep on Red before taking Kageryu's action.


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Out of Anarchy map
Kageryu Takeda wrote:

@GM: I'm waiting to see if Misgund casts Sleep on Red before taking Kageryu's action.

Puppetmaster archetype wrote:
Charmstrike (Su): At 2nd level, as a swift action when a foe fails a saving throw against a spell (but not a spelllike or supernatural ability) cast by a puppetmaster, the puppetmaster can expend 1 point from his arcane pool to cast a prepared 1st-level enchantment on the foe. The foe must be one that the spell can target, and is the only creature affected (even if the spell can normally target multiple creatures). At 10th level, the puppetmaster can instead cast a 2nd-level enchantment spell on the foe, and at 16th level, a 3rd-level enchantment spell. The prepared spell is expended, as if cast normally. This ability replaces spellstrike, fighter training, and counterstrike.

It only work when the target fail the will save. Red succeed on the Will save. Purple failed and fall unconcious, and Migsund explicitly want to target foe that both failed the save and still standing (a.k.a high Hit Dice).

My understanding is Migsund does not cast Sleep.

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

This is not Castrovel ... I do not have to obey a female in authority

I .. do not recognise your authority here ... you do not have power over me he declares as he draws both his weapons.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:
Kageryu Takeda wrote:

@GM: I'm waiting to see if Misgund casts Sleep on Red before taking Kageryu's action.

Puppetmaster archetype wrote:
Charmstrike (Su): At 2nd level, as a swift action when a foe fails a saving throw against a spell (but not a spelllike or supernatural ability) cast by a puppetmaster, the puppetmaster can expend 1 point from his arcane pool to cast a prepared 1st-level enchantment on the foe. The foe must be one that the spell can target, and is the only creature affected (even if the spell can normally target multiple creatures). At 10th level, the puppetmaster can instead cast a 2nd-level enchantment spell on the foe, and at 16th level, a 3rd-level enchantment spell. The prepared spell is expended, as if cast normally. This ability replaces spellstrike, fighter training, and counterstrike.

It only work when the target fail the will save. Red succeed on the Will save. Purple failed and fall unconcious, and Migsund explicitly want to target foe that both failed the save and still standing (a.k.a high Hit Dice).

My understanding is Migsund does not cast Sleep.

@GM: Ah okay I don't know the details about all of the archetypes and such. It makes sense now!

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

Kageryu draws his gladius and channels arcane power into the blade and swings at Red and then moves back slightly to open a firing lane for Tuke!

Gladius Empowered, Heroism: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 241d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Silver Crusade

Male Android Planar Rifter Gunslinger 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:13/13, Fort:4, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit

Move forward to shoot red with pistol hit: 1d20 + 3 ⇒ (19) + 3 = 22 vs touch dmg: 1d8 ⇒ 2 piercing and blunt.


Out of Anarchy map

Kageryu's gladius and Tuke's bulleye shot drop the boasting Loyalist, and their threat is neutualized. Before you can celebrate, a rib of the whale burst open, and within the opening, a pirate-looking humanoid creature with a nautilus-like helmet lump toward the group.
"I though you have make sure that the whale is safe to use!" Olandil shouts to Poppo as he help him maintain the stability of the vessal with the broken rib. "I'm sure you know that the sea is full of surprise!" Poppo yells back, "And you don't have the luxury of getting a order made Whale carcass in Pezzack either!"

Kn Dungeoneering DC12:
This is a Incutilis, a tiny LE aquatic abeeration. The strange nautilus drags itself forward on over-sized tentacles, its crimson-streaked flesh textured like the surface of some exposed, alien brain. Basically the headcrab and its zombie from Half-Life, but aquatic themed. It's poison turns helpless creatures into zombie.

Initiative Order, round 2
~~~~~~~~~~
headcrab
-----
Ling Chang
Kaervek
Migsund
Tuke Aran
Kageryu -8
Tempestas

-----
Cyan unconcious1 blind3 stunned3
Purple unconcious1 blind5 stunned5

(Bold are up!)

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

k dungeoneering: 1d20 + 1 ⇒ (13) + 1 = 14

Tempestas tells the others what he knows about it before moving up and attacking.
longsword: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d8 + 4 ⇒ (8) + 4 = 12

This is why I prefer real ones

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Tempestas wrote:

[dice=k dungeoneering]d20+1

Tempestas tells the others what he knows about it before moving up and attacking.
[dice=longsword]d20+6 [dice=damage]d8+4

This is why I prefer real ones

Could you move your token so we know where Tempestas is at on the map? Thanks!


Out of Anarchy map
Tempestas wrote:

[dice=k dungeoneering]d20+1

Tempestas tells the others what he knows about it before moving up and attacking.
[dice=longsword]d20+6 [dice=damage]d8+4

This is why I prefer real ones

Can you specify which one Tempesta is targeting? The Head or the body?

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

I did move the token - I just hope I moved it to the right place - and presumably attacking the head - see if he can knock it's block off

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Tempestas wrote:

I did move the token - I just hope I moved it to the right place - and presumably attacking the head - see if he can knock it's block off

No that's Misgund that you have Tempestas trying to put a beating on. ;)

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Kn(Dung): 1d20 + 8 ⇒ (18) + 8 = 26

Migsund snorts as he glances back, "Ah so, a 'brain creature', how quaint. He will share anything else he knows about the creature (from apparently a very intimate study of them) - focusing on defenses.

He then wallops blue with the flat side of his waraxe to keep him knocked out. non-lethal-CDG: 1d10 + 5 ⇒ (7) + 5 = 12


Out of Anarchy map

GM Roll:
don't forget your axe is X3 crit: 2d10 + 10 ⇒ (2, 8) + 10 = 20Fort: 1d20 + 3 ⇒ (15) + 3 = 18

Checked the edit history, the blue headcrab ends up in the position where Tempestas could 5ft step to. Moved Tempesta's token

Tempestas' longsword bounce off the creature's hard shell, while Migsund absolutely destorys the cyan sailor with a soft blow like how you would crash a watermelon, with red bits and pieces flying everywhere.

Initiative Order, round 2
~~~~~~~~~~
blue headcrab
-----
Ling Chang
Kaervek

Migsund
Tuke Aran
Kageryu -8

Tempestas
-----
Purple unconcious1 blind5 stunned5

(Bold are up!)

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

I'll leave Tuke an open firing lane before taking Kageryu's action.

Silver Crusade

Male Android Planar Rifter Gunslinger 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:13/13, Fort:4, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit
Kageryu Takeda wrote:

I'll leave Tuke an open firing lane before taking Kageryu's action.

Tuke didn't take rapid reload pistols at level 1 and doesn't have alchemical cartridges.

Tuke drops gun, pulls out Greatsword while moving towards blue.
hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 2d6 + 4 ⇒ (3, 6) + 4 = 13


Out of Anarchy map

Assuming you aim for the head(crab)
Tuke advances toward the Incutilis, greatsword in hands, and cut down on the headcrab. The greatsword easily break through its shell, cutting the aberration in half. It's puppet-zombie however, is still standing. Migsund can tell you that it's the poison, not the incuilis' direct contact, that control the puppet to attack.

Initiative Order, round 2
~~~~~~~~~~
incutilis' puppet
-----
Ling Chang
Kaervek

Migsund
Tuke Aran
Kageryu -8
Tempestas
-----
Purple unconcious1 blind5 stunned5

(Bold are up!)

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Kaervek moves up and - using his Splintered Spear ability - creates a shortspear that hurls itself at the puppet.

Wooden Shortspear, into melee: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Piercing: 1d6 + 5 ⇒ (5) + 5 = 10 The target takes 1 point of bleed damage each round on its turn.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

Kageryu moves forward and strikes at the puppet-zombie!

Gladius Empowered, Heroism: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 191d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Out of Anarchy map

Kaevek's shortspear misses its target, while Kageryu's gladius leaves a scratch on the now-hostless puppet.

Initiative Order, round 2
~~~~~~~~~~
incutilis' puppet -3
-----
Ling Chang
Kaervek
Migsund
Tuke Aran
Kageryu -8
Tempestas
-----
Purple unconcious1 blind5 stunned5

(Bold are up!)

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling charges the remaining foe.

- to hit scimitar, charge: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
- damage scimitar, whetstone: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
- crit scimitar: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
- crit damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8


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Out of Anarchy map

With a glorious charge, Ling Chang cut the headcrab's zombie in half with his sharp scimitar. The threat of incutilis is no more, allowing you to sail in peace.
End of combat. Handwaving the poor loyalist that's still blinded and stunned. He will probably stay that way till the end of his life.

"Good job, fellas. In to the high sea we go!" Poppo says, as he accelerates the whale and leaves Pezzack behind.

~~~~~few hours later~~~~~
When you return to the Grinning Pixie, Venture-Captain Benarry’s face breaks into a broad grin. “You lot had me worried! I watched the blockade closing in, and I was starting to think maybe I’d need to send in a retrieval team for you too. So, tell me, what happened in there?”

~~~~~tea time, story time~~~~~
Benarry listens intently to you report, occasionally jumping in with her own comments and suggestions for embellishments to “get the story ready for the Chronicles”. After that, Venture-Captain Benarry offers Olandil a sincere apology for how long he was stuck in Pezzack. In reply, Olandil apologizes to you for his rudeness during the mission.
“I will need time to reflect on this experience before I decide what my future with the Society will hold. However, you all saved my life, and for that, I am grateful. At the very least, I will complete my original mission, and share with you what I have learned of the situation in Cheliax, as it relates to establishing a foothold for a new Pathfinder Lodge, as well as everything I know about the current situation in Pezzack.”

With Olandil’s information, the Society gains a significant advantage in future expeditions in western Cheliax. While he has burned his bridges in Pezzack, his knowledge about potential safe houses and Chelish politics sets the groundwork for future Society expeditions in the region.

The End

Congratulations. You have successfully extracted the Person of Interest, and protected the Society's reputation in Pezzack. What a successful adventure!

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

"Well done, team!", Kaervek congratulates his fellow pathfinders. He stays alert until they board the Grinning Pixie.

---

The old wizard keeps quiet during the storytelling. (that without doubt contains many minutes of Migsund's psychological insights) ;-)
He accepts Olandil's apology with a brief nod.

---

After the debriefing Kaervek suggests to Migsund and Kageryu to use the remaining time on the Grinning Pixie to complete the exchange of their spells... right after visiting the ship's quartermaster to exchange his remaining trade goods for gold.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling spends the debriefing time rigidly at attention (whether sitting or standing), delighted that he did not spend the trip in a pile of fish snuggling with the others. He still has nightmares about that. The whale, though it smelled even worse, was a big improvement.

"Just doing my duty sir."

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund does indeed spend at least a full cup of tea expounding upon his theory of the collective consciousness of Pezzack and the implications for further study and missions.

Between trading spells, he finishes up his notes on each of the Pathfinders on the mission. Universally he notes healthy tolerances for danger (neither excessively seeking or avoiding), and stress indicators to track for any future therapy or diagnosis of psychoses.

He also recommends a dream therapist be assigned to Ling to deal with the trauma of their arrival method.

"Vell done my friends. Until our next session."

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:


After that, Venture-Captain Benarry offers Olandil a sincere apology for how long he was stuck in Pezzack. In reply, Olandil apologizes to you for his rudeness during the mission.
“I will need time to reflect on this experience before I decide what my future with the Society will hold. However, you all saved my life, and for that, I am grateful. At the very least, I will complete my original mission, and share with you what I have learned of the situation in Cheliax, as it relates to establishing a foothold for a new Pathfinder Lodge, as well as everything I know about the current situation in Pezzack.”

"Reflection is good for the mind and the body. We all have our own paths to walk; perhaps ours will cross again in the future."

Later...

Kageryu happily share his knowledge of magic with the others.

Thanks to the GM for running and to the other players, this was a good one!

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

"Professor, may I talk to you about a business opportunity?"

trying to recruit Poppo to the Dark Archive to fulfill a faction goal

Knowledge: Arcana t: 1d20 + 11 ⇒ (10) + 11 = 21 vs. DC 18 (15+ current char level)

Yes! :-D


Out of Anarchy map

"Well, I'm not exactly a business gnome, but if you got something that can help fund my researches, I'm all ears."

You got it, Professor Poppo for the Dark Archives. He is probably not the first eccentric gnomes in Zarta's occultism party anyway.

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