Sable Company Elite Marine

Torsten Bock's page

359 posts. Alias of avr.


Full Name

Torsten Bock

Race

Human

Classes/Levels

Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Gender

Male

Size

Medium

Age

18

Alignment

NG

Deity

Green Faith

Strength 14
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 10

About Torsten Bock

Stats:
NG male human
Level 3 Wizard (Wood elemental school, favored class)
Init +2; Perception +4
——Defense——
AC 13 (10 +2 dex +1 armor), touch 12, flat-footed 11, CMD 15 (17 vs. trip)
hp 25 (3d6 +6 Con +3 Toughness +3 FCB)
Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting)
——Offense——
BAB +1
Melee +3
Range +3
CMB +3
Quarterstaff Attack: +3
Quarterstaff Damage: 1d6+3 20x2 B
(or) Dagger Attack: +3
Dagger Damage: 1d4+2 19-20/x2 P/S 10’ range incr. if thrown
Speed 35 ft.
Special Attacks:
Splintered Spear, create & throw a shortspear, +5/1d8+4 +1 bleed, 20/x3, 20’ range increment to 100’, 7/day
——Statistics——
Str 14, Dex 13(14), Con 14, Int 18, Wis 12, Cha 10

Class Abilities:
Strauch Strauchmörder, Goat Mauler Familiar (stats below)
Flexible Enhancement (+1 Enh. to Dex, Con or Wis, change when preparing spells - presently added to Dex)
Spells prepared
0) Dancing Lights, Detect Magic, Message, Prestidigitation
1) Animate Rope, Grease, Sleep, Mage Armor
2) Entangle, Fox's Cunning, one slot open
Spells in spellbook
0) All
1) Air Bubble, Animate Rope, Charm Person, Dancing Darkness, Expeditious Excavation, Expeditious Retreat, Grease, Mage Armor, Obscuring Mist, Sleep, Vanish
2) Entangle, Fox's Cunning, Share Language, Stone Call
Opposition school: Metal

Skills:
Trained skills
Climb +3
Handle Animal +2
Heal +2
Knowledge (arcana) +9
Knowledge (geography) +10
Knowledge (history) +10
Knowledge (nature) +11
Perception +4
Ride +3
Spellcraft +10
Survival +8
Languages
Common (Taldane)
Draconic
Hallit
Giant
Goblin

Racial abilities:
+2 Int, L1 bonus feat, skilled

Feats:
Spirit’s Gift (currently Stone)
Toughness
Scribe Scroll
Craft Wondrous Items
Alertness (when familiar present)

Traits:
Issian/Tough-Minded (+1 saves vs. mind-affecting)
Know the Land (+1 Knowledge (nature), +1 Survival & it is a class skill)
Transmuter of Korada (+1 CL w/transmutation spells, 1/day Extend Spell on Fox’s Cunning)
Headstrong (must stop or correct an action or argument against NG alignment or be shaken for 1 hour)

Equipment:
Alpine alpenstock
Dagger
Explorer’s outfit
Armoured kilt
Vest of resistance +1
Backpack (common)
Bag of holding type 1
120 man-days trail rations
Spellbook
Flint and steel
40’ silk rope
2 waterskins
6 days grain goat feed
Antitoxin
2*Potion of cure light wounds (CL 1)
Bedroll
50’ string
Fishhook
Soap
Tin tankard
Spell component pouch
Wand of burning hands (CL 2, 4 charges)
Wand of magic missile (CL 3, 28 charges)
4 sp 1 cp

description:
A fresh-faced 18-year old with ruddy skin, sandy hair and green eyes. He’s dressed in traditional coming of age embroidered woollens, slightly threadbare now, and accessorised with various bits and pieces he’s found useful in his travels so far, including an armoured kilt left at a pawnbroker.

Torsten speaks loudly by default with a slight Draconic accent - it’s the most common language on Claw Point.


background:
Hailing from the remotest part of Brevoy, Claw Point, Torsten always wanted to leave his insular village. He devoured tales of the outside world from his occasional teacher, Ardith Coia, a wizard out of the forests of Iobaria. When he came of age he left on the first boat heading elsewhere. Really the first boat - he didn’t stop to change.

Since then he’s wandered picking up odd jobs until he made it to Restov. There Torsten stopped and made a small name for himself with his magic. Not so much money though and he’s more than ready to move on.

He’s heard about fey and seen some in the distance but never met one. He’d really like to change that.


Strauch, goat mauler familiar:
N small/medium magical beast
Init +1; Senses low-light vision; Perception +6
Defense
AC 15/14, touch 13/12, flat-footed 14/13 (+1 Dex, +3 natural, +1/0 size)
hp 12
Fort +3, Ref +3, Will +3
Offense
Speed 30 ft.
Melee gore +3 (1d4+1) / +3 (1d6+3)
Statistics
Str 13/15, Dex 13, Con 12, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 12/14 (16/18 vs. trip)
Feats Nimble Moves
Skills Acrobatics +1 (+5 when jumping), Climb +5/+6, Handle Animal -1, Heal +1, Knowledge (arcana 0, geography, history, & nature +1), Perception +6, Ride +2, Spellcraft +1, Survival +6 (+10 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
Special: Alertness, improved evasion, share spells, empathic link

Strauch is a poorly trained beast with a tendency to bully and steal when not in sight of his master. When Torsten’s eye is on him though butter wouldn’t melt in his mouth.


build plans:
Retrain spirit's gift to point blank shot when possible. 5: Yuelral’s Blessing or Precise Shot, 5B: Fleeting Spell, 7: Persistent Spell. Not likely to multiclass or PrC. Spells for L4: Cat's Grace, Darkvision.