[Outpost VII] PF1 #6-97 Siege of Serpents (Tier 3-4) (Inactive)

Game Master cmlobue

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Discuss!

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

Player Great Green God
Character Solemnia Orikrana
PFS # 139009-110
Faction Liberty's Edge
Day Job N/A (She works in the field of education, where no one makes any money)
XP (standard or slow) Standard

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Player Aldizog
Character The Balrog
PFS # 108731-8
Faction Dark Archives
Day Job Perform (Act) Take 10: 10 + 6 = 16
XP Standard

Fun party tricks include turning into a flaming demonic giant with a whip and sword who can see through smoke and can rally his comrades by being more frightening than whatever is trying to scare them.

Also goes by Lord Balrog on occasion, as he was officially made a Lord of the Tullian family in recognition of (as he tells it) nearly single-handedly saving Absalom from a demonic assault.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Player I'm Hiding In Your Closet
Character Lydia Schwarz Stillbourne
PFS # 40025-20
Faction Dark Archive
Day Job Profession (Librarian): 1d20 + 11 ⇒ (1) + 11 = 12 Frigate, folio reroll!: 1d20 + 11 ⇒ (16) + 11 = 27
Progression: Standard

Lydia is a maniac - a maniac!!! - on the floor of any Research project. Got one of those books that you're scared to read for some reason? Let her take a look! She's a lot stronger than she looks, and while she is a...special-needs patient when it comes to healing, she does have a useful (if painful) implement for taking care of herself.

She has literally been to Heaven and back; didn't care for it.

She isn't much fun at parties...

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

...but she knows someone who is...!

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Hm. Where are our Cleric and Sorcerer (the former has apparently at least "dotted" in, but the latter, despite being first to sign up, remains entirely unseen)...?


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Game officially starts Monday, and that is when I will post the briefing, but feel free to dot into the Gameplay thread and introduce yourselves to each other. You will be starting at the Grand Lodge.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Know what? Next-to-last minute change of plans...!

Player I'm Hiding In Your Closet
Character Vicar Mikhail (Slagsson) Ximenez
PFS # 40025-18
Faction Sovereign Court
Day Job Profession (Lumberjack): 1d20 + 9 ⇒ (16) + 9 = 25
Progression: Standard

...because honestly, who expects the Dwarven Inquisitor?!

Things To Know:
- A short-range aura that might just save your life
- anyone who tries to pick his pocket may be in for a nasty surprise if he catches on
- Amongst his diverse array of weapons is none other than surprise...
- Surprise...and fear (or sometimes rapprochement)!
- Spell Resistance (8)!

Uhhh...DM? Could you please help me fix your sign-up page accordingly?
Pertinent details:

Vicar Mikhail Ximenez
Iconoclast 3
Sovereign Court
6 XP
6 Prestige
87 gold pieces
8 Fame

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
Mikhail Ximenez wrote:
Day Job [dice=Profession (Lumberjack)]1d20+9

"Well, that seems okay."

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

"HA! Looks like I'll be having a bit more than buttered scones with my tea this month!"


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

I have updated the sign-in sheet with Mikhail's information.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Also, something you should know going forward:

As of a few years ago, I've embraced the practice of an 'Internet Shabbat', meaning I shall be incommunicado on Mondays.


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Not a problem. Please have botting instructions on your profile in case we need Mikhail to do something while you're AFK.

This goes for everyone else, whether or not you have scheduled breaks. We all know life happens, and it's best to be prepared, especially with a special that may move on whether or not any of us are ready.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Oh, another thing of note: my armor is the bane of enemy funny-bones!

Dark Archive

f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +5 | Perc +2 | lucky number (6)
Magic:
Spells: I - 7/7 II - 5/5 | Tanglevine 4/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink +

Hello everyone! I got a little sick and this delayed my first post in all Outpost games (everything is fine now, thanks in advance). A maximum of 24 more hours and I'm with you. I hope for your understanding .)

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
Alecto wrote:
Hello everyone! I got a little sick and this delayed my first post in all Outpost games (everything is fine now, thanks in advance). A maximum of 24 more hours and I'm with you. I hope for your understanding .)

Hola, Alecto!

Glad you could come.

Go make some skill checks if you can to win some prize skill check bonuses later on!

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

FYI Balrog, you could attempt Craft (Traps) untrained.

DM/cmlobue:
Could you please remove Lydia from the roster?

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Just realized that I had signed up at correctly at level 4, but had not updated the PC's Paizo profile. I have now done so.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

I see several of you still need to fill in the marching order and quick-rolls page.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Remind me, does using a wand provoke?

BTW, I've taken the liberty of giving everyone some fitting and distinctive personal border-colors; hope everyone likes them!


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Wands do not provoke unless you are doing something bizarre with them.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment
cmlobue wrote:
Wands do not provoke unless you are doing something bizarre with them.

Do not tempt me.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

SUGGESTION:

Alecto and Razisus, if you could both just move downward next to Thornrose and/or upward next to me, Balrog could get close enough to help fight, which I think he wants to do.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

I'm kind of surprised nothing's happened since I last posted.

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

It's fine. You all seem to have this well in hand.

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

So how did that "Tag-Team" Intimidate work out? I did roll awfully well, and Alecto's roll was at least adequate, which would mean my effective roll was even better; at the risk of metagaming, I'd think something would've come of it.

Just trying to take the measure of what I/we really ought to do now; I for one am considering joining Madcap in direct infiltration.


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

...And back from work.

So the whole point was to get to a high spot that might offer the chance for Mads to pull the old "throw the dark (possibly bat-shaped) silhouette down upon my superstitious criminal prey". If it turns out that's not a door from the battlement then she might not have immediately wandered off on her own....

Although, after listening to the others for a second or two she probably would have left soon after. ;)

Dark Archive

f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +5 | Perc +2 | lucky number (6)
Magic:
Spells: I - 7/7 II - 5/5 | Tanglevine 4/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink +

A very cool feat, by the way, and especially for an inquisitor. I haven't seen it before.


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It's hard to get the measure of a person while yelling at them through the door, but it doesn't seem like "come out with your hands up" is going to accomplish much. Maybe they're more scared of something else, maybe they think they have the upper hand despite it all.

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Just a heads up to the table. I am attending a local convention this weekend with my son, so my posting may be limited--or even nonexistent--between now and Monday. Please bot Razisus as necessary.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

We have received an aid token. We can use it for one of the following:

Aid Another: Get a +2 to a check, as if Aid Another was used.
Allied Offensive: Get +1d8 damage to one attack, and treat the subject as if flanked.
Burst of Healing: Each PC regains 1d6 hit points.
Spellcasting Synergy: Increase the save DC and caster level of one spell by 1.
Timely Inspiration: Gain the benefits of inspire courage for 3 rounds.

Once it is used, you can choose one other table to pass it to. Everyone benefits from the token cycling frequently, so please don't hoard it.


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

I was thinking about giving the Aid Token to this table if that's okay.

Lemme know, and I can have Madcap deliver it later tonight if you like. Right now it is off to Easter dinner. Hope everyone is having a good weekend holiday or not. TTFN!


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Sorry for the posting delay. I went to watch the Sun being devoured, and the hotel did not have the promised wifi (or breakfast! negative three stars!).

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Now, I don't entirely understand the guidelines of what we're supposed to do here or how - am I too used to being tunnel-visioned by too many strictures?

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Still wishing somebody'd help me explain what's up here.

My first-ever PFS game was "Silent Tide", and I almost-singlehandedly owned the 'puzzles' part of that adventure, so it concerns and frustrates me that I'm suffering a mental block with this.

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

I'm sure it will seem fairly obvious once revealed, but it's a pretty open-ended puzzle for us to try all kinds of solutions.

I am fairly certain that the rooms being mirror images of each other is somehow meaningful, but it could be that, for example, we need to move the furniture in one room to make it a mirror image of another. Who knows? Let's just brainstorm and try things.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

That is a pretty apt description of the puzzle, yes.

How long do people want to wait for a hint, and how obvious would you like it to be?

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

*mumblemumblesomethingsomethingThroughTheLooking-Glass...?*

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Sorry I've been absent for a while (not that it seems to have affected much); had a busy weekend, AND got sick (or something); mostly over it now, though.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

You did reach the final encounter, but didn't have enough time to finish it.

With the house's level of success, each of you an choose one of the following boons for your chronicle sheet (each with two checkboxes):

Pathfinder’s Excellence (Combat):
Before making an attack, you may check one of the boxes preceding this boon in order to roll the attack twice and take the better result. If the attack is against a member of the Aspis Consortium or someone directly in the Consortium’s employ, the critical threat range of the attack doubles; this benefit doesn’t stack with any other effect that expands the threat range of a weapon (such as the Improved Critical feat). Once you check the last box, cross this entire boon off your Chronicle sheet.

Pathfinder’s Excellence (Magic):
Before casting a spell or using a spell-like ability, you can check one of the boxes preceding this boon in order to roll twice for any caster level check to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with the impeded magic trait). Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer a –2 penalty on any saving throw against the spell. As a standard action, you can instead check two boxes in order to recall a spell that you have already cast that day. The spell is then prepared again, just as if it had not been cast. Once you check the last box, cross this entire boon off your Chronicle sheet.

Pathfinder’s Excellence (Resilience):
As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hit points equal to 1d8 plus twice your character level. These temporary hit points last for 10 minutes and do not stack with any other temporary hit points. So long as you have at least 1 of these temporary hit points remaining, you also have DR 2/— against attacks made by members of the Aspis Consortium and anyone in their direct employ. Alternatively, as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. Once you check the last box, cross this entire boon off your Chronicle sheet.

Pathfinder’s Excellence (Skill):
Before attempting a skill check, you can check one of the boxes preceding this boon in order to roll the check twice and take the better result. If the skill check is one attempted during an encounter in which you are directly opposing a member of the Aspis Consortium or someone in their employ, you gain a bonus to the check equal to half your character level (minimum +1). Once you check the last box, cross this entire boon off your
Chronicle sheet.

If you want your downtime to appear on your chronicle and have not posted it already, do so now. Also, please check that all your information on the sign in sheet is correct.

Finally, you may roll a flat d20 to see if you earn an extra boon. On a result of 1 or 20, you will get one at random from our illustrious HQ team.

GM Boon: 1d20 ⇒ 1

And you may never be happier to see a natural 1.

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Thank you for running!
The Balrog will take the Pathfinder's Excellence (Combat) boon.
Boon?: 1d20 ⇒ 17

I posted my Day Job check already (Take 10 for a 16) and put my information on the sign-in sheet.

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

Razisus will take Pathfinder’s Excellence (Magic) boon. No Day Job.

Thanks for running!

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Day Job roll posted (and remarked upon) above.

I will take [Resilience]; seems appropriate and useful.

I don't suppose I could spend my lucky number on the Boon Roll...?


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

No, nothing can affect the boon rolls. ;)


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
cmlobue wrote:

You did reach the final encounter, but didn't have enough time to finish it.

With the house's level of success, each of you an choose one of the following boons for your chronicle sheet (each with two checkboxes):

...

And you may never be happier to see a natural 1.

"RIGGED!"

HERE COMES THE BOON! 1d20 ⇒ 3

Madcap chooses Pathfinder’s Excellence (Resilience) as her other boon.

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

Now to do Solemnia's boon roll.... ;)


Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

And this guy's. ;p

Grand Lodge

”Razisus” | Male LN Medium (Garundi) Human Cleric of Pharasma 4 | HP 24/24 | AC 17, T 11, FF 16 | CMD 16| F +4 R +3 W +9 | Init +1 | Perc +4; SM +8 | Speed 30ft (20 ft. in armor)| Channel negative energy 5/5 (DC17), Bleeding touch 6/6 | Active Conditions: None.
Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +9 (+10 vs. characters who could be attracted to you), Heal +11, Knowledge (local) +7, Knowledge (religion) +8, Sense Motive +8, Spellcraft +7

To boon, or not to boon?: 1d20 ⇒ 18

Grand Lodge

agender vine leshy Fighter 2 [armor master]/Slayer 1 hp 31/31; AC 22, t14, ff20; Fort +8, Ref +4, Will +2; +2 vs. divine spells | Init +2; Perception +7 | Darkvision 60 ft., low-light vision; Lucky #:8

Boon?: 1d20 ⇒ 11

Thanks for running special!

Sovereign Court

LN male Dwarf Inquisitor 3
Spoiler:
|AC 18, T 12, FF 16|HP: 24/24|F +5, R +3 W +6 (+2 vs magic items), SR 8|Init +5 (+1 in surprise rounds), Perc +3 (+2 vs pickpockets)|CMB +4 CMD 16 (20 vs disarm/steal)|1/1 Judgment

Boon?: 1d20 ⇒ 12

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