Dark Archives PCs - what are you making?


Pathfinder Second Edition General Discussion

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It'd be neat if it matured into an archetype that was the arcane/occult twin of Magaambya's mages partnering arcane and primal, focusing on the traditions' shared mental essence.

Also, I just built an oracle for a D&D 3.5/PF1E game, and it's got me excited for the time mystery all over again. I hope we get one or two other mysteries; fingers crossed for dark tapestry.


Perpdepog wrote:
It'd be neat if it matured into an archetype that was the arcane/occult twin of Magaambya's mages partnering arcane and primal, focusing on the traditions' shared mental essence.

There was a primal/occult archetype out of the Magaambya in 1e, the Magaambyan Telepath.


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New psychic idea: psychic with rogue dedication. Gunter was a gutter rat in Geb. As a ysoki this derogatory moniker hit close to home. Whenever cornered by the hungry undead he found that he was able to stay alive with his ability to push. Small things at first, a focus on a past rivalry, a snapping synapse of the past 5 seconds of memory, a nudge towards a convenient ledge. The resulting nose bleeds were still preferable to the sore legs that came from running from the mindless ones. Just one more job, one more job and he'd be able to buy a life far away from this nightmare.


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So, some interesting news out of PaizoCon: Psychics have FOUR Subconscious Minds open to them (the two in the playtest, joined by Gathered Lore and Wandering Reverie), and there’s six(!!) total Conscious Minds (the four we already know about, plus Oscillating Wave, an energy manipulator, and Unbound Step, all about movement).

I’m giddy about having so many building blocks to play with, and to be able to make all my Psychics feel more distinct! This class seems like a real joy.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Seemingly no hypnotizing/mesmerizing option. But it's probably still in the Feat choices, so I'll live.

Super excited for both Classes new options. I have many ideas already. And Archetypes! So many cool ones!


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I should probably also mention; they also revealed the final Thaumaturge implements, bringing them up to 9 total, and talked about the Living Vessel (your body is holding something inside it), Pact Binder, Time Mage (a scholar of time magic, receiving knowledge from your future self), and Chronoskimmer (you’re out of sync with time) archetypes.

There’s also a new Versatile Heritage, a mirror Reflection.


That energy manipulator option sounds like just the thing to make a Si-noncopyrighted practitioner of a fictional space-philosophy.


What are the 9 implements?


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aobst128 wrote:
What are the 9 implements?

Active-Type Implements

Chalice
Mirror
Wand

Reactive-Type Implements
Amulet
Bell
Weapon

Passive-Type Implements
Lantern
Regalia
Tome


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Regalia is an implement? Sounds like the Silksworn rises again.

Also I'm really looking forward to the mirror duplicate versatile heritage. It reminds me of the Alter-Ego template from PF1E.


I definitely got some more Thaumaturge ideas.

Mirror implement on a human with the reflection versatile heritage, playing an actress who puts on performances with herself. Possibly switching who is the reflection and who is physical? Eventually pick up Bard multiclass and regalia implement.

And, with the same implement and heritage, you can make a reflection who's trapped the original in a mirror.

Bell definitely seems like it makes for a pretty sweet Abhorsen build, especially if you combine it with the Soul Warden archetype from Book of the Dead. (For those who didn't catch the Q&A, bell is based around an anti-casting reaction of some kind.)


Psychic with the ghost animal companions would be a cool stop gap medium


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A Tangible Dream Psychic with the Reflection versatile heritage. During a near-death encounter, they called upon the only person they could think of to save them: Themself.


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If they ever re-release the Twin base Eidolon, combining that with Reflection V.Heritage could lead to fun things.


keftiu wrote:
Chronoskimmer (you’re out of sync with time)

Wow, I wonder if Chronoskimmer can move in time axis...

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

What is the reflection versatile heritage??


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Pathfinder Lost Omens Subscriber
Verzen wrote:
What is the reflection versatile heritage??

basically for some magical reason you look like a copy of someone else, the main example is you are a "mirror" version of that person, but other examples include being a clone or a polymorph magical accident that has left you permanently looking like someone else.


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Pathfinder Lost Omens Subscriber

on the topic of what I'm making I now have an idea for a Psychic( Wandering Reverie, tangible dream) A friendly Psychic clown using their mental creations to do good and bring enjoyment and entertainment to those around them. (their mental constructs may appear like ribbons or balloons) Very colorful. Maybe inspired by a 1e gestalt character I played and may give them bard dedication as well.


pixierose wrote:
on the topic of what I'm making I now have an idea for a Psychic( Wandering Reverie, tangible dream) A friendly Psychic clown using their mental creations to do good and bring enjoyment and entertainment to those around them. (their mental constructs may appear like ribbons or balloons) Very colorful. Maybe inspired by a 1e gestalt character I played and may give them bard dedication as well.

And it takes the living vessel archetype.....inside lies the dead lights


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Pathfinder Lost Omens Subscriber
WWHsmackdown wrote:
pixierose wrote:
on the topic of what I'm making I now have an idea for a Psychic( Wandering Reverie, tangible dream) A friendly Psychic clown using their mental creations to do good and bring enjoyment and entertainment to those around them. (their mental constructs may appear like ribbons or balloons) Very colorful. Maybe inspired by a 1e gestalt character I played and may give them bard dedication as well.
And it takes the living vessel archetype.....inside lies the dead lights

I see what you did there.

But naaaah. Their original character I played in 1e was born in the puddles. Was a street performer to get by, occasionally sold stuff in the avenue of the helpful along with their best friends. and the two joked about one day taking the test of the starstone together. Their friend went through some dark times, became so desperate to take the test and well...failed. Cause her (the character used she/they) to go out and travel, to become strong enough to one day take the test and in the mean time help people and put a smile on peoples faces to keep them going. If she succeeds she plans on raising her friend as her herald and um becoming a deity of Smiles, laughter, and those who have been forgotten. I could see a living vessel but not something super spooky. She is a genuinely good and friendly clown.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
WWHsmackdown wrote:
pixierose wrote:
on the topic of what I'm making I now have an idea for a Psychic( Wandering Reverie, tangible dream) A friendly Psychic clown using their mental creations to do good and bring enjoyment and entertainment to those around them. (their mental constructs may appear like ribbons or balloons) Very colorful. Maybe inspired by a 1e gestalt character I played and may give them bard dedication as well.
And it takes the living vessel archetype.....inside lies the dead lights

What's the living vessel archetype


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Pathfinder Lost Omens Subscriber
Verzen wrote:
WWHsmackdown wrote:
pixierose wrote:
on the topic of what I'm making I now have an idea for a Psychic( Wandering Reverie, tangible dream) A friendly Psychic clown using their mental creations to do good and bring enjoyment and entertainment to those around them. (their mental constructs may appear like ribbons or balloons) Very colorful. Maybe inspired by a 1e gestalt character I played and may give them bard dedication as well.
And it takes the living vessel archetype.....inside lies the dead lights
What's the living vessel archetype

Basically you have an entity(I believed implied to be powerful) inside you. Granting benefits but you also kind of want to appease it. It could be a fey, fiend, or a bunch of other options. If you go down it can take over your body while you are unconscious. ( A media example might be Naruto, I know there are other obvious examples but they are escaping my mind atm)


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I'm really hoping that one isn't Rare, it's another thing that has me super excited. Possessed-type characters are fun.


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I kind of want to run a campaign where everybody gets the Living Vessel archetype for free. I wonder if there's 10 feats worth of stuff in it.


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Shinigami02 wrote:
I'm really hoping that one isn't Rare, it's another thing that has me super excited. Possessed-type characters are fun.

IIRC the designers said they tried to keep the rarity as low as possible to broaden the book's appeal to more tables and to represent the widespread nature of the occult and uncanny on Golarion. They were mostly talking about psychic and thaum, but it's quite possible they were also talking about archetypes.


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Perpdepog wrote:
Shinigami02 wrote:
I'm really hoping that one isn't Rare, it's another thing that has me super excited. Possessed-type characters are fun.
IIRC the designers said they tried to keep the rarity as low as possible to broaden the book's appeal to more tables and to represent the widespread nature of the occult and uncanny on Golarion. They were mostly talking about psychic and thaum, but it's quite possible they were also talking about archetypes.

I’m honestly still surprised we got the Psychic at Common, given that it’s anything but. I’m not complaining - if I ever dive into PFS, it’s nice to not have to worry - but I imagine most folk in the Inner Sea are wholly unfamiliar.


Verzen wrote:
WWHsmackdown wrote:
pixierose wrote:
on the topic of what I'm making I now have an idea for a Psychic( Wandering Reverie, tangible dream) A friendly Psychic clown using their mental creations to do good and bring enjoyment and entertainment to those around them. (their mental constructs may appear like ribbons or balloons) Very colorful. Maybe inspired by a 1e gestalt character I played and may give them bard dedication as well.
And it takes the living vessel archetype.....inside lies the dead lights
What's the living vessel archetype

All I know is that your a vessel for some firm of outsider and your body can be puppeteered when you reach zero ho


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Rarity is ultimately just a framework for the GM to be able to say things like "look, you're not all going to be Conrasu in this story set in the Saga Lands." If you want to tell a story about "everybody in the party is a mirror duplicate of one person who is mysteriously not present" then the rarity of that option really doesn't matter.


PossibleCabbage wrote:
Rarity is ultimately just a framework for the GM to be able to say things like "look, you're not all going to be Conrasu in this story set in the Saga Lands." If you want to tell a story about "everybody in the party is a mirror duplicate of one person who is mysteriously not present" then the rarity of that option really doesn't matter.

I’m well aware of all that, which is why I’m curious about the Psychic (largely unknown outside of Vudra) not being Uncommon to reflect that.


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Perhaps its rarity was changed given that occult magic is more of an accepted thing after the edition change.


Pathfinder Lost Omens Subscriber

Mhm my guess is that Vudra is still the place for the knowledge of psychic stuff. but perhaps pockets of psychic or psychic knowledge has started appearing elsewhere.


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I feel like "Psychics being largely unheard of outside of Vudra" is mostly a function of how in the diagesis it would take a specialist to tell the difference between a Wizard, Witch, Sorcerer, and any other spellcasting class that doesn't have an obvious tell (like "waving a holy symbol around".) So outside a cultural and academic context where "oh, we know what that is" became standard (like it has in Vudra), most people are probably just going to write off a Psychic as "oh, that's some different kind of Sorcerer I guess."

Like the leading magical academies in Golarion are Arcane and/or Primal, so it's probable that Occult casters are the ones most likely to slip through the cracks in magical theory.

For the most part "the names of classes and the things about them" are unknown in the setting. People whose magic is innate or self-taught are magical people that are going to be the least well understood (since they don't congregate in large enough groups to give people ideas about what they're like.)


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keftiu wrote:
Perpdepog wrote:
Shinigami02 wrote:
I'm really hoping that one isn't Rare, it's another thing that has me super excited. Possessed-type characters are fun.
IIRC the designers said they tried to keep the rarity as low as possible to broaden the book's appeal to more tables and to represent the widespread nature of the occult and uncanny on Golarion. They were mostly talking about psychic and thaum, but it's quite possible they were also talking about archetypes.
I’m honestly still surprised we got the Psychic at Common, given that it’s anything but. I’m not complaining - if I ever dive into PFS, it’s nice to not have to worry - but I imagine most folk in the Inner Sea are wholly unfamiliar.

I'd be so bold as to suggest they are fairly Common within the world, maybe not as much as other Casters, but because most are unfamiliar with them, they often just get confused with other mages... maybe? Lol

Wayfinders

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Besides, the playtest sidebar threw out suggestions from many disparate places beyond Vudra/Jalmeray, like Rahadoum, Kyonin, Numeria, and northern Avistan/Crown of the World. And I imagine it's very easy to come up with even more. (As keftiu's post history here might indicate. ;p)

The devs cited reasons such as playtest feedback, world lore, and the general tone of the final book, so I trust their overall reasoning.

Ultimately every PC class is somewhat uncommon among the general populace (not every petty thief or sellsword is a rogue or fighter, even), and a psychic probably can't be that much less common in terms of origin stories than sorcerers or summoners.


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keftiu wrote:
PossibleCabbage wrote:
Rarity is ultimately just a framework for the GM to be able to say things like "look, you're not all going to be Conrasu in this story set in the Saga Lands." If you want to tell a story about "everybody in the party is a mirror duplicate of one person who is mysteriously not present" then the rarity of that option really doesn't matter.
I’m well aware of all that, which is why I’m curious about the Psychic (largely unknown outside of Vudra) not being Uncommon to reflect that.

I think it has less to do with its rarity in the world than with its impact on the game.

Gunslinger and Inventor are Uncommon because they bring technology into the game and as such the GM should have a say about it.
But the Psychic doesn't bring anything unusual and as such there's no reason to give it a tag. It's a non disruptive class.

Overall, PC classes are all "rare" because PCs are very unique people. You may sometimes come across an NPC with abilities that share mechanics with a PC class but you'll never come across an NPC with an actual PC class. As such, the rarity of Classes has nothing to do with their extremely low occurrence in the world of Golarion but with their impact on the game.


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So as part of the Paizocon reveals has come the Mind Smith archetype, also in Dark Archives. Second Edition version of Gloomblade or Mind Blade. Adding that onto Thaumaturge, the awesome stuff they've been hinting at with Psychic, Living Vessel... honestly this may just be the perfect book for me.

Liberty's Edge

SuperBidi wrote:
keftiu wrote:
PossibleCabbage wrote:
Rarity is ultimately just a framework for the GM to be able to say things like "look, you're not all going to be Conrasu in this story set in the Saga Lands." If you want to tell a story about "everybody in the party is a mirror duplicate of one person who is mysteriously not present" then the rarity of that option really doesn't matter.
I’m well aware of all that, which is why I’m curious about the Psychic (largely unknown outside of Vudra) not being Uncommon to reflect that.

I think it has less to do with its rarity in the world than with its impact on the game.

Gunslinger and Inventor are Uncommon because they bring technology into the game and as such the GM should have a say about it.
But the Psychic doesn't bring anything unusual and as such there's no reason to give it a tag. It's a non disruptive class.

Overall, PC classes are all "rare" because PCs are very unique people. You may sometimes come across an NPC with abilities that share mechanics with a PC class but you'll never come across an NPC with an actual PC class. As such, the rarity of Classes has nothing to do with their extremely low occurrence in the world of Golarion but with their impact on the game.

While I agree with your post, I will note that, since you can build a NPC with the PC creation method, you can indeed come across a NPC with an actual PC class.

Liberty's Edge

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Shinigami02 wrote:
So as part of the Paizocon reveals has come the Mind Smith archetype, also in Dark Archives. Second Edition version of Gloomblade or Mind Blade. Adding that onto Thaumaturge, the awesome stuff they've been hinting at with Psychic, Living Vessel... honestly this may just be the perfect book for me.

HYPE !!!


Chronoskimmer spoiler from Discord:
a lot less "cast spells" a lot more "do weird time stuff", like a variant charge ability(Reversing Charge[TwoAction]) where you run up, Strike, and then teleport-reset back to where you began your Stride

Time Curse spoiler from Discord:
unsurprisingly, it has the time domain, the other is fate. The curse makes you desynch more and more from your timeline, which (like all curses) has some good, some bad. Harder to hit with reactions (cuz you're going so fast) but you're enfeebled (cuz you're getting really old, or young!) and conditions, both good and bad, elapse faster on you

Time Curse makes you laggy or something. But fit with scapegoat capfeat.


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The Raven Black wrote:
Shinigami02 wrote:
So as part of the Paizocon reveals has come the Mind Smith archetype, also in Dark Archives. Second Edition version of Gloomblade or Mind Blade. Adding that onto Thaumaturge, the awesome stuff they've been hinting at with Psychic, Living Vessel... honestly this may just be the perfect book for me.
HYPE !!!

It seems now, that I may rest...

I am the bone of my sword.
Steel is my body, and fire is my blood.
I have created over a thousand blades.
Unaware of beginning,
Nor aware of the end.
Withstood pain with inconsistent weapons, my hands will never hold anything.
Yet, my flame never ends.
My whole body was still Unlimited Blade Works.

Wayfinders

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Sketching out a tiefling thaumaturge for a friend's Curse of the Crimson Throne conversion game that might start up sometime this or next year once we wrap up our current campaign.

I don't have much on them, but I realized that simply by making them a tiefling thaumaturge, I'm already basically making Pathfinder Hellboy. (Probably not a 'boy, though.)


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
nick1wasd wrote:
The Raven Black wrote:
Shinigami02 wrote:
So as part of the Paizocon reveals has come the Mind Smith archetype, also in Dark Archives. Second Edition version of Gloomblade or Mind Blade. Adding that onto Thaumaturge, the awesome stuff they've been hinting at with Psychic, Living Vessel... honestly this may just be the perfect book for me.
HYPE !!!

It seems now, that I may rest...

I am the bone of my sword.
Steel is my body, and fire is my blood.
I have created over a thousand blades.
Unaware of beginning,
Nor aware of the end.
Withstood pain with inconsistent weapons, my hands will never hold anything.
Yet, my flame never ends.
My whole body was still Unlimited Blade Works.

I am the bone of my sword.
Steel is my body and fire is my blood.
I have created over a thousand blades.
Unaware of loss,
Nor aware of gain.
Withstood pain to create weapons, waiting for one’s arrival.
I have no regrets. This is the only path.
My whole life was Unlimited Blade Works.


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Pathfinder Lost Omens Subscriber

Hmm Idea Time Oracle character with the reflected versatile heritage.

A person out of time, and you arent event the person people think you are.

edit: Maybe you don't even know why you look like this person


Or they're like the protagonist from Quantum Leap, appearing as someone else each time they jump.

Paizo Employee Organized Play Coordinator

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I'm currently working on a melee thaumaturge for a friend's game of Malevolence, which feels *chef's kiss* to me.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

  • Nester - Male Gnome(?), Wandering Reverie/Oscillating Wave Psychic --
    "TK Surge!!"

    Young Nester was content to live out his simple life as the son of a merchant, spending his days helping around the shop. That was until, one day, a strange stone fell from the sky. A curious lad, he ventured out to the nearby woodlands, where the stone fell, eager to see what it might be. As he touched the stone he fell into a trance, as an overwhelming surge of energy washed over him. When he awoke, he found that he could manipulate and alter the myriad of energies that made up the world. Fire became air, earth flowed into water, and the weight of an impactful force dispersed into a cacophony of sounds. But for every displaced fragment of energy he changed, he had to return in in equal measures. This surge of power brought about unwanted attention to his home, however; calling down an foul evil from the stars who sought reclaim that which they had lost. Hoping to protect his loved ones, he ran away from his home and set out on a journey of unknown scale, chased by hyperintelligent being he could barely hope to fathom.


  • Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    (Dou-Bral post post for ideas)

    I'm curious if this would even work, but I'm thinking of making a Reflection/Mirror Dulicate of a Gemsoul Oread, somehow, and calling them Geminite (a play on Gemini and the mineral known as Geminite). Even if it isn't possible, I'm sure I can find a place for the Gemsoul somewhere.

  • Ishvani - Female Vudrani, Psychic/Martial Artist; Psychic/Monk MC; -or- Monk/Psychic MC -- Sub Mind: Precise Discipline; Con Mind: Unbound Step) -- Growing up in a padaprajna ashram, Ishvani has led a life steeped in discipline of mind and body through the teachings of the goddess Suyuddha. A warrior through and through, her mastery of the martial and mental arts of combat are without par amongst her peers. She focuses much of her prowess on tactical positioning; her teleportation abilities lending well to this effort. Her goals in life are a mystery to most. Fights unarmed (or with goddesses favored weapon) and with her spells.


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    The "Prince" of Qadira - Male Human Rogue/Acrobat/Chronoskimmer

    "Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you: they are wrong. Time is an ocean in a storm. You may wonder who I am or why I say this. Sit down and I will tell you a tale like none you have ever heard."


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    New psychic idea: Psychic MC investigator. Spence uses his psychic gifts to augment his pedestrian investigatory skills to convince the Edgewatch agents of Absolom's Saint Barbara district that he's the world's greatest detective.


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    Maybe we'll get a occult/psychic methodology for investigators in dark archives.

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