
![]() |

Not to linger on this, but I truly cannot imagine a funnier reason to quit the game than "they renamed some creatures". Like, gosh, I like catgirls too, but I don't throw my books in the trash when it takes me an extra half-second to find them.
The humor wears off and my time is far too valuable to waste on people who throw foaming at the mouth tantrums over any/everthing.

Kobold Catgirl |
6 people marked this as a favorite. |

Oh, no, now I feel foolish! One of my players just stormed into my house and hurled the Player Core 2 at me from across the room, screaming 'WHERE IS SHE?'. All because they couldn't find their sexy hyena girls fast enough! To think I laughed this off before!
EDIT: I tried to deescalate, but forgot "kholo" has an 'h' in it and flipped to the kobold page instead. They got so mad at the delay, now they've decided to set fire to an effigy of the iconic Paizo logo. This is Paizo's doing.
EDITx2: okay, they've been derailed in building the effigy by how 'golems' aren't a monster in PF2 anymore. still, they'll figure it out eventually.

Gortle |
2 people marked this as a favorite. |

Not to linger on this, but I truly cannot imagine a funnier reason to quit the game than "they renamed some creatures". Like, gosh, I like catgirls too, but I don't throw my books in the trash when it takes me an extra half-second to find them.
That a large number of things gets renamed is confusing. I can easily imagine a number of people saying "I don't want to learn another system" again. This hobby normally builds on its history.

keftiu |
7 people marked this as a favorite. |

Kobold Catgirl wrote:Not to linger on this, but I truly cannot imagine a funnier reason to quit the game than "they renamed some creatures". Like, gosh, I like catgirls too, but I don't throw my books in the trash when it takes me an extra half-second to find them.That a large number of things gets renamed is confusing. I can easily imagine a number of people saying "I don't want to learn another system" again. This hobby normally builds on its history.
I'd personally direct my ire towards the company that tried to set the OGL on fire, rather than the one who felt the need to make changes to avoid being sued by the guys who are big fans of the Pinkertons.

Ravingdork |
3 people marked this as a favorite. |

Oh, no, now I feel foolish! One of my players just stormed into my house and hurled the Player Core 2 at me from across the room, screaming 'WHERE IS SHE?'. All because they couldn't find their sexy hyena girls fast enough! To think I laughed this off before!
EDIT: I tried to deescalate, but forgot "kholo" has an 'h' in it and flipped to the kobold page instead. They got so mad at the delay, now they've decided to set fire to an effigy of the iconic Paizo logo. This is Paizo's doing.
EDITx2: okay, they've been derailed in building the effigy by how 'golems' aren't a monster in PF2 anymore. still, they'll figure it out eventually.
This even made me laugh. XD
(Though I imagine it hits closer to home for me than most.)

Ed Reppert |

Aon lists for 1e, under "Races":
Core Races Dwarf, Elf, Gnome, Halfling, Half-Orc, Human
Other Races Aasimar*, Adaro, Android, Aphorite, Aquatic Elf, Astomoi, Being of Ib, Boggard, Caligni, Catfolk*, Cecaelia, Changeling*, Deep One Hybrid, Dhampir*, Drow, Drow Noble, Duergar, Duskwalker, Fetchling*, Gathlain*, Ghoran*, Gillman, Goblin*, Grippli*, Ifrit*, Kitsune*, Kobold, Kuru, Lashunta, Locathah, Merfolk, Monkey Goblin, Munavri, Nagaji*, Naiad, Orang-Pendak, Orc, Oread*, Primitive Human, Ratfolk*, Reborn Samsaran, Reptoid, Rougarou, Sahuagin, Samsaran*, Shabti, Skinwalker, Strix, Suli*, Sylph*, Syrinx, Tengu, Tiefling*, Triaxian, Triton, Trox, Undine*, Vanara*, Vine Leshy*, Vishkanya*, Wayang*, Wyrwood, Wyvern, Yaddithian
An asterisk indicates approved for pfs play. I did not list "sub-races". Interestingly, HeroLab seems to have a much longer list.
2eaon lists for 2e, under "Ancestries":
Common Ancestries Dwarf, Elf, Gnome, Goblin, Halfling, Human, Leshy, Orc
Uncommon Ancestries Athmaru, Azarketi, Catfolk, Centaur, Fetchling, Gnoll, Grippli, Hobgoblin, Kitsune, Kobold, Lizardfolk, Merfolk, Minotaur, Nagaji, Ratfolk, Tengu, Vanara
[b]Rare Ancestries[b] Anadi, Android, Automaton, Awakened Animal, Conrasu, Fleshwarp, Ghoran, Goloma, Kashriki, Poppet, Shisk, Shoony, Skeleton, Sprite, Strix, Shirky, Vishyanka
Viewed as a table, there is a "PFS" column, but it is not filled. I'm not going to go through each individual ancestry to find out if it's pfs-approved. No idea why this list, in "Remaster" mode, shows only legacy names, not, for example, Iruxi, which would be the Remastered name. Well, one idea: they haven't got to it yet.

Ravingdork |
1 person marked this as a favorite. |

No idea why this list, in "Remaster" mode, shows only legacy names, not, for example, Iruxi, which would be the Remastered name. Well, one idea: they haven't got to it yet.
That's probably because they're still listed as Lizardfolk in Player Core 2. If the book called them one thing, and the site another, nobody would be able to find them aa easily.
Catfolk and Ratfolk don't go by their cultural names either.

Perpdepog |
1 person marked this as a favorite. |
Gortle wrote:I'd personally direct my ire towards the company that tried to set the OGL on fire, rather than the one who felt the need to make changes to avoid being sued by the guys who are big fans of the Pinkertons.Kobold Catgirl wrote:Not to linger on this, but I truly cannot imagine a funnier reason to quit the game than "they renamed some creatures". Like, gosh, I like catgirls too, but I don't throw my books in the trash when it takes me an extra half-second to find them.That a large number of things gets renamed is confusing. I can easily imagine a number of people saying "I don't want to learn another system" again. This hobby normally builds on its history.
In fairness, not everyone is going to know that information. It's not like the Remaster books come with a note that explains those changes. Yeah, I agree that's what we should be doing, and it's what I explain to anyone coming into these online communities and asking about the changes, but that only solves for the folks who engage with these online spaces.

keftiu |
1 person marked this as a favorite. |

No, this isn’t exactly what this chat is for, but since the Starfinder ancestries are supposed to be cross compatible or least, that’s what I was led to believe. Where do you think they’d fit in be Golarion?
Ysoki/Ratfolk already exist on Golarion, in many places above and below ground.
PF1 had scattered Lashuntas and Kasathas in hiding across Numeria; one disguised Lashunta, Lady Altouna, is the ruler of the Numerian city Hajoth Hakdos. You could probably find other Lashunta in Kyonin, as that nation has several portals to the elf and Lashunta homeworld of Castrovel. Androids, likewise, are synonymous with Numeria, having recently escaped persecution there.
The Barathu homeworld of Bretheda is in the same solar system as Golarion. I have seen exactly one Barathu come up in a Pathfinder plotline, in a science-fiction story. It's hard to justify crossing those interplanetary distances without something like the aiudara on Castrovel.
The other SF2 species get harder. Pahtra, Skittermanders, and Vesk all hail from distant solar systems; unless they got kidnapped on the way to Numeria like those few Kasatha did, they're probably not here. Prismeni don't exist because neither does the Drift yet, but Borai could probably show up as individual undead oddities.

Kobold Catgirl |
4 people marked this as a favorite. |

I think I have a compromise for the "serpentfolk are Golarion villains" idea--make serpentfolk a playable ancestry in Starfinder. The flavor is that the serpentfolk made it to the stars and were ready to start twirling their mustaches as always, only to discover to their horror that their leader was secretly another adaptation of questionable modern mythology. The resultant civil war led to numerous sekmins allying with the Core Worlds and gradually becoming integrated into wider society.
in a tragic side effect of the war, the reptoids were unwritten from reality the same way the witchwarped kobolds were written into it, making them no longer canon.

![]() |

VerBeeker wrote:No, this isn’t exactly what this chat is for, but since the Starfinder ancestries are supposed to be cross compatible or least, that’s what I was led to believe. Where do you think they’d fit in be Golarion?Ysoki/Ratfolk already exist on Golarion, in many places above and below ground.
PF1 had scattered Lashuntas and Kasathas in hiding across Numeria; one disguised Lashunta, Lady Altouna, is the ruler of the Numerian city Hajoth Hakdos. You could probably find other Lashunta in Kyonin, as that nation has several portals to the elf and Lashunta homeworld of Castrovel. Androids, likewise, are synonymous with Numeria, having recently escaped persecution there.
The Barathu homeworld of Bretheda is in the same solar system as Golarion. I have seen exactly one Barathu come up in a Pathfinder plotline, in a science-fiction story. It's hard to justify crossing those interplanetary distances without something like the aiudara on Castrovel.
The other SF2 species get harder. Pahtra, Skittermanders, and Vesk all hail from distant solar systems; unless they got kidnapped on the way to Numeria like those few Kasatha did, they're probably not here. Prismeni don't exist because neither does the Drift yet, but Borai could probably show up as individual undead oddities.
I do find Borai being a starfinder race a little strange. Unless I'm misunderstanding how they work, I don't see why they wouldn't already exist in pathfinder time, as their origin is firmly supernatural.

Ravingdork |

VerBeeker wrote:No, this isn’t exactly what this chat is for, but since the Starfinder ancestries are supposed to be cross compatible or least, that’s what I was led to believe. Where do you think they’d fit in be Golarion?Ysoki/Ratfolk already exist on Golarion, in many places above and below ground.
PF1 had scattered Lashuntas and Kasathas in hiding across Numeria; one disguised Lashunta, Lady Altouna, is the ruler of the Numerian city Hajoth Hakdos. You could probably find other Lashunta in Kyonin, as that nation has several portals to the elf and Lashunta homeworld of Castrovel. Androids, likewise, are synonymous with Numeria, having recently escaped persecution there.
The Barathu homeworld of Bretheda is in the same solar system as Golarion. I have seen exactly one Barathu come up in a Pathfinder plotline, in a science-fiction story. It's hard to justify crossing those interplanetary distances without something like the aiudara on Castrovel.
The other SF2 species get harder. Pahtra, Skittermanders, and Vesk all hail from distant solar systems; unless they got kidnapped on the way to Numeria like those few Kasatha did, they're probably not here. Prismeni don't exist because neither does the Drift yet, but Borai could probably show up as individual undead oddities.
If Starfinder ancestries are as compatible as is being implied, I suppose you could play one and just call it something else entirely.
Kind of like how I made a living incarnation of the "gardener spirit" from a ghoran, but it's actually a unique being that has nothing to do with ghorans at all (I'm merely using the mechanics as a framework to support the concept).

keftiu |

Weren't there portals from Golarion to Castrovel? I recall an AP with one.
If the planets were connected with portals, then... any alien ancestry from the future Pact Worlds could be included.
The elven aiudara network connects Golarion, Castrovel, and Akiton. There's been two different PF2 APs that involved the aiudara: Age of Ashes and Gatewalkers.

moosher12 |
I know I was planning on switching Jaethal in Kingmaker from being an Ancient Elf with the Basic Undead Benefits granted by the Blessed background to being a Borai Elf with Void Healing.
Though I really wish there was a Borai lineage that granted Void Healing, so I would not have to homebrew it having Void Healing.
Borai feels like a very good generic undead option. Dhampir is too vampire coded that if you're not going for a vampire theme, a lot of its feats are inaccessible. Meanwhile the monster archetypes are too monstrous for typical play, especially with their hunger systems.

Ravingdork |

keftiu wrote:VerBeeker wrote:No, this isn’t exactly what this chat is for, but since the Starfinder ancestries are supposed to be cross compatible or least, that’s what I was led to believe. Where do you think they’d fit in be Golarion?Ysoki/Ratfolk already exist on Golarion, in many places above and below ground.
PF1 had scattered Lashuntas and Kasathas in hiding across Numeria; one disguised Lashunta, Lady Altouna, is the ruler of the Numerian city Hajoth Hakdos. You could probably find other Lashunta in Kyonin, as that nation has several portals to the elf and Lashunta homeworld of Castrovel. Androids, likewise, are synonymous with Numeria, having recently escaped persecution there.
The Barathu homeworld of Bretheda is in the same solar system as Golarion. I have seen exactly one Barathu come up in a Pathfinder plotline, in a science-fiction story. It's hard to justify crossing those interplanetary distances without something like the aiudara on Castrovel.
The other SF2 species get harder. Pahtra, Skittermanders, and Vesk all hail from distant solar systems; unless they got kidnapped on the way to Numeria like those few Kasatha did, they're probably not here. Prismeni don't exist because neither does the Drift yet, but Borai could probably show up as individual undead oddities.
keftiu wrote:VerBeeker wrote:No, this isn’t exactly what this chat is for, but since the Starfinder ancestries are supposed to be cross compatible or least, that’s what I was led to believe. Where do you think they’d fit in be Golarion?Ysoki/Ratfolk already exist on Golarion, in many places above and below ground.
PF1 had scattered Lashuntas and Kasathas in hiding across Numeria; one disguised Lashunta, Lady Altouna, is the ruler of the Numerian city Hajoth Hakdos. You could probably find other Lashunta in Kyonin, as that nation has several portals to the elf and Lashunta homeworld of Castrovel. Androids, likewise, are synonymous with Numeria, having recently escaped persecution there.
The Barathu homeworld of Bretheda is in the same solar system as Golarion. I have seen exactly one Barathu come up in a Pathfinder plotline, in a science-fiction story. It's hard to justify crossing those interplanetary distances without something like the aiudara on Castrovel.
The other SF2 species get harder. Pahtra, Skittermanders, and Vesk all hail from distant solar systems; unless they got kidnapped on the way to Numeria like those few Kasatha did, they're probably not here. Prismeni don't exist because neither does the Drift yet, but Borai could probably show up as individual undead oddities.
If Starfinder ancestries are as compatible as is being implied, I suppose you could play one and just call it something else entirely.
Kind of like how I made a living incarnation of the "gardener spirit" from a ghoran, but it's actually a unique being that has nothing to do with ghorans at all (I'm merely using the mechanics as a framework to support the concept).
For example, it would be pretty neat to play an Astrazoan as a Transmuter wizard gone wrong; an SRO as an intelligent machine from Numeria; an Urog, Quorlu, or other tentacles thing as a unique fleshwarp with special abilities; or a Formian as, well, a Formian.
My family pulled me away before I could finish editing my post above. Changes in bold above.
As an aside, I recall there being a PFS scenario in which Pathfinder agents go through a time portal and help a Starfinder time dragon or some such before narrowly escaping back to the present/past. Not everyone made it back. And not everyone should have tagged along on the return trip.
That alone would be a good way to get a unique being or three into old age Golarion.

keftiu |
4 people marked this as a favorite. |

I think I have a compromise for the "serpentfolk are Golarion villains" idea--make serpentfolk a playable ancestry in Starfinder. The flavor is that the serpentfolk made it to the stars and were ready to start twirling their mustaches as always, only to discover to their horror that their leader was secretly another adaptation of questionable modern mythology. The resultant civil war led to numerous sekmins allying with the Core Worlds and gradually becoming integrated into wider society.
in a tragic side effect of the war, the reptoids were unwritten from reality the same way the witchwarped kobolds were written into it, making them no longer canon.
Honestly? As one of the loudest cheerleaders for playable Sekmin, the idea of getting them via a Starfinder loophole delights me - what a cute way to keep them villains in Pathfinder!
I'm tickled by the thought of them making it into the Space Age... and swiftly realizing that being huge jerks makes them very small fish in the huge pond that is the galaxy. Best to let bygones be bygones with your fellow Golarion escapees, especially now that everybody hates the Azlanti again!

BookBird |

Honestly, I'm not seeing a problem with Sekmin inclusion as playable ancestry even if they're meant to be "villains". The Drow, before being snapped, filled that same role and were very popular. You can have exception adventurers from a culture that's largely malevolent, like that one popular axe drow dude. Or just continue being a villain and do crimes.

Kobold Catgirl |
5 people marked this as a favorite. |

I think the logic of the change is that once you create an "exception", the villain ancestry stops being a villain ancestry. Once one goblin is friendly, instantly goblins stop being fae monsters of murder and mayhem and they start becoming people, and suddenly punting one off the cliff isn't so funny, because that goblin had a family, you monster. If kindly goblins exist, evil goblins become a tragedy, because now you're being forced to Take A Life, and you're wondering what could have led them down this road, and perhaps the courage and loyalty in this goblin's heart was no greater than that of your own, Faramir.
Mind you, I think that ship may have sailed. I don't think we really need "villain ancestries" anymore, and I'm not even sure we ever did. We already have fiends, undead, alghollthu, ghouls, dero, Great Old Ones, not to mention compelling evil organizations and groups. I'm not personally very attached to sekmins, whose reason for being villains seems almost entirely rooted in "for because" at this point.

Opsylum |

I think I have a compromise for the "serpentfolk are Golarion villains" idea--make serpentfolk a playable ancestry in Starfinder. The flavor is that the serpentfolk made it to the stars and were ready to start twirling their mustaches as always, only to discover to their horror that their leader was secretly another adaptation of questionable modern mythology. The resultant civil war led to numerous sekmins allying with the Core Worlds and gradually becoming integrated into wider society.
in a tragic side effect of the war, the reptoids were unwritten from reality the same way the witchwarped kobolds were written into it, making them no longer canon.
It'd be interesting if the Sekmin were related to Starfinder's own eerily similar Caiagaras, who were a subterranean-dwelling, magically adept civilization of serpentine humanoids. Supposedly they were wiped out in the Veskarium's first conquests, but there's an unresolved subplot going on about an entire city of Caiagaran survivors having potentially been discovered in a vast cave system 10k ft beneath the Jukulan Mine on Vesk Prime, which the Veskarium military is investigating. If Sekmin were to make their way into Starfinder lore, it'd be fun to involve this subplot in some way.
I'm also going to cast my vote out there for a turtle ancestry of some sort. Retractable shells are such a fun gimmick for an ancestry to explore: carrying something that doubles as a suit of armor and your own home on your back, everywhere you go!

![]() |
1 person marked this as a favorite. |

Kobold Catgirl wrote:I think I have a compromise for the "serpentfolk are Golarion villains" idea--make serpentfolk a playable ancestry in Starfinder. The flavor is that the serpentfolk made it to the stars and were ready to start twirling their mustaches as always, only to discover to their horror that their leader was secretly another adaptation of questionable modern mythology. The resultant civil war led to numerous sekmins allying with the Core Worlds and gradually becoming integrated into wider society.
in a tragic side effect of the war, the reptoids were unwritten from reality the same way the witchwarped kobolds were written into it, making them no longer canon.It'd be interesting if the Sekmin were related to Starfinder's own eerily similar Caiagaras, who were a subterranean-dwelling, magically adept civilization of serpentine humanoids. Supposedly they were wiped out in the Veskarium's first conquests, but there's an unresolved subplot going on about an entire city of Caiagaran survivors having potentially been discovered in a vast cave system 10k ft beneath the Jukulan Mine on Vesk Prime, which the Veskarium military is investigating. If Sekmin were to make their way into Starfinder lore, it'd be fun to involve this subplot in some way.
I'm also going to cast my vote out there for a turtle ancestry of some sort. Retractable shells are such a fun gimmick for an ancestry to explore: carrying something that doubles as a suit of armor and your own home on your back, everywhere you go!
I seem to remember reading somewhere that the sekmin had some form of rudementary space travel at the height of their empire. Granted, the distances involved between golarian and the vesk system are immense, but you don't nessercarily need the drift to travel insterstellar distances...

Ashanderai |

I would like to see playable Garuda, Ratajin, Kasesh, Gathlain, Shae, Munavri, Wyrwoods, Syrinx, Shabti, Kovintus, Tritons, Nixies, Spriggans, and monitor lineages for Nephilim like the Valkyrie or Einherji.
For that matter, I think playable Blink Dogs and Dweomercats would be awesome (if you can have Awakened Animals as playable…)!
I also can’t wait for Rhyphorians/Triaxians, Dragonkin, Amrantah, Anassanoi, Living Holograms, Formians, Verthani, Spathinae, Kish, Bantrids, Astrozoans, Ramiyel, Selamids, Phentomites, Shimreen, and SROs from Starfinder.
Also, I think the Borai first appeared in Starfinder because they were inspired by the undead assassin character from the sci-fi show, Lexx.

Ed Reppert |
1 person marked this as a favorite. |

Personally I agree with Robin Crossby, who opined that it is difficult if not impossible for humans to role-play non-humans well. What you usually end up with is a human in a different skin.

Kobold Catgirl |
5 people marked this as a favorite. |

It's a pretty line and probably has its place in serious science fiction writing discussion, but I think it's kind of a silly way to talk about roleplaying. Or rather, I'm not sure what it's supposed to mean for us. Nobody's really trying to roleplay "non-humans". We're trying to roleplay people, and nonhuman ancestries are a tool for doing that, a narrative device.
When Star Trek introduced vulcans, they weren't trying to represent a purely alien mindset. Vulcans were and are meant to be used as a tool to examine a particular kind of person, a particular kind of philosophy. Hobbits certainly aren't meant to feel alien to us, either.
The quote includes a measure of value that doesn't belong in the conversation. I dunno, it just comes across as a little judgmental to me, a willful abstention from the entire genre conceit. I don't know the context it was originally delivered in, though.

Ed Reppert |

From Hârnmaster Gold Player Edition, v2.1:"We’ve come to the conclusion that the main problem with exotic species is the required mind–set. For a chance encounter, it does not matter very much, but PCs get well–developed and the role tends to get more and more unbelievable."
NB: Hârnmaster is much more simulationist than Pathfinder.
In the Player Edition section on character generation, there is a table for random generation of species, including human, Sinai (elves), Khuzai (dwarves), and five sub-species of gargun (orcs). Oh, and "other" at GM discretion. 89% chance of "human" on this table, 8% chance one of the gargun sub-species, 1% each for Sinai, Khuzai, and "other".
I like what Crossby said of the Khuzai: "It has been said that they are so wilful that they do not need to dig tunnels, they just argue with the rock until it moves."
The Sinai, like the elves of Middle-Earth, are immortal.

Kobold Catgirl |
5 people marked this as a favorite. |

I'm literally not sure what this has to do with the conversation. It sounds like a cool setting, though! Very whimsical and silly in the way I love. Pathfinder prioritizes more realistically "human" characters because it has a more serious, character-driven tone. Every fantasy story and setting has its own preferred vibe to it, so I'm glad you found what you were looking for.

![]() |
3 people marked this as a favorite. |

I'm with Kobold Catgirl here - it is profoundly difficult for a human to realistically portray a completely alien perspective, but I don't think that a completely alien perspective is what Pathfinder is going for in its ancestries (and in fact, where it is with creatures like the Sekmin, that's where some creatives involved in the setting are trying to stop those creatures becoming ancestries). In the media that Pathfinder is drawing from, the creatures that we have as ancestries are much more often explorations of different perspectives about the world, exaggerations of real-world thoughts, and so on. In this context, I don't see why them being a different ancestry is too important - to continue Kobold Catgirl's excellent example, if the Vulcans were not a different species but were instead a group of humans who were isolated on another planet for long enough to develop the culture we see in Vulcans, would that change anything about how difficult it would be to portray them? I do not think so. I think it would be just about as difficult to accurately portray a halfling as it would be to portray a human society whose culture was very similar to that of the halfling's.

Ed Reppert |

Fair enough.
I find the ancestries we already have in PF enough. Maybe someday I'll come up with a character concept that cries out for an ancestry we don't have, but as Aragorn said "that is not this day!" :-)

JiCi |

Overall none, got a decent enough spread as of Howl and PC2. Some more construct or insect adjacent ancestries maybe?
Wyrwoods are the other "missing" construct ancestry, BUT Celedons would be a HUGE gift :)
Ok, for old people like me, Celedons were Medium constructs introduced in Bestiary 5 in P1E. These humanoid-sculpted statues were built by deities in order to have more worshippers and workers. The interesting thing is that Celedons had 1 HD... but they never made it playable :(
That would be cool ^_^
As for insects, the surkis were introduced in HotW, but I feel like the Awakened animals require WAY more heritages. Insects alone have like 4 or 5 variants, and dinosaurs have EIGHT, according to Starfinder.

Agonarchy |

Having yet to meet another species we would recognize as people, we cannot say whether or not they would differ from us so much that we could not understand them. Convergent evolution is a distinct possibility in bridging that gap.
We also cannot know what it's like in another person's skin, no matter how much we think we get them. Many people spend their whole lives convinced that they do not understand other people or that other people do not understand them.
The full version of this conversation would be lengthy, but suffice it to say that the idea that a person would be so hopeless at roleplaying a fictional being that it should not be done is sufficiently alien to me that, perhaps, I should not attempt to roleplay such a view by its own standards.
--
You know what we need? Centipeople.

JiCi |

Celadon being forever absolutely devoted to a given deity would make them quit limiting as PCs.
Everything is getting remastered now.
Celedons could be initially created as worshippers which divine connection faded away over time, leading to autonomy and free will.
If they can make any "evil race" suitable and playable, pretty sure they could do the same for celedons ;)
Celedon heritages could easily tied to domains, with one being "atheist", similar to how a barbarian has a bunch of instincts... and then it also has "fury" :p

kaid |

VerBeeker wrote:No, this isn’t exactly what this chat is for, but since the Starfinder ancestries are supposed to be cross compatible or least, that’s what I was led to believe. Where do you think they’d fit in be Golarion?Ysoki/Ratfolk already exist on Golarion, in many places above and below ground.
PF1 had scattered Lashuntas and Kasathas in hiding across Numeria; one disguised Lashunta, Lady Altouna, is the ruler of the Numerian city Hajoth Hakdos. You could probably find other Lashunta in Kyonin, as that nation has several portals to the elf and Lashunta homeworld of Castrovel. Androids, likewise, are synonymous with Numeria, having recently escaped persecution there.
The Barathu homeworld of Bretheda is in the same solar system as Golarion. I have seen exactly one Barathu come up in a Pathfinder plotline, in a science-fiction story. It's hard to justify crossing those interplanetary distances without something like the aiudara on Castrovel.
The other SF2 species get harder. Pahtra, Skittermanders, and Vesk all hail from distant solar systems; unless they got kidnapped on the way to Numeria like those few Kasatha did, they're probably not here. Prismeni don't exist because neither does the Drift yet, but Borai could probably show up as individual undead oddities.
I believe even at this point in time verces I believe has space ships where the ships are more or less spelljammers at this point in time. So some cross pollination other than teleporting gates is viable for pact world species. But yes the other ones are probably to far afield but could be allowed by GM fiat. Lashunta would make a lot of sense because we know there are teleport gates on their world that the elves came to golarian from and formian as well.

Ed Reppert |

Celadon being forever absolutely devoted to a given deity would make them quit limiting as PCs.
I agree. Do Celadons have souls? It seems to me that a god who wants more worshippers has failed if he simply creates constructs that have no soul, as it seems to me it's the soul that's important in a worshipper.