Aba Calling wrote:
An extra friendly yellow skittermander wearing the tailored attire of an Abadar Corp Salescreature comes by to make an announcement. "There's popcorn available from the Abadar store! You can order it Akiton-plain, Castrovellian Chocolate, Triaxian Treacle, Apostae-extra salty, or Zo!-style (it's the cheesiest!) If you like sugary popcorn aimed for the adventurous eater, we have a deal through Olli's Option bar for sweet popcorn dipped in just about every taste you can imagine! Just order it in advance of the Drift Crisis, otherwise we cannot guarantee our delivery dates!"
No Absalom Station Salt & Vinegar?!
Those are all excellent suggestions. I suspect we'll see some of them in the game sooner than later.
The Eberron setting had spell guns or wand guns that were essentially wands in a gun shaped holder. (Wands don't work like that in PF2E though.) I also don't see a need to keep everything gun shaped but don't want to go into the overwrought flanges and spikes on ALL THE THINGS like most fantasy weaponry tends to have. I was thinking more of something shaped like a Star Trek: TNG phaser or the staffs Ra's troops used in the original Stargate movie, less gun-like in shape but still "guns." I'd have them still do kinetic damage but use "magic" instead of bullets and gunpowder.
I like the idea of magic rail guns! Something like the HV Penetrator from the FEAR games. It launches big bolts that can pin the target to walls. A magic gun that does something similar would be awesome.
The hobgoblins of Oprak are heavily invested in alchemy so guns of all stripes would be a perfect fit for them.
The cool thing about pepperboxes is that they existed for every type of firearm from matchlock to flintlock. I think they'd be a great part of Pathfinder iconic look.
As an aside, The Dishonored series are a lot of fun if you like sneaky, stealthy games. You are rewarded for not killing everything but you and there are many ways to go through the levels. You can usually catch them on sale on Steam. Play the first one and all of the DLC or parts of the second one won't make sense. The Death of the Outsider DLC wraps up the series perfectly. The world-building, especially the magic system, is what really sells it. The games are a few years old but they still hold up well on modern systems.
I'd like more information on how to adjust loading times to make revolvers and magazine fed firearms work. I'm not really all that concerned with absolute balance against other weapons.
And off the top of my head:
For Starfinder 2E I'd like to see a 640 page core book.
A parallel question is whether a significant number of Pact World citizens want to be like the Vesk and would welcome as liberators.
Aaron Shanks wrote:
KEEP 'EM COMING!
This book is absolutely amazing. The layout, the level of detail and the world-building are absolutely top notch. It really puts the bar up there.
Starfinder needs replicants. I've thought about just reskinning androids or using the one's from Interface Zero.
The Hexblade from 3E is the only thing that comes to mind that would fit that mold. I vaguely remember a few third party classes that also used the debuff/hinder mechanic on a fighter frame. It would be a neat design space to explore.
Broad Arc is not listed on table 1-2 "Weapon Upgrade Costs" on page 17 of the Starship Operations Manual. What would be a fair BP cost multiplier to upgrade a starship weapon with the Broad Arc special property?
I also would like a book like this. I'd like for it to cover things like starting player run organizations like guilds, businesses, etc. I've always wanted to play a game based around setting up merchant houses like the Medici and establishing trade routes than span continents.
The kingdom management rules coming in Kingmaker would be a great place to start for Game of Thrones type campaigns and I'd like to see them really lean into that!
That's pretty much it. The only other thing they had going for them was spell exploits and burning spell slots to fuel spell exploits.
The worse part is going to be the cleanup if the villagers survive because now you have a corpse that weighs ~1270kg (2800lbs) and is roughly as tall as a two story building laying in front of the gates. That's gonna get ripe really fast. An elephant has ~450L (120gal.) of blood. A dead giant is going to start leaking a lot of blood all over the place as soon as it expires.
I'll probably end up missing every shot but I really would like to be the guy with six guns at some point in my adventuring career.
I liked the new gunslinger. I was mostly in agreement with the opinions on the forums. My only issue is that some of the basic abilities of the class were a little over the top and cartoony to me. I don't have an issue with that playstyle as a feat or feat chain but I'd rather the basic class abilities were a little more grounded.
I'm fine with the basic game being built around flintlock era weapons but I really hope we get the same spread of firearms that we got in PF 1E. I want the game to work with early, advanced and modern firearms. I think it's always a better idea to build the functionality into the foundation rather than try to bolt it on later even if there aren't any plans to have modern firearms in the game any time soon. (See class archetypes as an example of this philosophy.) Just make advanced firearms rare and modern firearms unique and we get the best of all worlds.
I liked the Inventor class a lot! I've been wanting a class like that since 3E! I would like to see an option for a less "mad scientist" inventor though. I want to play a highly skilled inventor who knows exactly what they are doing and why they are doing it. It would also be cool to have specific fields or areas of expertise that an inventor could specialize in to add more flavor.
Overall I'm really happy with the overall classes and firearms. I'm excited to see the final versions.
I absolutely noticed a lot less vitriol on the forums for this playtest. Good job everybody! We should be like that for all the playtests, maybe?
I think the Arcanist, Shaman and Inquisitor will probably the first class archetypes for the Wizard, Druid and Cleric, respectively.
I considered the Inquisitor being a Cleric Doctrine and the Shaman being a Druidic Order but I think they'd make better class archetypes now.
I'd love for the new classes to be the Psychic and the Kineticist but I think we'll have to wait until we go to the Vudra or Jalmeray for those.
I'm going to put my money in the pot for the gunslinger and some kind of "Commander" tactical leader class.
And don't tell anybody but I've been recycling adventures since the 90s. It used to be relatively easy to get old 1E and 2E D&D adventures at game shops and used bookstores. It saves loads of time and hassle with prep. I find it to be really easy to change a few stats as needed or switch out a monster here and there and reskinning a dungeon adventure as a smash and grab job for a cyberpunk game is as easy as changing the description from dank and dismal dungeon to dank and dismal rundown research park. So far no gaming company hit squads have kicked down the door.
Considering his stats in P1 were “ha, you lose” I’d be fine if he didn’t get statted again.
That's been his stats in any system that he ever showed up in.
In Call of Cthulhu he simply ate a bunch of investigators each round.
You could nuke him from orbit but he'll just reform but now he's radioactive and he still simply eats a bunch of investigators each round.
Thanks for the info everyone! I'm glad they aren't locking themselves into a series. I will always welcome MOAR! monsters but 3 Bestiaries is enough for the base game. Everything that comes after this will be gravy!
So 2 - 3 hardbacks a year? That's more sustainable for me and slows down the amount of new rules coming in so that it isn't overwhelming. I'd just like to see them get all of the legacy stuff done with.
It's done when it's done and no sooner.
This delay lets me get some play time in with the new rules and I might even be able to spend some time GMing after that so I'm trained up and ready run an epic campaign like Kingmaker.
I've been waiting for a video game based on Cyberpunk 2020 since the 90s and now, after delays, it's coming out ON MY BIRTHDAY! I even had the time to build a new a new gaming pc just for this game.
So I won't complain if Kingmaker arrives around the same time.
Earlier is good but finished and polished is better.
Shaman as the spontaneous primal class. I’d like to see their roles as healers, envoys to the spirit world and mediators for their communities explored. Shamanic traditions are also rich with tales of shamanic vision quests and assuming a spirit form or shapeshifting. There is a lot of design space to explore here.
I agree that PF1 just felt like a pile of class abilities with nothing to tie them into a class and that was a huge letdown. I'd like the PF2 Shaman to be shamanic no matter where they come from, whether it's the mean streets of Absalom or the frigid tundras of the north.
What are you picks, guesses and/or wild speculation if Paizo announces a playtest for more classes at Gen Con like they did last year? If they follow last year's template then I'd guess four more classes, five tops.
The Gunslinger, Magus and Kineticist all seem to be good bets.
As many have noted the gunslinger depends on the firearms rules and they may not be ready to tackle that just yet but I'd like them sooner than later.
The Magus would get a significant upgrade if it became a full ten level caster and was the spontaneous arcane class. I really see the spontaneous arcane place going to the Arcanist but I'm not really sure the Arcanist has enough to really warrant a full class anymore since there's less of a need for their blend of spontaneous/prepared casting now and reservoir, exploits and "I eat magic" thing could all be part of a archetype.
The kineticist seemed to be a really popular class. I was never really sure that I understood how it all worked but the pure flavor was awesome. I'd be interested in playing a 2E version kineticist since there's really nothing else like it.
My wild card would be the Psychic as the prepared occult. The psychic is another class were Paizo really made their mark on the game. I stopped caring about psionics once we got the Psychic. I'd like to get my mind-melting, head exploding action on earlier in this edition.
The shaman could also be a wildcard as the spontaneous Primal caster. I'd like to see them step into the role of mediator to their communities and envoys to the spirit world. There's a lot of room to explore here!
I honestly like to see a "class" book that just gets it all out of the way. Update all the legacy classes as 2E classes and archetypes or lay them to rest so that 2022 can be the year of moving on with 2E as its own thing.
Paizo have come a long way from salvaging what they could of 3E D&D just to survive to bringing bringing their own vision to life with the second edition of Pathfinder. I'm sure they have such sights to show us.
I cannot wait for this book. I’m so excited for all these classes but I’m most excited for the witch. The witch was one of the 1E classes where Paizo really found its own voice and brought something we’d never really had before to the game. I’m really happy to hear that the witch will be the prepared ANY tradition counterpoint to the sorcerer. I’m really curious to see how patrons were handled. I didn’t like how vague they were in the playtest. I argued for something closer to the 1E version with the possibility for specific patrons like those that came later in 1E. I wanted the choice of patron to carry more weight and be an important part of the class but not be straitjacket. I really like the idea of the patron determining the tradition the witch used but I want various patrons that grant the same tradition to play very differently.
I personally want to see 2E versions of quite a few more of the old 1E classes.
I’m going to spoiler it so I don’t take up too much space here.
1E classes in 2E.:
Arcanist as the spontaneous arcane caster that really digs into the "hacker of magic" part of the 1E class. I'd like to see them retain their exploits and reservoir abilities while becoming masters of meta magic as they bend magic to their will on the fly.
Psychic as the prepared occult caster. The 1E psychic was one of the classes that were iconic to Paizo. It brought something to the game that wasn’t there before and it filled that niche with it’s own feel. I no longer cared about psionics in PF because the flavor of the psychic just fit the game better.
Shaman as the spontaneous primal class. I’d like to see their roles as envoys to the spirit world and mediators for their communities explored. Shamanic traditions are also rich with tales of shamans vision quests which gives them a niche that no other class has. I’d like them to become THE shapeshifting class as opposed to the druids optional shapeshifting.
The kineticist is just too unique to not get it’s own space unless it becomes another flavor of monk which would a bit of a let down but understandable.
The magus is another unique niche that isn’t served by archetypes. A class that blends martial and magic into one. I don’t really see them as full 10 level casters though. I’d like to see them expanded to be closer to the psychic warrior and soulknife of 3E psionics but with magic. There’s just so much room to explore here.
The gunslinger is one of my favorite classes from 1E but I never liked how the only reason for their existence was to make firearms not suck. Their future really depends on how Paizo handles firearms in 2e. If firearms are functional weapons out of the gate then the gunslinger could be an archetype but I’d like to see them become a class that makes functional firearms better.
I would argue that the medium and summoner are also iconic Paizo classes whose class abilities are unique and it seems like it would be hard to do them justice with archetypes or fold them into bard and wizard, respectively.
Those are the 1E classes whose niche and/or class abilities seem like they’d make for better classes than to try to shoehorn them into another class or make them archetypes.
I suppose you could reconfigure the mesmerist, skald and spiritualist as bard “muses” if you expanded the concept of what a “muse” can be. The skald especially is just a bard from a specific ethnicity so call the “muse” Saga or something and give them a “raging song” feat chain. The mesmerist’s stare and trick become bard only feats while the spiritualist works similar to the familiar feat but with phantoms.
The inquisitor could be a cleric doctrine for the part of the church that hunts the monsters that prey on the faithful, often by coming really, really close to becoming monsters themselves.
The slayer would be an awesome level 1 archetype so ANY class could be a *COUGH*bounty hunter*COUGH*.
The bloodrager becomes a barbarian instinct that gives the barbarian minor spellpowers or supernatural abilities based on a bloodline. They were only 4th level casters in 1e so making them a full blown caster archetype seems to be a little much.
The occultist would be an awesome way to make a bonded item specialist wizard that forgos traditional schools for the occultist’s implements and focus powers.
The hunter is already a background and the only thing it really has going for it is the animal companion. So maybe a “pets for everyone” archetype?
The brawler seems like it should be a fighter feat chain but I could also see it being an archetype that gives any class skill with unarmed combat.
The shifter would be a great 1st level archetype that gives any classes shapeshifting abilities.
I think that covers all of 1E. Once the legacy classes are done then Paizo can move on to making 2E its own thing without having to worry about 1E being baggage that always weighs them down. Instead of years of “when are we going to get the 2E version of x” just get it done and out of the way. Then let go and move on towards other horizons.