Ikiko

StarMartyr365's page

504 posts. Alias of steve stringer.


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Grand Lodge

Low gravity swimming pool.

Grand Lodge

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Best of luck to both of you!

This can be quite useful at times.

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TriOmegaZero wrote:

Here's the link, if you still want to use it.

TriOmegaZero wrote:
There is a Chrome extension and Firefox addon to do just that.

Late to the party but thank you so, SO much for this.

Grand Lodge

Aba Calling wrote:
An extra friendly yellow skittermander wearing the tailored attire of an Abadar Corp Salescreature comes by to make an announcement. "There's popcorn available from the Abadar store! You can order it Akiton-plain, Castrovellian Chocolate, Triaxian Treacle, Apostae-extra salty, or Zo!-style (it's the cheesiest!) If you like sugary popcorn aimed for the adventurous eater, we have a deal through Olli's Option bar for sweet popcorn dipped in just about every taste you can imagine! Just order it in advance of the Drift Crisis, otherwise we cannot guarantee our delivery dates!"

No Absalom Station Salt & Vinegar?!

Grand Lodge

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Aaron Shanks wrote:
Enjoy the conjecture! :)

Tell me you have stock in popcorn companies without saying it. :D

Grand Lodge

Those are all excellent suggestions. I suspect we'll see some of them in the game sooner than later.

The Eberron setting had spell guns or wand guns that were essentially wands in a gun shaped holder. (Wands don't work like that in PF2E though.) I also don't see a need to keep everything gun shaped but don't want to go into the overwrought flanges and spikes on ALL THE THINGS like most fantasy weaponry tends to have. I was thinking more of something shaped like a Star Trek: TNG phaser or the staffs Ra's troops used in the original Stargate movie, less gun-like in shape but still "guns." I'd have them still do kinetic damage but use "magic" instead of bullets and gunpowder.

I like the idea of magic rail guns! Something like the HV Penetrator from the FEAR games. It launches big bolts that can pin the target to walls. A magic gun that does something similar would be awesome.

The hobgoblins of Oprak are heavily invested in alchemy so guns of all stripes would be a perfect fit for them.

The cool thing about pepperboxes is that they existed for every type of firearm from matchlock to flintlock. I think they'd be a great part of Pathfinder iconic look.

As an aside, The Dishonored series are a lot of fun if you like sneaky, stealthy games. You are rewarded for not killing everything but you and there are many ways to go through the levels. You can usually catch them on sale on Steam. Play the first one and all of the DLC or parts of the second one won't make sense. The Death of the Outsider DLC wraps up the series perfectly. The world-building, especially the magic system, is what really sells it. The games are a few years old but they still hold up well on modern systems.

Happy gaming!

Grand Lodge

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I'd like more information on how to adjust loading times to make revolvers and magazine fed firearms work. I'm not really all that concerned with absolute balance against other weapons.

And off the top of my head:
Turn-over pistols.
Pepperbox weapons with more barrels.
Pepperbox muskets.
Alchemical guns like in Dishonored but using refined alchemical reagents instead of refined whale oil.
Rifling.
Actual scopes and accessories based on real world examples.
Magitech guns that use magic. Not necessarily energy damage either.
Give the hobgoblins firearms. >:)

Grand Lodge

For Starfinder 2E I'd like to see a 640 page core book.
I doubt we'll see Starfinder 2E anytime soon. While we wait I'd be happy with a "Starfinder Unbound" or something like that. Pathfinder Unleashed didn't come out until ~five years after Pathfinder 1E's release so I wouldn't expect anything like that until 2023 at the earliest IF Paizo even plans on doing a book like that.

TL;DR:
A book of alternate rules would be awesome but I wouldn't expect it before 2023 if it happens at all.
Starfinder 2E core book should be MASSIVE!

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UnArcaneElection wrote:
Rysky the Dark Solarion wrote:
Uh, that already happened.

I mean that hostilities between the Veskarium and the Pact Worlds will erupt again. It's only a question of WHEN, not IF (unless the Swarm or the Azlanti Star Empire conquers one of them first).

Now the remaining question is whether any significant number of Vesk will decide that they actually like the Pact Worlds people and don't want to do this to them.

A parallel question is whether a significant number of Pact World citizens want to be like the Vesk and would welcome as liberators.

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Catalayne wrote:
I'm really sorry, kinda new here, how do I do that?

Under the text field you'll see "How to format your text."

Click "Show"
These are all the tags you can use.

Example:

Do not read this!:
Explosive Runes!

Grand Lodge

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Aaron Shanks wrote:
Itzi wrote:
Wow. Just downloaded the PDF for this. It's huge - both in page count (over 300 pages) and PDF size (176M). It looks to have about three times the content of previous Lost Omens volumes. I can't wait to dive into it.
Yes. City of Absalom will be huge too.

KEEP 'EM COMING!

This book is absolutely amazing. The layout, the level of detail and the world-building are absolutely top notch. It really puts the bar up there.
Now I want one for Tian Xia!

Grand Lodge

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I would like themed books that cover:
Occult - Psychic / Kineticist
Martials - Commander
Fey and the Wild
Campaigns (Politics, Intrigue, Economics, Warfare)
Mythic

For Golarion specific:
LO: Tian Xia
LO: High Seas
LO: Impossible Lands
LO: Darklands
LO: South Garund

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Charlatan wrote:

"I've seen Galaxy Exploration Manuals you people wouldn't believe. Attack Starships off the shoulder of Akiton. I watched C-beams, glitter in the dark, over the Adari gate. And all those moments..."

GM gets bored: "OK, roll imitative Roy Batty =P "

Starfinder needs replicants. I've thought about just reskinning androids or using the one's from Interface Zero.

Grand Lodge

Schreckstoff wrote:
Sanityfaerie wrote:
Schreckstoff wrote:

With the Magus there's an Arcane Fighter now and the monk and paladin are occult/divine fighters leaving a hole that is a primal fighter.

Which could be the shifter but wholly elemental themed would be nice too.

Other than that it's difficult to come up with something that couldn't be an archetype or class archetype instead.

The Ranger is at least as much the primal fighter as the monk is occult, and Barbarian gets a taste of that too. I'm not saying that there's not space for a more heavily primal-themed martial or semi-martial class, but I don't think the "occult fighter" slot is filled all that well either.

That's totally right particularly the barbarian covers the primal fighter pretty well.

And the monk picking a tradition is just windowdressing since the abilities from it are mostly monk themed instead of borrowing from a tradition.

Which means what's actually missing most is an occult fighter, which is kind of hard to categorise being lovecraftian and other bizarre things.

The Hexblade from 3E is the only thing that comes to mind that would fit that mold. I vaguely remember a few third party classes that also used the debuff/hinder mechanic on a fighter frame. It would be a neat design space to explore.

Grand Lodge

I had a pretty good feeling that the given reasons was why it wasn't included as a weapon upgrade but I wanted to see if my hunch was correct.

Thanks everyone!

Grand Lodge

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I have a feeling that SoM will do a lot of those things. Exploits as feats could use the focus mechanic to give casters something extra or just make them work off cantrips as in "burn a cantrip to do this."

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Broad Arc is not listed on table 1-2 "Weapon Upgrade Costs" on page 17 of the Starship Operations Manual. What would be a fair BP cost multiplier to upgrade a starship weapon with the Broad Arc special property?

For reference:

Broad Arc
A weapon with this special property can fire in an arc adjacent to the one in which it was installed with a –2 penalty. A broad arc weapon can fire at only one target at a time.

Grand Lodge

I also would like a book like this. I'd like for it to cover things like starting player run organizations like guilds, businesses, etc. I've always wanted to play a game based around setting up merchant houses like the Medici and establishing trade routes than span continents.

The kingdom management rules coming in Kingmaker would be a great place to start for Game of Thrones type campaigns and I'd like to see them really lean into that!

Grand Lodge

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The-Magic-Sword wrote:
Gaulin wrote:

It would be kind of cool to get both options. Maybe unrealistic, but it would give people options, and I feel like class archetypes probably won't take much page space for what they offer.

Something like flexible casting on a wizard let's someone be similar to 1e arcanist (from what I've read, I'm not super familiar with arcanist), but I'm sure we'll get an actual arcanist eventually. A class archetype Inquisitor and an actual Inquisitor class could give players different ways of playing one, with small differences (maybe one would have better casting, the other more martial? Idk).

I doubt we'll get an Arcanist class, flexible preparation was pretty much the whole point.

That's pretty much it. The only other thing they had going for them was spell exploits and burning spell slots to fuel spell exploits.

Grand Lodge

The worse part is going to be the cleanup if the villagers survive because now you have a corpse that weighs ~1270kg (2800lbs) and is roughly as tall as a two story building laying in front of the gates. That's gonna get ripe really fast. An elephant has ~450L (120gal.) of blood. A dead giant is going to start leaking a lot of blood all over the place as soon as it expires.

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Centaur?

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Yesterday was 420.

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I'm really enjoying the flash fiction! Thank you!

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Aaron Shanks wrote:
Link first to announcement blog.

How did I miss this?!

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Karmagator wrote:
StarMartyr365 wrote:
"What if it was just one guy with six guns?"
That is exactly what I have been picturing in my head whenever the discussion turns to this topic XD

I'll probably end up missing every shot but I really would like to be the guy with six guns at some point in my adventuring career.

Grand Lodge

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"What if it was just one guy with six guns?"

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I liked the new gunslinger. I was mostly in agreement with the opinions on the forums. My only issue is that some of the basic abilities of the class were a little over the top and cartoony to me. I don't have an issue with that playstyle as a feat or feat chain but I'd rather the basic class abilities were a little more grounded.

I'm fine with the basic game being built around flintlock era weapons but I really hope we get the same spread of firearms that we got in PF 1E. I want the game to work with early, advanced and modern firearms. I think it's always a better idea to build the functionality into the foundation rather than try to bolt it on later even if there aren't any plans to have modern firearms in the game any time soon. (See class archetypes as an example of this philosophy.) Just make advanced firearms rare and modern firearms unique and we get the best of all worlds.

I liked the Inventor class a lot! I've been wanting a class like that since 3E! I would like to see an option for a less "mad scientist" inventor though. I want to play a highly skilled inventor who knows exactly what they are doing and why they are doing it. It would also be cool to have specific fields or areas of expertise that an inventor could specialize in to add more flavor.

Overall I'm really happy with the overall classes and firearms. I'm excited to see the final versions.

I absolutely noticed a lot less vitriol on the forums for this playtest. Good job everybody! We should be like that for all the playtests, maybe?

Grand Lodge

I checked my copy of Lost Omens Ancestry Guide using Foxit Reader. I can select text to highlight or copy.

Grand Lodge

This book is going to make my Spelljammer reboot soooooo much easier.

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I think the Arcanist, Shaman and Inquisitor will probably the first class archetypes for the Wizard, Druid and Cleric, respectively.

I considered the Inquisitor being a Cleric Doctrine and the Shaman being a Druidic Order but I think they'd make better class archetypes now.

I'd love for the new classes to be the Psychic and the Kineticist but I think we'll have to wait until we go to the Vudra or Jalmeray for those.

I'm going to put my money in the pot for the gunslinger and some kind of "Commander" tactical leader class.

Grand Lodge

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BigNorseWolf wrote:
FormerFiend wrote:

Appreciate the offer but in the politest terms I can possibly manage I find the concept of organized play deeply unappealing, personally.

you can use the scenarios without being in organized play. We don't send a mischief of ysoki mechanics to your house to saw the legs off your gaming table if you do it on your own (not after that note from humanoid resources anyway...)

For society, at most tables, once the game starts its not any different from any other game.

And don't tell anybody but I've been recycling adventures since the 90s. It used to be relatively easy to get old 1E and 2E D&D adventures at game shops and used bookstores. It saves loads of time and hassle with prep. I find it to be really easy to change a few stats as needed or switch out a monster here and there and reskinning a dungeon adventure as a smash and grab job for a cyberpunk game is as easy as changing the description from dank and dismal dungeon to dank and dismal rundown research park. So far no gaming company hit squads have kicked down the door.

Grand Lodge

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Rysky wrote:
Considering his stats in P1 were “ha, you lose” I’d be fine if he didn’t get statted again.

That's been his stats in any system that he ever showed up in.

In Call of Cthulhu he simply ate a bunch of investigators each round.

You could nuke him from orbit but he'll just reform but now he's radioactive and he still simply eats a bunch of investigators each round.

Grand Lodge

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This is so awesome! I've wanted to do more in the Mwangi Expanse for a long time.

I also hope this is the format for regional books for this edition. I'd like to see Casmaron, Tian Xia and then Arcadia next!

Grand Lodge

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I'd be happy with simple notes on their conversion. Something I can use with my 1E copy.

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Xathos of Varisia wrote:
Can BoB publish and sell the conversion to 2e?

Can they at least post up their conversion material on the forums?

I bought the pocket edition and I would absolutely love to run it for 2E.

Grand Lodge

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Thanks for the info everyone! I'm glad they aren't locking themselves into a series. I will always welcome MOAR! monsters but 3 Bestiaries is enough for the base game. Everything that comes after this will be gravy!

EDIT:
By not locking themselves into a specific cadence of one series book and one bestiary they open up a lot of room. I'm expecting a "Lost Omens" campaign book in the first part of the year and a "Pathfinder Core" book for the GenCon release with a wild card in there to spice it up.

So 2 - 3 hardbacks a year? That's more sustainable for me and slows down the amount of new rules coming in so that it isn't overwhelming. I'd just like to see them get all of the legacy stuff done with.

Grand Lodge

I wonder what the release cadence is going to be and is "Secrets of x" going to be the new "Ultimate x"?

Grand Lodge

It's done when it's done and no sooner.

This delay lets me get some play time in with the new rules and I might even be able to spend some time GMing after that so I'm trained up and ready run an epic campaign like Kingmaker.

I've been waiting for a video game based on Cyberpunk 2020 since the 90s and now, after delays, it's coming out ON MY BIRTHDAY! I even had the time to build a new a new gaming pc just for this game.

So I won't complain if Kingmaker arrives around the same time.

Earlier is good but finished and polished is better.

Grand Lodge

I had two charges to my card today.
One looks abut right after store credit was applied to my order.
I'm not sure what the other one is.

Grand Lodge

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Lelomenia wrote:
StarMartyr365 wrote:

+1 Psychic

Then Magus>Shaman>Summoner>Kineticist

what defines a shaman? I’m a fan of PF1 shaman, but it feels more like a combination of class features than a clearly defined concept, so im not really sure what i would expect from a PF2 shaman.

Shaman as the spontaneous primal class. I’d like to see their roles as healers, envoys to the spirit world and mediators for their communities explored. Shamanic traditions are also rich with tales of shamanic vision quests and assuming a spirit form or shapeshifting. There is a lot of design space to explore here.

I agree that PF1 just felt like a pile of class abilities with nothing to tie them into a class and that was a huge letdown. I'd like the PF2 Shaman to be shamanic no matter where they come from, whether it's the mean streets of Absalom or the frigid tundras of the north.

Grand Lodge

+1 Psychic

Then Magus>Shaman>Summoner>Kineticist

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Great story! And now I want that recipe!

Grand Lodge

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So now I can play Warlock from the New Mutants?! YAY!

And I fly a VF-1 Valkyrie or help crew a Gundam?! MEGA-YAY!

Grand Lodge

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What are you picks, guesses and/or wild speculation if Paizo announces a playtest for more classes at Gen Con like they did last year? If they follow last year's template then I'd guess four more classes, five tops.

The Gunslinger, Magus and Kineticist all seem to be good bets.

As many have noted the gunslinger depends on the firearms rules and they may not be ready to tackle that just yet but I'd like them sooner than later.

The Magus would get a significant upgrade if it became a full ten level caster and was the spontaneous arcane class. I really see the spontaneous arcane place going to the Arcanist but I'm not really sure the Arcanist has enough to really warrant a full class anymore since there's less of a need for their blend of spontaneous/prepared casting now and reservoir, exploits and "I eat magic" thing could all be part of a archetype.

The kineticist seemed to be a really popular class. I was never really sure that I understood how it all worked but the pure flavor was awesome. I'd be interested in playing a 2E version kineticist since there's really nothing else like it.

My wild card would be the Psychic as the prepared occult. The psychic is another class were Paizo really made their mark on the game. I stopped caring about psionics once we got the Psychic. I'd like to get my mind-melting, head exploding action on earlier in this edition.

The shaman could also be a wildcard as the spontaneous Primal caster. I'd like to see them step into the role of mediator to their communities and envoys to the spirit world. There's a lot of room to explore here!

I honestly like to see a "class" book that just gets it all out of the way. Update all the legacy classes as 2E classes and archetypes or lay them to rest so that 2022 can be the year of moving on with 2E as its own thing.

Paizo have come a long way from salvaging what they could of 3E D&D just to survive to bringing bringing their own vision to life with the second edition of Pathfinder. I'm sure they have such sights to show us.

Grand Lodge

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I cannot wait for this book. I’m so excited for all these classes but I’m most excited for the witch. The witch was one of the 1E classes where Paizo really found its own voice and brought something we’d never really had before to the game. I’m really happy to hear that the witch will be the prepared ANY tradition counterpoint to the sorcerer. I’m really curious to see how patrons were handled. I didn’t like how vague they were in the playtest. I argued for something closer to the 1E version with the possibility for specific patrons like those that came later in 1E. I wanted the choice of patron to carry more weight and be an important part of the class but not be straitjacket. I really like the idea of the patron determining the tradition the witch used but I want various patrons that grant the same tradition to play very differently.

I personally want to see 2E versions of quite a few more of the old 1E classes.

I’m going to spoiler it so I don’t take up too much space here.

1E classes in 2E.:

Arcanist as the spontaneous arcane caster that really digs into the "hacker of magic" part of the 1E class. I'd like to see them retain their exploits and reservoir abilities while becoming masters of meta magic as they bend magic to their will on the fly.

Psychic as the prepared occult caster. The 1E psychic was one of the classes that were iconic to Paizo. It brought something to the game that wasn’t there before and it filled that niche with it’s own feel. I no longer cared about psionics in PF because the flavor of the psychic just fit the game better.

Shaman as the spontaneous primal class. I’d like to see their roles as envoys to the spirit world and mediators for their communities explored. Shamanic traditions are also rich with tales of shamans vision quests which gives them a niche that no other class has. I’d like them to become THE shapeshifting class as opposed to the druids optional shapeshifting.

The kineticist is just too unique to not get it’s own space unless it becomes another flavor of monk which would a bit of a let down but understandable.

The magus is another unique niche that isn’t served by archetypes. A class that blends martial and magic into one. I don’t really see them as full 10 level casters though. I’d like to see them expanded to be closer to the psychic warrior and soulknife of 3E psionics but with magic. There’s just so much room to explore here.

The gunslinger is one of my favorite classes from 1E but I never liked how the only reason for their existence was to make firearms not suck. Their future really depends on how Paizo handles firearms in 2e. If firearms are functional weapons out of the gate then the gunslinger could be an archetype but I’d like to see them become a class that makes functional firearms better.

I would argue that the medium and summoner are also iconic Paizo classes whose class abilities are unique and it seems like it would be hard to do them justice with archetypes or fold them into bard and wizard, respectively.

Those are the 1E classes whose niche and/or class abilities seem like they’d make for better classes than to try to shoehorn them into another class or make them archetypes.

I suppose you could reconfigure the mesmerist, skald and spiritualist as bard “muses” if you expanded the concept of what a “muse” can be. The skald especially is just a bard from a specific ethnicity so call the “muse” Saga or something and give them a “raging song” feat chain. The mesmerist’s stare and trick become bard only feats while the spiritualist works similar to the familiar feat but with phantoms.

The inquisitor could be a cleric doctrine for the part of the church that hunts the monsters that prey on the faithful, often by coming really, really close to becoming monsters themselves.

The slayer would be an awesome level 1 archetype so ANY class could be a *COUGH*bounty hunter*COUGH*.

The bloodrager becomes a barbarian instinct that gives the barbarian minor spellpowers or supernatural abilities based on a bloodline. They were only 4th level casters in 1e so making them a full blown caster archetype seems to be a little much.

The occultist would be an awesome way to make a bonded item specialist wizard that forgos traditional schools for the occultist’s implements and focus powers.

The hunter is already a background and the only thing it really has going for it is the animal companion. So maybe a “pets for everyone” archetype?

The brawler seems like it should be a fighter feat chain but I could also see it being an archetype that gives any class skill with unarmed combat.

The shifter would be a great 1st level archetype that gives any classes shapeshifting abilities.

I think that covers all of 1E. Once the legacy classes are done then Paizo can move on to making 2E its own thing without having to worry about 1E being baggage that always weighs them down. Instead of years of “when are we going to get the 2E version of x” just get it done and out of the way. Then let go and move on towards other horizons.

Grand Lodge

The Stardrive version of the Fraal would fit right into a Pact World game as eternal nomads who are eternally searching for a lost homeworld.

Grand Lodge

I was thinking about just using Star*Drive as a whole for a Starfinder campaign. Your timing could have been better!

Grand Lodge

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Now I really have to work on learning French.

Grand Lodge

I received my physical copy today! I wasn't expecting it anytime soon so this is a pleasant surprise! Thank everyone for all their hard work.

Grand Lodge

Thank you!

I'm just now catching up on emails and noticed the issue was resolved. I was on my way here to update this and you've beat me to it.

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