Shade of the Uskwood

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413 posts. Alias of steve stringer.


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Grand Lodge

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Mark Moreland wrote:
Players in Agents of Edgewatch are assumed to be members of Absalom's city watch from its various districts placed on an elite squad to protect a World's Fair style event.

Absalom Vice? Complete with pastels, smuggling and supercarriages?

OR!

CSI:Absalom? Complete with shades, convoluted "plots" and highly suspect investigation procedures?

I promise that if I'm on the Vice squad I won't be corrupt and shake down criminals....

Grand Lodge

Bard Archaeologist and Rogue Eldritch Scoundrel!

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I'm really excited about the upcoming adventures in and around Absalom and hope we get more set in less developed areas.

I've really enjoyed all the content we've gotten for the Avistani part of Golarion and would like to see more of it developed but focusing more on the Saga Lands and the Broken Lands.

The area I'd really, really like to see more of is the Impossible Lands. I'd like to see an AP set in the Mana Wastes and Alkenstar but touching on Geb and Nex. An AP that lets us explore Jalmeray and Vudra would be next on my Golarion wish list.

SM

Grand Lodge

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BPorter wrote:
Joana wrote:

Announced in Paizo 2019 & Beyond for Starfinder:

  • Attack of the Swarm! AP (Aug)
  • Alien Archive 3 (Aug)
  • Character Operations Manual (Nov)
  • Deck of Many Worlds (Dec) -- deck of cards to combine & build random planets
  • The Threefold Conspiracy AP (Feb)
  • Near Space (Mar) - expands the setting past the Pact Worlds
  • licensed skittermander dice bags (spring 2020)

    Also, expect a starship book that is as yet officially unannounced. :)

  • Really glad to see Near Space as a Q1 2020 release, like the Deck of Many Worlds concept, and praying that the starship book is a summer 2020 release!

    Yes! I'm so hyped for 2E that I almost forgot all the Starfinder stuffs.

    The deck of many words sounds really interesting and of course moar ships!

    SM

    Grand Lodge

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    Wow. I didn't think the Swashbuckler or the Investigator would make the cut as classes. They seem like they'd be perfect archetypes but then again, as full classes, we should get multiclass archetypes for them so we can mix and match with other classes.

    Oracle and Witch are solid choices that I am looking forward to! I hope witch is the prepared caster whose patron determines which tradition they get access to but I can understand if they are the prepared occult caster. I'd just like the inquisitor get that job! Either way I hope the patron get more of a role in the class.

    My guesses would be:
    Magus - Arcane (SP)
    Inquisitor - Occult (PR)
    Oracle - Divine (SP)
    Shaman - Primal (SP)
    Witch - Any (Patron) (PR)

    I just hope we don't have to wait for 5 years to get the psychic. The psychic made me depreciate psionics in my games.

    I also hope to see the gunslinger early on. That is another iconic class from Paizo.

    I'm really happy with the ancestries. That about covers the ones that I always gravitated to so if the next big book has dhampirs, fetchlings, kitsune, nagaji, strix and vishkanyas I'll be mega stoked! I'd also like to see ifrits, oreads, suls, sylphs and undines sooner than later but I understand that it will take time to get there.

    The new archetypes look interesting. We'll be getting things that are generic enough to apply to all classes so I could do a liberator champion pirate for Skulls and Shackles. :D

    I'm really hoping that we get updated 1E classes in the first couple of years so we can move on to new horizons and I'm really looking forward to what we get for new archetypes and ancestries. The future is looking good!

    SM

    Grand Lodge

    1 person marked this as a favorite.
    jimthegray wrote:
    Kelly Livesy wrote:
    Rysky wrote:
    @Kelly, what would you have had them trade out for it?
    I don't see that anything needs to be traded out for some things to have been included or expanded. But for starters, it seems strange to me that they should describe the existence of class archetype feats and then not include any.
    10 are in the lost omens book that was supposed to come out at launch but was delayed a couple of weeks

    I'm looking forward to this even thought there's enough in the CRB alone to keep me happy for awhile.

    SM

    Grand Lodge

    5 people marked this as a favorite.

    I read through the CRB last night. I was reading through the classes and ancestries with an eye towards remaking characters of yore. I'm really, really impressed with what I saw. I could see various ways to accomplish some of those characters that were easier than they ever were in any edition of D&D or Pathfinder 1E. I especially love the new archetype system! I think they were right to only include the basic archetypes for multi-classing. Those alone had me thinking up new ways to make old characters but more importantly I was also dreaming up NEW characters! For the first time in 30+ years of gaming I actually want to play a paladin! I'm going to work on making some characters over the weekend since I didn't have time to do it today.

    The actual nuts and bolts of the system itself remind me over a well tuned machine. Everything just fits together and makes sense. I found it really easy to parse how the game works and I can't wait to play it.

    I'll be selling off my Pathfinder 1E hardbacks to make room for more Pathfinder 2E and Starfinder. I'll keep the PDFs because there are a few characters that I doubt I'll be able to play outside of 1E which is fine. It will take a few months for 2E to spool up.

    All things considered I think the CRB is a solid foundation to build another 10 years of gaming on. I'm looking forward to not only playing but writing and GMing again.

    And I want to play a paladin champion! I never thought that would ever be a thing!

    SM

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    I'm so glad I have a short day today so I can spend the evening curled up in bed with a nice cuppa tea and devour this thing whole. I've been glancing over bit and pieces while on break at work. I'll probably wait until tomorrow to make characters but at first glance Paizo have not exceeded my expectations so much as blown them out of the water.

    SM

    Grand Lodge

    7 people marked this as a favorite.

    I'm loving everything I've seen so far. This is the game I've wanted to play for decades. I'm going to see if anything changes after I make a couple of characters tonight. There's a few characters that I've never been able to get exactly right in any edition of D&D but was able to get really close to with Pathfinder. For the first time in a long time I'm really looking forward to making characters and rolling some dice. Moreover, I'm actually excited to start writing and GMing for this system since it looks like a lot of the drudgery has been removed.

    SM

    Grand Lodge

    2 people marked this as a favorite.

    I hope the servers haven't melted by the time I wake up to get the PDFs.

    I'm considering sacrificing and old PCI audio interface and an early Win 7 era laptop to appease the capricious spirits of technology so we have a smooth launch.

    SM

    Grand Lodge

    1 person marked this as a favorite.

    That was cool!

    SM

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    5 people marked this as a favorite.
    MaxAstro wrote:

    I can proudly say I once died during character creation. :D

    ...Although it was in Paranoia, where such an event is even less unexpected. :P

    Traveller got me so many times I just gave them placeholder names until they actually made it through the system.

    SM

    Grand Lodge

    6 people marked this as a favorite.

    We just need to have a good chance of your new character dying during the creation process to appease the true grognards.

    SM

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    19 people marked this as a favorite.

    Thank you Paizo for holding up the torch and being a point of light in the world.

    SM

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    2 people marked this as a favorite.
    The Fifth Wanderer wrote:

    Love this!

    Instead of doing an Iconic Evolution for Fumbus, what about a video talking about the process of developing the character's look? He doesn't deserve to get shorted his glory.

    I second this motion!

    SM

    Grand Lodge

    1 person marked this as a favorite.

    I can't wait to start playing PFS with the new edition. I've been a quiet observer for most of this edition because of life. That will change this fall.

    SM

    Grand Lodge

    2 people marked this as a favorite.

    This is awesome! I will absolutely back this!

    Kingmaker is the perfect AP to port to Pathfinder Second Edition since everything you need is built into the chassis of the core rules. I'll get this and the "Age of Ashes" to start off Second Edition.

    I'll have Rise of the Runelords Anniversary Edition and Curse of the Crimson Throne Hardcover to say farewell to First Edition while I wait for Second Edition to spin up. Exciting times for gamers!

    SM

    Grand Lodge

    2 people marked this as a favorite.
    Rysky wrote:
    Tridus wrote:
    ChibiNyan wrote:
    While this would scale reasonably, it bumps into other issues. Namely that it's annoying to calculate (though cna be done outside combat) and would make healing low damage amounts be quite trivial and impossible to fail. There are many ways to go about this DC, but very few don't open up abuse.
    Why should it be possible for a "master" medic to critically fail treating a papercut? That's silly.

    1) It doesn't take a Medicine check to apply a bandage, if even that is needed for a papercut.

    2) They sneezed while attempting to administer aid.

    Simple procedures going wrong are not rare, they are shockingly common.

    A google search will show you pages and pages of instances "master" medics making costly mistakes because even with the entirely of modern medic at our disposal people still screw up.

    I'll give you a personal example. My aunt almost died because her primary care physician missed TWO tumors over two years of multiple, sometimes weekly, office visits that included batteries of tests and x-rays. It wasn't until she ended up in the emergency room on the edge of collapse that the tumors were detected and at that point they were 22lbs between the two of them. Her new doctor removed them and she's doing much better now.

    SM

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    I've been waiting for this since the Kickstarter! I've got so many games in my Steam queue right now but there is a spot left open for this one.

    SM

    Grand Lodge

    3 people marked this as a favorite.

    Thank you for all of you hard work! I can't imagine the kind of stress nor the levels anxiety involved over the last few weeks. The sites seems to be back on an even keel. I hope we are regaled with the highlights of the great battles fought; of losses endured and victories won. I understand if that's not possible but I have visions of a team of ysoki, androids and SROs battling goblin saboteurs across the no-man's land of the Server Room. There may be a hostile A.I. involved.

    Is there anything we can do on our part to help out? So far the only thing I've noticed that is still an issue is that the post count is still pushed up against the end of the title. I'm not sure if that's a feature or a bug.

    Thank you again for all the blood, sweat and tears you've put into the last few weeks.

    SM

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    This is incredible! Thank you so much for your hard work.

    SM

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    I've been reading the PDF since last week. I finally got the book on Saturday and started really digging into it. I haven't tried making a character just yet but I am really impressed by the system as a whole. I'm going to make a few characters this weekend to see how all the parts fit together. I'm not expecting to be able to accomplish everything that I want with a playtest document. I also understand that the playtest is for working out the kinks in the base system and wasn't meant to be a full-fledged game with print ready layout.

    This is really nothing new though. It went mostly the same when the original playtest for 1E came out 10 years ago. There was a lot of "rabble! rabble! rabble!" early on then as well. The best you can do is flag the worst of them and ignore the rest.

    SM

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    My order was waiting for me when I got home from grocery shopping today!

    I've been skimming through the PDF and I can't wait to tear into the book itself!

    The transparency and due diligence that you've shown in handling a situation completely out of your and Paizo's control is one of the many reasons I am happy to support you. I'll use my $15 credit to cover the shipping when I top off my collection of 1E books this fall. I usually get stuff like that from Amazon since I can grab used hardbound books at a steep discount. Instead, I will be order them through Paizo since this is 100% Amazon's fault.

    Thank you for all of your hard work, Vic!

    SM

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    RABBLE!!! RABBLE!!!

    I've already sacrificed a few postal workers to my cats for not getting it here early and now I'm going to have to wait even longer???!!!

    Okay.

    I will survive with just the PDF. The world will not end. The sun will still rise in the east and set in the west.

    Thank you for being up front and letting us know as soon as possible. You did you level best by acknowledging that you needed outside help in the first place and going to the one company who should have been able to handle this without breaking a sweat. I appreciate you keeping us updated and I look forward to devouring the book once it gets here.

    I'll use my credit to grab some of the 1E PDFs that I've been holding off on so there's that!

    I'm not sure what to do about those poor postal workers though...

    SM

    Grand Lodge

    Mats Öhrman wrote:
    Mark Seifter wrote:
    It's actually going to have very likely increased, however, since an expert-quality musical instrument or the like will enter the equation.

    That makes me wonder what the corresponding options for a dance- or oratory-based bard are.... :)

    (And thinking of 4E bards, who really (at least initially) needed four arms to handle both implements and weapons... :) :) )

    I could totally see the Bard doing "jazz hands" to enrage the entire table. Maybe save that for the Bloodrager?

    SM

    Grand Lodge

    Short answer: Kineticist and Alchemist. Rituals would also be cool.

    Long answer:
    I would really like to see variations of classic classes revisited. I was going over my plans for Starfinder in light of Pathfinder 2E and I realized that I simply don't need to update any of the Pathfinder classes. I can let Starfinder be Starfinder. I thought about trying to remake classes in the mold of Starfinder by having a wizard who is a 6th level caster like all Starfinder casters but has lots of other class abilities that are "wizardly" that fill in the spaces left by diminished casting. The idea was for the full casters to be able to use feats to acquire spells above 6th level. I thought it over and decided it would be too much of a hassle to redesign all of the full casters like that. I decided to would be a better idea to roll all of the old arcane classes into the Arcanist. I like the idea of a "hacker of magic" that replaces all of the old arcane casters by remaking the class to use 6th level casting with lots of exploits to cover old classes like sorcerer, witch, etc. It fits neatly into an open design space and has lots of cool science-fantasy magic-user flavor.

    I'm already using your Magus for the "magic warrior" spot. It checks off all of the right boxes for the job and covers a design space that the Solarian doesn't. I like the Solarian as a "totallynotajedi" ascetic warrior; however, the Solarian is not a warrior who uses magic like a Magus does.

    The only other design space that isn't covered by core Starfinder classes is a magic skill monkey. The Alchemist could take that space as could the Monk or the Kineticist. Maybe roll the Monk and Kineticist into the same class?

    I really liked the Starfarer's Companion and I'll buy the next one you put out as well. In fact, I'm really looking forward to it.

    SM

    Grand Lodge

    Mark Seifter wrote:
    PossibleCabbage wrote:
    Elleth wrote:
    I mean I'm kind of happy I can, at least in the playtest, give occult magic a colloquial name like "Black Music" or something. It's creepy, it's wrong, it's soothing, and it's beautiful.
    I do like the idea that the dark figure you meet at the crossroads at midnight to trade a price that may well be too high for musical skill might be something with a bunch of mouths and tentacles rather than a western style devil.
    As they say, there is a thin line between genius and madness...

    The line is a lie. Genius and madness bleed into and shade each other.

    I'm loving the new bard. The bard has always been my favorite class to play since AD&D 2E and I am very happy with this version. I just wish my playtest book would hurry up and get here already!

    SM

    Grand Lodge

    1 person marked this as a favorite.

    I was all in before.
    I'm twice as all in now.

    SM

    Grand Lodge

    2 people marked this as a favorite.
    Ravingdork wrote:
    The Penecontemporaneous One wrote:
    Owen K. C. Stephens wrote:
    Dracomicron wrote:
    Owen K. C. Stephens wrote:
    Jasque wrote:
    I call dibs on the rocket stormcaller. Now, if I can just find the trigger on this thing...
    It's near the membrane.
    That's insane!
    No, that would be IN the membrane.
    So the next step is to cock the hammer? ;)
    With such a large number of weapons, and such a small number of pages, how will we possibly get all of the important information needed to use these weapons to their full extent? Sounds like most won't even have descriptions, much less safety instructions. There just isn't enough instruction manual to make that work for that many weapons.

    Try pressing the little red button on the bottom.

    SM

    Grand Lodge

    Slyme wrote:
    As someone heavily invested in PFS, I am rather saddened by the move to 2E. So far I have only liked maybe 20% of what I have seen them post for 2E, and unless there is some MAJOR design changes during the playtest, I currently have zero interest in ever converting over to 2E.

    So far I've liked everything I've seen in the blogs and plan on going all in unless they make a bunch of major design changes. I don't think they're going to do that though. I think they are going to fine tune the system they have and make minor changes where necessary so that they have a solid foundation on which to build the next 10 years of Pathfinder.

    I plan on buying the last few books of the current edition and then starting fresh with Pathfinder 2E. I love how they've grown Pathfinder over the last 10 years but Pathfinder was a patch for a game system that was showing it's age when Pathfinder was born 10 years ago. I'm not surprised that they waited until the 10 year anniversary to make a solid break and move forward with Paizo's vision of what a game system could be. It's not too hard to see where Pathfinder 1E's limitations, inherited from 3.X, are becoming noticeably difficult to design around. It is simply time to start from scratch and build a new system that takes into account not only 20 years of 3.X and Pathfinder but 20 years of game design in general.

    I still have dozens of characters that I'd like to run in Pathfinder right now. I still have years to do so. I have at least 2 years of Pathfinder campaigns to run before I'll need new material. I'm going to use that time to learn the new system by participating in Pathfinder Society. I really like the idea of starting at ground floor and working my way up. I wasn't able to do that with Pathfinder 1E.

    I was going to port most of the Pathfinder classes over to Starfinder since that ruleset resolves most of the issues that I had with Pathfinder. I was going to make it my go to rule system for everything. I've changed my mind now that Pathfinder 2E is coming. I've decided to let Starfinder be Starfinder. There's no need to saddle it with Pathfinder's baggage when I can use it to explore new concepts within Starfinder's own paradigm.

    I'm going to buy Book of the Damned, Ultimate Wilderness and Planar Adventures to round out my hardback collection. Those hardbacks will always have a place on my limited shelf space. I'll finish grabbing a few PDFs and physical copies of the things I like the most while I wait for Second Edition to start.

    I'm looking forward to Pathfinder Second Edition and I'll have Pathfinder First Edition for many more years.

    Unless Paizo send ninjas to destroy the physical and digital copies of all the stuff I've bought over the last ten years. If that is a thing that happens then...

    Roll Initiative!

    SM

    Grand Lodge

    Beware the velociraptors and welcome aboard!

    SM

    Grand Lodge

    Logan Bonner wrote:
    Asgetrion wrote:
    Why not abstract the whole thing and get rid of it, just like PF2 has already got rid of flat-footed AC? It would be a breeze to fold it into your "regular" AC and make everyone's life easier, since AC is an abstracted concept anyway.
    It's an interesting idea! We could do something like giving a +X circumstance bonus to attacks that are supposed to be more accurate in this way and eliminate TAC entirely. It would mean constraining our armor design options, so we'd have to either work on more ways to make those relevant or cut the number of different armors down quite a bit.

    I was really hoping that there would only be "Light" and "Heavy" armours anyway so that's not a bad idea! It just simplifies things without really taking anything away.

    A "Attack: Touch" that is codified to have the +x from whatever built into it and can be specified in the description for the attack. So Chill Touch would specify that it was a Attack: Touch +x or something like that.

    We'd only have to worry about two kinds of armour and only one armour class.

    SM

    Grand Lodge

    Will there be Katanas and will their magnificence as the smurfiest weapon ever finally be acknowledged?

    SM

    Grand Lodge

    4 people marked this as a favorite.
    Jason Bulmahn wrote:

    Hey there all,

    Concerning goblins and how they fit in Golarion: Times change and so do people's opinions. Goblins as PCs have been a part of our world since the first "We Be Goblins" adventure. Many of the comments here echo those from back during the launch of 3.0 when Half-Orcs returned to the game as a player choice. There was a lot of conflict at first, but the tone of them shifted over time.

    We always knew this would be a bit controversial and that there were some who would loudly proclaim "not at my table" and I get that. It's your table and your game after all. We are moving forward, trying to allow players to explore these characters, their culture, and their viewpoint. We are hoping to give you plenty of reasons, both mechanically and story-driven, to allow goblins in your game.

    Hope that helps

    I can't wait to play one! I'd rather it was the Tengu but I can think of a bunch of character concepts that I can run with Goblins. The first will be the "Tunnel Rat."

    SM

    Grand Lodge

    Steven "Troll" O'Neal wrote:
    It states they're blinded in "bright light." Normal light levels would likely be uncomfortable, but not blinding. I'd rule that the cheapo sunglasses would negate the dazzled condition.

    My take on it is that the ambient lighting in a station or ship wouldn't be enough to trigger the dazzled condition but walking outside while planetside would absolutely require either the environmental protections of armour OR a pair of goggles similar to welder's goggles. A pair of wrap around shades specifically designed for the purpose would work as well.

    SM

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    Soooooo.. is there going to be a Starfarer's Companion 2?

    SM

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    3 people marked this as a favorite.
    theheadkase wrote:
    If you can, are there plans for cursed or malfunctioning items in this book?

    Updating the "Timeworn" quality to Starfinder would be cool. That was you could have a 1859 year old plasma pistol that was found in the ruins on some forgotten alien sewer that made sense.

    SM

    Grand Lodge

    whiskylogic wrote:
    David Jarvis 182 wrote:
    We're actually in the process of revising the PDF and adding some elements of the Starfinder rules now. The revision will incorporate some of the more easily ported Starfinder mechanics, and a conversion guide will tackle the tougher things.

    Sorry for forum necro.

    But is there any update on this?

    The IZ-PF to IZ-SF update?

    Backers have been getting a steady stream of updates on IZ's progress. I really like the direction they are going with their design decisions.

    SM

    Grand Lodge

    8 people marked this as a favorite.
    Gorbacz wrote:
    Geez, Paizo *is* running out of ideas, what kind of heroes live in a refrigerator?

    Elderly human archaeologists?

    SM

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    2 people marked this as a favorite.

    I can't wait for this! I love these kind of books. I've always wanted to do a campaign where the characters establish their own merchant house and trade empire form the ground up. A mix of the travels of Marco Polo and the rise of the Medici and similar families during the Renaissance.

    Books like this are instabuy for me.

    SM

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    The book is an instabuy for me and the class looks like it's going to be a lot of fun.

    SM

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    I can't wait for the beta to go live. I just updated an old Win 7 era laptop to Win 10 and it's a great machine for simple stuff like this. I'd like to know if there will be an option to include your own custom classes, feats, etc. I don't mind paying extra for the Authoring Kit like you can with HL. I just have a lot of things that I want to port over to my own Starfinder game.

    I really like the subscription model. I hope they give us the option to just pay for a year at once but it's not a big deal it they don't. I love my Adobe subscription since I get _ALL_ of the programs without having to pay thousands of dollars for them up front and then thousands more every few years when "Creative Suite #whatever" is released. $50 a month does it for me. In all honestly, I'm just going to pay for a year at a time starting next year. One bill, once a year. Easy.

    Cakewalk Sonar went to a subscription model several years ago and it only costs me $20 a month for a fantastic DAW that gets monthly maintenance updates and new features every month or so. I think Cakewalk has a better model for their subscription because you don't lose access to the program if you cancel your subscription. You can use all of the features up to the point you canceled with no restrictions. You just don't get new features or maintenance updates.

    TL;DR
    I can't wait for this to go live for many reasons!

    SM

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    If they let me pay for a year or 6 months at a time I will be all over this. It would cost me way too much money to get all of the packs for Hero Lab at this point.

    Will you be able to input your own classes? I plan on updating a lot of Pathfinder to the Starfinder chassis in the future and need to be able to add my own classes, feats, etc.

    SM

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    1 person marked this as a favorite.

    The Stewards hire the PCs to join the crew of a notorious pirate who was allowed to escape from prison so she can lead them to her hidden treasure.

    SM

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    The captain of a small tour shuttle and his first mate take a group of tourists on a short tour of local space and hijinks ensue.

    SM

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    2 people marked this as a favorite.

    Can we have a Soulknife? Preeez..

    SM

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    You can make twice as many obscene gestures.

    SM

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    Are we there yet?!

    SM

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    I'm seeing shades of Dead Space mixed with DOOM. This vision brings me great pleasure. It would warm my cold black heart if some Event Horizon were to join the sights we'll see.

    SM

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    Drovnar Strongbrew wrote:

    PIGS IN SPACE!!

    This needs to happen, even if I need to reskin another race.

    Hyper-Pigs!

    SM

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