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As a mild curiosity of mine, I'm just gonna voice some musings I've had about elves, with 2 questions: 1. Regarding the info above, if elves have large and colorful pupils, I wonder, do they have irises? How big would such irises be? 2. How far back would the iris and pupil go into the eye. With many animals, you don't see the sclera, unless they look hard to one side. Then you can get a peak, is the colorful portion of an elf's eye far enough whether that's possible? Just musings I've had whenever I tried to make Pathfinder elves in Hero Forge. As for Sibelius, doesn't really matter for the most part, though it did answer what would have been a 3rd question, which is: if an elf's eye was drawn in high definition, not as an artistic simplification, what sort of texture would the eye have? A pupil of course I'd imagine a more glossy texture, while an iris would make me assume a much more complex and textured mesh surrounding a color. Fortunately, elf eyes don't have to make as much sense as they are aliens. ![]()
Telebuddy wrote: Perhaps I will look in to it, just need to convince my players to convert over for a oneshot perhaps No need to convert. Starfinder ancestries are fully compatible. Devs said so themselves. They are designed specifically so they can be dropped into a Pathfinder 2E game. And as a personal attestment. Before Awakened Animals were a thing, I had a player who wanted to play a humanoid crocodile, so I let them play a reflavored Vesk from the Starfinder Field Test 3 in a Pathfinder game. It worked just fine. ![]()
Paizo gave me basic shuriken I will use the shuriken. Starknife definitely would go good for Naruto's fūma shuriken though. Also, insert obligatory, "I DON'T WANNA BE A HISTORICALLY ACCURATE NINJA I WANNA BE A COOL NINJA. GIVE ME MY SHURIKENS AND JUTSUS AND KATANAS AND THE TOTALLY-NEVER-USED-IN-REAL-LIFE-BUT-STILL-AWESOME NINJA SWORDS!!! NIN NIN!!!" ![]()
I mean, I have a lot of furries among my players, and when they pick awakened animal, they very much like to use assume they hailed from a community of animal people of their species, as if it was a preexisting species, rather than being an individual magical mutant. For example, while the lore says animals find awakened animals unsettling, it does not have a mechanical expression in the statblock, so we simply choose to ignore it as it keeps them happy and it works within the mechanical bounds of the ancestry, if not the original lore. You are right that it is fun to get something with a distinct Paizo-approved culture though. Telebuddy did not ask for a distinct crustacean culture though, they just asked to play an intelligent crustacean, particularly a crab. If all they want is to be crab, it's easy to say there is a whole race of crab people and represent them through the awakened animal. Or, if you wanna keep to awakened animal lore, you can just say the patient zero occurred so many generations ago that they propogated into a full species. I mean, that's how we got owlbears after all (before the retcon). TLDR: Just because awakened animals can be weirdo outsiders, does not mean awakened animals have to be written as weirdo outsiders without a culture. Be creative with the implications granted by tools you're given, you'd be surprised. ![]()
For Guns and Gears Remastered Edition, there are some accidental OGL references. Pg. 12: in the exposition paragraph, it references a red dragon, rather than a cinder dragon (or really any other Monster Core dragon) Pg. 169: For the picture of what what should now be a Marvelous Miniature Bullet, it says Feather Token Bullet Pg. 182: The Immovable Tripod makes reference to the Immovable Rod. ![]()
I'd definitely rather it be its own class. I just doubt Paizo would do it that way. If they did, I would be very happy, and I have a player whom I know would be even happier. My rogue class archetype call is was more just me feeling jaded and thinking that's probably all Paizo would be willing to do for it. ![]()
We can emulate a ninja, but when some of us ask for a ninja, we're asking for something closer to the 1E ninja, which had the following: Full sneak attack and full ki spell access. Basically I'd imagine a proper ninja as a monk-themed class archetype on the rogue, that gave it access to most ki spells (and some select monk feats) with a faster track than the monk archetype would grant. Perhaps a little slower than dedicated monk, but definitely faster than with a monk archetype. The biggest element would be Stealth, infiltration, and of course the ambush, so Rogue of course would be a great starting point. But what rogue lacks is the mystical aspect And Monk archetype is an option, but it just does not give enough to give the proper ninja feel. ![]()
I'd probably feel a bit less shocked that my buddy will eventually fall into bleached madness when my buddy can live hundreds, theoretically thousands of years longer than me as long as he can keep that zest of life fresh. A Human dies of old age at around 60-110
Elves have a time limit, but the only time limit a gnome has is how long it takes for them to become jaded to the way things work. A gnome can legit out-age an elf. Gnomes don't die of old age, they can only die of becoming jaded to the way things work, disease, or violence. It's a pretty nice deal if you think about it. And besides, a human will reach a form of madness around their late years as well. We call that Alzheimer's and Dementia. ![]()
JiCi wrote:
Oh class is by no means underwhelming. It's pretty strong at what it does, and they are doing all they can with the page count clearly. I'm aware Paizo can make more content for it in future books, which is why I'd like for them to do just that. Basically, I just want Kineticist expansion in the future. ![]()
Lightning Raven wrote:
That's an error on AoN's part. I just crossed-checked both my Core Rulebook and my Player Core, and they both say that clause (Core Rulebook 247 and Player Core 241) ![]()
So on search:
I searched "Mem" for memory/remember and boneyard. This is all I could find. Can't remember where the full bit was, might have been in a 1E book or something. Either way, I'll have to put my search on pause as I've a game to run in 30 minutes. ![]()
Huh, interesting. I was trying to see if I can track down the tidbit about losing memory in the boneyard when I found this. So this is from 13 years ago, but here's James Jacob's early comment on it. TLDR: being allowed to be a free-roaming spirit, and reincarnation, were both on the table. James Jacobs wrote:
Though of course there's room for some stuff to have been officially retconned. ![]()
I'm pretty sure it's been established that if you die and visit the boneyard, you don't actually remember your time in the boneyard. It's like getting drunk, your metaphysical brain forgot to record and store your time there. You did as you'd do, but you can only make educated guesses to the sort of thing you'd do. Now, planehopping to the Boneyard is a different matter. ![]()
Archetype: Firework Technician
Rule: Coughing Dragon Display archetype feat
Rule: Jumping Jenny Display archetype feat
Rule: Goblin Jubilee Display archetype feat
Rule: Banshee Display archetype feat
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Archetype: Demolitionist Rule: Demolitionist Dedication archetype feat
Rule: Controlled Blast archetype feat
Rule: Collapse Wall archetype feat
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Avatar of the Lantern King is not the Lantern King, it's the Lantern King's avatar. Killing the Avatar of the Lantern king does not kill the Lantern King. It just frustrates him. Source: I'm running whichever AP he appears in (Intentionally vague to avoid spoiler). Treerazor also respawns even if he's killed. And has yet to truly die. Says so in his own entry. Also, you're assuming the first adventurer party will be the successful one. The canon reality of the setting is that only a minority of adventurers actually survive long-term. And for every player group that succeeds, there are dozens if not hundreds of NPC groups (or even some PC groups) that fail. ![]()
Vasyazx wrote:
In the end it's basically a form of reincarnation. Promising your next self a better life, even though you might not get to experience it in the way you are at the moment is already a familiar concept to Buddhists, for example. Though if you're dead-set on keeping your memories. Urgathoa ensures you keep your memories if you manage to get her sub-realm of Abaddon. ![]()
Class: Gunslinger
"Your proficiency rank increases to legendary with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to master." instead of "Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to master." Though in the end this is a nitpick, it may potentially save 1 line, depending on how center alignment bunches the new wording, but it might not. ![]()
In Starfinder books, it's even said that Pharasmins give Eox a pass because going on a planet-wide crusade is more trouble than its worth. Also, until the new Secrets of Magic replacement says otherwise, it was well established that being powered by negative energy actually does make you develop a disdain for the living, not too how unlike a normal human naturally disdains bugs. And it is always a conscious effort to maintain classical humanity toward the living, that is bound to eventually slip away after several thousand years of seeing mortals rise and fall. Like, you can hold your humanity as an undead for years, centuries, even millennia, but it's usually not a matter of if you will lose that spark of humanity, but when. All a good willpower does is delay it. There are of course, good liches that do great things. Geb was a pretty cool guy at times. But eventually they will start to see people less as peers and more as flock, and eventually just as assets. ![]()
Trip.H wrote:
I will note that Maruts are Aeons, not psychopomps. They do not work under Pharasma. They work under the Monad. Trip.H wrote:
Okay, so in what way are proteans serving Pharasma? As clearly all monitors seem to serve pharasma then. ![]()
Also Trip, I think you forgot the cold war situation that gods don't get to actually directly act near as much as they would like to. They can have their servants act in their interests, but they usually cannot act beyond that, as it tends to result in battles that are much more destructive than intended. If Pharasma was that much of a hardbutt about reinforcing the no-undead rule, Tar Baphon would have ceased a long time ago, as would Geb. And, really any lich. Undead really would not be a thing. Because as much as Pharasma would like to, her hands are tied, especially as unholy forces would be willing to team up against her over it. Now what I'm more curious is is what story led to Pharasma defiling your Cheerios. Because your hatred for her is so passionate it's frankly fascinating. As for the boneyard it's frankly pretty cushy. Go to hell, you gotta work for Asmodeus. Go to heaven, you gotta work for the gods of the greater good. Most every aligned plane will expect you to abide by a certain creed once you enter. Boneyard is the only one that says you don't have to adhere to the will of another god for entry, nor will you be press-ganged to service as a psychopomp eventually for being in the boneyard. Seems as good a deal for an athiest as you can get. Heaven, Nirvana and Elysium are nice, but they come with expectations that might put Rahadoumi athiests off when their petitioners are eventually put to use in the very holy wars they despise. ![]()
PossibleCabbage wrote: The preferences of these deities exist to frame their role in stories, not to constrict player agency. If your GM is throwing Achaekek at you because you want to take the Test of the Starstone, that's a GM problem not a setting problem. Granted, there'd be a lot less corpses surrounding the starstone if it was without mythic challenge. ![]()
Well allow me to get my $0.05 in freelance editorial fees for this consultation: You did not completely read the assignment. You forgot to include the clause that if the stats are for a Level 1 weapon, you have to pay the weapon's price. You also uncapped the limit, unintentionally enabling the exquisite swordcane, as yes, there are basic weapons beyond Level 1. ![]()
A GM friend of mine whose been trying to pitch Foundry to me showed me that it can certainly be done GM side, if not player side. As I heavily modify my game, that would have been a mandatory feature for me. It should be possible to change it, though, though potentially complicated depending how in the weeds you wanna get with the automation. ![]()
Lord Fyre is right, but I want to go a step further to include Stasian Technology. I want a book that specifically talks about Numerian and Stasian technology. Give me some 1920s-30s tech alongside the hybrid inventions that were invented from Numerian artifacts, along with lists of which Starfinder equipment is most common in Numeria (guess the more apt would be Uncommon, etc.) As for Stasian technology, it could also be a way to explore other artifacts from Earth such as smuggled European and American goods. Valash Raj would also be a pretty good place to focus on as they've also had to deal with alien tech a lot. It's also a good place to add Starfinder class feats for Pathfinder classes without having to add them in Starfinder itself. I remember it was a question asked in the early stages of the playtest whether Pathfinder classes might get support content to make them work better in the Starfinder paradigm, and the response was along the lines of "if interest was sufficient." but giving some Numeria/Stasia-tuned gun and tech focused feats to Pathfinder classes would really be neat. The fun news is James Jacobs has voiced interest in making a return to Numeria, so an AP seems like it's likely to be pitched for development. And who knows, if we get an AP, a Lost Omens or Core book might follow. Rue Dickey and James Jacobs wrote:
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dirkdragonslayer wrote:
I was actually going to bring her up until I saw you had posted her in the next sentence. I don't want to rip on the artist, as the artist's rendering of her was of pretty good quality, but it was really jarring when I turned the page and saw a goblin with such a pronounced nose. Somewhere along the line, the artist was never shown a Pathfinder goblin. ![]()
Could be. I'm not versed in Sarkorian Lore specifically. But I just looked him up on the Pathfinderwiki, and it seems he has art, and it does not match the stylization of the statue. Granted, sometimes artists vary things up, so it could still be him. I do thank you both for bringing it to my attention. I have not gotten to read through the Society Scenarios yet, so I would not have known much about this character. ![]()
Three things are for sure: 1. We are getting a cinder dragon that is totally-not-a red-dragon.
They gotta appear in some book. And the cinder dragon was confirmed by Luis Loza to be toward the end of this year. Paizo is also going to continue their bestiary line regardless. But it would be awkward to make an ORC Bestiary 4 while Bestiaries 1-3 are OGL when all ORC nomenclature went to the "Subject Core X" phrase. It also feels like it'd be a huge PR inconvenience, if not a PR nightmare, to refer to a book that will never exist. ![]()
Elfteiroh wrote:
For some reason, it's listed under the New Releases tab on the main page alongside the stuff released this month. |