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BotBrain's page
Organized Play Member. 523 posts. No reviews. No lists. No wishlists.
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As others have said, it's a form of pseudo-action compression. Magus suffers a lot from being squeezed tight given all the actions you have to take to keep spellstrikes coming. Being able to do a bit of extra damage and recharge your spellstrike gives you some more options that some other focus spells just don't.
You can manage without it, certainly, but it's still very good.
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Bust-R-Up wrote: I'd sneak in and make a new errata document exactly 180 degrees off the community consensus on every issue. I'm enough of a GM that being the monkey's paw just has too strong an appeal. "Oracle gets no spells now. Goodbye"
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If the choice is between errata and people getting paid a better wage, I'm not going to go to miss the errata lmao.
Also you yourself said Paizo have always had a problem with putting out conistent useful errata, so i'm not sure how you're connecting the dots between a union forming four years ago and this.
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I think of it the same way we see grifters claiming magic powers in the real world.
Some believe their own hype, fully.
Others are aware they're lying to some extent, but they believe in the fundemental assumptions of the belief system
And others just want power, and will say and do anything to get it.

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Tridus wrote: BotBrain wrote: Thanks for the response Maya, but (and I'm speaking to everyone here, not just you or the paizo team) but I'm a little concerned that there isn't an errata for certain issues. The ambiguity over things like Oracle spells really does feel like something that needs addressing.
Yeah I'm extremely disappointed that they think fixing a spellcasting class so its repertoire doesn't contradict itself isn't "urgent", when it's been a problem for over a year. This isn't some edge case: it's a key part of literally the core function of the class. It's also a very simple fix.
Especially when you look at Korakai's PFS pregen and the spells there don't really fit with the rules either and it means even Paizo doesn't seem to know how this is supposed to work.
I get why corner cases and more obscure things don't get errata because there is only so much time in the day, but something like this never should have been released that way in the first place and there's no excuse for it not being fixed for well over a year. Agreed. I try to normally avoid saying things are entirely bad because I think it can get hyperbolic quickly, but this one is pretty bad.
Oh don't get me wrong I'm a little bummed about not knowing much about impossible too. It does feel wrong somehow, I'm just sharing how I've been thinking it through.
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Thanks for the response Maya, but (and I'm speaking to everyone here, not just you or the paizo team) but I'm a little concerned that there isn't an errata for certain issues. The ambiguity over things like Oracle spells really does feel like something that needs addressing.
Re: Gaulin
We did also have starfinder this year. I'm not privvy to internal paizo operations, obviously, but I'd imagine that probably drew resources away.
Something I've always wondered is if Leshies are a golarian-only thing. Primal magic is accessible anywhere in the Universe, presumably, so I reckon you could pull the ritual off to create a leshy anywhere with a plant.
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No it does look like an oversight. I suspect it was assumed that martial artist already had the reuglar monastic weapontry feat, and so it wasn't printed for martial artist.
For a homerule fix, giving it to martial artist as a second level feat is probably fine enough.
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I would love a psychic gish. I was playing elden ring earlier, and I realised how much I'd love a dedicated "dancing blade" character option.
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Imagine you sneak into paizo HQ, and successfully dodge the golems with laser guns I assume guard the premises, what book do you sneak into production?
Don't feel constrained by what is "realistic", go nuts. What book would you most want to see?
Perpdepog wrote: BotBrain wrote: I think the playtests got thrown a bit out of sync by starfinder playtests, so it might be a while. Weren't the Battlecry, Impossible, and Starfinder 2E playtests also fairly close together as playtests go? Or maybe I'm thinking of Tech Core rather than Battlecry. Yeah as I recall what happened was Impossible got moved up earlier to make space for Tech Core.
I think the playtests got thrown a bit out of sync by starfinder playtests, so it might be a while.
QuidEst wrote: BotBrain wrote: When you say "apply to critical failures" does this only work for spell attack rolls then? If so that's strong but honestly not the worst thing in the world. It's to improve your saves against one tradition, with the appropriate setup. Spell attack rolls don't enter the picture. Ohhh. I see. I read it as spells you cast, not spells cast against you.
When you say "apply to critical failures" does this only work for spell attack rolls then? If so that's strong but honestly not the worst thing in the world.
Jacob W. Michaels wrote: This was the first ancestry I've gotten to write for Paizo, and I had so much fun with it. I hope everyone loves them as much as I do and is as eager to play with them as I am. (I also secretly hope that they make you ask your GM if you can have ancestral paragon instead of free archetype. Though I guess I just spilled that secret.) Were the pearl dragonets you? If so how do I send them fanmail. And undying fealty.
HELLO??????
How could paizo keep the pearl dragonets hidden from us for this long
Beautifully shaped. Wonderful.

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Trip.H wrote: Yup, hence the rules on Staves inside SoM being their last chance.
It also is kinda a better fix than the Shadow Signet, imo, as it at least has a Hand cost, so no one can really complain about it being OP / "unfair" to the Magus.
What is mondo frustrating is that there literally is text that says "though item bonuses to spell attack rolls are rare."
but them being "rare" would mean they have to exist. So where the hell are they? They 100% knew spell attacks needed item bonuses after they crowbarred weapon runes into the system, and just flipping didn't get around to it.
There are far, far too many god domains and focus spells in general that use spell attacks for there to be any excuse; refusing to publish new spells that target AC does nothing to erase how many existing options are STILL WAITING for that damn item bonus.
Absurdly unprofessional.
I think "absurdly unprofessional" is a bit much. Calling them rare just sounds like an oversight. They're not doing this to spite us, as annoying as the lack of "weapon" runes for spell attack rolls is sometimes.
I was expecting something to do with attack rolls after sure strike got knocked down to 1/minute but if they didn't add war magic items that give a +X in the war book I don't have my hopes up for any other books.
Reanimator rejigged to work with necromancer!!!
In the VERY unlikely event that summoner and magus get new goodies on top of hypothetical reprints, I really want a duel wielding hybrid study for magus. I think it'd be pretty easy by giving double slice for free and letting you spellstrike + double slice at once. Perhaps too many dice to roll at once, or perhaps, not enough!
Alchemical ammo made from quick alchemy gets treated as activated once you make it, otherwise they just straight up don't work on reload 1 weapons.
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Ooh draconic pacts sounds fun. I wonder what that's about. Obviously it could just be more feats for pactbinder, but I'm hoping it's treated more like treasure. Imagine doing a favour for a dragon and they bestow a boon on you.
GrandStooge wrote: I am brand new to the physical pathfinder game. I played WOTR on PC but besides that I have no experience with the game or lore. Which books should I start with to understand the history and lore of the world? Online people said I should start with the Inner Sea book but those posts were 10 years old. Since Lost Omens: Shining Kingdoms released is that the new major lore book? Should I start with that? I with Paizo would organize their books to make it easier to understand which ones are major and which are minor. What do you mean by "Major and minor"?
If you're after lore books alone, anything that starts with "Lost Omens" is your major lore book. I'd personally reccomend browsing the list and seeing what grabs your interest, or share what you're interested in here and we can make reccomendations.
If you liked WOTR, for instance, you might find rival acadamies interesting as it details the reclaimation of the sarkoris area after the closing of the worldwound.
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Oh I have to play a vorpal dragonblooded character
What? Do you mean ancestries that are literally fey or ancestries you could reflavour as a fey creature?
There's also those fey feats from impossible lands that would let you make any creature a fey.

I'm a fan of the idea of a modular-point based system.
Eg you select a die size and hands, and then you pick a number of traits out up to the points that choice gives you. There can then be sample weapons printed for quick-selection purposes, and new books can add new traits alongside sample weapons for those traits. This then keeps the amount of repeats down because the new "weapons" would be more for illustration purposes.
Higher profiency tiers could then give you more points for the same catagory which is all martial and advanced do anyway.
I think this then strikes a balance between picking weapons for aesthetics and keeping mechanical weight, because at least personally, I struggle to just call something one thing if it doesn't plausably sell itself as that. You could give me a 1d4 B weapon and tell me that actually it's a greatsword but I'm never going to feel like it is.
There's obviously limits to this, but I've been kicking this idea around since my 5e days, because it's always been clear there's some kind of internal system for assinging damage dice and traits. EG a 1 handed (martial) weapon with reach will always be 1d4.

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Mark the Wise and Powerful wrote: Well, I used Microsoft CoPilot to ask the following questions:
1. How do you calculate damage in PF2e?
2. What would the calculations look like using a greataxe for a Fire Giant?
In #1, it gave an example of a barbarian using a greataxe. Ignoring barbarian special abilities, the difference in damage centering around the greataxe my PF1e players thought just wasn't believable.
We're not asking for realism -- we're just asking for a level of believability.
I'll bet if a survey was taken, most PF1e players would have a lot of issues playing with PF2e damage calculations -- with the core issue being weapon size.
Having a tiny greataxe and a huge greataxe do the same damage is just unacceptable to PF1e players. Almost always discussions about this with different PF1e players yield utterances of "dumbing it down".
This is the same thing PF1e players said about 5e.
For the love of all that is holy do not use LLMs to tell you how a system works. They're prone to just lying at the best of times, much less parsing specific information about a system with similar names and mechanics to other systems.
I'm not going to comment on the size thing because this is clearly just going to come down to personal prefrence, but the rules are easily accessible online and you're more than capable of reading them on your own.
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omg please i'd love a second edition contempary of Strange Aeons. I love putting cosmic horror stuff in my games even when it is entrirely irrelvant. Sure APs don't add loads of feats or whatever but I can dream.
Unicore wrote: I don’t really see much value in telling the players to play different characters. Especially for a homebrew campaign where the GM can really be flexible with the levers.
Yeah I really don't think this is a character problem*, at least with the information we have now. You can get away with a lot of stuff in this system. It sounds like a group not working together to deal with the boss.
*Outside of not having ranged/mobility tools but that's an easy fix.
Regarding 3) Opening up the floor to some free retraining might also help. On the speed front it sounds like your party might benefit from tools that they don't have.
Also - what are they doing in combat? This sounds eerily like my first party which were consistently using -10 MAP attacks instead of moving or using skill actions. Even something as simple as walk to boss - hit - walk away from boss (Or step if reactive strike is involved) would quickly drain the action economy from the boss.
keftiu wrote: It's been said somewhere (I can't find it now!) that we're about to enter a "multi-year" metaplot event called the Hellfire Crisis with Battlecry, Hellbreakers, Operation Hellmouth, and the next PFS season, so it seems like safe money to finally bet on that Lost Omens book on Hellknights... and maybe an Old Cheliax guide.
I suspect next year won't be Arcadia's, either, and that's a bit of a bummer to me.
We'll get you that arcadia book one day. I'm currently attempting hypnosis on paizo staff but it doesn't seem to work
Oh my god that coral dragon is so close to something I made myself. I almost get to mark my own homebrew.
Also, I'm noticing some crossover between the rune dragon and what runesmiths can do. I don't know what point i'm making here.
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Nezuyo wrote: Aren't Pathfinder ancestries getting stuff in the Galactic Ancestries book already? That's one aspect of what's being asked for. But that won't include things like class feats, cross-compatible numerian items, etc.
Perpdepog wrote: BotBrain wrote: Huh that's interesting, because I'm reading their (admitedly limited) entry on starfinder wiki and they sound like they're closer to some kind of beast. I wonder if the loss of aucturn will spur them forward. We've had beasts as ancestries already, too. Awakened animals, for one. (Anadi aren't, but I really think they should be.) Sorry i'm not sure why I said beast. I meant unintellegent. But Moosher seems to have answered my question for me.
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Huh that's interesting, because I'm reading their (admitedly limited) entry on starfinder wiki and they sound like they're closer to some kind of beast. I wonder if the loss of aucturn will spur them forward.
Yes. Coming from 5e I really appriciate that taking options like a Champion oath or being a cleric comes with serious weight to it. Maybe I'm just in a bad mood but it really annoys me when characters that should be beholden to some tenants are incredibly flippant about it.
Certain edicts and anethemas are problematic either generally or for some games, but that's a discussion you need to have to your DM so you can make them work for that game or table.
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Family corpse resureccted without your permission? Sue now!
Cultists in your neighbourhood? It's more likely than you think!
Have you or a loved one been diagnosed with radiation sickness?
The insanity machine is correct, Irrisen is ruled by a granddaughter of Baba Yaga.
Shyka has an AOL address actually.
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I think a lot of the fun of in-game myths like wukong becoming immortal is that they DON'T make sense. It hints that these stories are something mortals tell to explain something, and the "Real" events may be different.
Perhaps wukong didn't just delete his name from a book, he used supreme trickery on a cosmic scale to make it so his name was never real, and that's much harder to communicate.
Perhaps this is bias on my end, because in my setting I enjoy mixing the way TTRPGs normally do gods, and adding this unknowable aspect on top. My fave little tidbit is introducing doubt as to whether mortals actually ascend, or if their acenction has produced something that thinks it's the mortal.
(Yes i stole this from swamp thing)
Yeah by the standard of normal release candance that is remarkably swift. Especially so with two starfinder playtests also occuring.
(I know the pathfinder and starfinder teams aren't the exact same people, but there's going to be some crossover and logistics involved)
I do wonder if that one was to avoid spoiling Jotun until later since we didn't know about them until much closer to the book's release.

OceanshieldwolPF 2.5 wrote: PossibleCabbage wrote: I understand Paizo wants to change around their announcement or release schedule, that's fine and normal. But the reason this is somewhat bothering about this particularly book is that was the book we playtested the classes for where they wouldn't even tell us the title of the book for the playtest (a thing that they hadn't done before.)
So some part of this has to be "they are holding their cards close to their vest" because the very title of the book is predicated on something big happening.
I think another thing they hadn’t done before (at least in my memory/back to 2012ish) is release a playtest without sketch art of the Iconics.
I feel so many things are in transition for Paizo at the moment. Changes to Adventure Paths from episodic releases to hardcovers; the release of SF2; changes to PFS; the final Remasterings and also the slow but sure move to a new webportal/store/site.
I also feel that these are all fairy useful/necessary, the unfortunate thing is that any or all of these changes, taken together or in part will play havoc with production and thus the release schedule will no longer be “normal”. What might have been a usual occurrence is…a thing of the past. Battlecry's playtest didn't have them either.
Manni#7168 wrote: I'd appreciate clarification from Paizo. You'd be very lucky if you get one.
The read problem with gang up is it overshadows the very funny head stomp. Imagine being Tiberius Von Spellcaster the lich and the 2ft nothing gnome stamps on your head with such force you become worse at casting spells.

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Easl wrote: BotBrain wrote: Timber sentinel being a stronger guardian tree isn't power creep, because nobody in their right mind is going to take a kineticist dedication just for timber sentinel because it's stronger protector tree. Oh I dunno, that one, the healing ones, and a couple of the stances make it really tempting. Use-all-you-want on things where your attack or save DC doesn't matter are like this whole other dimension of niceness. IMO the thing holding the kineticist archetype back is not what you get but when you get it; waiting until L4 to get your first impulse, then getting 1 per 2 levels is kinda meh. I think a lot of other archetypes deliver a quicker 'hit' of benefit.
Okay but now we're talking about kineticist in general being strong. Kineticist has not entriely overshadowed prior options to the point where you're causing yourself problems by not taking it. I'm not denying it's a stronger-than-baseline ability. It obviously is.
My point is that it has not created a problem where anyone who would want to take protector tree is instead coaxed into taking kineticist dedication JUST for timber sentinel.
Again to go back to YuriP's point, Strong =/= power creep. It's why I don't think Numbing tonic is a strict upgrade to elixir of life. There are lots of situations where you want to pick one or the other.
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I really don't understand what timber sentinel is power creeping. Power creep is when an older option is rendered obsolete by a newer option which is stronger.
Timber sentinel being a stronger guardian tree isn't power creep, because nobody in their right mind is going to take a kineticist dedication just for timber sentinel because it's stronger protector tree.
Same with numbing tonic. What's that completely replacing?
As yuriP said. Something being above baseline =/= power creep. There's above baseline options in the legacy PHB.
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This sounds more like a PFS failing than the system itself. We've known from the get-go that mixing SF2e and PF2e will come with issues like flight from level 1.
I don't know how much you can argue something is power-creep when it's from an optional ruleset that explicitly flags this as a problem. It'd be another thing if Dragonkin was a printed ancestry in Pf2e.

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Zoken44 wrote: Okay, so for the "Beast Boy" version of a shifter what is keeping the Wild Order Druid from fulfilling that role? Serious question. Not down playing that desire at all.
For the Werewolf-ish Shifter, what is keeping the Beastkin VHeritage, the Werewolf Archetype, and the Animal Barbarians from fulfilling that role?
The beast boy comparision is limited, I just use it to emphasise the difference between barb and a hypothetical shifter.
Druids are still spellcasters, so you don't get to commit fully to the fantasy of this blurring of man or beast as you swap forms freely in battle.
Untamed form is also very limited, you get a small pool of fixed options, instead of a wider pool of options to pick from.
Would my hypothetical shifter be derivative of wild order druid? Yes. But a lot of classes have a decent amount of overlap and I don't see the difference here.
If you want to see what I'm on about, Teridax's shifter is essentially my pitch, though i would prefer it remain purely animalistic, at least at first. There's not really any reason for that, I just like the flavour of PF1e's shifter.
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