
BretI |

Is there anything similar to the Spellslinger archetype from PF1? An archetype for spellcasters that allow them to combine their spellcasting abilities with guns? Either a more efficient way to use Spellstrike ammunition or an ability where they don’t need the ammo to do that?

keftiu |
3 people marked this as a favorite. |

Is there anything similar to the Spellslinger archetype from PF1? An archetype for spellcasters that allow them to combine their spellcasting abilities with guns? Either a more efficient way to use Spellstrike ammunition or an ability where they don’t need the ammo to do that?
There’s the Spellshot class archetype for Gunslingers, and guns also work with Starlit Span Magi.

Kyrone |
3 people marked this as a favorite. |

Is there anything similar to the Spellslinger archetype from PF1? An archetype for spellcasters that allow them to combine their spellcasting abilities with guns? Either a more efficient way to use Spellstrike ammunition or an ability where they don’t need the ammo to do that?
Have the Beast Gunner archetype that gives something like Eldritch Shot, 3 actions if you hit the strike you use the same result for the spell attack.

Kyrone |
4 people marked this as a favorite. |

Are there new 1st level feats for the Gunslinger that weren't in the playtest?
Crossbow Crackshot - When you reload a crossbow increases the circumstance damage to +2 and if it's a simple one increases the die size.
Dual Weapon Reload - Same as dual weapon warrior.
Munition Crafter - You gain reagents equal to your level to create bombs or simple/alchemical ammunition, the level of the item is 1 and don't increase, at lvl 6 have another feat to scale it to your lvl -3.

GameDesignerDM |

GameDesignerDM wrote:Are there new 1st level feats for the Gunslinger that weren't in the playtest?Crossbow Crackshot - When you reload a crossbow increases the circumstance damage to +2 and if it's a simple one increases the die size.
Dual Weapon Reload - Same as dual weapon warrior.
Munition Crafter - You gain reagents equal to your level to create bombs or simple/alchemical ammunition, the level of the item is 1 and don't increase, at lvl 6 have another feat to scale it to your lvl -3.
Oh, Munition Crafter is awesome and fits my Gunslinger character concept so well. Thanks!

Squiggit |
6 people marked this as a favorite. |

Unstable is better, imo. The playtest version had you roll when you took the action and you lost the action if you failed the check.
The final version has you make the check when you take the first action and failure only prevents you from doing it again rather than costing you actions outright.
The damage on a crit failure doesn't really feel super necessary to me, but it's a pretty small amount of damage.

Kyrone |

Dang. I wonder who twin shot is for then. I guess you could build a pistolero that isn't built for charisma. Or a drifter with twin bayonet pistols.
All paths works with dual wielding (vanguard have some feats that requires two-handed weapons, but as they are feats they are optional).

vagrant-poet |
3 people marked this as a favorite. |

I am quite foolish, and was not calculating the fatal damage right.
So actually guns are in a decent spot mathematically, because Paired Shots benefits more from fatal because of the all-around higher accuracy.
I think the bandolier gives you the option to drop a gun, do a special reload, and draw another gun twice per combat as an alternative to all reloads being stand-still, reload w/o free hand.
It's a bit clunkier in trade off for good damage, which is fair and in line with two weapon fighting generally.

VictorTheII |

Am I missing something? Guns are sounding weak, reload is still a major hindrance, and Unstable sounds like it got worse.
The gun addons if I had to guess. Depending on what traits you can add to them it can make up for the power/utility gap.
On that note what's the limit on gun and crossbow modifications? Does it increase their weapon category when you use them?

Alchemic_Genius |
4 people marked this as a favorite. |

Am I missing something? Guns are sounding weak, reload is still a major hindrance, and Unstable sounds like it got worse.
Unstable is actually much better. You get the effect THEN roll, vs the rolling and then getting the effect from the playtest, not to mention many unstables got a safe mode

Kyrone |
3 people marked this as a favorite. |

Just to make sure: Can you still use the save version of you unstable abilities even if you're locked out of the unstable version?
And on a different matter, would Inventor Multiclass add anything useful to a Wizard?
Sorry I didn't really understand completely.
But you can still use the stable part of activity if it have even if you used the unstable version already.
So if you used unstable 3d12 mega volt and don't have anymore, you still can use the stable 3d4 one.
For the Wizard part, have some stuff like tamper, gadgets, searing restoration, scaling crafting proficiency and some modifications that might be interesting for the Wizard.

aobst128 |
aobst128 wrote:Dang. I wonder who twin shot is for then. I guess you could build a pistolero that isn't built for charisma. Or a drifter with twin bayonet pistols.All paths works with dual wielding (vanguard have some feats that requires two-handed weapons, but as they are feats they are optional).
I guess all you would be missing out on is your slingers reload. None of them support dual wielding, unless slide pistols could work? Does it count as reloading?

vagrant-poet |
1 person marked this as a favorite. |

Kyrone wrote:I guess all you would be missing out on is your slingers reload. None of them support dual wielding, unless slide pistols could work? Does it count as reloading?aobst128 wrote:Dang. I wonder who twin shot is for then. I guess you could build a pistolero that isn't built for charisma. Or a drifter with twin bayonet pistols.All paths works with dual wielding (vanguard have some feats that requires two-handed weapons, but as they are feats they are optional).
Apparently capacity doesn't interact with reloads. It's its own type of interact.

aobst128 |
1 person marked this as a favorite. |
aobst128 wrote:Apparently capacity doesn't interact with reloads. It's its own type of interact.Kyrone wrote:I guess all you would be missing out on is your slingers reload. None of them support dual wielding, unless slide pistols could work? Does it count as reloading?aobst128 wrote:Dang. I wonder who twin shot is for then. I guess you could build a pistolero that isn't built for charisma. Or a drifter with twin bayonet pistols.All paths works with dual wielding (vanguard have some feats that requires two-handed weapons, but as they are feats they are optional).
Figures. Maybe they'll have a dual firearm way in the future.

Squiggit |

Figures. Maybe they'll have a dual firearm way in the future.
Right now I think the best dual firearm way is actually Drifter.
Reinforced stocks are melee weapons that are attached to firearms. So the initiative skill that lets you draw a melee and ranged weapon should let you draw both your guns if they also have reinforced stocks.
Reloading Strike gives you a way to keep dealing damage on your downtime turn too by moving up and making melee attacks (a dual weapon gunslinger can paired shots + reload round 1, reload + paired shots round 2, but round 3 you start with two unloaded firearms which makes it fairly awkward).

aobst128 |
aobst128 wrote:Figures. Maybe they'll have a dual firearm way in the future.Right now I think the best dual firearm way is actually Drifter.
Reinforced stocks are melee weapons that are attached to firearms. So the initiative skill that lets you draw a melee and ranged weapon should let you draw both your guns if they also have reinforced stocks.
Reloading Strike gives you a way to keep dealing damage on your downtime turn too by moving up and making melee attacks (a dual weapon gunslinger can paired shots + reload round 1, reload + paired shots round 2, but round 3 you start with two unloaded firearms which makes it fairly awkward).
Reinforced stocks can be put on one handed firearms?

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Squiggit wrote:Reinforced stocks can be put on one handed firearms?aobst128 wrote:Figures. Maybe they'll have a dual firearm way in the future.Right now I think the best dual firearm way is actually Drifter.
Reinforced stocks are melee weapons that are attached to firearms. So the initiative skill that lets you draw a melee and ranged weapon should let you draw both your guns if they also have reinforced stocks.
Reloading Strike gives you a way to keep dealing damage on your downtime turn too by moving up and making melee attacks (a dual weapon gunslinger can paired shots + reload round 1, reload + paired shots round 2, but round 3 you start with two unloaded firearms which makes it fairly awkward).
Yes. It even calls out that weilding the stock requires the same amount of hands as the weapon on which it is attached.

Tender Tendrils |
4 people marked this as a favorite. |

Squiggit wrote:Reinforced stocks can be put on one handed firearms?aobst128 wrote:Figures. Maybe they'll have a dual firearm way in the future.Right now I think the best dual firearm way is actually Drifter.
Reinforced stocks are melee weapons that are attached to firearms. So the initiative skill that lets you draw a melee and ranged weapon should let you draw both your guns if they also have reinforced stocks.
Reloading Strike gives you a way to keep dealing damage on your downtime turn too by moving up and making melee attacks (a dual weapon gunslinger can paired shots + reload round 1, reload + paired shots round 2, but round 3 you start with two unloaded firearms which makes it fairly awkward).
Sticking a big rifle stock on a handgun/pistol is actually a time honoured tradition dating back to flintlocks and still in use today.
Civil War Flintlock Stock
WW1 Mauser Stock
You don't see them much in movies or other media because they look so silly, but they have always been a thing.

graystone |
1 person marked this as a favorite. |

aobst128 wrote:Squiggit wrote:Reinforced stocks can be put on one handed firearms?aobst128 wrote:Figures. Maybe they'll have a dual firearm way in the future.Right now I think the best dual firearm way is actually Drifter.
Reinforced stocks are melee weapons that are attached to firearms. So the initiative skill that lets you draw a melee and ranged weapon should let you draw both your guns if they also have reinforced stocks.
Reloading Strike gives you a way to keep dealing damage on your downtime turn too by moving up and making melee attacks (a dual weapon gunslinger can paired shots + reload round 1, reload + paired shots round 2, but round 3 you start with two unloaded firearms which makes it fairly awkward).
Sticking a big rifle stock on a handgun/pistol is actually a time honoured tradition dating back to flintlocks and still in use today.
Civil War Flintlock Stock
WW1 Mauser StockYou don't see them much in movies or other media because they look so silly, but they have always been a thing.
Don't forget the 'Artillery Luger' Lange Pistole 08 with 32-round Trommel-Magazin 08 and removable stock. The snail drum magazine look unusual enough on it's own then you slap the stock on too. there are also companies that produce custom aftermarket for just about any handgun to turn it into a "Short-barreled rifle (SBR)" or "pistol carbine": I've seen a S&W 629 with one on it [the stock helps a lot with the recoil from .44 magnum rounds].

Nicolas Paradise |

I have my pdf and know how I will run it but do Double Barrel weapons allows you to shoot the barrels separately thus allowing two attavk before reload? The only thing the trait says is that you MAY discharge both barrels to increase the die one step.
I am the forever GM and will allow them to be shot separately as that is how guns of the time were having separate triggers. But since the book doesn't spell it out I can see some tables having variance.

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16 people marked this as a favorite. |

I have my pdf and know how I will run it but do Double Barrel weapons allows you to shoot the barrels separately thus allowing two attavk before reload? The only thing the trait says is that you MAY discharge both barrels to increase the die one step.
I am the forever GM and will allow them to be shot separately as that is how guns of the time were having separate triggers. But since the book doesn't spell it out I can see some tables having variance.
The word "may" does not appear in the mechanics entry. We actively try to avoid using may because it's ambiguous and almost always what is actually meant is "can".
So the text is-
"Double Barrel: This weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the size of the weapon damage die by one step. If the weapon has the fatal trait, this increases the size of the fatal die by one step as well."
The default state is that you can fire them separately with the listed weapon stats and the optional effect is that you can fire them both together for a more powerful single strike with a higher base damage die and higher fatal die.

Kyrone |
2 people marked this as a favorite. |

Does the book have some special ammo that does not require an activation? Something like Shining ammunition or Ghost ammunition.
Yes, like an acid one that deals persistent damage when you hit (remember that property runes don't apply on special ammo though).
What does the Inventor's first few levels look like? Can they make free gadget thingies that got added this book? How does EXPLOSION!!! work now that there are stable versions of unstable actions?
Explosion only have the unstable version, so if you get the fail you can't use it again. Have a feat to change the type of damage of explosion to either acid, cold or electricity.
The first activity that have a stable version is megaton strike at lvl 4.
It looks pretty similar to the playtest, but with more options of modifications and feats, automatic crafting increase and a lvl 4 gadget feat for people that want.

lordcirth |
RaptorJesues wrote:What is a slide pistol though? Is it a semi automatic gun loke say a mauser HSc?It's a gun with 5 barrels, and then you slide the gun to another barrel to shoot.
roquepo wrote:How does the kickback trait functions exactly? Do different weapons have different STR requirements? Is it 1 damage per weapon damage die or does it scale like Backstabber?Basically propulsive, gives you +1 damage but you need 14STR to not take the -2 penalty to your attack roll, have a modification that increases it to +2 but requires 18 STR to not take penalty.
So it's not per damage die? That seems quite weak.

Dubious Scholar |
Kyrone wrote:So it's not per damage die? That seems quite weak.RaptorJesues wrote:What is a slide pistol though? Is it a semi automatic gun loke say a mauser HSc?It's a gun with 5 barrels, and then you slide the gun to another barrel to shoot.
roquepo wrote:How does the kickback trait functions exactly? Do different weapons have different STR requirements? Is it 1 damage per weapon damage die or does it scale like Backstabber?Basically propulsive, gives you +1 damage but you need 14STR to not take the -2 penalty to your attack roll, have a modification that increases it to +2 but requires 18 STR to not take penalty.
It's basically a variation on propulsive. It's balanced, but as you note also kind of weak (but then, so is propulsive).

Kyrone |
2 people marked this as a favorite. |

I'm super late to the party, but was Pistolero's Retort (the advanced pistolero deed) changed at all? Previous answers indicate that it hasn't, which necessitates you to taking repeating weapons to get any use out of it. And since none of those seem like particularly attractive options so far...
Needs to have the gun loaded to use it, yes.

Ashanderai |

roquepo wrote:Does the book have some special ammo that does not require an activation? Something like Shining ammunition or Ghost ammunition.Yes, like an acid one that deals persistent damage when you hit (remember that property runes don't apply on special ammo though).
nick1wasd wrote:What does the Inventor's first few levels look like? Can they make free gadget thingies that got added this book? How does EXPLOSION!!! work now that there are stable versions of unstable actions?Explosion only have the unstable version, so if you get the fail you can't use it again. Have a feat to change the type of damage of explosion to either acid, cold or electricity.
The first activity that have a stable version is megaton strike at lvl 4.
It looks pretty similar to the playtest, but with more options of modifications and feats, automatic crafting increase and a lvl 4 gadget feat for people that want.
I had heard somewhere that they get Shield Block now, too. Is that accurate?

Karmagator |

Karmagator wrote:I'm super late to the party, but was Pistolero's Retort (the advanced pistolero deed) changed at all? Previous answers indicate that it hasn't, which necessitates you to taking repeating weapons to get any use out of it. And since none of those seem like particularly attractive options so far...Needs to have the gun loaded to use it, yes.
Welp, that's not great news. It will be cool the one time it happens per campaign, I guess?
Thanks for your help ^^

Kyrone |

Kyrone wrote:I had heard somewhere that they get Shield Block now, too. Is that accurate?roquepo wrote:Does the book have some special ammo that does not require an activation? Something like Shining ammunition or Ghost ammunition.Yes, like an acid one that deals persistent damage when you hit (remember that property runes don't apply on special ammo though).
nick1wasd wrote:What does the Inventor's first few levels look like? Can they make free gadget thingies that got added this book? How does EXPLOSION!!! work now that there are stable versions of unstable actions?Explosion only have the unstable version, so if you get the fail you can't use it again. Have a feat to change the type of damage of explosion to either acid, cold or electricity.
The first activity that have a stable version is megaton strike at lvl 4.
It looks pretty similar to the playtest, but with more options of modifications and feats, automatic crafting increase and a lvl 4 gadget feat for people that want.
True they do have shield block.