|2 people marked this as a favorite.|
Sickened 1 for 2 turns doesn't mean you can't try to recover before then, it means Sickened ends, period, after 2 turns. And possibly earlier, unless something (e.g. Evil Eye) specifically forbids recovery while the effect is active.
"Whenever you’re affected by a condition, its effects last until the condition’s stated duration ends, the condition is removed, or terms dictated in the condition itself cause it to end."
Frightened almost never has a duration applied, so it's almost never applicable to try and extend it, because the rules for the condition cause you to recover automatically over time in short order. And duration does not prevent recovery, so even if you could extend it, that wouldn't prevent recovery without text explicitly doing so (such as the old Evil Eye).
This, of course, is why you use conditions that don't have built-in recovery mechanisms, like Slow. Or Enfeebled. They could still use an ability that clears conditions to break it, but that's pretty rare on enemies in my experience.
The condition extending effects are less useful against groups of enemies, but as has been noted, spellcasters are strong against groups of enemies in general. But if a campaign tends to not have single big enemy boss fights, Resentment loses relative value compared to other patrons. Faith and Weaver in particular don't really care about how many enemies you have (as you can just empower your frontliner to cut down stuff faster either way). Winter is going to be chipping away HP at the same rate with their hex no matter how many enemies there are, etc. This doesn't really make Resentment bad though, it's just that it ranges from "the best" to "really good" depending on the campaign.