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RaptorJesues's page
252 posts. No reviews. No lists. No wishlists.
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TheCowardlyLion wrote: Replying "screw you" is also directly answering. No lies detected, carry on citizen
rainzax wrote: I think Swashbuckler is now a Samurai... if you are ok with not using a katana on your samurai then yes, absolutely
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While imperial has been buffed into the stars i feel like there are other bloodlines that changed for the better.
Take hag for example, got its bloodmagic damage doubled and now if no one hits you you can turn it into temporary hit points. Also some of the spell got swapped for better ones (quandary and phantasmagoria are pretty nice). I feel pretty hyped for sorcerers, it is going to be hard to choose from this and swashbuckler
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imho arcane evolution alone rendered the wizard kinda of pointless already
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I quite like the flavour of the new direction but at the same time i have a bit of an hard time believing the "we dont want to have players always pick the same powerful spells" since synesthesia is in pc2 and basically unchanged. Imperial is a bit on the too much side while other bloodlines (aberrant) feel considerably weaker than what they should.
In short I agree but it still seems like a quite good class nonethless, i look forward to play a hag sorcerer with captivator archetype
Arcaian wrote: RaptorJesues wrote: seems like dueling dance has been removed? I guess thats incentive to use a buckler but still, feels pretty weird The free-hand riposte feat now gives you panache when the enemy misses you in addition to the normal benefits, so Dueling Dance would be a meaningful increase in power if it applied to that as well. It seems like they're trying to encourage bucklers being more defensive, with free-hand being more offensive. Uh. Thats actually pretty cool
seems like dueling dance has been removed? I guess thats incentive to use a buckler but still, feels pretty weird
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I for one would very much enjoy some extra info on sorcerers and investigators
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I NEED the lance to change. It has to still give you reach while mounted or have something else making it viable as the mounted weapon
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Swashbuckler sounds pretty damn dope right now, i wonder if it has some new snazzy finisher
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bit of a letdown for non holy champions. Holy or ex good ones have some pretty damn good options
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Gortle wrote: Karmagator wrote: Hence it is puzzling that Ranger wasn't updated to this extent. Yep Ranger is now the weakest martial class in PC1/2.
It sure has a shot for the spot, it remains to see what the alchemist, investigator and swashbuckler are like
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Ryangwy wrote: RaptorJesues wrote: It is nice that barbarian got rid of almost all action economy tax for rage, just wish ranger got some love too instead of the almost nothing it actually received I mean, Rage is budgeted as 1/encounter, Hunt Prey is budgeted at 1/enemy, that's a very different thing. The Ranger (especially the Outwit ranger) could use more Hunt Prey action compression feats than just Monster Hunter, but there's zero way they could get it for free like barbarians. Well, my barb player's going to be happy, at least ... why not though, it needed it quite a bit more than the barbarian. It was like the main complaint people had with the class
Blave wrote: Looks like Precise Strike no longer requires Panache to grant you the +2 to +6 precision damage. That's nice for the (hopefully) rare situations in which you can't get Panache. It does help quite a bit a reposte focused style.
Dirty trick having the attack trait though immediately makes it bitter in my mouth, I really do not know if I care to get a -4 or even-5 map to give someone clumsy 1 since it wont even stack with frightened etc. when I could simply tumble him or be a braggart.
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It is nice that barbarian got rid of almost all action economy tax for rage, just wish ranger got some love too instead of the almost nothing it actually received
Powers128 wrote: I worry if it's thievery, your panache action will be to steal which is really niche in combat and has a massive -5 penalty at the start. Maybe the new bravado actions will have a better option agreed, thievery sounds pretty fun (And s.a.d.) but yeah, lets hope you can do something else than stealing, i want to kick people in the nads and pull down pants while stringing shoelaces together
not the best class but swashbuckler has A LOT of bleed damage
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I generally use it to sucker punch enemies
conceptually it has to be aberration, shame it kinda sucks. Shadow is my second and at leasts it is good
Paco_Laburantes wrote: Thanks everyone. I've rethought a lot about the ranger now. It can do cool stuff, I guess my problem is it's not that *flashy* but that's just me.
It's certainly the best to take advantage of animal support moves (birds FTW!)
:)
it has some pretty flashy moves at higher levels, the "impossible" feats come to mind. Shooting an entire volley of arrows or the sword equivalent of the hora hora rush is pretty cool
Karmagator wrote: My group for one has made the "Ranger can switch their hunted prey as a free action when their current one dies" a couple of months ago. For us, that makes the class much more dynamic to play and very solidly puts it into "good" territory.
It also stops the Fighter from eating their lunch after 4th level, which always bothered me.
Damn that would feel good. Alas, thats my only major gripe with the class, hunt prey feels really bad as a main feature, quite the chore.
Since i play free archetype i'm probably never taking those anyway but yeah, they need to be fixed
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Squiggit wrote: Delayed progression is so terrible, the commander shouldn't get it, the guardian should just lose it.
Likewise, having heavy armor as an option is great and Warfare expertise is a very cool way for the class to bolster its own thematic niche.
So really dislike a lot of these suggestions.
Absolutely, almost everything suggested here would ruin the class for me
They are a bit of a drag. The rules for addiction and even the substances in general are quite punitive so do not rely on them. They can be fun in certain circumstances but it gets more narrative than anything.
Perpdepog wrote: Captain Morgan wrote: ....
The sentence I wanted to use that we decided was a little too technical for a broad audience announcement (and probably legitimately not spicy enough), is that one could fairly describe the commander as a "prepared martial" kind of similar to the way one might talk about a "prepared caster"...
So I think it'll be less martial, with their aura of granting buffs, and more like a book of tactics you can pull from as the situation demands. I'm pretty optimistic about that take, because making your tactical buffs more limited means they've got room to be a bit more powerful, making the Commander feel more impactful earlier on.
... If this is what they are going for and it gets executed properly i think i might have a new favourite class.
roquepo wrote: I personally think Jousting is at its best with a lance wielding ruffian rogue from a small ancestry. It is among the weapons with the highest damage potential for the class, has reach for bigger Gang Up returns and rogue can fit an AC really well in its action economy (Gang up also gives you an on-demand off-guard if you go at 5ft distance from an enemy).
The upgrades you mentioned are alright, but I think remasterd rogue was the biggest of them all.
if you are a small boy you can have any martial class and have the lance be nice. Be ye a fighter (crits galore) a barbarian (sbonk) a precision ranger (smaller sbonk) or thaumaturge (weird sbonk), ye will be allright. Not so much for medium sized ones
To quote the words of the Great Mighty Kevin:
"Great, how marginally better is that!"
Sorry cap but I'm with morgan on this one, this is a very contrived way to put a patch on a pretty bad mechanic. I'm happy for you if you find it satisfying but I'm havin a very hard time to find this exciting in the least xD
Like... how many time did you want to use it and you were not high level enough? Heck, how many time you wished you had a lance in general
Probably but not a big deal anymore. Anyway i think most neutral characters would not have too many issues with it if there is a concrete risk of the foe getting free or what have you. A good character probably should not but thats besides the point. Do what your character would
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Boy, do I hate getting this free thing I do not want. Class ruined. F tier. Gimme back my money pls
healing clerics and bards are probably the strongest things around, rogues too with some suppoprt. Would not say they are overpowered though. Just smash them first if it makes sense to do so
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If the enemy mostly ignores you absolutely. If it as much as looks at you a bit too harshly you are going to die.
Kinda of funny that the warblood mutagen has basically no drawback for a similar bonus
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two handed rapier with 1d8 base damage and 1d10 deadly to stay simple.
Otherwhise it could be a rapier with the two handed property that puts its base damage up to d10
No disarm property for both since thats not what estocs are for
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Why would you use something else than a flail or an hatchet? Have thou no drip?
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roquepo wrote: Been thinking about jousting and ruffian together lately. A lance has jousting d6, that would make it eligible for sneak attack. You can trigger gang up with your mount too and being able to carry a shield would make you very durable.
I also looked into the leshy feat that gives reach and lowers your damage die by 1 step, but most d8 2 handed weapons either have reach or finesse, making it kind of redundant. 3 section naginata is the only one I've seen that might be worth it for that combo (requires both human and leshy feats, though, so a bit convoluted).
Still no reach on horsey though. But yes, you could do that although i would probably prefer a longspear that is usable when the horse is not avaiable. If you want a shield i would just usa an asp coil
Called it about wounded, get not rekt scrubs.
A bit sad that a non sanctified champion is impossible, guess i gotta wait for core 2
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Absolutely never, I despise it
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Yeah, I think i might shoot the incredibly pissed off crow that keeps making me feel bad
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Gortle wrote: RaptorJesues wrote: I'm a bit flummoxed that the lance is still a sub par option for mounted combat unless you are a small boi Well that one I do know the answer for that. They don't believe it is a problem. See here.
I still don't recall anyone using one in PF2... Yeah, I presumed that since basically everyone agreed with me on that specific post and that members of the staff actually took time to answer, they would have got the hint and do something about the lance. Showed me.
I'm a bit flummoxed that the lance is still a sub par option for mounted combat unless you are a small boi
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Honestly? Just make bleeding finsher a level 1 or 2 feat and I will swash all the buckles. Also giving the gimnast the choice for strenght instead of dex would be great
Gortle wrote: Captain Morgan wrote: Don't get how you can think Wild Stride will come up more often than Nature's Edge, given Nature's Edge comes up earlier and is more relevant to ranged characters as well as melee. If there's difficult terrain for Wild Stride to matter, odds are there is difficult terrain for Nature's Edge to. It is also worth noting that I'm pretty sure spells like Cave Fangs or How long Blizzard trigger Nature's Edge but not Wild Stride, Well you are in luck the new Ranger gets to exploit difficult terrain with Natures Edge and Wild Stride (renamed to Unimpeded Journey) changed to apply to all difficult terrain - even the terrain you generate yourself.
That is a good boost. Agreed, loosing two class features in urban settings or dungeons felt really bad. Now, I do not know how much difficult terrains are a thing in other people campaigns but i can see magical effects that create them become very interesting
Captain Morgan wrote: Yeah, I'm not suggesting these as official requests to Paizo. I'm pretty sure these pain points will just be part of the ranger for PF2. (I'd still play one 9/10 times over a fighter, but that's personal taste.) I'm only throwing these ideas out as house rules GMs could try. I mean duh, ranger is best class, always go for ranger
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Captain Morgan wrote: Cyder wrote: Errenor wrote: Captain Morgan wrote: Alternatively, you could make Hunt Prey apply to all statically identical creatures, but that's a bigger upgrade as it doesn't require pre-hunting and gets a little wonky when you start seeing variations of the same species, like different goblins from the bestiary. That'd bury Monster Hunter (plus Outwit combo). You must have an ability to make Recall knowledge on each individual creature. Even if they are identical. Or they could just improve Outwit and Monster Hunter combo. I honestly question the value of both Outwit and Monster Hunter.
Monster Hunter is nice - free recall knowledge as part of an action you want to do anyway is nice but most Rangers rarely have knowledge skills other than Nature. Ranger in my current campaign (AV) is finding it challenging as most of the enemies in that module are not identified by Nature.
Outwit just struggles in comparison to Precision and Flurry. Our ranger started as outwit but retrained out of it early as it wasn't really helping. I think outwit should just be a standard part of hunt prey for all rangers, its thematic and might help the class.
I would like to see Monster Hunter allow a ranger to make a recall knowledge with the option of using survival even it it limited the type of RK check to saves, speed, attacks based on the tracks or way the creature moved. I also like the idea of outwit skill bonuses being a standard class feature. Ranger is in a weird spot where much of its identity is tied to skills but the cost of actually being better with those skills is really high between the hunter's edge and class feat choices. Outwit can be one of the best builds for specific skills, but man do they pay for it.
I'd perhaps suggest that every ranger gets to choose a smaller subset of skills or skill actions they can apply the Hunt Prey circumstance bonus on. Aside from keeping their power budget in check, this also eases the problem of outwit rangers wanting... Sounds very nice but I fear that it is a bit late for that. I have the sneaking suspicion that ranger will not be touched for a quite long time.
As for the hunt prey cycling tediousness, yes, it does become a lot better with double prey. Too bad it comes online at level 12 and it basically feels like a tax feat. I also think that quite a bit of playing groups and organized plays do not arrive at level 12.
Oh, and if you do not get shared prey your fighter/rogue/barbarian will hate your guts for it so not many double preys for you I'm afraid
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Personally I'm just happy that now I have a reason to use a flail with my ruffian. Gonna look sick
Captain Morgan wrote: RaptorJesues wrote: did the ranger got anything new apart from the two rather meh crossbow feats and the fix to the DC for spells? Their difficult terrain abilities now work with all difficult terrain, including magical. Beyond that, nothing I spotted. I didn't read exhaustively, and they did tell us the ranger would have a light touch... But I was still a little bummed there wasn't more. The class is still quite functional and really good within its niche, but also suffers from the class feat bottleneck if they want to be good at traditional ranger stuff beyond what you can do with skill feats and outwit. Thats nice to have but yeah, disappointing. Not much love for rangers it would seem compared to what rogue and cleric got
did the ranger got anything new apart from the two rather meh crossbow feats and the fix to the DC for spells?
Ill just entirely ignore that if it proves to be the case
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I for one am a bit disappointed about the ranger changes. Not because i dislike them but because it seems to me like it was a wasted occasion to fix the annoyances with hunt prey and the "only in the wild" linked abilities when the cleric got a buff it did not need.
Everything else I feel is great.
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