What 2E Books Do You Want?


Pathfinder Second Edition General Discussion

101 to 147 of 147 << first < prev | 1 | 2 | 3 | next > last >>

10 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Kelseus wrote:
I want a book with tons of skill feats.

Maybe inspired by conversations on the board insisting that PF2 is primarily a combat simulator, an entire book dedicated to non-combat encounters would be pretty awesome. It could almost be 2 if one focused on social encounters and the other on environmental, but I think bridging the two could make for an interesting theme. Have narrators that are rogues, investigators and outwit rangers


2 people marked this as a favorite.
Unicore wrote:
Kelseus wrote:
I want a book with tons of skill feats.
Maybe inspired by conversations on the board insisting that PF2 is primarily a combat simulator, an entire book dedicated to non-combat encounters would be pretty awesome. It could almost be 2 if one focused on social encounters and the other on environmental, but I think bridging the two could make for an interesting theme. Have narrators that are rogues, investigators and outwit rangers

I agree 100%. The "exploration" actions are both too narrow and too generic, to the point that my players often forget to pick one, and even more often we forget to apply them when something happens. Expanding that would be a good idea I think.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I am pretty happy release schedule. With Secrets of Magic and Guns & Gears coming out. For me the game will have about 98.5 percent of what I want. The
other 1.5 is Mythic/Epic play.

So
1) Mythic/Epic book. Maybe pair it adventure path where
you battle the Whispering Tyrant. The shinning Crusade was mythic/epic. Person became god related to it. Think this maybe 2 years off
2) Demon focused book. Have an undead monster
manual coming March.
3) Oriental adventures style book with the Samurai and
Ninja. Some Monk options sprinkled in. Tian Xai expanded in book.
4) Darklands.

Really do not know what next Gen Con book is
Would have bet money would be Guns & Gears
I am glad getting it September/October. But, leaves
Loss what next Two classes are for next Gen Con 2022.
It could be the Occult style book. Not sure how popular
It was. Definitely fits theme though.

I am also very glad PF2 is doing well. It is my favorite d20 game. Followed by Starfinder and 5e


8 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

You know, the number of people who are actually asking for Mythic/Epic stuff is way higher than I expected, that's probably a forum skew to some extent (I guess forum people are a little harder core than the average player) but tbf, with Owlcat doing Wrath of the Righteous next, it might actually be something with push behind it.

I think it would work especially well with a 3 book AP or something that starts out fairly high level already.

BUT MAINLY FOR THIS POST: I want to add that a Pathfinder Equivalent of the Galaxy Exploration Manual in Pathfinder, you know, with a lot of support for homebrew adventures and sandboxes, it would be absolutely magnificent at some point. Pathfinder 2e is shockingly good for sandbox play, OSR-esque dungeon crawls, and such.


10 people marked this as a favorite.
The-Magic-Sword wrote:
You know, the number of people who are actually asking for Mythic/Epic stuff is way higher than I expected, that's probably a forum skew to some extent (I guess forum people are a little harder core than the average player) but tbf, with Owlcat doing Wrath of the Righteous next, it might actually be something with push behind it.

I grew up playing JRPGs. Killing god is just something I enjoy. xD


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Owlcat’s Kingmaker and the WotR early access make me want to play an Inquisitor and a Kineticist in 2e… hope these classes eventually make the transition


richienvh wrote:
Owlcat’s Kingmaker and the WotR early access make me want to play an Inquisitor and a Kineticist in 2e… hope these classes eventually make the transition

My two most-wanted, along with another Occult caster.


2 people marked this as a favorite.

I'd like to see something like a Book of Covens. Sort of an updated Blood of the Covens to flesh out more aspects of Witches, Patrons, and ancestries/classes which relate to Hags (such as Changelings, Hag Bloodline Sorcerers, etc). And of course, some guidelines for a PC actually creating/leading a coven of their own.

Include lots of content for Witches. Have class archetypes to trade familiar advancement for something else or replace your familiar with an object (which shouldn't be locked behind a single rare patron imo). Have plenty of new class feats, lessons, and hexes to help feel unique along with making certain features (i.e. eldritch nails) actually function properly. And of course, more Patrons - including detailing some more specific patrons with known goals and purposes behind empowering Witches, methods in which they attempt to punish witches who betray them, and extra class feats/power that can be gained exclusive to that patron.


1 person marked this as a favorite.

I like the new model of book releases, but this is sort of the downside of it. When Paizo was, I assume, operating with caffeine drips in their arms to keep up with all their monthly releases it was more likely to see somewhat more niche books like one devoted to hags and witches.

Also, more on-topic, I was looking through my 1E copy of Book of the Damned, and now I'm jonesing for that to appear in 2E.


Kelseus wrote:
Unicore wrote:
Kelseus wrote:
I want a book with tons of skill feats.
Maybe inspired by conversations on the board insisting that PF2 is primarily a combat simulator, an entire book dedicated to non-combat encounters would be pretty awesome. It could almost be 2 if one focused on social encounters and the other on environmental, but I think bridging the two could make for an interesting theme. Have narrators that are rogues, investigators and outwit rangers
I agree 100%. The "exploration" actions are both too narrow and too generic, to the point that my players often forget to pick one, and even more often we forget to apply them when something happens. Expanding that would be a good idea I think.

Yeah. An expansion of exploration actions would be nice. A lot of skills feel like there's few options in them compared to others. Medicine and Society for instance have a lot of useful things. Arcana is kind of a joke and feels like a glorified lore in skill feats (all the magic ones kind of feel this way, with so much space in the list just being identify, identify better, identify faster...).

Give me an acrobatics feat that advances balance into being able to ignore more terrain (or perhaps an acrobatics/survival crossover? Can a skill feat require two disciplines?)

Have an athletics feat that gives a swim speed. Or lets you make an impression with MUSCLE (GM discretion if it's applicable, but you know).


3 people marked this as a favorite.

I want a Shackles setting book chock full of interesting lore and mechanics for creating a nautical campaign. Someday I'll have my One Piece campaign!

Dark Archive

I'm not sure what book it should go in, though I'd like it to be in guns & gears, but I'd like them to introduce the Lasso and an Archetype specializing in using it.

I'd like a big book focused on skills and skill feats.
It'd probably be a good spot for Inquisitor (or whatever inherits it's spot).
I want a heavy treatment on decoupling skills from attributes. There are plenty of spots where a different attribute would make more sense on a skill check.
At the least, a number of skill feats that allow checks with different atts.
Like "Religious Scholar", prereq: trained in religion, benefit: You have extensively studied various holy books and theological treatises. You may make recall knowledge checks for religion adding your Int modifier instead of your Wis modifier.
Feats that let you perform using stats other than Charisma. I don't care how cute or personable you are, if you have 8 Dex your not gonna be a great juggler or contortionist.


1 person marked this as a favorite.

An entire book focused on non-combat stuff would be great. Giving expanded rules for social situations, cooking, crafting, whatever. It could also be a rich lore book for exploring regular lives of people.


2 people marked this as a favorite.
WWHsmackdown wrote:
I want a Shackles setting book chock full of interesting lore and mechanics for creating a nautical campaign. Someday I'll have my One Piece campaign!

Missed my edit window but instead of a shackles Lost Omens Book id like a general high seas book that touches on all the parts of Avistan, Garund, and maybe Azlant that could serve a Nautical campaign. Did 1e have anything like this?

Wayfinders

10 people marked this as a favorite.

1) Seconding the push for an alchemy-oriented book - Paizo went out of their way to make alchemy a core part of the game in PF2 (between alchemical item rules and the alchemist class) and making alchemy specifically nonmagical, yet it feels somewhat underexplored so far.
(And alchemist as a class is quite contentious as well, which doesn't help.)

2) Beyond that, I want to see a high-tech book in the style of 1e's Technology Guide, with tech items and clas options, a Numeria gazzeteer and a robotic bestiary - the blend of high tech and gritty fantasy is probably one of my favorite subgenres of fantasy, and it seems like a very obvious subject for a book, though probably one that's quite a ways off given Guns & Gears is happening first, but still.

3) I also really want to see a book that really goes indepth on each class, with class options, feats, class archetypes, and discussions that break down and reimagine each class in the game (at the time of its release anyway) - pushing the boundaries of what a 'druid' or 'oracle' can be beyond their base archetypes (in the colloquial sense).
Barbarians whose rage is not furious frenzy but a focus of deep and intense trance, wizards who aren't magical academy graduates and had to self-teach themselves their magic, urban rangers who stalk the streets rather than the wilds, and so on.

4) Lost Omens: Golden Road, Impossible Lands, Dragon Empires (more marketable name than Tian Xia I would think), Arcadia, High Seas, Darklands, Broken Lands, Old Cheliax, Eye of Dread, somewhere in this order.


WWHsmackdown wrote:
WWHsmackdown wrote:
I want a Shackles setting book chock full of interesting lore and mechanics for creating a nautical campaign. Someday I'll have my One Piece campaign!
Missed my edit window but instead of a shackles Lost Omens Book id like a general high seas book that touches on all the parts of Avistan, Garund, and maybe Azlant that could serve a Nautical campaign. Did 1e have anything like this?

Aquatic Adventures would be the closest equivalent in 1e to what you describe, I think.


7 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

This is mostly for convenience. But I would pay good, good money for a PF2 NPC Codex.
I know it wouldn't be like the PF1 one, where they had NPCs of every PC level and so on. Since NPCs are made differently.
And, dgmw, I loved and am grateful for the NPCs in the GMG. But a big hardcover book of nothing but villains of all types. Evil wizards. Warlords. Dastardly bandit lords. Witches. Warlocks. Mugs. Pugs. Thugs. Nitwits. Half-wits.
You get the picture.


3 people marked this as a favorite.

Things I want large compendiums of, with multiple options for every level:

Hazards
NPC Villains
Items that grant item bonuses to skills (+Other items)


3 people marked this as a favorite.
vagrant-poet wrote:


Items that grant item bonuses to skills (+Other items)

Definitely agree with this, it's a bit annoying that everyone who wants to focus on a specific skill needs the same item, on top of there only being one item for Perception and it relies on having not-darkvision.

I'm thinking about ABP which means you would only buy the items for the effect which might make it better but more options would definitely be awesome.

However, we are getting a huge item expansion soon so I have my hopes up.

Dark Archive

Stones and Magic in a paleolithic Mesoamerica theme done like Lost Omens of the Mwangi Expanse. Who needs steel when obsidian is sharper and jade is harder. I like to imagine how advance cultures would have gotten if they had never had metals but kept advancing.

One or more adventure paths in a stone and magic setting pre-first contact with the rest of Golarion.

Parallel adventure paths dealing with a first contact events from both sides points of view.

Additional forms of sacrifices such as sacrifices being use to free the soul for planar travail or such.

something with creative and interesting use of Nazca Lines.

significant use of a Maya style ( ball game / creation myth. )

heavy use of calendar and astrology.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

2 of my favorite books in 3.5 I want printed for PF2e.

Frostburn and Heroes of Horror

As such, I want a frost book that introduces heavily frost monsters/frost or ice archetypes or themes.

And I want a heroes of horror.

The Horror Adventures in PF1 was sorta close, but I think it missed the mark on some of the dark horror I loved in Heroes of Horror. (There's a grandmother that eats people with the village children that are enchanted in it. That kind of dark horror is amazing and interesting imo.)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Yea. Heroes of Horror was a fantastic book.

For frozen stuff, an expanded book on Iobaria would be cool. There was an article on it in... Kingmaker, I think? So, actually, with it coming out for PF2 soon-ish, a book on Iobaria would be quite nice.

Verdant Wheel

5 people marked this as a favorite.

Books about the other regions of Golarion (like the Mwangi Expanse) For example ... A saga Lands Book (written by russian and nordic culture specialists )

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
kayman wrote:

Books about the other regions of Golarion (like the Mwangi Expanse) For example ... A saga Lands Book (written by russian and nordic culture specialists )

Well there are at least two Finnish freelancers, but Finland wasn't part of the viking thing.

Do we have other nordic freelancers doing work for paizo?


4 people marked this as a favorite.

I want a book that expands alchemy more bombs poisons mutigens some dark alchemy involving body parts & blood alchemist subclass or items specifically geared towards countering or neutralizing magic items & users

mythic rules for 2e

a first world book


Can’t decide if I’d rather have “Lost Omens: The First World” or “Midsummer Night Dreams” in the vein of “Book of the Dead”.
Both would work.


8 people marked this as a favorite.
AnimatedPaper wrote:

Can’t decide if I’d rather have “Lost Omens: The First World” or “Midsummer Night Dreams” in the vein of “Book of the Dead”.

Both would work.

I'd like Masters of the First personally.


2 people marked this as a favorite.
Paradozen wrote:
AnimatedPaper wrote:

Can’t decide if I’d rather have “Lost Omens: The First World” or “Midsummer Night Dreams” in the vein of “Book of the Dead”.

Both would work.
I'd like Masters of the First personally.

Oh man that would be sick!


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Masters of the First as a book focused on the fey would be sick.


3 people marked this as a favorite.
Paradozen wrote:
AnimatedPaper wrote:

Can’t decide if I’d rather have “Lost Omens: The First World” or “Midsummer Night Dreams” in the vein of “Book of the Dead”.

Both would work.
I'd like Masters of the First personally.

I figured there was a lore appropriate book, but couldn't remember what it was, so thank you.

Yes, this would be awesome.


1 person marked this as a favorite.

Slight necro here, but I just wanted to put this out there somewhere. As a huge Kineticist fan, there's an avatar game on kickstarter right now that's having huge success raising money. Just saying, tons of demand for that sort of thing. I'm not a huge fan of that game system, not enough crunch for me. Bring on kineticist in pathfinder 2e!!!

Edit - Listened to the latest cannon fodder with Mr.Buhlman and the way he was talking it doesn't sound like kineticist is coming anytime soon. Said something along the lines of 'we haven't found a place for it yet'.


A book meant to expand deities, to provide more freedom to champions/clerics, would be really nice.

The thing I hate the most when it comes to religious classes is that all deities have 1 single favored weapon.

This is pretty limiting in terms of builds and possibilities, especially for a warpriest.

It would be nice to give each deity a small arsenal of weapons (3-4 weapons for example ), in order to allows characters to play different characters without the need of changing deity ( or even worse, feeling forced to take a specific deity because of the weapon ).

I thought about something simple and pratical:

- 1 one handed melee weapon
- 1 one handed melee finesse/agile weapon
- 1 two handed melee weapon
- 1 ranged weapon

This way the cleric ( and even the champion ) would be allowed to play the way he wants:

- Single Weapon
- Dual Weapon
- Sword and Board
- Two-Handed Wepon
- Ranged weapon

Obviously, some deities will still be better than others depends the situation.

One deity might have a polearm ( reach ) while another one might have a greatsword ( 1d12 damage ). Or, talking about ranged weapons, the eternal dilemma crossbows vs bows, but still the character would be able to cover any possible role.

Same might be done for either extra spells and domains ( though new domains have already been added ).


2 people marked this as a favorite.

A wilderness themed book would be great. My characters like to walk on the wild side.


5 people marked this as a favorite.

book about Tian Xai with appropriate races, classes and items.
Book about arcadia
Book that introduces a psychic classes like the psychic, mesmerist and occultist.
Book with more options for champions, oracles and clerics oh and introduces the inquisitor as a full class wave caster.

Dark Archive

A book and companion 3 part AP focused on exploration.
Expanded gm section on exploration.
Expanded rules and examples of things to do as exploration actions.
Example exploitation actions for all skills.
Skill feats geared towards exploration.

Mounted combat at speed.

Vastly expanded mount options.

Archetypes to fit.


3 people marked this as a favorite.
TiwazBlackhand wrote:

A book and companion 3 part AP focused on exploration.

Expanded gm section on exploration.
Expanded rules and examples of things to do as exploration actions.
Example exploitation actions for all skills.
Skill feats geared towards exploration.

Mounted combat at speed.

Vastly expanded mount options.

Archetypes to fit.

The upcoming 3-parter is about exploration and has a bunch of new mounts with an Archetype to fit!


Mmmmmmm, hoping it's Mammoth Lord.


Perpdepog wrote:
Mmmmmmm, hoping it's Mammoth Lord.

Mammoth Rider, I believe.

Dark Archive

Good, but for PFS reasons I still want a core line book with common options or ancestry/region linked uncommon options.

An AP that comes out tomorrow may well not be sanctioned till after a core line book that comes out in august of 2023. And any options in it will probably be chronicle based for PFS.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I am most looking forward to the Lost Omens line at this point. The setting is so vibrant and bursting with plot hooks, inspiration, character seeds and options...

The Lost Omens books I'd like to see most are:
Tian Xia
Arcadia
Eye of Dread (I want something with more Ustalav!)

I'm unsure if Lost Omens would be the correct line to host a Darklands book, but I feel it would work better as a pseudo-monster book a la Book of the Dead. If Paizo would be interested in revisiting any of their old Adventure Paths Second Darkness getting touched up to be released in tandem would be very cool. Also extremely unlikely!

A book covering more "generic" NPCs such as those in the Gamemastery Guide.

Several years down the line we'll likely need more options for the newer Ancestries with less feat choice.

I would love an Adventure Path that has a heavy focus on the religion of Pathfinder. We often see cultists to evil deities, or ally with churches of good deities for healing or removing disease. I think an Adventure Path with the expectation of players being very devoted to their deities the same way Strength of Thousands has the expectation of players being spellcasters could be cool. It would likely lean more into plane-hopping than the typical AP. VERY niche and probably too open-ended even if you forced players to be limited to the good/neutral main pantheon. But we're all dreaming big here, right?


3 people marked this as a favorite.

A book that has Lashunta as an Ancestry :)


mythic rules for 2e & stats for the 4 horsemen


The-Magic-Sword wrote:
BUT MAINLY FOR THIS POST: I want to add that a Pathfinder Equivalent of the Galaxy Exploration Manual in Pathfinder, you know, with a lot of support for homebrew adventures and sandboxes, it would be absolutely magnificent at some point. Pathfinder 2e is shockingly good for sandbox play, OSR-esque dungeon crawls, and such.

I'm just getting back into Pathfinder again after an eight year hiatus (Thanks, PF2e!) and I believe you hit the bullseye with this comment.

In preparation for re-booting an idea for an epic, 20-level sandbox campaign involving Kyonin and Treerazer, I went back and re-read all the DM/GM Guides from the previous systems: Dnd 1-5, Pathfinder 1-2, and not to mention all of the awesome AD&D2e DM guides like Creative Campaigning, Castles, and DnD3 guides like Cityscape, Dungeonscape, etc.

The biggest deficit in these mountains of fantasy RPG tomes are these two topics:
+ Sandbox Campaigns (Player-driven stories)
+ Narrative and Rhetorical Devices: Tropes, Plots, & Genres

You can find this stuff scattered about all over, but never given the "Ultimate" or "Complete" treatment. Because of this, I'm in the process of building a system/method for sandbox approach and your recommendation of the Galaxy Exploration Manual was a nice push in the right direction, thank you! Brief looky-see has me excited.

My biggest criticism of publishers is the railroad-style APs. But to be fair, this is the way it's always been. I'm hoping that the Absalom book opens up their portfolio to more 300-400 pg source books, and a Sandbox/Narrative System book to describe how to effectively use those books. After reading through the PF2e ruleset, I completely agree with you: these rules make sandbox easier. Think about it. Legends book has zero stats. You can create encounters thematically/tactically, and just scale them up to level just before the PCs arrive. It's brilliant.

P.S.
Off-topic, but James Jacobs, I have two questions:
+ Is the Witchbole a twelve-story dungeon?
+ What is Lethaquel? Because I'm going to just write it as a gargantuan black monolith that predates elven historical records and contains missing pages from the Book of Serpents, Ash, and Acorns. You can't seed a "Lost God" campaign without some planar-hijinks hooks.


1 person marked this as a favorite.
Feng Taldis wrote:

P.S.

Off-topic, but James Jacobs, I have two questions:
+ Is the Witchbole a twelve-story...

Might wanna head over to the James Jacobs' Ask Me Anything thread in the Off-Topic Discussions section and ask him there. He's much more likely to answer there than in here.


Ezekieru wrote:
Feng Taldis wrote:

P.S.

Off-topic, but James Jacobs, I have two questions:
+ Is the Witchbole a twelve-story...
Might wanna head over to the James Jacobs' Ask Me Anything thread in the Off-Topic Discussions section and ask him there. He's much more likely to answer there than in here.

Thanks, I appreciate the tip!


1 person marked this as a favorite.

I'd like a 2e book focused on alchemy to include a return of the Liquid Blade to the system. It was possibly my favorite alchemical item in 1e, but was nigh useless for most of the game because it couldn't get magic weapon properties. In 2e, alchemical items scale to higher levels and I think an alchemical item that becomes a martial weapon could be super cool and support an alchemist discipline.


Pathfinder Adventure Path Subscriber

After finally getting my secrets of Magic book, I can definitively say that the book I want most from Paizo is one Language of the Void, by Dr. Yi, or perhaps an updated version of it, since it is over a decade old.

1 to 50 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / What 2E Books Do You Want? All Messageboards

Want to post a reply? Sign in.