CRB pg.12 wrote:
Bonuses and penalties apply to checks and certain statistics. There are several types of bonuses and penalties. If you have more than one bonus of the same type, you use only the highest bonus. Likewise, you use only the worst penalty of each type.
It would be a -4.
This feels like the opposite of a counter. If you make yourself blurry, then yeah everyone will see where the blur is at. But if everything is blurry then the target's location is not obvious. When you're dazzled it's like everyone is in a fog cloud.
You can't Quick Draw and activate the talisman at the same time, so to draw a weapon and using a fear gem is a 3 action routine. I don't think I am super worried but we'll see I guess.
You can craft stuff outside the innovation class feature.
Huh, those are the exact same stats as the butterfly swords though. Unless those were changed too.
Neat guide! One ancestry that I think is also worth a look is the orc, specifically because their Iron Fists ancestry feat lets you add the shove trait to your fist attack, which I will note is already agile. It’s especially nice if you’re going the monk route and plan to get Handwraps of Mighty Blows already.
Yeah, that is a nice tip. Added an Orc section as well.
Mark Seifter mentioned this a while ago (after he quit Paizo though)
Mark Seifter wrote:
Maybe not that novel of a concept for those experienced with the game, but I decided to make a write up and try to explore most mutations of the Flurry Maneuver Ranger. The basics of the build is that Agile works with Trip and similar actions and Flurry can get that number extremely low to spam attempts for super high chances to succeed.
I wrote it all here, if there is something wack in it, I appreciate the feedback though it could very well be we value different things in this game :)
Cordell Kintner wrote:
These are supposed to be ridiculously OP abilities.
This is not supported by the book at all:
GMG pg.95 wrote:
The relics are supposed to be mostly in line with what the game already offers.
Buri Reborn wrote:
Paizo was not forced to use the OGL for PF2, they could have gone for something else if they wanted to be "less nice".
AFAIK regardless if WotC manages to revoke the OGL1.0, everything already made under the OGL1.0 license is safe but you can't use it for future products.
I saw an interesting post from Michael Sayre about PF2 and the OGL (it was made 9 months ago so not a comment on the leak).
Natural Medicine did receive a clarification!
"Page 264 (Clarification): When I use Natural Medicine, can I attempt the higher-DC checks even though I'm not using Medicine?
You absolutely can. Essentially, you replace any mention of “Medicine” in the activity with “Nature” if you’re using Natural Medicine. You do still need healer’s tools.
Also, note that this feat applies only to using Treat Wounds. You would still need to be an expert in Medicine, not Nature, to select the Ward Medic feat. If you did qualify for and did select Ward Medic, you would be able to use Nature to Treat Wounds for two targets. You’d still need to become a master or legendary in Medicine to treat more targets than that."
They're making a 1h reach spear in Treasure Vault! So in but a few months you'll have your wish.
Totally Not Gorbacz wrote:
Seems like an odd stance at a change where you also make it easier to minmax (i.e. it is now easier to use Orc builds where you don't use the strength boost).
There is some sense of irony of complaining about people being annoying and being this hostile.
Totally Not Gorbacz wrote:
I'm making a fleshwarp animal barbarian, and I want dex, con and strength. I could before do a stat spread like +Con, +Dex, +Str, -Int, -Cha.
After the change I can either do +Con, +Str using the Fleshwarped stats or +Str, (+Dex or +Con) using the new stats. But in either case voluntary flaw is now gone.
It isn't the biggest deal ever and I'm appreciative of the new stats for opening up more builds but it is a loss to some characters for sure.
Well, not really because the Bladed Scarf is a 2h weapon. And it has more damage than the whip.
So it still sits firmly in the "highest damage 1h reach flail/hammer".
The crit spec was the strongest part imo (even if the d8 was egrigious) and having a d6 over a d4 is still a solid upgrade.
Training and dedication is mostly captured by weapon proficiency I reckon, much like other weapons.
Are guns uniquely proficient in targetting large creatures? AC also does happen to represent armor rather than their dodging ability alone which seems to be the same for a bow as it would be for a gun or a sword.
Comparing ranged and melee damage in a vaccum probably is not going to shine a light on the strength of a ranged build.
Ranged characters can engage fights on their own terms (a Ranger can start a fight 200 ft away without penalties with a longbow and 300ft away with an Arquebus), forcing enemies to close the distance to them.
They're also safer and less likely to take action penalties to Stand and pick up their weapon.
Ranged characters can also engage in kiting strategies much easier to completely shut down something with low speed (and many things have pretty low speed compared to a horse), or even attack from positions where they can't be targeted. Combining ranged damage with a spell like repulsion can be devastating.
They're also able to target enemies that melee characters are unable to, a flying dragon can be completely impossible to handle without having good range, flying speed of most characters rarely go even close to a good flying enemy.
But if you are playing mostly in tiny rooms where enemies engage 20ft away from you a ranged character is going to be less useful than they could be.
A swash (or a Rogue) can certainly make use of the Elven Curved Blade. Swash does have feats which gives you benefits for having a free hand but that doesn't mean you have to use them, they are only options after all.
The role it would have is squeezing out a bit more damage than all other finesse options available if that suits oneself.
I am currently playing a Starlit Magus with a gun (also picked up psychic powers through the mana wastes =^)) that is now level 7!
The character is using one hand for a Double-Barrled Pistol and one hand for a Staff of Divination, if you don't want to use a 1h weapon the Double-Barrled Musket is also fine.
The way it plays is that you open up with a powerful turn (my fav is true strike + focus spell), then next turn you can recharge + spellstrike again without reloading. Drop the staff when you need to reload and pick it up at the end of the fight.
You can also not use true strike and then you get an extra turn of spellstriking (t1 recharge, t2 reload, t3 recharge).
If the fight is taking a long time I like to weave in actions like recharging with a spell or a cantrip or I can just take a single down turn to get my stuff back up again.
It is a bit janky but works decently well in my opinion and I am having a lot of fun with it.
On this page, it says July 2023. If I'm looking at the wrong page, that's fine, but Paizo is gonna need to fix that.
It certainly isn't the most intuitive page but how it should be read is:
The preordering is expected in July 2023, the product (in the product availability lower down on the page) is saying that the product is releasing August 3rd.