Super synergistic archetype and prestige class combinations?


Advice


What I mean by this are archetypes and PrCs that are obviously meant to work together, even sharing the same or similar names. The only two examples I can think of are the Winter Witch archetype and PrC, and the Aldori Defender archetype and Aldori Swordlord PrC. Does anyone know off any others?

J


I don't think they were intended to work together, but I think the Beastmorph Alchemist works particularly well with the Master Chymist (they're both about buffing Mutagens).


1 person marked this as a favorite.

Magaambyan arcanist the PrC came first, but the Magaambyan initiate arcanist archetype is meant to work with it I think.

There's several which are supposed to come off wizard if that's what you're after, cyphermage for a start. Dragon disciple is meant for sorcerers with the draconic bloodline, no question.


It's not EXACTLY synergistic, but I'd argue a Cleric of Pulura (very similar to Desna) works very well thematically to go into the Stargazer PrC. Honestly I can't figure out how Stargazer ISN'T a straight upgrade from Cleric:

Keeps full casting progression, gives a familiar, several Witch hexes, an extra (sub)domain, two Oracle Revelations, and many of the Sidereal Arcana are quite nice (and one keeps your channel progression going, which is LITERALLY the only thing the Stargazer doesn't do by default). Oh and two extra skill points per level.

I was tempted to encourage my Kingmaker game's Cleric of Desna to take this PrC (I'd just handwave the deity requirement since it's very similar) but I don't know if I want him to have that big a power bump :D


Razmiran Priest Sorcerer archetype and Razmiran Prestige Class were meant to work together, but it seems that in practice the archetype would be better without the prestige class.


1 person marked this as a favorite.

Some people recommand the Mounted Fury Barbarian with the Mammoth Lord. With the Ferocious Mount rage power, your mount can get the rage stat boosts. With Greater Ferocious Mount, it can benefit from other rage powers, such as Animal Fury to get a bite attack and/or Beast Totem to get 2 claw attacks. The Extra Rage Power feat might be required, but still.

Sovereign Court

JiaYou wrote:

Honestly I can't figure out how Stargazer ISN'T a straight upgrade from Cleric ...

I was tempted to encourage my Kingmaker game's Cleric of Desna to take this PrC (I'd just handwave the deity requirement since it's very similar) but I don't know if I want him to have that big a power bump :D

And that's part of the 'non-upgrade' portion. Deity locked in. So, poor favored weapon, very limited selection of domains (though you do get stars for free), and a poor deific obedience (barring light shenanigans*).

Also d6 instead of d8 hp and loss of FCB.

Otherwise, sure, upgrade.

*With Lantern Bearer Sidereal Arcana, Deific Obedience(Pulura), the trait Chosen of Iomedae(which doesn't require following Iomedae btw), and the Equipment Trick(Sunrod, Like the Sun) you could cast the Light Cantrip as if it were a 3rd level spell (though still only taking up a cantrip slot), with a 80' normal light area (+10', +10', doubled).

To the OP: Sleepless Detective was kind of the proto-Investigator for a while. Rage Prophet was kind of the precursor to Bloodrager/Skald as well. Eldritch Knight->Magus too. Champion of Irori/Iroran Paladin.


I don't know if they were in any way designed for each other, but Divine Paragon Cleric and the Evangelist prestige class go together very well.

Divine Paragon-5/Evangelist-10 is my go-to Cleric...


Didn't know about the Razmiran stuff, thanks. Thanks also for the Mounted Fury/Mammoth Lord. I didn't put the Magaambyan stuff together because the archetype is supposed to be for those who are basically failed students, so it felt weird, but it does make sense. There's also the Evangelist archetype and Evangelist PrC.

I also didn't know about the Stargazer, nice, though I think it's more intended for arcane spell-casters since it has d6 HD. It's not really on topic, but I've always thought Divine Scion was a straight upgrade from Cleric. The only thing you lose is channel energy, which becomes increasingly useless after 5th level anyway. Of all the classes, Clerics seem to be the ones that get no class features at all as you level, so they can be a great canvas to draw on for other things. Of course the Divine Paragon and Evangelist (or Divine Scion) cleric could work also.

J


Channel Energy isn't COMPLETELY worthless if you build it to Bleed and Daze your enemies instead of that lame Positive Energy healing nonsense.

But you're absolutely right, Cleric has A LOT of dead levels... like all of them except the first.


1 person marked this as a favorite.

Not quite, level 8 (or sometimes 6) has new domain powers. So they have 2 non-dead levels (sometimes 3).

(And obviously odd levels have new spells, but that's something you can continue with a prestige class)


1 person marked this as a favorite.

Warrior Poet Samurai into Devoted Muse.

You get finesseable glaives for free, the ability to feint as part of a move action or spring attack, and you get to add your Cha to your AC twice (once as an untyped bonus, once as a dodge bonus).

Dark Archive

2 people marked this as a favorite.

Gunslinger (guntank)5/hellknight 10.
The armor training slides right in, and you can play a judge dredd type


1 person marked this as a favorite.

"Blade Adept Arcanist + Eldritch Knight! Not good enough? Well, combine it with 1 level of Spiritualist Phantom Blade for spell combat and VMC Magus! Take broad study at the 7th level! Now enjoy being a Magus with 9th levels spells and burn those slimes!"

"Wait a minute! But can you have a phantom blade AND a black blade?"

"Well that's a gray area, my good friend. There aren't rules that say that you can't, so technically yes. But remember that your Master has the last word, and if he says YES you can become one of the most powerful gishes on Golarion!"

P.s.: ABSOLUTELY not recommended for low-mid level campaigns.

P.p.s.: With the Mythic Rules you can take Freedom of Components (Somatic) and wear an armor without spell failure!

P.p.p.s.: BURN THE SLIMES!


Erm,

Be an Eldritch Knight.

Make your Fighter Archetype Titan Fighter. Use a Sledge Hammer, and take Shikigami Style Feats.

Create a Colossal Statue. Cast Possess Object and, animating the statue, wield a Colossal Sledge Hammer that is 1 Size Bigger. Cast Enlarge Person so it is yet another size bigger, and Shikigami Style Feats give you 3 Virtual Size increases?

Assuming it's even legal to theoretically go beyond the FAQ Size Chart, then that would give you 28d6 Damage/hit as base Damage. I guess this would be a good candidate for Vital Strike Feats...


Scott Wilhelm wrote:

Erm,

Be an Eldritch Knight.

Make your Fighter Archetype Titan Fighter. Use a Sledge Hammer, and take Shikigami Style Feats.

Create a Colossal Statue. Cast Possess Object and, animating the statue, wield a Colossal Sledge Hammer that is 1 Size Bigger. Cast Enlarge Person so it is yet another size bigger, and Shikigami Style Feats give you 3 Virtual Size increases?

Assuming it's even legal to theoretically go beyond the FAQ Size Chart, then that would give you 28d6 Damage/hit as base Damage. I guess this would be a good candidate for Vital Strike Feats...

"Well, that surprised me! It's indeed a powerful strategy my friend. But where is the flavor to cast a Meteor Swarm while make all your attacks in the same round?

I think that I will remain with the first choice. Still you gave me a good suggestion! I'm sure that a similar effect can be made for a one hand weapon too!"


Ronelim Walker wrote:
Scott Wilhelm wrote:

Erm,

Be an Eldritch Knight.

Make your Fighter Archetype Titan Fighter. Use a Sledge Hammer, and take Shikigami Style Feats.

Create a Colossal Statue. Cast Possess Object and, animating the statue, wield a Colossal Sledge Hammer that is 1 Size Bigger. Cast Enlarge Person so it is yet another size bigger, and Shikigami Style Feats give you 3 Virtual Size increases?

Assuming it's even legal to theoretically go beyond the FAQ Size Chart, then that would give you 28d6 Damage/hit as base Damage. I guess this would be a good candidate for Vital Strike Feats...

"Well, that surprised me! It's indeed a powerful strategy my friend. But where is the flavor to cast a Meteor Swarm while make all your attacks in the same round?

I think that I will remain with the first choice. Still you gave me a good suggestion! I'm sure that a similar effect can be made for a one hand weapon too!"

So, if you have a high-level Eldritch Knight with the Possess Object Spell, you could have all the fighty party members chip in an create Wondrous Items with the Possess Object dweomers on them and make a whole bunch of statues to animate, making the whole party like Team Voltron.

Dark Archive

Can you enlarge person an OBJECT?

Sovereign Court

Name Violation wrote:
Can you enlarge person an OBJECT?

Living Monolith maybe?


Name Violation wrote:
Can you enlarge person an OBJECT?

Via Possess Object, I think you actually can.

Possess Object wrote:
your mind controls the object as if it were your own body.

That kind of suggests to me that get to treat the statue as if it were your own body.

Possess Object wrote:
You cannot speak or cast spells while possessing the object.

But,

Firebug wrote:
Living Monolith maybe?

Living Monolith's Enlarge Person is not a Spell. It is more like the use of a magic item. Meanwhile, Living Monolith states that you can use this Enlarge Person ability

Living Monolith wrote:
even if he is not a humanoid

Also, if you take the Ib Stone, your LM levels stack with your Wizard levels, so that's all good.

And even if your GM rules you can't do this EP trick, Possess Object + Shikigami Style, Eldritch Knight, & Living Monolith in a Titan Fighter still has a lot of powerful synergy.

Dark Archive

This spell functions as magic jar, except you transfer your mind to a single object, animating it as if using animate objects, except your mind controls the object as if it were your own body. You cannot speak or cast spells while possessing the object.

An animated object is not a humanoid type creature. You control it, but its still not a valid target


Name Violation wrote:

This spell functions as magic jar, except you transfer your mind to a single object, animating it as if using animate objects, except your mind controls the object as if it were your own body. You cannot speak or cast spells while possessing the object.

An animated object is not a humanoid type creature.

As I said already and documented within the rules:

You do not need to either speak or cast a spell to use the Living Monolith Enlarge Person Class Ability, and

You can use the Living Monolith Enlarge Person Class Ability even if you are not a Person.

Living Monolish wrote:
A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

There is nothing about speaking nor casting a spell in that statement.

Name Violation wrote:
You control it, but its still not a valid target

You need more evidence if you want to show your position is supported by the rules.


2 people marked this as a favorite.

Also the horizon walker PrC is basically an alternate mid-high level progression for the ranger, and the scar seeker appears to be designed to work with a paladin. The arrowsong minstrel bard archetype is designed to work with the arcane archer which preceded it. An argent dramaturge is explicitly intended for bards. Brother of the seal (arf! arf!) is intended for monks.

Since people have moved off the subject of the OP now I'll mention a few classes/prestige classes which have synergy but clearly aren't designed to work together.

A fighter slowed by their heavy armor and with feats to burn gets more out of a shadowdancer's teleportation and finds the PrC easier to enter than the rogue it was probably designed for. A fighter/shadowdancers' summoned shadow is tougher than a rogues too.

That same argent dramaturge intended for bards is better with a full spellcaster with some bardic performance - an evangelist cleric especially.

I don't know that a brewkeeper is intended for wizards particularly but it works best for them. Better than an alchemist certainly. You could say the same of the Thuvian alchemist PrC.

Veiled illusionist is great for clerics, but I suspect it was intended for some skill-based class or multiclass.


I really like the combination of Living Monolith with a Natural Attacking Warpriest.

Dark Archive

The only problem with living monolith is the garbage feats required to take it


Name Violation wrote:
The only problem with living monolith is the garbage feats required to take it

in theory you could spend 10k on a stone and implant it in yourself to save on at least one of the two feats required for the class.


1 person marked this as a favorite.
LordKailas wrote:
Name Violation wrote:
The only problem with living monolith is the garbage feats required to take it
in theory you could spend 10k on a stone and implant it in yourself to save on at least one of the two feats required for the class.

I disagree that Iron Will and Endurance are garbage Feats. Endurance lets you sleep in Medium Armor without waking up Fatigued. I don't know about you, but few things make my skin crawl than that look in the GM's eye when he asks, "Are you sleeping in your armor?" If the answer is Yes, you wake up Fatigued. If the answer is No, you WILL be fighting Hill Giants in your underwear that night. If your GM pays attention to those rules about armor at all, the Endurance Feat is not garbage at all!

Anyway, you can get Endurance as a Bonus Feat if you play a Half Orc or a Ranger.

And Iron Will gives you a +2 on your Will Saves. Will Saves are the most important saves of all. You know what They say:

They wrote:
Fail a Reflex Save, you get hurt. Fail a Fort Save, you die. Fail a Will Save, the whole party dies.

Even if you already have a high Will Save bonus due to multiclassing or something, another +2 should not be unwelcome. There might be more ideal choices, but Iron Will is certainly NOT garbage!

And even if it is just Feat Tax, the Size bump from Enlarge Person can lead to significant Damage increase. And remember, Living Monolith lets you Enlarge as a Swift Action where nomrally, it takes a Full Round Action to cast Enlarge Person. I'd say even as a Feat Tax, it's worth it.


Iron Will gets you access to Familiar Bond, which makes it a little less of just a feat tax... if you are into familiars, at all.

Plus, this is PF1... EVERYTHING has a feat tax. Gotta pay to play around here. For everyone that doesn't want to deal with feat taxes, 5e is being played over at the kid's table. Lol.

PS. I really enjoy 5e, so don't start.


MrCharisma wrote:
I don't think they were intended to work together, but I think the Beastmorph Alchemist works particularly well with the Master Chymist (they're both about buffing Mutagens).

I know it's weird but I don't actually think that those are types are meant to be used with those PrCs.


Chernasardo Warden 8, Evangelist 6, Any class (preferably ranged).

It was stated early but, Evangelist 10, Winter Witch PRC 1. works great.

Inheritor's Crusader can make Paladins better. Nothing like having Aura of Courage be 20-ft radius, while also free rerolls vs mind control and lies for everyone in channel range.

The relatively new PRC, Esoteric Knight for occult classes.

Sanguine Angel stacks with Fighter Armor Training.

Heritor Knight stacks with Fighter for Weapon training and feats, while also giving tons of cool effects. (Also Vital Strike with Cleave is great).

Champion of Irori stacks with Monk in the core parts, while stacking with Paladin for Smite and some healing (Hooray turning Ki points to Smite and Lay on Hands).

Student of Perfection is basically Unchained Monk plus if going for a school of perfection.

Shieldmarshal is basically Gunslinger plus (bonus point if used in Alkenstar).

Mammoth rider, or "How big is your pet? yes".

Dawnflower Anchorite merges well with Clerics and Warpriest.


Temperans wrote:
It was stated early but, Evangelist 10, Winter Witch PRC 1. works great.

Is that EVANGELIST / WINTER WITCH?

Or EVANGELIST / WINTER WITCH?


Since the first of those doesn't meet prereqs Mr Charisma, it must be the second.


I know, I was just trying to be clever =P (Temperans actually said which was the prestive class)


Well given how there is only one way to get the PRC. I though it was kind of obvious and just didnt type the archetype.

* Btw in case people are questioning why I mentionee those PRC without specific archtypes. The reason reason is that they affect specific class features and theme. Finding the archetypes that fit both is harder so I honestly only did half the job.

Shadow Lodge

1 person marked this as a favorite.

Imo, prestige classes are what you take when you multiclass. Since you're giving up high level progression from your multiple classes, prcs are the way to get that back.

So you don't just go ranger 6/horizon walker. You do something like warden ranger3/true primitive bbn 1/gunslinger commando 2/horizon walker, so you already have 4 favored terrains going in to the prc. Then at level 9 when you get your first terrain dominance, instead of +8 you're looking at +14 to hit and damage against anything native to your chosen terrain (+16 with boots of friendly terrain).


Temperans wrote:

Chernasardo Warden 8, Evangelist 6, Any class (preferably ranged).

Sanguine Angel stacks with Fighter Armor Training.

Heritor Knight stacks with Fighter for Weapon training and feats, while also giving tons of cool effects. (Also Vital Strike with Cleave is great).

Divine Tracker Ranger is perfect start to that Chernasardo Warden/Evangelist combination.

Also, five levels of Vanilla Fighter can make use of both Sanguine Angel AND Heritor Knight, which share prerequisite feats/alignment. Maintains D10 hit dice and full BAB all the way through. Probably end up with Vanilla Fighter-5, and
Sanguine Angel-8/Heritor Knight-7 at level 20.


Quote:
I don't know that a brewkeeper is intended for wizards particularly but it works best for them. Better than an alchemist certainly. You could say the same of the Thuvian alchemist PrC.

I was actually talking about whether Brewkeeper would be more fun for a Wizard or an Alchemist with someone today. What makes you say it's better for a Wizard?

I like the Wizard angle more myself, but alchemist bombs + Harmful Homebrew looks fun.


Shorticus wrote:
Quote:
I don't know that a brewkeeper is intended for wizards particularly but it works best for them. Better than an alchemist certainly. You could say the same of the Thuvian alchemist PrC.

I was actually talking about whether Brewkeeper would be more fun for a Wizard or an Alchemist with someone today. What makes you say it's better for a Wizard?

I like the Wizard angle more myself, but alchemist bombs + Harmful Homebrew looks fun.

First brewkeeper advances spells or extracts but not other class features. It definitely doesn't advance bombs. Alchemists are 6-level spellcasters so get less out of advancing their extracts than a wizard gets out of advancing their spells.

Then there's the prestige class chassis: two good saves, 3/4 BAB. A wizard gets a benefit from this, for an alchemist it's business as usual. At entry an alchemist has +3 BAB, a wizard +2 BAB so there's not much continuing advantage from the alchemist's start.

The bombs that an alchemist has by the time they enter the class can work with harmful homebrew, true. But since they're stuck at 3d6 damage and 1/round (fast bombs comes 3 levels too late) they're not that much better than bought splash weapons (Artokus' fire is 2d6 damage, 1d6 damage next round for example). And of course a wizard gets much better touch spells to add harmful homebrew to.

Distilled spells is just a feat (infusion) to an alchemist, but it's a new trick to a wizard.

Shadow Lodge

This will seem weird, but playing it was fun.

Spell Specialist(Arcanist) with a focus on Transmutation. You can now spontaneously cast spells without preparing them. why is this important?

Dragon Disciple. The prerequisige is NOT spontaneous casting, but casting without preperation. Before Arcanist came along that was largely the same thing.

Dragon Disciple says if you dont have the Draconic Bloodline that you gain it.

Bloodline Development(arcanost exploit) says if you get a Bloodline you get to stack your arcanist levels with it.

Between my Dragon Disciple stat buffs and the stat buffs from Eldritch Heritage(Orc bloodline) and Monstrous Physique spells my +1 Impact Greataxe(proficiency from half-orc) was scary. :)


Dragonborn3 wrote:

This will seem weird, but playing it was fun.

Spell Specialist(Arcanist) with a focus on Transmutation. You can now spontaneously cast spells without preparing them. why is this important?

Dragon Disciple. The prerequisige is NOT spontaneous casting, but casting without preperation. Before Arcanist came along that was largely the same thing.

Dragon Disciple says if you dont have the Draconic Bloodline that you gain it.

Bloodline Development(arcanost exploit) says if you get a Bloodline you get to stack your arcanist levels with it.

Between my Dragon Disciple stat buffs and the stat buffs from Eldritch Heritage(Orc bloodline) and Monstrous Physique spells my +1 Impact Greataxe(proficiency from half-orc) was scary. :)

I like this.


Master summoner/ blackfire adept legions of dark force for you to command (or be killed)


Dragonborn3 wrote:

{. . .}

Dragon Disciple. The prerequisige is NOT spontaneous casting, but casting without preperation. Before Arcanist came along that was largely the same thing.
{. . .}

But an Arcanist does have to prepare spells, to be able to cast them spontaneously.


Vivisectionist/Wizard into Arcane Trickster, especially with Accomplished Sneak Attacker.


UnArcaneElection wrote:
Dragonborn3 wrote:

{. . .}

Dragon Disciple. The prerequisige is NOT spontaneous casting, but casting without preperation. Before Arcanist came along that was largely the same thing.
{. . .}

But an Arcanist does have to prepare spells, to be able to cast them spontaneously.

The aforementioned Spell Specialist archetype is the loophole... not the Arcanist, in general.


EldonGuyre wrote:
Vivisectionist/Wizard into Arcane Trickster, especially with Accomplished Sneak Attacker.

Would you continue Wizard or Vivisectionist after Arcane Trickster? I know that's a silly question, as the obvious answer is probably Wizard.

However, I find Vivisectionist to be a really fun archetype, and picking up more levels in Alchemist is certainly appealing. To me, at least.

I really like the Sandman Bard for Arcane Trickster, especially with VMC Rogue... end up with 11D6 Sneak Attack at level 20. Grab standard Caster's Tattoos and make sure you have these traits:
... Maestro of Society
... Two World Magic (Acid Splash)
... Vagabond Child (Disable Device)
... Umbral Unmasking (Drawback)


JiaYou wrote:
It's not EXACTLY synergistic, but I'd argue a Cleric of Pulura (very similar to Desna) works very well thematically to go into the Stargazer PrC. Honestly I can't figure out how Stargazer ISN'T a straight upgrade from Cleric:

Thats the point.... it is a straight upgrade... hence why it got the PFS banned bat!

In fairness due to the high crapness of the Pulura domains, I would mostly only recommend it as a PrC if you have a single domain Cleric archetype


VoodistMonk wrote:
EldonGuyre wrote:
Vivisectionist/Wizard into Arcane Trickster, especially with Accomplished Sneak Attacker.

Would you continue Wizard or Vivisectionist after Arcane Trickster? I know that's a silly question, as the obvious answer is probably Wizard.

However, I find Vivisectionist to be a really fun archetype, and picking up more levels in Alchemist is certainly appealing. To me, at least.

I really like the Sandman Bard for Arcane Trickster, especially with VMC Rogue... end up with 11D6 Sneak Attack at level 20. Grab standard Caster's Tattoos and make sure you have these traits:
... Maestro of Society
... Two World Magic (Acid Splash)
... Vagabond Child (Disable Device)
... Umbral Unmasking (Drawback)

I will be going back into Wizard - essentially a very stealthy Wizard. :)


TheMilestone wrote:
JiaYou wrote:
It's not EXACTLY synergistic, but I'd argue a Cleric of Pulura (very similar to Desna) works very well thematically to go into the Stargazer PrC. Honestly I can't figure out how Stargazer ISN'T a straight upgrade from Cleric:

Thats the point.... it is a straight upgrade... hence why it got the PFS banned bat!

In fairness due to the high crapness of the Pulura domains, I would mostly only recommend it as a PrC if you have a single domain Cleric archetype

Wow, I never actually noticed that some prestige classes aren't PFS-legal...


VoodistMonk wrote:
UnArcaneElection wrote:
Dragonborn3 wrote:

{. . .}

Dragon Disciple. The prerequisige is NOT spontaneous casting, but casting without preperation. Before Arcanist came along that was largely the same thing.
{. . .}

But an Arcanist does have to prepare spells, to be able to cast them spontaneously.

The aforementioned Spell Specialist archetype is the loophole... not the Arcanist, in general.

Ah, gotcha. How did I forget that archetype? It's one of the original ones, and not too shabby even on its own.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Super synergistic archetype and prestige class combinations? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice