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S.L.Acker wrote:PF2 is the definition of if everybody is Superman nobody is.gnoams wrote:Pf1 is a superhero game, while pf2 is more akin to something like the Die Hard movies.
PF2 is very much a high-fantasy, superheroic game. If a creature is just 3 or 4 levels higher than another, the lower level creature might as well be fighting Superman. In 2E. level determines power.
In 1E, character creation and system mastery determined power. It was fun figuring out how to beat the system and break the game, but that was only possible if the underlying system math was weak to begin with.
Individual play experience of course varies, but unless you're playing a homebrew in which your GM wants you to roflstomp enemies, you generally only face at level encounters. So the actual play experience is of your character not being any stronger then the enemies, and frequently of the enemies being stronger than your character. It is not uncommon to take four of you to take down one enemy, leading to the feeling that you (the pcs) are weaker then everyone else. This isn't necessarily a bad thing, but it creates a story of striving against overwhelming odds to succeed through sheer grit and determination, which is not at all what pf1 is. This is due to the heavy balancing that pf2 has, where it takes all of the party to succeed, while in pf1 experienced players can take turns soloing encounters due to their op superpowers. PF1 is the opposite of pf2, requiring heavy homebrew to make encounters that require all the players to work together to succeed.