Owlbear

Ronelim Walker's page

6 posts. Alias of Aranel2000.


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Hello, I have two questions:

1-The bladebound Magus can spend 2 arcane pool of his black blade to deal force damage, but what those this means? Can it attack the touch AC of the enemies or not?

2-Enduring Armor of the Archmage (Mythic Adventures) is an armor made by force. Does it means that it counts as touch AC or not? Because if i remember it can stop only incorporeal touch attacks. But those attacks are in fact touch attacks.

Sorry i'm a bit confuse about those two.


Taja the Barbarian wrote:
Ronelim Walker wrote:

Hello, I'm a bit confused about those two bonuses.

If a character has a charisma and a sacred bonus to normal AC they count also for the touch AC against touch attacks?

Which specific abilities are you referring to? The answer to this sort of question is very likely going to hang on the specific ability texts...

I was thinking about the sacred bonuses on AC of the Vindicator’s Shield and the Stigmata of the Holy Vindicator.

Those two bonuses on AC can be put on the touch AC? Plus those two bonuses stack togheter (because one bonus is on the shield, the other is on the character)?


Hello, I'm a bit confused about those two bonuses.

If a character has a charisma and a sacred bonus to normal AC they count also for the touch AC against touch attacks?


Scott Wilhelm wrote:

Erm,

Be an Eldritch Knight.

Make your Fighter Archetype Titan Fighter. Use a Sledge Hammer, and take Shikigami Style Feats.

Create a Colossal Statue. Cast Possess Object and, animating the statue, wield a Colossal Sledge Hammer that is 1 Size Bigger. Cast Enlarge Person so it is yet another size bigger, and Shikigami Style Feats give you 3 Virtual Size increases?

Assuming it's even legal to theoretically go beyond the FAQ Size Chart, then that would give you 28d6 Damage/hit as base Damage. I guess this would be a good candidate for Vital Strike Feats...

"Well, that surprised me! It's indeed a powerful strategy my friend. But where is the flavor to cast a Meteor Swarm while make all your attacks in the same round?

I think that I will remain with the first choice. Still you gave me a good suggestion! I'm sure that a similar effect can be made for a one hand weapon too!"


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"Blade Adept Arcanist + Eldritch Knight! Not good enough? Well, combine it with 1 level of Spiritualist Phantom Blade for spell combat and VMC Magus! Take broad study at the 7th level! Now enjoy being a Magus with 9th levels spells and burn those slimes!"

"Wait a minute! But can you have a phantom blade AND a black blade?"

"Well that's a gray area, my good friend. There aren't rules that say that you can't, so technically yes. But remember that your Master has the last word, and if he says YES you can become one of the most powerful gishes on Golarion!"

P.s.: ABSOLUTELY not recommended for low-mid level campaigns.

P.p.s.: With the Mythic Rules you can take Freedom of Components (Somatic) and wear an armor without spell failure!

P.p.p.s.: BURN THE SLIMES!


Multiclassing sometimes can be tedious, but you can also make some fun and powerful build. It's always depends what you have in mind.

Arcanist/rogue can be a good mix with arcane trickster. But also the archetype eldritch scoundrel is pretty cool. The first one is for a sneaky mage blaster, the second for a Rouge that have learned magic. It is your choice. Also an arcanist (VMC rouge with accomplishment sneak attack)/ arcane trickster can be fun.

It's true that Multiclassing isn't always the best thing to do, but that doesn't mean that you can't create something of amazing with the right feats and powers. For example I created an Eldritch Knight with the Blade Adept Arcanist that took Spell Combat from Phantom Blade Spiritualist and VMC Magus for Spellstrike (and Broad Study arcana to combine spells with Spellstrike and Spell Combat). At the beginning I wasn't so powerful and I risked to die two times. But in middle-high levels I became a beast against the enemies and I survived at odds situations.

All this to tell you that if you have a character in mind try to make him, even if it's difficult or others think that it isn't the best or the most powerful option.

The best think is to have fun with the character that you want to create.