I was wondering if there was something I was missing.
A 5' step doesn't trigger an AoO.
I already have ideas, but nothing perfect, yet. It's an orphan child that died of starvation in the sewers beneath an orphanage - I'm planning on using the young template. The attic whisperer is a pretty good possibility, but won't need the template, and is a bit powerful - it's for first levels.
I don't want it too scary - it should be more sad.
My point here is simply that it varies by table. Any cry of "You're doing it wrong!" is simply uncalled for.
Yeah,and don't forget about mutagens - but it seemed like the OP was looking for more of a pure caster, to me. Alchemist would rock.
Ryan Freire wrote:
The Brown Fur Arcanist is cute. I hadn't looked at it too closely.
Any time you're building an arcane caster that's going to melee, I like Aberrant and Abyssal bloodlines. One advantage a Sorcerer gets that won't mean quite as much is better weapon proficiencies - at lower levels, that could still help.
I'm not sure I'm understanding the question. The text on Ricochet Toss I just read says nothing about weapon groups. I'm not seeing how that matters.
It says it works. Throw Anything gives you no penalty. If you use both together, improvised weapons return to hand after being thrown.
I have to wonder what level of skill it takes to throw a mug of ale without spilling it.
I've had situations where a player comes up with a great plan, but the dice destroy it, time and time again, all the while rewarding something pointless, or even utterly foolish.
That's when I'll fudge, in a player's favor. Great plans when the dice are relentlessly against you makes a disappointing game.
I will also admit to occasionally assuming a success for NPCs - not directly against the party, but if the mad slasher fails on his first kill attempt, it doesn't make for much of a murder mystery.
That's fine, and very appreciated. I was thinking fairly similar numbers, myself.
I really do wish there was a setting for density in the generator - I definitely get where you're coming from. That's not the most realistic, but I didn't want them all walled.
Cool. 21k sounds pretty good - I'm likely to up it a bit, as it's an orcish population.
Any thoughts on the other two?
Watery Soup wrote:
Where does the link take you?
This is so frustrating.
Bjørn Røyrvik wrote:
Thanks for the link, I'm scanning it now. Can you see my maps? Any thoughts?
From a map? Not really, though I suppose you could look at the total area enclosed and use average population densities. Wouldn't it be better to start with an idea of the population and generate maps until one matches though?
I have a few dozen maps to be used as population centers...I'm not sure how your methodology makes things easier, at any rate. How can I decide when I have a map of the correct population, when I can't work out the population by looking at the map?
I'll be using an online random settlement maker for my population centers. I'd love some help estimating the population of three examples:
One, I see as a large village, one a small town, and the last, a city - but, considering averages, what would you think the population might be of each?
Edit The Generator
There are some great suggestions in this thread, so far, but let me tell you, these last couple have been outstanding...and when I got to yours, I HAD to laugh out loud! That's great! It also fits better than you could ever imagine, as there are actually floating islands hidden in the clouds. He'll be the one telling the party, if they ever meet him.
Oh, and arboreal octopi. Crazy. I love it.
Well, I just built a character I feel like fits pretty well in the theme.
He's a (human) hero, well past his prime. At 95, he's long since retired, and he farms. He's a legend, actually, but he lives where nobody knows. To his neighbors, he's simply a (stunningly) vigorous old farmer with some crazy skill with plants.
In a world where very few NPCs get into the teen levels (the toughest known man in the world is a Ftr16 - but pretty special), he's 15th level.
He slew a grootslang, as his last known public act - some say he died. There is a memorial to him, made of its tusks. His associates disappeared, too. His cleric friend, a bit younger and merely 13th level, lives very nearby, and the female halfling rogue nobody remembers stops in quite often to reminisce, drink, and play cards with them.
They lost a friend that day. The wizard was always frail, and the beast bit him in half. The cleric nearly died, too, and they were unable to recover the wizard's body.
There's a sadness to the old hero's last tale, but he's not dead yet.
LOL! That's Corben's Den! ;)
It's a fascinating concept, but that is one gigantic cookie, and the bite you're planning is enormous.
I don't know what your organization and improvisation skills are like, but it's one heck of a lot more than I'd recommend to the typical starting GM. I might do something like that, but I have 40+ years of experience behind me, and I know my weaknesses.
Still, it could work. I'm not trying to nay-say, just give fair warning.
My next campaign is set in a giant island chain where there are many, many strange people and societies.
I'm collecting up a list of unusual and interesting people - any race is possible, and I'm looking for peculiar folk of any stripe. They don't need to be challenges, but that's possible. There's everything from a giant, crazily cosmopolitan city to primitive tribes, and even underwater societies.
I'm looking for any characters the party might want to interact with, from an awakened dog expert that knows the city streets like the back of his paw to a religious leader who just happens to be an ocean giant who draws crowds of tourists to his sermons. (both already exist)
What ideas do you have? Convoluted is fine!
I can't recall his name, but he was a true CN Dirge Bard Dhamphir who had become so jaded after his over 100 years of life that he was simply looking for interesting and unusual experiences. Physically, he was tall and rail-thin, with a tendency to dress garishly. He had an extremely dark and twisted sense of humor - think Marilyn Manson with a mandolin.
Tim Emrick wrote:
Check out the "Mystical Meals" section of Elves of Golarion. An elf with at least 5 ranks in Profession (cook) and the Brew Potion feat can infuse food with magical power.
Excellent. It does say that other races dan do the same, but that their efforts seem primitive in comparison (as judged by elven palates, of course).
I have a hill giant druid chef NPC who has a floating raft/island/marketplace where he has a restaurant - for an upcoming game. This is perfect for him.
(he's a pretty unusual hill giant.)
Yup, been there, done that. One of the final fights in my last campaign - a mythic game - involved a fight inside a creature so large that the fight was actually in its mouth, against independent entities it created to act as digestion agents...
...this happened in the Far Realms.
There are island turtles in my upcoming game.
This thread has gotten out of hand. I think everything that's been said in response to the OP is more than enough to conclude things.
Probably. I hope he has a good idea of what to do.
There's actually nothing 'wrong' about being a powergamer - but it's not suitable to all games, and even if it is, it can make things more difficult, even if it doesn't break the game.
Aggression is not a good way to handle it.
Bob Bob Bob wrote:
Cant you read?
I didn't post that.
And I definitely never said that him being a paladin in a demon heavy campaign made him a powergamer - but you don't know enough to say he isn't.
He KNOWS and ADMITS to being a powergamer. He's also a decent roleplayer. My comment was ON TOPIC. Yours is NOT.
Chromantic Durgon <3 wrote:
YOU are being needlessly rude.
I have repeatedly informed you that I didn't come looking for advice, and don't want it. When you've had that explained more than once, but continue to shove your opinion where it isn't wanted, to the point where you have to justify it by commenting that you can post your opinion because it's a public forum, that's some pretty passive-aggressive nonsense.
MY game is NOT the topic.
Back to who actually asked for advice - not every power gamer is a game breaker, and what breaks your game may be fine in mine.
Some people are just not roleplayers, but love to powergame. If it breaks your game, talk to them. They may be willing to adapt.
If not, find a replacement. It's an out-of-game issue, and those need to be solved outside of the game.
Chromantic Durgon <3 wrote:
Yes, they are, but I didn't post here for that. When I want a critique, I ask for it.