Pseudodult |
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Since Alien Archives 2 released and brought us the glorious Uplifted Bear as a playable race, I've been thinking what other animals would be fun to uplift?
Reflecting on all the playable alien races that have released in only the past 2 years I noticed how other than the Strix there aren't a lot of feathered species to point out.
Which leads to my vote for next big uplifted animal on the docket
*drum roll*
THE UPLIFTED PENGUIN!!!
Ability Adjustments: +2 Int, -2 Wis
Hit Points: 2
Darkvision: 60 feet
Dense Feathers: Uplifted penguins feathers help insulate their temperature giving them a 5 resistance against cold damage.
Innate Toughness: Uplifted penguins are made for harsh long journeys and the cold weather they get a +4 bonus for Constitution checks against forced marches and a +4 bonus to Fortitude checks against taking damage in cold environments. (These bonuses don't stack with the Toughness feat)
Limited Augmentation: The only augmentation that can be installed into an uplifted penguin's brain are datajacks and the mechanic's custom rig.
Limited Telepathy: Uplifted penguins have limited telepathy with a range of 30 feet.
Modified Lungs: Uplifted penguins can hold their breathe for up to 30 mins underwater.
Natural Survivor: Uplifted penguins have a +2 racial bonus to Life Science and Survival skill checks.
Variant Sizes: You can choose to be a small size uplifted penguin or a medium size uplifted penguin. If you go with a small species you gain a + 2 to Dex, while medium penguins have a + 2 to Con. An uplifted penguin is no taller than 4 feet tall.
Webbed feet: Uplifted penguins have a land speed of 20 feet, and a swim speed of 60 feet.
As you can see I have reused some of the racial traits from the uplifted bear in my design but I thought that would make sense seeing that they are both augmented animals.
What are your thoughts, what animals would you like to see?
The Artificer |
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My top picks would be Moose, gecko, honey badger, bat, sloth... all of these have exellent role playing potential.
I would have the bat fly and have blindsense sound but give it really good range.the gecko would have a decent climb speed, a scent ability and other goodies.Moose would be large have natural weapons reach and perhaps a charge attack or bull rush bonus.Sloth has climb speed and is SLOW but very hard to spook and dosent eat as often as other races.Honey badger is very scary, super difficult to intimidate, with a natural weapon, and several bonuses to different saves.. I hope something happens with all of these suggestions we all have.
ZandrXI |
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Here are some of the uplifted races I already made.
I reskinned other races ability’s like the Halfings sneaky power, the Gripplis tongue feat from pathfinder and the Bolidas defensive ball.
Also from what i can tell for race hp the rule is small = 2 hp,
medium = 4 hp, large = 6 hp and you add 2 hp if the race has plus to Con
Uplifted Chameleon
Ability Adjustments: (+2 Dex +2 Cha –2 Str)
Hit Points 2
Size and Type: Uplifted chameleons are Small magical beasts with the chameleon subtype.
Slow: Uplifted chameleons have a land speed of 20 feet.
Climber: Uplifted chameleons have a climb speed of 30 feet.
Social Chameleon: Uplifted chameleons are socially adaptable and gain a +2 racial bonus to Culture and Diplomacy checks.
Sneaky: Uplifted chameleons receive a +2 racial bonus to Stealth checks. In addition, Uplifted chameleons reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.
Agile Tongue: Uplifted chameleons have a prehensile tongue with a range of 10 feet. You can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the disarm combat maneuvers, or make melee touch attacks with your tongue.
360 Vision: Uplifted chameleons have a unique eye structure that allows them to look in different directions at the same time. As a swift action they can choses to watch behind them self-becoming unflankable but take a –2 to hit on all attacks they make and –2 vs gaze attack saves until they switch their vision back for as a swift action.
Complex Augmentation: Because of the complex nature of the uplifted chameleon’s eyes it is very costly to install eye augmentation in their race so the cost to install them are three times (3X) as expansive.
Height/Weight
Uplifted chameleon’s average height is 3ft-4ft and weight is 35-60
Age/Maximum Age
Uplifted chameleons age of maturity is 16 years/ maximum age 120 +3d20 years
Uplifted Turtle
Racial Traits
Ability Adjustments: (See Subspecies Below)
Hit Points 6
Size and Type: Uplifted turtles are Medium magical beasts with the Turtle subtype.
Slow: Uplifted Turtles have a land speed of 20 feet.
Natural Weapons: Uplifted turtles are always considered armed. They can deal 1d3 lethal slashing damage with a Bite and the attack doesn’t count as archaic. Uplifted Turtles gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Limited Augmentation: Because the uplifted turtle’s spine is fused with their shell they are unable to have spine augmentations installed.
Shelled: Uplifted Turtles gain a +1 racial bonus to KAC because of their tough shell.
Subspecies: Uplifted turtles belong to one of two subspecies: terrapin or tortoise.
All uplifted turtles start with +2 Con at Character Creation and gain extra racial traits and ability adjustments based on Subspecies selected.
Terrapins are very social (+2 Charisma) but are weaker than their cousins (-2
Strength). They gain the racial traits Swimming, Sprint and Blindsense (water) 40ft.
Swimming: Uplifted Turtles gain a swim speed of 40ft and can hold their breath for five time (5X) as many rounds as normal.
Sprint: You may move two time your normal movement speed as a move action this ability is limited to one uses per encounter.
Blindsense (water) 30ft: Uplifted turtles can sense what is around it while in water.
Tortoises are wise (+2 Wisdom) but are more (-2 Charisma).
They gain the racial traits Steady and Defensive Shell.
Steady: Uplifted Turtles speed is never modified when they are encumbered or wearing heavy armor.
Defensive Shell: As a move action, an uplifted turtles can retreat into their shell. While in their shell, an uplifted Turtles can only uncurl itself as a move action or take the total defense action. If they take the total defense action, its bonus to KAC is increased to +5.
Height/Weight
Terrapins average height is 5ft-5.5ft and weight is 160-200
Tortoises average height is 6ft-7ft and weight is 240-280
Age/Maximum Age
Terrapin’s age of maturity is 30 years/ maximum age 200 +3d20 years
Tortoise’s age of maturity is 40 years/ maximum age 250 +6d20 years
Opsylum |
I’m not the first person to say this, but I really hope we get an uplifted, if for no other reason than we can incorporate all these excellent ideas into games on the fly. But also, I’d super love to have places in-setting that look like Star Fox or Beyond Good & Evil or Treasure Planet. BG&E especially - I really like their lore explanation for the proliferation of intelligent animal species, and it really seems like something that could work in Starfinder.
Opsylum |
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Its weird to me that they have so many races that are humanoid earth animals. Why would space otters even exist? It would be more concise if they just had an uplifted template and stopped making anthropomorphic versions of everything to add to their race quota.
“Convergent evolution” seems to be the in-canon explanation. Imagine being from Aballon and seeing an off-color Sharpwing in the Nejeor system (Dead Suns #4), which is supposed to have had no prior contact with Pact Worlds space. Redundancy is a weird phenomenon happening with every planet’s native species. Side effect of having to populate an entire galaxy of near infinite planets and stars and other celestial objects, many with their own unique ecosystems, with 160-page books of about a hundred aliens each. :p
That’s probably the best possible solution to this problem, honestly.
FormerFiend |
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My desire for a planet of the apes AP to exist not withstanding, I'm actually not a huge fan of uplifted animals or animal-themed races in general. But I will say I'm curious to see how Paizo could expand on the concept of uplifted animals in a few ways.
First off, contrasting uplifted animals with fantasy/sci-fi races that just happen to, by coincidence of convergent evolution/guiding hand of a creator deity, look like earth animals.
I mean, what are the practical and social/cultural differences between, say, an uplifted lion/tiger and catfolk, pahtra, and cat-related skin-changers? What's the difference between an uplifted bovine & a nuar or a minotaur? How does an uplifted wolf differ from a vlaka or a rougarou?
Secondly, I'd like to see them make uplifted versions of some non-realworld animals they've made for the game. Surely someone put some alien animals through the whole, Island of Doctor Moreaux, process.
Those are just a couple ideas I'd like to see them tackle with this. First one, at least would probably require a longer-form race entry than the Alien Archives have allowed so far so maybe when they get around to making an Advanced Race Guide/Inner Sea Races type book.
But at the same
UnArcaneElection |
'Domestic' cats. Someone's sure to have made that mistake at some point.
Linkified for your convenience.
Metaphysician |
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Broccolihead wrote:Its weird to me that they have so many races that are humanoid earth animals. Why would space otters even exist? It would be more concise if they just had an uplifted template and stopped making anthropomorphic versions of everything to add to their race quota.“Convergent evolution” seems to be the in-canon explanation. Imagine being from Aballon and seeing an off-color Sharpwing in the Nejeor system (Dead Suns #4), which is supposed to have had no prior contact with Pact Worlds space. Redundancy is a weird phenomenon happening with every planet’s native species. Side effect of having to populate an entire galaxy of near infinite planets and stars and other celestial objects, many with their own unique ecosystems, with 160-page books of about a hundred aliens each. :p
That’s probably the best possible solution to this problem, honestly.
Simple explanation: the gods are efficient. Even immortal cosmic beings have only so much patience, so why create an infinity of completely distinct species when you can just do 99% of the work with palette swaps? *eg*
UnArcaneElection |
Sebastian Hirsch wrote:Uplifted Labradors would be fun ^^Oh sure, it's all fun and games until you don't throw the ball...
Linkified for your convenience.
Broccolihead |
Convergent Evolution & Intelligent Design make for strange bedfellows but the resulting bastard offspring is named Convenience.
I just feel like if I wanted to play Iron Claw, I would have picked up that game system. These options are more appealing to my players because they have some familiarity. I mostly just feel disappointed because my players keep thinking earth exists because "where did all the humans and animals come from" It makes it harder for my group to get immersed in the Pact Worlds. I bought the interface zero for them to give them a game world with more of these themes. That's just my group though. They are expert contrarians
Owen K. C. Stephens |
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For home game use, i remain a big fan of creating any uplifted animal i want with this product (written by Alex Augunas and published in conjunction with my company, Rogue Genius Games) - https://paizo.com/products/btq01xdb?Star-LogDeluxe-Uplifted-Animals
For official Paizo creatures, I'd love to see something *very* different, like uplifted tashtari!
Archpaladin Zousha |
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Owen K. C. Stephens wrote:the locomotion issue alone..
For official Paizo creatures, I'd love to see something *very* different, like uplifted tashtari!
IGNORE YOUR DOUBTS! REPLACE WITH CYBERNETICS (and snort fridge mold)!
Metaphysician |
Metaphysician wrote:Wouldn't be better to insert Tengu into the setting than to uplift crows?Also, since I haven't said it already: uplifted crows. Because if we don't uplift them first, they will uplift themselves. And they will remember the slight.
*caw!* :)
Maybe? However, from my perspective, the mythological origins and baggage of the Tengu results in a very different species than a Corvid Uplift. Its like how a Wolf Uplift is very much *not* a Werewolf, because a Wolf Uplift is presumably premised in modern scientific understanding of Wolf behavior and socialization, and plausible guesses about what kind of sentient behavior and society would emerge from such. Same with Corvids.
Perpdepog |
EltonJ wrote:Maybe? However, from my perspective, the mythological origins and baggage of the Tengu results in a very different species than a Corvid Uplift. Its like how a Wolf Uplift is very much *not* a Werewolf, because a Wolf Uplift is presumably premised in modern scientific understanding of Wolf behavior and socialization, and plausible guesses about what kind of sentient behavior and society would emerge from such. Same with Corvids.Metaphysician wrote:Wouldn't be better to insert Tengu into the setting than to uplift crows?Also, since I haven't said it already: uplifted crows. Because if we don't uplift them first, they will uplift themselves. And they will remember the slight.
*caw!* :)
And if you uplift them through science you get to introduce the elements of being confused with tengu into their lore, which could be fun.