You could always suggest to the player to try out using the character generation server graciously provided by one of the developers of PF2 on Foundry.
Foundry Character Building Server
Note: You can leave the 'access key' area blank when logging in.
And if the person is interested, they can find a decent number of org play games online that are offered on Foundry.
How do spontaneous casters swap spells in PFS? How do Uncommon spells work with regards to spontaneous casters in PFS?
Blake's Tiger wrote:
From the Errata, which does not seem to have made it into the second printing
Page 481: Retraining. It wasn't clear how long it took to retrain spells in a spell repertoire, but it should take just 1 week. Add ". Some, like changing a spell in your spell repertoire, take a week." to retraining class features.
What does the biohackers genetics inhibitor mean when it says "imparting vulnerability to one type of energy"
ThaX is making an interesting point, narrower level bands might be something to try a bit more, though considering my experience with that level range in PF2 APs I feel like it is mostly fine (though anything that helps authors and developers is a bonus in my book and finding monsters that work over 4 level seems more challenging).
I can see an argument that ancestries and versatile heritages that have been available for ACP could become slightly cheaper as time passes on, particularly since we now have more non-ancestry options players can purchase.
The rarities are already set by the designers writing the books I would not want to deviate from that too much, though kobolds were a good opportunity reason to do so.
Leshy have already become available and they have been one of the first ACP options, I feel that discounting older material could work, as it kees the incentive of GMing and being able to access a cool new ancestry sooner.
We likely could have started with something like this, but now PFS2 org play already has a fair number of layers and systems (Pathfinder training, factions, boons etc.) so adding a system like this would make things even more complex.
It's fine for APs but it's worth remembering that APs are usually written for 4 players, a bit more flexibility in a fixed size group has different effects than adding this type of system to mixed groups of mixed sizes.
James Anderson wrote:
So you want the race that just takes the most iconic abilities from Kasatha, lashunta, Shirren, and Halflings, makes them better, and gives a negligible drawback? I really dislike these little blue mary-sues.
I very much agree with James here, and re Kobolds.. sure just make them cost twice or three times as much as the PFS2ACP boon.
I would not worry to much about this, and after all, you can still RP during combat that you are hoping/pleading with them to stop... unfortunately your enemies are not likely to listen. It can feel worthwhile to get a non-lethal weapon, it's ways easier to give people a chance of redemption if they are not dead ^^
Diego Valdez wrote:
Thank you for the fascination/horrifying insight into how messed up the situation is for the hard-working CS staff, and is likely going to stay until someone realized that cleaning up the forum is an awful job, that deserved recognition and sufficient time allotted to the task.
Having to juggle which responsibilities/colleagues to abandon more or first is bad for your mental health and I am always impressed how you managed to do this while still never being anything but perfect when it comes to actually communicate with customers.
To quote Stefanie Sterling "Crunch is not a triumph of the workforce, but a failure of the management. "
I am in the same boat as Nicole, having people who have been shaping the game for quite some time on the stream is very appealing to me (it's rather early in my time zone and I just woke up for this stream) but to be fair I already enjoy watching Thurston and Jennys Twitch streams. It has been quite some time since I had the pleasure of seeing some others like John Compton GM on stream.
Unfortunately, I just checked Paizo's Twitch page and this upcoming stream is not even listed on the stream schedule (which was the first place looked, wanting to avoid checking time zones).
To be fair I was never super happy with that boon and how it worked out with Ehu and the others, and that selection progress had some parts I personally disliked. There is a longer version of this, but essentially it felt like inviting fan fiction and that was not a positive aspect to me, as I enjoy other parts of this campaign.
Whenever you are GMing there is always some room for interpretation, for example, if your group consists of new players and our kids, it's perfectly reasonable for the GM to not always choose perfect tactics.
Regarding Hero points, try to follow the guidelines in the CRB but also consider that there might be reasons to deviate from that (such as 6 player tables, the game seems to assume 4 players in most areas).
Regarding "thing someone heard in passing at a convention" I would personally ignore it until you get more details, or preferably until you get something in writing. Conventions are a busy time, and sometimes people make mistakes.
I think the current setup generally is pretty good at introducing items to players and letting players earn the occasional advantage during the scenario. It can be a bit awkward for some classes like alchemists, or wizards in the case of you finding scrolls, but in general, it still seems reasonable, and you likely will not find enough items for the whole party.
EDIT: There is also the consideration that locals or dead adventurers should have something that makes sense for them to have while in that area.