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Sebastian Hirsch's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. ******* Venture-Captain, Germany—Bavaria 3,941 posts (4,325 including aliases). 11 reviews. 1 list. 2 wishlists. 63 Organized Play characters. 2 aliases.


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Silver Crusade

I am really looking forward to reading more about them in the book ^^

Silver Crusade

Ravingdork wrote:
lordcirth wrote:
Ubertron_X wrote:

Where is it written, that the shield is strapped to you? A buckler is, but you will have the hand free nonetheless.

Else just drop it.

RELEASE [free-action]
MANIPULATE
You release something you’re holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity). If you want to prepare to Release something outside of your turn, use the Ready activity.

It is explicitly mentioned that "detaching" a shield is a 1-action Interact. CRB 274, Table 6-2.
CRB 273. There is no table on 274.

I guess that is the usual error of looking at the page your PDF viewer is showing you the actual page and counting the cover. I heard some viewers do not have this problem.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Sober Caydenite wrote:
Fortune effects (like Hero Points, per p. 467) can't modify downtime activities. Mentioned under Rituals on p. 408 of the Core Rulebook, Downtime (Checks) on p. 500,

Thank you so much for finding this ^^

Glen Shackleton wrote:

Personally I am glad it works that way. I found players often saved their rerolls for the day job in 1st edition and it really gave a bitter taste of lack of teamwork at times.

Though I agree that often it worked the way Lau suggested, it was not uncommon for it to be a conscious choice that always bothered me a bit as a fellow player.

I know what you mean, sometimes this stuff left a bad taste.

Kevin Willis wrote:
Sober Caydenite wrote:
Fortune effects (like Hero Points, per p. 467) can't modify downtime activities. Mentioned under Rituals on p. 408 of the Core Rulebook, Downtime (Checks) on p. 500,

Thanks for finding this!

I nominate this answer for inclusion in the PFS FAQ. There is a correct answer, but you have to cross-reference at least two sections. No special rule is required but it’s not obvious unless you know exactly what you are looking for.

I very much agree with the suggestion to put this in a FAQ.

Silver Crusade

Well, IIRC Paladins or Clerics of a good deity can refocus while they heal, no real reason to exclude Druids I guess.
Regarding the feat, I just changed backgrounds for my Druid and removed it. I ended up also wanting to be trained in medicine, since that skill covers so many other uses, particularly helping other players or NPCs deal with a disease of poison is worth it.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I very much appreciate the concern about not having GM deal with too many rolls, though if people have more than 8 days, just letting them use their rolled for Earn income for 8-12 days would streamline it a bit.

What I am actually curious about, can you still use any remaining hero points you might have to reroll your earn income check?
I actually hope that the answer is no, since hoarding your hero points to gain a monetary benefit might be a bit kind of missing the point of hero points and create some bad incentives.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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I have kinda given up even getting a capstone boon, I have GM cred sitting on too many characters. That big capstone reward for reaching the highest level in a faction... is kinda worthless to me with the current ruling.

Silver Crusade

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I am not in love with the new style either, though some pictures annoy me more than others, I am just not a big fan of the big goblins concept.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Wei Ji the Learner wrote:


...or maybe they want everyone to *grind* through a certain scenario to get one?

No, that sceanrio does not give you an actual Wayfinder, though players can buy one after their first sceanrio (most should give 4 Fame)

Guide wrote:

Wayfinder

slotless

Prerequisites All Factions Tier 0

Cost 2 Fame

To guide your path, your faction has secured a wayfinder (Pathfinder Core Rulebook 617) for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp.

That is a normal boon literally every character can buy.

Regarding the increasing cost, I am not super happy with that myself, I had planned to buy several levels 2 characters, but now I will just wait a bit and buy a level 3 for some of my points.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Thanks for the clarification.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Hey Atalius, glad to hear that you liked your first game, though you made your post in a slightly wrong part of the forum.
Organized Play Forum.

Silver Crusade

More quick explanations from the designers are very welcome right now.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Goblins have honestly not been a problem (at least locally and in my online games), I am currently more annoyed that we do not have errata or FAQ for the CRB, but according to the designers that will come before the new playtest (apparently they are still working hard on the GMG).

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Some scenarios work since they were written for repeat play, others... if I am honest some players have a really hard time not to let their knowledge affect the scenario (though that already happens if they had to GM it already) and plenty of others prefer to avoid playing with those that would replay a scenario based on previous bad experiences.

Right now we are not in a perfect situation, the number of replayable options is only going to increase with time, and even right now we have a lot of ways to play PF2 even if the AP and the module are not sanctioned yet.

If you find yourself with nothing to play, I can wholeheartedly suggest trying to learn to GM and/or look at other org play options like SFS. Personally I already have a hard time staying up to date with all the new releases.

A part of me hopes that we will get an appropriately priced replay option as part of the AcP redemption, and I can see why the demand for more replays is high at the moment, though unlimited replay is something that will just do more harm than good (IMHO).

Silver Crusade

I also tend to think that it is supposed to be a spell attack roll.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Robert Hetherington wrote:

Considering some boons explicitly effect downtime, I don't see why the hireling wouldn't be around.

You'll generally do quite a bit better than one as well.

Good point, still not 100% certain about the availability of hero points for those downtime checks.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I am not necessarily sure, if you can actually have a hireling slotted during your downtime, just like I am not certain of you can still have a hero point when you do your downtime checks.

Silver Crusade

Thank you so very much for this clarification, this really made my day ^^

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Good choice about the free rebuild, is there a link or tutorial about how players can redeem they AcP? I am unfortunately unable to find it.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Kate Baker wrote:

The Guide currently says:

"At the beginning of an adventure, each player receives 1 Hero Point. GMs can then hand out additional Hero Points throughout the session in recognition of the characters’ deeds, at a rate of approximately 1 Hero Point per hour of play. When handing out Hero Points, try to spread them out throughout the table rather than giving most of the points to one player."

If the phrase "GMs can then hand out..." were changed to "GMs should then hand out..." would we all be on the same page? I think there should be a little flexibility rather than mandating exactly one per hour, but I don't think Hero Points are intended to be optional in Organized Play.

Well at least the first hero point clearly is not optional, the others currently seem to be optional, with a strong suggestion to hand out a couple.

I have read a couple of good suggestions and it seems clear that GMs have a good idea of how they want to use them:

Some want to give them to players that appear on time or find other reasons to reward players for positive behavior. I just want to give them out at a fixed point since the very idea of favoritism is pretty abhorrent to me.

I would not be surprised if some groups want to avoid using them as their own personal hard mode.
That the suggested amount should scale a based on the number of players, not necessarily to account for more danger, but it could feel bad to never get that extra point.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Angelo Martinez wrote:
Kromkore wrote:
just wanted to add to the previous post too is it only perform craft and lore skill check for earn income unless you have a feat opening more option?

This is also a question I have been unable to answer for my players. The core rulebook mentions the ability to use other skills for Earn Income with a DC that's "significantly higher" than using Crafting, Lore, or Performance. Are players allowed to use other skills, and assuming the DC Adjustment table 10-6 is used, which Difficulty applies?

Secondly, regarding Pathfinder Training, are pregens allowed a level-appropriate consumable from the All-Schools Table at the start of the session?

Finally, how does Downtime work, specifically in terms of skill modifiers, for a player using a level 5 pregen to apply credit as a yet-to-be-built lower level character?

DC for other skils is, unclear but according to the DC adjustments table it is likely at least +2, really could use a clarification.

I recall reading somewhere that the pregens have received more consumables to account for them not being to benefit from training, might have been in the announcement blog of the Pathfinder Training (or in the comments).

RE level 5 pre-gens, I let players do a level 3 dayjob with the pregen's mod, given a lack of alternatives or clarification.
A clear ruling would be very welcome.

Silver Crusade

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I am moderately sure that many bug colonies spend a lot of time, cleaning themselves and the area around them, and I am pretty sure that most large or groups of gamers would eat more things than most swarms.

Silver Crusade

Ardent wrote:


But not going to lie would of much rather had Centaurs

Yeah none of the ancestries in the book attractive to me, but I would be absolutely on board for a centaur ancestry.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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I personally have defaulted to give out 1 additional hero point to every player after 50-70% of the scenario to avoid favoritism and some other problems.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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My advice would be to play what you haven't already played and always wanted to play, use your replays to your heart's content, and then maybe check out the new edition ^^ Personally I have not been that excited for PFS in years ^^

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I am curious why it even asks for class if the reporting system is not set up to receive that information.

Unfortunately, the chronicle sheet also does have aggressively small fields in some areas.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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This boils down to "If you have questions ask your RVCs, though be aware that the system is still in the implementation phase".

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

A clarification or at least some solid guidelines are indeed required.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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That part of the rules might be in need of some attention particularly if people want to learn uncommon spells from each other.

Silver Crusade

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With the release of the new edition, I have been planning a lot of characters, and a lot of them are elves, for any build that only really work with multiclass feats, this new elven heritage would be a no-brainer.

The big deal is actually not getting it early (that is kinda nice for level 1 play) but getting a bonus ancestry feat without having to learn this trick from associating with humans.
Of course, if your normal class does have a good level 2 option it becomes even better.

Since this seems to be a callback, I wonder how old you have to be to remember the D&D and AD&D times where elves could be fighter/wizards ^^

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

BigNorseWolf wrote:
I believe one of us is answering for PFS1 and one for PFS2

I agree, we really need a new forum for PFS2.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

We had an assumption that the other half of various "half-races" was human so I would suggest not to get to attached to the idea, though it might be a good use for an unlockable race boon.

Silver Crusade

keftiu wrote:
Sebastian Hirsch wrote:
Lots of interesting things, I kinda hope to get more stats for deities that are not in the CRB.
Then you're looking for Lost Omens #3, Gods & Magic.

I kinda hope that I won't have to wait until next year for that stuff and that Gods & Magic just goes into more details.

Silver Crusade

Lots of interesting things, I kinda hope to get more stats for deities that are not in the CRB.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I am looking forward to get my hands on this one ^^

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Letting them count as 1/4th of scenarios is likely the best solution.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Steven Schopmeyer wrote:
You have my sword.

What

Michael Hopkins wrote:
And my bow!

kind

Grigorii wrote:
And my axe!

of tea parties do you attend?^^

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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BigNorseWolf wrote:

"Okay, we're now running Tea Time in Tien and..why is everyone that signed up a samurai?

Table in unison "No reason...."

Somebody needs to write this in the style of a Hercule Poirot book that just happens to be during a fancy tea party in a far of a country home. Add a couple of retired warriors, maybe a bit of scandal and of course .....murder.....

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I have gotten into the habit of making custom pawns for my NPCs and characters, that way you likely end up with a relatively unique representation of your character. That way there is never any uncertainty which of the 4 unpained miniatures is yours ^^

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Good idea to avoid them right now

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I really like Thursty's post, and the only thing I would add is that one could perhaps make the Jadnura boon generic, letting players of all factions purchase it based on their characters access to all-faction boons.

This is just my personal opinion, but I have characters that like to identify a bit more with their factions and Jadnura is a bit controversial, for some characters he is a kind of hero, for others, he is an idiot with blood on his hands.

As much as I love Starfinder, I already find it hard to keep up with all the new scenarios and products Paizo produces, but I also GM about as much as I get to play and there are only so many hours in the day.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

The 3 action meta certainly changes once players get more class abilities, considering how precious flanking can be, actually moving into a flanking position can absolutely be worth it, and your friendly neighbourhood rogue will appreciate it.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Bob Jonquet wrote:
I don’t want to see the retail incentive to have anything to do with hero points. They should do other things similar to their function in 1E. Bonus Hero Points is a nice tie-in for the promotional item program, but we have to cultivate more diverse bonuses than simply throwing Hero Points around like candy. It will devalue some of the rewards we already offer like campaign coins and such.

Sounds like you would be in favour of it granting something like the ability to prevent your dying value increasing once, and/or making the flat check to recover while dying a bit easier.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I kinda like that change, it makes learning languages more meaningful and you can have obscure old languages that players can not be expected to understand immediately.

Learning languages has been ridiculously easy before.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Printing your playtest point redemption page might work

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

I agree with Bob, the GM screen is really important and you can likely use the space you don't need in PFS for other things.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

All the other information gathering checks use the DCs mentioned by Blake's Tiger as well.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Bob Jonquet wrote:
I experienced this myself as my halfling rogue dual-wielding kukri is not currently possible. But that doesn’t stop me from playing the game. There are plenty other character builds I am interested in until such time as the option I want becomes available. The minute I read about rarity, I knew it was going to be a problem for some people.

We might have to wait until the world guide releases or we get some clarification to which region Kukris belong. Fortunately, weapon focus is no longer a thing and you can likely move your runes.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Congratulation to all the new 5 Star GMs and welcome to the club to all the new campaign coin recipients ^^

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

You might have to wait a bit until we have more armor types and/or wait and then find a way to access Dragonhide which is a level 8 material but can be used to replace metal in armors.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Joe Bouchard wrote:

A few notes from when I GM'd this at GenCon:

B5: Yeah, the missing saves threw me off. What I did was I assumed their save bonus was +0, but then didn't upgrade/downgrade successes and failures, so they always took full or half. It ended up being a good balance. Additionally, I read the encounter as all of the assistants together hold down one flaw, so I just took one off the total of flaws they had to fix. I did have one table flying through a lot of the encounters with ease, so when we got here, I created new flaws with crit fails just to keep them on their toes. Nobody died and they still got the second prestige, but I wanted them to have a bit more of a challenge.

Look, its perfectly okay to make mistakes, but intentionally adding more flaws for crit fails really is not running the scenario as written.

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