Legion Archon

Sebastian Hirsch's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. ******** Venture-Captain, Germany—Bavaria 4,377 posts (4,761 including aliases). 68 reviews. 1 list. 2 wishlists. 79 Organized Play characters. 2 aliases.


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Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

I expect groups full of merfolk at this one ^^ seems like a timely choice

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Tomppa wrote:

It was previously printed in Core Rulebook, which Does have an Avid collector boon. However, Avid Collector - Core Rulebook doesn't include it either.

** spoiler omitted **

I'm guessing that the reason is that ancestry based weapons aren't meant to be available without taking the appropriate feat. Otherwise, a chunk of elves would rather pay ACP to gain access to elven curved blade or branched spear instead of spending a feat on it, and being able to pay AcP to gain an extra feat seems unlikely / unintended.

CRB/Player Core access to weapons is sometimes odd, and worse still if you consider the Access rules in Absalom that org play understandably does not use.

That said, the spear is available via ACP https://paizo.com/pathfindersociety/faq#items-available-frequent-shopper

But yeah, those few weapons are one of those few pain points that still persist.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Squark wrote:
Tomppa wrote:
Squark wrote:
There are sometimes scenarios that give access; Burning Dawn gives the opportunity to purchase any orc weapon I believe. The downside is that it is a 5-8 scenario, so it might not be what your friend needs.

This is unfortunately incorrect.

** spoiler omitted **

I don't own the scenario, but I remember that besides the reward on the chronicle sheet, ** spoiler omitted **

In Burning Dawn Shopping spoiler:

There are no permanent magic items for sale, but a few
merchants carry minor, lesser, and moderate healing potions,
as well as common alchemical supplies and adventuring
gear of level 5 and lower. Any PCs that wish to find Uirch
discover him adjusting his armor outside his home. As the
PCs approach Uirch, read or paraphrase the following.

.

Excluding a chronicle sheet reward your GM was unfortunately mistaken.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Without knowing what scenario you are talking about, it is harder to answer, but please consider that spells occasionally get reprinted.
In general (outside of AP chronicles) unlocking access to spells is pretty rare.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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I miss the time when the Maze of the Open Road was a closely guarded secret, using it for field trips sort of trivializes it, but I guess we have crossed that threshold seasons ago.

Silver Crusade

andreww wrote:
We really should probably just burn the Maze to the ground and start over!

Sensible

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Congratulations to Zackery and Jess, and thank you for providing so many wonderful adventures to your players.

Jess, I had the pleasure of evaluating one of your tables and still fondly remember the experience, I hope that more players will get the chance to sit at your tables in the future.

Silver Crusade

I am very interested in the centaurs and merfolk to a slightly lesser degree, Telero's design is very promising.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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You caught a lot of the issue (entering NPCs into a VTT is a good way to catch them) I very much agree that unfortunately the interaction in the first encounter (crates) really lacks information on how it is supposed to be handled as far as actions etc. are concerned.

B2 also suffers from the descriptions that the NPCs do not attack, allegedly do not have attacks (the stat blocks disagree), and are supposed to use unclear skill actions.

D2 it sounds like Tanazar just collapses as soon as combat starts, he is allegedly the summoner of those eidolons, it is rather peculiar.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Playing online might work out for you if you want to have the chance to play those level 3 games at UKGE.

Silver Crusade

I am running two concurrently running Strength of Thousands APs and I am really keen to get my hands on this one (though I hope it does not repeat the mistakes of the Free RPG Day adventure in this location).

Silver Crusade

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Errata day, is one of the best and most welcomed blog-related holidays ^^

Silver Crusade

I really hope the find the time to look at subtle spells again, it fees weird, that a level 2 nobody could use this to cast ghost sound or another annoying spell at a big reception, and nobody with magic detection skills really has a chance of finding them.

Silver Crusade

Hi Unklbuck, since that question is related to material published in PF2 and not related to org play in any capacity, I have flagged the post to be moved to the right forum.

That said, the empyreal lord from PF1's Inner Sea Gods does not appear to have been reprinted in PF2 yet.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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rainzax wrote:
Anyone got a list of "limited" and "standard" spellhearts?

https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Pathfinder-2e-R emaster

Withdrawn spellhearts:

Grim Sandglass
Desolation Locket
Ghostcaller's Planchette
Radiant Prism
Sanguine Fang
Wyrm Claw
Polished Demon Horn

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Many of these items need an actual errata from the design team to get back to working order, maybe post in the general PF2 channels and suggest an update?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Driftbourne wrote:

Obviously, I'm not a Venture Officer, but I'm curious is there a private channel where a Venture Officer could ask for advice, instead of posting in the public forums here? Also, do Venture Officers get notices of changes like these to be ready to deal with them? or are Venture Officers expected to keep an eye out for changes on their own?

Yes, Venture Officers have channels of communication that are exclusive to them, as you can imagine some things benefit from collaboration and discussion, but unsurprisingly not every discussion benefits from it being public.

We use the same channel to distribute information to VOs, but in general, it is often not possible or practical to inform thousands of people about upcoming changes with a lot of advanced notice.

Silver Crusade

Perpdepog wrote:
I was going to ask after Final Form, and then remembered it's in Ancestry Guide. I'm curious how they'll rework Divine Vessel.

Final form is likely going to need a bit of work, and yeah, I adore the feat, but have not yet gotten to use in in PF2 ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Hard to say, a lot of the players that have found us due to the OGL situation/with experience with D&D were looking for APs or other long-term groups.

Some played a couple of org play sessions, but then did not show up again, because they had found a permanent group.

That might be a local thing, a lot of RPG players just hadn't heard about the drama at the convention I attended early this year.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Eric Clingenpeel wrote:
Just double checking on the Character Options. Say my rogue, I wasn't planning on updating to the Core chassis, but since the "You're Next" rogue feat changed in Player Core 1, I have to use that version now instead of the CRB version? (Not that I'm complaining since its better, but just verifying.)

If an option was updated, that counts as an errata, so just like the updated electric arc spell, the updated feat is the version to use, irrespective of rebuilding.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Alex Speidel wrote:
Dubious Scholar wrote:
Is the Tiefling's Fiendish Strikes feat subject to the same change as Aasimar Celestial Strikes?
Huh, yeah, definitely should be. Dunno why I didn't check to see if there was a tiefling equivalent.
Lorespire Remaster page wrote:

The aasimar feat Celestial Strikes and the tiefling feat Fiendish Strikes are no longer legal for play. Nephilim characters with either feat must retrain it for another ancestry feat at 13th level or lower.

The word Nephilim in that sentence feels confusing as that new ancestry could never actually take any of those feats, suggesting the removal of the first word in that second sentence.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

rainzax wrote:
Alex Speidel wrote:
StarlingSweeter wrote:

I have a request

The Baba Yaga witch is available in PFS play through a unique boon from a very memorable adventure. Currently the Baba Yaga patron is not reprinted in Player Core and witch patrons have seen quite the revision to their familiar abilities. I feel like it would be unfortunate to have such a cool and unique PFS witch feel lacklustre compared to other options.

Would it be possible to have the Baba Yaga patron use the Silence in the Snow familiar ability until any rare patrons are given bespoke familiar abilities? Creating a patch of ice around your familiar. I feel like the winter/snow theme is already very tied thematically to Baba Yaga as chilling cold and lesson of the frozen queen are both tied to her as well. It would be a quality of life buff to a small minority of players but one that would be very appreciated for a fun option.

well see I was going to do that but now it'll look like I stole the idea from you!

(Yes, we will be providing alternate familiar abilities for both Baba Yaga and the Mosquito Witch, and you're bang on about which one Baba Yaga will get)

I though the Mosquito Witch patron was unavailable?

There might have been a charity boon for it.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Nothing of the sort has been announced, and while the playtest is scheduled to start at next year's Gencon (in August 2024 IIRC).
Just because things have been a particular way for some years, does not mean that the old setup is a good solution for the new campaign.

The developers of Starfinder2 and the org play team, will surely be able to craft an org play campaign that fits their needs, we just have to wait at least a year.

Silver Crusade

Interesting setup

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Congratulations to Charlene for her 5th Glyph, I had the pleasure of seeing you develop and evolve as a GM and I am delighted that you got recognized for all of your hard work.

And of course congratulations to Amie, Robert, Amber and Jim, without outstanding people like you, this org play would be a shadow of itself, and we are fortunate to have you.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Could we maybe get a more expensive boon that, unlike the current boons that just allow you to change your class levels, also permits you to change your background, ancestry, and heritage?

The setting occasionally deals with time travel, so I guess a lot of magic could justify a lot of changes like turning a demon into a god.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Just like other weapons that are associated with a particular ancestry, it works perfectly well for everyone else.

If you overcome the fact that the item is uncommon, by using e.g. the Avid Collector boon, it's just a knife that uses the martial proficiency.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Foozini wrote:
Hey... if Venture Sergeants can be a thing, so can Venture Lieutenants!

I would say both are equally fictional

Silver Crusade

I don't do/can stand clowns, if they are a major feature of the book, I might just have to skip it and ban the entire thing in my APs.

So yeah, I am very much on 1.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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and Robert (sorry missed you in the first one)

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Congratulations to Joel, Cy and Terry

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Drental wrote:
Eythir wrote:
You could say... that's a dogfish shark. :}
shark puppy!!

You have the right priorities ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

1 person marked this as a favorite.

I know there are a lot of others words in that post, but I am so darn happy about VC Safa ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Personally, I would be in favor of some ACP boon options to add some more items (and yes also spells) to the list players can select via their Pathfinder training ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

John Mangrum wrote:

I'd be more than happy to vote (on the other hand, I'm also content to sit on the sidelines, eating popcorn), but I assume voting will only be open to folks who actually play the scenario in OrgPlay. If I'm wrong, though, I'll vote! But I honestly don't know who I'd vote for yet! Now I'm anxious! You know who never gets anxious about voting for their leaders? The Veskarium!

VOTE THE VESKARIUM FOR FIRST SEEKER

NGL despite the fact that this bunch looks very interesting, I am still tempted to write in Luwazi ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Interesting, looking forward to meeting them in a scenario.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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I am super duper happy with the effect and name ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Congratulations to the new campaign coin recipients, the coin is just a tiny recognition of the positive impact you had on your community and we are lucky to have you all.

Also congratulation to the new 5 Nova and Glyph GMs, it takes many hundreds of hours of prep and plenty more to get recognized like this. You likely already know this but thank you so much for enabling so many players to enjoy this game. Without GMs like you, this would not be such a lovely community.

Silver Crusade

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Not really my cup of tea, particularly on an ancestry level, as the world is a large place and different regions should feel differently.

But to be frank, I am likely not the target audience and prone to ignore a lot of writeups like this when I build a character (ancestry is rarely a super relevant aspect for the characters I tend to play).

Silver Crusade

6 people marked this as a favorite.

I am a big fan of the amazing, hard-working volunteers ^^, I find myself GMing a fair number of tables these days, and that would not be feasible without such amazing tools.

It is no hyperbole that without them, I could not have shown PF2 to so many new players.

Their hard work has saved me hundreds of hours of prep at this point, I can recommend the Beginners Box, Bestiary Token pack, and Abomination Vault on Foundry without any reservations ^^

Silver Crusade

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I am so darn excited about Centaurs ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Rysky wrote:
CaptainRelyk wrote:
and that there is a “you have to play PFS to earn the right to play in a non-PFS pbp” culture that has formed online
That is not a thing.
CaptainRelyk wrote:
People have kept telling me that I need to play in PFS PBPs if I want to join a non-PFS pbp where I can play what I actually want to play,
I highly doubt this.

I suspect I know where that is coming from, a lot of people are prone to invite people they have already played with in org play scenarios into their home game adventure paths games etc.

It's as always mischaracterized, after all in this context playing org play games is just a good vector to get exposed to other players before starting anything that is a longer commitment.

Frankly speaking, it boils down to "Many people enjoy inviting those that they like and play well together, and org play is a good way to hang out for a short time" (though pbp is different).

Unfortunately for OP, it is not really possible to have a uniform experience in org play, it gets rather close but different tables with different groups of players and GMs have different sensibilities, interests in RP duration, and understandings of rules...

Even more unfortunately, if one approaches org play from the position of feeling forced and compromising, it's not really a great starting point, and looking at previous posts in a bunch of places, it seems like the structure and setup of org play are not a great fort for what they are searching for.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

BretI wrote:


It is usually a big disadvantage — Summoners really hate when both they and their Eidolon are caught in AoEs —

That part of your post might be a tiny bit confusing, as in cases where the summoner and eidolon are both in the area of the same damaging effect, only the worse effect applies.

SoM page53 wrote:

Lastly, the connection between you and your eidolon
means you both share a single pool of Hit Points.
Damage taken by either you or the eidolon reduces your
Hit Points, while healing either of you recovers your Hit
Points. Like with your actions, if you and your eidolon
are both subject to the same effect that affects your Hit
Points, you apply those effects only once (applying the
greater effect, if applicable). For instance, if you and
your eidolon get caught in an area effect that would
heal or damage you both, only the greater amount of
healing or damage applies.

.

Not saying you are playing this one wrong, and it can totally be unpleasant if both are getting the chance to crit fail on their save, particularly if secondary effects are attached, just wanted to post this so others are aware of it.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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At most levels of play, your character is likely not to know the alignment of another character, even player characters.

And these are rather broad generalizations, I would not worry about it at all.

GMs are very unlikely to even bother to tell you how your character should feel about another character outside the use of certain spells.

I did not love the "But no good GM would force your character to think a certain way because of this" part of your post but in general, considering many of the issues you bring to the forum.

Pretty much nobody cares, how your character is supposed to feel regarding another character. This might all seem very confusing if you just read the rules like that.

There are obviously exceptions if your character has a sort of code (like a champion) but even those are very much relaxed in org play.

GMs in org play are supposed to follow the rules to the best of their ability, but there are always going to be aspects where table variation and individual GM understanding are going to be different.

The rules say that a Liberator has to be CG, but that does not mean that any liberator is yelling that they are one, or that in-world the term liberator is even used for this flavor of a champion. Champions of Calistria and Shelyn likely do have different names for that.

My suggestion would be to just play a session or two with a pregen, where you are not so exceedingly attached to every minute detail of your character, and what unlikely occurrence might or might not happen.

Lastly.. this is not an organized play-specific question, you likely just want some sort of binding ruling for something that is subject to table variation, and that is not generally what org play does.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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I have been GMing for a few and I am currently having blast playing one, so I am keen to help.

Well, the most common interaction is that with Act Together, no matter how you split up the actions either the eidolon or the summoner can make a 2+ action activity. To give an example, if the summoner casts a 2-action spell, there eidolon can't also cast a 2-action spell (for example the fey eidolon) or use many of the 2-action activities given unique to each type of eidolon.

The class gets some level of free lunch, but there are hard guide rails.

Something that has recently surprised a player of mine when I pointed it out, and later showed him the rules: Summoners and Eidolons share MAP, even if they are not using the mounted combat rules. So spells that require a spell attack are not very easy to use in many cases, so the players should plan carefully.

I am not certain what sort of local interactions you are seeing, so it is harder to give good feedback.

Regarding your second point, I am not sure what you are referring to. It is not a very simple class to pilot and benefits from some consideration before your turn.

To be frank I encounter more players piloting very complicated and involved investigator and thaumaturge builds where they tend to forget limitations ^^

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

They take those damage types just fine, Dhampir's are just a bit weird when it comes to positive and negative energy.

Also flagged this post since it is in the wrong part of the forum, what you are asking is not a Pathfinder Society-specific question, and you will get better answers in other parts of the forum.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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I am hoping that means that something bad has happened to one of the Decemvirate ^^ and that we now get to use their obscure hat for something.

Silver Crusade

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I agree with many of the other posters, enemies still get the choice which option applies to them.

It is also worth mentioning, that mindless enemies still react to things, like environmental conditions, attacks etc.

CRB wrote:


mindless (trait) A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects. 

Though the reaction does not have the mental trait anyway, so I would not worry too much about it.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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CaptainRelyk, I have seen your posts and questions on a fair number of discords and on the forum, so please assume that I have seen most of it, particularly since you tend to ask the same question in a lot of spaces, and many of us are active in more than on discord.

As many have been trying to explain to you, this is not an org play issue, many aspects of the rules that you worry about, are written so the GM has some freedom to adjust things to their table.

My suggestion would be to accept the very nature of table variation, and that playing in a collaborative game like Pathfinder, the GM is going to have to be the final arbiter on a lot of things. That will also affect things related to your character. How certain spell effects can look like, or if you ever have the chance to meet your patron... those are aspects of storytelling that are within the hands of the GM.

Organized play has to keep a tighter rain on some aspects, as many, many people have been explaining to you already, but in many regards, the way that your table GM interprets things will not always interact with that.

Table variation is always going to be a part of this hobby, and your appeals to authority are a bit tricky. Everyone can argue and petition for a rules change, and posting on the forum is generally a good way for the developers to see it, but especially as far as organized play is concerned... it helps to have some experience by actually playing it.

Only wishing to play, if the game meets your specific requirements, or even asking for a lot of major changes to the cost and availability of certain options, is going to severely limit your ability to play this game within the constraints of the organized play campaign.

Arguing for a rules change or update in order to convince some of the people who Westmarch Style campaigns/Living worlds is also not really a very productive step, as there is no pressure for them to accept every update or not even introduce any houserules or changes they might like. But that subject also feels like an appeal to authority to me.

Frankly speaking, very few people can influence a GM like me on how to run their game, outside or inside of org play. And trying to convince them by running to some of the designers and so you can use their answers to reinforce your argument, is very likely to cause the exact opposite of what you want.

Silver Crusade

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Sen H.H.S. wrote:

So with all the cool art, I really have got to ask...

Paizo, can we please get a Paizo Art Collection Calendar (maybe for 2024?) at some point? *puppy eyes*

Good idea, but considering the covers.... how about a coloring book?

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