I don't offer the Beginners Box for new players, or rather players that have found org play, because they often already have a CRB and have to build a character.
Forcing them to use a different set of rules to create their characters for the Beginners Box is somewhat confusing, and as Hilary mentioned, org play char creation rules are already rather complex.
Paradoxically, PF2 is a game that is known for the number of creative, outlandish, and versatile heritages/ancestries... and we completely hide that absolutely outstanding feature of the game, by limiting players to play a couple of ancestries in the Beginners Box.
Personally, I would suggest retiring the old sanctioning with the decadent amount of ACP, or finding a way where that only applies to people that play it for the first time. My reasoning for this suggestion is that it can negatively affect the community if people want to replay this one, thus causing our scheduled offerings to become less diverse.
The Beginners Box is not a bad dungeon crawl, but dungeon crawls are just sliver of what PF2 and org play have to offer, and I would hate if this would cost us players that are less interested in this sort of experience.
Well, it depends on the options, sometimes all that is needed is to be creative when you describe the action or the spell, avoiding gruesome or graphic descriptions.
It is similar to how we treat spiders when a player with arachnophobia is at the table, replacing the token, not using the word spider etc.
We have a similar setup with the skeletons, people are supposed to respect people's boundaries at the table.
I vastly prefer the concept of players meeting the candidates during the scenario, since old blog posts can be hard to find, that said, if the people who are to be included can give more details upon request, that seems sensible.
Honestly, some cool in-world promotional flyers for their candidates would be nice handouts for the scenario, and ideally, that could also include a link to the actual voting survey.
It is likely easier for a GM to provide the link to vote in the election with the chronicle sheets.
It's also worth mentioning that the actual players are likely not in a great position to explain what future plotline they are representing since the details and concepts for those metaplots are likely something the org play developer will have to come up with. Personally, particularly with the regrettable recurring loss of developers, I am much more interested in what sort of stories they want to tell.
Sure, existing SFS characters can linger longer in the relevant level range, but plenty of other players might not get their characters there in the next years if they slow-track and spread their credit.
AP and Adventure credit makes the whole subject a bit more complicated, though I welcome recent changes.
I have no strong opinions either way, but not having a slow track option makes it somewhat more viable to offer more high-level scenarios, as character levels are pushed upward.
Fortunately, I was in the position to sponsor someone a replay via a boon, but without that, a recent high-level table would not have fired at my recent event.
Depends on what people value more, but for what it's worth, I am currently slow tracking a character in PFS2, and that system has the advantage of the math not getting quite as wobbly as you go past level 12 as in PF1 and SFS.
My suggestions would be to go with the flow, pay attention to what the other people are doing (and leave some space for everyone to interact, particularly at large tables), and try to have a good time.
Every table is different, because GMs have strengths and weaknesses, and because every set of players comes with their own different priorities and preferences.
Oh, and knowing your body of work, I would avoid trying to break the system -t the options to do that are limited, but in general it helps to not immediately end combat before everyone had a chance to contribute.... but at least that last bit of advice was informed by local optimized players in PFS1.
Honestly, I would not worry too much, but if you feel the need to reach out to people, maybe asking your prospective GM ahead of time might be a good suggestion, as they are likely more familiar with the local scene.
eddv has a good point, before some of the price hikes, it was moderately viable to support a local store with purchases, while also buying the same product from Paizo because one wanted/needed the pdf.
With the new cost rising to the level of or eclipsing the cost of the physical books (after all many retailers do various levels of discounts) it can feel a bit weird to pay the same or less for a physical book that must have included the cost of printing, shipping etc.
Ideally, some sort of option that enabled retailers to sell the book with a pdf code, or to generate one as they sell it to you, would help.
In my limited experience (FLGS are somewhat less common in my area) org play players that play at the store will find other ways to spend money, card sleeves, snacks/drinks and dice are popular options, but for players that want to have access to their books on the go, .pdfs are unfortunately very hard to beat, and thus the hardcovers don't seem to sell well.
Unfortunately, while Paizo.com sells "Print/PDF Bundle" that option suffers from the same issue as subscriptions, as far as customers outside the US are concerned. Shipping cost and tax make it prohibitively expensive, and while that is not a problem Paizo can solve, a way to discount the pdf significantly if you already own the printed version might make that product more appealing to stock.
Though to be honest, this has been discussed to death, if the higher cost is helping to make sure that wages are not eaten up by inflation, I am all for it.
Sigurðr Úlfhéðnar wrote:
This adventure is designed so that it cannot be adequately completed by a skilled partly at level. In fact, I don't see how it could be completed unless the players are literally psychic and guess their way into the correct solution in time. It looks a lot like you're meant to believe your party can have an impact on the metaplot, but you're actually just meant to lose, and that's a terrible game experience. 0/5 stars, arguably worse than Lions of Katapesh.
If you want to write a review, that is at the top of this page to the left of the discussion tab. Reviews help the people who craft these scenarios to figure out what worked well and what was not so well received, so they are super appreciated.
If possible it helps to list factors like the tier placed and potentially CP. Whatever information you can provide is very much appreciated.
Having an animal spy is... honestly next to unworkable in most situations, particularly if the creature does not come with stat... honestly, the best way to do scouting via animal is to polymorph into one yourself.
But let me be clear, splitting the party is often a bad idea, particularly splitting them a relevant distance that scouting does anything interesting while causing the entire group to make stealth checks. The exploration activity sort of replicates the idea of scouting with a bonus to initiative checks.
EDIT: Speaking to animals is often subject to huge table variation as well.
Edit2: The duration ending as soon as the scenario ends is one thing, but honestly your neighbor might be helpful to you.. might even accept packages for your or be willing to let your borrow a cup of sugar... they are decidedly less likely to leave their local area for you and travel to Tian Xia... just to name an example.
Leg o' Lamb wrote:
You will not have achieved victory over her scenario until you have eaten the dagger.
Most pdf editors I have used had some way to add text (usually called a typewriter) and that worked out fine. In, the last couple of years I have been mostly printing chronicle sheets to pdf, and with the right setup you end up with some good-looking files while also taking up only a couple 100kb on your storage media of choice.
Might I suggest trying another software?
This would only be with the strikes using the weapon right? So basically just melee, Blasts would have theirs normal damage.
My understanding is that the weapon... simply does not interfere with the elemental blast at all, but the wording is certainly not as clear as one would hope.
Burn was a really weird mechanic and in PF1 actually had the weird advantage that made it much more likely that you would be sent into a dying state than actually dying... so I personally do not miss it.
That said, some sort of strain might be fun ^^ though I am still surprised that this class did not end up using some sort of focus point mechanic for things.
Others have covered it well, the rarity system is also used to lock out certain types of gameplay from a game... giving control to the GM if they want to run a game with those elements or not.
An increased gp cost would likely not be a very workable solution for org play, even if it was made on a case-by-case basis.
I can't comment on the quality of all the listed products, but there is not a single Starfinder product listed, could it be possible to maybe list at least 5 things from each system? PF2 is great, but so is Starfinder and right now it feels like one system seems to get showcased exclusively (I realize that fantasy likely sells more than the genre Starfinder is in, but I feel like that's a better reason to showcase products that have gotten traction).
And while I personally do not play the cardgame, it might be nice to have that one featured as well.
I do, in fact, I printed the set of Starfinder pawns for an AP. By printing on thicker paper and laminating it, I got some useable pawns that worked well (though I used a spacer to augment them sitting in the pawn stand.
Unfortunately, the pawn set pdfs have a rather low resolution so suggesting them to online GMs for the purpose of VTT token creation is not very easy.