My friends and I are still mostly playing 1e. There's some appeal to being 'breakable': it's nice to feel that you're super good at something, particularly skills. It's harder to achieve that in 2e, but it's been getting better the last few times I've run it. I think their encounter design has improved, so we haven't had an entire party of PCs wiped out by a single boar lately (lookin' at you, Fall of Plaguestone).
Belafon wrote: Easy way to answer this question for sure: If anyone has the digital version from Paizo: go to your downloads, download Ultimate Intrigue, and look at the bottom of the "credits" page (3rd page of pdf). If it says "first printing" then there was never errata. If it says "second printing" or later, compare Dual Identity to AoN to see if anything changed. (This is one of the books I never bought in pdf form, just the first printing hard copy so I can't answer that way.) Good idea. I checked my download and it's 1st printing.
You can find links to the errata on the product pages for specific books, if there is one. I think they only released them when they did a second (or subsequent) printing. Maybe they never got to a second printing of Ultimate Intrigue? I don't see one there. I did find the FAQ page for it, if that helps.
Aha, I finally found the thing I was thinking of. Measure Foe. It lets you determine someone's BaB and Combat Feats by making a Sense Motive check.
Flashlight wrote:
The Commercial flashlight says it's an emanation, which in Player Core is a 360 degree area from you. The Tactical flashlight gives a radius instead.Should those both be emanations? Should the commercial flashlight NOT be an emanation and be a cone or something (like a basic flashlight instead of a lantern)? What's going on here?
There are a couple of Alchemist archetypes, Tinkerer and Construct Rider, a wizard archetype, Clocksmith, and one for Investigator that I can't recall the name of, but I don't think there's a full-on artifacer-type until 2e's Inventor.
Seems like there are a _lot_ of problems with her character, but aside from telling the player she did it wrong and depowering her to some reasonable level, I don't see much of a solution there in-game. An in-game threat might be gunslingers. Add Distance to their guns, and they're targeting touch AC at a much longer range. The 7th-level Deed 'Targeting' lets them go for headshots, which cause Confusion for a round with no saving throw (assuming she's not also immune to mind-affecting effects through her seemingly infinite wealth). That will possibly turn her obscene stats against her allies for a while if you have a couple of gunslingers keeping her locked down. Targeting also lets you target wings, but a DC 20 Fly check against a character of that level with a Dex of 34 is nothing. Maybe if you stack it with some high winds and other debuffs, but they're starting with a +12 just from Dex even if they don't have any ranks in it. Grounding them is probably more about environment than anything. Make them go into some areas with low ceilings and narrow corridors and they're not going to be flying (assuming they only fly because of their wings).
Say we ignore the Javelin of Lightning for a moment and go with some other examples to address the main question. Trident of Stability is a +1 Trident.
How do you add stuff onto those? I'd probably just handle it as a delta, treating the non-plus abilities as 'paid for'. A Trident of Stability is a +1 Trident with other stuff, and costs 9,815gp. The difference between a +1 Trident and a +4 Trident is 30,000gp, so a +4 Trident of Stability would be 39,815gp. Celestial Armor is +3 chainmail, and costs 22,400gp. The difference between +3 chainmail and +5 chainmail is 16,000gp, so +5 Celestial Armor would be 38,400gp.
It doesn't eliminate it, but Celestial Plate Armor lets you go pretty nuts, especially if you throw it on a Fighter or archetype that gets Armor Training. It's full plate armor +3, counts as Medium, and its max Dex bonus to AC starts at +6. (the original was a 3.5e thing, but it's reprinted in the Curse of the Crimson Throne hardcover)
.Mr.Phox. wrote:
Yeah, I reinforced mine with hole reinforcers, which are little stickers designed for that purpose and I'm definitely not giggling like a 12-year-old about them being called that.
You could probably just load them up with alchemical weapons. Acid, Alchemist's Fire, Burst Jars, Bottled Lightning, and the like. There's also the Syringe Stirge Alchemist Discovery. You make a tiny construct with which to deliver your bombs. Seems easy enough to flavor them as being clockwork teeth.
The Gun Tank archetype for Gunslinger gets an ability called Bullet Defection, which lets them add half their armor bonus to their touch AC against firearms. They also get heavy armor. I just finished an Iron Gods game running a Gun Tank/Warpriest and it worked great dealing with firearms. Bullet Defection (Ex): A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor’s bonus plus the armor’s enhancement bonus (if any) as a deflection bonus against any non-siege firearm or splash weapon attack (including the alchemist’s bomb class ability). This ability has no affect on spells, spell-like abilities, or supernatural abilities that make a touch attack. This ability replaces nimble.
Looks like there are a few threads on it over in the Iron Gods forum. Here's one in particular.
The rules aren't going to help you there, really. There've been past discussions of it, and they largely boil down to the coup de grace stuff above, and plain GM fiat. At some point, though, it comes down to realizing that some types of story beats just won't work well in Pathfinder, especially at higher levels. If you want that moment to have dramatic tension, just stabbing the NPC won't cut it. They need to be doing something grand enough that the PCs can't deal with it. A scroll of Destruction or Disintegrate. Drop them into a a vat of acid. Banish them to another plane. Feed them to a pack of werewolves. Anything that doesn't rely on something as mundane as stabbing someone to death. You'll hit a point where the PCs have the spells and resources they need to raise the dead, at which point most hostage scenarios lose a lot of their tension. Travel will become moot due to teleportation or flight. Long before that, most 'PCs vs. environment' stories are trivialized by Endure Elements and the like. You'll need to up the stakes beyond what would be a threat to normal humans like you and me.
I'd guess 'Resolve' comes from bulls' reputation for being stubborn. Based on the wiki, Asmodeus threw him into a supposedly unsolvable labyrinth, but through cunning and persistence managed to not only solve it, but steal it from Hell. He also worked his way up in Lamashtu's court through deceit and seduction, and continues to use those tactics to gain power among the Demon Lords. They list conspirators, minotaurs, and secret societies as worshipers. To that, I could also add as possible worshipers:
Interestingly, one of his anathemas is:
Edicts include:
Ignoring the alignment system, his anathemas and edicts don't seem at all evil. You could add a few based on those.
I think it's interesting that, even though minotaurs are basically the poster children for being big and strong, that's not reflected in his tactics or lore. He was, in fact, considered one of the weakest of Lamashtu's court. So we could add:
DungeonmasterCal wrote: It's a tough question! Because of my love for the music of Ronnie James Dio, I would almost certainly be a Wizard (Universalist). By the same token, Michael Moorcock's "Elric Series" would make me a 20th level Bladebound Magus. I can't imagine reading the Elric Saga and coming away _wanting_ his life. :)
Melkiador wrote: The problem is that Paizo probably had to accept the new OGL to make content for 5E, but now that's endangered their hold on stuff made under the old OGL for original Pathfinder. The 1.1 OGL isn't out yet; this was a leak. It was supposed to be released Wednesday, I think, but was not, so the leak may have delayed it. From the Roll for Combat stream with a contract lawyer, people would still be able to release 5e stuff under the 1.0a OGL, despite any language to the contrary in 1.1. That seems consistent with various versions of open source licenses in the free software world. Melkiador wrote: I also assumed that fear of this is what prompted the creation of Pathfinder 2E, though I'm not sure if 2E still falls under the OGL or if it became original enough to not need it. The PF2e Core Rulebook includes a copy of the OGL version 1.0a, so I don't think it was created to get away from it.
We went with Mythic for a while in my GM's homebrew. We only got to tier 2. I think the only thing particularly OP was the bard with Display of Charisma, who was already very optimized before Mythic, so he could roll 60+ on a Bluff check. The plan was to remove the Mythic bits after we completed the story, but we ended up wrapping the campaign and starting a new one instead.
It says, 'attempting to use the runeslave cauldron to transform a good-aligned giant who volunteers', so I'd read that as 'attempting to convert the good-aligned giant in the same manner as any other giant', thus they'd need to be dead. It does say that 'the method of killing the giant is incidental', so you could figure out a humane way to finish them off.
For actual Touch spells, it says 'You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finished casting the spell.'. Dimension Door, however, specifically says 'All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you'. So it's not like a touch spell where you're tapping people on the shoulder.
Hero Lab has a sale going on this weekend, so if you want to catch up on your Pathfinder stuff, now's a good time.
Not Vigilante, but the Master Chymist prestige class lets you have two alignments, with the only restriction that they be different. It's basically the 'Jekyll and Hyde' class.
You really need to look closer at your subject line. :) I don't know of any. You'd probably want to look for more general options around changing the stat your supernatural abilities are based on. Breath weapons aren't something PCs normally get. If 3pp is on the table, maybe just ask the GM if you can use a different stat.
Dale McCoy Jr wrote:
It can fail for other reasons, too, like the soul not being willing. Maybe they decide to move on out of spite, or maybe they're in on it and have made their own arrangements with someone else. Either way, the PCs may be in trouble.
There's a saving throw involved in a coup de grace if they survive the damage, which would leave them dead regardless of HP if they failed. That wouldn't matter when it comes to Breath of Life, mind you, but by the time they have 5th level spells, they're probably beyond a challenge like that anyway. That said, it's completely appropriate for the subject of such a situation to be upset about being literally dead. I can't imagine that having your throat slit is a pleasant experience, even (especially) if you survive it.
Pizza Lord wrote:
Getting it above 0 removes the 'sinking' condition, leaving it at 'broken' until it's above half, at least in the Skull and Shackles Player's Guide. A sinking ship can't move or attack, and sinks in 10 rounds, and every 25 hp it takes takes away a round. If it sinks to the bottom, it's considered 'destroyed' and can't be salvaged or repaired. You can save it with 'make whole' or similar. Skull and Shackles Player's Guide wrote:
Not sure if that's reprinted anywhere or is superceded by something else, but it's a free download on Paizo's site. Sadly, no mentions of capsizing anywhere that I could find, but maybe there's something in the AP itself (which I don't have, or I would check)?
We were discussing this in the Know Direction Discord. The download filters seem to be very messed up. I have a 3rd-party 1e product (The Very Last Book About Mounted Combat) which seems to be categorized as (at least) part of Agents of Edgewatch and as a 'Flip-Mat Classic'. Apparently only 3 of the downloads are categorized as PDFs (including the mounted combat book previously mentioned). If I filter on 'Lost Omens', I get a ton of random 1e books, including things like Bestiaries.
Insightful Advice does nothing for you, but being able to give everyone else in your party an all-day +2 to a skill is pretty nice.
I don't know that there's a clear 'RAW' answer to this, but here's what I'd say. Typically, if the damage from an attack is negated (by DR, for example), the 'rider' effects (poison, bleed, etc.) are also negated. Death ward prevents all of the negative energy damage, and the Con drain is listed as a 'plus' effect on the attack, so I would expect it to fall under that and thus the Con drain would not happen. Not because it's negative energy, but because it's a rider to an attack that didn't do anything. Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk’s stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
We used to joke that the citizens in City of Heroes were all super high level heroes who had retired or were in their secret identities, since they were basically invulnerable. Maybe the PCs start taking on responsibilities to fit their station. Running a kingdom, starting their own Guild, or the like, and start turning into the people who give out quests (possibly to the group's next party of level 1 characters). If you're lucky, you'll have a group with its own goals and aspirations, and you can just ask them what sort of stories they want to see next.
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The map // Initiative >> Theor & Thaurux > Yeti > Rest
The Pathfinder Society has turned its attention to the Ruby Phoenix Tournament—a world-renowned fighting competition, held once every ten years in the city of Goka on the eastern continent of Tian Xia.
Venture-Captain Amara Li, leader of the Lantern Lodge and Goka native, has uncovered information about one such item hidden amid the reaches of the Wall of Heaven—an Iroran relic known as the Braid of a Hundred Masters. Organizing the search from her base in the Dragon Empires, she intends to send a group of Pathfinders to the high mountain range in search of the braid’s ancient home: the Clouded Path Monastery.
Anything you want to do before leaving the city, please let me know.
This is an open (re-opened) invitation to anyone wanting to join our campaign. We barely scratched the surface, but due to circumstances are looking for a replacement to take over. If you are interested, please apply here. Information can be found on HERE, and by asking questions there aswell :-D
Heya guys, I have been running Kingmaker for about 4 years now (ooc, 11 years ic) and we have reached a point where we have skipped some parts of booklet 3.
So.... I'm looking for a small adventure that could occupy level 6-7, placed in the Stolen Lands, to entertain them a bit more so they get a feel for their new characters. I have run the Carnival of Tears with them, leaving them scarred for life :D Any other ideas? This could be any module, PFS adventure, or part of an Adventure Path. :)
This is an open (re-opened) invitation to anyone wanting to join our campaign. We barely scratched the surface, but due to circumstances are looking for a replacement to take over. If you are interested, please apply here. Information can be found on HERE, and by asking questions there aswell :-D
Map HERE! >> Initiative: ...
This is my generic intro story. Please rewrite this the way you see fit to make it work for your character. :)
Generic: The evening after you have received your Harrowing, you find yourself sleeping really badly. You are restless, and not cold water, splashed in your face or a glass of hot milk (or something similar) manage to make you feel sleepy. The night passes, and you toss and turn until you significant other kicks you out of the bed and tells you to sleep in the common room. You find yourselves returning back to the caravan, and standing in front of the Harrower's cart. You see yourself doing it, but you make up your own excuse/reason as to why you are standing there. Could be that you wanted to ask her one more question, or maybe you want your money back because you don't believe in that kind of magic anymore. Maybe you think she placed a curse on you, and want to confront her with it before going trough the appropriate channels. Once inside, you find yourself surrounded by some people you know from around the capital city.
She tries to talk, but her throat is too hoarse from screaming silently. She points to the paper, where there are the following words written: "I'm sorry, *HE* made me do it. He told me to bring in Duke Borga, and I couldn't resist. Please forgive me for what I have done, and what I will do...
You will notice when you get up from the floor that you have come prepped for war. You brought your weapons, your scrolls, your potions and anything you thought woul be helpful. Weird, because you "only wanted to talk to her"... :)
Map HERE! >> Initiative: ...
Hi-ho. Please post here once with your characters name as to make my life a little easier. Please keep posting in "recruitment" for as long as the adventure is not yet underway, as this will also make my life a little easier.
This is not an open invite. Please refrain from posting if you're not a one of the people on the list. All right, I have contacted a number of you for an interest check to be able to play "The Harrowing" via online play-by-post. I'm looking for a group of four people, so unfortunately I won't be able to play with every one of you. This is too bad, coz I chose you guys because you fit into the group of people that has epic roleplay moments, and posts on a regular basis. And you don't use a single line-post :) I'm not completely sure who exactly will want to play and who won't, so please post here. We can work out details and background and all that, before going on our crazy adventure. This is the list of alternate personae I asked, with their "mains". Please post with what you have in mind (character concept/ background/ ...).
Kind regards, Rick
Hey guys, have a little question. Ran a session of Kingmaker yesterday, and two of my players ran.. well, fell into a trap which contained green slim. I rolled 4d6 for falling damage (40 feet), and of course the Constitution damage. The ranger took 5 CON, tried to climb out and almost succeeded but botched the final role. So he fell back in (rolled 3d6 falling damage) but now I am uncertain whether or not I have to roll for CON damage again? The other guy got 3 CON damage, but failed his first round and was still standing in it the second round. Should I have rolled up more CON damage for him aswell? I believe I should, as well as rolling for the damage the green slime is inflicting on their clothes/weapons/etc, but I am unsure. Anyone care to offer me their help? Can't find it in the RAW, but might be missing something :) Green slime wrote:
So the spell "reincarnate" is proving to be a handful. Situation:
The way I see it:
Gone: Halfling "traits". Added: +2 CON Added: Human feat (?) Added: Human skill ranks (?) Situation two:
Gone: Nothing else? Not his feat or his extra skill ranks? Added: -2 STR and +2 CON. Added: Gnome traits? Feedback please! :D
The map // Initiative >> Theor & Thaurux > Yeti > Rest
As a first post, can everyone tell me where they are from, how much experience they have had with roleplay / play-by-post /Pathfinder Society?
Hey everyone! I've been having so much fun with PBP in general, I thought I would do the world a favour and attempt to transform my GM powers to the paizo boards.
Having just finished reading the Guide to PFS Play thoroughly, I haven't decided on the scenario yet, but this is what I'm going/looking for.
I thought I'd give the players out there a head's up, I'll post which scenario later on today. The horn has sounded three times... I wonder who will answer its call..
Hey guys, i'm having trouble locating the whereabouts for a new GM to try a PFS PBP. Could someone point me in the right direction? I found this:gm resources.
Hey guys, I have been putting some more time into my campaigns (both kingmaker), and I thought it would be nice to share PDFs or Docs of things we have made, or adapted. The boards are very nice with their spoiler tags, but sometimes you want a print-out that looks nice, you can doodle on, and throw away afterwards. Hereby, I present you with the following. Tartuk's Diary, from Kingmaker book 1 Expanded Events Table, from Kingmaker book 2 A son of Mammoths, Kingmaker book 4 Not all of this is mine, and if someone has any objections I will remove it from my Gdocs.
((I also made the charters from the books into something that looks better, but I am uncertain as to whether or not I can post these online. Anyone have any idea? I simply changed to font, addes some background.))
Situation: Boar, the friend of Druidboy 2000, has AC27.
Troll decides to grapple it, and succeeds.
Troll has the grappled condition, and takes -4DEX to his AC.
Q1: Boar "loses" the -4DEX, and gets the "no DEX bonus". This could prove to be in his favour?
Outcome:
Piggy has a -4 AC aaaand no DEX bonus against anyone standing free of the grapple? Can I get some YESSES, peeps?
My group is currently at level 10 and have established quite a lovely 'kingdom'. Their ruler was a fighter with Gorum beliefs, so hze was never one to stay idle for long. With a ring of sustenance he did all his paperwork in the early hours, and trained with the militia during the day.
However, the duke died, and I (dm) am not interested in putting his npc wife on the throne for long. It's their game and AP, and I want to keep it that way.
How do/can I stop this from happening? I would like an active baron/duke/king.
Your two cents, gents?
I've been pondering over the summer court/winter court thing and I'm trying to bundle the resources found on the forum.
People that have done additions / changes /..., would you be so kind?
So far, I have: Seelie / Summer court
Unseelie / Winter court
Wyldfae
I would put the BBEG in the Winter Court, trying to influence these lands.. But why? Does she want to rival Queen Mab? Your two cents?
Another marvelous question, I find myself in dubio about... Character: Ro3/Wi2
As far as I know, the rogue can deliver a sneak attack through a touch spell.
Catch my drift?
Copied from PRD:
Spoiler: Merciful Spell (Metamagic) Your damaging spells subdue rather than kill. Benefit: You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell's actual level. Sneak attack
General rule
Scrying
**F (a silver mirror worth 1,000 gp) <- tis does not get destroyed, so as soon as she has one, it's scry-time.. Nondetection: 50gp per day sounds a bit harsh. Detect scrying would let me know, but within 40ft.. Means i have to eat/sleep/... with my sister, and I still can't do anything about it.
Two questions that I could use your feedback on. Question 1:
Problem 1:
Problem 2:
Question 2:
*puts piggybank on table, waiting for two cents*
Hey guys, I got another one for you... I have a player who is a rogue3/witch1 and who likes to grapple people.
Quote 1: wrote: If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. Quote 2: wrote: Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. Quote 3: wrote: ...to touch an opponent, you must succeed on an attack roll. Quote 4: wrote: As a standard action, you can attempt to grapple a foe... _Processing_ So, what if the roguewitch cast a touchspel in round one, and in round two moves closer to the bandit.. He then wants to grapple the bandit. Situation A:
Situation B:
I'm using the piggybank of dooom to ask for your two cents...
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Improved Empathic Link (Su): The beast master gains an empathic link with all of his animal companions. This functions like an empathic link with a familiar, except the ranger can also see through a companion's eyes as a swift action, maintaining this connection as long as he likes (as long as the companion is within 1 mile) and ending it as a free action. The ranger can only see through the eyes of one companion at a time, and is blinded while maintaining this connection. This replaces the 6th-level combat style feat.
Does this mean he can have a creature with darkvision (owl for example) and walk around like he pwnz the place?
In Pathfinder's "War of the River Kings" you can see the fourth poem of Gorum's Gorumskagat.. (p 69)
For people wondering: "The clash of sword on shield is my song,
In Pathfinder's "War of the River Kings" you can see the fourth poem of Gorum's Gorumskagat.. (p 69)
For people wondering: "The clash of sword on shield is my song,
Some question about it: PRD wrote: ""You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). The spell lasts until the duration expires or you exit a tree. Each transport is a full-round action."" I need a few ayes/nayes from you lot: If a 9th level druid casts this...
PRD wrote: ""You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). The spell lasts until the duration expires or you exit a tree. Each transport is a full-round action."" I need a few ayes/nayes from you lot: If a 9th level druid casts this...
Thanks mateys :)
How long does it take to travel a hex in Kingmaker? I've been DM'ing for almost two years now, but currently I'm a bit puzzled by reading the speed of the armies. I think i have always used the speed of "walking", but this:
Questions for fellow DM's:
How long would it take 4 humans to walk from Oleg's to Tatzlford?
Without wanting to rant about a certain player and his/her lack of looking up his/her abilities / spells/ etc. (which frustrates me immensely as a DM)...
Situation:
Does bird druid fall out of the sky?
Explore exp: I have, as DM, ruled at the beginning that the "100 exp for every square they explore" adds up to "25 exp per player". Was this part of the plan, or should it have been "100 exp per player"? How did my fellow awesome DM's do it?
Spoiler:
They have explored Greenbelt 100%, and Nomen Heights about 40% Should I just start book 4? I have waited 3 or 4 years (ingame) since start of book 3. Magic Item sellings #1: My party is currently at 7 minor and 2 medium items generated per month. How many of these items can they attempt to sell? They have three cities, in total 4 districts. So far I said they could sell 1, so they usually choose the medium ones.
Spoiler:
Now that they have received Varnhold their consumption is suddenly a lot higher, and where they never needed the boost before, now I'm beginning to doubt whether selling more for 8 BP each is better, but not gamebreaking. Feedback plox? Magic Item sellings #2: Medium item 1: 275 gp
Thanks guys!
Hey guys, my players really dig the whole "Build your own kingdom", and have even worked out different kinds of tournaments to coincide with the Kingdom Phase. Now, so far I have just been rolling D20's to figure out who "won" and came in second, third, etc. However, one of the new character is a prize fighter, and I would like it for him to have more options than "roll highest". What kind of ideas do you guys have?
/opens piggy
Hey guys, just looking for some feedback. How long would you (as DM) say it takes to light a fire and approx 2 torches. I ruled it at 3 rounds (in combat).
Also: What damage would you say a flaming torch does when swung?
Dear diary, today I am yet again faced with a question of a player who wants a +2 flaming longsword. However will I be able to determine the price? XoXo, Gossip DM -- Anyway, what is the correct calculation? Longsword = 15 gp
I think we can all agree on the longsword + masterwork, so base price is 315 gp
Option B:
FLAME ON!!
http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#_weapons
Sorry to bother everyone, but I am figuring out the Wild Shape ability of my groups' druids. So, as far as I can figure out from reading book/prd en previous topics... Sure:
--- Doubtful:
--- Difficult:
What exactly happens when the druid changes shape to
So... ... ... AC 16 gets a -3 (losing armor) and a +1 (natural) and a +1 (improved dex) => AC 15
--- (B) a medium boar
So... ... ... AC 16 gets a -3 (losing armor), and a +2 (natural) => AC 15 --- What else does the druid get?
--- References:
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