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'Send Letter'
All the long-ranged communications methods are basically terrible. Just let me send someone a letter. Doesn't even need to be fast.


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My friends and I are still mostly playing 1e. There's some appeal to being 'breakable': it's nice to feel that you're super good at something, particularly skills.

It's harder to achieve that in 2e, but it's been getting better the last few times I've run it. I think their encounter design has improved, so we haven't had an entire party of PCs wiped out by a single boar lately (lookin' at you, Fall of Plaguestone).


Belafon wrote:
Easy way to answer this question for sure: If anyone has the digital version from Paizo: go to your downloads, download Ultimate Intrigue, and look at the bottom of the "credits" page (3rd page of pdf). If it says "first printing" then there was never errata. If it says "second printing" or later, compare Dual Identity to AoN to see if anything changed. (This is one of the books I never bought in pdf form, just the first printing hard copy so I can't answer that way.)

Good idea. I checked my download and it's 1st printing.


You can find links to the errata on the product pages for specific books, if there is one. I think they only released them when they did a second (or subsequent) printing. Maybe they never got to a second printing of Ultimate Intrigue? I don't see one there.

I did find the FAQ page for it, if that helps.


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To paraphrase Ryan George in Pitch Meetings: So the AP can happen. :)


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Driftbourne wrote:
What happens when you point a flashlight at a disco ball?

What happens when you point a Solarian at a disco ball? :)


Aha, I finally found the thing I was thinking of. Measure Foe.

It lets you determine someone's BaB and Combat Feats by making a Sense Motive check.


Flashlight wrote:

Flashlight: A flashlight sheds bright light.

A commercial flashlight emits light in a 30-foot emanation (and dim light in the next 30 feet).
A tactical flashlight emits its light in a 60-foot radius (and dim light in the next 60 feet) and is equipped with filters, which you can close to block or dim the light.
Activating the filters takes an Interact action

The Commercial flashlight says it's an emanation, which in Player Core is a 360 degree area from you.

The Tactical flashlight gives a radius instead.

Should those both be emanations? Should the commercial flashlight NOT be an emanation and be a cone or something (like a basic flashlight instead of a lantern)? What's going on here?


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I want to say I've seen a subsystem or feat somewhere that lets you size up an opponent using your base attack bonus, but I can't find it right now.


I don't have them handy, but the NPC Codex and Gamemastery Guide both have NPCs in them. Not sure if there's a dwarf fighter specifically.


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There are a couple of Alchemist archetypes, Tinkerer and Construct Rider, a wizard archetype, Clocksmith, and one for Investigator that I can't recall the name of, but I don't think there's a full-on artifacer-type until 2e's Inventor.


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Seems like there are a _lot_ of problems with her character, but aside from telling the player she did it wrong and depowering her to some reasonable level, I don't see much of a solution there in-game.

An in-game threat might be gunslingers. Add Distance to their guns, and they're targeting touch AC at a much longer range. The 7th-level Deed 'Targeting' lets them go for headshots, which cause Confusion for a round with no saving throw (assuming she's not also immune to mind-affecting effects through her seemingly infinite wealth). That will possibly turn her obscene stats against her allies for a while if you have a couple of gunslingers keeping her locked down.

Targeting also lets you target wings, but a DC 20 Fly check against a character of that level with a Dex of 34 is nothing. Maybe if you stack it with some high winds and other debuffs, but they're starting with a +12 just from Dex even if they don't have any ranks in it. Grounding them is probably more about environment than anything. Make them go into some areas with low ceilings and narrow corridors and they're not going to be flying (assuming they only fly because of their wings).


Say we ignore the Javelin of Lightning for a moment and go with some other examples to address the main question.

Trident of Stability is a +1 Trident.
Celestial Armor is +3 chainmail.

How do you add stuff onto those?

I'd probably just handle it as a delta, treating the non-plus abilities as 'paid for'.

A Trident of Stability is a +1 Trident with other stuff, and costs 9,815gp. The difference between a +1 Trident and a +4 Trident is 30,000gp, so a +4 Trident of Stability would be 39,815gp.

Celestial Armor is +3 chainmail, and costs 22,400gp. The difference between +3 chainmail and +5 chainmail is 16,000gp, so +5 Celestial Armor would be 38,400gp.


It doesn't eliminate it, but Celestial Plate Armor lets you go pretty nuts, especially if you throw it on a Fighter or archetype that gets Armor Training. It's full plate armor +3, counts as Medium, and its max Dex bonus to AC starts at +6.

(the original was a 3.5e thing, but it's reprinted in the Curse of the Crimson Throne hardcover)


Her trip to Minkai helped explain the absence of some of my Rise of the Runelords PCs, since one of them married her.


.Mr.Phox. wrote:
Foeclan wrote:
Back in AD&D 2e, the Monstrous Compendia were in 3-ring binders, so you could arrange them however you like.
Not a bad idea honestly though it hink I'll have to reinforce the pages for that.

Yeah, I reinforced mine with hole reinforcers, which are little stickers designed for that purpose and I'm definitely not giggling like a 12-year-old about them being called that.


Back in AD&D 2e, the Monstrous Compendia were in 3-ring binders, so you could arrange them however you like.


The Skull and Shackles Player's Guide has a bunch of Naval Combat rules in it that might come in handy.


You could probably just load them up with alchemical weapons. Acid, Alchemist's Fire, Burst Jars, Bottled Lightning, and the like.

There's also the Syringe Stirge Alchemist Discovery. You make a tiny construct with which to deliver your bombs. Seems easy enough to flavor them as being clockwork teeth.


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The Gun Tank archetype for Gunslinger gets an ability called Bullet Defection, which lets them add half their armor bonus to their touch AC against firearms. They also get heavy armor. I just finished an Iron Gods game running a Gun Tank/Warpriest and it worked great dealing with firearms.

Bullet Defection (Ex): A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor’s bonus plus the armor’s enhancement bonus (if any) as a deflection bonus against any non-siege firearm or splash weapon attack (including the alchemist’s bomb class ability). This ability has no affect on spells, spell-like abilities, or supernatural abilities that make a touch attack. This ability replaces nimble.


Looks like there are a few threads on it over in the Iron Gods forum.

Here's one in particular.
Iron Gods 5E Conversion Advice


The rules aren't going to help you there, really. There've been past discussions of it, and they largely boil down to the coup de grace stuff above, and plain GM fiat. At some point, though, it comes down to realizing that some types of story beats just won't work well in Pathfinder, especially at higher levels.

If you want that moment to have dramatic tension, just stabbing the NPC won't cut it. They need to be doing something grand enough that the PCs can't deal with it. A scroll of Destruction or Disintegrate. Drop them into a a vat of acid. Banish them to another plane. Feed them to a pack of werewolves. Anything that doesn't rely on something as mundane as stabbing someone to death.

You'll hit a point where the PCs have the spells and resources they need to raise the dead, at which point most hostage scenarios lose a lot of their tension. Travel will become moot due to teleportation or flight. Long before that, most 'PCs vs. environment' stories are trivialized by Endure Elements and the like. You'll need to up the stakes beyond what would be a threat to normal humans like you and me.


I always figured it was like the stuff Green Lantern makes. Visible (unless it says otherwise) and solid, sort of force-field like.


Archmic wrote:
Technically, the only real requirement for an Artifact is it's inability to be broken; or at least very few ways to break it.

So, those plastic combs and IBM AT keyboards count as artifacts? I can see it.


What if, instead of someone already powerful (which they'd have to be, having just finished an AP), it was some 1st level adventurer, or a commoner? How would you deal with suddenly being a god and having no idea how to use power or what to use it on?


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I'd guess 'Resolve' comes from bulls' reputation for being stubborn. Based on the wiki, Asmodeus threw him into a supposedly unsolvable labyrinth, but through cunning and persistence managed to not only solve it, but steal it from Hell. He also worked his way up in Lamashtu's court through deceit and seduction, and continues to use those tactics to gain power among the Demon Lords.

They list conspirators, minotaurs, and secret societies as worshipers.

To that, I could also add as possible worshipers:
- Prisoners or slaves, dreaming of escape
- Anyone who's willing to use seduction or intrigue to gain power
- The vain (Lamashtu is said to have gifted him 'obscene gifts' to please her)
- People attracted to minotaurs for, err, 'reasons'

Interestingly, one of his anathemas is:
- Kill those who cannot do serious harm to you

Edicts include:
- confuse paths and roads
- outwit enemies instead of overpowering them
- walk labyrinths

Ignoring the alignment system, his anathemas and edicts don't seem at all evil. You could add a few based on those.
- Civil planners, using their positions to create complex or confusing streets (say, to ensure people get stuck in the market longer so they spend more money)
- Dungeon delvers, somewhat obviously, searching through labyrinths
- Tacticians (seems like a good way to please him would be to orchestrate a bloodless coup or other victory)

I think it's interesting that, even though minotaurs are basically the poster children for being big and strong, that's not reflected in his tactics or lore. He was, in fact, considered one of the weakest of Lamashtu's court. So we could add:
- The weak or bullied (interestingly, bullying people doesn't seem to fit his lore at all)


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Random comment, but could dwarves and halflings finally get names that aren't relative to the size of other ancestries? You gave lizardmen, ratfolk, and catfolk real names, it'd be nice to see two core ancestries have reasonable names.


Mark Hoover 330 wrote:
4 words: Dust of Broken Hearts. If Sorsha and Mad Martigan can make it work after the effects wore off, anyone can.

Sorsha:

What happened to "You are my sun, my moon, my starlit sky"?

Madmartigan:
It went away.

Sorsha:
"I dwell in darkness without you," and it *went away*?


Inkscape is very good for this sort of thing, and is free. Lots of tutorials out there, easy to render a grid to the scale you want, you can easily paste in images if you want. I ran my game with it for a couple of years before we started using roll20.


Just had to stop in to say I love GW2, and quaggan are great. :)


3 people marked this as a favorite.
DungeonmasterCal wrote:
It's a tough question! Because of my love for the music of Ronnie James Dio, I would almost certainly be a Wizard (Universalist). By the same token, Michael Moorcock's "Elric Series" would make me a 20th level Bladebound Magus.

I can't imagine reading the Elric Saga and coming away _wanting_ his life. :)


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Unrelated to the bathing question, but tangentially relevant, there's a 3pp book for more mundane magic.

101 Spells for the Common Man


Sad to see that this is still an issue.


Melkiador wrote:
The problem is that Paizo probably had to accept the new OGL to make content for 5E, but now that's endangered their hold on stuff made under the old OGL for original Pathfinder.

The 1.1 OGL isn't out yet; this was a leak. It was supposed to be released Wednesday, I think, but was not, so the leak may have delayed it. From the Roll for Combat stream with a contract lawyer, people would still be able to release 5e stuff under the 1.0a OGL, despite any language to the contrary in 1.1. That seems consistent with various versions of open source licenses in the free software world.

Melkiador wrote:
I also assumed that fear of this is what prompted the creation of Pathfinder 2E, though I'm not sure if 2E still falls under the OGL or if it became original enough to not need it.

The PF2e Core Rulebook includes a copy of the OGL version 1.0a, so I don't think it was created to get away from it.


We went with Mythic for a while in my GM's homebrew. We only got to tier 2. I think the only thing particularly OP was the bard with Display of Charisma, who was already very optimized before Mythic, so he could roll 60+ on a Bluff check.

The plan was to remove the Mythic bits after we completed the story, but we ended up wrapping the campaign and starting a new one instead.


It says, 'attempting to use the runeslave cauldron to transform a good-aligned giant who volunteers', so I'd read that as 'attempting to convert the good-aligned giant in the same manner as any other giant', thus they'd need to be dead.

It does say that 'the method of killing the giant is incidental', so you could figure out a humane way to finish them off.


For actual Touch spells, it says 'You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finished casting the spell.'.

Dimension Door, however, specifically says 'All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you'. So it's not like a touch spell where you're tapping people on the shoulder.


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Hero Lab has a sale going on this weekend, so if you want to catch up on your Pathfinder stuff, now's a good time.


Not Vigilante, but the Master Chymist prestige class lets you have two alignments, with the only restriction that they be different. It's basically the 'Jekyll and Hyde' class.


To confuse the matter further,'Lost Omens Travel Guide' for 2e says it's 300' above sea level and 100' wide.


You really need to look closer at your subject line. :)

I don't know of any. You'd probably want to look for more general options around changing the stat your supernatural abilities are based on. Breath weapons aren't something PCs normally get. If 3pp is on the table, maybe just ask the GM if you can use a different stat.


Dale McCoy Jr wrote:

Have you read Death's Heretic?

** spoiler omitted **

Something like that might work as well. Breath of life just fails, or the body is fine but the person never wakes up because they're not there.

** spoiler omitted **

Then the adventurers have to free the soul from entrapment.

It can fail for other reasons, too, like the soul not being willing. Maybe they decide to move on out of spite, or maybe they're in on it and have made their own arrangements with someone else. Either way, the PCs may be in trouble.


There's a saving throw involved in a coup de grace if they survive the damage, which would leave them dead regardless of HP if they failed. That wouldn't matter when it comes to Breath of Life, mind you, but by the time they have 5th level spells, they're probably beyond a challenge like that anyway.

That said, it's completely appropriate for the subject of such a situation to be upset about being literally dead. I can't imagine that having your throat slit is a pleasant experience, even (especially) if you survive it.


Pizza Lord wrote:

I think the implication is that getting a 'sinking' ship above 0 will stop it from sinking, but not necessarily reverse any sinking that it's done. For instance, when does a 'sinking' ship stop sinking and is just 'sunk'? When it hits the bottom? Is it still 'sinking'? It technically still has the sinking condition. Making it whole or completely undamaged isn't just going to bob it to the surface like a cork or flush all the water inside out into the surrounding water and cork it up while it ascends at some speed to the surface again.

Getting it above 0 removes the 'sinking' condition, leaving it at 'broken' until it's above half, at least in the Skull and Shackles Player's Guide. A sinking ship can't move or attack, and sinks in 10 rounds, and every 25 hp it takes takes away a round. If it sinks to the bottom, it's considered 'destroyed' and can't be salvaged or repaired. You can save it with 'make whole' or similar.

Skull and Shackles Player's Guide wrote:

Magic (such as make whole) can repair a sinking ship if the ship’s hit points are raised above 0, at which point the ship loses the sinking condition.

Not sure if that's reprinted anywhere or is superceded by something else, but it's a free download on Paizo's site. Sadly, no mentions of capsizing anywhere that I could find, but maybe there's something in the AP itself (which I don't have, or I would check)?


Does anyone know how to set up Versatile Performance in Foundry for PF1e?


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We were discussing this in the Know Direction Discord. The download filters seem to be very messed up.

I have a 3rd-party 1e product (The Very Last Book About Mounted Combat) which seems to be categorized as (at least) part of Agents of Edgewatch and as a 'Flip-Mat Classic'. Apparently only 3 of the downloads are categorized as PDFs (including the mounted combat book previously mentioned).

If I filter on 'Lost Omens', I get a ton of random 1e books, including things like Bestiaries.


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Insightful Advice does nothing for you, but being able to give everyone else in your party an all-day +2 to a skill is pretty nice.


I don't know that there's a clear 'RAW' answer to this, but here's what I'd say.

Typically, if the damage from an attack is negated (by DR, for example), the 'rider' effects (poison, bleed, etc.) are also negated. Death ward prevents all of the negative energy damage, and the Con drain is listed as a 'plus' effect on the attack, so I would expect it to fall under that and thus the Con drain would not happen. Not because it's negative energy, but because it's a rider to an attack that didn't do anything.

Damage Reduction

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk’s stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.


We used to joke that the citizens in City of Heroes were all super high level heroes who had retired or were in their secret identities, since they were basically invulnerable.

Maybe the PCs start taking on responsibilities to fit their station. Running a kingdom, starting their own Guild, or the like, and start turning into the people who give out quests (possibly to the group's next party of level 1 characters).

If you're lucky, you'll have a group with its own goals and aspirations, and you can just ask them what sort of stories they want to see next.


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There's a default amount going to each, but you can click the 'Adjust Donation' button on the right to decide how much goes where. There are a couple of options, and a 'Custom' that gives you sliders you can use to set it to whatever you'd like.

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Thinking of running it...
Any advices on what to take from those DM's that have already ventured so far? :-)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

The Pathfinder Society has turned its attention to the Ruby Phoenix Tournament—a world-renowned fighting competition, held once every ten years in the city of Goka on the eastern continent of Tian Xia.
More specifically, the Decemvirate is interested in the incredible prizes available to the tournament’s winner—a choice of treasure from the legendary vaults of Hao Jin, the Ruby Phoenix herself.
As part of the preparations for the tournament, Pathfinder Society agents have been deployed across the Inner Sea and beyond to seek out forgotten lore, allies, and magical items to be used by the Society’s tournament representatives.

Venture-Captain Amara Li, leader of the Lantern Lodge and Goka native, has uncovered information about one such item hidden amid the reaches of the Wall of Heaven—an Iroran relic known as the Braid of a Hundred Masters. Organizing the search from her base in the Dragon Empires, she intends to send a group of Pathfinders to the high mountain range in search of the braid’s ancient home: the Clouded Path Monastery.
-----------
Click on "the map" to see a picture of Amara Li.
This link will remain there indefinitely, but the contents will change. Pictures and battlemaps can be found there :)

-----------

Anything you want to do before leaving the city, please let me know.
I will be PMing you your Faction missions asap, please confirm in OOC tags in your following post if you have indeed received them.


Starting this (tier 1) in less than a week.
Might have some places open
Anyone interested?


The map // Initiative >> Theor & Thaurux > Yeti > Rest

NaN ;)


This is an open (re-opened) invitation to anyone wanting to join our campaign. We barely scratched the surface, but due to circumstances are looking for a replacement to take over.

If you are interested, please apply here.

Information can be found on HERE, and by asking questions there aswell :-D


Heya guys,

I have been running Kingmaker for about 4 years now (ooc, 11 years ic) and we have reached a point where we have skipped some parts of booklet 3.
Since it' s a dynamic world, we created some Tier 2 characters to clear some of the lower-level problems, and to run them when the Tier 1 is doing some important stuff. This adds the extra dimension of having a feel between the T1 and T2 characters, and a nice back-up of in-game personae should another one bite the dust...

So.... I'm looking for a small adventure that could occupy level 6-7, placed in the Stolen Lands, to entertain them a bit more so they get a feel for their new characters.

I have run the Carnival of Tears with them, leaving them scarred for life :D

Any other ideas? This could be any module, PFS adventure, or part of an Adventure Path. :)
I have, as of right now,

  • "Carnival of Tears" => used
  • "Realm of the Fellnight Queen" => Nice!
  • "The Harrowing" though I'll probably use this one as a hook for their Tier 1 characters. It's too nice not to use it :)


  • This is an open (re-opened) invitation to anyone wanting to join our campaign. We barely scratched the surface, but due to circumstances are looking for a replacement to take over.

    If you are interested, please apply here.

    Information can be found on HERE, and by asking questions there aswell :-D


    Map HERE! >> Initiative: ...

    This is my generic intro story. Please rewrite this the way you see fit to make it work for your character. :)

    Generic:

    The evening after you have received your Harrowing, you find yourself sleeping really badly. You are restless, and not cold water, splashed in your face or a glass of hot milk (or something similar) manage to make you feel sleepy. The night passes, and you toss and turn until you significant other kicks you out of the bed and tells you to sleep in the common room.

    You find yourselves returning back to the caravan, and standing in front of the Harrower's cart. You see yourself doing it, but you make up your own excuse/reason as to why you are standing there. Could be that you wanted to ask her one more question, or maybe you want your money back because you don't believe in that kind of magic anymore. Maybe you think she placed a curse on you, and want to confront her with it before going trough the appropriate channels.

    Once inside, you find yourself surrounded by some people you know from around the capital city.
    The harrower is sitting in the middle, with a small note that seems to have been written by someone using their left foot instead of right hand, while on horseback going at considerable speed. You can see traces of blood, ink smudges and places where water touched the paper and it has crumbled slightly.

    She tries to talk, but her throat is too hoarse from screaming silently. She points to the paper, where there are the following words written: "I'm sorry, *HE* made me do it. He told me to bring in Duke Borga, and I couldn't resist. Please forgive me for what I have done, and what I will do...
    With those words she places the nineth card in her Harrowing, and a portal opens up which swallows all of you instantly.
    The last thing you see is the woman throwing the Harrow deck after you, through the portal, before it closes.
    To see picture, please refer to the discussion tab.

    You will notice when you get up from the floor that you have come prepped for war. You brought your weapons, your scrolls, your potions and anything you thought woul be helpful. Weird, because you "only wanted to talk to her"... :)


    Map HERE! >> Initiative: ...

    Hi-ho. Please post here once with your characters name as to make my life a little easier. Please keep posting in "recruitment" for as long as the adventure is not yet underway, as this will also make my life a little easier.
    And all the little things help, in the end :D


    This is not an open invite. Please refrain from posting if you're not a one of the people on the list.

    All right, I have contacted a number of you for an interest check to be able to play "The Harrowing" via online play-by-post.

    I'm looking for a group of four people, so unfortunately I won't be able to play with every one of you. This is too bad, coz I chose you guys because you fit into the group of people that has epic roleplay moments, and posts on a regular basis. And you don't use a single line-post :)

    I'm not completely sure who exactly will want to play and who won't, so please post here. We can work out details and background and all that, before going on our crazy adventure.

    This is the list of alternate personae I asked, with their "mains". Please post with what you have in mind (character concept/ background/ ...).

    • Zander Drax (Mezegis)
    • Jirani Kafr Abdu (jamie noone)
    • Ethan Sower (Cuchulainn)
    • Skaldi the Tallest (twilsemail)
    • Horatius Lartius (Bali)
    • Theor Garess (Dakcenturi)

    Kind regards,

    Rick
    aka Voice In The Sky


    The map // Initiative >> Theor & Thaurux > Yeti > Rest

    "THE NIGHT BEFORE AT THE LODGE"


    The map // Initiative >> Theor & Thaurux > Yeti > Rest

    THIS IS MEANT FOR OUT OF CHARACTER TALK.


    Hello guys,

    I'm new to the whole DM'ing of a PFS PBP, and I'm almost finished with my first one. Now I'll have to report it, and fill in the Chronicle Sheet. Could someone please tell me where I can get the Event Code? Thanks!


    Hey guys, want to start another PFS PBP and thought I would give a shoutout in advance. I'm looking for either level 1s, or for level 5ish.
    Still going through the adventures, trying to find something I like. Dotting for interest is ok.


    Hey guys, have a little question.

    Ran a session of Kingmaker yesterday, and two of my players ran.. well, fell into a trap which contained green slim.

    I rolled 4d6 for falling damage (40 feet), and of course the Constitution damage. The ranger took 5 CON, tried to climb out and almost succeeded but botched the final role. So he fell back in (rolled 3d6 falling damage) but now I am uncertain whether or not I have to roll for CON damage again?

    The other guy got 3 CON damage, but failed his first round and was still standing in it the second round. Should I have rolled up more CON damage for him aswell?

    I believe I should, as well as rolling for the damage the green slime is inflicting on their clothes/weapons/etc, but I am unsure. Anyone care to offer me their help? Can't find it in the RAW, but might be missing something :)

    Green slime wrote:

    Green Slime (CR 4): This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.

    A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.


    So the spell "reincarnate" is proving to be a handful.

    Situation:
    Halfling sorcerer dies, gets reincarnated, rolls a 78 for human.

    The way I see it:

      Gone: +2 CHA, +2 DEX, -2 STR
      Gone: Halfling "traits".
      Added: +2 CON
      Added: Human feat (?)
      Added: Human skill ranks (?)

    Situation two:
    Human druid dies, gets reincarnated, rolls a 38 for gnome.

      Gone: +2 of his choice (if it was physical) /or/ -2 CON?
      Gone: Nothing else? Not his feat or his extra skill ranks?
      Added: -2 STR and +2 CON.
      Added: Gnome traits?

    Feedback please! :D


    The map // Initiative >> Theor & Thaurux > Yeti > Rest

    As a first post, can everyone tell me where they are from, how much experience they have had with roleplay / play-by-post /Pathfinder Society?


    The map // Initiative >> Theor & Thaurux > Yeti > Rest

    Gameplay thread is a-going!


    Hey everyone!

    I've been having so much fun with PBP in general, I thought I would do the world a favour and attempt to transform my GM powers to the paizo boards.
    In doing this I will of course require the aid of several players who will want to undertake this journey with me.

    Having just finished reading the Guide to PFS Play thoroughly, I haven't decided on the scenario yet, but this is what I'm going/looking for.

    • Adventure will be tier 1-5, preferably around level 2, coming from season 3 or 4;
    • Players will be asked to post a bare minimum of once per day, but encouraged to check/add 2-3 times. I like to keep things moving! :)
    • Standard PFS rules

    I thought I'd give the players out there a head's up, I'll post which scenario later on today.

    The horn has sounded three times... I wonder who will answer its call..
    -- Last thoughts of an unknown corpse.


    How would one begin? Register somewhere, send an application, etc etc?

    Must have looked over the rules, coz I can't find it.


    Since an eidolon is an outsider, what are the options available (in CRB and APG) to heal it?

    ° Destroying it > Next day full hp
    ° Rejuvenate eidolon?

    How about "cure ___ wounds"? Does it work?
    Channel positive energy?
    Long term care?


    When i have a weapon with "bane (x)" and i am facing an opponenr y or z do i feel my bane isn't working?

    How about an inquisitor's ability?

    For example: human diguises himself as elf, inq uses bane (elf).


    Are there any more dm's out there?
    I feel I can take one more :D


    I've been looking everywhere for an easy way to force an opponent (say cavalier / mounted fighter /..) of his horse/mount.

    Are there options for it? I'm talking RAW, but am willing to listen to RAI aswell. :)


    Hey guys,

    i'm having trouble locating the whereabouts for a new GM to try a PFS PBP. Could someone point me in the right direction?

    I found this:gm resources.


    Can i have a character play in a PBP of the Society, and host one myself?


    .. Well, that's what I am looking for :)
    No posts made, just sitting there because I made a booboo when constructing my pathfinder society character (unsuccesfully).


    1 person marked this as a favorite.

    Hey guys,

    I have been putting some more time into my campaigns (both kingmaker), and I thought it would be nice to share PDFs or Docs of things we have made, or adapted. The boards are very nice with their spoiler tags, but sometimes you want a print-out that looks nice, you can doodle on, and throw away afterwards.

    Hereby, I present you with the following.

    Tartuk's Diary, from Kingmaker book 1

    Expanded Events Table, from Kingmaker book 2

    A son of Mammoths, Kingmaker book 4

    Not all of this is mine, and if someone has any objections I will remove it from my Gdocs.
    Send me a private message if this should occur.
    I only meant to help others :)

    ((I also made the charters from the books into something that looks better, but I am uncertain as to whether or not I can post these online. Anyone have any idea? I simply changed to font, addes some background.))


    Situation:

    Boar, the friend of Druidboy 2000, has AC27.
    The party encounters trolls, who can barely scratch our Boar.

    Troll decides to grapple it, and succeeds.
    Boar tries to break free, but fails.
    Troll maintains (+5) and pins the boar.
    Boar tries to break free, but fails.
    /pause/

    Troll has the grappled condition, and takes -4DEX to his AC.
    Boar has the grappled condition, taking a -4DEX.
    Boar also has the pinned condition, being denied his DEX bonus and taking an [additional] -4 to AC.

    Q1: Boar "loses" the -4DEX, and gets the "no DEX bonus". This could prove to be in his favour?
    Q2: Boar is now pinned, and "can take verbal and mental actions". So basically at the mercy of his grappler?
    Q3: Troll doesn't have to make an attack roll, since the "damage" is part of his maintaining?

    Outcome:
    Troll can damage with one (?) natural (light) attack as long as he maintains (with a +5) the grapple against the little piggy.

    Piggy has a -4 AC aaaand no DEX bonus against anyone standing free of the grapple?

    Can I get some YESSES, peeps?


    My group is currently at level 10 and have established quite a lovely 'kingdom'. Their ruler was a fighter with Gorum beliefs, so hze was never one to stay idle for long. With a ring of sustenance he did all his paperwork in the early hours, and trained with the militia during the day.
    If there was something happening in the kingdom, he would face it himself, heroically!

    However, the duke died, and I (dm) am not interested in putting his npc wife on the throne for long. It's their game and AP, and I want to keep it that way.
    The problem now is that the only other pc's willing to take up the mantle already "warned" me that their character would no longer go on "adventuring errands", only diplomatic missions and greater battles (to inspire the men). However, this would effectively turn him into my NPC.

    How do/can I stop this from happening? I would like an active baron/duke/king.
    So far I have come up with the following:
    > The people will not respect a leader who can not follow "You have what you hold.". Thus, increasing unrest.
    > If they send out men to explore in their stead (and missing out on cool adventuring and juicy exp), they might not return. (Warr4 <> Fi9)
    > ...

    Your two cents, gents?


    I've been pondering over the summer court/winter court thing and I'm trying to bundle the resources found on the forum.
    There is soo much here, and I kinda have lost my way...

    People that have done additions / changes /..., would you be so kind?
    My group is currently at a certain tomb in book 4, but after this halfway point, I would like to start emphasizing more on the changes in nature/births/... I want them to feel the land is changing, and for this I require a bundle of information :)

    So far, I have:

    Seelie / Summer court
    Led by Oberonn and Titania
    > The happy fey, up for tricks and fun... Those wascaws!

    Unseelie / Winter court
    Led by Queen Mab
    > The evil fey, want to grab power...

    Wyldfae
    > Puck?

    I would put the BBEG in the Winter Court, trying to influence these lands.. But why? Does she want to rival Queen Mab?

    Your two cents?


    I failed my save, and now i'm confused.
    Luckily i rolled a 22% so I can post here quickly...

    Some spells say "level" and others say "caster level"...
    So what does the rogue/wizard do? Can he cheat by taking spells that say level?
    H3LP?


    Another marvelous question, I find myself in dubio about...

    Character: Ro3/Wi2
    Abilities: Sneak attack +2D6, touch (attack) spells

    As far as I know, the rogue can deliver a sneak attack through a touch spell.
    He can also sneak-attack for non-lethal, with a sap...
    He can also merciful spell for non-lethal, with a spell...

    Catch my drift?
    Can my (player's) Ro/Wi use a non-lethal spell, and add his sneak-attack, while doing *only* non-lethal damage?

    Copied from PRD:

    Spoiler:

    Merciful Spell (Metamagic)
    Your damaging spells subdue rather than kill.
    Benefit: You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell's actual level.

    Sneak attack
    With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.


    General rule
    Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is blocked.

    Scrying
    What does, apart from putting yourself in a constant leadsheeted house, help against scrying? I have a powerful wizard who knows his sister is being scryed on daily, but can't seem to do anything against it?

    **F (a silver mirror worth 1,000 gp) <- tis does not get destroyed, so as soon as she has one, it's scry-time..

    Nondetection: 50gp per day sounds a bit harsh.

    Detect scrying would let me know, but within 40ft.. Means i have to eat/sleep/... with my sister, and I still can't do anything about it.


    Two questions that I could use your feedback on.

    Question 1:
    This table is a guideline for wealth by level for the player characters..

    Problem 1:
    Old_char has ammassed gold and items, but some were (or are now) useless, and some items have been used.
    New_char can optimize..

    Problem 2:
    Old_char has spend money (Kingmaker) to upgrade his domain and help his people. He is therefor below the curve.
    New_char is 'exactly' on the curve...

    Question 2:
    New_wizard wants spells. There is a price but at level 9 he can basically by every spell from the BRB and APG, and hardly feel it..
    How do other GM's deal with that? Roll the dice (% or amount of), or...

    *puts piggybank on table, waiting for two cents*


    Hey guys, I got another one for you...

    I have a player who is a rogue3/witch1 and who likes to grapple people.
    Now we were looking at keeping a touch spell at the ready, making a touch attack and succeeding at a grapple.

    Quote 1: wrote:
    If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges.
    Quote 2: wrote:
    Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge.
    Quote 3: wrote:
    ...to touch an opponent, you must succeed on an attack roll.
    Quote 4: wrote:
    As a standard action, you can attempt to grapple a foe...

    _Processing_

    So, what if the roguewitch cast a touchspel in round one, and in round two moves closer to the bandit.. He then wants to grapple the bandit. Situation A:
    He succeeds at grappling the bandit.
    >>> Does the spell automatically discharge since the "touched anyone while holding a charge"?

    Situation B:
    He fails the grapple. Does the spell linger?
    Because it says nowhere that a failure to touch makes the spell dissappear, right?

    I'm using the piggybank of dooom to ask for your two cents...
    Will save to deny it? ;)

    -----
    Link:
    http://paizo.com/pathfinderRPG/prd/combat.html#holding-the-charge


    Improved Empathic Link (Su): The beast master gains an empathic link with all of his animal companions. This functions like an empathic link with a familiar, except the ranger can also see through a companion's eyes as a swift action, maintaining this connection as long as he likes (as long as the companion is within 1 mile) and ending it as a free action. The ranger can only see through the eyes of one companion at a time, and is blinded while maintaining this connection. This replaces the 6th-level combat style feat.
    ---

    Does this mean he can have a creature with darkvision (owl for example) and walk around like he pwnz the place?
    Or is it used for "scouting"?


    In Pathfinder's "War of the River Kings" you can see the fourth poem of Gorum's Gorumskagat.. (p 69)
    Does anyone know where to find the others?
    I've been searching, but nothing so far.. Damn my google-fu!

    For people wondering:

    "The clash of sword on shield is my song,
    I am your armor, your blade.
    Strike at your foes and I guide your hand.
    For I thirst only for batle."


    1 person marked this as a favorite.

    In Pathfinder's "War of the River Kings" you can see the fourth poem of Gorum's Gorumskagat.. (p 69)
    Does anyone know where to find the others?
    I've been searching, but nothing so far.. Damn my google-fu!

    For people wondering:

    "The clash of sword on shield is my song,
    I am your armor, your blade.
    Strike at your foes and I guide your hand.
    For I thirst only for batle."


    Some question about it:

    PRD wrote:
    ""You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). The spell lasts until the duration expires or you exit a tree. Each transport is a full-round action.""

    I need a few ayes/nayes from you lot:

    If a 9th level druid casts this...
    (A) She can move into one tree, and then jump 8 times as a full-round action, and in tree number 8 she will be "forced" to exit?
    (B) She can spend 0.56 miles per full-round action, thus going (up to) 4.48 miles in 48 seconds, right?
    (C) Can she see out of the tree? Can she stick her head out while the rest remains inside?


    PRD wrote:
    ""You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). The spell lasts until the duration expires or you exit a tree. Each transport is a full-round action.""

    I need a few ayes/nayes from you lot:

    If a 9th level druid casts this...
    (A) She can move into one tree, and then jump 8 times as a full-round action, and in tree number 8 she will be "forced" to exit?
    (B) She can spend 0.56 miles per full-round action, thus going (up to) 4.48 miles in 48 seconds, right?
    (C) Can she see out of the tree? Can she stick her head out while the rest remains inside?
    (D)How many miles across is a square in Kingmaker again? I've lost the correct page..

    Thanks mateys :)


    How long does it take to travel a hex in Kingmaker? I've been DM'ing for almost two years now, but currently I'm a bit puzzled by reading the speed of the armies.

    I think i have always used the speed of "walking", but this:
    100 warriors (3) kan traverse 2 hexes?

    Questions for fellow DM's:
    --------------------------

    How long would it take 4 humans to walk from Oleg's to Tatzlford?
    How long would it take if they had horses?
    How long does it take to explore a hex?


    Without wanting to rant about a certain player and his/her lack of looking up his/her abilities / spells/ etc. (which frustrates me immensely as a DM)...
    Oops, sorry.. /endrant

    Situation:
    Druid uses wildshape.
    Birddruid has feat to cast spells while flying.
    Birddruid uses full-round action to cast a spell (Lightning thingamajig).

    Does bird druid fall out of the sky?


    Explore exp:

    I have, as DM, ruled at the beginning that the "100 exp for every square they explore" adds up to "25 exp per player". Was this part of the plan, or should it have been "100 exp per player"? How did my fellow awesome DM's do it?
    Doubting, because when they are beginning Blood for Blood it says they should be 10th level, and currently they are just short of 9.

    Spoiler:
    They have explored Greenbelt 100%, and Nomen Heights about 40%

    Should I just start book 4?
    I have waited 3 or 4 years (ingame) since start of book 3.

    Magic Item sellings #1:

    My party is currently at 7 minor and 2 medium items generated per month. How many of these items can they attempt to sell? They have three cities, in total 4 districts. So far I said they could sell 1, so they usually choose the medium ones.

    Spoiler:
    Now that they have received Varnhold their consumption is suddenly a lot higher, and where they never needed the boost before, now

    I'm beginning to doubt whether selling more for 8 BP each is better, but not gamebreaking. Feedback plox?

    Magic Item sellings #2:

    Medium item 1: 275 gp
    Medium item 2: 34 000 gp..
    Both give 8 BP when sold against a DC of 35?

    Thanks guys!


    Couple questions that always make me doubt my GM'ing.

    If grappled, can a creature cast any spells?
    What is required? Concentration? What is the DC? Are there any modifiers?

    Also: Are these flowcharts up-to-date/correct?
    http://paizo.com/forums/dmtz43c0?New-grapple-flowcharts#43


    Hey guys,

    my players really dig the whole "Build your own kingdom", and have even worked out different kinds of tournaments to coincide with the Kingdom Phase.

    Now, so far I have just been rolling D20's to figure out who "won" and came in second, third, etc. However, one of the new character is a prize fighter, and I would like it for him to have more options than "roll highest".

    What kind of ideas do you guys have?
    I was thinking something of taking AC + Attack bonus into consideration, but many of the other fighters would probably have something similar.
    I also don't want this to take too much time (outgame: don't want to build 10 NPC's, ingame: the other players enjoy seeing who wins but can't have it take an entire hour).

    /opens piggy
    Your two cents, please!


    Hey guys,

    just looking for some feedback. How long would you (as DM) say it takes to light a fire and approx 2 torches. I ruled it at 3 rounds (in combat).
    Is this a bit too harsh, or too lenient?

    Also: What damage would you say a flaming torch does when swung?
    I figured -4 to attack (improvised), D3 from wood and D6 from fire?


    Players rescued the eggs, and druid is keen on making sure they hatch..

    Some players nerdgasm about armies riding on Rocs into battle, etc etc.

    Your two cents, so I can compare them with my ideas and notes?


    Dear diary,

    today I am yet again faced with a question of a player who wants a +2 flaming longsword. However will I be able to determine the price?

    XoXo, Gossip DM

    --

    Anyway, what is the correct calculation?

    Longsword = 15 gp
    Masterwork = 300 gp
    +1 Bonus = 2 000 gp
    +2 Bonus = 8 000 gp
    +3 Bonus = 18 000 gp
    Flaming = +1 bonus

    I think we can all agree on the longsword + masterwork, so base price is 315 gp
    Then...
    ...
    ...
    Option A:
    MW Longsword 315 gp
    +2 Bonus = 8000 gp
    Flaming = 2000 gp
    ---------------->>> 10 315 gp

    Option B:
    MW Longsword 315 gp
    +2 Bonus AND +1 (Flaming) = +3 Bonus = 18 000 gp
    ---------------->>> 18 315 gp

    FLAME ON!!
    But please tell me it option B.. ^^

    http://paizo.com/pathfinderRPG/prd/magicItems/weapons.html#_weapons


    Sorry to bother everyone, but I am figuring out the Wild Shape ability of my groups' druids.

    So, as far as I can figure out from reading book/prd en previous topics...

    Sure:
    * Standard action, no provoke. Which means a if you change into a bird you can still fly away (with provoking)
    * One hour per level, not 1 min/level as opposed to spell

    ---

    Doubtful:
    * Does the druid cast? Blink? Gesture? Cough? Or can it be done 100% silently?

    ---

    Difficult:
    Let's say I have a druid with Wooden Armor (+3 ac) and Dex 16 (+3).
    His AC is 10+3+3 = 16.

    What exactly happens when the druid changes shape to
    (A) a small dog
    => According to spell: +2 DEX and +1 Natural armor, and gains scent & lowlight
    => According to magic: Lose armor bonus

    So... ... ... AC 16 gets a -3 (losing armor) and a +1 (natural) and a +1 (improved dex) => AC 15
    => Question: Does the druid get +1 ATK/AC because it changed size from medium to small?
    => Q: If the druid did not have Weapon Finesse, it still uses STR for ATK bonus right?

    ---

    (B) a medium boar
    => According to spell: +2 STR and +2 Natural armor, and gains scent & lowlight
    => According to magic: Lose armor bonus

    So... ... ... AC 16 gets a -3 (losing armor), and a +2 (natural) => AC 15

    ---

    What else does the druid get?
    Is there something I'm missing?
    Or does the druid just open the monster manual, and enchance this creature via spell?

    ---

    References:
    Beast Shape Spell
    Polymorph Magic Section

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