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![]() Feat describes three effects but there are only two, was this an error on there now only being two effects, or was one not properly represented? A gentle, refreshing breeze ripples through the air in a 20-foot
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![]() Joan H. wrote:
I appreciate it, but I kinda made a HUGE mistake, please relist me for the Pathfinder and Starfinder society scenarios subscriptions since I receive them as being a Venture Lieutenant and they help me with running games. MY BAD..... wasn't even considering them because I get the notification about them in a different email entirely. Again TY ![]()
![]() When Thursty teased this scenario on the Know Direction Beyond, I was ecstatic to find out we are finally going to Daimalko. Written by the one and only Amanda Hamon the one behind the damai and the planet. This scenario's premise is proper high-end content as we will be going in the belly of the beast! ![]()
![]() Alex Augunas wrote:
It would be extremely unnerving to know that the unholy symbol of Lao Sho Po now consists the bitten remains of the second seeker's logo. ![]()
![]() I'm requesting a new tracking number since in the email it says the package is leaving the Paizo warehouse on March 22nd, but on Ups-mi tracker it says that it is transferred to my post office on the 19th on the same month. Then on their website, it says it was delivered on March 18th. I contacted My post office and they don't know of any package, so I contacted UPS and the tracking number I gave UPS help isn't clearing on their database. UPS help told me to contact you guys. ![]()
![]() Sara Marie wrote: The autogrant for those of you who are getting scenarios due to your Venture status in the Organized Play Foundation is currently running. If you have not seen your scenarios in your My Downloads by tomorrow morning, please let us know. Keep in mind you may not get an automated email as we are still experiencing some issues with that. This would definitely apply to me I got the Feb 26th drop with ACG material but still have not received Pathfinder or Starfinder scenarios. ![]()
![]() Marco Massoudi wrote:
I love this idea! Then after that, they can make high-level modules/ super dungeons where you start them as 19 and then level up in them gaining your capstone abilities. ![]()
![]() QuidEst wrote:
I realize that but as a twice a day ability why not? Yes, that utility is strong but by level 4 most adventurers have jump jets or jetpacks. I would have it cost an extra resolve point to nullify energy field damage and have it last rounds equal to half your witchwarper level. ![]()
![]() Yes, I seriously don't understand why this class cannot shape it's infinite worlds ability on top of that even nullify difficult terrain and nullify energy damage in a field outright. This class presents itself that you are a mere sculptor and battlefield is your medium, but the fact you have limits on the area of effect, can summon difficult terrain but can't suppress it, and not be able to turn lava into water is upsetting. ![]()
![]() The change should be either make Instinctive gain skill ranks with Wis or remove the Int modifier on will saves for Studious. I prefer more the ladder but either one would be a healthy change. Also only enable the ability to benefit from either one until you gain 3 levels in biohacker, because like someone mentioned earlier the level dip is real for that to be a level one passive. Unless your design standpoint is we want to enable multiclassing, that is fine and all. If that is the case, then you should focus on releasing books which include capstone options for characters that multiclass. (I'll stop ranting) On the Spark of Ingenuity for Instinctive it isn't that bad, yes dazzled is a weak condition by itself but you are adding it, KEYWORD adding it, to a counteragent. Yes, the double duration on injections is strong but the average goon lifespan is like 3-5 rounds so if anything that would be good if you are playing the altruistic biohacker, someone would be really getting those gains on the restoratives. ![]()
![]() Cellion wrote:
Yeah Vanguard sounds too positive, my solution would be Endmaker or Endseeker, but those sound too negative. I can see how it is hard to come up with class names. Another point, while we are on the Vanguard, is that they have two disciplines that basically do somewhat of the same thing and have titles for those abilities that sound the same, that would be Interfere and Intervene. I think as a GM if my vanguard said they are going to one of these actions I might confuse it for the other. ![]()
![]() BigNorseWolf wrote: Erf. Not happy about starting a character and then having to shelve them for a year before I can really pick them back up again. Yes remember these are beta characters, so don't get attached to them. Go ahead and make your Wyonna Warpsalot, Shieldy Mcsheilds, and Kneedles. Have your fun get data and gather an educated opinion on them. Then cast them off into an undisclosed location in the vast with a one-way ticket, on their beta ship, nonstop in the drift. ![]()
![]() Hmm wrote: I think we should produce the Ultimate Gap coloring book! It's an educational children's coloring book filled with busts of important historical key figures of the pact worlds with empty heads so you fill in their thoughts. .....OH look it's Aleksana Guryari! ......let's get inside that android's head and see what they saw on the first known travel through the drift! ![]()
![]() Xenocrat wrote:
Startled Scream is effectively on my top ten worst feats in Starfinder list. They should of ditched the int bonus and just made this an action one character can choose to make. Eliminating the unnecessary feat taxed tied to simply screaming. I mean how long does it take to scream, more than 6 seconds? Everything else is gravy, absolutely wonderful additions, the spells, other feats, and the theme are all healthy add-ons to Starfinder especially for horror. ![]()
![]() Yqatuba wrote: I assume FTL is possible in Starfinder considering that in Pathfinder there is a spell (interplanetary teleport) which can teleport you to another planet instantly even if it's millions of light years away. It isn't really FTL, it is more PPT ( planar piercing travel) with a device called the drift engine. Interplanetary travel is a spell in Starfinder it is just a 6th level spell which is the highest caster level in the system. ![]()
![]() HammerJack wrote: My wishlist also includes solarian armor mote crystals that provide utility benefits while the armor is active. Little stuff like your armor providing an addition bonus to saves vs radiation, or lowering your personal gravity a bit to increase carrying capacity. Oh answers my question earlier. ![]()
![]() HammerJack wrote: I don't even think special armor would be needed, just a single crystal going into the mote would do the trick, probably. Also, that would keep it consistent with how weapon crystals work. Yes I guess that would make it less restrictive on the solarian to have to always use that one specific type of armor. I'm curious what benefit would you want to see the crystal grant? A simple flat AC/DR buff seems boring to me since the class feature already does that. How about if the crystal does a damage type whenever you are attuned and a foe is near you, you deal that damage type and dice, and a reflex save for half so it would be like an aura effect. If the crystal has a critical effect it would proc if someone rolled a nat 1 to hit you. ![]()
![]() JiCi wrote: - Solarian armor crystals; ok, listen, the Solar Armor downright suuuuuuuuuuuuuuuucks, when compared to the Solar Weapon. Many of the Solarian's abilities are more beneficial to the weapon than they are for the armor, so can we please have SOMETHING that buffs the armor to the same level as the weapon? Yes having tailor-made light armor that has specified armor slots that are intended for solarian crystals would be the greatest thing to happen to armor route solarians. They could even implement the dent system to the crystal where you would use mysticism to mend it after a beating. ![]()
![]() Since Alien Archives 2 released and brought us the glorious Uplifted Bear as a playable race, I've been thinking what other animals would be fun to uplift? Reflecting on all the playable alien races that have released in only the past 2 years I noticed how other than the Strix there aren't a lot of feathered species to point out. Which leads to my vote for next big uplifted animal on the docket
THE UPLIFTED PENGUIN!!! Ability Adjustments: +2 Int, -2 Wis Hit Points: 2 Darkvision: 60 feet Dense Feathers: Uplifted penguins feathers help insulate their temperature giving them a 5 resistance against cold damage. Innate Toughness: Uplifted penguins are made for harsh long journeys and the cold weather they get a +4 bonus for Constitution checks against forced marches and a +4 bonus to Fortitude checks against taking damage in cold environments. (These bonuses don't stack with the Toughness feat) Limited Augmentation: The only augmentation that can be installed into an uplifted penguin's brain are datajacks and the mechanic's custom rig. Limited Telepathy: Uplifted penguins have limited telepathy with a range of 30 feet. Modified Lungs: Uplifted penguins can hold their breathe for up to 30 mins underwater. Natural Survivor: Uplifted penguins have a +2 racial bonus to Life Science and Survival skill checks. Variant Sizes: You can choose to be a small size uplifted penguin or a medium size uplifted penguin. If you go with a small species you gain a + 2 to Dex, while medium penguins have a + 2 to Con. An uplifted penguin is no taller than 4 feet tall. Webbed feet: Uplifted penguins have a land speed of 20 feet, and a swim speed of 60 feet. As you can see I have reused some of the racial traits from the uplifted bear in my design but I thought that would make sense seeing that they are both augmented animals. What are your thoughts, what animals would you like to see? ![]()
![]() Let me start out with saying that I am subbed to the Starfinder flip maps and have been loving the graphic art on them, but it would be cool if we had more options size wise. I'm making this post to see if anyone else would be interested in seeing Paizo sell flip tiles for Starfinder, or if this is just a one man army ordeal. This idea all started when I was running a game in SFS, it was scenario 1-10 The Half-Alive Street. NO spoilers don't worry! The Scenario has your group starting in the Freemarkets of Absalom Station. Freemarkets is basically a space mall/ outlet, SO running this I was like it would be nice to have a variety of places to choose from that depict a room of sci-fi/fantasy commerce. A map in general doesn't fit well for single little shops, so having modular tiles that would make up the mall or outlet made more sense to me. You could have a barber shop tile that had a spa type style on the other side. An Iomedaen military surplus on one side, and a high luxurious spacewear tailor on the otherside. You could even have a Cybernetics enhancement lab on one side, and bionics on the other. Oh I am aware that pathfinder has map packs for starship corridors and chambers which are nice, but if anyone has any other ideas for areas that they think would look good as Starfinder flip-tiles. I would love to know about them, both existing or some you want to see made or have made yourselves. ![]()
![]() Archpaladin Zousha wrote:
There is an aeon stone, clear spindle, that gives you sustenance so you are not required to eat or drink water. Nevertheless you would probably die of boredom or go insane in the process of travel. ![]()
![]() Neriathale wrote:
What would be nice if they made favoured enemy ability as an archetype feat so any class can be like I've been hunting/studying this creature all my life. I've always like the idea of a barbarian with a favored enemy. |