Browman Dedicated Voter Season 8, Dedicated Voter Season 9 |
Le Petite Mort Marathon Voter Season 9 |
1 person marked this as a favorite. |
A couple of culls seriously tones down my snark. There are still a few items here and there that raise my ire a bit, but since I'm not seeing them so often, I don't have much to say here. Praise thread doesn't seem worth it, since I have to be so vague I can't really give credit to items for being good.
I wonder if it's time to revive the joke item thread yet?
I've already started drafting my joke item. I think I've put more effort into it than my actual entry.
Lucky Pips Marathon Voter Season 9 |
I'm seeing a rash of weapons that change all of their damage to elemental damage. The good better ones at least limit it to a duration, but some just let you do it indefinitely. Maybe it's just me, but that seems like a huge powergamer move. Especially since its almost always to the damage types that basically no creature has resistance to. Coincidence? I think not.
Flanwaw Marathon Voter Season 9 |
Rei Dedicated Voter Season 9 |
Zippykat Star Voter Season 9 |
Codanous Star Voter Season 9 |
1 person marked this as a favorite. |
Joke item, we meet again. I prayed and hope you'd been banished with the others during the first culling. When I laid eyes upon you again, I said "no this cannot be, its too strong, it must have destroyed the CullHammer when it came down," well not this time!
This is post 2nd cull and still you persist! I'll see you culled if its the last vote I ever do!
Aaron Miller 335 Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
Einhänder wrote:Wow. I can't believe I finally just up voted an item that made excessive use of the word "attune". I hate that word.I'm surprised some bard crafter hasn't already invented auto-attune. ;)
I have and it's absolutely hilarious,if I may say so my self. But I didn't think it would fair well in RPGSS.
Einhänder Star Voter Season 9 |
firegazer Dedicated Voter Season 9 |
Lucky Pips Marathon Voter Season 9 |
R D Ramsey Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Clouds Without Water |
Aaron Miller 335 Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
Rose Stack RPG Superstar Season 9 Top 32 , Dedicated Voter Season 8, Star Voter Season 9 aka mechaPoet |
william collins RPG Superstar Season 9 Top 8 , Dedicated Voter Season 9 aka Helena Handbasket |
Kobold Catgirl Marathon Voter Season 9 |
Aaron Miller 335 Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
As crazy as this competition is it seem to be a better way to get a good adventure than TSR had hack in the day. This is a good read, especially if you remember 1st ed.
"Quagmire"
Feros Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
As crazy as this competition is it seem to be a better way to get a good adventure than TSR had hack in the day. This is a good read, especially if you remember 1st ed.
"Quagmire"
Emphasis mine
Freudian slip much? :D
Brigg Marathon Voter Season 8, Marathon Voter Season 9 |
Brigg Marathon Voter Season 8, Marathon Voter Season 9 |
Bahbrahb Dedicated Voter Season 9 |
Kim Frandsen RPG Superstar Season 9 Top 32 , Dedicated Voter Season 9 aka Curtisin |
As crazy as this competition is it seem to be a better way to get a good adventure than TSR had hack in the day. This is a good read, especially if you remember 1st ed.
"Quagmire"
Wow, had never seen that one before. That seems like a recipe for disaster.
Cthulhudrew Star Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 |
Wow, had never seen that one before. That seems like a recipe for disaster.
Eh. Quagmire isn't that bad. In spite of the development snafus behind it, Merle Rasmussen (and all associated) still put out a fairly decent module.
It's certainly not the worst module TSR ever put out by a long shot. I think that category is held by such gems as "Castle Greyhawk" and "Gargoyle."
Wren Brown RPG Superstar 2015 Top 16 , Dedicated Voter Season 8, Star Voter Season 9 aka Rusty Ironpants |
Mikko Kallio RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 , Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 |
Scarletrose Star Voter Season 6, Star Voter Season 7, Star Voter Season 9 |
Ambrosia Slaad Dedicated Voter Season 7, Dedicated Voter Season 8, Marathon Voter Season 9 |
LordCoSaX Star Voter Season 8, Dedicated Voter Season 9 |
Davic The Grey Contributor , Star Voter Season 9 |
Anthony Adam Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
4 people marked this as a favorite. |
Everyone please delete these words/phrases from your vocabulary forth with and swear to never use them again ...
"can"
"could"
"should"
"may"
"will"
"like"
"can be"
"could be"
"may be"
"appears"
"as if"
"prized by"
"favored by/of"
"very, very"Edit + "Additionally"
...
Please add another word to ban to this list.
"Additionally"
Gah, we know it's additional, because it is oft near end of the item, or if you have said your item grants two benefits and have just described the first one, we know there is a second one and must be about to start it.
Don't waste your word count with this word.
When writing short fiction, I read about the word "Suddenly" - rather than say "Suddenly, the blade fell", just say "The blade fell."
By use of the word "Suddenly", you are cluing the reader of an imminent event and so stealing from the power of that event and the readers reaction, you have in fact pre-warned them and eliminated the shock you were aiming for.
Additionally has that same issue, it delays the reader into getting to what they really want to read about...
Feros Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
3 people marked this as a favorite. |
Please add another word to ban to this list.
"Additionally"
Gah, we know it's additional, because it is oft near end of the item, or if you have said your item grants two benefits and have just described the first one, we know there is a second one and must be about to start it.
Don't waste your word count with this word.
When writing short fiction, I read about the word "Suddenly" - rather than say "Suddenly, the blade fell", just say "The blade fell."
By use of the word "Suddenly", you are cluing the reader of an imminent event and so stealing from the power of that event and the readers reaction, you have in fact pre-warned them and eliminated the shock you were aiming for.
Additionally has that same issue, it delays the reader into getting to what they really want to read about...
Suddenly, Anthony Adam makes a very important post about dynamic writing practices.
Additionally, he should consider adding it to that PDF compilation of his!
:)
Clay Clouser RPG Superstar 2014 Top 32 , Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Ixxix |
RyanH Star Voter Season 7, Star Voter Season 9 |
Thomas LeBlanc RPG Superstar 2012 Top 32 , Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
Thomas LeBlanc RPG Superstar 2012 Top 32 , Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
So, it has come to the point when I have to look at pricing to determine who to vote for!
As usual, the 3 most overlooked considerations that affect cost:
1) Use-activated or Continuous: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
2) Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.
3) Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.
Gabriel Almer RPG Superstar 2015 Top 8 , Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Amanuensis |
Anthony Adam wrote:Everyone please delete these words/phrases from your vocabulary forth with and swear to never use them again ...
"can"
"could"
"should"
"may"
"will"
"like"
"can be"
"could be"
"may be"
"appears"
"as if"
"prized by"
"favored by/of"
"very, very"Edit + "Additionally"
...
Please add another word to ban to this list.
"Additionally"
Gah, we know it's additional, because it is oft near end of the item, or if you have said your item grants two benefits and have just described the first one, we know there is a second one and must be about to start it.
Don't waste your word count with this word.
When writing short fiction, I read about the word "Suddenly" - rather than say "Suddenly, the blade fell", just say "The blade fell."
By use of the word "Suddenly", you are cluing the reader of an imminent event and so stealing from the power of that event and the readers reaction, you have in fact pre-warned them and eliminated the shock you were aiming for.
Additionally has that same issue, it delays the reader into getting to what they really want to read about...
While I see your point, I think there are enough situations in which some of these words not only make sense, but are essential to understanding. After all, writing rules language is different from writing short fiction. Whether effect B is 'in addition' to effect A or functions 'alternatively' is an important distinction. Often it is necessary to state whether the wielder 'can', 'may', or 'must' [follow rule]. And the CRB gives more than enough examples of effects that function 'as if' [spell] for this to be considered a standard phrase. Putting a general ban on these words/phrases seems somewhat extreme.
TotalAnarchy Marathon Voter Season 8, Dedicated Voter Season 9 |
1 person marked this as a favorite. |
So, it has come to the point when I have to look at pricing to determine who to vote for!
As usual, the 3 most overlooked considerations that affect cost:
1) Use-activated or Continuous: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
2) Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.
3) Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.
If you're going to abide by these guidelines, know that you can reach to quite some astronomical values.
Wolin Marathon Voter Season 9 |
pH unbalanced Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 |
1 person marked this as a favorite. |
2) Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.
3) Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.
Something that I struggle with is distinguishing between these two. What determines whether an ability is "similar" or "different"?
TimsterMon Marathon Voter Season 7, Dedicated Voter Season 9 |
Wolin Marathon Voter Season 9 |
Great, now I look at that more, I debatably overpriced my item. Now I'm going to cringe when/if I see it again.
Thinking on my snark a little more, it occurs to me that weapons tend to have bonus equivalents, but that sort of thing isn't really covered in those guidelines. Rules as written, it looks like it should be a flat price increase as a different ability. I'd thought it worked as flat bonus, but now I'm not sure.
Looking through UE it looks like that is the way to do it, but judging by the number of expensive armours and weapons it might need some clarification.
Anthony Adam Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
2 people marked this as a favorite. |
Anthony Adam wrote:While I see your point, I think there are enough situations in which some of these words not only make sense, but are essential to understanding. After all, writing rules language is different from writing short fiction. Whether effect B is 'in addition' to effect A or functions 'alternatively' is an important distinction. Often it is necessary to state whether the wielder 'can', 'may', or 'must' [follow rule]. And the CRB gives more than enough examples of effects that function 'as if' [spell] for this to be considered a standard phrase. Putting a general ban on these words/phrases seems somewhat extreme.Anthony Adam wrote:Everyone please delete these words/phrases from your vocabulary forth with and swear to never use them again ...
"can"
"could"
"should"
"may"
"will"
"like"
"can be"
"could be"
"may be"
"appears"
"as if"
"prized by"
"favored by/of"
"very, very"Edit + "Additionally"
...
Please add another word to ban to this list.
"Additionally"
Gah, we know it's additional, because it is oft near end of the item, or if you have said your item grants two benefits and have just described the first one, we know there is a second one and must be about to start it.
Don't waste your word count with this word.
When writing short fiction, I read about the word "Suddenly" - rather than say "Suddenly, the blade fell", just say "The blade fell."
By use of the word "Suddenly", you are cluing the reader of an imminent event and so stealing from the power of that event and the readers reaction, you have in fact pre-warned them and eliminated the shock you were aiming for.
Additionally has that same issue, it delays the reader into getting to what they really want to read about...
Ok, instead of ban, how about calling them passive red flags... If you find youself writing them. Review your sentence and see if it is better and stronger when reworked without the word...
I agee on additionally as a distinction to alternatively, the point I was alluding to is when it simply means "and", i.e you get this, additionally this. They arent alternatives in that case.
Aaron Miller 335 Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
So, it has come to the point when I have to look at pricing to determine who to vote for!
As usual, the 3 most overlooked considerations that affect cost:
1) Use-activated or Continuous: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
My question? I was working on a item, I wanted it to have a move action to maintain its effect everturn. You had no limit on uses but it wasn't continuuos, How would you have prized it?
Anthony Adam Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
Its use activated, you are spending an action to activate/ continue an effect, so I would look at the guidelines for pricing and the price tables, especially the footnotes where such conditions of use are to be found.
Thomas LeBlanc RPG Superstar 2012 Top 32 , Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
Jason Dandy Marathon Voter Season 9 |
So, it has come to the point when I have to look at pricing to determine who to vote for!
As usual, the 3 most overlooked considerations that affect cost:
1) Use-activated or Continuous: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
2) Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.
3) Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.
question: what if the item's spell effect duration is "instantaneous"?
Jason Dandy Marathon Voter Season 9 |
Great, now I look at that more, I debatably overpriced my item. Now I'm going to cringe when/if I see it again.
Thinking on my snark a little more, it occurs to me that weapons tend to have bonus equivalents, but that sort of thing isn't really covered in those guidelines. Rules as written, it looks like it should be a flat price increase as a different ability. I'd thought it worked as flat bonus, but now I'm not sure.
Looking through UE it looks like that is the way to do it, but judging by the number of expensive armours and weapons it might need some clarification.
yep, it's totally confusing when making a magic weapon or armor that has an ability not already defined as a weapon or armor ability. +5 weapon price? easy to calculate. price of a +5 weapon that creates a spell effect in some roundabout fashion? rules unclear, results vary widely.