Anthony Adam's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Dedicated Voter. Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber. Organized Play Member. 2,942 posts (3,320 including aliases). 3 reviews. No lists. 4 wishlists. 1 Organized Play character. 4 aliases.

Full Name

Anthony Adam


Human (I think)


Level 57 Dad




Medium Large


57 (body), 19 (mind)

Special Abilities

RPG Superstar Top 100


Neutral Evil


Sonia (Wife)


Suffolk, United Kingdom


English (UK)


Games Designer

Homepage URL


Strength 13
Dexterity 14
Constitution 15
Intelligence 16
Wisdom 11
Charisma 13

About Anthony Adam

A little about me?

Born to be a dad,
Born to play DnD,
Love whippy ice cream cornets (snow cones?),
Love strawberries and other soft garden fruits,
Home brewer of wines and beers,
Love to cook,
Love to eat (unfortunately).
Working towards becoming a freelance games designer/writer.
Some Wayfinder success.

I have been playing role play games since 1972. I don't think I will ever stop now, at least not until I meet the Grim Reaper and fail my Fort save.

Known by alternate names, the more polite being

AspectOffNow - Warcraft Hunter (EU server - Draenor)
Tyranantus - Warcraft Warrior (EU server - Draenor)
Template Fu - RPG Superstar Reviewing Alter Ego
Map Fu - RPG Superstar Map Round Alter Ego

Books: Eddings, Tolkien, Morpurgo are my top at the moment, but trying to educate myself with some Hardy and Shakespeare, and of course hitting those Pathfinder novels.

Currently reading the Gamearth series - very amusing especially if you are old, old school :P

Games Design/Freelancing related activities and samples of my work:-

I was the first to undertake SKR's on-line games design course, something I am very proud of. A great course targeting those, like myself, who would like to break into freelance writing in the gaming industry.

You will find samples of my coursework at the bottom of this page.

I am busy beavering away on some real freelancer work for a 3PP now, 2 bits in the works and 1 completed and going through the final stages to production and release - exciting times!

I have also started reading PFS scenarios and quests with the intent to start working on some proposals and submissions for this branch of our game world.

RPG Superstar : entered Season 1 (2008) through Season 9 (2015) inclusive. Season 9 Top 100.

Related Achievements - many reviews, template in detail forum thread, archetypes index forum thread, superstar songs thread, and "Blazing 9" participant 2012, 2013, 2014.

Yes, I have now entered the world of blogs and have my first site! The site kind of died a bit during a time when I lost my mum, my dog and my borther in law all within a few months of each other.

Pathfinder 2's release has rekindled my love of gaming again, so I am back and have widened the scope of the blog site to include 3d printer build logs, gaming accessories as well as restarting games design articles targetting PF2.

Games Design Advice

I hope you find it useful.

Current Activities

  • Cooking - lots of cakes being baked for find raising at work in aid of cancer relief charities - I lost my dad to cancer 14 years ago, so I am doing this in his name - Alexander Adam. Miss you dad.
  • Blogging - still working through an example item design on my blog when time and freelancing work permits.
  • Real freelancing work - yes, my foot is in the door :)

    Publishing and Design Credits:

  • Products
  • Contributing Author : Ancient Tombs, Legendary Games : Pathfinder. Tables and History Sections.
  • Author : Legendary Worlds: Carsis, Legendary Games : Pathfinder version.
  • Author : Legendary Worlds: Carsis, Legendary Games : Starfinder version.
  • Author : Legendary Worlds: Carsis, Legendary Games : DnD 5e version.

  • Editing and Reviewing Credits
  • Reviewer : Flotsam of the River Realms, Above Average Creations : Archetypes and Items reviews

  • Community Contributions
  • Contributer : Wayfinder #8, Paizo Community : Wondrous Item : Inflamed Stitcher
  • Contributer : Wayfinder #9, Paizo Community : Archetype : Darklands Scout
  • Contributer : Wayfinder #10, Paizo Community : Side Trek Adventure : Pairi-Daeza’s Abode
  • Contributer : Wayfinder #12, Paizo Community : Flavor Story : Night's Companion
  • Contributer : Wayfinder #14, Paizo Community : Creature Design Article : A Creature's Essence

    Design Samples:

    OK, here are samples of work and designs I made during 2014, starting with a creepy little beast...

    The crimson skin of this misshapen, hairless humanoid is mottled with purple blotches giving it a malnourished and unhealthy pallor. Large soulless black eyes are mute testimony of a lifetime of nocturnal existence.
    Nightmare Child CR 1
    XP 400
    CE Small outsider (native)
    Init +6; Senses darkvision 60 ft., dream scent; Perception +6
    ----- Defense -----
    AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
    hp 13 (2d10+2)
    Fort +4, Ref +5, Will +1
    Defensive Abilities dream existence; Immune sleep
    ----- Offense -----
    Speed 20 ft., climb 20 ft.
    Melee bite +4 (1d3+1), 2 claws +4 (1d4+1, plus sandman touch)
    Special Attacks dream twister, dream siphon, sandman touch
    ----- Statistics -----
    Str 13, Dex 15, Con 12, Int 9, Wis 12, Cha 10
    Base Atk +2; CMB +2; CMD 14
    Feats Improved Initiative
    Skills Climb +14, Disable Device +7, Escape Artist +7, Perception +6, Stealth +11
    Languages Common
    ----- Ecology -----
    Environment any urban
    Organization solitary, pair, or trance (3–6)
    Treasure none
    ----- Special Abilities -----
    Dream Existence (Su) The nightmare child has a transient existence, in the same manner of the nightmares that created it. Once created, a nightmare child fades away with the morning mists caressed by the rising sun, coalescing again within 20 feet of where it faded to hunt again as dusk deepens into night.
    Dream Scent (Ex) A nightmare child prowling the streets at night tastes the air for the energy of dreams. It senses creatures deep in dreams within 120 feet as if using scent.
    Dream Siphon (Su) Once per night, as a free action, a nightmare child siphons life energy from a sleeping creature within 10 feet without awakening it, granting the nightmare child 5 temporary hit points. The target’s sleep may be normal, magically induced, or as a result of sandman touch. So long as the nightmare child remains within 10 feet of the target, it gains a +1 profane bonus to attack rolls. When the target awakens, it gains the fatigued condition.
    Dream Twister (Su) As a swift action, a nightmare child within 10 feet of a sleeping humanoid twists the target’s dreams into a nightmare unless the target succeeds at a DC 12 Will save. The nightmare prevents restful sleep and leaves the target fatigued and unable to regain arcane spells for the next 24 hours. A target can only be affected once per day. The save DC is Charisma-based.
    Sandman Touch (Sp) A creature struck by a nightmare child’s claw attacks must succeed at a DC 12 Will save or fall asleep (as the sleep spell). Whether or not the save is successful, that creature cannot be affected again by the same nightmare child's sandman touch ability for 24 hours.

    Nightmare children are most commonly found in gothic Ustalav, but can spawn in any urban settlement where the population is experiencing great trepidation and tension. A nightmare child coalesces into existence when a group of humanoids in close proximity experience simultaneous nightmares.

    Normally a single nightmare stalker prowls the streets, but under conditions of extreme trepidation a greater population of sleepers spawn multiple nightmare children who disperse immediately to hunt. When cornered, it ululates with the chilling sound of overlapping voices drawn from the nightmare that gave it life.

    Inkspell Glove
    Aura faint abjuration; CL 5th
    Slot hands; Price 4,500 gp; Weight
    This glove, made from woven spider silk, is so pure and brilliantly white that it emanates a subtle nimbus.
    Placing a gloved hand onto a scroll animates the writing, the words leaping from page to glove, writhing in a macabre dance to the palm, leaving behind a pristine clean parchment. At the center of the palm, the words merge into a wriggling, pulsating ink ball. One ink ball may be created and held at any one time, lasting as long as the wearer holds it in the gloved hand.
    The wearer may throw the ball up to 30 feet as a ranged attack with no range increment, or make a melee touch attack with the gloved hand. A successful hit releases the absorbed spell’s energies against the target dealing 1d6 points of damage per spell level. If the absorbed spell deals damage with a damage type, the damage dealt by the ball is the same type, otherwise it has no type.
    If the absorbed spell would normally heal the target, the ink ball heals the target instead of harming it, except it heals 1d6 points of damage per spell level instead of the spell’s original amount.
    A held ink ball is discharged harmlessly if it is released in any other way from the gloved hand.
    The glove can only absorb a spell if the wearer’s character level is equal to or greater than the caster level of the spell.
    Requirements Craft Wondrous Item, explosive runes; Cost 2,250 gp

    Thistle Spike Pod
    Aura moderate transmutation; CL 7th
    Slot none; Price 500 gp; Weight
    The deep purple thistle skirts of the highlands of Celwynvian inspired the elves of the region to create this magical simulacrum of the large thistle heads growing there.
    A creature crushing the pod is encompassed in a cloud of enchanted pollen, resulting in their body erupting with two-inch long needle-pointed spines that last for 1 hour, granting the creature a +1 enhancement bonus to their natural armor. At the end of the duration, the spines harmlessly fall away.
    Any creature attacking a spine-covered target with a natural weapon or unarmed strike takes 1d6 points of piercing damage. The spines also grant the target of the grapple a +2 circumstance bonus on its CMD to avoid being grappled.
    When a creature successfully grapples a spine-covered target, the target may spend an immediate action to attempt to break free. The creature grappling the target takes 1d6 points of piercing damage each round they maintain the grapple.
    Any creature swallowing a spine-covered target takes 1d6 points of piercing damage each round the target remains swallowed.
    Throwing the pod up to 60 feet with no range increment as a ranged touch attack affects the target on a successful hit as if they had crushed the pod. The pod shatters harmlessly on a miss.
    Requirements Craft Wondrous Item, thorn body (Advanced Player’s Guide); Cost 250 gp