Knee-jerk reactions from the Advanced Class Guide


Pathfinder First Edition General Discussion

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Want my copy to get here.........

Silver Crusade RPG Superstar Season 9 Top 32

Another thing that jumped out at me were the Linnorm curse rage powers (I think they were rage powers? I don't have my pdf handy right now) that force will saves for permanent curses when you fall unconscious/die. They seem awful for PCs, but stick them on a bunch of barbarian and skald NPC enemies and forever ruin the party's day/lives. Especially if they can't yet remove curses!

Liberty's Edge

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Okay, let's see, some positive things to say:

I'm very pleased with Slayer and Investigator (the Empiricist Archetype in particular is gold for an Investigator who doesn't care about poisons), surprisingly happy with Hunter, and very satisfied with Bloodrager (most of the Bloodlines even look solid...though Fey is more than a bit disappointing, IMO) and Skald (which is very fun looking and effective on just about every level).

I don't care much about Brawler or Shaman (though the latter looks cool mechanically, and the Animist Archetype is particularly neat), but I feel like they're pretty solid, too. I also feel like the Archetypes are mostly quite good (with a few lamentable exceptions).

The Feats actually look pretty good as well...with the exception of Divine Protection (and debatably Slashing Grace). The rest seem nice enough, but not brokenly good (a few are bad, but that's inevitable).

Dark Archive

Can someone tell me about Exploiter Wizard?

I gather you are a Wizard (hooray) but you get the Arcanist tricks. What do you give up? The School powers? Can I make an Exploiter Void Wizard? And if that Archetype sounds nasty, it's meant to be. Most frightening name, best powers and spells in the game.


Captain K. wrote:

Can someone tell me about Exploiter Wizard?

I gather you are a Wizard (hooray) but you get the Arcanist tricks. What do you give up? The School powers? Can I make an Exploiter Void Wizard? And if that Archetype sounds nasty, it's meant to be. Most frightening name, best powers and spells in the game.

You give up your Arcane Bond and Arcane School, so no Void wizard.


Captain K. wrote:

Can someone tell me about Exploiter Wizard?

I gather you are a Wizard (hooray) but you get the Arcanist tricks. What do you give up? The School powers? Can I make an Exploiter Void Wizard? And if that Archetype sounds nasty, it's meant to be. Most frightening name, best powers and spells in the game.

Arcane Bond for Arcane Reservoire and Arcane School for exploits.

Dark Archive

master_marshmallow wrote:
Captain K. wrote:

Can someone tell me about Exploiter Wizard?

I gather you are a Wizard (hooray) but you get the Arcanist tricks. What do you give up? The School powers? Can I make an Exploiter Void Wizard? And if that Archetype sounds nasty, it's meant to be. Most frightening name, best powers and spells in the game.

You give up your Arcane Bond and Arcane School, so no Void wizard.

Ah, bugger.

I wanted a class which was obviously and ludicrously better and scarier than everyone else with no downside.

:)

The void Wizard, Exploiter Wizard and any old Arcanist will have to do then.

Grand Lodge

Deadmanwalking wrote:

Okay, let's see, some positive things to say:

I'm very pleased with Slayer and Investigator (the Empiricist Archetype in particular is gold for an Investigator who doesn't care about poisons), surprisingly happy with Hunter, and very satisfied with Bloodrager (most of the Bloodlines even look solid...though Fey is more than a bit disappointing, IMO)

Bloodrager almost single handedly saved the book in my eyes. Fey bloodline is gonna be used by crit-fishing primalists who want to start trading in bloodline abilities at 4th.


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Captain K. wrote:
master_marshmallow wrote:
Captain K. wrote:

Can someone tell me about Exploiter Wizard?

I gather you are a Wizard (hooray) but you get the Arcanist tricks. What do you give up? The School powers? Can I make an Exploiter Void Wizard? And if that Archetype sounds nasty, it's meant to be. Most frightening name, best powers and spells in the game.

You give up your Arcane Bond and Arcane School, so no Void wizard.

Ah, bugger.

I wanted a class which was obviously and ludicrously better and scarier than everyone else with no downside.

:)

The void Wizard, Exploiter Wizard and any old Arcanist will have to do then.

Exploiter wizard is still the best class in existence, because it can do all the things that people were afraid would break the arcanist on the chassis of the wizard class.

Liberty's Edge

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9mm wrote:
Bloodrager almost single handedly saved the book in my eyes.

But, but, how can anyone not like the Investigator? Or the Slayer?

9mm wrote:
Fey bloodline is gonna be used by crit-fishing primalists who want to start trading in bloodline abilities at 4th.

That's fair. Not sure how many of those there'll be (since the crit fishing bit is where the Bloodline comes in handy), but it'd work. I'm actually mostly pleased that it's the only Bloodline with the need for that kind of niche.


Deadmanwalking wrote:

But, but, how can anyone not like the Investigator? Or the Slayer?

Frankly I'm a bit disappointed in the Slayer, that practically nothing was done to after playtest 2. In fact it lost an advanced talent. Really the Slayer needed some nice new talents to better give it its own features rather than copy/paste which 90% of the class really is. Most of the work on the Slayer was done before it ever entered the design phase. That's not to say its not functional though.

master_marshmallow wrote:
Exploiter wizard is still the best class in existence, because it can do all the things that people were afraid would break the arcanist on the chassis of the wizard class.

Yeah if any class should have gotten exploits of the Arcanist's parents then it should have been the Sorcerer. They could have used it considering everyone can take the major of their class features with either Eldritch Heritage or now the new bloodline amulets.


mechaPoet wrote:
Another thing that jumped out at me were the Linnorm curse rage powers (I think they were rage powers? I don't have my pdf handy right now) that force will saves for permanent curses when you fall unconscious/die. They seem awful for PCs, but stick them on a bunch of barbarian and skald NPC enemies and forever ruin the party's day/lives. Especially if they can't yet remove curses!

Combine Skald with a Master Summoner (or just, you know, grab the summon spells if you can). Use Summon Monster 2 to summon as many low level, low hp monsters as possible.

Now, Skald shares the rage power, send in the mooks, let the curses flow like the tears from the DMs face.


LoneKnave wrote:
mechaPoet wrote:
Another thing that jumped out at me were the Linnorm curse rage powers (I think they were rage powers? I don't have my pdf handy right now) that force will saves for permanent curses when you fall unconscious/die. They seem awful for PCs, but stick them on a bunch of barbarian and skald NPC enemies and forever ruin the party's day/lives. Especially if they can't yet remove curses!

Combine Skald with a Master Summoner. Use Summon Monster 2 to summon as many low level, low hp monsters as possible.

Now, Skald shares the rage power, send in the mooks, let the curses flow like the tears from the DMs face.

You're a bad person who should be locked up. Great idea though.


LoneKnave wrote:
mechaPoet wrote:
Another thing that jumped out at me were the Linnorm curse rage powers (I think they were rage powers? I don't have my pdf handy right now) that force will saves for permanent curses when you fall unconscious/die. They seem awful for PCs, but stick them on a bunch of barbarian and skald NPC enemies and forever ruin the party's day/lives. Especially if they can't yet remove curses!

Combine Skald with a Master Summoner. Use Summon Monster 2 to summon as many low level, low hp monsters as possible.

Now, Skald shares the rage power, send in the mooks, let the curses flow like the tears from the DMs face.

Why would the GM be in tears? They should already be aware of what your character's abilities are, after all. If an encounter isn't going to be an appropriate challenge, the GM is supposed to adjust it so that it is.


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Pathfinder Rulebook Subscriber
Deadmanwalking wrote:
Or the Slayer?

I was a bit underwhelmed by the slayer's list of class features. Quarry felt very redundant with Studied Target (which itself felt very derivative of Studied Combat, which is supposed to be the investigators shtick).

The list of unique slayer talents was really thin too.. and again Assassination felt too similar to their capstone. So in the end the class didn't feel like it had a lot of unique toys to play with.


Snakebite Striker gets Full BAB and 1d6SA at first level, along with some other goodies.

Instant dip for any sneak attacker?

Strangler gets +2d6 in the first 2 levels, but I guess it is a lot more limited.

Grand Lodge

Deadmanwalking wrote:
9mm wrote:
Bloodrager almost single handedly saved the book in my eyes.
But, but, how can anyone not like the Investigator?

To badly hit by obvious "NO DIPPING!" ability ordering.

Quote:
Or the Slayer?

Thats not a slayer These are slayers

*really should get around to writing up a kazan sickness trait.*

Over all I find the slayer very clunky especially in the archtypes


Well, my initial 2cp is the Warpriest is very well balanced and fun without overwhelming anything. It seems on par with an Inquisitor but more fighty (inquisitor packs a mean punch but is not so open about it).

He does a servicable job as a healer and can go full tank if he wants. Especially since fervor can be used as a swift for self healing.
If you trade out Channel for Smite and take that feat that adds 2hp per die healed (fey touched?) You could play a self buffer masochist tank.

That's just one flavor.

The slayer to me screams 'I am Artemis Enterai' and that is a good thing.
If I want to play a stealthy, skilled TWF, I would probably use this instead of a Fighter.

Speaking of Fighters. I now consider a Martial Master/Lore Warden to be the new standard all other fighters are Measured by.


Pathfinder Rulebook Subscriber
9mm wrote:


To badly hit by obvious "NO DIPPING!" ability ordering.

You know at this point I honestly think I'd rather have dipping. Low level play is becoming really hard when so many classes don't even get their core functionality or iconic class features until level 3 or 4.


I'm really liking the warpriest too. I would change a blessing here or there, but overall it's a good looking class.


It actually really bothers me that instead of working out a stacking system (just a few lines of "this stacks with X from other cass") they just went "BTW, everything is going to be redundant".

How do bloodrager bloodlines even work with sorc? Could I take them with Sorc with 1 level of bloodrager? And then get magic missile as a bonus spell at 7th? Can I get or advance them through eldritch heritage?


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My knee-jerk reaction is that the swashbuckler was done better by a cavalier archetype in the same book.


Any cool feats that could be used by Rogues? Slayer talents that could be used as Rogue talents?

DID THE ROGUE GET ANY LOVE AT ALL?!


I still can't believe the Elf FCB for Arcanist is right. One point a level? 20 extra points at 20? Combine that with Extra Reservoir twice, and the Arcanist Elf is rocking 26 extra Reservoir points.


Secret Wizard wrote:

Any cool feats that could be used by Rogues? Slayer talents that could be used as Rogue talents?

DID THE ROGUE GET ANY LOVE AT ALL?!

Rogue got some love, not an immense amount, and is basically negated by the Investigator and Slayer.

However, Counterfeit Mage is great.


Secret Wizard wrote:

Any cool feats that could be used by Rogues? Slayer talents that could be used as Rogue talents?

DID THE ROGUE GET ANY LOVE AT ALL?!

Not really. Do you like copious amounts of UMD? Now you can use your dex and key a wand so you dont have to roll!

Or sneak attack with splash weapons but good luck getting ranged sneak attacks!

And no Rogues cant get slayer or investigator talents.


Pathfinder Rulebook Subscriber

Both of the rogue archetypes are kinda cool and both of the rogue 2.0 classes are awesome (to varying degrees).


Yeah, but I don't want to play a caster or an Alchemist, I wanted there to be something to play as a plain-old scoundrel, not Sherlock Holmes or Assassin's Creed dude (emphasis on dude).

Oh, well. Not even a silly Bluff/Sleight of Hand/Intimidate based feat?


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Secret Wizard wrote:
Yeah, but I don't want to play a caster or an Alchemist, I wanted there to be something to play as a plain-old scoundrel, not Sherlock Holmes or Assassin's Creed dude (emphasis on dude).

That would be 'any class with appropriate skills'. Remember, class names mean nothing, and classes are merely collections of mechanical abilities, not character identities.


Zhayne wrote:
Secret Wizard wrote:
Yeah, but I don't want to play a caster or an Alchemist, I wanted there to be something to play as a plain-old scoundrel, not Sherlock Holmes or Assassin's Creed dude (emphasis on dude).
That would be 'any class with appropriate skills'. Remember, class names mean nothing, and classes are merely collections of mechanical abilities, not character identities.

Oy, I'm not going to get into this discussion.


Secret Wizard wrote:
Zhayne wrote:
Secret Wizard wrote:
Yeah, but I don't want to play a caster or an Alchemist, I wanted there to be something to play as a plain-old scoundrel, not Sherlock Holmes or Assassin's Creed dude (emphasis on dude).
That would be 'any class with appropriate skills'. Remember, class names mean nothing, and classes are merely collections of mechanical abilities, not character identities.
Oy, I'm not going to get into this discussion.

So I take it your the type to see the name Ninja and go "Pajamas and Shuriken... got it, not happening I don't want asian things"???

Sczarni

All hails the flying barbarians (rage cycling needed)!

Raging Flier (Su): Once per rage, the character can f ly up
to her base speed as a move action. If she uses the charge
action, she can use this f light as part of her movement
during the charge. A character must be at least 6th level and
have the raging leaper rage power to select this rage power.


STR Ranger wrote:

The slayer to me screams 'I am Artemis Enterai' and that is a good thing.

And drizzt too, unless he began to cast spell in some book that I did nor read.


K177Y C47 wrote:
Secret Wizard wrote:
Zhayne wrote:
Secret Wizard wrote:
Yeah, but I don't want to play a caster or an Alchemist, I wanted there to be something to play as a plain-old scoundrel, not Sherlock Holmes or Assassin's Creed dude (emphasis on dude).
That would be 'any class with appropriate skills'. Remember, class names mean nothing, and classes are merely collections of mechanical abilities, not character identities.
Oy, I'm not going to get into this discussion.
So I take it your the type to see the name Ninja and go "Pajamas and Shuriken... got it, not happening I don't want asian things"???

Kind of more of the type that goes "Oh, okay, so this class is balanced around magical invisibility - man, Invisible Blade is great! What a great way to balance 3/4 BAB and dependency on Light Armor, giving out both concealment, easy Sneak Attacks, and increased chance to hit! But I don't really want to play a magical character, I'd rather play a regular bandit, I wonder what Paizo has for Rogues! Oh, jack squat. Okay."

Liberty's Edge

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Secret Wizard wrote:
Kind of more of the type that goes "Oh, okay, so this class is balanced around magical invisibility - man, Invisible Blade is great! What a great way to balance 3/4 BAB and dependency on Light Armor, giving out both concealment, easy Sneak Attacks, and increased chance to hit! But I don't really want to play a magical character, I'd rather play a regular bandit, I wonder what Paizo has for Rogues! Oh, jack squat. Okay."

Uh...this being the case, what's wrong with Slayer?

They're completely non-magical and quite effective at doing the Rogue's job both mechanically and even thematically. there's a little bit of assassin flavor, but it's even more easily ignored than Ninja's flavor stuff.


Nocte ex Mortis wrote:
I still can't believe the Elf FCB for Arcanist is right. One point a level? 20 extra points at 20? Combine that with Extra Reservoir twice, and the Arcanist Elf is rocking 26 extra Reservoir points.

That isn't right. Elves get 1 point to the MAX of the reserve. Gnomes get 1/6 points daily. Otherwise, yes, elves would be totally broken. But the gnome FCB shows that has to be the wrong reading.


Secret Wizard wrote:
K177Y C47 wrote:
Secret Wizard wrote:
Zhayne wrote:
Secret Wizard wrote:
Yeah, but I don't want to play a caster or an Alchemist, I wanted there to be something to play as a plain-old scoundrel, not Sherlock Holmes or Assassin's Creed dude (emphasis on dude).
That would be 'any class with appropriate skills'. Remember, class names mean nothing, and classes are merely collections of mechanical abilities, not character identities.
Oy, I'm not going to get into this discussion.
So I take it your the type to see the name Ninja and go "Pajamas and Shuriken... got it, not happening I don't want asian things"???

Kind of more of the type that goes "Oh, okay, so this class is balanced around magical invisibility - man, Invisible Blade is great! What a great way to balance 3/4 BAB and dependency on Light Armor, giving out both concealment, easy Sneak Attacks, and increased chance to hit! But I don't really want to play a magical character, I'd rather play a regular bandit, I wonder what Paizo has for Rogues! Oh, jack squat. Okay."

oh ok xD. I was taking your comment as you being the type of person who sees... say the name Samurai and immediately decide that all sumurai wield Katanas and Lamallar armor and are asian because the class name is Samurai and not "very dedicated knight guy."

And trust me... there are those people out there... One old guy I played with got mad because I made a Fetchling Shadow Sorcerer that called himself a rogue a spy, scout, thief, or rogue type guy xD and got mad because my sorcerer "was not a rogue, I was a sorcerer, so I should not call myself a rogue type guy because only the rogue class are rogues and sorcerers are sorcerers..."


Xris Robin wrote:
Nocte ex Mortis wrote:
I still can't believe the Elf FCB for Arcanist is right. One point a level? 20 extra points at 20? Combine that with Extra Reservoir twice, and the Arcanist Elf is rocking 26 extra Reservoir points.
That isn't right. Elves get 1 point to the MAX of the reserve. Gnomes get 1/6 points daily. Otherwise, yes, elves would be totally broken. But the gnome FCB shows that has to be the wrong reading.

or the gnomes are supposed to have the same FCB as halflings... which is 1/6 of an EXPLOIT....

and what point is there in increasing your max points without increasing your points? If your Arcane Reservoir refills every day after rest, then your pool fills to max... so.. pretty much +1 point per day...


Deadmanwalking wrote:
Secret Wizard wrote:
Kind of more of the type that goes "Oh, okay, so this class is balanced around magical invisibility - man, Invisible Blade is great! What a great way to balance 3/4 BAB and dependency on Light Armor, giving out both concealment, easy Sneak Attacks, and increased chance to hit! But I don't really want to play a magical character, I'd rather play a regular bandit, I wonder what Paizo has for Rogues! Oh, jack squat. Okay."

Uh...this being the case, what's wrong with Slayer?

They're completely non-magical and quite effective at doing the Rogue's job both mechanically and even thematically. there's a little bit of assassin flavor, but it's even more easily ignored than Ninja's flavor stuff.

Haven't read the book yet, so I don't know enough about it (I know about FE, Studying dudes, some talents).

So that's why I'm asking about feats regarding Bluff, Intimidate, Sleight of Hand, TWF, Stealth, etc.

Also, interesting FCBs?

Liberty's Edge

leo1925 wrote:

@Secret Wizard

With all due respect, if you want a non magical character then you should stick with E6 games, anything more than that needs to be magical in order to work effectively with this game system.
The reason that rogues and fighters are in the place they are is because a lot of people want them non magical, and then most of the same peoeple don't want non magical people doing things that can't be accomplished non magicaly (read; only realistic things).

There's an element of truth here...but only an element. Dashing Champion Cavaliers, Slayers, and Barbarians are all martial characters who are also quite effective. And that's off the top of my head.

Rogues and Fighters are less-than-stellar because, well, they are. Not simply because they're martials. Now, spellcasters are more powerul than martials, but several varieties of non-magical characters are very capable of 'working effectively with this game system'.


K177Y C47 wrote:
Xris Robin wrote:
Nocte ex Mortis wrote:
I still can't believe the Elf FCB for Arcanist is right. One point a level? 20 extra points at 20? Combine that with Extra Reservoir twice, and the Arcanist Elf is rocking 26 extra Reservoir points.
That isn't right. Elves get 1 point to the MAX of the reserve. Gnomes get 1/6 points daily. Otherwise, yes, elves would be totally broken. But the gnome FCB shows that has to be the wrong reading.

or the gnomes are supposed to have the same FCB as halflings... which is 1/6 of an EXPLOIT....

and what point is there in increasing your max points without increasing your points? If your Arcane Reservoir refills every day after rest, then your pool fills to max... so.. pretty much +1 point per day...

The gnomes "Add 1/6 to the number of points the arcanist gains in her arcane reservoir each day" seems pretty clear to me.

And uh, the reservoir DOESN'T refill each day. It holds 3 + Level max, but it refills only 3 + 1/2 level each day. Elves can raise the max, gnomes can raise the daily part.

Liberty's Edge

Secret Wizard wrote:
Haven't read the book yet, so I don't know enough about it (I know about FE, Studying dudes, some talents).

Sneak Attack, 6 + Int Mod skills and almost the whole Rogue skill list, and their Talent access make them potentially very Rogue-like indeed. Only with full BAB, Studied Target (which actually gives you social bonuses against the target as well, making them potentially better at certain skills than a Rogue), and you have a very solid Rogue equivalent with little in the way of built-in assassin stuff.

Secret Wizard wrote:
So that's why I'm asking about feats regarding Bluff, Intimidate, Sleight of Hand, TWF, Stealth, etc.

There aren't many. There's one that lets you use Disable Device to turn off a magic item (as in actively suppress it...it requires Trapfinding and 5 ranks each in Disable Device and UMD), and several Sneak Attack Feats (none I'm overwhelmed by the awesomeness of), but that's most of it.

Secret Wizard wrote:
Also, interesting FCBs?

For what Class?


Xris Robin wrote:
K177Y C47 wrote:
Xris Robin wrote:
Nocte ex Mortis wrote:
I still can't believe the Elf FCB for Arcanist is right. One point a level? 20 extra points at 20? Combine that with Extra Reservoir twice, and the Arcanist Elf is rocking 26 extra Reservoir points.
That isn't right. Elves get 1 point to the MAX of the reserve. Gnomes get 1/6 points daily. Otherwise, yes, elves would be totally broken. But the gnome FCB shows that has to be the wrong reading.

or the gnomes are supposed to have the same FCB as halflings... which is 1/6 of an EXPLOIT....

and what point is there in increasing your max points without increasing your points? If your Arcane Reservoir refills every day after rest, then your pool fills to max... so.. pretty much +1 point per day...

The gnomes "Add 1/6 to the number of points the arcanist gains in her arcane reservoir each day" seems pretty clear to me.

And uh, the reservoir DOESN'T refill each day. It holds 3 + Level max, but it refills only 3 + 1/2 level each day. Elves can raise the max, gnomes can raise the daily part.

Max is way more important though unless your campaign has 0 downtime, though both may be wastes since you can evidently recharge your reservoir by spending gold.


Somehow, that doesn't bother me. Or matter. With the incredibly trivial ways that an Arcanist can use to fill that pool up, 26 extra points is vastly more valuable than at most 3 more points to start your day off.


Deadmanwalking wrote:


several Sneak Attack Feats (none I'm overwhelmed by the awesomeness of)

There's one that lets you CDG as a swift action.

That's amazing.


Scribe Scroll + teh ability to drain magical items... thats... 76 gold I think for a base level 2 scroll?


Once you get access to a magical staff, and the various ways to charge them, you can get a number of points into your reservoir equal to the highest-level spell the staff can cast, for one charge off of it.


LoneKnave wrote:
Deadmanwalking wrote:


several Sneak Attack Feats (none I'm overwhelmed by the awesomeness of)

There's one that lets you CDG as a swift action.

That's amazing.

Ugh that is awesome. What are the other Sneak Attack feats?


Nocte ex Mortis wrote:
Once you get access to a magical staff, and the various ways to charge them, you can get a number of points into your reservoir equal to the highest-level spell the staff can cast, for one charge off of it.

What's that now? Another reason to use Staff of the Master over Rods? I approve.


What's the bloodrager spell list now? At first it had the magi list (which was passable, but meant it couldn't cast some spells every caster in the game could) second it got a unique list that was strictly worse than the magi's.

LoneKnave wrote:


Combine Skald with a Master Summoner (or just, you know, grab the summon spells if you can). Use Summon Monster 2 to summon as many low level, low hp monsters as possible.

Now, Skald shares the rage power, send in the mooks, let the curses flow like the tears from the DMs face.

I like.

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