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Nocte ex Mortis's page

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BishopMcQ wrote:

An earlier edition of Shadowrun had the same problem where a survival knife included a free trauma patch. The trauma patch was more expensive than the knife when bought on its own. Mistakes get made.

Ahhh, Shadowrun 2E. Spend your starting Nuyen buying 2000 survival knives, sell the Trauma Patch separately, fund your Wired Reflexes plus Reflex Trigger, Delta grade, and have enough left over to get your Barrett .50 cal plus 3000 rounds of explosive ammunition and a Smartlink level 2.

Not that I ever did that, of course. <.<


The Gleeful Grognard wrote:
Quayuazue wrote:

Any chance you guys would discuss what things need to be addressed in the errata. I have not read through to find all the things that the community may have found and I would like to know what to look for in my up coming game so I can address them as best as possible. What’s broken ? What needs fixing? What are some solutions to these ?

Thanx
Q

There is a whole thread on reported issues / FAQ candidates. Start there.

Bring a lunch and something to drink, it’s a LOT to slog through.


There weren’t really any rules given about what was available, other than ‘Munchkin the Hell out of it.’ Also, even ruling Golden Body out, even though it’s not exactly out of line for a capstone Feat, you lose out on a total of six damage, bringing you down to a ‘mere’ 230.

Edit: I mean, the absolute bulk of this build comes online at level six, and you just kind of build on it from there, Assassin Dedication for an eventual extra 3 points of Precision damage from Backstabber, plus 1D6 Sneak Attack, Ki Strike with your choice of Feats adding riders to it, and you’re pretty much off to the races after that.


Yeah, I’d never run the actual numbers before, so I was somewhat taken aback. I already was an advocate for Wolf Style as I thought it was the sleeper champ of the Stances, but good God.


So, I actually went back and looked at my damage numbers, and realized I forgot two things, one from a Feat, and one Feat entirely: Wolf Drag adds Fatal D12 to your strike, and I forgot to add the extra dice of damage to that calculation, plus I forgot about Golden Body at 20. That adds Deadly D12. My calculation totally forgot a total of 4D12 worth of damage. Four. D. 12. That’s potentially an extra 60 points of damage on a crit, bringing the Monk damage cap without hitting Weaknesses or Resistances to 236 damage using exactly zero Archetypes or Racial abilities. O.o


Oh, another fun fact about Wolf Style for Monks: At 20th level, when using Wolf Drag as your first attack of the round, you are guaranteed to knock down even a Pit Fiend, as long as you’ve been consistently boosting your Key score and have gotten your Apex Item plus your weapon to +3.


It’s actually even more vicious than that. It sets up a Ki Strike Flurry of Blows with Wolf Jaw. At max level, without anything extra from Archetypes, the Wolf Drag alone can hit for 4d12+1(Backstabber)+Strength+6(GWS)+1D6 Flaming+1D6 electrical+1D6 Cold, doubled +2D10 persistent Fire damage on top, and it pretty much ignores all forms of Resistance.

That’s nasty.

Edit: Like... with a +5 bonus to Strength, your absolute maximum damage for Wolf Drag could be... right at 176 max damage with that set-up. Not to even mention that if they lived through that, they’d be eating two Flurry of Blows that are Ki Striked for even more gobs of pain.


I absolutely love A Flight of Dragons. It’s right there with The Last Unicorn and Legend for my favorite high fantasy movies from that era.


When you’re in your mid-20’s someone near 30 is OLD. When you’re in you mid-30’s to late-30’s, you realize 40 isn’t really that old.


14 is not exactly ‘midway through a campaign.’ 8-12 is a midway point, 15+ is stepping into the realm of legends, 14 is right on the cusp, and it fits the two classes that are supposed to be the pinnacle of self-mastery, and the cycle of Nature that they might get it earlier. Hell, Champions can become full-flegded Angels by 18, and Clerics can become their God’s Herald at the same point.

By your logic, they shouldn’t be able to do that either, as 18 isn’t necessarily the ‘climax of the character’s arc,’ it’s just a Feat they can take.


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Fuzzy-Wuzzy wrote:
Nocte ex Mortis wrote:
So, something to point out in this thread: there are NO ancient ageless Monks or Druids who aren’t Elves or Gnomes, as it was confirmed by James Jacobs, I believe, that all it did was stop you aging. You still die when your lifespan is up.
Was it confirmed by JJ in PF1 or PF2?

It came up in one of the like dozen threads on this in PF2 that the Timeless part of the Feats was basically bunk, and you still die of old age.

Edit: That particular thread is pretty much what started ArchSage off on their never-ending kinda crazy diatribe against the game rules. I just think it’s stupid that they removed it.


Not really. Those are all character goals for some people playing Monk or Druid. Y’know along with other goals that are along the lines of ‘Being the greatest practitioner of a certain style’, ‘Founding my own school and creating my own unique form,’ ‘Stepping across the boundaries of the physical restraints of my human/elven/dwarven/etc body to become one with the forms of the world,’ and more. The funny thing is, Druidic Timeless Form sucks in comparison to the one that actually DOES make them immortal: Verdant Metamorphosis. It’s a better Feat all-around, and available at the same level. You just have to be okay with being a plant forevermore.


So, something to point out in this thread: there are NO ancient ageless Monks or Druids who aren’t Elves or Gnomes, as it was confirmed by James Jacobs, I believe, that all it did was stop you aging. You still die when your lifespan is up. It’s kinda BS, as it totally eliminates the Old Man on the Mountain and Eternal Grandmaster kind of thing for Monks, as well as the idea of becoming the cycle of Nature for druids. It’s why the Feats are overall extremely bad, they’re really just +2 to saves against certain magic, or Poison Resistance.


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Non-Lethal is... not killing damage, it’s attacking to incapacitate. You can’t kill with Non-Lethal damage.


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To me, it boils down to this, using a Fighter for an example as they’ve popped up more than a few times in this thread.

Bob creates a Fighter, we’ll call him Mac, and he chooses to go hard into knives. A new book comes out, and it’s got this AWESOME looking knife-classed weapon in it that mimics the claw of a Honey Badger. It’s listed as Common, so Bob figured there’s no issues in getting the HBDGAF blades for Mac. He spends the money, and then his VC tells him “Oh, sorry Bob, the HBDGAF blades are only Common if you’re a Numerian Werehoneybadger.” Bob looks baffled, as there’s nothing noting this anywhere in the rules, nor in the description of the weapon itself.

He points this out to the VC, only to be told that them’s the rules from On High, because it came out in a new book, which means that even though it’s Common, a knife that doesn’t do anything appreciably better than any other Advanced weapon, he’s not considered automatically proficient with it, capable of picking one up without a good story reason, or knowing what other crap he’s going to have to go through to just buy a neat-looking weapon.

Bob sighs, and picks up his seventh Bladed Hoop.

(Mental note, create a Werehoneybadger group in Numeria.)


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Filthy Lucre wrote:


Lemme put it this way - if I had to choose between immortality as a vampire, eating people to survive or be A N N H I L A T E D it would be a complete no brainer for me.

Ladies and gentlemen, may I present to you a perfect representation of Neutral Evil.


‘Standing’ is just kind of a flowery, shorter way of saying ‘is connected by some appendage roughly approximating a foot, or more, to the ground.’ I’d say being prone is preeeety connected to the ground.


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There *was* the beginning of a pattern, and then the last few books shattered it. Now, like a lot of other glaring issues that are cropping up, we don’t know which is which.


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Man, that errata is going to be like fifty pages long at this rate.


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Another fun one is the Monk/Rogue MCD. Monks have phenomenal action efficiency, but extra skills always are nice, and picking up, say, Sneak Attacker for an effective extra 2d6 on your Flurry, or Deny Advantage, or(my personal favorite) Evasiveness to bump up your Reflex saving throws to Master, combined with Canny Acumen, giving you L/M/M saves, AND Master Perception.


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No, that doesn’t really change the fact that there is literally no point to not raising your Key ability score to the absolute maximum, seeing as vast amounts of your class abilities run off of it, including Class and Spell DCs for most of them. Your Key ability score is your One Ring, everything else is nice, but that score makes you function.


Just for clarification on this, are you talking about Heaven’s Thunder? I mean, it’s a decent power, but it’s very limited at the same time. It only works on unarmed strikes and Monk weapons. Those aren’t exactly powerhouse weapons to begin with, so I’m really not seeing the issue with someone giving up two Class Feats for a boost in damage that effectively reduces their actions by 1 every round they use it, unless they’re already a Monk, or some weird Ranger using Monk weapons for Twin Flurry.


I think for me in BECMI D&D it was when I had a Deck of Many Things, drew the Death card, and proceeded to mollywop the Lesser Death.


Darksol the Painbringer wrote:

But hey, I guess everything I say is a strawman because nobody wants to put in the effort to connect the dots.

No, your argument is a strawman because it is an appeal to the absurd, and an attempt to make anyone who doesn't agree with your interpretation of the wording look like a brainless moron.

Stop it. All you're doing is making yourself look like a fool, and irritating everyone else.


I think the ultimate issue is that Battle Medicine IS Blood Money for 2e. It warps any discussion about handedness or efficient healing into an argument about it. I can’t wait for this to actually be settled. As it stands, I consider it a dead Feat.


Base? Without runes? 5d10 Bludgeoning. I mean, it ain’t all that impressive for using your entire turn.


I have it on a Ruffian Rogue. It’s not a theoretical, it’s in application in the current game I’m in, and it’s incredible. Yes, it has the downside of being single-target, it also helps to guarantee a crit success with Demoralize, which, as a Ruffian, leads me to not only have the advantage of flat-footed from anywhere and without an ally, but also helps to trigger a bunch of other goodies, like Vicious Debilitations. If it were multi-target, I’d more than likely be saying that it honestly veers towards too powerful.


-2 to Will and Perception is absolutely devastating, especially at low level. If you were Trained in Will saves, well, now you’re effectively not. That -2 to Perception means that anyone coming at you from Stealth or anything that requires you to see it coming is going to hurt you, badly. Follow up Bon Mot with a Demoralize, and now you’ve effectively rendered their Will saves nonexistent for the first five levels of Pathfinder. Bon Mot is a wrecking ball of a Feat, especially on a Rogue, Sorceror, or, God forbid, a Bard.


I’m not saying Bon Mot is OP, I’m using Darksol’s argument that it’s totally unrealistic to have such an effect happen in two seconds. Y’know, ignoring the fact that the Feat does exactly what it says it does


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Darksol the Painbringer wrote:
I'm sure it does. But there's no rules for it in Pathfinder, so it's not a realistic expectation to have. You can have the Cat Fall feat with legendary Acrobatics and just take a nap while you fall down in a vacuum and never get hurt, because apparently being conscious doesn't matter when it comes to landing on your feet unscathed.

If this doesn’t bother you, and you admit that Bon Mot, a Feat that utterly WRECKS an opponent with a single Action isn’t OP, or somehow impossible to understand, then why in the blue Hell is Battle Medicine somehow breaking your verisimilitude, when Hit Points as a whole are a load of crap simulationist mumbo jumbo?


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Fall asleep? You mean pass out from G-force? You understand that actually happens in real life, right? It’s the most common cause of death in skydiving, right before equipment malfunction.

Nobody can fall from the ionosphere and survive unassisted. It’s physically impossible. Cat Fall doesn’t care. Nobody can actually quantify what Hit Points are as a whole. Battle Medicine doesn’t care. Neither of these are magic. Nor is Bon Mot, which is apparently so devastating that it utterly destroys an enemies ability to react to anything.


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Ched Greyfell wrote:
Paladins and fainting could also be an interesting thread.

First, I am so sorry for what I am about to do.

If a Paladin faints in combat, do they fall?


Either you had the materials ready at hand and were working on them at the same time, or you’re slowly procuring the rest or having to finish up now that the skeleton/prototyping is done.


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Eh, I’m fairly certain that at this point we’ve gone far beyond goblins, and are deep into the Abyss, where even critters like Jubilex and Grazzz’t are shaking their head or head-like appendages, and disavowing everything in this argument.


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Some of them are Legendary. Three of them are level 1 and level 2 Feats. One of those becomes Legendary. Zero of them require magic.


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I can kill you by staring at you. I can literally live in a volcano or Antarctica butt naked. I can do a full medical assessment of a person at a literal glance, telling your entire medical history by how your hair moves. I can FALL FROM SPACE and not only not die, but not even scratch my knee. I can become Spider-Man, and stand on a vertical surface without concern. I can read a letter, sealed in an envelope, by touch alone.

And yet, Battle Medicine is the thing on this list that directly requires magic to be remotely possible?


To be fair, you don’t exactly ‘use’ unarmed attacks either. You Strike with an unarmed attack. You don’t rip your hand off and beat them with it (I hope). You punch them. The two Feats are riders attached to Unarmed Attack through Monk Feats. Monastic Weaponry looks at that and goes, ‘Yup, those are Monk Feats on Unarmed Strike, you’re good.’


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Looks like a yes to me.


Unfortunately not. Unarmed isn’t considered a weapon, per se.


One of the things that pops out to me immediately is that you can retrain Feats into other ones, so keep that in mind.


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Yeah, the original idea during the play test was... not good, to put it nicely.


Xenocrat wrote:
Time trait is not an option the APG demiplane ritual can change.

You are correct, I went and double-checked a bit ago, but it was too late for me to edit my post.


The original casting of Create Demiplane just gets you the basic Demiplane. Casting it again lets you grow its size, alter the terrain, change the planar features, and alter the flow of time on the Demiplane. As for people sending things after you... it’s a locked plane, and you have the only key in or out. They can’t get in.


I’ll believe it when I see it. I’ve got a feeling I’m going to reach my Final Form and Crack The Sky when it comes out though.


Then you argue with your GM in game.

In PF2, this would be represented by your deity of choice going to have a ‘discussion’ with her, or bypassing her altogether like Urgothua did. I mean, you’re at least 18th level when you get the ability to even HAVE the ritual. That’s the point when even Archdevils and beings like Jatembe and Baba Yaga take you seriously.


Sigh. Pharasma saying it doesn’t get to work from a game perspective is literally the GM just saying ‘no.’

From an in-universe perspective, if she stopped every single incident of someone coming back to life, all of the other gods would have ended her by now.


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*Headdesk so hard I break the floor*


Temperans wrote:

Least likely to die builds are Champion/Anything and Monk/Anything

both have the highest AC. Champion gets the bonus of extra healing. Monk gets the benefit of more mobility, aka less likely to be hit by multiple attacks.

The Monk can also MC Rogue or Ranger to have L/M/M saves, and Master Perception with Canny Acumen.


Yeah, see the issue with that is, that doesn’t fly in PFS. At all. As it stands, there is so much unnecessary ambiguity about how the Feat works that it causes lots of problems.

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