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K177Y C47's page
1,763 posts. Alias of Noireve.
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Zhayne wrote: Marcus Robert Hosler wrote: and +4 doge with ki, Much AC.
So Miss.
Wow. *heavy breathing*
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Wait... I feel like I have seen this post before....
Huh....
hm.. I play PF/D&D 3.5/3.0/2.5/2.0/WoD/Rogue trader/ect...
*checks pants*... check..
*checks chest*.......... moving on....
*checks Birth Certificate*
Yup! Ok! So its settled...
Girls play D&D.
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Thomas Long 175 wrote: K177Y C47 wrote: lol ok I feel better with my self xD I just turned 20 :P
And seeing as I have taken martial arts since I was a kid I am going to assume I got an AC bonus from monk levels? xD How high is your wisdom score again? .... lets not get into that...
I am just not an optimized monk xD....
but I did take a dip into swashbuckler!!! (lol thats what we like to joke around and call fencing class.... how to be a pirate 101)
And besides, this is a horridly contrived scenerio to try and FORCE value on an "all day class" when the game is not made with these base assumptions....
6 encounters a day (not including things like traps) is considered quite a bit... let alone 10+
^^^ This....
A well played caster of any sort really does not need to waste very many spells...
Heck, my BFC Oracle of the Dark Tapestry tends to lock down encounters with 2 spells...
Thelemic_Noun wrote: Avatar-1 wrote: There was a scenario I ran where there's a bard leader and 4 of his minions attacking the party. It went something like this:
"This minion swings his weapon at you. Hits!"
"That minion swings his weapon at you. Misses."
"This minion swings his weapon at you. Misses."
"That minion swings his weapon at you. Hits."
"Now it's the leader's turn in the back. He... sings a tune."
"Die Motherf*cker Die?"
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the FLOOR!
Under A Bleeding Sun wrote: Guided is not pathfinder, and Agile still makes Dexterity your primary stat, not wisdom. Or if it is, your sacrificing offense. Yes but the main concern is if you pump up wisdom AND dex you will lose out on damage from having a lower str. An Amulet of Mighty Fists with the Agile enchantment is the easiest way to fix the damage issue and they are not hard to come by since they are kind of standard issue items for monks as a whole (who tend to lose out a bit with MADness). The only thing you need then is Weapon Finesse (which is pretty much and accepted tax by those who love the ways of dexerity)
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blahpers wrote: Chengar Qordath wrote: Squiggit wrote: DrDeth wrote: You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!
Noooooooo!!!!!!! Well yeah, and there's a reason for it. Not sure why you're being so condescending about it. Because people who don't have fun the DrDeth approved way are evil badwrongfun-having scum. Duh. C'mon. I've never seen DrDeth say anything remotely like that. I REGRET TO INFORM YOU THAT YOUR COMMENT IS NOW UNDER INVESTIGATION FROM THE SARCASM CONTROL BEREAU. WE ARE NOW TAKING YOU INTO CONFINEMENT
Chengar Qordath wrote: Squiggit wrote: DrDeth wrote: You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!
Noooooooo!!!!!!! Well yeah, and there's a reason for it. Not sure why you're being so condescending about it. Because people who don't have fun the DrDeth approved way are evil badwrongfun-having scum. Duh. Well that escalated quickly
Lucy_Valentine wrote: Artemis Moonstar wrote: So.. Why aren't all casters going insane with their minds being scorched with spell energy they're keeping stored in their brain? ... what makes you think they aren't? Have you ever met a reasonably high level mage who didn't seem at least a little bit off?
thejeff wrote: Gnomezrule wrote: Two-Hundred kobolds attack, "who cares were level 9 they can't possibly hit our AC unless the roll 20s lets mop them up." This is completely true but it is a decision based on paper not on what an actual person who wants to live would do. Why not? Would it make more sense if they said exactly the same thing, but not in game mechanics terms. "These creatures are no threat to a mighty warrior like me. Such puny foes will need great luck to even scratch my magic armor. I will cut them down with ease." I think the problem in the example is actually a mismatch between real world appropriate behaviour and mechanics appropriate behaviour. If you tried that in the real world with a mob of people you'd kill a few before they got hold of you and dragged you to the floor. Then they'd either take you prisoner of stick knives through your eyes. It's not a winning proposition, no matter how good your armour is, because it doesn't help you stay upright against a tide of bodies.
Whereas in game it can be a winning proposition. And that is Gnomezrule's problem.
Heck, Golarian has a Wizard who made a tower ON THE FREAKING SUN. Why? because politics suck...
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DrDeth wrote: ParagonDireRaccoon wrote:
I guess I should explain myself better- I am observing that some players focus on optimization (DPR, AC, saves, etc.) with a lack of focus on roleplaying. This phenomenon breaks immersion for me (which is the topic of the thread). An observation related to this phenomenon is that the customization available makes it possible to play (and enjoy) the game with a focus on optimization rather than roleplaying. Roleplaying vs. rollplaying is the topic of other threads, but I believe my observation fits within the topic of the thread.
You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!
Noooooooo!!!!!!! *brace your selves*
*The swarm of Stormwing Fallacies are coming*
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Agile Amulet of Mighty fists or Guided Amulet of Mighty Fists...
Pretty common items for monks...
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lol ok I feel better with my self xD I just turned 20 :P
And seeing as I have taken martial arts since I was a kid I am going to assume I got an AC bonus from monk levels? xD
Auren "Rin" Cloudstrider wrote: K177Y C47 wrote: Taliesin Hoyle wrote: "My character is a beautiful blonde with big t~&!.
.
.
.She's a lesbian."
I never understand this...
Then again I may be biased...
(Im a total of 5'2" and weigh all of 110 lbs... and pretty much the poster child of girl who missed puberty -.-) you are a whole 2 inches taller than me and a whole 20 pounds heavier. -jealous little Ilina- How old are you?
This may make me feel a little better about myself xD
My party monk and my party cleric...
BACKSTORY: High level dungeon crawl (level 15). The monk is a faily competent player and the cleric was kind of a new guy.
Well we are in a room being attacked by a bunch of golems. Me, as a Beastmorph Vivisectionist Alchemist with a level dip in barbarbian (YAY RAGE!!!!), Greater Eldritch heritage (abyssal) (YAY STRENGTH!!!!), and pretty much built to kill, was pretty much making short work of the golems in my area.
The monk (a Flowing Monk with old Crane Wing and STUPID HIGH AC) was holding his own vs some other golems when our cleric epically failed his Knowledge Check. This check was rolled in secret with the GM so as to limit meta-gaming. Well the player mis-identified the golems and thinks them IRON golems when in fact they were BRASS golems (don't ask). Well he asks the monk if he could pass a reflex save and our monk's response was "YOLO! Go for it!".....
Well the cleric goes and casts Flame Strike... and the monk rolls a 1 on his reflex...
net effect: Monk ends up falling unconscious, the golems get HEALED, and I have to come in and kill the golems and the cleric had to rez him.... oh and this was THE FIRST FREAKING ROOM IN THE DUNGEON...
-.-....
I do find it funny when people seem to think unarmored combatants have less AC than armored ones...
When you add multiple stats to AC, you can VERY EASILY get a AC equivalent to Full Plate. A perfect example of this is the Kensai. He has both int and Dex to AC. With Dervish Dance, he can drop str in pump up dex and Int to their max. This can very easily push him up to +10 ac easy (+5 Dex/+5 Int) at a rather low level. On top of that, you have spells that can really ramp up your AC along with items. Oh! and all of this AC, since it is not typed as armor, stacks with armor bonuses you get from things like Mage Armor. As he levels this can actually become even more significant because, unlike many other classes, he can take full advantage of ALL of his Dex and Int to AC.
Additionally, with all the AC being touch AC, it makes him MUCH more protacted vs casters. The normal armoured guy might have better flat-footed AC but that generally tends to matter more vs rogue type opponents. And I don't know about you, but I would much prefer being protected vs casters than rogues...
I must say... that looks a little... intimidating...
Hm, one thing I have noticed...
People (as a general, not specific) tend to get more up in arms about a guy playing a female and say, when I play a male.
idk, it seems weird. Even in MMOs I see it a lot. If a group finds out that the female (character) that has been running with them for a while is actually a guy or if you find out your (guy) friend plays mainly female characters, people tend to look down on him a little more than say if people found out that the Male Undead Warlock is actually played by a female....
chbgraphicarts wrote: The Hybrid Classes are really nice, but I kinda feel like there may have been 2-3 possible classes left out.
Right now, on the Arcane side, there are 4 full-casters (Wizard, Sorc, Witch, Arcanist), 4 half-casters (Bard, Magus, Summoner, Skald), and 1 pseudo-caster (Bloodrager); on the Divine side, there are 4 full-casters (Cleric, Oracle, Druid, Shaman), 3 half-casters (Inquisitor, Warpriest, Hunter), and 2 pseudo-casters (Paladin, Ranger).
To even things up, and to add in designs that I think are thematically missing, I'd kinda like to the:
Volvur - Barbarian/Oracle hybrid; d8 half-caster
Grenadier - Gunslinger/Wizard hybrid; d10 psuedo-caster
Artificer - Alchemist/Summoner hybrid; d8 half-non-caster
The Volvur would round out the "barbarian-brigade" group so you could have a Warrior, Priest, Mage, and Supporter party build. It'd also be a single-class entrance fee into the Rage Prophet, like how the Bloodrager is to the Dragon Disciple.
The Grenadier would be a counterpoint to the Ranger the same way the Bloodrager is to the Paladin, and whose Bonded Object (ala the Wizard) would be their Gun. This would give us a caster whose spells revolve mostly around ranged combat and blaster-caster spells - I can only imagine the number of Gene Starwind references that would abound from people firing Magic Bullets.
The Artificer would have a Contraption in a similar way the Summoner has its Eidolon, though a Contraption could be things OTHER than mechanical sidekicks, like prosthetics, weapons, etc.; they'd also maybe get Gadgets, rather than Extracts, which are clockwork mechanisms that copy the effects of a spell (the same way Extracts do), but break once they're used.
---
Can anybody else think of Hybrid Classes they'd like to see in the future?
Funny you should say that
Louis Porter Designs beat you to the punch... They actually have a full setting and stuff and their stuff is actually pretty good. I would put it up there with the Azure campaign setting (the underwater stuff) and Dreamscarred Press' psionics.
Empyreal Bloodline Sorcerer lets you use Wisdom for casting if you want...
blahpers wrote: Landon Winkler wrote: blahpers wrote: Could you elaborate on "physical representations"? Sure.
Extracts
The alchemist uses prepared casting mechanics for their extracts. But since the extracts are physical objects in the fiction, it doesn't seem weird that you'd have to decide how many of each you make in advance.
If I make two loafs of bread, it isn't weird that I can make them both the same kind or each a different kind. Nor is it strange that I have to decide in advance what kind of bread I'll want.
And it's intuitively obvious that, if I made a variety, I can eat all the sandwich bread and still have french bread for dinner. That's just how objects work.
Extracts feel the same way. "The red ones are healing, the clear one is true strike. I can use all my healing without touching true strike. And if I don't use true strike at all, it'll just go bad."
Clerics
Looking at the average cleric: they pray in the morning, selecting an array of spells, and later in the day can call on those exact spells (or spontaneous healing).
So you can cure three curses, diseases, or cases of blindness/deafness. But you have to choose exactly which in the morning and how many of each.
That seems pretty strange as the default flavor for miracle workers. Running out of juice is understandable, but making tactical decisions about the miracles you need for the day feels really weird.
Now, some real world faiths prepare charms, incense, prayer scrolls, or other single-use items. It'd feel pretty natural in those cases, hence what I was saying about physical representations.
Cheers!
Landon I see! Using the classic "casting most of the spell during preparation and the last few words on casting" works pretty well for wizards, but I agree that it makes less sense for clerics. Lets not forget druids.... it makes damn near little sense with druids...
To top this issue off, we have Eschew Materials, Silent Spell, and Still spell...
With those three feats there is literally no obvious sign of the spell.. (except some how there is? since you can still identify a Silent Still Spell with no components...) it just gets cast...
Again, this seems very jarring vs something like Psions and Wilders (I LOVE the wilder's ability to super ramp their spells for a physical cost, SO flavourful :))
DrDeth wrote: K177Y C47 wrote: Sauce987654321 wrote: Since lord of the rings always seems to be brought up, I remember in another thread where someone was saying shelob was an epic level encounter and a cave troll was a CR 17 encounter. I was pretty curious as to how someone finds these creatures that high of a CR, but that thread was pretty dead when I discovered those posts. I think that was quickly debunked seeing as The Leng Spider is not even an Epic creature and that thing can teleport all over the place... and Last i checked Shelob has no real supernatural powers.... It wasn't debunked at all. Shelob is a Mythic creature, almost a demi-diety. She is intelligent, and has Epic DR.
From LotR wiki:Ungoliant (Sindarin IPA: [uŋˈɡoljant]) was a primordial being in the shape of a gigantic spider. ...There, in a ravine south of the mountain Hyamentir, she established her dark abode and took the form of a monstrous spider, and here sucked up all the light she could find."
It took Morgoth (Sauron's boss and a ARMY of Balrogs to defeat her). Hm, last I checked, Shelob is nothing more than an intelligent spider that was really big. Nothing more. Maybe some basic DR x/magic (remember, Middle Earth is a low magic setting, so magic weapons are rare). And I STILL am not seeing Shelob:
Casting Insanity, Invisibility, Air Walk, or Major Image...
Shelob is no epic encounter... if she was an epic encounter then the hobbits would be flat out dead. No questions asked...
Do you REALIZE what an Epic encounter is? One Balor could wipe out most of middle earth... a single Storm Giant would be damn near unstoppable. Let alone something like Cthulhu, the elohim, the Jabbarwok, the titans, or the Tarrasque.
Middle Earth is THE EPITOME of E6...
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On top of which,
Why are you using the fighter as a baseline??? Really??? Last I checked, Fighters and Rogues are literally the bottom of the barrel. That is like using the Gangster wanna-be kidn who never shows up to school as the base line for GPA... or the scrawny twig kid as the base line for athletic ability...
Vincent Takeda wrote: The Puns. They hurts us. YOU EVIL HOBBITSES!!! YOUR PUNS HURTS US!!!
Scavion wrote: K177Y C47 wrote: Well the problem lies in that, despite the fact that combat takes places in turns, it is all actually going on at rouchly the same 6 second time span. So, lets say the fighter wins initiative (he rolled a 20 or something) and he does the "closes his eyes and attacks" thing. Despite the fact that everything is kind of happening in roughly the same time span, he some how had his eyes closed, full attacked, and had his eyes open fast enough to still react to everything around him. The fact that he is suffering no penalties at all for effectively being blind for most of that 6 second time span is kind of weird. Poor Fighters man. All that martial training and they're not even quick enough to open and close their eyes after swinging their sword.
I find the whole "Roughly the same 6 seconds" abstraction to be idiotic. If the caster is technically casting a spell in the same 6 seconds in the round where I just hit him, shouldn't that disrupt his spell? Since combat is just an abstraction and we're all acting at the same time and using up the same 6 seconds of which he spent casting a spell and I spent hitting him.
Even a gamist point of view where everyone pointedly acts one after another is better than that. But see, this then creates the feeling that combat is looking like a final fanasty game, everyone just kinda standing aroudn until it is there turn... and that just does not feel right xD
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Vincent Takeda wrote: I dont relate charisma to appearance or beauty or even personality at all.
I relate it to 'force of presence' or
That ineffable quality when a person walks through the door and the room goes quiet.
People just 'know you have *arrived*'
Horrible thing for a thief or assassin to have.
Where a person with low charisma might be a gorgeous person who kicks the door in and announces to the room that he has finally graced them with his presence... and thus it might be tough to ignore him but his arrival doesnt really have any significant impact, a practitioner of shadowmagic could gracefully swish in the door trying his best not to make a sound or even be noticed, but everyone in the room cant help but feel a sort of 'whoa...' who's that guy?
*ding Ding**ding ding* Assassin, Cheliaxian empire, arriving *stinger*
lulz, I do a lot of exercise (Swim, Gymnastics, fencing, and martial arts) and I have the metabolism of 3 people... so I am good xD
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memorax wrote: I can see players using a faux accent when playing Dwarves. In the first Baldurs Gate you get a quest from a Dwarven npc with such a accent. Not sure if the the later games did the same thing.
Another thing players who don't like guns, ninjas or anything not your vanilla fantasy. I get that some like fantasy to just the usual mix of stuff. Yet if I tell you upfront it's going to be a non-standard fantasy game. I don't want to hear "Guns! They don't belong in fantasy" or something similar.
As I said... Tolkien Purists... "If it wasn't in LotR then it does not belong in my fantasy" mentality...
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Personally I am more of a fan of the Rod of Wonder for hilarity to ensue...
Combine a Rod of Wonder with a Wild mage arcehtyped wizard.... now THAT gets funny...
Um... what???
I swear, you make it sound like your game is like a table-top MMO...
If monsters keep getting denizens after you clear it out, what is the point of even clearing it out? Its like a stupid video game logic. And what the heck is a "loot room?" I mean, unless every dungeon the party goes through has an obligatory dragon at the end of it with his obligatory "pile of treasure" RIGHT THERE, it makes no sense....
As for wearing down a party, that is not really even true. The only thing you will really start burning through is Wand of Cure Light Wounds charges. If a party is well built, they can handle most APL +0 encounters with very little difficulty (I say most because there are some things *cough cough* aboleth*cough* are are MUCH tougher than their CR suggests)..
And honestly, your comment about time crunching is kinda false. If you force too much "GO GO GO IT NEEDS TO GET DONE NOW!!!!!!!!!!!" you can start making your party feel railroaded. Having a sense of urgency every now and again is a good tactic but making everything a rush fest just feel very rushed. That and it starts making little sense for a lot of stuff, for instance:
GM: Ok so you guys find a clue that points you to a city to the Capitol City in the west. How do you guys proceed?
Wizard: Well I can always teleport us there?
Party: Cool ok!
*TELEPORT*
GM: Ok when you get to the city you follow up on the clue, it turns out that you need to find the Mcguffin in the dungeon labyrinth maze of Undermountain beneath the city. Unfortunately the gate will close in 12 hours and once it seals, it will not open again until the next solar eclipse. Once you get in the only way out is to reach the end of the maze.
Wizard: *OOC*Wait... so your telling me that if I DIDN'T teleport us then, we would have never made it in time to catch the gate and we would have been stuck for gods knows how long, unable to progress with the story?
GM: *silence*....
Something like that kind of stinks of railroading and meta-gaming. If a party can teleport, then ideally they should very rarely be rushed because they save so much time vs have to walk from point A to point B...
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The Necromancer's Grimoire Secrets of the Witch is probably the most useful thing if your trying to really push that coven thing...
The green hag class is kinda wonky and a bit on the powerful side, but the new hexes and Coven Magic system is actually pretty nifty...
Well the problem lies in that, despite the fact that combat takes places in turns, it is all actually going on at rouchly the same 6 second time span. So, lets say the fighter wins initiative (he rolled a 20 or something) and he does the "closes his eyes and attacks" thing. Despite the fact that everything is kind of happening in roughly the same time span, he some how had his eyes closed, full attacked, and had his eyes open fast enough to still react to everything around him. The fact that he is suffering no penalties at all for effectively being blind for most of that 6 second time span is kind of weird.
Personally I have found the feat strongest with Summoners (Synthesist Types) and Hunters.
If youa re druid, your best bet would be to take a single level dip into Mammoth Rider. You can then ramp up your snake to huge size, giving LARGE bonuses to CMB, and allowing grappling of everything up to Collosal (or is it gargantuan?)
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Thomas Long 175 wrote: Kazaan wrote: Also, as stated above, such a designation doesn't counter the position that it's allowed by the rules; those who think it isn't don't fully understand the difference between Source and Value when it comes to stacking bonuses. Unless, you know, a leading paizo employee had made a flat out statement disagreeing with you on what the source was. Ok? So would you take the word of a senior advisor in the PR department as to how the iPhone works?
JJ is NOT a rules guy. In fact, I would reckon that many of the posters on here actually know the rules better than he does. He is teh LORE guy. He know Golarian inside and out.
Anzyr wrote: Undone wrote: It depends on how many encounters you make your players go through. I regularly force people to go through 10 + encounters before a rest.
Dungeon crawling doesn't afford rests and things like crypt of the everflame represent closer to a standard adventuring day in terms of encounters to me. Ok... so thats still only 14370 rounds that don't matter. It's not like the casters are going to run out of spells even if for some reason they need to cast one each round (unusual especially since one good spell can end an encounter). And force? How? No really... at 9th level Teleport is online and good to go. And extended rope trick has been around since 5th level(or 4th if you can get a CL boost to it). Forcing casters to continue when they want to stop is difficult at best. Honestly the biggest way seems to be "well you are on a time table" which honestly, can get old quick and make a party feel like they are being rail roaded...
Hm, looking at that list..
You could actually make a pretty decent support witch with those hexes, the Endurance, Life, Peace, Wisdom, Ancestors, or Devotion Patrons, and the Hedge WItch archetype or the Hex Channeler archetype xD
Zhayne wrote: K177Y C47 wrote: (Snip) Nothing is evil about cackle or misfortune. Well I am aware of that, hence why I said "evil"
Those are just the ones that tend to be more indicative of the "wicked witch in the forest" that the OP seems to be complaining about. Technically, very few of the hexes are actually evil (like Cook People)
Undone wrote: It depends on how many encounters you make your players go through. I regularly force people to go through 10 + encounters before a rest.
Dungeon crawling doesn't afford rests and things like crypt of the everflame represent closer to a standard adventuring day in terms of encounters to me.
Except you see, unless you are throwing 10+ APL+4 challenges at the party, that would pretty much kill most parties. if its on level than the Sacred Fist could actually get away with using very little resources (just saving them for bigger enemies)
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I'm sorry but that is like asking that Clerics be changed to match catholic priests since clerics are also known as priests...
Or that druids be worked because the druids of actuality were closer to bards...
The breakdown and make up of Modern Wicca has NOTHING to do with the Witch class in Pathfinder...
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um..... what????
falantrius wrote: First, we think the Witch class should be either male of female. Just light wizards can be. The way its depicted - the class needs to be female. Uh... what the heck are you reading??? NO WHERE does it say witches need to be female... in fact, I can ONLY THINK OF ONE THING in Pathfinder that has a gender requirement and that is Changelings (the entire "race" is female)
As for your other stuff... They are looking as Witches FROM FANTASY AND FICTION... Honestly if you want more "wiccan witch" then the Shaman Class is actually a closer fit... that or the druid...
As the title says...
Honestly, we need a clarification on how illusions work, because as it stands... they do and they don't....
I mean, the X Image spells can either be some of the strongest spells in the game, or utterly useless but it seems no one can agree on just HOW to interact with them.
For instance, lets say you have a damn good Illusionist cast Minor Image to create a wall over a passageway. Now lets say you have a fighter with a VERY CRUDDY will save in front of the wall going all "Well this looks like a finely crafted wall here... inconviently placed though..."
So since he failed his save, he believes the wall is real. But the issue is when.. lets say, his rogue buddy (who passed the save becasue screw you he rolled a 20) pushes him THROUGH the wall. Lets say the fighter STILL fails his save. That means we still sees the wall as real despite going THROUGH it... that creates a weird issue...
Or how some of the stronger spells work... I mean, it seems kind of weird how an illusion can interact with a person (or no interact)...
Another example I saw was the issue of how an Invisible person can provide flanking, but if you create the illusion of a raging barbarian next to the enemy and he BELIEVES THERE IS A RAGING BARBARIAN NEXT TO HIM (Major Image or something), your team mate still does not get flanking bonuses, despite the guy attempting to dodge the non-existent attacks from the illusion (he is not ignoring them because he THINKS they are real. If he is ignoring them then he is either suicidal, REALLY REALLY REALLY dislikes your fighter, or is meta-gaming. Take your pick)...
So what do you guys think? Should there be some clarification in the rules for Illusions?
Honestly, as it stands, depending on how you want to rule, Illusionists are either the strongest spell casters in the game or one of the weakest...
thejeff wrote: K177Y C47 wrote: wraithstrike wrote: K177Y C47 wrote: [
As a person who loves Illusionists (2nd only to enchanters) the way Illusions are held kind of bug me. There are a lot of things that really don't make sense and lots of ambiguous rules (like how a person can still believe the illusionary wall is is real as they are actively pushed THROUGH THE NON-EXISTANT WALL) I thought the wall actually felt real if you did not disbelieve, or maybe I was compensating for I thought the wall actually felt real if you did not disbelieve, or maybe I was compensating for the rules, which is hard not to do at times.
OK, after checking the rules and certain spells they do not really say that. "Felt real" is one thing. Physically stopping you when someone pushes you through it, is another.
Can you walk on an illusionary bridge if you don't disbelieve? I do belive I do believe I do Belive!!!!
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wraithstrike wrote: K177Y C47 wrote: While the SM line is easy enough, there are other Conjuration spells that are a bit wierder with the 20% real thing... like Create Pit... or mage armor... For the pit spells I just say they do 20% of the damage. For mage armor, uh yeah... I don't know. One could say it provides one point of AC, or there is only a 20% chance that it works. I know neither is RAW, but that is all I have. :) Well with the Create Pit line I am mainly looking at Create Pit the spell... I mean, do you end up with a kind of real hole? Do you only fall in 20% of the time( and that opens a whole different can of worms) is it only 20% as deep(at which point it is less a hole and more a speed bumb)?
Evocation has some weird abilities but they tend to be a bit more rare than the Non-SM conjuration spells...
Oh and Shades opens a WHOLE NEW can of worms right there.... (a semi real PLANE??? or the oh so fun, semi real Maze? Oh and apperantly you can, kind of sort of, trap a person's soul... kind of xD
wraithstrike wrote: K177Y C47 wrote: wraithstrike wrote: FanaticRat wrote: Flanking rules as it applies to invisible creatures and illusions. As I understand it, the reason you're taking penalties from being flanked is because you have two guys on each side of you and you're splitting attention trying to defend against both yeah?
Which sorta makes sense why you couldn't flank with someone invisible or greater invisible since the enemy doesn't know they're there, but don't you think they would think something is up as soon as they start getting stabbed in the back repeatedly?
What bothers me more is when you bring in illusions. If someone believes it's real, they should think the image of a guy trying to swing at him is legit and therefore be distracted. But they're not distracted because it's not real even though they honestly truly believe it's real. Which means you can't flank with things they can perceive and can't flank with things they can't perceive but know are there and... I don't get it.
Actually invisible creatures do count as flanking which makes no sense to me because they should not count. Even if they are flanking you, then you won't know that you are flanked, and since they are invisible you can't really react(denied dex to AC) to their attacks, and flanking represents trying to react to two different opponents.
As for illusions, until you know they are an illusion they should count for flanking, but by the rules they don't. That is another one that I am thinking about houseruling. That is something that really irks me -.-
As a person who loves Illusionists (2nd only to enchanters) the way Illusions are held kind of bug me. There are a lot of things that really don't make sense and lots of ambiguous rules (like how a person can still believe the illusionary wall is is real as they are actively pushed THROUGH THE NON-EXISTANT WALL) I thought the wall actually felt real if you did not disbelieve, or maybe I was compensating for the rules, which is hard not to... Yeah pretty much... My GM decided that Illusions were, for all intents and purposes, REAL until you disbelieved them....
One illusion that does tend to create issues is Shadow Conjuration...
While the SM line is easy enough, there are other Conjuration spells that are a bit wierder with the 20% real thing... like Create Pit... or mage armor...
lol Every test I take tells me to be a barbarian
*looks into the mirror*
-.-.....
I find I funny sometimes how I am going to try and be a shrink and I have the anger problem xD
Zhayne wrote: You know you're flanked because you hear the weapon of the invisible guy whistling past your head, to say nothing of other nonvisual cues. That is assuming that there even is such a sound for some weapons...
Or if they are aiming for your head. I can tell you right now, if I was an invisible guy in combat, I would be aiming for his neck or for the large, gaping weaknesses in his armor (like between teh belt and the breast plate for anything other than full plate...)
Thomas Long 175 wrote: Now I feel sad, charisma is my dump stat. :P I got Int followed by Con as my main stats, with wisdom and charisma dumps. Lol don't worry, I have Wis as my HARDCORE dump stat xD...
I can't make a sense motive check for the life of me and I tend to get caught with my foot in my mouth a lot xD.
Oh and I got like... maybe 9 con xD... I don't get sick but I really don't like pain xD
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