Knee-jerk reactions from the Advanced Class Guide


Pathfinder First Edition General Discussion

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Brother Cyrus wrote:
drops divine grace and just picks up Divine Protection

Why not have both? You can have your Charisma to saves +1. Imagine a halfling paladin/sorcerer with that. He'd just have incredible saves all around.


christos gurd wrote:
Coriat wrote:
Nicos wrote:

It seems there is a feat that let you add your charisma bonus to ALL saves...but only if you are a divine caster.

I haev not read it myself, but does anyone can think in a world where that feat is remotely balanced? (specially after no generic dex to damage feat?)

Don't feel bad, Paizo made sure to provide an appropriately powerful combat feat for the same level as full casters got this. Canny Tumble, here I come.

** spoiler omitted **

It's got everything we know and love about combat feats. I always appreciate a feat loaded with non-synergistic prerequisites, for example.

or you know, everyone picking up pounce by 6 bab...

Pummeling Charge actually only comes online at level 12 at the earliest for full BAB martials that don't dip a class that grants style bonus feats. Brawlers and Monks can get it by level 8.

...Or y'know, if you want it faster I know this great style-poacher named Master of Many Styles that can hook you up.


Ravingdork wrote:

OMG! The Ecclesitheurge archetype finally gives us an unarmored, wizard-like cleric! Among other things they can prepare their domain spells in their normal spell slots.

I am SO happy with this concept being realized.
[...]

Cooool

How many skill Points per level?

Any new class skills?

Do they get mage armor as bonus spell or other spells to help with AC?

edit:
or wisdom bonus to ac?

are they better at healing?


So, I just caught up on some of the previews and ... the warpriest nerf mad me a sad panda. Does the final product at least buff the Blessings, make Sacred Weapon minutes instead of rounds, and maybe make it a bit less MAD? Here's hoping.

That said, talk to me about the Spirit Warrior Skald archetype, the preview makes that sound like it could be interesting indeed.

I'm wafflig on buying the .PDF or just waiting for the PRD to maybe come out, so hopefully there's a good answer in there.


Ravingdork wrote:
Athaleon wrote:
Anthony van Poppelen wrote:
I imagine that only oracles will make use of Divine Protection, after all what other divine caster would have a charisma of 14+?
I've been told the ACG contains many different ways to mix-and-match class features, so there may be a way to finagle this onto a Sorcerer or Bard.

The only way I've seen so far is to dip into cleric, oracle, or warpriest.

Even the aasimar with their divine spell-like abilities run into road blocks of needing more than one spell and not having the appropriate class abilities.

Why do they need more than one spell?

I thought a single SLA had been ruled sufficient to qualify for the "ability to cast" prerequisites? Is this one phrased somehow differently?


Pounce being easily accessible wouldn't bother me much. It really sucks when you have to move in and get one attack, then your opponent rips you with his full attack.


Remnar wrote:

So, I just caught up on some of the previews and ... the warpriest nerf mad me a sad panda. Does the final product at least buff the Blessings, make Sacred Weapon minutes instead of rounds, and maybe make it a bit less MAD? Here's hoping.

I believe the Blessings got some minor tweaks, Sacred Weapon is still rounds, but they did remove Charisma from the class entirely.


thejeff wrote:
Ravingdork wrote:
Athaleon wrote:
Anthony van Poppelen wrote:
I imagine that only oracles will make use of Divine Protection, after all what other divine caster would have a charisma of 14+?
I've been told the ACG contains many different ways to mix-and-match class features, so there may be a way to finagle this onto a Sorcerer or Bard.

The only way I've seen so far is to dip into cleric, oracle, or warpriest.

Even the aasimar with their divine spell-like abilities run into road blocks of needing more than one spell and not having the appropriate class abilities.

Why do they need more than one spell?

I thought a single SLA had been ruled sufficient to qualify for the "ability to cast" prerequisites? Is this one phrased somehow differently?

This is different. It says spells. Plural.


Every ability with that kind of prerequisite says 'spells'.


You only need one spell-like ability to qualify.


Zark wrote:
thejeff wrote:
Ravingdork wrote:
Athaleon wrote:
Anthony van Poppelen wrote:
I imagine that only oracles will make use of Divine Protection, after all what other divine caster would have a charisma of 14+?
I've been told the ACG contains many different ways to mix-and-match class features, so there may be a way to finagle this onto a Sorcerer or Bard.

The only way I've seen so far is to dip into cleric, oracle, or warpriest.

Even the aasimar with their divine spell-like abilities run into road blocks of needing more than one spell and not having the appropriate class abilities.

Why do they need more than one spell?

I thought a single SLA had been ruled sufficient to qualify for the "ability to cast" prerequisites? Is this one phrased somehow differently?

This is different. It says spells. Plural.

I think this have been already answered by the devs. You only need one spell.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Nicos wrote:
I think this have been already answered by the devs. You only need one spell.

Where and when did the devs say that? RAW doesn't support that anywhere.

Zark wrote:
Ravingdork wrote:

OMG! The Ecclesitheurge archetype finally gives us an unarmored, wizard-like cleric! Among other things they can prepare their domain spells in their normal spell slots.

I am SO happy with this concept being realized.
[...]

Cooool

How many skill Points per level?

Any new class skills?

Do they get mage armor as bonus spell or other spells to help with AC?

edit:
or wisdom bonus to ac?

are they better at healing?

None of the above! :D


redward wrote:


I believe the Blessings got some minor tweaks, Sacred Weapon is still rounds, but they did remove Charisma from the class entirely.

Hmm, doesn't sound promising. That's too bad, I really liked the Warpriest's idea(sounded like my ideal class) but swift buffs aren't probably enough to make me want to stick with a martial 3/4 BAB class. Probably just stick with battle oracles at that point.

Now the Skald still interests me.


Ravingdork wrote:
Nicos wrote:
I think this have been already answered by the devs. You only need one spell.

Where and when did the devs say that? RAW doesn't support that anywhere.

Zark wrote:
Ravingdork wrote:

OMG! The Ecclesitheurge archetype finally gives us an unarmored, wizard-like cleric! Among other things they can prepare their domain spells in their normal spell slots.

I am SO happy with this concept being realized.
[...]

Cooool

How many skill Points per level?

Any new class skills?

Do they get mage armor as bonus spell or other spells to help with AC?

edit:
or wisdom bonus to ac?

are they better at healing?

None of the above! :D

Prohibited from using any armor - even light - and no way to boost AC.

How are they going to stay alive?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Nocte ex Mortis wrote:
Honestly, on a Cleric, this Feat is a no-brainer at level 3.

You mean level 5 -- you can't meet the requirement for 5 ranks in Knowledge (Religion) before then.


Ravingdork wrote:
Nicos wrote:
I think this have been already answered by the devs. You only need one spell.

Where and when did the devs say that? RAW doesn't support that anywhere.

I Think it was in one of the SLA errata threads, not sure where.


Remnar wrote:
redward wrote:


I believe the Blessings got some minor tweaks, Sacred Weapon is still rounds, but they did remove Charisma from the class entirely.

Hmm, doesn't sound promising. That's too bad, I really liked the Warpriest's idea(sounded like my ideal class) but swift buffs aren't probably enough to make me want to stick with a martial 3/4 BAB class. Probably just stick with battle oracles at that point.

Now the Skald still interests me.

Wait it doesnt get full bab while wielding its sacred weapon anymore? Does the class at least get proficency with its diety's chosen weapon


Zark wrote:


Prohibited from using any armor - even light - and no way to boost AC.
How are they going to stay alive?

By staying the hell out of the way.


Malignant Manor wrote:
thejeff wrote:
Anthony van Poppelen wrote:
I imagine that only oracles will make use of Divine Protection, after all what other divine caster would have a charisma of 14+?
That and bards and sorcerers willing to make a 1 level dip and play the right race or take the right domain - there are a couple that give a second level SLA which is enough to qualify as "can cast 2nd level divine spells."
You can easily take the wood mystery's Bend the Grain revelation or the Fate Inquisition (which can be taken instead of a domain).

clerics, i like my clerics with at least 14 cha because i love channeling.


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Ravingdork wrote:
Nicos wrote:
I think this have been already answered by the devs. You only need one spell.
Where and when did the devs say that? RAW doesn't support that anywhere

being able to cast 1 spell meets the requirement

And, spell like ability counts as being able to cast spell for pre-req

I think that clears up that a 1 level dip into cleric with trickery domain or fate inquisition satisfies part of the pre-req for this feat.


So the divine protection wording says "domains" as in plural? does that rule out Inquisitors? or anyone who chose an inquisition over a second domain? (not that there are many of those...) Thats too bad, it would have been a nice add on for my Sacred Tattoo Half Orc intimidate Inquisitor build :/

Can anyone drop an awesome surprise about Warpriests? I'd love to get turned around on that class.


I am liking what I am reading so far. I got the pdf on Wed. and have been going through it but I am enjoying it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Me too, Elrawien Lantherion. Despite what some of the naysayers are saying, I've been able to come up with a great many new character concepts.

(I suppose I could have done so with older materials, but they wouldn't have been as fun, unique, or efficient.)


Jayder22 wrote:
Ravingdork wrote:
Nicos wrote:
I think this have been already answered by the devs. You only need one spell.
Where and when did the devs say that? RAW doesn't support that anywhere

being able to cast 1 spell meets the requirement

And, spell like ability counts as being able to cast spell for pre-req

I think that clears up that a 1 level dip into cleric with trickery domain or fate inquisition satisfies part of the pre-req for this feat.

But don't you need 3 levels to get a 2nd level spell?

BTW I can see bards loving this feat. They can cast cmw so the only need the domain and skill ranks


Ravingdork wrote:

Me too, Elrawien Lantherion. Despite what some of the naysayers are saying, I've been able to come up with a great many new character concepts.

(I suppose I could have done so with older materials, but they wouldn't have been as fun, unique, or efficient.)

While I admit there is a fair share of stuff that presses old buttons, there is good new stuff too. I have to give it another read through or two before I decide whether the negative outweighs the positive for me, but I do already suspect that it won't end up doing so.


While I don't have the book yet, I really want to see what the Bolt Ace (Gunslinger) has to offer. The prospect of a useful Crossbow using Martial, say it isn't so!


It's pretty easy, really. Switch everything Gunslingers have over to crossbows. Done. :)


Andrew R wrote:
Anthony van Poppelen wrote:
I imagine that only oracles will make use of Divine Protection, after all what other divine caster would have a charisma of 14+?
Every cleric i have seen in PF

Well, in the "healing is useless" threads, many builds for a Cleric dump CHA as of course "Channeling is useless".


Zark wrote:
Jayder22 wrote:
Ravingdork wrote:
Nicos wrote:
I think this have been already answered by the devs. You only need one spell.
Where and when did the devs say that? RAW doesn't support that anywhere

being able to cast 1 spell meets the requirement

And, spell like ability counts as being able to cast spell for pre-req

I think that clears up that a 1 level dip into cleric with trickery domain or fate inquisition satisfies part of the pre-req for this feat.

But don't you need 3 levels to get a 2nd level spell?

BTW I can see bards loving this feat. They can cast cmw so the only need the domain and skill ranks

Some of the domains give SLAs that qualify as second level spells.

And CMW as cast by a bard is an arcane spell, so doesn't qualify.


Zark wrote:

But don't you need 3 levels to get a 2nd level spell?

BTW I can see bards loving this feat. They can cast cmw so the only need the domain and skill ranks

Bards cast Arcane spells not Divine. The have an Arcane CMW so it doesn't count for the "2nd level divine spells" section. They need to gain a mystery/domain to take it anyway so need to dip a level of cleric or oracle. Fortunately the trickery domain, fate inquisition or wood mystery all grant a level 2 SLA. Various aasimar and tiefling heritages do it as well so you can get it that way. I can see a lot of bards, sorcerers or summoners dipping for it.


DrDeth wrote:
Andrew R wrote:
Anthony van Poppelen wrote:
I imagine that only oracles will make use of Divine Protection, after all what other divine caster would have a charisma of 14+?
Every cleric i have seen in PF
Well, in the "healing is useless" threads, many builds for a Cleric dump CHA as of course "Channeling is useless".

Up to now all of mine have because channelling is a terrible ability after about level 3. This feat would make me seriously reconsider doing so if it was legal in PFS.


One of my groups is level 11 and has still yet to figure out what a wands a CLW can do. Channel and other class healing is used out of combat a lot.

These people I play with also have low HP, so even at 11 a channel could be healing 1 third or more of their HP. The GM also spreads around attacks, so these channels heal for a lot more than if the GM was doing purely focus fire.


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Ravingdork wrote:

Me too, Elrawien Lantherion. Despite what some of the naysayers are saying, I've been able to come up with a great many new character concepts.

(I suppose I could have done so with older materials, but they wouldn't have been as fun, unique, or efficient.)

I'm just a very critical minded customer. Pretty much every game, book, or movie goes through the ringer of "But could it have been done better and if so, how easily?"


All those previously awful paladin archetypes that lose Divine Favor are suddenly a lot more appealing with the Divine Protection feat...

Paizo Glitterati Robot

2 people marked this as a favorite.

Removed some derailing posts/replies to them. Let's keep this on topic and without any drama from other threads, thanks.


Doomed Hero wrote:
All those previously awful paladin archetypes that lose Divine Favor are suddenly a lot more appealing with the Divine Protection feat...

True.

Silver Crusade

In case it hasn't been noted yet, Divine Protection is disallowed for PFS play. In case that matters to anyone here.


If anyone is interested, they made a new Ranger archetype - the Divine Tracker - who can take this Divine Protection feat, as they gain two Domains at 4th level in place of their animal companion. You could pick Trickery for one of them for a 2nd level divine spell (or wait until you can actually cast them, but who would ever do that?)

Would be totally awesome if you could take the archetype with Hooded Champion but alas, they both replace Wild Empathy.


Joe M. wrote:
In case it hasn't been noted yet, Divine Protection is disallowed for PFS play. In case that matters to anyone here.

That didn't take long!


1 person marked this as a favorite.
Joe M. wrote:
In case it hasn't been noted yet, Divine Protection is disallowed for PFS play. In case that matters to anyone here.

Wow why? PFS almost never bans something for balance reasons.

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