Description: A sawtoothed sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtoothed sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.
You can't actually finesse the sawtooth saber, if I'm not mistaken.
You are best off with an STR build that grabs artful dodge and some INT to meet the prequisits of TWF feat chain.
You could try the Valet archetype for your familiar instead, since it shares teamwork feats automatically.
Also, an interesting build would be carnivalist rogue, as he gets to share his Sneak attack with his little minion, into some other sneak attacking class (Arcane trickster, Slayer, or maybe vivisectionist alchemist).
Well, it's safe. You probably don't want to combine what you consider a huge buff to a class with all the other huge buffs (and lets face it, many archetypes were intentionally buffs) it got over the years.
Wouldn't have minded at least a few more talents that were archetype powers tho. At least something from MoMS. Maybe turning into tiger from that one archetype for catfolk.
Reduced casting hurts, but if you want heavy armor and casting, it's loads better than taking those feats that eat up your swifts.
BTW, what race is your character? Maybe with Dhampir you could persuade your DM to allow swift lay on hands for yourself (like normal paladin) for healing. They get a + to CHA even.
Okay, the question is what are you willing to give up here, and how much tweaking is your DM comfortable with?
My first idea would be to go double bloodline and get psychic as your second; now all your spells are psychic spells and have no ACF because of armor.
You could also see if your DM would be comfortable using the Enlightened Paladin archetype for your anti paladin maybe? That'd let you go light armor/armorless.
Does Iceman even need to breath?
I feel like inspired blade is such a waste for a gestalt partner.
I mean, you get most of the benefits you want by level 5, after that it's just +1 damage/level.
Which is not bad, obviously, but it's kinda bland.
UMonk and Magus should work pretty okay if you are allowed to mix in the flurry extra attacks to your spell combat. You can even use a monk weapon as your chosen weapon and flurry with that, or go with the Myrmidarch archetype, get weapon training and use the style switcheroo for flurrying with any sword.
You could certainly make the argument that if you want an alchemist without bombs or mutagen (and hence "mutation" as a theme in general) you may need to consider if your concept would be better served with Investigator.
But usually the things they receive for trading those away still has distinct alchemist flavor, so there's that.
(I hope this wasn't what the rules discussion was about)
Would free-style fighter's level 3 ability stack with the reworked MoMS 1st level ability?
As in, could MoMS 1/Free-style fighter 3 would have 3 stances, right? Would net you +1 to attack once he hits MoMS 8 too.
It's not a bad dip anyway, since it has martial flexibility right away, which could be good to pick up style feats, and then you can use the MoMS "joker" styles for those.
Then again, neither are the classes in general. So it's just PF as usual.
Being effective in combat and role playing aren't exclusive.
In fact, you demonstrate this yourself by asking for feats that are obviously combat related, instead of just picking up some noncombat feat like alertness or whatever. She doesn't mind sucking in combat anyway, right?
The point is that the Myrmidarch still has the bat (or, in my original post, his fists), he just also has a gun. That has about twice the number of bullets than the Child of Acavna and Amaznen, since he got 6th level spells, not 4th, and pool points on top of that. And it's probably actually shotgun because spellstrike and spellcombat.
Deep Delver is the dwarven Magus archetype, yes.
You probably mean Eldritch Archer instead of Eldritch Scion :P
Anyway, I think ranged spellstrike for myrmidarch can be really cool as a backup strat, either going with the named bullet+spell of your choice for a guaranteed spell crit, or using your weapon with returning/blinkback belt.
Secret Wizard wrote:
It can't really use WHM as well because it loses Weapon Training (myrmidarch however CAN use WMH because they get it). It also gives up a bunch of feats, and Myrm can just take combat feats for its arcanas (which is a terrible idea, but w/e).
The whole "doesn't have to resource juggle" thing is silly, it's like saying "fists are obviously better than guns because I don't have to count the bullets!".
There's basically no point to it beyond having "fighter" on your character sheet, unless there's something more. Myrmidarch gets weapon training (which makes up for 3/4th BAB compared to full BAB but no weapon training) and 6th level spells, along with features that actually mesh with its casting. Bloodrager gets Rage and can buff itself for free on rage/has the blood conduit archetype for further mixing magic and martial.