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![]() Peter Stewart wrote:
Did you note the additional cost? You get Summon Monster IX at 17th level. It costs 9 points to use. At that level, you have 11 per day. You can't even use it more than once without consuming magic items or spells. Mind, the capstone lets you use it free, so you can summon a caster and then dismiss it and then summon another. ![]()
![]() K177Y C47 wrote:
The gnomes "Add 1/6 to the number of points the arcanist gains in her arcane reservoir each day" seems pretty clear to me. And uh, the reservoir DOESN'T refill each day. It holds 3 + Level max, but it refills only 3 + 1/2 level each day. Elves can raise the max, gnomes can raise the daily part. ![]()
![]() Nocte ex Mortis wrote: I still can't believe the Elf FCB for Arcanist is right. One point a level? 20 extra points at 20? Combine that with Extra Reservoir twice, and the Arcanist Elf is rocking 26 extra Reservoir points. That isn't right. Elves get 1 point to the MAX of the reserve. Gnomes get 1/6 points daily. Otherwise, yes, elves would be totally broken. But the gnome FCB shows that has to be the wrong reading. ![]()
![]() I'm playing an Arcanist with Quick Study right now, and to be honest I have trouble thinking of playing a Manafont. I'm level 3, and I only have 3 spells prepared and 2 arcane points. Mostly I'm swapping out Mage Armor after I use it at the start of the dungeon, but that only leaves me 1 point for Quick Study or Potent Magic again. I can't imagine having fewer prepared spells. I guess it'll work at higher levels, and you use Consume Spells to eat those extra first level spells to swap out higher level slots, but it's going to be even more painful at low level. ![]()
![]() RJGrady wrote:
1: At-will magic. 2: How boring Eldritch Blast was.3: At-will magic. 4: At-will magic. 5: No. ![]()
![]() InVinoVeritas wrote: However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level. +15, actually. DEX (+5), Feat (+4), Familiar (+4), Trait (+2). ![]()
![]() I like that you have the OGL spells in there, but when trying to add spells from Deep Magic, I found out you can't edit the Description field. I had to put all the spell info into Notes. Which does have the benefit of making it pop up on the shared sheet as a mouseover to look it, but is more annoying to read on the editable version. Oh, almost forgot... when adding items like spells, etc, it sorts them in alphabetical order when editing, but does NOT do so when you view the shared version... it shows them in the order you added them. EDIT: I just want to add again how much I like this so far. I was using Google Docs before this, and this is so much easier. |