DM Livgin |
3 people marked this as a favorite. |
Quentin Coldwater wrote:Positive target identification is important.Wei Ji the Learner wrote:This is what we call ***-hole writing. Because seriously, who WOULDN'T do that if they had the resources available?Eh, that's what a trigger finger gets you. If it had been a combat situation, the GM would have made clear they had a surprise round. Sure, the players were on edge, but blowing stuff up without reasonable cause or further inspection is just dumb.
Imagining the guest lecturer the following week at the Grand Lodge....
Serisan |
2 people marked this as a favorite. |
Quentin Coldwater wrote:Positive target identification is important.Wei Ji the Learner wrote:This is what we call ***-hole writing. Because seriously, who WOULDN'T do that if they had the resources available?Eh, that's what a trigger finger gets you. If it had been a combat situation, the GM would have made clear they had a surprise round. Sure, the players were on edge, but blowing stuff up without reasonable cause or further inspection is just dumb.
They were positive it was a target. bah-dum-tiss
nosig |
6 people marked this as a favorite. |
On the other hand, my gnome prankster bard received a lot of askance gazes from the rest of the party when he explained that he always traveled with a chicken.
Then, he helped save the party by bargaining their lives for the chicken.
In running a Tier 1-2 table for a certain Special with a Really Big Dragon on the roof a building the PCs have to get into... the PCs are hiding around the corner of the building - peeking around and trying to get up the nerve to run across the courtyard to the buildings entrance.
Cleric to Rogue: "We need a distraction - something to draw the dragons attention away from the door before the rest of us run out there."
Rogue reply's: "Well... I have a chicken."
other players look at Rogue player: "????"
Rogue: "yeah, I picked one up - it's on my equipment sheet - see?"
Cleric to Rogue: "...and ... you're going to use it how?"
Rogue: "I'll throw it at the dragon. She wont be expecting that...."
Fighter: "...yeah, I sure wouldn't be expecting someone to pitch a chicken at me..."
Rogue: "yeah, I'll do that. So I run out here in the courtyard and throw the chicken..."
Overseer judge over loudspeakers announces that "the Really Big Dragon on the Roof" flies away. (totally unrelated to events at the Tier 1-2 table, but great timing!)
Table judge: "Seeing the chicken flying in her direction, the Dragon leaps from the roof and with a crash of her gigantic jaws, snatch's it from the air. Doing a Wing-Over maneuver and with a snap of her huge leathery wings, the giant beast speeds away over the cities rooftops..."
Rogue player sits back with big smile on her face.
Cleric player looks at the table judge, then the other players and says... "Heck, it looks like the dragon just wanted chicken take-out..."
Razoack |
4 people marked this as a favorite. |
So this was a while ago on my first character
Lo and behold, it was a medusa. I was immediately petrified.
Needless to say I haven't lived it down yet.
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
So this was a while ago on my first character
** spoiler omitted **
Needless to say I haven't lived it down yet.
Razoack |
Razoack wrote:** spoiler omitted **So this was a while ago on my first character
** spoiler omitted **
Needless to say I haven't lived it down yet.
Exactly! I would tend on the side of brilliant, as this kept us guessing at what the scenario would throw at us.
Definitely one of my favourites.
Rei Venture-Lieutenant, Finland—Tampere |
1 person marked this as a favorite. |
The living grimoire archetype for an inquisitor is already hilarious enough, what with hitting enemies literally with the word of your god. It got better today during a fight when the instigator decided to try and make a run for it. My inquisitor ran after her, noticed he wasn't going to catch up, and decided to try and stop her...
...by throwing his book at her.
I promptly rolled a natural 20, confirmed the crit and knocked her out cold.
After which my inquisitor walked over to the unconscious enemy, picked up his book, dusted it off, and cast returning weapon on it just in case.
This character has now ended another encounter in exactly the same way. Sure, I bought him a bow, but throwing the book is just fun.
RealAlchemy |
1 person marked this as a favorite. |
The party suspected the Pathfinder we were sent to rescue was being mind controlled after we met him and he insisted everything was fine. So of course my L10 paladin with +22 diplomacy steps forward.
"It's an honor to meet you sir! Let me shake your hand."
Activates wand of protection from evil.
GM just about loses it laughing.
Kyrie Ebonblade, Venture-Lieutenant, Florida—Jacksonville |
BigNorseWolf |
2 people marked this as a favorite. |
The boss monster spends its first round killing 3/4 NPCs. One of whom was tied to back story, and another of whom was a faction recruitment possibility.
At the end of the fight, roll a d4. 1, its the faction npc, 2 its the story npc, 3 or 4 its nameless mook.
3
"Thank you brave pathfinders! I've always wanted to be an archeologist, but i wanted to do it pouring over dusty tomes and carefully curat...
Hey, can we use a reroll on that d3? I still don't have my folio...
"Oh, so my life doesn't matter because you don't know my name yet, is that it?
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
Our Lady of Silver. Just all of it. Played it once, GMed it twice (including last Wednesday), every time it's been one giant cluster*bleep*. Add to that the fact that some of my players were messing with each other. Luckily the fights were trivial and we blew through them, because we were goofing off a lot and had difficulty staying with the scenario. Not because it was boring, but because it lends itself so well to goofiness. The Paladin was wearing a Speedo to a wedding.
Wei Ji the Learner |
Our Lady of Silver. Just all of it. Played it once, GMed it twice (including last Wednesday), every time it's been one giant cluster*bleep*. Add to that the fact that some of my players were messing with each other. Luckily the fights were trivial and we blew through them, because we were goofing off a lot and had difficulty staying with the scenario. Not because it was boring, but because it lends itself so well to goofiness. The Paladin was wearing a Speedo to a wedding.
That sounds like a real stretch of the Glammered property there?
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
1 person marked this as a favorite. |
Venture-Captain: "We have a spy in this lodge, and I know who. (...) Whatever you do, don't let on his cover has been blown, because we're going to use him to get to his boss."
Player, upon meeting the spy, not two minutes later: "Hey, we know you're a spy, so quit it unless you have a death wish."
I'm not even paraphrasing. I quickly set him straight, otherwise the mission would have been over before it started, but still. He said it wasn't clear, but if you've played the scenario, you know I couldn't have been more clear. To be fair, he was busy rebuilding his character, but still.
DM Livgin |
2 people marked this as a favorite. |
Me, a psychic: I cast Ear Piercing Scream on the animal with a Mind Touch attached to it, dealing 18 damage and dazing it because it failed it's save.
GM: it collapses unconscious.
Me: It failed it's save, so I got to read it's last thoughts with the Mind Touch.
GM: Pure puppy-like glee at having new friends to play with, followed by pain and surprise, a sense of deep betrayal, so much more pain, and then blackness....
Magabeus |
1 person marked this as a favorite. |
Venture-Captain: "We have a spy in this lodge, and I know who. (...) Whatever you do, don't let on his cover has been blown, because we're going to use him to get to his boss."
Player, upon meeting the spy, not two minutes later: "Hey, we know you're a spy, so quit it unless you have a death wish."I'm not even paraphrasing. I quickly set him straight, otherwise the mission would have been over before it started, but still. He said it wasn't clear, but if you've played the scenario, you know I couldn't have been more clear. To be fair, he was busy rebuilding his character, but still.
And that is why it annoys me to no end when players are not ready to start when the session is supposed to start...
Fromper |
Quentin Coldwater wrote:And that is why it annoys me to no end when players are not ready to start when the session is supposed to start...Venture-Captain: "We have a spy in this lodge, and I know who. (...) Whatever you do, don't let on his cover has been blown, because we're going to use him to get to his boss."
Player, upon meeting the spy, not two minutes later: "Hey, we know you're a spy, so quit it unless you have a death wish."I'm not even paraphrasing. I quickly set him straight, otherwise the mission would have been over before it started, but still. He said it wasn't clear, but if you've played the scenario, you know I couldn't have been more clear. To be fair, he was busy rebuilding his character, but still.
Sometimes, these things can't be helped. I'm anticipating having similar issues this weekend at a convention, where I'm scheduled to play or GM five games on Saturday and Sunday. I'm scheduled for every session and won't have much break between sessions, because of how the schedule worked out. And I'll only have 9 hours between end of games Saturday and the start on Sunday, which will include half an hour of driving home each way. So I can easily see myself showing up to a table and having to level up a PC right before we start (especially Sunday morning at 8 AM because of which PCs will be getting the GM credits for Saturday's games).
RealAlchemy |
Magabeus wrote:Sometimes, these things can't be helped. I'm anticipating having similar issues this weekend at a convention, where I'm scheduled to play or GM five games on Saturday and Sunday. I'm scheduled for every session and won't have much break between sessions, because of how the schedule worked out. And I'll only have 9 hours between end of games Saturday and the start on Sunday, which will include half an hour of driving home each way. So I can easily see myself showing up to a table and having to level up a PC right before we start (especially Sunday morning at 8 AM because of which PCs will be getting the GM credits for Saturday's games).Quentin Coldwater wrote:And that is why it annoys me to no end when players are not ready to start when the session is supposed to start...Venture-Captain: "We have a spy in this lodge, and I know who. (...) Whatever you do, don't let on his cover has been blown, because we're going to use him to get to his boss."
Player, upon meeting the spy, not two minutes later: "Hey, we know you're a spy, so quit it unless you have a death wish."I'm not even paraphrasing. I quickly set him straight, otherwise the mission would have been over before it started, but still. He said it wasn't clear, but if you've played the scenario, you know I couldn't have been more clear. To be fair, he was busy rebuilding his character, but still.
If you don't mind a suggestion, the last time I was GMing at a convention and knew I'd be playing right afterwards and would have gained a level I prepared a character sheet with the new level and all the GM chronicles already assigned before I left just to avoid giving myself more stress.
Fromper |
Fromper wrote:Magabeus wrote:Sometimes, these things can't be helped. I'm anticipating having similar issues this weekend at a convention, where I'm scheduled to play or GM five games on Saturday and Sunday. I'm scheduled for every session and won't have much break between sessions, because of how the schedule worked out. And I'll only have 9 hours between end of games Saturday and the start on Sunday, which will include half an hour of driving home each way. So I can easily see myself showing up to a table and having to level up a PC right before we start (especially Sunday morning at 8 AM because of which PCs will be getting the GM credits for Saturday's games).Quentin Coldwater wrote:And that is why it annoys me to no end when players are not ready to start when the session is supposed to start...Venture-Captain: "We have a spy in this lodge, and I know who. (...) Whatever you do, don't let on his cover has been blown, because we're going to use him to get to his boss."
Player, upon meeting the spy, not two minutes later: "Hey, we know you're a spy, so quit it unless you have a death wish."I'm not even paraphrasing. I quickly set him straight, otherwise the mission would have been over before it started, but still. He said it wasn't clear, but if you've played the scenario, you know I couldn't have been more clear. To be fair, he was busy rebuilding his character, but still.
If you don't mind a suggestion, the last time I was GMing at a convention and knew I'd be playing right afterwards and would have gained a level I prepared a character sheet with the new level and all the GM chronicles already assigned before I left just to avoid giving myself more stress.
Part of the problem is that I'll be mixing playing with GMing, and I don't know which PCs I'll be playing. So I may put the GM credit on a different PC if I already played the PC I want to level up, etc.
I am making plans in advance - for the one I know I want to level up, I already picked out my new feat, spell, etc that I'll gain from that level, so updating the character sheet should be pretty easy.
shaventalz |
RealAlchemy wrote:Fromper wrote:Magabeus wrote:Sometimes, these things can't be helped. I'm anticipating having similar issues this weekend at a convention, where I'm scheduled to play or GM five games on Saturday and Sunday. I'm scheduled for every session and won't have much break between sessions, because of how the schedule worked out. And I'll only have 9 hours between end of games Saturday and the start on Sunday, which will include half an hour of driving home each way. So I can easily see myself showing up to a table and having to level up a PC right before we start (especially Sunday morning at 8 AM because of which PCs will be getting the GM credits for Saturday's games).Quentin Coldwater wrote:And that is why it annoys me to no end when players are not ready to start when the session is supposed to start...Venture-Captain: "We have a spy in this lodge, and I know who. (...) Whatever you do, don't let on his cover has been blown, because we're going to use him to get to his boss."
Player, upon meeting the spy, not two minutes later: "Hey, we know you're a spy, so quit it unless you have a death wish."I'm not even paraphrasing. I quickly set him straight, otherwise the mission would have been over before it started, but still. He said it wasn't clear, but if you've played the scenario, you know I couldn't have been more clear. To be fair, he was busy rebuilding his character, but still.
If you don't mind a suggestion, the last time I was GMing at a convention and knew I'd be playing right afterwards and would have gained a level I prepared a character sheet with the new level and all the GM chronicles already assigned before I left just to avoid giving myself more stress.
Part of the problem is that I'll be mixing playing with GMing, and I don't know which PCs I'll be playing. So I may put the GM credit on a different PC if I already played the PC I want to level up, etc.
I am making plans in advance - for the one I know I want to...
You don't have to use the new character sheet, if you end up applying credit to someone else. It's just there for if you need it. What's one or two more sheets of paper per PC, compared to the chronicles/ITS/cheat sheets/whatever else you already have?
Ferious Thune |
1 person marked this as a favorite. |
In a certain slithery special scenario, I was playing the Brawler pregen that was provided. We encountered a Gunslinger. I disarmed his loaded musket and used Martial Flexibility to pick up proficiency, aiming it right back at him. It would be a better story if I hadn't missed with the shot! I did end up hitting him with the musket as an improvised weapon, so there's that.
MisterSlanky |
In a certain slithery special scenario, I was playing the Brawler pregen that was provided. We encountered a Gunslinger. I disarmed his loaded musket and used Martial Flexibility to pick up proficiency, aiming it right back at him. It would be a better story if I hadn't missed with the shot! I did end up hitting him with the musket as an improvised weapon, so there's that.
That is more-or-less exactly what happened. I martial flexed into improved grapple to grab it, and then I was ready to (GM ruled it was not required) switch over to Catch off Guard.
Fromper |
Fromper wrote:You don't have to use the new character sheet, if you end up applying credit to someone else. It's just there for if you need it. What's one or two more sheets of paper per PC, compared to the chronicles/ITS/cheat sheets/whatever else you already have?RealAlchemy wrote:
If you don't mind a suggestion, the last time I was GMing at a convention and knew I'd be playing right afterwards and would have gained a level I prepared a character sheet with the new level and all the GM chronicles already assigned before I left just to avoid giving myself more stress.
Part of the problem is that I'll be mixing playing with GMing, and I don't know which PCs I'll be playing. So I may put the GM credit on a different PC if I already played the PC I want to level up, etc.
I am making plans in advance - for the one I know I want to level up, I already picked out my new feat, spell, etc that I'll gain from that level, so updating the character sheet should be pretty easy.
The one that I know I want to level up with GM credits is easy enough to do.
I've only got two evenings left to finish prepping two scenarios I'll be GMing on Saturday, though that's mostly just map drawing, since I'm done reading them.
So I really don't have time to plan in advance for every possible other PC I might play and level up along the way. Especially since 4 of the PCs that I might play on Saturday are only 1 xp away from leveling up, and I won't decide which I'm playing until I see what everyone else brings.
Flutter |
1 person marked this as a favorite. |
Me, a psychic: I cast Ear Piercing Scream on the animal with a Mind Touch attached to it, dealing 18 damage and dazing it because it failed it's save.
GM: it collapses unconscious.
Me: It failed it's save, so I got to read it's last thoughts with the Mind Touch.
GM: Pure puppy-like glee at having new friends to play with, followed by pain and surprise, a sense of deep betrayal, so much more pain, and then blackness....
*tap tap taps pointy stick*
Rei Venture-Lieutenant, Finland—Tampere |
Selvaxri |
Our Lady of Silver. Just all of it. Played it once, GMed it twice (including last Wednesday), every time it's been one giant cluster*bleep*. Add to that the fact that some of my players were messing with each other. Luckily the fights were trivial and we blew through them, because we were goofing off a lot and had difficulty staying with the scenario. Not because it was boring, but because it lends itself so well to goofiness. The Paladin was wearing a Speedo to a wedding.
Played that with my Saurian Shaman Halfling Druid. He spent the first encounter trying to calm the rampaging elephant.
Later, my GM and I got into a discussion whether or not a "Giant Frog" was a lizard and applicable for the Standard-speed SNA ability...At that point, we were fighting a flying enemy and no one had any Fly spells/potions- and all my frog was trying to was grapple.
Rei Venture-Lieutenant, Finland—Tampere |
Minna Hiltula wrote:My character, a grippli cleric with the Madness domain and Agile Tongue feat, just made a friend mid-battle in a dungeon. Turns out causing madness in others by licking them is a universal language.In Russia, toad lick you.
It's interesting to play a character who asks the Knowledge-heavier characters in the party "yes, but is the enemy okay to lick?"
Fromper |
Fromper wrote:It's interesting to play a character who asks the Knowledge-heavier characters in the party "yes, but is the enemy okay to lick?"Minna Hiltula wrote:My character, a grippli cleric with the Madness domain and Agile Tongue feat, just made a friend mid-battle in a dungeon. Turns out causing madness in others by licking them is a universal language.In Russia, toad lick you.
I once had that issue when my tiefling fighter with a bite attack and profession: chef came face to face with a slime. "Needs more salt."
MeriDoc- |
Shambling mound crushes paladin like character. Rat cleric rushes over to heal paladin keeping him alive. Random roll shambler crushes rat to unconscious. Paladin force feeds CMW potion (originally scheduled for his own use that round) into rat leaving him at 1hp.
Rat - "Do I have to be awake?"
Gm - me play dead well get back to you later.
Then my dice go super cold as the barbarian wakes up and makes a salad.
Quentin Coldwater Venture-Agent, Netherlands—Utrecht |
Oh, same adventure as my previous post:
Player wants to deliver a message to an important person, and flubs his Diplomacy check. He roleplays it well, so eventually I accept and comment, "Okay, well, no promises he'll see it, but I'll leave it with his secretary, Trudy." His eyes go wide and goes, "whoa, that's weird/funny. Our secretary at work is also called Trudy."
I dunno, I've used Trudy as a name for a personal assistant before. It really seems like a stereotypical name for a secretary you see in movies, but I'm glad it's at least somewhat grounded in reality.
Castilliano |
Oh, same adventure as my previous post:
Player wants to deliver a message to an important person, and flubs his Diplomacy check. He roleplays it well, so eventually I accept and comment, "Okay, well, no promises he'll see it, but I'll leave it with his secretary, Trudy." His eyes go wide and goes, "whoa, that's weird/funny. Our secretary at work is also called Trudy."I dunno, I've used Trudy as a name for a personal assistant before. It really seems like a stereotypical name for a secretary you see in movies, but I'm glad it's at least somewhat grounded in reality.
Now so tempted to make a secretary PC named Trudy.
"Me? I don't know how I got assigned to this party. I think there was a mixup in the paperwork."Off to do so now...
Fromper |
1 person marked this as a favorite. |
Quentin Coldwater wrote:Oh, same adventure as my previous post:
Player wants to deliver a message to an important person, and flubs his Diplomacy check. He roleplays it well, so eventually I accept and comment, "Okay, well, no promises he'll see it, but I'll leave it with his secretary, Trudy." His eyes go wide and goes, "whoa, that's weird/funny. Our secretary at work is also called Trudy."I dunno, I've used Trudy as a name for a personal assistant before. It really seems like a stereotypical name for a secretary you see in movies, but I'm glad it's at least somewhat grounded in reality.
Now so tempted to make a secretary PC named Trudy.
"Me? I don't know how I got assigned to this party. I think there was a mixup in the paperwork."Off to do so now...
I'm reminded of my chef who gets sent on missions just to make sure the party eats healthy while they're traveling. She's also a 300 year old elf who shares her breadth of experience with the party.
But mostly, she gets sent on missions because she's so annoying that Ambrus Valsin doesn't want her around. She just doesn't notice, because she intentionally doesn't roll sense motive checks when people flatter her (despite being very good at it - she is a skill monkey PC, after all).
RealAlchemy |
1 person marked this as a favorite. |
Castilliano wrote:Quentin Coldwater wrote:Oh, same adventure as my previous post:
Player wants to deliver a message to an important person, and flubs his Diplomacy check. He roleplays it well, so eventually I accept and comment, "Okay, well, no promises he'll see it, but I'll leave it with his secretary, Trudy." His eyes go wide and goes, "whoa, that's weird/funny. Our secretary at work is also called Trudy."I dunno, I've used Trudy as a name for a personal assistant before. It really seems like a stereotypical name for a secretary you see in movies, but I'm glad it's at least somewhat grounded in reality.
Now so tempted to make a secretary PC named Trudy.
"Me? I don't know how I got assigned to this party. I think there was a mixup in the paperwork."Off to do so now...
I'm reminded of my chef who gets sent on missions just to make sure the party eats healthy while they're traveling. She's also a 300 year old elf who shares her breadth of experience with the party.
But mostly, she gets sent on missions because she's so annoying that Ambrus Valsin doesn't want her around. She just doesn't notice, because she intentionally doesn't roll sense motive checks when people flatter her (despite being very good at it - she is a skill monkey PC, after all).
Wow - between the chef and the grippli who wants to know if things are safe to lick, profession (food taster) on my dwarf sorceror just became more relevant.
Lotus de'Bonaire |
As a SOP, I usually impersonate bad guys in the dungeon.
Walks into a room disguised as a goblin. *goblin chatter*
I don't speak goblin. I point down the hall, hold my hand over my head, and make a shushing motion. The goblins nod. creep down the hall.
And run into the waiting spear fighter. Then get taken from behind by the rest of the party.
Later, impersonating a boss, I roll a 1 on a will save and have to flee the dungeon. A boss is coming from behind is, ie, the way i'm running... disguised as his co worker.
Genuine terror "they're killing.. us.. all.. RUUUUUUUN!"
31 bluff.
The party chases a barbarian away. he catches up to us.
"Okay, we're not being paid enough for this. We should split up, I'm going to the safe house. "
32 bluff...
RollingSwordsman |
I was playing Gallows of Madness with my Kitsune sorcerer, Genji. I've never really believed that people who hop down deep pits and fight zombies could be the most mentally sound individuals that could function in normal society. So all my characters have certain... Quirks.
Genji's quirk is pyromania.
Some minor spoilers for Gallows of Madness:
Ally: We need that guy alive.
Genji (Kitsune Sorcerer): He tried to kill me. :(
Ally: The mission says we have to rescue him. He's being controlled
Genji: *After rolling emoticon dice* That ceased to be my problem after the second bomb he threw at me. Burning Hands.
For the record, after that attack (that rolled near max damage) the bomb thrower was 2 away from being dead.