Silver Dragon

Selvaxri's page

Pathfinder Tales Subscriber. Organized Play Member. 1,207 posts. No reviews. No lists. No wishlists. 25 Organized Play characters. 1 alias.


RSS

1 to 50 of 1,207 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

1 person marked this as a favorite.
Pathfinder Tales Subscriber

I don't think Paizo ever intended on players being mounts. if you think about the various mounts Cavaliers and Paladins, and other archetypes can get- are mostly quadrupeds with basic intelligence- beasts of burden that aren't hindered by it's handler, when ridden into combat.

Ask yourself- If you're a vine, are you really "riding" an ally, or are you just wrapped around their waist or arm? More over, what's your dexterity/flexibility/cognisense while in your vine form?

As a vine, wrapped around an ally, i'd say you were more engaged in a "friendly/allowed" grapple- but even then, comes the hindrance of being grappled

Also, if you claim to "ride" an ally, i wouldn't be surprised if a GM starts making you do RIDE check when you try to do what you want to do.

As NorseWolf said, this is a possible cheesing situation: allowing a race with slower movement a "Free ride" on an ally to get full-attacks at no consequence of positioning.

Grand Lodge

Pathfinder Tales Subscriber

Players aren't Mounts, so they can't really "ride" one another. At that point, it's more a case of being "carried".

Whereas mounted combat is a thing, though rarely used, in PFS- with saddles and other abilities that make combat easier to handle with Ride checks.
Player-Carrying-Player wouldn't benefit from those same abilities, and it goes into a grey area of GM discretion and the possibility of Ride vs CMD or some such.

Remember- mounts are animals specifically trained for someone to ride them into combat. Players, not so much. It sounds like a cool idea, of having a sentient vine that can blast things on your arm- but then comes the questions of how does it hinder the player?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Tales Subscriber

I've taken a volunteer gig to teach some middle schoolers in my area how to play Pathfinder [and other table tops] during their lunch break. Downside- it's half an hour to teach them; upside- it's three full tables.

I'm running them through the beginner box stuff first, then through the quests. i'll see about teaching them how to build characters, if i can find a quick guide.

Grand Lodge

Pathfinder Tales Subscriber

My area coordinator up here in Tacoma, WA is already planning on having at least two tables a month run through APs. Currently, we have three teams running through Dead Suns.

The three teams never run on the same week, so we usually meet up every month, with normal scenario's run as a second table- we're on a separate day from standard PFS days.

As long as there's an interest in playing the APs, he'll have them offered.

Grand Lodge

Pathfinder Tales Subscriber

Derro, undead, collapsing sewer walls, swarms of rats or beetles, crazies who believe they're the rightful heir to a kingdom that never exists, a mechanical switch that knows when you're gonna try to flip the switch to open the door of a flooding chamber...

Grand Lodge

Pathfinder Tales Subscriber

Dragon Style or Charging Stag Style to be able to run though allies and difficult terrain.

Grand Lodge

Pathfinder Tales Subscriber

Playing Return to Sender-
Team is going through an enemy station, and come to a small room with an "inactive" ooze that consumes biological materials *coughLATRINEcough* and the Android Mechanic says "I'll poke it with my survival knife." after the 'field medic' envoy attempts to identify the purpose of the room.
Heh... the clueless mechanic gets gassed.

There was a lot of the GM asking what were we going to do, with the mechanic saying "I'll do it!" after much debate and no agreed upon plans and could not roll a save above 10.

Grand Lodge

3 people marked this as a favorite.
Pathfinder Tales Subscriber

I had my Inquisitor of Zon-Kuthon once attend a Sarenrite holiday as part of a mission. during a social event, she botched her K. Religion roll, and just played it off as "don't question my ethics, and i won't blaspheme your goddess. I am not here to repent, nor am i hear to enlighten others."
She was the only one that didn't want to outright attack the big bad at the end.
She joined the society to make sure those in high places, who venerate Zon-Kuthon, do it for the proper reasons and not for their own masochistic tendencies.
Why else would she have joined the Sovereign Court faction? ;)

Venerating an Evil god doesn't make the character evil; but the player should know how to reign in their religious zeal.

Grand Lodge

Pathfinder Tales Subscriber
Darklone wrote:

Ditch the summoning and build a double chained kama halfling with lethal grace, pushing assault and power attack. Hit and kill.

Edit: level 9... one Spell level to Go to the swift ice sliver Spell. Turn Wizard.

How about i ditch the cordiality and tell you to <REDACTED>?

I hate it when people suggest directions that are not related at all to the direction i'd wish to take.
If you want a character to do that, YOU BUILD IT IN YOUR OWN CAMPAIGN.

@avr- last time i tried to build an Occultist for this campaign, and i asked for guidance here in the boards, people kept telling me to go for the Transmutation implement school and that'd be the only Implement school i'd ever need. i was trying to build a casting-based occultist using a panapoly for metamagics.

The occultist class and it's implement schools has always been confusing for me to understand.
I'll still consider the Occultist and the Vigilante archetype, but it's not a class to dive into with a lvl 9 build.

The inquisitor build is feasible, though it would leave the party wanting for an arcane caster.

And it's not that i dislike the Vigilante's social abilities, it's that most of them aren't useful when you're running around the wilds of Nirmathis hunting down hobgoblins.

Grand Lodge

Pathfinder Tales Subscriber

Greetings all. I'm in a dedicated Ironfang Invasion campaign, and we're in book 3 about ready to hit the biggest settlement yet.
I've already lost two characters in this campaign- a Ifrit Sword Devil (Ranger) and a Hobgoblin Skald. Currently playing a Human Occultist (Arcanist)- she mostly summons to create meatshields and support the party's bloodrager, while casting.

So, planning ahead for inevitable demise- the gm genuinely relishes in killing my characters, i've been ruminating over new characters. i'm turn between playing a Warlock Vigilante- the party needs a caster, or a "feral child" Shifter/Druid/Hunter.
in the best case, if she survives, retire her and use my Arcanist as a wand/scroll craft-bot.

For now, let's see if i can get a summoning-focused Warlock idea to work.
I'm thinking going halfling, as that's the only race that gets a bonus Vigilante talent after 6 lvls and Warlocks are starved for talents because of spell progression.

So- starting at lvl 9, no gear:
8 (-2r) str/16(+2r, +1@8) Dex/12 Con/18 (+1 @4) Int/12 Wis/12 (+2r) Cha.
1> Precise Shot (GM has already allowed other ranged characters to skip PBS)
3> Spell Focus (Conjuration)
5> Augmented Summoning
7> Rapid Shot/Many Shot?
9> [That feat that grants an extra summons]

As for talents, i've never been a fan of the social talents- as there's so limited use to them. I do want to take Unlife Guise as one of the talents to RP his alterego, else- i'd be taking more martial oriented talents.

So, a bit of help in building this character is greatly appreciated. i know as summoner- full round casting is going to eat up my action economy.
alternative would considered.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Tales Subscriber

What kind of monster are we talking about? what level is the party?

also, implementing rules from another system could feel like cheating. Discuss this strategy with the players and see if they agree with it. more than likely, they'll argue "why can't we do that?"

The easiest course for players to understand what's going on- is "readying a move action when approached by a hero"
So, the monster readies to move, hero approaches, suddenly monster moves!
with the fuzzy wording of "approached"- it works when a hero charges.

Depending on the party level, you can add templates or use abilities from other monsters that punish heroes from being too close to it, or actively engage it. Lead Golems have a "miasmic dust" ability that triggers whenever it's hit; Caryatid Columns have that Shatter Weapons defense. numerous monsters have auras that require checks vs penalties.

Flying + Reach + Flyby Attack + Natural Invisibility is always a good combination

Grand Lodge

Pathfinder Tales Subscriber

So, are the developers working on alternate tactics for starship combat?

i ask this for three reasons-
1> in Ashes of Discovery-

Spoiler:
The players fight a Besmaran Whelp that physically attacks the ship
; theoretically, a ships guns should not be able to fire at that range. Where are some means to protect against such tactics- or even weaponry for literal ship-to-ship combat- like hull spikes?

2> in the Dead Suns AP i'm in, the player with a Goblin Technomancer was the best pilot, and he decided to RAM into an opposing ship during our first combat. GM and another player had to look for makeshift ramming rules.
Is Ramming ever going to be considered a viable tactic?

3> I'll be running Into the Unknown, and the combat versus

Spoiler:
the Corpse Fleet ship
could potentially be circumvented with a daring enough pilot, and a GM willing to reward creativity.
Any possibility of in-combat Boarding rules to be brought

I'm thinking it would make for an interesting campaign to commandeer a ship before X happens- so that would require computer checks to hack the cargo bay to grant access to a pilot. granted this would have to be against larger ships.
or opposing vessels launching drill pods that harry the ship with infiltrators.

I'm mainly curious to see if the Development team is working on new rules for tactics, to make combat more interesting than just cat'n'mousing.

Grand Lodge

Pathfinder Tales Subscriber

I had an idea for a Undine Brawler that used Kraken Style, i don't think i'll ever get around to building that character.

Strangler archetype gets you +2d6 precision ["sneak attack"] dmg while grappling at 2nd level; Kraken Style adds Wis to dmg while grappling.

Go Master of Many Styles at 3rd [after two levels of Strangler], grab Kraken Style and Linnorm Style, and add your Wisdom to damage while grappling and cause your opponents much discomfort.

Grand Lodge

Pathfinder Tales Subscriber

here's another question- when does the season 9 Expanded Narrative end?
I've run enough scenarios to refill my 3 stars if needed. Should i start one for Season 10, or keep with the season 9 sheet?

Grand Lodge

Pathfinder Tales Subscriber

Keffiyeh of Cooling grants Endure Elements vs Heat; Boots of the Winterlands grants Endure Elements vs cold and some other benefits.

Grand Lodge

Pathfinder Tales Subscriber

Ironically, that's exactly how i plan to make own shaman gain a Pipefox familiar- her fox spirit animal merely "morphs" to reflect the shaman's advancement in power.

I find it funny that the boon allows you to take the Pipefox familiar as an Improved Familiar at fourth lvl, whereas the scenario itself is a t3-7; depending on the tiers people play in, some may not see the value of boon.
unlike the t1-5's that grants you different Improved Familiar each.

Grand Lodge

Pathfinder Tales Subscriber

I'd look into the Vanguard archetype for the slayer. You get Studied Target, slayer talents, and tactician. imo, more versatility than the Drill Sergeant archetype.

if you feel like the party won't benefit from your feats, you could always for Inquisitor- w00t Solo Tactics.

also, look at party composition when choose teamwork feats. that last team may have benefited more from Precise Strike and Escape Route.

Grand Lodge

Pathfinder Tales Subscriber

The question came up when a Chupacabra tried to grab the cavalier's horse with his bite attack.

Well, its good to know that there's no size restriction on grappling- my Grippli has grappled a Cyclops and a Fire Drake- only on the Grab attack and other combat maneuvers.

Grand Lodge

Pathfinder Tales Subscriber

My friend would argue over how such actions would be feasible. How could a 2-ft-nothing frogman hinder a larger creature with grappling, since he argues that Grappling imparts a condition- how would something that is five times larger be restricted by a smaller grappler.

Grand Lodge

Pathfinder Tales Subscriber

So, in PFS i have a grippli that likes to grapple. his schtick is- he isn't a tetori monk.
Recently there was the question of size relativity vs grappling- could a medium creature grapple a huge or larger creature; or could a large creature grapple a tiny creature. It makes sense for the former to be difficult, but grapple rules are really vague.

So to avoid any rules lawyering, i'm looking for ways for creatures to grapple other creatures they normally couldn't, due to size.

Grand Lodge

Pathfinder Tales Subscriber

My Ratfolk Barbarian uses an Earth breaker, because there isn't a two-handed hammer that's A> not a reach weapons [Lucrene Hammer], or B> an exotic weapon [Dwarven Long-Hammer]. There needs to be more war hammers/maul types..

Heavy Flails and Great clubs don't fit this character.

Grand Lodge

Pathfinder Tales Subscriber

Monk- Throw several Chaos Beasts at him. Amorphous means can't be grappled, does wisdom damage, and turns opponents amorphous themselves with a failed fort save.
Add some templates to make them harder.

Cleric- a bull-rushing specialized character sounds like a good counter point, as what Thed said- keep the Cleric away from party.

For the PC's with hit and run tactics, why not a PC specialized in Antagonize? Someone that just keeps goading them to attack him--- if they can get past his army of Fiendish Elder AEther Elementals.

Curse Devils (Phiam) could be fun too.

Grand Lodge

Pathfinder Tales Subscriber

I'm wondering if any other items and archetypes from the comic series will be legalized for PFS.

Grand Lodge

Pathfinder Tales Subscriber
Slim Jim wrote:
As long as we're all clear that Cable is an android (still some human bits) and not wizard-Batman...carry on.

Wouldn't Cable be more of a cyborg than an android? isn't that what the Brawler's Constructed Pugilist level was for- giving him that Tech-arm?

Grand Lodge

Pathfinder Tales Subscriber
River of Sticks wrote:

It's a stacking free action damage (eh) and attack (woohoo!) boost that you can decide when to use, for a very small amount of WBL. By the later stages of the game where another +1 to attack can be a lot more costly than 80,000+, it's decent.

When you can first afford it? Not really a great buy.

This is a PFS characters, so the Guild guide says 8ooo G purchases require atleast 22 Prestige- that's 6th lvl.

The way i'm reading it, and i'm a 6th lvl Slayer [with 1 dip into Enigma Mesmerist], i can have two Studied Targets- would this benefit be applied to both of them, if i'm able to attack them both?

Grand Lodge

Pathfinder Tales Subscriber

No Love for the Savage Technologist? with how burly Cable is, one would think him a brute or barbarian.

Grand Lodge

Pathfinder Tales Subscriber

So, I've a slayer and a few people have said that i aught to get Lenses of the Predator's Gaze and honestly, i'm not seeing how they benefit a Slayer, or an archetype with Studied Target.

Quote:
If the wearer has the studied target class feature, he can instead use the magic of these lenses [of Predator's Gaze] as a free action when designating the subject of his studied target to increase his effective slayer level by 5 for the purposes of the studied target class feature.

The Lenses' +5 Levels only lasts 10 rounds, and that only equates to a +1 attack and damage increase over all [and the other bonuses, though moot in most cases].

Am i missing something in regards to the effective power of this item? it is an 8,ooo gold item- and that's a hefty price for a modest +1 Att/Dmg bonus.
someone enlighten me, please.

Grand Lodge

Pathfinder Tales Subscriber

Time to bring back an oldie!

It's been a while, my Nagaji Slayer has reached lvl 7 and survived the Daughters of Fury module, and even Nightmarch of Kalkamedes.

So, now comes the choice of several feats and/or slayer talents. Nagaji's have the favored class bonus of an extra Slayer Talent after six levels- so i've been striving for that.

i'm not feeling a Power Attack route, and and with his schtick of using the Enigma's Solipsism of going invisible and striking from that way, Frightening Ambush and Shadows of Fear may be an interesting direction.

I'm thinking currently- getting Weapon Training though my 6th lvl Slayer/Rogue Talent, taking the Frightening Ambush feat, and using my "bonus" Slayer talent to get Trapfinding, as i've nothing else to think of for him to acquire. sure, i could take more Rogue Talents and get Bleeding, Befuddling, etc.

I was pondering taking the Unbalancing Trick doing a whole [Invisible] Trip/Intimidate > AoO/Sneak Attack > Attack; which means: I'd have to take Greater Trip at some point- and don't know how effective it'll be at higher levels- large enemies and non-dedicated build.

Advice? Thoughts for or against the Frightening Ambush/Shadows of Fear direction, or even taking Trapfinding?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Tales Subscriber

So, I ran Duskmire Accords over the weekend, and giddly exclaimed to the party "best encounter ever" and when they deduced there was possibly a unicorn in the area they were curious.
Then when i showed them the pictures, they all laughed for a minute straight. Who'd be able to fight a UNICORN WITH A GRENADE LAUNCHER?! Who'd want to?

Props to Graey, and i want to see Sparklemane as a Venture-Agent.

Grand Lodge

Pathfinder Tales Subscriber

So, I volunteered to run a table for my group's weekly SFS game, and the Venture-Captain wanted me to run #1-20 Duskmire Accords. This is my first foray into GM'ing Starfinder.

Doing a quick skim, i ran into a picture of one of the possible encounters.
Sparklemane... a UNICORN WITH A GRENADE LAUNCHER ON HER HEAD.

I have so many questions- most being how the unicorn managed to mount the grenade launcher on her head, others being where she found said grenade launcher.

Over all, the scenario looks quite easy to run and can be completed without any fights at all.

If i could post pictures, i would- as Sparklemane's artwork is gosh darn pretty. I want to know how the artist reacted when he was told to draw a "a unicorn with a grenade launcher on her head"

I want everyone to give the scenario writer, Brian Duckwitz, a hand for possibly creating the most unique encounter ever in Starfinder. Only in homegames would i expect something as resplendent- as a unicorn with a grenade launcher on her head raining down justice on all she sees as enemies to her realm.

I've already dug out an old GI-Joe gun, some double-sided tape, and a unicorn mini to fully embellish Sparklemane.

Good job Brian, I'd love to see Sparklemane join the society and become a Venture-Agent.

Grand Lodge

Pathfinder Tales Subscriber

What about creating prostetic eyes with a light/motion sensor, as opposed to one that gives Dark Vision, in a future book?

Grand Lodge

Pathfinder Tales Subscriber

in a module i'm running, in the first chapter- there's a grease fire the PC's have to deal with. it says in the module, that if a PC tries to use Water to extinguish the grease fire- it immediately spreads to all adjacent spaces. if a PC is in the same square, it's a reflex to avoid catching fire.

I would have ruled a Perception check to notices the sheen of the oil, and a survival check to understand how to extinguish a grease fire.

Daughters of Fury module, if you're curious.

Grand Lodge

Pathfinder Tales Subscriber

So, my playgroup has just started book 3 of Ironfang Invasion, i've already lost two characters, and my current character- an arcanist, has nearly died twice. So, now i'm ruminating a fourth character for the untimely event that my arcanist dies.

I'm thinking attempting a Shifter character, and playing off it as a feral child/wild man/survivalist- or just taking a few levels of Feral Child Druid, or Wild Child Brawler- or both, the gm said he'd count both classes towards the progression of my companion.

Stat-wise, at 8th lvl- no gear:
19[+1/+1] Str, 14 Dex, 15[+2] Con, 7 Int, 15 Wis, 7 Cha

Haven't really thought of what i want this character to do, especially since if i plan on roleplaying this character as a genuine feral child- i won't be useful in any social interactions. Sense Motive is the only way for me to understand what the other PCs want me to do.

Build advice/directions is welcome.

Grand Lodge

Pathfinder Tales Subscriber

My venture-captain was running a game that resulted in a TPK.
Then there was a second near TPK.

in the case of the first one, we had a wizard that had a poor strategy of using Detonate as his go-to spell. Even after arguements that Fireball was a better spell, he wouldn't relent that the Xd8 was more damage.
He went kaboom, and most everything in the radius made their saves- except him.
My druid made the poor choice of trying Aqueous Orb, rather than just wildshaping.
We also had an archer-paladin [who had survived Bone Keep] being face to an Invisible Stalker while the rest of us waited for the signal.
Invisible Stalker and four large Air Elementals... not a fun fight. The party was "saved" by the HP-Tank Barbarian using his Prestige to "rescue" the party.
We had all stabilized, and the HP-Tank kept telling the GM to bring it, and he didn't mind if the character died.

In the case of the second-
same wizard, who had to rewrite his spellbook because he kept selecting 3rd-party spells.
But we ran afoul of a monster that was a walking swarm, and an alchemist that was the bane of our Tower-Shield-toting, full-plate-clad tank.

When the whole party was downed, the tank was irate and annoyed that we just TPK'd. After an hour of arguing, the GM let us continue the now abbreviated adventure as the group's tactics were just to delay. Eight hours and a friend NPC later, we've healed up and proceed.

Grand Lodge

Pathfinder Tales Subscriber

The big draw of the Manifest Host faction is after spending some rep points- it opens up your Personal Boon slot that you've used for an uncommon race boon.

other than that, not much else. I haven't seen other Personal boons on chronicles or such.

Grand Lodge

Pathfinder Tales Subscriber

I got this boon for GM'ing at PaizoCon this year. Applied it to my Wrickreechee.
I'm going to be giving an invitation to my friend, who got a Skittermander boon at PaizoCon. :/

Grand Lodge

Pathfinder Tales Subscriber

Greetings all, in my entire PFS career, none of my characters have bothered with Ioun Stones, so i have no experience dealing with them. I ask these now, as i have a character that may use an Ioun Stone to strengthen his abilities.

Baseline- I have a Grippli Cavalier that uses Distracting Cloak and Improved Feint Partner as his go-to tactics. So i need his Bluff to be as high as possible for greater success.

That said- he also has the Clever Wordplay trait, tying his Bluff modifier to his Intelligence [+1] instead of his charisma [-2].
In this case, would i need a Pink & Green cracked sphere [+1 to Cha Skill] or a Scarlet & Blue [+1 to Int Skill]?
[If i could, i'd retrain that trait into Cunning Liar as my Wis is a +2.

He already used a Cape of Bravado, so i don't think the Competence bonus stacks with the Mulberry or Magenta Ioun Stones' bonus.

Next- How many Ioun Stones can i have active at a time?
Namely, a generic Wayfinder compared to a Torc of Innocuous Gems

Grand Lodge

Pathfinder Tales Subscriber

I prefer martials. for the simple memory factor. What's the duration of Spell X? What's the Save of Spell X? did I pass the SR of the monster?

of all my [20] PFS chararcters, i have one dedicated caster. I have a GM Baby support-caster Shaman that i rarely play, and i have in the works a Chronomancer Wizard and a Mute Musician Bard planned, but probably won't play.
I have several characters that have spell casting capabilities, but are mostly self-support oriented: a spiritualist and two warpriests.

Grand Lodge

Pathfinder Tales Subscriber

Let's not forget the architectural aspect of who deep the channels were intended when they were built.

ankle deep seems quite shallow, and doesn't move the actual sewage without proper irrigation. "Knee-high" would be a better guestimate for a sewer system that doesn't rely on rain fall to clear it out.

Grand Lodge

Pathfinder Tales Subscriber

I second using NWPFS to coordinate.
Down in Tacoma, we run SFS weekly, with three tables of AP being run on a rotating basis. We'd be glad to see more players.

Grand Lodge

Pathfinder Tales Subscriber

So, here's a question- i have an Envoy who just hit 5th lvl, and rather than using a Feat to get Long-Arm Proficiency, I've decided to dip into Soldier for a couple levels. Seems fitting as i based the character off Malcolm Reynolds from Firefly- not Hans Solo. >rolleyes<

His Stats upon hitting 5th-
16 (+2 Racial, +2 Implant) Str/17 Dex (+1 Theme, Outlaw)/14 Con/12 Int/11 Wis/16 Cha
So, as it stands, he has 5 Resolve: Charisma + half envoy level. Do i get any from my new found Soldier class?

Grand Lodge

Pathfinder Tales Subscriber

Dreaming of the Future

Spoiler:
My Team gets the end fight, my Wrikrechee Technomancer gets in position to Jolting Surge. Manages to hit- and rolls 1's on my 4d6. What are the odds?
Second attempt, using my Energize Spell ability, for a free Jolting Surge- only to roll a Nat. 1.
Third attempt, Nat 20! :D 20+ damage later, enough to defeat the BBEG.
:D

Save the Renkrados

Spoiler:
Playing with a NPC Keskodai, the party in the chase to catch Vossi. With very little to do, Keskodai uses Command to make a couple of the riders on Vossi literally jump off the beastie.
Before the final fight, my Envoy comes up with a plan to bring most of the party in to the final encounter area. with a 30+ bluff, everyone believed me and allowed my to "secure" my teammates with the rest of the hostages.
I approach the big bad with the intent to "join his crew" as the Starfinders weren't lucrative enough. GM rolls Boss's Sense Motive and rolls a Nat 20, he begins laughing- "He sees through your lies. So, what's your bluff?" I rolled a Nat. 20 myself with a 6 on my Skill Expertise bonus. "Does his Sense Motive exceed my 35 bluff?"
GM sighs and takes back his statement, and offers character a drink.
"Good! Let's get this party start!" and i shoot one of his mooks and we roll into combat.

good times.

Grand Lodge

Pathfinder Tales Subscriber

Run some Quests- SilverHex Chronicles, Phantom Phenomena, & Honors Echo lends well to new GMs and are better suited for conventions- especially non-gaming related sessions.
Hour-long quests that give a player a glimpse at what's to be expected in PFS.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Tales Subscriber

Why the 16 Con? You shouldn't worry about being in combat, you could drop that down a few points [to like 14] and put points back into Intelligence, and put some ranks into Escape Artist, Perception, or some relevant knowledge skills. *Being a small creature with low strength, a good Escape Artist would be pivotal in your survival, unless you invest in Liberating Command spell.

You could potentially drop wisdom down a few points, and eventally invest in Steadfast Personality to add your Charisma to Will saves.

Other magic items to consider- Pages & Ring of Spell Knowledge to increase your spell list.

Grand Lodge

Pathfinder Tales Subscriber

Greetings all, my area was finally okayed for Region Support and i recently acquired a boon from said support program.
The Boon in question, Xenophile, gives the character specialization in skills if i show race boons for certain playable races.

The question arises, as many of the races that were once locked behind boons- like the foreign/Tian and elemental races, are open and playable.

Would the character i apply this boon to get the benefits from the unlocked races, or just the ones i physically have boons for?

Furthermore, if i acquire boons for other races, do those skills unlock at the same time? as opposed to "once you apply the boon, the race bonuses are locked and you can't unlock more"

Thanks.

Grand Lodge

Pathfinder Tales Subscriber

You "could" take the Delayed Bombs discovery, and strap them to your fists. Detonate them when you make contact.
Drink a Targetted Bomb Admixture first to negate the splash for bonus damage.

If for a home game, you'd have to discuss the plans and idea with the GM to see if he'd okay that idea, though you wouldn't be able to do such a thing until 8th lvl.

Grand Lodge

Pathfinder Tales Subscriber
Rycaut wrote:
You clearly haven't read the new herbs sections from Ultimate WIlderness

nope, haven't touched that book. heard the shifter was a mess of a build.

last time i looked at dabbling in Alchemy was when i was looking through the Alchemy player companion.

Grand Lodge

Pathfinder Tales Subscriber
Rycaut wrote:
Yes. I know what most alchemists get. However other archetypes of alchemist that remove bombs have typically gotten Skill Focus instead of Extra Bombs (If they don’t replace brew potion). Herbalist does not replace brew potion but hero labs was showing it as getting skill focus (when configured to make a PFS character). However I haven’t found anything specific on Paizo’s organized play pages that confirm that this is the intention. (It may be an error in hero labs or I may have missed a note about it). In this case while the Herbalist does not have bombs it does get seedpods which specifically say extra bombs will work with them (however it doesn’t have similar language to allow spells or discoveries or any other bomb related feats or traits to work with seedpods).

True, in that regard i would say you'd get Skill Focus since the archetype looses out on Bombs. Your Seedpods still apply for Extra Bombs and Weapon Focus, but the Skill Focus replacement trumps the Extra Bombs. as a counterpoint- a Gloom Chymist's "gloom" don't count as bombs for the qualifications, so you'd get Skill Focus.

The Crypt Breaker archetype alters it's bombs, so it gets the Extra Bombs bonus feat.

I'm only saying that Herbalism is moot, as much as a caster's spell component pouch is moot- GMs and players assume that you have the necessary components for potions, extracts, and other alchemical items. Unless you need to acquire some really expensive ingredients, like gemstones, most ingredients are so cheap that you don't need to mark them down on your inventory sheet [unless you want to just put down "ingredient shopping spree XX gp"].
persue herbalism if you wish, players will appreciate you handing out various alchemical items- like Ghost Salts and Alkalai salts

Grand Lodge

Pathfinder Tales Subscriber

There's the Rondelero for the Swashbuckler that gives Falcata access to all the weapon finesse stuffs, but you can't two-weapon fight with that archetype.

You won't be able to pick up Adv. Weapon Training until 9th for Fighters Finesse.

If you plan on attempting to finesse a Falcata, Piranha Strike and Slashing Grace may be a better way to go,

any reason for the Hobgoblin choice? what's the stat array- like point buy or die roll?

Grand Lodge

Pathfinder Tales Subscriber

Played this at PaizoCon'18 and with a party of Lvl 4/5's... and a lvl 1 Wizard named Jeff.
He only nearly died once during the whole scenario. He was sorely disappointed that he only got 500 gp while the rest of us go over 1k.

Still, despite being the receiving end of a lot of jokes, Jeff had fun as did everyone else.
My Grippli grappler managed to hogtie a fire drake, and the hunter/butcher in Umak was ecstatic to get a whole Fire Drake to make jerky out of.

1 to 50 of 1,207 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>