RealAlchemy's page

**** Pathfinder Society GM. 1,300 posts (1,378 including aliases). 4 reviews. No lists. No wishlists. 22 Organized Play characters.


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4/5

I'll add Corpses in Kalsgard to the list for PFS1.


Volley just happens to be one of two weapon properties out there that makes zero sense to me, so I am trying to find something that is mechanically balanced but does not make someone with archery experience call BS.


3 people marked this as a favorite.

I have a hard time accepting that it is more difficult to shoot a longbow at a target less than 30 feet away, so I have issues with the idea of the volley property in 2E. I understand that its real purpose is so that both the longbow and shortbow are viable in game, and I came up with a possible replacement. Would it be reasonably balanced to remove the volley propery from the longbow, but instead give the shortbow the agile property as the lighter draw weight makes it easier to fire quickly? Then each hit with the longbow will still do more damage and have longer range, but the shortbow will hit multiple times more often.

4/5

Every time I hear the name Zo, my brain keeps flashing on some very old advertisements. Zo, I was zitting in zis bar ...

4/5

How about 1-03 Escaping the Grave for PF2?

Or sticking with PF1, you can do a pretty creepy Tome of Righteous Repose if you are so inclined by picking the right story arc.

4/5

I have not played or run these scenarios so this of course I don't have spoilers.

In general, if you thinkn you are in for a rough day a couple L1 pearls of power (1000 each) to recover heroic defiance will save your life.
Depending on your focus, I love bracers of the avenging knight and bracers of the merciful knight.
Paladins are often bad at perception. Eyes of the eagle may help a bit.
Always carry a couple potions of fly, and maybe a snapleaf.
A way to gain freedom of movement is always handy.
Never know when you will be put into a squeezing position and need a corset of the vishkanya.
Paladins are hard up for swift actions, so you may want a corset of nimble moves for that time you need to do two swifts instead of a move and a swift.

4/5

There is nothing posted that makes PFS an exception to the general rule for this purpose, so eidolons can be healed with CLW wands, infernal healing wands, etc.

4/5

Savik Sunkiller wrote:
RealAlchemy wrote:
Did you delete a character at some point? I know I made the mistake of deleting instead of editing in the organized play screen for Pathfinder 2E so now I do not have a -2002 character, and I am wondering if you accidentally did something similar. It's not the end of the world for your first character to be -702, but it does look odd.

Not that I'm aware of, but it's possible I might have clicked something I shouldn't have.

Is there a way to get the sessions I played as 701 credited to 702?

Yes, but it takes Venture-Officer level intervention, so you will want to track down your local Venture-Captain.

4/5

Did you delete a character at some point? I know I made the mistake of deleting instead of editing in the organized play screen for Pathfinder 2E so now I do not have a -2002 character, and I am wondering if you accidentally did something similar. It's not the end of the world for your first character to be -702, but it does look odd.

4/5

Any more word on claiming/using replays? I was planning on using one of mine this Monday.

4/5

With the limited amount of material right now, I'm getting back to more "classic" fantasy with my characters. I've played three scenarios with an elf and Monday I'll either play another elf or a dwarf.

4/5

Benjamin Debrick wrote:

Excellent, that additional bit of information made me happy. I saw this right before playing PFS 5-03 last night, and promptly bought it and sold my breastplate that I had been wearing since level 1.

My little halfling now does 3d8+21+3d6 on a 2 handed charge with my lance because of spirited charge, belt of thunderous charge, and now Mammoth Armour. And I'm assuming the damage from the armour does not multiply on a crit.

On a side note, why would they have different stats/prices and name it the same thing? Why not just add a third type of charging armour, along with Rhino Hide armor?

Not the first case of two items or item properties with identical names. I had a seeker character buy the dueling property on her weapon and I specified "The expensive one that gives the initiative bonus." And don't get me started on identical archetype names for different classes which do different things.

4/5

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"Dr." Cupi wrote:

That is a fine example of the variation you can expect. Me personally, if you are mechanically treating it as a corona artillery laser, I wouldn't care if you flavored it as a small flower (also note that there is a glamor weapon fusion). Enemies will know it is a heavy weapon (unless it is glamored). Admittedly, conceptualization breaks down the farther you deviate from the actual item. But meh, you play how you want.

The main point is that it only really matters how your specific play group(s) run it. You will not be playing with everyone on these boards. So, their view on this worth close to a grain of salt (myself included). Check with your play group(s) and that is where the important answer lies.

Probably a very big flower, from the jungles of Castrovel perhaps? ;)

4/5

As long as your (for example) Corona Artillery laser is some kind of big two handed weapon firing lasers, the rest is details and I think can be flavored however you like.


Hoping for some SFS chronicles for it too! This looks fun.

4/5

I think our GMs need to get used to the idea of awarding hero points, since I don't think I saw any awarded at all when I played 1-01, 1-02, or 1-03.

4/5

My first PFS2 character is a cavern heritage elf, so of course he has Lore:Darklands.

4/5

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Regardless of ancestry, one would assume any PC will be awarded Infamy for the usual reasons.

4/5

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Zwordsman wrote:

Thanks~

Sadly no half goblin then.

Someone swinging a greataxe hard enough might make a half goblin on a crit, but that sounds really messy.

4/5

For whatever observed convention data right after the release of PF2 is worth, at Dragonflight last weekend out of about 30 tables scheduled (not including a multitable Starfinder special) about 4 or 5 were PF2 and the rest looked like about a 60/40 split between PF1 and SFS, but I don't remember how many of the scheduled tables fired other than that the tables I ran of Halflight Path and What Prestige is Worth both had players. I suspect as more content gets played and people start using up replays, mostly the "popular" or "interesting" scenarios will be the ones that get run at conventions.

4/5

Probably should be in the GM forums. Flagged to move there.

4/5

I'll be keeping an eye on this for "rogue with wizard dedication" reasons.

4/5

NielsenE wrote:


<snip>

I think its also trying to shift the needle on what scenarios/encounters look like. There was a greater effort, IMO, to have non-combat solutions be viable to all of the issues. Its a tough line to draw, I had a number of tables that were itching to fight and try out their new characters, but who were also happy to see that they didn't have to just fight everything. Though a number of tables at GenCon around me were definitely lamenting the fact that 'dumb/aggressive' fighters/barbarians now have a much higher initiative modifier and the 'I'm bored, I attack' style play from them can short-circuit some of the more interesting encounters. Fighting the fleshwarp (which is the only 'boss' monster in the scenario), isn't a foregone conclusion, and I think GMs should be playing up the hints/personality to at least make sure that the party has an idea its not attack on sight (unless its Rage when they should be even more prepared for 'this is serious' especially as a lot of groups go there first.)
<snip>

Regarding the fleshwarp, when I played we had a pair of rogues scouting ahead stealthily and we found it hiding under the stairway. The positioning led us to interpret that as preparing to ambush the party which quite naturally resulted in two sneak attacks to counter-ambush the ambusher. It didn't even occur to us that it was just trying to hide from the party.

4/5

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Anorak wrote:
What about Goblin Players? Do the Attendees bat nary an eye at the presence of goblin Pathfinders or does it depend on GM Discretion?

No issue with goblin characters, but GMs may raise an eyebrow at goblin players.

4/5

It can be done, but if you want the shield bonus to AC you'll still need to spend the action to raise your shield unless you have reactive shield.

4/5

rooneg wrote:
pauljathome wrote:
For example, I'm currently trying to build a "know it all" character. The only reasonably viable options I'm seeing are Wizard who multiclasses into bard for bardic knowledge (wizard feats seem largely "meh" to me so this can happen by level 4) or a high int Bard. Bardic knowledge seems all but essential for this as, at least in PFS2-01, lore skills and ONLY lore skills cone up a LOT.
A high INT Rogue who multiclasses into Bard could also be good for this, because in addition to being able to pick up Bardic Lore at 4th level you can really easily become trained in a huge number of other skills, not to mention having heaps of skill feats to work towards getting Assurance and Automatic Knowledge in the big 4 monster identification skills.

I'm doing a high INT rogue who plans on multiclassing into wizard, and yeah, that is a lot of skills. The plan is for something arcane trickster-like or spellfilcher-like.

4/5

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Gamerskum wrote:
I for one am glad evil gods are only evil, never made sense to have people playing priest of Rovagug and such in society.

Agreed. I for one am tired of "neutral because society doesn't let me be evil" characters seeing how far they can push the boundaries and then complaining that good characters are the problem.

4/5

6 people marked this as a favorite.

In my first PFS2 game we had to disperse a crowd of protesters nonviolently, and it came to my turn. (It looked to me like it was one of those cases where you try to use a variety of skills creatively.)
"I use my geneology lore skill."
GM : "Uh, how does that possibly apply here?"
"I single out the ringleader and insult his mother - very specifically."

4/5

I am curious as to whether the online one is the final one as well. PF1 has in the past said no to "drow-like" elven racial traits, but if Cave Elf is legal, this is a change in that stance and I could see players taking it simply because darkvision is awfully nice to have.

4/5

7 people marked this as a favorite.

This looks like it might be a job for the Star Finder Society.

4/5

Star Blazers?

4/5

29 replays for me, but I also have a number of GM star replays from a couple seasons left to burn.

4/5

Blackbot wrote:
RealAlchemy wrote:
Master of the Fallen Fortress fits nicely into a 4-5 hours slot, so that could be what you are looking for. Crypt of the Everflame runs slightly longer, maybe 6 hours or a bit more depending on the general RPG experience of your players.

Crypt can be done in 6 hours? Then this is a serious contender because it's one of those "I've always wanted to run this!" modules...

Tineke Bolleman wrote:


I would recommend Tide of Twilight. There is a strong nature theme in it, and can easily stand on its own if you tweak the start.
I knew I should've grabbed all the season 3 scenarios when they were available through Humble Bundle (or am I confusing this with something else?)...will check it out, thanks!

I played Crypt about a month ago with several experienced players. We started around 6:30 and finished about midnight. A balanced party with reasonable equipment to deal with contingincies helped. (multiple weapon types, some holy water, and some alchemical splash weapons)

4/5

Master of the Fallen Fortress fits nicely into a 4-5 hours slot, so that could be what you are looking for. Crypt of the Everflame runs slightly longer, maybe 6 hours or a bit more depending on the general RPG experience of your players.


There seems to be a site issue that people are posting about elsewhere on the forums.


I started seeing this yesterday as well. Because of the forum issue, I just found this thread.

4/5

Lau Bannenberg wrote:

Played this yesterday. Very enjoyable scenario, but the boss seems unreasonably powerful at low tier. Fire immunity is very problematic in a game where laser weapons are the default, but sure, it's thematic and there are some alternative weapons to be found. But as undead it's also immune to nonlethal damage so a pulsecaster weapon (the other affordable L1 weapon) is ineffective too.

All that could just make for a very tough fight, but Fast Healing 5 at the 1-2 tier, on a high AC foe? Really?

I suppose the next option is some form of slugthrower/reaction cannon.

4/5

If a villain "did them in" as you say, it is very difficult for dead people to loot a room and get the treasure.

4/5

The Disappeared is mostly a stealth/infiltration run, which leads to skill checks. This is a classic scenario from Season 4.

4/5

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CigarPete wrote:
BigNorseWolf wrote:
Davor Firetusk wrote:
Yes though it is a strong trade-off to do all those feats by then. You can go very Nova, but will very quickly run out of bombs.
Something i don't see alchemists doing nearly enough is since you have point blank precise rapid shot anyway is doing archery on the mooks to save bombs for novaing the wizard.
Alchemists only get prof with simple weapons, so would either need to invest a feat or take the Grenadier archetype to give proficiency with Long bow.

Or be an elf, of course.

4/5

Based on the monster description, it would depend on whether the vampire kills the PC using energy drain or blood drain, not on whether the negative levels equal the PC's hit dice. If the tactics say the vampire uses a weapon, it would probably strike with that before making spawn.


I'm looking at a published adventure and want to be sure I am running a monster correctly. A glass golem has a spell reflection ability described as working like spell turning. Does this ability work against spells which bypass SR? (pellet blast, stone discuss, glitterdust, grease, etc)

4/5

I play a paladin of Arshea occasionally, using the redeemer AT. The focus of the character is the idea of using the power of love to turn people back to good. Yes, she is a Dark Archivist as well, and wants to help Zarta find the path back to good.

4/5

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Bob Jonquet wrote:
Paul Jackson wrote:
Bob Jonquet wrote:
I’ve seen enough middle-aged CIS White males playing scantily-clad Calistra-worshipping temple “harlots” that I simply do not allow them at my table anymore.
I wouldn't have thought that to be a legal prohibition in PFS (at least not one held in a public place).
If by "legal prohibition" you mean it is a banned character, then no. However, I reserve the right to not GM as it is a volunteer choice and I've decided not to GM for any more of those players. The event organizer is free to dismiss me as a GM if they feel I am being unreasonable. I'm prepared to live with that should it occur. I generally accept all legal character builds, even ones that border on some heinous stuff, but I am tired of the casual approach some players take towards an over-sexualized character and I simply won't tolerate it anymore. My experience is such that I can no longer take a wait-n-see approach to see how well/poorly the player presents the character. Generally, if someone sits down with a table tent depicting a voluptuous chainmail bikini-clad character, I stop and tell them "nope." You are free to read and enjoy Red Sonja, Sailor Moon, or whatever on your time, but I'm not going to subject the women and children in the room to it.

So, are you then also refusing to GM for (for example) followers of Arshea who take the Empyreal Obedience feat and want the benefits of their feat choice?

4/5

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I believe at least four of my PFS characters are of the opposite gender. One was somewhat of a a joke, but the others just made sense for the character I was creating.

4/5

And then there's that guy who was tripping so hard he thought he was a Prince.

4/5

Matthew Morris wrote:

Ok, getting ready to play this post Origins (I've ran it, so no complaints about me looking for spoilers, please)

I'm not finding Mythic Adventures in the "Additional Resources" section, so what mythic feats can I take when rebuilding my PC for part 3?

Becausey Mythic is not normally ever legal in PFS, this is the special case of "You do what you want."

4/5

Additional Resources will show you what is and is not legal in society play.
Archives of Nethys is also very helpful but is not always fully up to date.

4/5

It is possible to hit additional complications with evergreen scenarios. For example, Halflight path will hit one trigger warning for enemy selection 9 but a different one for enemy selection 8, and possibly a few others from different enemies. As a GM, it is difficult to prep multiple possibilities at the same time. The best solution I can see in that case is "I plan on something involving X. Is this going to be an issue?"

4/5

This discussion makes me wonder whether I should have a backup plot prepared for Halflight Path. The enemies I like to use would hit some big time arachnophobia.

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