RealAlchemy's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,246 posts (1,319 including aliases). 3 reviews. No lists. No wishlists. 19 Organized Play characters.


RSS

1 to 50 of 1,246 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
****

PMSchulz wrote:
Nefreet wrote:
"Dr." Cupi wrote:
The only operative friendly Azlanti armor is the Aeon Guard Spec Ops armor. It is a level 7 light armor and is not SFS legal, though there may be a chronicle out there that gives access.
It *might* even be a Subtier 5-6 Chronicle ^_^
No way to get that to a level 8 character, though. Unless there's a con boon.

I have seen a Pathfinder boon allowing you to use stuff from one character's chronicle sheet on a different character. It would not surprise me if Starfinder releases (or maybe has already released) a similar boon.

****

1 person marked this as a favorite.
Thursty wrote:
It's so weird to see an NPC I wrote as a "Let's see if a Paladin blindly attacks this person because of how they look" tactic has become such a great fan favorite. Also, I wrote that scenario over 5 years ago... damn, I'm getting old!

Valais is awesome! I used a replay just so I could have my paladin of Arshea meet her, flirt with her, and work towards her redemption.

****

Not saying what's on the chronicle sheets (in fact I don't remember what's on the first two and have not played part 3) but there is a whole three part adventure involving the Aeon Throne, which is definitely an Azlanti thing.

****

Arutema wrote:
Sierra Heartward wrote:
We both know that death is just a status condition at these levels.

I can imagine the reporting conditions now:

Check box A if the PCs killed Torch.

Check box B if the PCs destroyed Torch's body to prevent a Raise Dead or Resurrection.

Check box C if the PCs soul trapped Torch or otherwise prevented a True Resurrection.

Check box D if the PCs left him technically "alive" but plane shifted him to somewhere Unfortunate after stripping him of all gear.

****

There was a Sun Orchid scenario in level range 1-5 that was pretty much a PFS Ocean's 11 run. I don't remember the exact name.

****

Tapesty's Trial
The Disappeared

****

Kwinten Koëter wrote:

I assume everything your character owned before death goes to their closest relatives, if any. You signed up for adventure, you'll probably know there's a chance of dying and have your will in order.

Also, maybe you can contact your GM from the last session and explain the situation. Maybe they'll reverse the death if you explain you didn't know selling gear was an option.

I wrote up a document for my characters that authorizes party members to utilize my character's items in the best way for the party if the character goes down. And yes, I've had a character die and then had the loose partially charged wands, potions, scrolls, and other consumables I was carrying keep the party going so the mission succeeded.

****

The only reason my Scarab Sage paladin/magus was willing to work with Torch in Salvation of the Sages was because I felt the plot of the scenario made it too dangerous to not have him where I could keep an eye on him under the circumstances. I was fully prepared to put him on the receiving end of a smiting spellstrike.

****

1 person marked this as a favorite.

Without special wierdness (scrollmaster wizard, wand mastery/rod mastery/scroll mastery magus arcana, etc) Kevin Willis has the correct citation.

****

It is always the minimum unless you have a class feature which says otherwise.

****

Some GMs for PF1 (waves) end up with more race boons than there is playable content, and have been known to give them away to people with character ideas that need them. The only unassigned race boons I currently have are for Starfinder instead, but that could change at some point.

****

Somebody had posted a Starfinder Society tracking sheet a while back. While they are not necessary, I use them and it makes my life easier especially with dealing with selling back old equipment.

****

I have to agree with how some chase scenes don't take into account what players might be capable of doing. In a low level chase scene, I was playing a sylvan bloodline halfling sorceror riding a pteranadon, and the scene called for either climbing over or using escape artist to squeeze through the obstacle. I pointed out that my mount was flying, so I really didn't care about making a climb check.

****

4 people marked this as a favorite.

A haunt manifests in one of the quest series, and Crowe is in the middle of it.
19 Will save

Crowe : "Piss off, ghost!"

****

jcg wrote:

My table was around 5.5 hours for high tier w/ hard mode, well optimized PCs, all six either 10th/11th. No optional encounter, which they were oddly sad about missing. (I guess any time you get to fight a dragon is is good day)

An invisibility purge showing the full horror of the swarm of large size spiders in the room will likely be a memorable experience; that was, sadly for the spiders, quickly followed by a display of empowered fireballs and other AoE pyrotechnics.

It also made my archery warpriest wonder if she brought enough arrows to the fight.

****

1 person marked this as a favorite.
Chris Mortika wrote:

I blame it all on the Year of the Shadow Lodge interactive adventure.

In that adventure, the villain uses the Cage of Soul-echoes, stored on the grounds of the Society headquarters, to duplicate himself a hundred-fold, with some duplicates more powerful than others. (This way, each table of characters gets to fight him.)

The machine doesn't last out the adventure, but who's to say that it hasn't had permanent repercussions?

This is my explanation when someone is playing an iconic. Seoni was one of the Pathfinder agents too close to the machine, and she's been duplicated hundreds of times, at 1st, 4th, and 7th level.

And it's been my explanation for the gamist elements of item purchase. "Remember the Cage of Soul-echoes? That explosion was right below the commissary."

Kiera may have been closer to the explosion, as she seems to have even more duplicates.

****

1 person marked this as a favorite.
Wayang 24? wrote:

Alchemical Grease - cost 5gp - each pot covers one Medium or 2 small creatures... Gain a +5 Alchemical bonus on Escape Artist checks, on Combat Maneuver checks to escape a grapple and to CMD to avoid being grappled. Lasts 4 hours (or until you wash it off).

And you get to play a "Greasy Little Slip"... 5 gp a day (10 gp for the "big folk") for a +5 bonus in Grapples (and on Escape Artist)...

You can do many things with alchemical grease. There was one scenario with a minecart where the wheels were rusted and weere going to make a bunch of noise if the party used the cart. So naturally I greased the wheels to deal with the issue.

****

Wounded Wisp is awesome for brand new L1. I like starting characters with Wounded Wisp, Confirmation, and Consortium Compact (in that order.)
Masters of the Fallen Fortress is also a lot of fun. My only drawback with that one is that it will only award 1 PP. If it had a secondary success condition in would bump out Consortium Compact for me.
House of Harmonious Wisdom is very archeological, though it takes place in Tien instead of Absolom.

****

1 person marked this as a favorite.

I will be that guy and suggest that the Fey are in the First World.

****

Lau Bannenberg wrote:
That puts me in a bit of a pickle. I don't have access to cheap color printing, especially for any map as humongous as this. So I draw them in flipover paper with 1" grid. Which works fine in most cases. But if I color in part of the floor on one room, then it really really stands out.

One thing I've done as a PFS GM that would probably cross over to SFS is to draw the whole map out on one of the large flip mats which can take either wet-erase or dry-erase markers using one of the 8 color wet-erase marker sets. I usually use black for the main walls, and then blue, green, purple, brown, and red for features. It will take more work, but the extra color throughout the map will make individual blue squares stand out less. Just be aware if you do this that if you don't clear your maps soon getting the colors off will be a pain.

****

This is an interesting question. If AoN has it right, the way I am reading it is that Craftman is legal for dwarves with Iron Citizen when they use it to replace Hardy, but it is not legal for general dwarves using it to replace Greed. This is complicated, and I'd welcome guidance on how this works.

****

BigNorseWolf wrote:

I had to make a bag out of the shirt.

5X my....

(its actually a problem with companies that don't specialize in big and tall making big and tall. You can't just add length, you need to make the shoulders wider, the arm holes bigger and the thole thing deeper.

Yeah, I'm 6'5" and over 300, so clothing shopping is interesting. There is a real difference between XXLT and 5XL.

****

1 person marked this as a favorite.

The strongest PC has just gone straight up, reported as dead capital E Evil.

****

If you want to include modules, add Godsmouth Heresy to Kaer Maga. Fun little L1 dungeon crawl, but quite a big map.

****

Considering the design and expectations of PFS, I would expect that very few scenarios would qualify. There are a couple specials which require 4 or 5 GM stars where the players are Aspis Agents or kobolds.

****

Thinking about it, several encounters from Orders From the Gate would be awesome with 3d terrain.

****

I was playing a paladin of Sarenrae. I rejected Deskari rather rudely and Sarenrae may have been shocked at my language as I suggested something anatomically impossible.

****

If Nethys is accurate (not digging through Additional Resources atm) Ra is legal. Source is AP#80 as said above. He just is probably less common than most deities, but I like playing followers of uncommon deities.


The interpretation I was given for oganized play is that in general, items which talk about giving abilities to a specific weapon type only work if the weapon itself is of that type, rather than relying on a class ability to treat it as that type. (ie, no mounted magus doing spell combat with a lance) Outside of organized play, naturally it depends on your GM.

****

Stephen Ross wrote:

hmmm... romantic love dosn't seem to be a topic that any scenario took on. PCs tend to be combative and so the tasks tend to run along those lines.

Romantic love isn't really modelled in the game, there's no skill or feat for it other than a +1 to 2 bonus with characters that might be attracted to a character with a specific trait or feat.
Thus we get the humorously snarky responses.

<snip>

I could tell the story of my (now seeker) rogue slipping an Aspis agent an elixir of love because we were told to resolve the situation nonviolently.

****

Doesn't Night March of Kalkamedes get the Pathfinders involved because of a VC being "personally involved?"


I would agree with Taja that as long as you can complete crafting within the duration of Paragon Surge it works. That minute per level duration may encourage the use of metamagic or arcanist spell tinkering to make it work.


How do weapons not wielded in hands interact with the Dueling weapon property? Specifically thinking about a dwarven boulder helmet or ratfolk tailblade as when ready for use these are not technically "in hand."

****

Unrelated, but I am curious about where you can meet a black pudding. I've played a lot of PFS and run a lot of PFS but I dont recall seeing one.


The key point here is, does the wand produce a ray? If it does, then weapon focus (ray) applies. So yes for wands of ray of frost, scorching ray, enervation, etc, but no to wands of (for example) stone discus.


Image 1 :
From the wording of dimension door a character can just specify direction and distance. However, without an effect which allows one character to see through another's eyes I would call for some type of knowledge check (maybe engineering?) to be that exact and it might require an action from the character describing the exact target point to the caster.


I have two questions regarding an half elf eldritch scion magus.

First, can a magus with this AT make use of the Spell Blending arcana to learn a wizard spell? The arcana as written adds the spell to the spellbook of a magus, but an eldritch scion is a spontaneous caster and has no spellbook.

Second, assuming the first part works can a half-elf eldritch scion cast paragon surge to gain the extra arcana feat and temporarily pick up a wizard spell known by selecting Spell Blending as the additional magus arcana?

****

Scenario 4-24 Price of Friendship has landsharks, an ettin, and (in high tier) several giant auroch with trample. I had to buy a set of toy oxen from Target for miniatures for the auroch.

****

♫ I'm a Space Goblin, bet you weren't ready for that.
I'm a Space Goblin, you know I know where it's at! ♫

****

TriShadow wrote:
As all this information is on the chronicle sheet, would this allow a CORE character to gain access to the weapons and the chance to spend PP for the EWP?

From what I recall of Core rules (though it's been a while and I really want to play more Core,) if it is on the chronicle sheet you now have access to it for that character regardless of whether the item is in the CRB, but you still need a source for the item. So yes, a Core character could get the axe, the bow, the funky exotic familiar, or any number of other wierd things if the right scenarios are played.

****

Kevin Willis wrote:
nosig wrote:

thanks!

Now I need to see if it applies to weapons not normally available, and only available on a CR.

It does not. You can only buy small and medium versions of items found on chronicle sheets.

Guide 10.0 page 37 wrote:
Characters can buy resized weapons and equipment from their Chronicle sheets and the approved equipment lists for their size so long as their size is Small or Medium. Thus, if a Chronicle sheet offers a Small PC the opportunity to purchase a +1 frost longsword, she can buy a Small +1 frost longsword.

Which leads to the related question : any good spells out there to make weapons bigger?

****

1 person marked this as a favorite.
Doug Hahn wrote:
I was anticipating putting them in the Fleshwarren or a small demiplane for safekeeping. Barring creative solutions or dark bargains from PCs, I think body recovery (5PP) is probably the easiest way to resolve this.

Or some clever PC casts dismissal to go home.

****

I tried crossblooded and didn't like it because of spell selection, but if you can make it work for you, go for it. To answer your suggestions : a couple spells that ignore SR can be good to have, ie grease. Flaming sphere and scorching ray can be surpringly effective, running with your fire theme. A metamagic rod to let you change element types is a good idea when you can afford it in case of resistances or immunities. As a sorceror I like to carry wands or scrolls of things like shield, mage armor, blur, mirror image, and false life to deal with squishiness. With an 8 wisdom and being crossblooded, protection from evil sounds like a very good idea because nobody likes to be charmed or dominated.

****

There is a chronicle sheet boon out there that can make a mystic an effective gunner, but it should not be necessary to have random useful boons to make a character even slightly effective at starship combat.

****

roysier wrote:

Thursty, have you though about changing scenario design so that starship combat might be the best option but not the only option for the players. (Starship encounters seem to take less then a page of space so scenario word count wouldn't be a big issue).

Things like players have to accomplish 3 of 4 goals and one of those is a starship combat. Or players are on a 12 hour time limit going around the sector with the enemy starship takes up 3 hours instead of 1 hour by going through it, etc.

I've played but haven't run all the scenarios. The only scenario I know of where Starship Combat is a players option is in the Special. One of the early scenarios the one with the drugged up rich kid I know starship combat happens if the players fail a lot of skill checks but it's not really a player's option.

I have played in an AP where the starship combat was avoidable if the science officer made a sufficient computers check to fox the enemy scanners. The intent was that the enemies would only attack if their scanners read that we were smuggling off something we were not supposed to have. Maybe something like that could be written into certain scenarios.

****

I'm still not showing stars correctly either last time I looked, but my count does correctly show over 100 games run.

****

4 people marked this as a favorite.

In an AP :

NPC : "We need to inspect your cargo delivery."
My techonmancer : "OK, no problem, the cargo is right over here." casts Holographic Image
GM facepalms after an exceptionally poor will save.

Later in the same AP

NPC : "We're going to need to check your IDs for you to come through here."
My technomancer : "I have those right here, officer." Next casting of holographic image
Next failed will save
GM : "Really??"


2 people marked this as a favorite.

On the subject of "Paladins never pick locks," I hope it is not being seriously suggested that a paladin should fall for using lockpicks to free a bunch of captives from being sacrificed to Rovagug because he didn't have a set of adamantine bolt cutters handy.

****

1 person marked this as a favorite.

May not need it often, but a Bottled Scream is a great way to break the silence effect shutting down your casters.

****

My dwarven Deep Delver/Guide dual AT ranger is my go to PFS character for doing underground things. I went weapon and shield style and started two weapon fighting with dwarven waraxe and dwarven boulder helmet. He's now L11 and has done pretty well. Good stealth, good perception, and a decent front liner.

1 to 50 of 1,246 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>