I have a hard time accepting that it is more difficult to shoot a longbow at a target less than 30 feet away, so I have issues with the idea of the volley property in 2E. I understand that its real purpose is so that both the longbow and shortbow are viable in game, and I came up with a possible replacement. Would it be reasonably balanced to remove the volley propery from the longbow, but instead give the shortbow the agile property as the lighter draw weight makes it easier to fire quickly? Then each hit with the longbow will still do more damage and have longer range, but the shortbow will hit multiple times more often.
I have not played or run these scenarios so this of course I don't have spoilers.
In general, if you thinkn you are in for a rough day a couple L1 pearls of power (1000 each) to recover heroic defiance will save your life.
Savik Sunkiller wrote:
Yes, but it takes Venture-Officer level intervention, so you will want to track down your local Venture-Captain.
Did you delete a character at some point? I know I made the mistake of deleting instead of editing in the organized play screen for Pathfinder 2E so now I do not have a -2002 character, and I am wondering if you accidentally did something similar. It's not the end of the world for your first character to be -702, but it does look odd.
Benjamin Debrick wrote:
Not the first case of two items or item properties with identical names. I had a seeker character buy the dueling property on her weapon and I specified "The expensive one that gives the initiative bonus." And don't get me started on identical archetype names for different classes which do different things.
"Dr." Cupi wrote:
Probably a very big flower, from the jungles of Castrovel perhaps? ;)
For whatever observed convention data right after the release of PF2 is worth, at Dragonflight last weekend out of about 30 tables scheduled (not including a multitable Starfinder special) about 4 or 5 were PF2 and the rest looked like about a 60/40 split between PF1 and SFS, but I don't remember how many of the scheduled tables fired other than that the tables I ran of Halflight Path and What Prestige is Worth both had players. I suspect as more content gets played and people start using up replays, mostly the "popular" or "interesting" scenarios will be the ones that get run at conventions.
Regarding the fleshwarp, when I played we had a pair of rogues scouting ahead stealthily and we found it hiding under the stairway. The positioning led us to interpret that as preparing to ambush the party which quite naturally resulted in two sneak attacks to counter-ambush the ambusher. It didn't even occur to us that it was just trying to hide from the party.
I'm doing a high INT rogue who plans on multiclassing into wizard, and yeah, that is a lot of skills. The plan is for something arcane trickster-like or spellfilcher-like.
I for one am glad evil gods are only evil, never made sense to have people playing priest of Rovagug and such in society.
Agreed. I for one am tired of "neutral because society doesn't let me be evil" characters seeing how far they can push the boundaries and then complaining that good characters are the problem.
In my first PFS2 game we had to disperse a crowd of protesters nonviolently, and it came to my turn. (It looked to me like it was one of those cases where you try to use a variety of skills creatively.)
I played Crypt about a month ago with several experienced players. We started around 6:30 and finished about midnight. A balanced party with reasonable equipment to deal with contingincies helped. (multiple weapon types, some holy water, and some alchemical splash weapons)
Lau Bannenberg wrote:
I suppose the next option is some form of slugthrower/reaction cannon.
Or be an elf, of course.
Bob Jonquet wrote:
So, are you then also refusing to GM for (for example) followers of Arshea who take the Empyreal Obedience feat and want the benefits of their feat choice?
Matthew Morris wrote:
Becausey Mythic is not normally ever legal in PFS, this is the special case of "You do what you want."
It is possible to hit additional complications with evergreen scenarios. For example, Halflight path will hit one trigger warning for enemy selection 9 but a different one for enemy selection 8, and possibly a few others from different enemies. As a GM, it is difficult to prep multiple possibilities at the same time. The best solution I can see in that case is "I plan on something involving X. Is this going to be an issue?"