Favorite PFS gaming moment was admittedly from well over a year ago.
A lich end boss started reciting his monologue. I don't remember what all he was saying, but it was going on way too long.
I've had enough of his crap.
I have too.
Want to send him to the Boneyard?
Sounds good to me!
"I am smiting and attacking with rapid shot."
"I am declaring bane and doing the same thing."
"But my speech isn't ..."
"It's been more than a round of talking, right?"
Hilary Moon Murphy wrote:
All my characters are Good aligned, and some of them are Lawful or Chaotic. If that means I take extra damage in some fights, oh well. TN seems a rather flat choice to me, so I'll accept the consequences.
I only made one TN. To be fair, for a gnome cleric of Nethys it seemed thematically appropriate. He's really enthusiastic about all the casters he meets. Even the necromancers and demon summoners.
Not boon hunting because I'm not looking for where they came from, but I do admit to being curious about what unusual races people are playing.
I am a fan of unusual mounts, but I know currently only a few animan companions have the Mount trait. So we need a new feat.
Beast Rider (General Feat 7)
James Jacobs wrote:
Were it me, I would personally put aquatic as uncommon and drow as rare.
The Raven Black wrote:
Like in PF1, I am left wondering what action can give you useful combat information about adventurers. I mean we have actions that will let us know that a given creature has attacks of opportunities or a weak REF save but nothing that does the same for PCs or PC-likes, no matter what investment we would make. How can we change this?
If it's a fellow Pathfinder, Pathfinder Society Lore for who's that guy, what class, and what level?If it's an Aspis agent, Aspis Consortium Lore for the same information.
Common sense would certainly suggest that the only time Bob the Guard's Unique trait should apply would be for things unique about Bob - who is Bob's wife, what kind of beer does Bob drink, what street does Bob live on, etc. Unique should not apply to stuff about every human. Sadly, common sense is not always common.
Nobody but the GM knows how many bad guys were there to start with. As you get a feel for what challenges the party, you can set numbers as appropriate.
I admit I'm a bit late to the party, but one way to avoid combining encounters to the point of an auto-tpk is to not necessarily send everybody from the next room at the PCs at once. Something along the lines of Grog! Go see what those idiots up front are brawling about! Don't make me get up and put down my mead! And then send over only one guy. Which is also a hint to the PCs that somebody noticed them.
Do you want to have less GMs? Because calling our volunteers lazy gets you less GMs.
I'll reiterate that this change is completely out of left field and feels utterly unnecessary. It should be removed from the guide unless there's some incredibly strong evidence provided that having a familiar and an AC actually impacts game play. It Invalides a huge number of completely legitimate builds, many of which can be accomplished with core feats only.
Not sure if you can argue it's completely out of left field, as the same rule was present in PFS1. You can argue if it is a good idea, but I don't think it's fair to call it unprecented or unexpected.
You're still going to have different combinations of what a class is good at.
I agree that multiclassing a caster with a caster tends to not be a good idea.What about a mystic with Technomantic Dabbler?
Not to call out any scenario in particular, but my rogue has a list of skill feats which are pretty certain to apply at some point in PFS.
I don't even like the -5 if I have a better option. Rogue with a wizard dedication led to "I sneak attack with the shortbow, and use my remaining 2 actions to cast daze."
GM Chyro wrote:
There are a lot of things that could go into daily prep, but it is best to tell the GM beforehand. Just one example is my dwarf magus with a spell storing adamantine breastplate. I always tell the GM "There is shocking grasp in my spell storing armor until I say otherwise."
But what about second breakfast? There might be halflings in the party.
Druagh Deepdelver is a dwarven druid who seeks to preserve the natural beauty of the Darklands, accompanied by his monitor lizard (Siege of the Dinosaurs) animal companion Rockfang (Yes I know, uncommon option which requires spending some ACP). Exploring the Darklands leaves him relatively unshaken my the dangers there (APG) and his time spent in the depths granted him an affinity with elemental fire which he has found useful when passing near volcanic vents. (Elemental Heart dwarf heritage, LOCG). With his strong ties to the earth, naturally he worships Sairazul (LOGM).
Lau Bannenberg wrote:
For scenarios designed to be tough, or when people are playing one of the "hard-mode" scenarios, it's important to have a party ready to handle it. There are reasons why I played Bonekeep with my dwarven ranger, and why I played The Gauntlet with my switch hitting warpriest.
"Dr." Cupi wrote:
I certainly don't want starship combat to take half the session. This is why my Dex based soldier also is decent at engineering, and my mystic with the roboticist theme is pretty good at computers and is decent at engineering. I remember hearing a suggestion back when I first started that I should be able to potentially fill two roles on a ship. My only character who can't is my Solarian (either halfway decent Mate or crappy gunner from not being a dex build.)
I do know not all players care carrying a laptop with them or like to use the Paizo site from their phone, and thus do any ACP stuff at home. So this approach would probably work best.
Pathfinder Society scenarios that have non-violent endings or solutions, or are non-violent or focus on non-violence
Philippe Lam wrote:
There are ways to stop the fight without killing somebody, but you are correct that just standing there saying "Please stop" is not going to be useful to the party. I like the "Put the enemy into time-out" options for that sort of thing. (Daze monster, hold person, hold monster, create pit, etc)
John Bickel wrote:
I've done the nickname thing in Pathfinder. "I am Megil en Anoran, but I understand that the Elvish is difficult for some. I grew up in Varisia, so you can call me Miguel if you wish."