It's so weird to see an NPC I wrote as a "Let's see if a Paladin blindly attacks this person because of how they look" tactic has become such a great fan favorite. Also, I wrote that scenario over 5 years ago... damn, I'm getting old!
Valais is awesome! I used a replay just so I could have my paladin of Arshea meet her, flirt with her, and work towards her redemption.
Check box D if the PCs left him technically "alive" but plane shifted him to somewhere Unfortunate after stripping him of all gear.
Kwinten Koëter wrote:
I wrote up a document for my characters that authorizes party members to utilize my character's items in the best way for the party if the character goes down. And yes, I've had a character die and then had the loose partially charged wands, potions, scrolls, and other consumables I was carrying keep the party going so the mission succeeded.
The only reason my Scarab Sage paladin/magus was willing to work with Torch in Salvation of the Sages was because I felt the plot of the scenario made it too dangerous to not have him where I could keep an eye on him under the circumstances. I was fully prepared to put him on the receiving end of a smiting spellstrike.
I have to agree with how some chase scenes don't take into account what players might be capable of doing. In a low level chase scene, I was playing a sylvan bloodline halfling sorceror riding a pteranadon, and the scene called for either climbing over or using escape artist to squeeze through the obstacle. I pointed out that my mount was flying, so I really didn't care about making a climb check.
It also made my archery warpriest wonder if she brought enough arrows to the fight.
Chris Mortika wrote:
Kiera may have been closer to the explosion, as she seems to have even more duplicates.
Wayang 24? wrote:
You can do many things with alchemical grease. There was one scenario with a minecart where the wheels were rusted and weere going to make a bunch of noise if the party used the cart. So naturally I greased the wheels to deal with the issue.
Wounded Wisp is awesome for brand new L1. I like starting characters with Wounded Wisp, Confirmation, and Consortium Compact (in that order.)
Lau Bannenberg wrote:
That puts me in a bit of a pickle. I don't have access to cheap color printing, especially for any map as humongous as this. So I draw them in flipover paper with 1" grid. Which works fine in most cases. But if I color in part of the floor on one room, then it really really stands out.
One thing I've done as a PFS GM that would probably cross over to SFS is to draw the whole map out on one of the large flip mats which can take either wet-erase or dry-erase markers using one of the 8 color wet-erase marker sets. I usually use black for the main walls, and then blue, green, purple, brown, and red for features. It will take more work, but the extra color throughout the map will make individual blue squares stand out less. Just be aware if you do this that if you don't clear your maps soon getting the colors off will be a pain.
This is an interesting question. If AoN has it right, the way I am reading it is that Craftman is legal for dwarves with Iron Citizen when they use it to replace Hardy, but it is not legal for general dwarves using it to replace Greed. This is complicated, and I'd welcome guidance on how this works.
Yeah, I'm 6'5" and over 300, so clothing shopping is interesting. There is a real difference between XXLT and 5XL.
The interpretation I was given for oganized play is that in general, items which talk about giving abilities to a specific weapon type only work if the weapon itself is of that type, rather than relying on a class ability to treat it as that type. (ie, no mounted magus doing spell combat with a lance) Outside of organized play, naturally it depends on your GM.
Stephen Ross wrote:
I could tell the story of my (now seeker) rogue slipping an Aspis agent an elixir of love because we were told to resolve the situation nonviolently.
Image 1 :
I have two questions regarding an half elf eldritch scion magus.
First, can a magus with this AT make use of the Spell Blending arcana to learn a wizard spell? The arcana as written adds the spell to the spellbook of a magus, but an eldritch scion is a spontaneous caster and has no spellbook.
Second, assuming the first part works can a half-elf eldritch scion cast paragon surge to gain the extra arcana feat and temporarily pick up a wizard spell known by selecting Spell Blending as the additional magus arcana?
As all this information is on the chronicle sheet, would this allow a CORE character to gain access to the weapons and the chance to spend PP for the EWP?
From what I recall of Core rules (though it's been a while and I really want to play more Core,) if it is on the chronicle sheet you now have access to it for that character regardless of whether the item is in the CRB, but you still need a source for the item. So yes, a Core character could get the axe, the bow, the funky exotic familiar, or any number of other wierd things if the right scenarios are played.
Kevin Willis wrote:
Which leads to the related question : any good spells out there to make weapons bigger?
I tried crossblooded and didn't like it because of spell selection, but if you can make it work for you, go for it. To answer your suggestions : a couple spells that ignore SR can be good to have, ie grease. Flaming sphere and scorching ray can be surpringly effective, running with your fire theme. A metamagic rod to let you change element types is a good idea when you can afford it in case of resistances or immunities. As a sorceror I like to carry wands or scrolls of things like shield, mage armor, blur, mirror image, and false life to deal with squishiness. With an 8 wisdom and being crossblooded, protection from evil sounds like a very good idea because nobody likes to be charmed or dominated.
I have played in an AP where the starship combat was avoidable if the science officer made a sufficient computers check to fox the enemy scanners. The intent was that the enemies would only attack if their scanners read that we were smuggling off something we were not supposed to have. Maybe something like that could be written into certain scenarios.
In an AP :
NPC : "We need to inspect your cargo delivery."
Later in the same AP
NPC : "We're going to need to check your IDs for you to come through here."
My dwarven Deep Delver/Guide dual AT ranger is my go to PFS character for doing underground things. I went weapon and shield style and started two weapon fighting with dwarven waraxe and dwarven boulder helmet. He's now L11 and has done pretty well. Good stealth, good perception, and a decent front liner.