Funniest PFS moments?


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Second Seekers (Luwazi Elsbo) 5/5 5/55/55/5

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Guy we want to rescue is strapped to a guillotine.

Dimension door in. Turn him into a peacock.

Party starts a game of peacock hot potato, running a flea flicker play for the endzone.

Fight starts going so well we decide to take the guillotine too.

Turn a party member into a huge monster. Ant haul.

Fly off with it.

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

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Something similar (though slightly less funny) happened with us:
We're in the water, evil guy wants MacGuffin. One player says, "fine, here, have it," and holds it aloft (we were getting thrashed, so giving it seemed like a decent idea). Player 2 (with Fly) goes "oh no you don't" and flies towards him, snatches the thingy, and wants to fly off. GM says, "sorry, taking an item from someone else is an action you can't do during a move action. You're stuck where you are." Which is five foot diagonally up and away from the evil guy.
Ergh, fine. But evil guy in the water can still reach it. I fly in, another diagonal up and away from guy number two, grab the item, and now I'm out of reach. Evil guy gets angry, throws an area spell at us. Next turn, we all disperse, I turn invisible and fly off, evil guy get6 mad and throws area effects at random, hoping to catch me. Meanwhile, the rest of the party beat him up now that he's not focusing on us anymore, and we turn a near-loss into an awesome win.

Not quite as ridiculous as your example, but it felt pretty awesome and afterwards we were like "what the hell actually happened here?"

The Concordance

GM DarkLightHitomi wrote:
Sounds like a great character to me. Not sure why a gm would avoid it. When I run games, I have to practically beg to get characters that good.

Poor Agesilius was just killed. None from his adventuring party survived. I seem to have inherited his scorpion.

If I want to annoy the GM, I might decide that Aggie was the quiet one.

Grand Lodge 2/5

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GM (Me): You see [NPC] face down in the middle of his field, with several vines wrapped around him.

Player 1: It was the Lorax!

Player 2: A demon Lorax!

Dark Archive

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I was playing my soothsayer Paladin of Erecura (Queen of the second layer of hell), who got a special negative boon after he channeled Cthulhu once. This means, he has a 20% chance to get affected by a nightmare from the Great Beyond when he sleeps, together with having an evil aura while he is affected.

Our characters were on a long way through the savannah, together with a Pathfinder with quite a real nightmare. After its manifestation and our successful attempt to kill it, I rolled his % chance for the next three nights.
Yes. Of course. He has nightmares EVERY night after this.

We already spoke before that about I should try to let his nightmare fight against my nightmare. But now it became obvious that my Paladin in fact absorbed the other nightmare.

Well, this is just another way to defeat the evils, right...?

Grand Lodge 3/5

Strange Aeons, b.1 Home game, campaign mode

Spoiler:
The PC's run through the final areas of the Asylum to face the cult leader. The wizard uses his last spell slot to Scorching Ray the cult leader for near max damage.
As i remove his pawn from the board, i pull out my phone and begin playing Megaeth's Prince of Darkness... with curious looks, i read what happens.
"A yellow smoke mingles amongst the steam and smoke of scorched flesh, and bellows forth from [cult leader]'s mouth. This smoke, fills the room and culminates into a form. With a maniacal laugh, his unsightly grin unsettles all of you. Roll 2 will saves! (vs Fear Aura and Frightening Presence aura.)" The Tatterman is free!

Two players failed both their saves and were panicked for just over 20 rounds.
The other two players- a crafting-oriented NPC Wizard and a CE Warpriest of Rovagug- barely made their saves and fought to save their friends.
The wizard did identify the Tatterman's Regeneration ability and dug out the silver daggers they'd found in the prison, and handed one off to the warpriest.
1d4+x dagger that bypasses DR and halts regeneration vs 1d12+1.5x Great Axe that would have half it's efficacy nullified through DR and Regeneration...

It took the Warpriest the entire duration of the panick rounds to kill the Tatterman. the Wizard, who had a +0 to hit, and 1d4-1 to damage was just there to provide flanking.

The funniest part- is my dice saved the party. After I took down one of the panicked PC's, my dice wouldn't roll about a 10...

1/5 RPG Superstar Season 9 Top 16

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While playing my crazy old arcanist with a stuffed parrot on his shoulder, we entered a dungeon and got attacked by disembodied hands that descended from the ceiling. One of them grabbed our magus. Surprisingly good at roleplaying for a new player, he grasped his throat and looked at me while making choking noises when it was my turn.

I had a grease spell available, but my spell slots were getting low. As the magus choked and looked pleadingly for me to save his life, I rubbed my nonexistent beard and said, "Hm, not sure if worth using spell."

The magus gave me a look.

"Hm, nah! I got this. Hold still, boy!" My old man of a 1st level arcanist lifted up his cane in preparation to whack the hand with nothing more than a -2 Strength modifier to augment his attack roll.

The magus's eyes grew big. I rolled a 17 and dealt 3 points of damage, just enough to kill it. The magus coughed and said, "Thank you."

I patted his shoulder. "You'll be fine. You're a strappin' young lad, after all."

Liberty's Edge 1/5

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I’ve been meaning to write this one up for a while. My wife, teenage kids, and I played the Hao Jin Cataclysm special at Gen Con this summer (at a tier 5-6 table with Blue Moose from these boards, and the young daughter of a friend of BM's). My daughter's halfling unchained barbarian has one rank in an unusual day job skill that became useful for the first time since she built the character. Details in the spoiler.

You've got a rank in what?:
During the Round Mountain encounter, the Mountain starts rolling and the PCs are supposed to build some kind of structure to help the inhabitants climb out and get to safety. The GM suggested a few skills or abilities that might be useful - Knowledge (engineering), Craft (woodworking), etc. - but those skills were in short supply among our party. For example, I think my oracle of time/librarian had the highest modifier in the party for Knowledge (engineering) with his +3.

We're fumbling around, anxiously watching the clock, when my 17yo daughter suddenly lights up, and asks, "What about Craft (rope)? Could I use that to make a rope ladder?"

The GM blinks a few times, and says in disbelief, "You have ranks in Craft (rope)? I didn't think anybody ever put ranks in Craft (rope)!"

Sure enough, Ruby Bullroarer, her INT 8 halfling unchained barbarian, has a single rank in Craft (rope) for her day job. She isn't very good at it, but gosh darn it, she just likes making rope. The GM thinks about it for around half a second, decides that anyone who actually puts a rank into a skill like that ought to be able to use it in a scenario at least once before the character is retired, and agrees. I don't remember what her roll was, but it was high enough to count as the last success we needed to finish the structure. My wife's cleric of Desna nailed her Diplomacy check to get the ratfolk to follow her up the ladder to safety, and the day was saved, thanks to Craft (rope).

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Meta, but funny.

When I play Kiril, my psychic investigator, I keep my harrow deck or a tarroka deck handy and fiddle with it. It's a character quirk for him.

Young lad playing "Wow, can you really tell fortunes?"
Me "No, neither myself or my character can tell fortunes. My character however has lots of ranks in bluff and sleight of hand, so he can make you THINK he's telling your fortune."

In a later scenario, doing just that to an NPC was an important part of getting our second prestige.

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

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This is Starfinder, but still:
I'm running PCs enter a bar. I'm looking for a cool alien to be the bartender, eventually settle on a Nuar (minotaur). Some cow jokes ensue, eventually they need a ride somewhere. I reply, "I have a cousin who runs a delivery service. If you mention my name, you'll get a discount."
"Okay, what kind of company is it?"
(Completely off the top of my head) "It's called Moober."
*Party is in stitches.*

Sovereign Court 5/5

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- this story is a little old, being from LG days, but still good...

Party is looking at a long dark tunnel that they know leads to a den of thieves. Surely there are traps, and they don't really have anyone to find them, let along disable them. But then one of the PCs says "Hay! I've got a Bag of Tricks!" So he pulls a random animal out of it and (dice rattle) it's a cat (house cat).
"Search Phlahphie!" and what do you know - it get's 10 feet in and SPLAT! and that still leaves a bunch of tunnel to get down. So they draw another. (This was in 3.5 days, so you could draw creatures 5 times a week.)
Rattle dice and it's another cat. 10 MORE feet and splat. Again, and ANOTHER cat.
"Search Phlahphie!" and you guessed it - it get's 10 more feet in and SPLAT!
The dice rattle and guess what?, another cat.

At which point the judge points out the cat stops and looks real accusingly back at the player. "It looks like the same cat."

Guess what the player did? yeah, sent it down the hall. After all, "It's got nine lives!"

Scarab Sages 5/5 5/55/55/5

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*tap tap taps pointy stick*

The Exchange 5/5

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as the PCs gaze upon a towering "mountainous" (giant) ant hill that they will shortly be climbing to the top of, from the back of the party comes the comment...

"so, does this mean someone has been making a Mountain out of an Ant Hill?"

The Exchange 5/5

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Ok, this is an old gimmick (for us) but we pulled it on a newer Judge just recently...

We sometimes run a bluff that we are an Aspis Team posing as a Pathfinder team - which explained why we had a few Wayfinders with us, and no Aspis badges.

We explain to the "Aspis friendly NPCs" - "It would blow our cover to be carrying our Badges - so we left them back at Base.

"And we don't have enough Wayfinders to go around, so we are making do with the ones we could get ahold of. Now, we need you to help with the cover story... remember, a gang of Pathfinders came to talk to you..." {wink-wink} "...totally NOT an Aspis team."

The funniest part is that one of the players was really tired and kept getting mixed up and saying she was a Pathfinder and then NPCs would just say something like "Yeah, I got that"...

Yeah - we were Pathfinders, claiming to be Aspis agents posing as Pathfinders..."see, we have a couple Wayfinders..."

Edit: Couldn't you just see this table with a BDF at it saying: "well, really we ARE Pathfinders... aren't we?" and the rest of us just smiling and letting the NPCs think "she's a little slow sometimes..."


Not to be a BDF, but: what's a BDF?

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

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Big Dumb Fighter


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Ah, excellent, thank you. As someone who plays a Halfling Fighter with 7 Int and 7 Wis, I guess that makes me a Little Big Dumb Fighter :D

The Exchange 5/5

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suffering from post holiday blues... and looking for something to cheer up with?

here's an old story for you then...

a friend of mine was handed a Barbarian PC to play during a game (guest playing), one that had been drawn up by someone not at the game and not strongly reviewed by the players.

Getting into the character, she began "speaking like a barbarian" things like "Thog hit monster with big ax" or "Thog say - that best you got?" when the monster crit her...

This goes on for several hours into the game, everyone having fun and the story comes to an area where everyone needs to announce their INT (I think there was an INT check for something) and she glances down and notices that this barbarian has a high INT... something like a 16. so she announces this and everyone but her is speechless and takes a second to look at her. "W'ut? Thog not stupid, Thog just have speech im-ped-a-mint."

great line...

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

Foreword: my dice hate me, especially when I GM. Simply by virtue of being the GM, I tend to make scenarios easier. For some reason, most of the time, when I GM, the universe conspires to just work against me. It's a combination of party setup that makes things trivial, hilarious bad luck on my side, and just plain good work on the players' part. Keep that all in mind when I tell this story.

I will avoid specifics and exact numbers (I'll make numbers and saves up on the fly) as to not spoil them for people who still need to play it, but if you've played it, you probably know which one I mean.
So, in a scenario, the PCs are tasked with killing a specific monster, and they're told it's really, really powerful. During the adventure, they find temporary boosts that help them defeat it. One of my players is a Hoaxer Bard. Basically, they use Beguiling Gift to trick people into taking bad stuff. That player has a backpack full of things that make you blind, debuff you, or otherwise waste standard actions. Using all of those provoke attacks of opportunities, by the way. Of note is the Misery ability, which says he deals (at this point) 2 extra damage whenever he hits someone under the effect of a mind-affecting effect. He has a Strength score of 5, so he usually ignores it, he mostly does it to disable enemies.
So, they fight the boss. Because they're with four people, four-player adjustment is in effect, which states to subtract an amount from his AC, to-hit, and damage. One of the players hits it with an Enervation, giving it 4 negative levels. After that, a Slow is cast on it, debuffing its attacks and AC even more. So, this way above CR creature, with very strong attacks that should hit everyone with ease, got a big penalty and combined with my terrible rolls, even manages to miss against a Summoner with barely any AC, and even had it hit, its damage output would've been absolutely terrible. It ended up at a static +3 damage modifier (before Power Attack, which, admittedly, still would've hurt). That's just sad.
Anyway, the thing gets beaten nearly to death. It's about 15 HP away from going down. There's an NPC following them around, and I announce that he will killsteal it. I look to see if I have any way to deal 15 damage. He's very well built, that should work... Nope, even though he has amazing stats, he can't reach it for melee attacks, has no ranged attacks, and his spells suck. But I do see a Blindness/Deafness. I look back at the monster's stats, and I see his amazing saves. His Fortitude is absolutely bonkers, let's say a +22. Due to Enervation, that becomes a +18. The DC of Blindness/Deafness is 20. I can literally only fail on a nat 1. I say, "Nevermind, pass turn," but my players are excited now. I roll... Natural 1. The giant behemoth is now permanently blind. A cheer from my players.
Now, the Hoaxer's turn is. He does his thing, making the beast provoke an AoO while surrounded by 2 big melee PCs. Beast grabs the fortune cookie and starts to eat it, provoking. The two melee people miss their attacks, but the Bard miraculously hits, hitting its AC exactly through a combination of his boosts thanks to the scenario, Slow, and being blind. He rolls damage on several dice, and rolls 1 below max (remember, this is the STR 5 character, so it's a miracle he hit in the first place). And... 14 damage. The thing is at 1 HP. I announce my amazement that he's still at 1 HP, and the player goes, "wait a sec, I think I'm forgetting something... Yes, I forgot to add my Misery bonus! 2 more damage!"
And the Huge beast went down, thanks to the Small STR 5 Halfling...

Really, this entire fight was just one big ****show, with everything going just right for the players. We had a big laugh at that and we concluded the scenario.

Scarab Sages 5/5 5/5 Venture-Captain, Netherlands aka Woran

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Ricoooooooooooooooooo!" *shakes fist*


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There's a scenario where all the party can transform into wolves. We were told this also applies to familiars, animal companions, etc.

We had a druid, who liked being a size huge bear and had a size large animal companion. We had medium characters and small. We even had a Tiny familiar (owl) and a Diminutive familiar (scorpion). So naturally we all transformed and made a six-tier pyramid of wolves.

Silver Crusade

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Muse. wrote:

- this story is a little old, being from LG days, but still good...

Party is looking at a long dark tunnel that they know leads to a den of thieves. Surely there are traps, and they don't really have anyone to find them, let along disable them. But then one of the PCs says "Hay! I've got a Bag of Tricks!" So he pulls a random animal out of it and (dice rattle) it's a cat (house cat).
"Search Phlahphie!" and what do you know - it get's 10 feet in and SPLAT! and that still leaves a bunch of tunnel to get down. So they draw another. (This was in 3.5 days, so you could draw creatures 5 times a week.)
Rattle dice and it's another cat. 10 MORE feet and splat. Again, and ANOTHER cat.
"Search Phlahphie!" and you guessed it - it get's 10 more feet in and SPLAT!
The dice rattle and guess what?, another cat.

At which point the judge points out the cat stops and looks real accusingly back at the player. "It looks like the same cat."

Guess what the player did? yeah, sent it down the hall. After all, "It's got nine lives!"

That reminds me of GMing a PFS adventure a few years ago, and one of the players had a wand of Summon Monster 1. Why spend 2 prestige on a wand that takes a round to summon a critter that only lasts 1 round? Well, they went into the sewers, and kept sending ponies ahead to scout for traps as they approached the area known to be a monster lair. It worked twice - once to set off a trap, and once to set off the ambush so no PCs took the hit in the surprise round.

This led to many jokes about where the ponies come from, and where do they go after they're done. Is there some pony dimension somewhere, where the ponies keep disappearing, then reappearing dead 6 seconds later, while the other ponies watch in horror, waiting their turn?

Sir Loin - Knightspawn wrote:

Ok, this is an old gimmick (for us) but we pulled it on a newer Judge just recently...

We sometimes run a bluff that we are an Aspis Team posing as a Pathfinder team - which explained why we had a few Wayfinders with us, and no Aspis badges.

We explain to the "Aspis friendly NPCs" - "It would blow our cover to be carrying our Badges - so we left them back at Base.

"And we don't have enough Wayfinders to go around, so we are making do with the ones we could get ahold of. Now, we need you to help with the cover story... remember, a gang of Pathfinders came to talk to you..." {wink-wink} "...totally NOT an Aspis team."

The funniest part is that one of the players was really tired and kept getting mixed up and saying she was a Pathfinder and then NPCs would just say something like "Yeah, I got that"...

Yeah - we were Pathfinders, claiming to be Aspis agents posing as Pathfinders..."see, we have a couple Wayfinders..."

Edit: Couldn't you just see this table with a BDF at it saying: "well, really we ARE Pathfinders... aren't we?" and the rest of us just smiling and letting the NPCs think "she's a little slow sometimes..."

Again, I'm reminded of one of my own adventures. I was a PC for this one, but we were on a mission to infiltrate a group of Hellknights, and one of the other PCs was an actual Hellknight (prestige class). Since the Hellknight PC had 7 int and 7 wis, we decided to just not tell her that we were undercover. The player just "played dumb" (as she always does with that PC) while the rest of us did the investigating, under the cover of her character's authority.

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

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Lucy_Valentine wrote:

There's a scenario where all the party can transform into wolves. We were told this also applies to familiars, animal companions, etc.

We had a druid, who liked being a size huge bear and had a size large animal companion. We had medium characters and small. We even had a Tiny familiar (owl) and a Diminutive familiar (scorpion). So naturally we all transformed and made a six-tier pyramid of wolves.

When I played that scenario, there was a character on a wolf mount. She was so happy, because now she could actually talk to her mount. That was a sweet/cool moment.

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

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Had a fireball specialist bloatmage at my high-level table last weekend. You know, one of those trait stacking, bloodlined, empowered, intensified, 150 points of damage types. Well, he bloats and gets the one and only possible roll that sends him into a homicidal rage.

I’m laughing my head off at the looks of horror on the players’ faces as they slowly understand exactly what this means. Fortunately they are all spread out over a relatively large map, and that first round the maximum number of targets he can get is all enemies . . . and the bloatmage’s pet pseudodragon.

As the remains of the pseudodragon waft to the ground the other players start desperately scrambling to survive. Lunging behind anything that could reasonably be considered Improved Cover, diving into a handy pool of water, or burrowing deep underground.

The second round he manages to roast (well actually freeze, as he was changing the energy type to cold) the druid’s animal companion. The earth elemental Wild-shaped Druid pops his head up for a second, sees his crocodile floating belly-up, and glides mournfully back under the ground.

The next round the rage ends and the bloatmage collapses. The other players debate for a bit, but eventually heal him... after taking plenty of precautions against his spells.

It was really not the bloatmage’s day:
The only enemy he kept catching in those blasts turned out to have precast spell immunity: fireball. Every other time he bloated (multi-day scenario) he rolled a 1. Later on he got a Natural 1 on a save vs a feeblemind, and had already used his reroll.

Sovereign Court 2/5

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Just ran S02-02 (Rescue at Azlant Ridge) with my home group.

Spoiler:
Forgot that we have a shaman who, in his backstory, is explicitly terrified of statues. So when they get to the Azlanti keep and wander into the statue room, the shaman immediately charges straight past into the complex and ends up with all four wraiths on him. Oddly enough, he shell of succors himself and ends up lasting without a hitch. The party's shouting at him. "We have to lure them into the sunlight!" "Shugur, we're coming!" He just hangs out in the corner, shaking his head. "These I can handle, but I'm not going back in there!"

Would you believe it? Once they dispatch the wraiths and the Angazhani starts to charge the camp, the party retrieves the control device and heads back outside. Whose consciousness is instantly shunted into it? Who picked it up while dancing around a bunch of wraiths? Shugur, of course, has now become a statue. I then had to rule on whether an iron golem could, in fact, have a panic attack.

Grand Lodge 2/5

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I ran another game for my church youth group today (mostly grades 7-9, and one dad, who has been playing RPGs longer than the kids have been alive).

Me: So you have defeated all of the goons. The merchant looks a little shaken but ok. What do you want to do with the unconscious bad guys?

Dad: So, you guys have an interesting choice. Do you want to stop them from bleeding? Presumably murdering people is illegal here [in Absalom].

Kid: Oh, I thought Pathfinders could do illegal things as long as we said we were sorry.

Grand Lodge 3/5

Playing Refuge in Time with a sorely unprepared party- GM didn't give us the "do you want to buy anything before you head out?" speech. Needless to say, being a Season 4 scenario, it was not an easy experience. Still a bit fun though.

Fun bit came when the big bad rolled a Natural 1 on his Quickened-True Strike/Disintegrate against our party Tank after everyone had died due to our unpreparedness, and being mobbed by summoned fiendish dire tigers.

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

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During a scenario (name omitted for surprise), I'm the GM. Scary statue holds an item the party wants. On the other side of the screen, my scenario has a big paragraph about how the thing's been enchanted to not be moved by living material. People have to build a construction to pry it out with sticks, balance it on a sword's blade, and so on. Scenario says to make a big deal out of it, to make it seem extra hard. A lot of other things had been trapped, so the party is very cautious. They notice several wards are in place, but can't figure out what, exactly. They send in the construct familiar to pick up the thing (because constructs are immune to a lot of things). The thing gets picked up. Party goes, "huh, well, that's easy," and leaves.

Wasn't hilarious for them, but I was laughing on the inside how they unknowingly avoided this thing.

2/5

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My wife and I both earned last year's RSP GM race boon, so I used it for a tiefling investigator and she made an aasimar cleric of Asmodeus. We designed them to work as a team, with my PC, Atticus, being the clever assistant to her charismatic barrister. (We've seen that profession skill pop up in a surprising number of scenarios, and it perfectly fit a pair of Asmodeans.)

This week's game was the first time we'd played them together in a while, but it was the *perfect* time for us to do so.

spoilers for Bid for Alabastrine:
At one of the many parties in the adventure, the PCs had to choose which outsider to costume as, at the host's expense. My tiefling promptly chose contract devil, as he was trained as both a scribe and a barrister, and already had the red skin and (one pair of) horns. His explanation of his choice impressed the host, too.

Another encounter took place on the plane of Axis. We were the only two lawful PCs, so it felt quite homey for us. And while we were there, our host posed a challenge to study some contracts to find any loopholes. There was a chorus of moans from the rest of the table, but my wife and I grinned at each other and our characters eagerly dived in. I exclaimed: "This is the happiest Atticus has been in months!"

The Exchange 5/5

Kwinten Koëter wrote:

During a scenario (name omitted for surprise), I'm the GM. Scary statue holds an item the party wants. On the other side of the screen, my scenario has a big paragraph about how the thing's been enchanted to not be moved by living material. People have to build a construction to pry it out with sticks, balance it on a sword's blade, and so on. Scenario says to make a big deal out of it, to make it seem extra hard. A lot of other things had been trapped, so the party is very cautious. They notice several wards are in place, but can't figure out what, exactly. They send in the construct familiar to pick up the thing (because constructs are immune to a lot of things). The thing gets picked up. Party goes, "huh, well, that's easy," and leaves.

Wasn't hilarious for them, but I was laughing on the inside how they unknowingly avoided this thing.

I can recall playing in a newly released adventure where unknown to us the PCs had to work around a challenge where special Darkness rules are in place. It seems light sources are very limited in AOE in the dungeon...

Going into the dungeon crawl, we notice the mix of PC races are Half-Orc, Dwarf, Tiefling and Aasimar - All Darkvision races - so the party decides to work without lights...

It wasn't until after the game that the judge mentioned to us that we had side-stepped the hardest part of the adventure, without even noticing it.

4/5

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A haunt manifests in one of the quest series, and Crowe is in the middle of it.
19 Will save

Crowe : "Piss off, ghost!"

Dark Archive

I dropped a 2 ton boulder on someone from the sky with my kineticist, Clark.

Grand Lodge 3/5

Near TPK in Murder on the Throaty Mermaid-

Spoiler:
Party consisted of- 5 Tribal Shaman, 4 Inquisitor [me], 3 Wizard, 3 Rogue; playing up.

Three of us were on deck of the ship, when the Sea Elves attacked. The Tribal Shaman summoned 6 leshies on his turn- as we got a high enough perception to notice them boarding. The rogue was below deck and used the deck hatch to get on deck.
The wizard and my inquisitor got tangled in nets, while the other two sea elves wasted their poison wasting leshies.

TPK came when the Rogue was brought down by a crit, the wizard decided to jump overboard- while still netted, and my inquisitor got poisoned and couldn't shake it off [Str dmg and nausea with each failed save], and the shaman forgot his leshies had been buffed with Augmented Summons.

My Inquisitor not being able to make her saves against the poison dropped down deck, from the same deck hatch the rogue popped in from, bringing an unconscious sea elf with [it was beaten to submission by the leshies] and riled the crew to help us on deck.

With that help, and the ship's cleric reviving the fallen rogue, the tables finally turned.
And the investigation began...

Grand Lodge 2/5

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So, this was my last session with my church youth group before we take a break for the summer. They have collectively asked me about a million times if there are more modules with pirates in them, so I told them that I had purchased the first book of Skull and Shackles to run when we start up again in the fall. They immediately get distracted from today’s game, talking about what characters they want to play in the pirate game.

Kid 1: I want to make a dwarven gunslinger.

Dad who plays with us: I’m thinking of making some kind of brawler.

Kid 2: I want to make Warmachine. Can I have a suit of armor with a cannon on the shoulder?

4/5

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So the party is in Hell, in the city of Dis in fact. There just happens to be a cleric of Dispater in the party and he is loving every minute of this. I was the GM for this scenario.

spoiler:

So in the end, they are directed to go take out the boss because he is not following the rules of Hell. The cleric is quite enthusiastic about this and gets a Devilish fist-bump. Right before the party left to fight he boss, said devil booms out, "Can I get a Hell yeah?!"

Silver Crusade

Smoke & Mirrors wrote:
Kwinten Koëter wrote:

During a scenario (name omitted for surprise), I'm the GM. Scary statue holds an item the party wants. On the other side of the screen, my scenario has a big paragraph about how the thing's been enchanted to not be moved by living material. People have to build a construction to pry it out with sticks, balance it on a sword's blade, and so on. Scenario says to make a big deal out of it, to make it seem extra hard. A lot of other things had been trapped, so the party is very cautious. They notice several wards are in place, but can't figure out what, exactly. They send in the construct familiar to pick up the thing (because constructs are immune to a lot of things). The thing gets picked up. Party goes, "huh, well, that's easy," and leaves.

Wasn't hilarious for them, but I was laughing on the inside how they unknowingly avoided this thing.

I can recall playing in a newly released adventure where unknown to us the PCs had to work around a challenge where special Darkness rules are in place. It seems light sources are very limited in AOE in the dungeon...

Going into the dungeon crawl, we notice the mix of PC races are Half-Orc, Dwarf, Tiefling and Aasimar - All Darkvision races - so the party decides to work without lights...

It wasn't until after the game that the judge mentioned to us that we had side-stepped the hardest part of the adventure, without even noticing it.

I'm reminded of one adventure where we have to stay some place for several days. The GM set the scene of the entire place being grungy and run down, and I was playing an upper class, urban cleric, who thought the whole area was gross and didn't want to be there. So I decided that my cleric would cast Purify Food and Drink on every meal, not because I actually thought there was something to be afraid of, but just due to the "ick" factor of my cleric thinking it was all beneath her. After the adventure, the GM told us that this had side-stepped a sub-plot involving the chef trying to poison us the whole time we were there.

5/5

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From yesterdays game. the group is exploring an ancient crypt. They are surprised by a group of enemies. The whole area goes dark, all of their light sources go out, only a couple of people have darkvision.

The human wizard's turn comes up.

Wizard: I pull out my scroll of daylight and read it
Me: In the dark
Wizad: Yes
Me: That you cannot see in
Wizard: Yes. Oh, er...I hand it to the gnome with darkvision.
Rest of the Group: Is Int the wizards primary stat?

Silver Crusade

And this is why oil of Daylight is so popular. Because any time you really need it, the scroll won't be readable. Also, it's exactly 2 prestige points (750 gp).

Scarab Sages 5/5 5/55/55/5

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The party comes across a rift in time that's taking years off the clock of peoples ages when they get to close to it. Up until now the ratfolk arcanist has been pretty willing to play lab rat with the weird stuff they've found.

Ratfolk: "yeah, I'm staying back here. Send in the half elf."

"What Why?

Ratfolk "Because I'm only 15 and I don't think any of you have much experience changing diapers. "

Grand Lodge 3/5

Daughter's Due
Playing my Ratfolk Barbarian (Pack Rager) at a crowded table 1am table at PaizoCon- Undine Cleric [low level healbot], Half-Elf Hunter with Scorpion AC, Human [caster], Ifrit Dervish Dancer, & Teifling Summoner.

Spoiler:
Party sent to famed Blackros Musuem to investigate several missing relics. C'tev is not of the studious type [with 10 int], so while everyone does the investigations- C'tev quietly sits back and delivers reports and gets information from the Grand Lodge.
C'tev comes back from one such job, party calls C'tev to a wing to investigate a missing painting. "Do you have ranks in Craft (Alchemy), mr. Barbarian?"
YES, C'TEV HAS RANKS IN CRAFT (ALCHEMY)! C'TEV CAN HELP! *rolls Nat 1.* Screw it, uses Reroll with +3 GM stars. W00t 16 on the die, +6 to C:A, +3 = 25! C'tev knows the stark acridity of the manufactured acid differs from the effervescence of magical acid.
Party looks at C'tev. "Tastes different."

Party continues to do investigative stuff and has to go to Shadow Plane to meet up with "contact". We find contact, contact waves us off so "he does his job", the tiefling's invisible summon relays to her that another party is approaching from the alleys we currently occupy. Cue scattering.
Business is done and other party begins leaving... C'tev hides down alley. Bird with Mask [caster's psychopomp] tells C'tev to run- as the other party is leaving the same way! C'tev is glad he's a Surface Runner.

Next destination- Soul Markets. C'tev lets talky people talk to Night Hags, but takes note- Night Hags have poisonous claws that do Health damage. Avoid that. Negotiations over, off to next location- the Shadow Plane's Museum copy.

C'tev get to fight after lady talks about revenge. But big stuffed lizards don't get smashed, while Ifrit shreds them. C'tev disappointed, but party glad C'tev contributed with Escape Route.

Then party finds sad sewer monster with droopy hats and vats of Acid. Ifrit takes off running back to Soul Market, C'tev follow to get a portable Alchemy lab. Ifrit buys most flamboyant hat imaginable and runs back.
While sewer monster is happy, C'tev makes good acids for sewer monster to use.
Off to last room. C'tev rolls REALLY LOW initiative. Fights crystalline constructs. By time C'tev get to do his thing, statues almost destroyed- then new enemy shows up and C'tev runs after that enemy! Crystal Statues destroyed, caster hits new bad guy with Hold Person and they fail.
C'tev sad, but atleast C'tev contributed.

1/5 5/5

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Re: Selvaxri's above spoiler:
The question to the table was 'Does anyone have Craft (Alchemy) followed by a shocked astonishment and "C'TEV HAVE ALCHEMY!" The other amusing thing was with said sad sewer monster, and the instant party split before the party realized said sewer monster was depressed over their coiffure. Being able to read the Special Abilities section to the table after someone aced their Knowledge check was another highlight...

I was *worried* when I sat down to run that, because it was the least-prepared of the three different scenarios I ran all weekend... and then the 'circus' showed up to town (there was a full table PLUS companions, and then depending on circumstances there's a chance the party may get *even more* companions...)

So huge thank you to the folks at the table!

Silver Crusade 5/5

Fromper wrote:
And this is why oil of Daylight is so popular. Because any time you really need it, the scroll won't be readable. Also, it's exactly 2 prestige points (750 gp).

or a Potion of unwelcome halo ... and a morally questionable world view.

Grand Lodge 4/5 5/55/55/55/5

"Auntie" Baltwin wrote:
Fromper wrote:
And this is why oil of Daylight is so popular. Because any time you really need it, the scroll won't be readable. Also, it's exactly 2 prestige points (750 gp).
or a Potion of unwelcome halo ... and a morally questionable world view.

Or just a rat in a cage and a potion of unwelcome halo

Silver Crusade 5/5

Aodh Connlaodh wrote:
"Auntie" Baltwin wrote:
Fromper wrote:
And this is why oil of Daylight is so popular. Because any time you really need it, the scroll won't be readable. Also, it's exactly 2 prestige points (750 gp).
or a Potion of unwelcome halo ... and a morally questionable world view.
Or just a rat in a cage and a potion of unwelcome halo

it's harder to find the rodent in the dark (you really wanna try to catch the little bugger when you can't see it? and worse yet, it can't see you? stick your hand into it's cage and grab it?) - and getting it to drink the potion can be a chore too. In that case, we might buy an OIL of unwelcome halo... or just get one of the other PCs to drink it...

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

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In a module:
Party is fighting in a room with an orrery (despite the scenario insisting it's an armillary), and the party is hit with a Confusion. The orrery keeps spinning around and hits one of the party members.

GM: "So the orrery is spinning wildly while you're fighting, and suddenly Akiton crashes into <player's> location..." *Makes an attack roll.* Nat 1. Akiton crashes into the location, but <player> manages to avoid it, and Akiton keeps spinning on."
Player: "That was an attack roll, right? So it's technically an aggressor?"
GM: "Er, yes, I suppose so."
Player: "Well, then I'm confusion-locked with it. I attack Akiton."

So yeah, Akiton attacked a player and missed. I tried making a Mars Attacks joke, but couldn't come up with one.

Grand Lodge 3/5

1 person marked this as a favorite.
GM Wageslave wrote:


** spoiler omitted **

I was *worried* when I sat down to run that, because it was the least-prepared of the three different scenarios I ran all weekend... and then the 'circus' showed up to town (there was a full table PLUS companions, and then depending on circumstances there's a chance the party may get *even more* companions...)

So huge thank you to the folks at the table!

Glad you had as much fun as we did.

@Kwinten- sounds like a module i ran a couple weeks back.

Spoiler:
Doom Comes to Dustpawn

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

Nope, it's:

Spoiler:
From Shore to Sea.

Sovereign Court 4/5 5/55/55/55/5 Venture-Agent, Georgia—Atlanta aka The Masked Ferret

First Steps, Part 1:

Spoiler:
Auntie Baltwin is currently screaming for the guards with a bear sitting on top of her. The PCs are tossing her place, looking for proof of nefarious deeds. Guards are on the way.
game thread here

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

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My players just fed a bunch of laxatives to a giant frilled lizard because it ate a MacGuffin and they didn't want to kill it.

GM: "So there's a giant heap of dung, with the thing somewhere inside."
Player: "I Create Water until it's clean."
Player 2: "I Presto it so it smells like strawberries."
GM: "But the memory of where it was still remains."
*Shudder*
GM: "Fun fact, this thing is on your chronicle sheet. If you buy it, you might have to explain where it came from."
Player 2: "It's a very long, boring, and uninteresting story."
GM: "Meanwhile, the lizard is still curled up in a ball on the ground, clutching its stomach."

Also, a player dipped a level into Oracle and got a permanent negative level, so their caster level was 0. Most of her spells were useless. Aforementioned Create Water created 0 gallons of water, Comprehend Languages had a duration of 0 minutes, Cure Light cured 1d8 hit points, and so on.

5/5 Venture-Agent, Netherlands—Utrecht aka Quentin Coldwater

1 person marked this as a favorite.

Played two scenarios back-to-back that had Nagaji in them, with my Nagaji Cleric (first was intended, second wasn't). At first I was like, "okay, I'm one of them, let me speak to them," but then they didn't understand me. Apparently, Nagaji NPCs speak Common (or Tien, in this case), and Nagaji, while my Cleric only had Common and Draconic. I felt so baffled and frustrated I couldn't speak with my own kind.

Apparently, I built my character with the Advanced Race Guide, which states my starting languages are Common and Draconic, but sometime later that got changed. Inner Sea Races gives Common and Nagaji, for example.

But still, a race that can't speak with its own kin is pretty funny.

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