Looking ahead a little bit, I'd like to confirm something.
The Strength check in area B2 (under "Weaken the Physical Structure") says it takes 10 minutes. The Athletic Assistance aid token says it helps for one round.
Is the token intended to not work on this? It's the only actual Strength check in the scenario (along with the Strength requirement in the Champion pillar encounter). It seems like this was what the token was intended to help with.
Bit of a backlog to work through here.
Type: Provide Spellcasting
Passing From: shaventalz
Could someone with an RPGG account please post this over there?
Type: Burst of Healing
Passing From: shaventalz
Type: Coordinated Maneuver
Passing From: shaventalz
GM Dennis wrote:
Yeah, for future missions everyone should commit and roll, then we add up.
Is this a requirement of the reporting form, or just a good practice?
In other words, does the sheet add what you report, or replace your previous report? I ask to make sure reporting is accurate for areas where multiple encounters can contribute the same category of success.
One death and two helpless (all pregens.) The fourth scout had been injured performing heroic aid, and was unable to participate.
I've got one player who saw the meat grinder and wants nothing to do with it. He's asking if he can switch his aid character (who hasn't yet done anything) out for a pregen.
I've said that "real" PCs have better odds (without giving details), but if he still wants to switch, can he?
GM Cwethan wrote:
Could I get some help from someone with a Mythweavers account in passing this along?
Thanks. I've got it.
What I'm seeing:
It would be helpful to know the size of the Gallowgarden, and how long it takes to get to the first encounter from the edge. I'm guessing some parties will buff up as soon as they set foot inside, for good reason. Even if they don't, it's presumably just as far between the first encounter and the edge of the crater.
As per this post, when passing aid tokens we're supposed to post both here and in the receiving table's discussion thread. Is there a good list of discussion threads, or do we need to go to the signup spreadsheet and grab the link from there?
Any updates on whether wounded-in-an-aid-mission characters can be fixed with gold instead of prestige (see this post)?
Question about starting this:
Is this still valid in this format, or should the individual GMs instead be the ones to read that?
Given the last online special I played, I suspect it's valid, but want to confirm.
If someone brings a level 4 pregen for an aid character, does that get tied in any way to a "real" character? Specifically, for risk of death and boon purposes.
Just double-checking here, since I've got a couple players asking about the death thing. I don't see anything in the scenario that would link them like that.
GM Dennis wrote:
Good. Wanted a second set of eyes on that, just to make sure of my reading.
Or "eye" in this case, I guess.
GM Dennis wrote:
My problem with this is on page 17 of the Guide (latest version.)
Dealing with Afflictions wrote:
It seems like this is just death by another name. Death-by-OP-rules, rather than death-by-box-text.
GM Dennis wrote:
I know we're not supposed to talk about what you can get on chronicles (especially boons), but wasn't sure if "this sheet has a boon of some kind" was fine.
GM Dennis wrote:
But how dead? Death effects, for instance, require a more-expensive spell to fix.
I didn't see anything in the aid missions that looked like it would prevent Raise Dead from working, but wanted to be sure.
Another question that just came up:
If a player markes one of his PCs as an aid character, is that PC forbidden from playing other games until the special is finished?
I would assume so, since aid characters run the risk of death and/or prestige expenditure.
EDIT: Looks like the player in question also asked this question on the announcement thread.
could someone explain the special signups and why they have titles like soldier and champion beside them?
Normal/Hard mode, basically.
Soldier is supposed to be a little more difficult than a standard scenario.
Champion is hard mode. At some points, the difference is very noticeable.
Please disregard the final question in my previous post. Heroic Aid is attempted at the beginning of the scenario, rather than when the token is used.
When discussing the difference between Soldier and Champion, can we say things like "some of the CRs are 2 higher, but there's a boon at the end"?
How are we going to handle passing the aid tokens to "nearby tables"?
When I played at GenCon, it was unclear which tokens get used. Can players use "their" aid tokens for in-game benefit? Or do they need to wait until other tables pass them a token, and use that?
One used for an effect, are Aid Tokens removed from play? Or are they simply passed to another table? Again, this was unclear at GenCon.
Regarding aid characters:
If an aid character dies, what does it take to bring them back? Raise Dead?
If the aid character hits the 11-19 result (perilous success) and the house fails the mission, it costs 8pp to fix that. If they don't, do they die? Can that be paid with gold instead? Is it subject to the half-price spellcasting like a "dead-dead" aid character is?
If an aid character attempts heroic aid and rolls less than 16, he's injured and must spend 8pp. Same questions here as above - can this be paid in gold, is it subject to the half-price spellcasting, and will they die without spending this amount?
If an aid character is injured performing heroic aid, they can't participate in the mission later. But what if the mission is already over, and they were injured in the mission? In that case, can they attempt heroic aid?
GM Hawthwile wrote:
So I'm making drag-and-drop token slides to accompany Yours is Mined's map slides, and I found something curious. Optional Catacombs Encounter 2: Bones! has two gakis for the Tier 10-11 encounter, with a CR of 13 (which is rather impressive for two CR 7 creatures). Is this a misprint? If so, where can we find what to replace them with?
That question was also asked a month ago in GM Prep, and hasn't gotten an answer. If we get an answer here, it should probably be copied over there as well.
Something worth noting: there are NO four-player adjustments.
Which scenarios is Shevar Besnik in? I didn't recognize him when I played this at GenCon, and it seems like you're supposed to. Might be nice to be able to remind the players who this guy is and why they should care.
On page 26, under Table GM Instructions:
The scenario assumes it, but I'm not seeing any requirement. This implies that Soldier tables may attempt the Champion-level area. Is this intended?
Kevin Willis wrote:
I think most/all of the stuff from Heroes of Golarion was already there. AoN shows that update already, and they haven't updated PF1 for a while.
The AP update might be new, maybe. If so, the "last updated" line hasn't been updated.
GM PDK wrote:
Probably the one with the space-horses on the Star Destroyer.
Complete with Wilhelm scream, of course.
Plus, it doesn't take someone thinking of ramming the enemy.
All it takes is someone not thinking. Someone sloppy, paying more attention to their caf or the chancellor's latest Tweet than the navcomputer. Or someone trying to run a blockade. Or someone that lightspeed skips into a building (like the ones right next to the Falcon in EpIX.) Or misjudging the distance/durability of the thing you're planning to lightspeed through (like a docking bay door.) Or misjudging how much space junk is in your area of space (starting or ending point.) Over many thousands of years, someone is going to get into a lightspeed wreck if hyperspace worked like that.
One highly-publicized "mysterious shipping lane explosion" later, someone's going to ask "how did that happen, and who can we sue for not preventing it?" And a different group will be asking "can we duplicate that?"
Encounter A2 has an odd intersection where the four-player adjustment meets with the hard mode adjustment in subtier 14-15.
You're supposed to remove the four lesser mooks, and also replace the lesser mooks with greater mooks.
How are you supposed to combine these? Run with only the two greater mooks originally present, plus the hard-mode adjustments to the master?
Our GenCon group:
Let Torch go, and several of the party decided to accept the offer.
OOC, I'm still not convinced. IC, my Wis-dumped wizard thinks "he means well, and is absolutely terrible at determining the best course of action." I advocated sending him back to the Jeweled Sages to research better versions of Remove Disease and Neutralize Poison.
Steven Schopmeyer wrote:
...as well as what spells your casters have available. The spellcasting tokens allow for a limited list of spells to be shared.
See, this is important information. Some players tend to keep their spell list separate from the character sheet. A lot of character sheets simply don't have room for everything, especially in a spellbook-using class.
Can the aid character use scrolls, or just their own spell slots?
Gary Bush wrote:
So I have to ask (and no, I'm not blaming you or claiming you have any say in how this works.)
If that's how GenCon ticketing works and is intended to work, why is there the option to buy "another ticket for me"? I'm curious as to why there would be a box specifically for buying two tickets to an event when you're only ever allowed one.
Bob Jonquet wrote:
After checking a few of the ticket listings are in error. We will have to notify Gen Con on Monday. One of those is 10-98 7-8 soldier. It only shows 48 tickets, but should be 72. So keep an eye out and you will be able to get the ticket for the table you want.
Sadly, that has already failed. When the first batch of extra tickets went up, I was fortunate enough to find an available 7-8 Soldier. GenCon wouldn't let me buy it, because "it conflicted with another ticket." I tried saying it was a ticket for someone else, and GenCon still refused. I'll keep looking, but my assumption was that a restriction was put in place for the special.
This may or may not be the right place to put it, but... The group I was originally planning to play with got a 6th, and I'd rather not play the really high-tier stuff with a random group. Plus, the scenario sounds like it would better fit a different character of mine.
I have a GenCon ticket for Siege of Gallowspire, subtier 15-16, Soldier (easier mode). I'd like to trade it for a 7-8 Soldier ticket for the same event. Any takers?
Ya, CMD scales pretty darn high. Which is why I'm thinking of picking up improved trip just so I don't provoke and get a +2 (along with it keying off my weapon attack rather than my horribly low CMB)
It will still go off your CMB either way, just with Dex instead of Strength. Bonuses to weapon attacks apply to combat maneuvers using those weapons, but you WILL have size penalties rather than size bonuses.
That being said, when I'm tiny, my CMB keys off dex so stand still is actually quite viable. It also does stop many more things that are immune to trip. Though, tbh, if something can fly I can't really stop it anyhow unless it got RIGHT next to me, and even then, unless I find someway to fly, I'm not sharing the same space with it (but at least I might be able to keep it from flying away)
Handle Animal and a trained bird? At higher levels, of course, there are magic items you might look into.
Thanks for the advice on the dueling weapon! Haven't noticed that before. I was thinking of either getting that or something like Confounding.
It basically triples your weapon's magic bonus if you're not doing hit-for-damage. It's also the only way my PC has managed to trip some of the stuff he has.
Remember that a Confounding weapon takes an immediate action to use. I believe most swashbucklers tend to have other uses for their swift actions, but you know your PC better than I do.
Pizza Lord wrote:
Note that a "trip weapon" doesn't actually add to your trip rolls. It just allows you, if you fail badly enough, to disarm yourself rather than tripping yourself.
Keep in mind that CMD tends to scale more quickly than your attack modifier, especially if the opponent isn't "humanoid-with-class-levels." Trip has more bonuses available, (and every little bit helps), but Stand Still doesn't have the "oops I tripped myself" flaw if you misjudge your opponent or dice. Stand Still also doesn't have huge swaths of enemy types that are simply immune (flying, snake-like, etc.)
I would strongly suggest getting a Dueling weapon (the version from the PFS Field Guide.) As written, it probably doesn't work with Stand Still (it's a CMB check, not an actual maneuver), but I'd imagine most GMs would allow it.
How would you prefer that sheet be filled out for games NOT run on the Paizo boards? It asks for links to the gameplay/discussion threads, but not everyone will have those immediately.
I know on Myth-Weavers, we tend to start with a separate recruitment thread, and only create the gameplay/discussion threads shortly before the game actually starts.