shaventalz's page

* Pathfinder Society GM. 875 posts (878 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters.


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shaventalz wrote:

Bit of a backlog to work through here.

***

Type: Provide Spellcasting
Generated By: Kasimir von Vang
Heroic? yes
Effect: From two hundred feet away, someone carrying a mace and wearing the unholy symbol of Asmodeus casts dispel magic on something that really needs dispelled.

Passing From: shaventalz
Passing To: GM Greenclaw

Could someone with an RPGG account please post this over there?

That's caster level 13, by the way.


Looking ahead a little bit, I'd like to confirm something.

The Strength check in area B2 (under "Weaken the Physical Structure") says it takes 10 minutes. The Athletic Assistance aid token says it helps for one round.

Is the token intended to not work on this? It's the only actual Strength check in the scenario (along with the Strength requirement in the Champion pillar encounter). It seems like this was what the token was intended to help with.


Aid Token
Type: Burst of Healing
Generated By: Kyra
Heroic? no
Effect: Kyra hurries in from the main body of Pathfinders, ready to give everyone some emergency healing.

Passing From: shaventalz
Passing To: Ietsuna


Aid Token
Type: Coordinated Maneuver
Generated By: Stugbu
Heroic? no
Effect: A helpful half-orc runs in, wearing full plate emblazoned with Sarenrae's holy symbol. He does what he can to help one attack hit, but can't stay for long.

Passing From: shaventalz
Passing To: GM Lorenzo


Bit of a backlog to work through here.
***

Type: Provide Spellcasting
Generated By: Kasimir von Vang
Heroic? yes
Effect: From two hundred feet away, someone carrying a mace and wearing the unholy symbol of Asmodeus casts dispel magic on something that really needs dispelled.

Passing From: shaventalz
Passing To: GM Greenclaw

Could someone with an RPGG account please post this over there?

***

Type: Burst of Healing
Generated By: Kyra
Heroic? no
Effect: Kyra hurries in from the main body of Pathfinders, ready to give everyone some emergency healing.

Passing From: shaventalz
Passing To: Ietsuna

***

Type: Coordinated Maneuver
Generated By: Stugbu
Heroic? no
Effect: A helpful half-orc runs in, wearing full plate emblazoned with Sarenrae's holy symbol. He does what he can to help one attack hit, but can't stay for long.

Passing From: shaventalz
Passing To: GM Lorenzo


Our group has gotten all the expected questions out of the friendly orcs, and likely wouldn't finish a second encounter in time even if I did start one. I say go.


GM Dennis wrote:
Yeah, for future missions everyone should commit and roll, then we add up.

Is this a requirement of the reporting form, or just a good practice?

In other words, does the sheet add what you report, or replace your previous report? I ask to make sure reporting is accurate for areas where multiple encounters can contribute the same category of success.


One death and two helpless (all pregens.) The fourth scout had been injured performing heroic aid, and was unable to participate.

I've got one player who saw the meat grinder and wants nothing to do with it. He's asking if he can switch his aid character (who hasn't yet done anything) out for a pregen.

I've said that "real" PCs have better odds (without giving details), but if he still wants to switch, can he?


One Gallowgarden success. Their d20s hated them - but hey, if that wasn't a fumble, it would have done good damage!


Type: Burst of Healing
Generated By: Kyra
Heroic? No
Effect: Kyra hurries in from the main body of Pathfinders, ready to give everyone some emergency healing.

Passed From: shaventalz
Passing To: GM Hawthwile


GM Cwethan wrote:

Aid Token

Type: Allied Offensive
Generated By: Molly the Lost
Heroic? No
Effect: An arrow seems to fly out of nowhere, striking your foe at the same instant as you, increasing the damage on that attack by an additional 3d8 points. Somewhere behind you stands a confident young woman in a faintly wriggling coonskin cap. "Ha! And you thought I wouldn't catch back up! Well- Wait, Bubbles! This isn't my group!" Eyes wide with exasperation she hustles off. "Sorry!"

Passing From: GM Cwethan
Passing To: GM shaventalz

Could I get some help from someone with a Mythweavers account in passing this along?

Thanks. I've got it.


Just want to confirm. Aid token benefits are based on the level of the table that uses them, not the PC that provides them, correct?


What I'm seeing:
Part 1 - "A tense but brief journey" at the end of part 1.
Part 2 - "Roughtly halfway through the twisted jungle" to the first Gallowgarden encounter, but no indication of how far that really is.
Part 3 - 10 or 20 minutes to the bottom of the crater at the beginning (depending on the Climb check.)
Area B2 - "a few minutes" to study the wards. "10 minutes worth of work" to smash the walls.
The Black Caverns - "several hours" to get to the first encounter in area D1.
The Pillar - "what seems like hours" to get to the first encounter in area E.

It would be helpful to know the size of the Gallowgarden, and how long it takes to get to the first encounter from the edge. I'm guessing some parties will buff up as soon as they set foot inside, for good reason. Even if they don't, it's presumably just as far between the first encounter and the edge of the crater.


As per this post, when passing aid tokens we're supposed to post both here and in the receiving table's discussion thread. Is there a good list of discussion threads, or do we need to go to the signup spreadsheet and grab the link from there?

Any updates on whether wounded-in-an-aid-mission characters can be fixed with gold instead of prestige (see this post)?


Question about starting this:
On page 8, the scenario says "As mustering begins, the Overseer GM, speaking as Master of Swords Marcos Farabellus, should read the following."

Is this still valid in this format, or should the individual GMs instead be the ones to read that?

Given the last online special I played, I suspect it's valid, but want to confirm.


bbangerter wrote:

No nice tables for listing for example, all the feats with a summary write up. Or only the combat feats. (Or maybe I've just never figured out how to find these things easily in AoN).

Like this? They've got the feat tables, seperated by category.


If someone brings a level 4 pregen for an aid character, does that get tied in any way to a "real" character? Specifically, for risk of death and boon purposes.

Just double-checking here, since I've got a couple players asking about the death thing. I don't see anything in the scenario that would link them like that.


GM Dennis wrote:
shaventalz wrote:
GM Dennis wrote:
shaventalz wrote:
If an aid character dies, what does it take to bring them back? Raise Dead?
Yes, I believe normal dead character rules apply in that case.

But how dead? Death effects, for instance, require a more-expensive spell to fix.

I didn't see anything in the aid missions that looked like it would prevent Raise Dead from working, but wanted to be sure.

There's nothing that makes it more expensive than normal, as far as I've seen.

Good. Wanted a second set of eyes on that, just to make sure of my reading.

Or "eye" in this case, I guess.

*****

GM Dennis wrote:
shaventalz wrote:
If the aid character hits the 11-19 result (perilous success) and the house fails the mission, it costs 8pp to fix that. If they don't, do they die?
I don't think they're dead, but can't be used until their wounds are healed.

My problem with this is on page 17 of the Guide (latest version.)

Dealing with Afflictions wrote:

Note: Any affliction that would result in an unplayable

character must be resolved at the table once the game
ends as explained in Chapter 4 of this document. If the
character cannot resolve an affliction that would render her
unplayable,
mark the character as dead.

It seems like this is just death by another name. Death-by-OP-rules, rather than death-by-box-text.


GM Dennis wrote:
shaventalz wrote:
When discussing the difference between Soldier and Champion, can we say things like "some of the CRs are 2 higher, but there's a boon at the end"?
We're generally discouraged from discussing boons on chronicle sheets, though I think it would be fair to say that both the risks and rewards are higher for Champion.

I know we're not supposed to talk about what you can get on chronicles (especially boons), but wasn't sure if "this sheet has a boon of some kind" was fine.

GM Dennis wrote:
shaventalz wrote:
If an aid character dies, what does it take to bring them back? Raise Dead?
Yes, I believe normal dead character rules apply in that case.

But how dead? Death effects, for instance, require a more-expensive spell to fix.

I didn't see anything in the aid missions that looked like it would prevent Raise Dead from working, but wanted to be sure.


Another question that just came up:

If a player markes one of his PCs as an aid character, is that PC forbidden from playing other games until the special is finished?

I would assume so, since aid characters run the risk of death and/or prestige expenditure.

EDIT: Looks like the player in question also asked this question on the announcement thread.


grimdog73 wrote:
could someone explain the special signups and why they have titles like soldier and champion beside them?

Normal/Hard mode, basically.

Soldier is supposed to be a little more difficult than a standard scenario.

Champion is hard mode. At some points, the difference is very noticeable.


Please disregard the final question in my previous post. Heroic Aid is attempted at the beginning of the scenario, rather than when the token is used.

When discussing the difference between Soldier and Champion, can we say things like "some of the CRs are 2 higher, but there's a boon at the end"?

How are we going to handle passing the aid tokens to "nearby tables"?

When I played at GenCon, it was unclear which tokens get used. Can players use "their" aid tokens for in-game benefit? Or do they need to wait until other tables pass them a token, and use that?

One used for an effect, are Aid Tokens removed from play? Or are they simply passed to another table? Again, this was unclear at GenCon.


Regarding aid characters:

If an aid character dies, what does it take to bring them back? Raise Dead?

If the aid character hits the 11-19 result (perilous success) and the house fails the mission, it costs 8pp to fix that. If they don't, do they die? Can that be paid with gold instead? Is it subject to the half-price spellcasting like a "dead-dead" aid character is?

If an aid character attempts heroic aid and rolls less than 16, he's injured and must spend 8pp. Same questions here as above - can this be paid in gold, is it subject to the half-price spellcasting, and will they die without spending this amount?

If an aid character is injured performing heroic aid, they can't participate in the mission later. But what if the mission is already over, and they were injured in the mission? In that case, can they attempt heroic aid?


GM Hawthwile wrote:
So I'm making drag-and-drop token slides to accompany Yours is Mined's map slides, and I found something curious. Optional Catacombs Encounter 2: Bones! has two gakis for the Tier 10-11 encounter, with a CR of 13 (which is rather impressive for two CR 7 creatures). Is this a misprint? If so, where can we find what to replace them with?

That question was also asked a month ago in GM Prep, and hasn't gotten an answer. If we get an answer here, it should probably be copied over there as well.


Something worth noting: there are NO four-player adjustments.

Which scenarios is Shevar Besnik in? I didn't recognize him when I played this at GenCon, and it seems like you're supposed to. Might be nice to be able to remind the players who this guy is and why they should care.

On page 26, under Table GM Instructions:

Quote:


This scenario assumes that players who chose
the Soldier difficulty at the beginning will proceed to the
Black Caverns (area D), and players who chose the Champion
difficulty at the beginning will proceed to the Pillar (area E).

The scenario assumes it, but I'm not seeing any requirement. This implies that Soldier tables may attempt the Champion-level area. Is this intended?


Checking in for the Myth Weavers table.

So far, we've had four people express interest, with levels of 7/9/9/9 or thereabouts. Might be champion, but I'm guessing soldier.

1/5

Kevin Willis wrote:
Matthew Morris wrote:
Thurston Hillman wrote:
Now(TM)
I'm not seeing any updates to the PF1 AR on the web page...

Heroes of Golarion and a couple of books from the Tyrant’s Grasp AP have been added but that seems to be it.

Edit: it looks like the cutoff for this update was March 2019, since that’s when Heroes of Golarion and the second book of the AP came out. None of the books from April 2019 or later (Concordance of Rivals, Chronicle of Legends, or the last 4 books of the AP) are included.

I think most/all of the stuff from Heroes of Golarion was already there. AoN shows that update already, and they haven't updated PF1 for a while.

The AP update might be new, maybe. If so, the "last updated" line hasn't been updated.

1/5

5 people marked this as a favorite.

As a reminder: this kind of thing is why some of us aren't playing PFS2, and why we stopped buying PF1's books.


GM PDK wrote:
Freehold DM wrote:
GM PDK wrote:
I absolutely would have loved to see Finn lead a battalion of defected Stormtroopers through the streets of Coruscant...
we already got him leading troops. Which was cool.
Which ones? I forgot already...

Probably the one with the space-horses on the Star Destroyer.


1 person marked this as a favorite.
BigNorseWolf wrote:
JoelF847 wrote:

Not only who built the ships, but where'd the materials come from without a massive empire of planet's resources, and how'd they get all the components and materials to the hidden Sith world that no one knew about and only had 2 well hidden holochrons that had the location?

.

I'm now picturing an A team montage with the emperor force lifting components into place, welding them with force lightning, then a mook gets electrocuted and falls to his death, and everyone points and laughs.

Complete with Wilhelm scream, of course.


1 person marked this as a favorite.
BigNorseWolf wrote:
Tectorman wrote:


Given that the civilizations in Star Wars have been around for thousands of years and have had blisteringly fast hyperdrive the whole time and SOMEHOW there are still "Unknown Regions" that people haven't explored and charted, (2) isn't all that farfetched.

Space is big. Really. really big.

Plus, it doesn't take someone thinking of ramming the enemy.

All it takes is someone not thinking. Someone sloppy, paying more attention to their caf or the chancellor's latest Tweet than the navcomputer. Or someone trying to run a blockade. Or someone that lightspeed skips into a building (like the ones right next to the Falcon in EpIX.) Or misjudging the distance/durability of the thing you're planning to lightspeed through (like a docking bay door.) Or misjudging how much space junk is in your area of space (starting or ending point.) Over many thousands of years, someone is going to get into a lightspeed wreck if hyperspace worked like that.

One highly-publicized "mysterious shipping lane explosion" later, someone's going to ask "how did that happen, and who can we sue for not preventing it?" And a different group will be asking "can we duplicate that?"

1/5

Encounter A2 has an odd intersection where the four-player adjustment meets with the hard mode adjustment in subtier 14-15.

You're supposed to remove the four lesser mooks, and also replace the lesser mooks with greater mooks.

How are you supposed to combine these? Run with only the two greater mooks originally present, plus the hard-mode adjustments to the master?


Arglüe Coppertongüe wrote:
Are there going to be Season 11 Faction Journal Cards?

Apparently not.

Hopefully, we'll get something a little more "official" than a secondhand "Tonya said no" on the boards. Until then, though, it looks like the answer is no.

1/5

Our GenCon group:

Spoiler:

Let Torch go, and several of the party decided to accept the offer.

Torch:
Torch got released, "with conditions." Mostly I think the group wanted someone to keep an eye on him. One of the PCs was fine with simply letting Torch go; he just wanted to beat Torch up first. I'm guessing there might have been some history to that PC.

OOC, I'm still not convinced. IC, my Wis-dumped wizard thinks "he means well, and is absolutely terrible at determining the best course of action." I advocated sending him back to the Jeweled Sages to research better versions of Remove Disease and Neutralize Poison.

The offer:
One of the PCs wanted to claim the helmet of the graveknight, before Torch talked about destroying it. He took the offer, of course, along with (I think) 2-3 others. My PC felt his duties as a Jeweled Sage would take much of his time, and prevent him from properly holding the offered position.

1/5

This question doesn't just apply to new PCs. What about existing PCs who, for whatever reason, weren't able to get a check on the season 10 card last year?

1/5

I would also like to know what "bird" means for this. It could mean the small-sized animal, but I'd like confirmation on that.

1/5

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Managed to return the 15-16 ticket and get a 7-8 that appeared, so my original ticket should be back in the system for purchase.

1/5

Still got that 15-16, looking for a 7-8. Any takers? The game's tomorrow night, so you've still got time to find the other character sheet.

1/5

Those are/were traded for boons (generally 2 tokens for a roll on the "random boon" table.)

I think two years ago they were talking about phasing out/obsoleting old tokens, but I don't know what happened with that.

1/5

Steven Schopmeyer wrote:
...as well as what spells your casters have available. The spellcasting tokens allow for a limited list of spells to be shared.

See, this is important information. Some players tend to keep their spell list separate from the character sheet. A lot of character sheets simply don't have room for everything, especially in a spellbook-using class.

Can the aid character use scrolls, or just their own spell slots?

1/5

Gary Bush wrote:

It conflicts because the times are the same. And you cannot return tickets right now.

That is how the GenCon ticketing works.

So I have to ask (and no, I'm not blaming you or claiming you have any say in how this works.)

If that's how GenCon ticketing works and is intended to work, why is there the option to buy "another ticket for me"? I'm curious as to why there would be a box specifically for buying two tickets to an event when you're only ever allowed one.

1/5

The new batch of tickets is up, but I'm definitely still getting that error.

"Event RPG19160954 conflicts with event(s) RPG19160957 for <name>"

1/5

Bob Jonquet wrote:
After checking a few of the ticket listings are in error. We will have to notify Gen Con on Monday. One of those is 10-98 7-8 soldier. It only shows 48 tickets, but should be 72. So keep an eye out and you will be able to get the ticket for the table you want.

Sadly, that has already failed. When the first batch of extra tickets went up, I was fortunate enough to find an available 7-8 Soldier. GenCon wouldn't let me buy it, because "it conflicted with another ticket." I tried saying it was a ticket for someone else, and GenCon still refused. I'll keep looking, but my assumption was that a restriction was put in place for the special.

1/5

This may or may not be the right place to put it, but... The group I was originally planning to play with got a 6th, and I'd rather not play the really high-tier stuff with a random group. Plus, the scenario sounds like it would better fit a different character of mine.

So.

I have a GenCon ticket for Siege of Gallowspire, subtier 15-16, Soldier (easier mode). I'd like to trade it for a 7-8 Soldier ticket for the same event. Any takers?


1 person marked this as a favorite.

It does say "GM Thread" right there in the title. I'd imagine the thread should follow the same rules on spoilers as anything in the GM Discussion forum - that is, there WILL be spoilers, and they WILL be unmarked.

For instance, the giant zombie Aroden in act 3.


Roco wrote:
Ya, CMD scales pretty darn high. Which is why I'm thinking of picking up improved trip just so I don't provoke and get a +2 (along with it keying off my weapon attack rather than my horribly low CMB)

It will still go off your CMB either way, just with Dex instead of Strength. Bonuses to weapon attacks apply to combat maneuvers using those weapons, but you WILL have size penalties rather than size bonuses.

Roco wrote:
That being said, when I'm tiny, my CMB keys off dex so stand still is actually quite viable. It also does stop many more things that are immune to trip. Though, tbh, if something can fly I can't really stop it anyhow unless it got RIGHT next to me, and even then, unless I find someway to fly, I'm not sharing the same space with it (but at least I might be able to keep it from flying away)

Handle Animal and a trained bird? At higher levels, of course, there are magic items you might look into.

Roco wrote:
Thanks for the advice on the dueling weapon! Haven't noticed that before. I was thinking of either getting that or something like Confounding.

It basically triples your weapon's magic bonus if you're not doing hit-for-damage. It's also the only way my PC has managed to trip some of the stuff he has.

Remember that a Confounding weapon takes an immediate action to use. I believe most swashbucklers tend to have other uses for their swift actions, but you know your PC better than I do.


Pizza Lord wrote:
Roco wrote:
[Now] to decide if I want stand still or improved trip.. hmm
..and also tripping weapons are not too hard to find (though you'd need a light or one-handed piercing one to work with most other mouser abilities unless you are switching out).

Note that a "trip weapon" doesn't actually add to your trip rolls. It just allows you, if you fail badly enough, to disarm yourself rather than tripping yourself.

Keep in mind that CMD tends to scale more quickly than your attack modifier, especially if the opponent isn't "humanoid-with-class-levels." Trip has more bonuses available, (and every little bit helps), but Stand Still doesn't have the "oops I tripped myself" flaw if you misjudge your opponent or dice. Stand Still also doesn't have huge swaths of enemy types that are simply immune (flying, snake-like, etc.)

I would strongly suggest getting a Dueling weapon (the version from the PFS Field Guide.) As written, it probably doesn't work with Stand Still (it's a CMB check, not an actual maneuver), but I'd imagine most GMs would allow it.


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I've got my IC/OOC threads up.


How would you prefer that sheet be filled out for games NOT run on the Paizo boards? It asks for links to the gameplay/discussion threads, but not everyone will have those immediately.

I know on Myth-Weavers, we tend to start with a separate recruitment thread, and only create the gameplay/discussion threads shortly before the game actually starts.


Could SOMETHING please be added to the product listing to differentiate this from the PF1 Core Rulebook?

It doesn't say PF2e anywhere in the description that I can see, nor does it in the "see also" links.

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