Using 1 L(light bulk) of air (I used 1 lb as that seemed like a decent number to use)
Air has a weight of 0.0807lbs per cubic foot.
So 1 lb of air is 12.39 cubic feet.
Assuming a character breathes 6L of air per minute (average for males) this is 351L of air (12.39 ÷ 0.0353, 1 L = 0.0353 cubic feet), which would last 58 minutes.
All of this for 2 actions.
So the Golden Silencer in the toolbox has the Talisman trait but the description is unclear if it is a one use and gone like other talisman or if it continually functions.
Ok then, official art will always overrule an interpretation of a description for me.
Thank you for the feedback James. I think I'll mull over whether I want NPCs to rub the back of their neck or their throat as a sort of habit whenever the symbol is brought up.
So I've started reading through book 1 in preparation for running this and one thing that has been bugging me is that the Player's Guide described the symbol as "most often on the back of their neck" but book 1 keeps referring it to being on the throat. Has anyone else noticed this?
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Vanessa Hoskins wrote: Adventure Author here!
I just purchased this and it's absolutely incredible. I feel like I'm walking through a super fancy theme part of the thoughts in my head. Each map I open, each area description, it all is done with such a loving and expert touch.
Though I wrote this several months ago, getting to see it in full color, and a fantastic sound design complete with ambient sounds, is bringing it all back to life for me. The locations, the characters, the silliness, and the dark moments... they all live and breathe in this VTT. I'm absolutely flabergasted.
My plan wasn't to run this AP, but after seeing the majesty of this product, and how easy it is to just... run a game... I am seriously considering it.
If you're running this online, or have access to a digital display for your in-person group, you should ABSOLUTELY consider getting this. Not only is it going to save you dozens of hours of prep time, but the result is what you would get if you spent hundreds of hours crafting this experience.
Thank you for writing this wonderful module. I ran my groups first session and we had so much fun with it. Additionally thank you to everyone involved with assembling this module, it works so well, I almost cried a little when enemies automatically calculated flanking, I didn't know it could do that.
maiconwons wrote: Guys, I love it! But... Audio is too low. Even turning the volume to maximum I can't hear most of the sound effects and ambience musics. You can turn up the individual sounds and the overall as separate controls, not sure if you had used both but wanted to ensure you knew.
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keftiu wrote: My current thinking is to toss Event 2 entirely, and just have play consist of scouting the route and then do the chase in Event 3, with Event 4 available if a fight is called for. Any crossing of the Ustradi would require a second crossing back to get to the saloon. Thank you for asking about this, I came looking for this thread for just this reason. At this point I think I'll keep Event 2 but instead of being on a bridge I'll have it happen in a sidestreet.
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Considering the oldest settled part of Alkenstar is Dongun Hold, I would hazard Dwarven would be the true "Common" of the area with Taldane being the most common human dialect due to trade, but it wouldn't necessarily be the most spoken language.
A quick note about why the Halfling Sling Staff is so good, think of it as a lacrosse stick. Pro lacrosse players can chuck their balls really hard.
I'm curious about how you feel the Elder Mythos Cultist stacks up to the Channeler of the Unknown archetype? The Channeler can certainly be flavored up with Cthulhu Mythos style but puts the character more into the unwitting servant role rather than the direct cultist.
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Has it been stated when the final errata to the core rulebook will be done? Or has it already been done?
Positive damaging undead I picture yellow electricity running over them and some convulsions from pain.
With some GM fiat I could see the Focused Weapon advanced weapon training being used for a starknife to bump up its damage, the GM just has to be willing to consider "Shadow Weapon" to be a weapon group.
Spellscar Drifter archetype for the cavalier is also legal. I believe the reasoning to both archetypes is that they are directly linked to Alkenstar.
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These puns are getting ursinine.
BigNorseWolf wrote: I believe that
bear
and bear,Grilzzy
Are two seperate companions, much like cat , large and cat, small are..
The issue is that the boon came out before there was more than one kind of bear. If it were released today I would expect a clarification of which one like your example of the Cats.
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Frankly I found Daosvaria to be the bigger encounter when I ran this at high tier. My party almost collectively went "oh s#^%". I loved RPing her, esp since she just stopped fighting after 3 rounds and exclaimed "I'm bored"
For the new familiar, how is it able to use Spell Trigger and Spell Completion magic items when based on it's age category it has no Caster Level?
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Others can naysay all they want but I am positively giddy to have Goblins as a core race. Everything I have seen about Ancestry looks pretty good.
Wei Ji the Learner wrote:
It is no guarantee if they are in RSP/Convention GM Boon rotation that the players are going to be responsible playing *any* character, much less goblins.
There is this mythology that springs from the 'gating' of races via Boon that folks will be polite and respectful with them, but I've seen several subtle abuses from player-side.
In essence, players 'daring' GMs to try and take their 'special' character out.
If we're going to do this, it needs to be in S10's Guide.
Straight up, race allowed, done.
Don't gate it behind a 'BoonWall' that players will give kidneys or other vital organs for.
If it's just in the guide I'd still say limit it to one goblin per player, but no boonwall.
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I hadn't though of unusual deity unlocks but that's a good one too. It would help make the characters that make use of it more unique, esp if you show up with a Palafin/Cleric/Inquisitor of that new deity.
Wouldn't be a bad idea, start getting them out there. Though I feel they would need a mention in the Season 10 Guild Guide as to how they are expected to behave (more in line with what 2E expects).
I hadn't seen that, good to know. I still think some variation other than race boon would be nice and the start of 2E is the perfect time to mix things up
Since on release 2E likely won't have any races other than those in the core rulebook what kind of boons would you like to see for GM instead of a race boon?
Personally I think access to special magic items (like some of the ones on current chronicles that are a combination of 2 items) would be good.
I don't mind the 1/1 stat buy of Starfinder but the Ancestry stat modifiers will likely look different if the Goblin Playtest Blog is any indication.
If this were implemented rather than noting specific details, instead if the PC has the creature type on one of the characters chronicles they get one free question.
The new Playtest Blog discusses that these new adventure goblins do have a different mindset from the standard ones we have encountered.
They could save the Goblins as the first GM boon race.
Isn't there a caveat that items on a chronicle can only be purchased as Small or Medium sized?
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Or maybe Riding Rats can just be available.
Will there be a playtest specific reporting sheet for the 2E PFS playtest content? Even if only to track that we did play each module/scenario?
Have:
Grippli
Aquatic Elf
Arcane Ammunition
Debt to Society
Elemental Voyager
Horror Resistance
Elemental Slayer
Professional Reputation
Scholar of the Sages/Model Pathfinder Agent
Mounted Tradition
Want:
Ratfolk
If it's the season 9 scenario there is a note there to say that it doesn't really count as slaying a Linnorm (technicality is explained in the scenario)
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In regards to Torch I just want a finite conclusion, if the scenario would include redeeming him or letting him fry (again) based on the parties decision and the canon result is based on reporting that would be fine by me.
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The only boons I honestly want to see carry over into 2E is maybe a scaling boon based on how much of the PFS 2E Playtest material you take part in. Nothing huge, scale it like the Quests but it would be nice to have something like that.
I have an aasimar Channeler of the Unknown that will stand with You. He understandably won't worship the same god but that's because his last deity (Aroden) up and died on him.
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There needs to be a scenario that deals with the aftermath of Salvation of the Sages, just so we know what the end result of the reporting options is.
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I love to use slow track for when I use GM credit on a character, esp if it's relevant to their faction. That way they get credit for the scenario but I'm not taking too much away from the amount of time I get to play them.
Have:
Aquatic Elf
Samsaran
Extra Hours x2
Arcane Ammunition
Debt to Society
Elemental Voyager
Seasoned Archivist/Taldan Courtier
Horror Resistance
Elemental Slayer
Professional Reputation
Scholar of the Sages/Model Pathfinder Agent
Mounted Tradition
Want:
Ratfolk
Aasimar
How will player and GM boons from the Regional Support be handled with 2E? Will there be both 1E and 2E versions available at least for the first year since there will be overlap?
What races would be added though? Aasimar and Tiefling are the current RSP GM boon and them being able to be made freely next season kinda makes it pointless to work on that now.
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All I know is I'm going to be "that guy" and make every character in 2E be a goblin until I run out of ideas.
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The RSP has been a big help in my area with getting GMs, to the point I'm now 2 months ahead in terms of scheduling games.
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Kwinten Koëter wrote: I'd like to see a big scenario with the Deckland family. They've been teased a few times, and they're directly involved in the plot only in one scenario (1-55). Even though they might just be an in-joke among writers, I'd like to see that recurring theme being paid off somehow. They have something to do with one of the existing season 9 7-11 scenarios.
With 1E characters not converting over to 2E I sure hope there will be a story justification for what will be the massive wave of new recruits (everyone's new lvl 1s) in 2E.
10-99 needs to be a 1-15 of epic scale
What about an initial box next to boons like with xp, prestige and gold?
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What about larger scale boons that effect all of a players characters (such as allowing otherwise not legal deities)?
If Bill's Visbaron title comes from the Noble Title boon then it also has no land holdings
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