Funniest PFS moments?


Pathfinder Society

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Grand Lodge

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So I ran night march of kalkamedes at home one day with a couple of friends. This is one of those games that makes you realize how bad players want to screw up a game.

Night March of Kalkamedes:

They find the intelligent sword at the beginning of the adventure. The monk thinks it is part of his faction mission and procedes to kidnap it. When it talks too much, he wraps it up in cloth and puts it in a sheath.
Roleplay adverted

So the adventure starts with him tripping over his own feet. After a lot of hinting, no one got that he took damage. Finally someone got the hint and decided to heal him. They heal him, and then decide to tie him up with some rope... I don't know

They walk up to the thorn bush. He starts to walk into it. Everyone grabs him immediate.
Player, "How are we going to get around..." "Lets walk around!"
They go part way around and then let him go again. He walks back into the thorn bush. They all grab him. Then they walk the rest of the way around...
Problem adverted!

He starts walking into a lake. They all grab him.
Player, "Okay lets walk around again!"
GM, "...No, you have to deal with the problem."
Player, "Okay lets build a boat."
Player 2, "If he is building a boat, I'm building a yacht."
Problem Solved!

They walk up to the cliff.
Player 1, "Can we walk around?"
GM, "No."
Player 1, "Are you sure, I'm going to go walk down until I see a closer point."
GM, "You don't see any closer points down the way. It looks to continue for quite a time."
Player, "Alright I try the other way."
GM, "You don't see any closer points down the way. It looks to continue for quite a time."

Now for the actual solution.
Thoughts of simple climbing down and up were quickly dismissed. Player 1 shoots a grappling hook across the cliff and onto the other side. Everyone takes 10 to get across.
Player, "I feel like we're forgetting something."
*kalkamedes hogtied on the other end of the cliff*
Player, "Okay lets just tug on him, he was an ex-paladin, he must be durable."
So they pull him across hitting head first into the other side of the cliff. Then pull him up and heal him.
Brain damage attained!

Rest to be posted another time.

Sovereign Court

I love confusion!

Scenario we were playing:
Rivalry's End

We opened some doors and suddenly 4 of the 6 PC's (one being an animal companion) were confused.

The highlight of that slapstick comedy was our druid kicking the crap out of the ranger's animal companion. This wasn't too odd until he rolled to harm himself the next round. Player ran with this and punished himself for laying out the dog and did max damage to himself, knocking HIM unconscious as well!

After the enemy fell (or, rather, surrendered), the duration continued. The two unconfused characters started turning Daze and Hold Person on their allies (with full player and GM approval) to halt any more hostility!

Grand Lodge

Cao Phen wrote:
Bigdaddyjug wrote:

** spoiler omitted **

On Saturday, I was GMing the spoiler end scenario. The 9 year old is again playing, but this time he had made his own warrior and had been sure to get a grappling hook and rope. Well we get to one of the encounters and one of the monsters is up on a ledge that the party was having trouble getting to. The halfling cavalier had finally got up there and had the monster down to just a couple hit points. The 9 year old again had hooked onto the monster. On his next turn he does a CMB check and pulls the monster off the ledge, causing 3 fall damage to it and finishing it off. So from now on our local PFS group will have a story about how somebody killed a monster with a grappling hook.

In the same scenario, I was playing my Level 2 monk playing up. And the the following things happened:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Do you frequent Ronin Games in Castro Valley? I swear I've heard this story before. I have a feeling I know who this is.

OT: Playing Master of the Fallen Fortess in a home game as an experiment, playing my paladin. My friend is playing a Bard, and walks in front of me at the first sign of an encounter.

"I pull out my accordion and start playing." Rolls a 19 on his Perform, but apparently animals dislike the sound of the accordion, gets charged by 3 npcs, drops below 0 in the first encounter. I solo the npcs, stick my dumb friend up, he does the same thing in the next encounter. I chain him to me, stick him, and drag him around for the entire module as he plays the accordion without using his bardic song for 60 rounds. He kept calling me "Princess Paladin" and mocks me as I drag him around. I grin and bear it in game as I punch him in the face IRL, one shot basically every unit I come across, and get out as soon as possible. My Paladin now has an intense dislike of Bards.

Scarab Sages

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My Cavalier's Camel Mount has, on more than one occasion, been the lynchpin of miracles through the simple act of imbibing a fly potion (in both these instances, someone was playing the pregen level 3 Wizard, who just happens to come with such a potion). In one instance, we circumvented a dangerous swim through a vast stretch of swamp by tying the whole party (except myself, the privileged rider) together in a length of rope, attaching it to the camel, who was more than strong enough to carry us all, then flying us all safely across the expanse (admittedly, this did cost us some gold in the end since we flew over an encounter). In an earlier instance, this same trick allowed us to not only circumvent a somewhat dangerous puzzle, but also greatly simplified the final battle by making a hazard that was supposed to have come about as part of the puzzle not capable of happening at all.

As an Order of the Tome Cavalier, when he reaches 8th level, he'll be able to supply and use his own fly scrolls, regardless of who else is in the party!

What do you think, sirs? We call it the Camel-Copter.

Shadow Lodge 4/5

I won't mention which scenario this was in, but the party were fighting a massive pillar of possessed lake water while either flying or using water walk to remain from having to touch the foul surf surging below. It's a long story, full of misery and heroism.

The funny part started when the watery foe cast a blasphemy spell, managing to get the whole party under its foul power.

Witness the cavalier's horse, after noticing that 3/4 of his master's mates had become paralyzed by something weird(lacking an "attack everything" trick to boot) and that the rider himself was an unmoving lump of Pareshi flesh, flared its nostrils and decided to head home by taking run actions all the way to water's edge, leaping over a horde of monsters and stopping only once clear of all things moist and aquatic.

Naturally the poor steed had just learned to walk on water, so the scene took place on the surface of the lake!

The Exchange 5/5

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I'm Hiding In Your Closet wrote:

My Cavalier's Camel Mount has, on more than one occasion, been the lynchpin of miracles through the simple act of imbibing a fly potion (in both these instances, someone was playing the pregen level 3 Wizard, who just happens to come with such a potion). In one instance, we circumvented a dangerous swim through a vast stretch of swamp by tying the whole party (except myself, the privileged rider) together in a length of rope, attaching it to the camel, who was more than strong enough to carry us all, then flying us all safely across the expanse (admittedly, this did cost us some gold in the end since we flew over an encounter). In an earlier instance, this same trick allowed us to not only circumvent a somewhat dangerous puzzle, but also greatly simplified the final battle by making a hazard that was supposed to have come about as part of the puzzle not capable of happening at all.

As an Order of the Tome Cavalier, when he reaches 8th level, he'll be able to supply and use his own fly scrolls, regardless of who else is in the party!

What do you think, sirs? We call it the Camel-Copter.

what's the camels name? Sopwith?

Silver Crusade

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nosig wrote:
I'm Hiding In Your Closet wrote:

My Cavalier's Camel Mount has, on more than one occasion, been the lynchpin of miracles through the simple act of imbibing a fly potion (in both these instances, someone was playing the pregen level 3 Wizard, who just happens to come with such a potion). In one instance, we circumvented a dangerous swim through a vast stretch of swamp by tying the whole party (except myself, the privileged rider) together in a length of rope, attaching it to the camel, who was more than strong enough to carry us all, then flying us all safely across the expanse (admittedly, this did cost us some gold in the end since we flew over an encounter). In an earlier instance, this same trick allowed us to not only circumvent a somewhat dangerous puzzle, but also greatly simplified the final battle by making a hazard that was supposed to have come about as part of the puzzle not capable of happening at all.

As an Order of the Tome Cavalier, when he reaches 8th level, he'll be able to supply and use his own fly scrolls, regardless of who else is in the party!

What do you think, sirs? We call it the Camel-Copter.

what's the camels name? Sopwith?

You, sir, just won the internet.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Bigdaddyjug wrote:
nosig wrote:
I'm Hiding In Your Closet wrote:
What do you think, sirs? We call it the Camel-Copter.
what's the camels name? Sopwith?
You, sir, just won the internet.

I was waiting who would catch it myself. :-)

The Exchange 5/5

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I'm necro-ing a thread, 'cause I think the board needs some laughs - and this thread is good for a few smiles at least. And anyway, it's only been a week sense someone posted on it.

and here's a funny "you do what?" story...

Party is getting badly beat up in a deaper darkness and four of us are in a cluster. One PC down (neg HP) with the cleric standing over him, another PC in front and my Arcane Trickster beside them... the 4th square of the 10x10 box has a Bad Guy in it.

Me: "I yell 'Down Elevator!' and cast create pit under us"

Judge & Players: "You do... what?"

Me: "Cast create pit, centered here" pointing at the center of the group of figures. "40' deep".

My companions didn't even blink, trusting me. It's was great! The baddie missed his save and the rest of us didn't even roll...

Me: "When we fall out of the deaper darkness, I'll feather fall my friends and me, and watch the Bad Guy go on past, splat." Roll dice. "He takes 17 HP from the fall".

edited to correct spelling and stuff...

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

That was awesome. Thanks for the laugh nosig.

Silver Crusade 5/5

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Thanks for rebooting the thread nosig...

In a recent private PFS game, we had a Dwarf named Boris, thick eastern European accent, mispronounce the elven NPC's name(Syrdathiel) as Sir Daffodil, this started an argument between him and the NPC that went on for several minutes and the Dwarf was never convinced that the Elf wasn't of noble birth and of the Daffodil family line. most of us were in tears by the end.

NPC: No no, it's Syrdathiel

Boris: Yes, yes, is what I said, Sir Daffodil, just because I am commoner does not mean you can talk down to me...

Or some such, it was late, and I think I had joked on a beverage at one line about half way through.

Add to this the Halfling with the Aussie accent and a high Diplomacy score trying to smooth things over, but by this point "Sir Daffodil" had been thrown around so much that he was calling the elf Mr. Daffodil...

Scarab Sages

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So in a scenario where we have to induce ability damage our group comes to a stand still having none of the necessary spells prepared. After much deliberation our Druid sacks a 3rd level spell to Summon Nature's Ally III. Come forth a Giant Centipede who has a 1d3 worth of ability damage, huzzah! After making it's attack roll, a mere 1d6-1, we realize it cannot bypass hardness. Not to be defeated so quickly, I, a STR build Magus, tell my DM that I am now picking up said Giant Centipede. After a quick argument he allows me to 2H Power attack with the improvised weapon minuses (not proficient in Giant Centipede afterall) in an attempt to bypass the DR. Before my attack roll I ask if I can enhance the centipede using my Arcane pool into a shocking/frost/flaming weapon. At this point my DM draws the line and rules no, a Giant Centipede is not a weapon. I roll my attack, fail to bypass DR and end up killing the Centipede. Needless to say, I had the entire table laughing pretty hard, and earned myself the title of Verminator.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

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Just ran a game at a con over the weekend. The characters were struggling with a sort-of-timed puzzle that required Int checks. The player playing Ezren had originally wanted to play Reiko, but had decided otherwise right as we were about to begin. During the puzzle, the player at one point exclaimed in character "I'm so glad I didn't decide to become a ninja when I was young!" (Later on, Ezren went and fragged the BBEG by throwing his staff through its face. It was at 1 HP and the player rolled max damage.)

Grand Lodge

Some pleasant centaurs warned the party that some creature was loose and stalking their livestock and that we should be careful. We make camp and the creature sneaks up on my sleeping gnome barbarian. It roars in his face before slashing at him. The gnome barbarian roars back, goes into a rage and crits, killing it in one hit. The centaurs stroll up shortly having been tracking the beast. When they asked how the beast was taken down, the bard said, "Yeah, tate beast that you couldn't kill, our sleeping gnome killed it in one swing."

4/5

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4-18 Veteran's Vault, low tier.

I'm playing.

First encounter:

Spoiler:
After the hungry little otyugh is INTIMIDATED by the Heavens Oracle… "Ask NICELY" it holds up its tentacles. The GM holds up his hands in demonstration, with just the slightest tremor in them…

So one of the other players (Tetsujinnoni) says, "Jazz Tentacles!"

The GM then proceeds to change the tremor into jazz hands.

Much laughter ensues.

Shadow Lodge

Earlier today, I took a group of six people to "Shadow's Last Stand Part 1: At Shadow's Door" at the lowest tier.
Ranger, fighter, cavalier, barbarian and two rogues. All human, save for one rogue, who was a halfling. No magic, no knowledge of any kind, save nature. The only healing was from two or three people who gave their standard-issue HP-On-A-Stick to the ranger.

In short, they could not appreciate any of all that art and history the scenario explained at length, and just smashed their way up to the big evil guy, whom they then tried to flimflam (unsuccessfully), costing them the lives of Faction Mission-important NPCs.

In long:

The rogue checks for traps "looking at the bells", and rolls low. Before trying again, checking somewhere else, the barbarian shouts, "Screw it," and starts accellerated climbing down, triggers the trap, and avoids getting deafened, while half the group does not. Thanks to him, all adversaries are now alerted to their presence.

Moving around the walkway, nobody has Planes, so for all they know, a puffy cloud floats up to the barbarian and punches him in the chest. I have to explain Flyby Attack to them when they ask how it can rush by them without provoking, and when the fighter gets the bright idea to ready attacks with his bow, others do that. Except for the ranger, who had previously tied himself to the barbarian to make sure he wouldn't charge recklessly ahead. He decides to jump off the railing to shoot at the cloud as he falls. Managing to hit the thing with an arrow, the barbarian is yanked off his feet, fails a Reflex save, tips over the railing and lands on the ranger who did indeed hit the ground. Neither regretted it.

Meanwhile, the halfling spends a couple of rounds tying his rope to his grappling hook and hanging it from the railing. The cavalier, who had successfully Power Attacked the cloud with a readied action (while taking hits), decides to climb down the rope and get on the ground floor. The cloud hits him in the back while he's still on the rope, crits, and knocks him out, causing him to fall to the floor, almost dead. Another couple of arrows from the fighter, still on the walkway with his bow at the ready, and they won, but for all they know, most of them got beat up by a cloud.

Later, the halfling was admiring an image of Aroden on a stained-glass window, which peeled itself from the window and fell on him. Fortunately, low initiative and people with greatswords made short work of it, while leaving everyone extremely confused.

After a short fight with hobgoblins, the ranger drags one of them into a room, closes and bars the door, then proceeds to torture his captive for information by chopping off fingers and zapping him with the HP-on-a-stick when he passes out from pain and blood loss. The hobbo, who expected torture as a matter of course, tells the ranger that he's bad at it and that his team is disorganized, suggesting thumbscrews for both issues.

When they get to the bad guy, the ranger tries to trick him with an obvious lie and fails, so the bad guy starts to hang the NPCs they're supposed to save, with the group out of line of sight of that. When they finally get the hint and bum-rush him (running smack into the Stand Still feat), he successfully stalls them long enough for 2 NPCs to die. He even takes a crit from the enraged barbarian and keeps at it, downing the night with a lucky crit of his own. When he finally goes down, both the ranger and the barbarian chop off his fingers and head while the Venture-Captain they just rescued watches, even after telling them that he would get a quick execution.

The ranger's player accepted his Chronicle Sheet's "evil actions yellow card" with aplomb, due to all the unnecessary torture and mutilating corpses. Hopefully Part Two will have more subtle characters in it.


Also, the entire scenario almost got derailed by an argument and multiple thefts over who gets the spyglass they filched from a Society staff member they were supposed to rescue (and fortunately did).

Shadow Lodge

The Shifty Mongoose wrote:
I have to explain Flyby Attack to them when they ask how it can rush by them without provoking

Err... yeah... Flyby Attack isn't like Spring Attack...

This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Normal: Without this feat, the creature takes a standard action either before or after its move.

You'll notice it says absolutely nothing about not provoking, so its movement still provokes as normal.

Dark Archive Vendor - Fantasiapelit Tampere

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Night march of Kalkamedes.

Spoiler:
Mostly, Kalkamedes punching our Fighter who was tied up to Kalkamedes as a guide. He took about 30 points of damage overall from Kalkamedes alone. Since the fighter's faction was Cheliax, he was supposed to gain his trust. After being punched ten times, he was silently humming "keep the happy face, keep the happy face, I want my prestige."

Sometimes there could go time as we discussed should we go around the swamp or over the ravine, then comes long silent part, and GM says: "Kalkamedes punches the fighter."

Shadow Lodge

SCPRedMage wrote:
The Shifty Mongoose wrote:
I have to explain Flyby Attack to them when they ask how it can rush by them without provoking

Err... yeah... Flyby Attack isn't like Spring Attack...

This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Normal: Without this feat, the creature takes a standard action either before or after its move.
You'll notice it says absolutely nothing about not provoking, so its movement still provokes as normal.

Argh! I got it wrong!

Fortunately, single lucky crit aside, the team's tactics did more damage to themselves than their adversary and they still succeeded.

Silver Crusade

This happened a few months ago, when I GMed a group of PFS newbies who are experienced with different versions of D&D/Pathfinder, but new to Society play.

We were playing First Steps, and there's one part where they're trying to get a large, heavy crate out of a sea side warehouse, but it's teetering on the edge of a hole in the floor that leads down to the water. So one guy playing the pregen wizard, Ezren, takes a rowboat and sits under the hole, just in case the crate falls. Of course, the dice gods work against them, and the crate falls, and I had to decide how to handle it.

I told the player in the rowboat that he could make a reflex save to dodge the falling crate. He refused. He wanted to intentionally let it land on him, to provide a cushion, so the crate wouldn't get damaged. After trying unsuccessfully to talk him out of this, I decided I'd still give him a reflex save for half damage, to represent his maneuvering well to roll with the blow, and then I had to make up damage numbers and difficulty DC.

The adventure says the crate is something like 200 lbs, and it fell 15 ft, so I checked the Bestiary to see how much damage a boulder thrown by a giant does, and went with that. He flubbed the reflex save, and I rolled high on 3d6 damage, leaving Ezren at -1 HP. Luckily, the party cleric could look down the hole that the crate fell through and channel energy, and the rest of the group had to join him in the rowboat to lift the crate off of him.

And that's how Ezren the pregen wizard earned the nickname "Wile Ezren Coyote".

Later in the same adventure, the wizard tried to acrobatics past a raging barbarian (!?!?), failed miserably, and took a greataxe crit to the face. That's still the only time I've killed a PC in PFS play, but I suspect that's at least partially because I haven't GMed much of season 4.

Sovereign Court

Fromper wrote:
That's still the only time I've killed a PC in PFS play, but I suspect that's at least partially because I haven't GMed much of season 4.

It's not so much about the season of the adventure, it is situational. A greataxe to the face will do it, a very upset (almost said raging) Remorhaz swallowing the wizard, oops :-) or the fighter running up on the dragon yelling "let's get him" and his friends continuing to buff for the rest of that round. (That was very messy).

Silver Crusade

Todd Lower wrote:
Fromper wrote:
That's still the only time I've killed a PC in PFS play, but I suspect that's at least partially because I haven't GMed much of season 4.
It's not so much about the season of the adventure, it is situational. A greataxe to the face will do it, a very upset (almost said raging) Remorhaz swallowing the wizard, oops :-) or the fighter running up on the dragon yelling "let's get him" and his friends continuing to buff for the rest of that round. (That was very messy).

Yeah, but some scenarios are definitely harder than others, with most of the toughest being in season 4 (or the end of season 3). I've definitely seen more PC deaths in recent scenarios than in season 0-2 adventures.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Luckily, I think you got the falling damage for the crate correct completely by accident. :)


When I first played FS I on my oracle, the pregen wizard, played by the GM, took a crit acid splash to the face and bled out next turn during said fight. I get the feeling that FS I hates wizards for some reason.

Speaking of, when I played FS I on my gunslinger, my gunslinger wound up being the butt monkey of the party. He wound up getting turned blue, harassed and stabbed multiple times by an imp, suffered a misfire, almost got dropped by a rat because he rolled minimum damage every single time he shot it, couldn't afford his own healing because, since it was the first time I played him, I didn't have the resources to get a happy stick (fortunately a party member was willing to foot the bill for getting me some CLWs) and all in all had the worst luck out of the party.

Fortunately I mad eup for it in the last fight where I took down two of the enemies, one with a good shot + up close and deadly and another with a crit to the face. It made up for all the crap he went through beforehand.

Silver Crusade

FanaticRat wrote:

When I first played FS I on my oracle, the pregen wizard, played by the GM, took a crit acid splash to the face and bled out next turn during said fight. I get the feeling that FS I hates wizards for some reason.

It's not that adventure. It's just that wizards suck at low levels. They just don't have enough AC or HP to take the hits of other PCs, and they don't have enough spells per day at level 1 to contribute meaningfully for the entire adventure. Wizards and sorcs really don't start to get good until they pick up 2nd level spells.

Grand Lodge RPG Superstar 2012 Top 32

Um, I don't remember Ezren's CON, but an acid splash crit deals no more than 6 damage. How does he go from (presumably) conscious with at least 0HP to far enough into negatives to bleed out next round?

Shadow Lodge

Jiggy wrote:
Um, I don't remember Ezren's CON, but an acid splash crit deals no more than 6 damage. How does he go from (presumably) conscious with at least 0HP to far enough into negatives to bleed out next round?

His Con is 13 at level one, and his hp are 7. Unfortunately, his fort is 0.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

That doesn't explain how he dies at -7 instead of -13.


Rosgakori wrote:

Night march of Kalkamedes.

** spoiler omitted **

Night March:
My group tied up his arms to make sure he didn't get into any trouble. We also tied up his legs when we wanted to stop and taking a coffee break or think about something to keep him from doing anything else ridiculous. We essentially cocooned him by the end to keep him from doing anything at all. "Hey! Where'd Kalkamedes go?" "Oh, we left him outside of the dungeon."

Its probably a good thing he wasn't awake. We threw the guy over a cliff, he provoked an AoO from every bandit in the ambush, he walked into a pit in a fight with some bears, and we let him walk straight into a body of water and a giant pile of thorn bushes. Really its a miracle the guy survived. GM wasn't too happy, but I had trouble not laughing through the whole thing.


I unno, the GM rolled the attack and was keeping track of the pregen's hp. Maybe he just made a mistake?

Lantern Lodge 5/5

GM'ed Shadow's Last Stand pt1:

The Taldor Alchemist needed to get some special text for his faction mission. Unfortunately, he thought it was in a book and went through every book in the church trying to find the text he needed. Unfortunately, by the time he found out that the text was etched on some stained glass, he had already turned the living window into a pile of molten glass with some well-rolled explosive bombs. Whoops.

Shadow Lodge 5/5 5/55/5 Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

Fromper wrote:

Later in the same adventure, the wizard tried to acrobatics past a raging barbarian (!?!?), failed miserably, and took a greataxe crit to the face. That's still the only time I've killed a PC in PFS play, but I suspect that's at least partially because I haven't GMed much of season 4.

That Barbar often drops people when he crits. Or sometimes, he'll be like last time a ran him - 3 botches in a row on his attacks.

Dark Archive Vendor - Fantasiapelit Tampere

MrSin wrote:
Rosgakori wrote:

Night march of Kalkamedes.

** spoiler omitted **

** spoiler omitted **

Yeah we just tried to save him frem every enviromental hazard we walked.

Spoiler:
Alchemist tried to burn the razorweed, Kalkamedes was force-feed the Potion of Swimming and such. But when the bandits attacked, he was scarely useful, he knocked one bandit out cold :D Oh and when we came to ravine, Kalkamedes climbed well. Fighter did not. If the wizard didn't had that Feather Fall, we could have been in serious trouble.
Grand Lodge

"So uh...if the barbarian [with Enlarge Person] throws me....do I get sneak attack damage?" ~ Dwarf Rogue

Silver Crusade

Quendishir wrote:
"So uh...if the barbarian [with Enlarge Person] throws me....do I get sneak attack damage?" ~ Dwarf Rogue

Only if he gets thrown into a flank.


You get style points, I think.

Sovereign Court

FanaticRat wrote:
You get style points, I think.

Definite 'Yes' to style points. And of course we all know what happens when you save up 100 style points. :-)

5/5

Todd Lower wrote:
FanaticRat wrote:
You get style points, I think.
Definite 'Yes' to style points. And of course we all know what happens when you save up 100 style points. :-)

I'm already up around 70, so I need to start making the reservations for the llamas and the monster trucks. The tapioca pool can probably wait until I'm closer.

Shadow Lodge

zefig wrote:
Todd Lower wrote:
FanaticRat wrote:
You get style points, I think.
Definite 'Yes' to style points. And of course we all know what happens when you save up 100 style points. :-)
I'm already up around 70, so I need to start making the reservations for the llamas and the monster trucks. The tapioca pool can probably wait until I'm closer.

I've got a blender you can borrow.

5/5 5/55/55/5

Severing ties:
The party needed to sabotage the lissalan cultists hideout. They also needed to find out that they shouldn't hire the disease ridden hookers for captain Maldris' party. . So the party hired the hookers and had a change of venue to the lissalan hide out. They paid extra for the blind folds , walked the hookers passed the basilisk, and handed them over to the first two cultists with "Vidrin Jenk picked these out for you personally". They then went into the scarification tatoo parlor and proceeded to tatoo the cultists with obscene tattoos and "aspis was here", and finished the evening off by switching the sewer and water lines.

The Exchange 5/5

Again, I'm necro-ing a thread, 'cause I think the board needs some laughs - and this thread is good for a few smiles at least.

In a game last night, one of the Bad Guys had a weasel familiar. In the opening round of combat, the weasel rushes a PC archer, and rolls a hit - latching onto his leg.

Needless to say there was many fun comments as the ranger was seen to grapple the weasle (for more than one round) and his companions fought with the mooks...

"Yeah, I reach down and grab the weasle... Rolling a grapple now..."

RPG Superstar 2013 Top 16

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Tide of Twilight:
While crossing the river, Merisiel detects a trap on the log they were going to use to cross. On seeing her get ready to disarm it, the enemy archer attacks, along with her crocodile companion. Instead of just attacking, Amiri decides to bull rush the crocodile into the trap. On the second try, she knocks it back, and the trap activates: natural 20. Using my GM shirt reroll to confirm, the trap crits for 37 damage (in Tier 1-2), slicing the crocodile in half. So the druid killed her own companion, but at least she was unconscious by then and didn't have to watch.

Grand Lodge 5/5

Lets see,man, I got a few of these but here are the ones that come to mind.

* At a con that is near "the hood" I got a table of mostly "locals" for QFP part 2. Hilarity ensues when we get pulled over shortly after picking up the "herbs". Oh, yeah, that was the debut of my Treesinger druid. References were being made to Scary Movie 2....

*Running QFP Part 3. PArty realizes they're fighting tengu. They want to set up traps for the tengu. Someone gets the idea of gathering up all the cats in town and placing them in a box to be sprung on the poor bird people. We now have running references to the Cat Swarm trap (note: I NEVER want to face this :P ).

*Pretty much every game with our cleric of "Fashion" and my Tengu. He really wants to make over my plumage.

3/5

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Frozen Fingers of Midnight:

:
Was running this at the 4-5 tier. Party had two clerics, a fighter, 2 rogues, and an alchemist. When the warehouse doors were opened and the barbarians ran out the fighter started one hitting them as they tried to walk past. Everyone had taken some sort of damage at this point and all the enemies were down except for the BBEG cleric and one barbarian who was in negatives. The clerics go to channel energy, which is enough to bring the barbarian positive. He tries to stand and gets knocked into negatives again. Fight goes on for a few more rounds with this barbarian continuously getting healed and trying to stand up before the BBEG is downed. At the end of the fight the cleric asks "Anyone else need healing?" Party says yes one last time, then looks at the barbarian on the ground. He looks back at them and says "I'm dead, don't mind me"

Also wanted to dot this thread.

The Exchange 5/5

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At a game yestorday, we had a visually impaired player show up with his braille character sheets. It was great!

Best comment from the judge:
"I audited his PC and couldn't find one issue with it!"

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Re-reading this thread reminded me of a couple of ones from Ciphermage Dilemena.
PCs going to check out the warehouse. In a brilliant bit of New PC naievity, they send the Paladin to knock on the door. In a bit of divine intervention the Paladin player doesn’t see where the conversation is going.
Pirate: (peeking through slot in the door) “Kin I help ye?”
Paladin: Yes, we have heard rumors of pirates storing their illegal goods here in warehouses. We’d like to come in and examine your premises for possible contraband.
Pirate: We’re mere simple pir- longshoremen, you’re going to have to use smaller words.
Paladin: We want to search your warehouse.
Pirate: (Now with GM in the full Barbosa) I’m disinclined to aquiess to your request. <beat> That means ‘no’. *slam*
Later, after the PCs take the pirate ship and kill everyone except one crewwoman (I happened to be using female minis).
PCs wake pirate up
Pirate: Um, Parlay?
PCs inform her she’s the only crew member left, and they need to be taken to the meeting point.
Pirate: By all means, where do you want me to take you in my ship?
Best of all… they let her keep the ship.

Grand Lodge 4/5 Venture-Agent, Texas—Houston aka Arutema

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Running Rasputin Must Die for my local seekers:

Player: "I disbelieve."

Me: "Disbelieve the tank?"

Player: "No, Russia."

Grand Lodge 4/5 5/5

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In our local group we have a father son team. The Dad is the wizard and the son is the fighter.

In a game a couple weeks ago we were fighting against a flesh golem. The wizard decides to cast create pit on the golem however our fighter was in the middle of combat with it and both failed their saves and went crashing into the pit.

I threw down a rope for the fighter to scramble out. Right as I said it the son who is in fourth grade turns to his father and says, "Want to caste grease on it as well." Our table paused for just a second as we all turned to the dad before erupting in laughter.

Shadow Lodge 5/5 5/5 Regional Venture-Coordinator, Northwest aka WalterGM

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Amiko Kobayashi wrote:

In our local group we have a father son team. The Dad is the wizard and the son is the fighter.

In a game a couple weeks ago we were fighting against a flesh golem. The wizard decides to cast create pit on the golem however our fighter was in the middle of combat with it and both failed their saves and went crashing into the pit.

I threw down a rope for the fighter to scramble out. Right as I said it the son who is in fourth grade turns to his father and says, "Want to caste grease on it as well." Our table paused for just a second as we all turned to the dad before erupting in laughter.

Excellent story!

My last experience with a pit was during a module where-in we encountered several trolls. I was playing my half-orc barbarian, Rukk, who has a thing for collecting 'trophies' from his kills. As the game progressed, I had broken off a half-dozen troll tusks which were strung on a lanyard across my chest.

As we approached a wooded section, three trolls blocked our path. While my metagaming senses indicated that this might be a diplomancible encounter, the barbarian in me was ready to start a fight. As the trolls started talking to us, I started smiling stupidly at the GM. When he finally asked me what was up, I held my hand up slowly. "I hold up the string of troll tusks, and point at it, then at the troll, then at my teeth."

Once they realized what I was holding, combat started immediately.

Our spellcasters began by tossing down a flaming wall (illusionary, of course) and conjuring a pit underneath the group. The leader troll, the one Rukk had been 'parlaying' with plummeted in. When turn order came around to me, Rukk roared a victory cry in orcish, raged, charged through the wall of fire and dove into the pit after the troll. After dealing some solid fall damage to both of us, I managed a crit with my claw attack.

"I stick my hand in his mouth, grab his tusk, and start trying to break it off."

The troll didn't last long after that and Rukk finished the module with a dozen sets of tusks.

Silver Crusade

Speaking of pits...

I was once GMing a group at tier 6-7 that included a wizard and a druid whose animal companion was a large ape. At one point, they were fighting some small, humanoid enemies, so the wizard casts Create Pit under two of them, who fail their save and fall in.

Being large and having a climb speed (IIRC), the ape followed the enemies down into the pit. Since the pit is 10 feet wide, it was the perfect width for the ape to brace itself between opposite walls while climbing down. It ended up hanging upside down, bracing itself with it's feet, while swinging at the bad guys with its hands. Because it had reach, they couldn't swing back with their non-reach weapons, nor could they pull out ranged weapons and fire at the ape without provoking AoOs.

Needless to say, the bad guys died without being able to fight back, before the Create Pit spell ended. But the visual image of the ape hanging upside down doing this inside the pit was hilarious, especially since we used an empty clear plastic dice box to actually show what was happening with the minis.

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